Yeah the textures and foliage don't look good, and the landscapes are very basic. But it is rendering tons of data at once, and the lighting and clouds look insanely realistic, you're also not supposed to look too close in this type of game, so it doesn't matter too much. Maybe the next Flight Simulator MS releases will look almost exactly like real life. The next generation is gonna be crazy
@@MrZodiac011 i didnt say it was bad or matter, just explained. For example a game like gta or whatever, also with big map (but tiny in comparasion to msfs) have lots of detail and looks 100x better up close.
This kind of realism has actually been possible for the last 2-3 generations of computer hardware. However, almost every game dev studio prioritises other things and usually ignores the simulation aspect that can bring realism to a game world, so yeah its always nice when a studio prioritises the simulation as well.
Meteorologist here. Well done talking about the different elements and effects of humidity and wind. Bonus for mentioning the crepuscular rays (rays of sunlight)! I would recommend looking up the actual weather from a local observation point and seeing if that helps your recreation. Look up historical records or METAR (all caps) archives. You would have to decode the METAR but there are sites for that. Also would like to see if you can make a rainbow with the sun at your back at less than 42 degree elevation (key) and rain in-front of you. Good luck and thanks for showing me the weather side of flight sim.
2:33 I actually did this to show some friends how the moon looked in Jamaica while I was there. They didn't believe me that the crest of the moon makes a U shape rather than a C shape so I went back in time to 2013 to when I was there and sure enough it was exactly in the sky where I expected it to be and looked how I expected it to be. That was pretty cool to see first hand.
I did this with a solar eclipse that I missed in RL because it was on the other side of the world. It looked pretty good recreated in the sim as well, but not the same of course.
This video made me realize again how much i love your range of interests and your devotion to them. The way you can get completely interested in small parts of games that many people play rather mindlessly is amazing. Talking about virtual clouds, and comparisons from the game to the real world. Talking about both current- old and future technology, both in Hardware and Software. You are the rare kind of person that i could see talking to for hours just listening, because you have a way of making the smallest and least-important seeming topics absolutely mesmerizing. Keep doing what you're doing Philip.
Don’t worry I share your obsession with virtual worlds, and just as you I appreciate the beauty of the real world more AND the art of capturing that beauty in virtual worlds
I don't know if you've given VR a go in Flight Simulator yet, but boy does it make everything even better. Flying through cloud formations is just such a joy.
Your point about the digital world giving you a greater appreciation for the real world is something I can connect with. Learning to map in source from your tutorials got me looking so much more closely at the world and the intricacies in how things look in nature.
the fact that he puts clouds on par with real-time lighting and physics makes me think this will imminently become an obsession in his new games which are definitely coming out soon. Especially Destruction Darius 2.
You should make a video discussing snow in gaming or AI image generation. I think that’d be really interesting for those obsessed with virtual worlds and how they try to capture the beauty of the real one.
>What does water look like? I genuinely burst out of laughter when you said that question. It's for these philosophical and rhetorical questions that I love graphic design in general
Your music is something else, so amazing! and the topics of your videos are right up my alley, sandbox valve games, engines and graphics and map making.. a true hero of our generation. Keep it up Philip, you're awesome!
Great video - I’ve been a huge fan of MSFS 2020 since September 2020 and I still marvel at the depth of its physical modeling, including clouds, humidity, wind, and more. As an optical engineer, I’m also impressed with how well lighting is simulated at all levels including atmospheric. It’s easy to make your own weather but even easier with utilities like Weather Preset Pro that adds dozens of amazing presets to the built in ones. The astronomy is accurate too. You can even see solar eclipses if you get the date, time, and position right.
you should never worry about getting sidetracked, especially on kliksphilip and 2kliksphilip, the personality and stories in your videos are what makes them so good!
8:15 To add onto that, category 5 hurricane Michael hit Panama City Beach, FL in 2018. It leveled huge portions of the city. I had to visit that city for work roughly a week after the hurricane and the city was full of tractors, construction equipment, road crews and power crews working around the clock and sleeping in their trucks. Most homes were destroyed, most businesses were destroyed. Locals had all moved away since they didn't have a place to sleep or a place to work. 4 years later that city is still being rebuilt.
Man, this reminds me so much of filming cinematics in Minecraft. The shaders that those devs come up with are truly an inspiration to behold. Was so much fun to just fly around the world, filming every bit of the detail. That and the awesome photo realistic clouds just like these. Good times
Absolutely awesome video! Thanks for creating it, and for sharing it. I have so many ideas... I guess didn't realize the potential the new sim holds. Great job!
the other thing that people often overlook with photorealism is the "photo" part. simulate lights and fog and clouds all you want, but until you get the behavior of an actual camera down, it'll still have tells. depth of field, aperture, lens flare, stuff like that that im not smart enough to really describe properly.
I noticed in one of my many hundred+ hours of exploring RDR2, when it rains, the ground is insanely shiny when the sun hits it just right. Preposterous, I thought. Then, days later at the market I saw how wet the ground was, and in the evening as we left, how shiny the ground really could be when hit by sunlight, blinding even! Virtual worlds have made me focus hyper attentively at the world around me, and made me appreciate it's subtler beauties.
Same here! Especially after doing some 3D modeling and paying more attention to those details such as lighting and foliage in games I notice myself having a new appreciation for the beauty of what we try so hard to replicate.
yep, I've definetly fallen into the trap of "I can't tell you what I am doing, you would find it weird even though it isn't so I need to say something else "
As a scientist, I feel like I can relate to the last parts of this video (and a lot of others if I'm being honest lol). I believe you don't need the confirmation that what you're doing is not against or somehow depreciating the natural beauty but ensuring that a much larger population could have access to it. Should you be enjoying all the beautiful things that you come across? sure. But who says that there's a particular way of enjoying things? Our life experiences play a very important role in how we appreciate things. I can't say that I'd enjoy a hiking trip the same way a geologist or a botanist would. I love watching 2kliks and kliks videos because it almost feels like sitting through a colloquium where you go over questions you asked, results you found etc. or some philosophical discussion and it helps me get a new perspective to look at things. Oops. Typed out a UA-cam comment like a personal message. It's too late now. gg.
Mr Philip, if you have a look through different FS2020 mods you'd come across one that replaces Bing-maps image data with Google-maps image data instead. This does provide higher resolution images and with much better contrast, however some models dont quite match up completely.
Your conclusion is correct, Phillip. These virtual worlds exist to grant us a greater appreciation of our own world. I was inspired to become a PPG pilot years ago, and flight simulator only strengthened my appreciation for the clouds I will soon be touching with my feet. My first flight will be this Fall, wish me luck :)
Ya know, I never really understood what your channel was about, but I kinda like it like that. Cause one day you will get a video about clouds in flight simulator looking realistic, then you watch another talking about solutions to public bathrooms, then it's onto a video about the new arma game.
As a casual sim fan i would fly around in this game with clear weather because there's no way i'd be able to find a runway unless i could see it, but i knew i was doing myself a disservice because as good as the ground looks... i didn't have any clouds, there's no way i could use live weather and see all the variety it could offer in case i couldn't land. I'd played around with weather settings before because the clouds are so beautiful but any time i was actually flying i turned them off, so over the last few days i've been teaching myself how to land in any weather using ILS and it's opened up a whole new world to me, landing on grass strips is still dependant on weather and it's fun to slip through gaps in the cloud to make a landing, but now whenever it's cloudy and raining outside i know i won't be hindered by using live weather :D, but most importantly, clouds.
I really hope one day they'll be able to add tornadic stormclouds into it, showing off the might of mother nature as you can watch the mesocyclone slowly rotate underneath an overshooting top of whispy clouds at 30.000 or so stretching for miles across and watch the thick and ominous wallclouds at the bottom throwing massive downpours of hail and rain combined with violent winds and perhaps a tornado as well, but I fear it probably will never be implemented properly because of the sheer complexity of such a cloud formation
A lot of airports will spit out the cloud heights in a coded format. It’s part of an hourly report called a METAR used for aviation-related weather decision making. They spit out a cloud condition report that’s stylized like this: FEW280 SCT150 BKN045 OVC006 FEW represents few clouds (1/8 to 2/8 sky coverage) SCT represents scattered (3/8 to 5/8 coverage) BKN represents a broken ceiling (6/8 to 7/8 coverage) OVC represents an overcast layer (8/8 coverage) If there’s no clouds, you may see CLR or SKC. The caveat is that some stations only report clouds below a certain height. The number after the layer type is how high the clouds are above ground level (AGL) in hundreds of feet. So, 280 is 28,000ft AGL, 150 is 15,000ft AGL, 045 is 4500ft AGL, and 006 is 600ft AGL.
i think a lot of difference between the real and simulated sunsets is actually the color balance! the camera notices the image being too warm and then balances it for a more balanced look, while in the game it just shows how it is
Did you make sure to generate High Quality Caches for these specific areas before going to them on the sim? You'll get a much more accurate recreation when doing so.
I'm glad I'm not the only one who nerds out about the environment in MSFS. I setup a dedicated tablet running MSFS at 2fps (yep) 24/7 to show my local environment in realtime :D
Have you updated the maps at least? I sometimes think I want to wander around MSFS just to add scenic view of my novel, like picking a random spot on the map that have good enough detail, use that area as my Novel's region and then just snaps pictures. I just need to hire someone to add the cities in a couple pics afterwards.
Obsession over virtual worlds is perfectly acceptable to me. Trying my best in reality truly got me nowhere, sometime you're just born into awful circumstance.
imagine a game with the map and graphics of Flight Sim, gameplay of The Sims, and the possibilities of AI Dungeon, and deplorability of Star citizen. But we can only dream for now :c
Flying thru clouds in an airplane is always a mixed filling: Its fun to see, but the turbulence isn't. I wonder what the next flight sim will look like.
The maps generated by MSFS are really amazing. Makes me wonder if Bohemia is planning some sort of map generation like this for Arma 4... the maps we have right now are very close to Altis/Stratis in quality, would just need to improve the buildings and roads somewhat to be able to generate a playable Arma map out of satelite data.
Love to see the old music back. Not that there's anything wrong with the new music but I feel like it was overused in the more recent videos and I would have preferred a mix of both.
I’m kinda disappointed by the snow in this game. It seems to start on roads walk ways first as the amount of snow goes up and that feels like the opposite of what should happen. It really shows in 6:18. But I also can’t claim to of been in the sky during winter so maybe this is more accurate than it seems, but I wish the roads looked shoveled or southing
there is a texture pack that fixes the snow like you said and removes snow from roads below a certain amount, making much more realistic looking winters.
I like your enthusiasm. Call by Musgraves some day if you want to arrange a guided walk/scramble up any of your favourite Lakeland fell. I work there most days. Ad altiora!
I have used FS to plot real photographs - where exactly the moon will rise, where it cross over, pass a skyscraper in various cities. Sunsets, etc. Google Earth is good for Sunsets/sunrises also, but I feel I have more control in FS with zoom features. There is a popular photo app for this (photopills, and others), but why pay for these apps...usually monthly when I have what I need here. The realism still blows my mind after all this time.
I can see how they can improve the current version of the simulator but I can't imagine what will be missing with the next iteration. It's that insanely close to reality.
best thing about philips videos is his passion for what he does, hands down
He sure is passionate when he's talking about AI generation lol.
the fact that this sim can be so huge and look so real at the same time is really something to behold
well it doesn't look that good up close, that's part of the answer, but the other is "the cloud"
Yeah the textures and foliage don't look good, and the landscapes are very basic. But it is rendering tons of data at once, and the lighting and clouds look insanely realistic, you're also not supposed to look too close in this type of game, so it doesn't matter too much. Maybe the next Flight Simulator MS releases will look almost exactly like real life. The next generation is gonna be crazy
@@MrZodiac011 i didnt say it was bad or matter, just explained. For example a game like gta or whatever, also with big map (but tiny in comparasion to msfs) have lots of detail and looks 100x better up close.
@@user-wq9mw2xz3j It’s a game about flying, I sure hope there’s a cloud or two
This kind of realism has actually been possible for the last 2-3 generations of computer hardware. However, almost every game dev studio prioritises other things and usually ignores the simulation aspect that can bring realism to a game world, so yeah its always nice when a studio prioritises the simulation as well.
you're the only real image in my head, philip.
lil bro has a confession to make 💀
You must be a member of the kult of klik
Phillip holds me in this reality
@@zXPeterz14 Yes, the KKP
Took the words right outta my mouth
Props to you on getting the perfect angles and positioning for Flight Simulator to compare the two.
It might actually not be too hard if you know the location and can change the position and fox of the virtual camera easily
@@njdotson shut up
the game doing rainbows at 8:19 shouldnt come as a surprise with how much this game does but still caught me off guard :o
i wonder how accurate they made them
Meteorologist here. Well done talking about the different elements and effects of humidity and wind. Bonus for mentioning the crepuscular rays (rays of sunlight)! I would recommend looking up the actual weather from a local observation point and seeing if that helps your recreation. Look up historical records or METAR (all caps) archives. You would have to decode the METAR but there are sites for that. Also would like to see if you can make a rainbow with the sun at your back at less than 42 degree elevation (key) and rain in-front of you. Good luck and thanks for showing me the weather side of flight sim.
2:33 I actually did this to show some friends how the moon looked in Jamaica while I was there. They didn't believe me that the crest of the moon makes a U shape rather than a C shape so I went back in time to 2013 to when I was there and sure enough it was exactly in the sky where I expected it to be and looked how I expected it to be. That was pretty cool to see first hand.
This happened to my buddy Eric once
I did this with a solar eclipse that I missed in RL because it was on the other side of the world. It looked pretty good recreated in the sim as well, but not the same of course.
@@Republic3D Ooooh that's pretty smart. I hadn't thought about checking that out
This video made me realize again how much i love your range of interests and your devotion to them.
The way you can get completely interested in small parts of games that many people play rather mindlessly is amazing. Talking about virtual clouds, and comparisons from the game to the real world. Talking about both current- old and future technology, both in Hardware and Software.
You are the rare kind of person that i could see talking to for hours just listening, because you have a way of making the smallest and least-important seeming topics absolutely mesmerizing.
Keep doing what you're doing Philip.
amen
Please continue this series with 3D scans! That was so fun
i understand the cloud obsession, they are amazing
I could watch you make videos about game or AI graphics for all eternity, it’s really fascinating
Don’t worry I share your obsession with virtual worlds, and just as you I appreciate the beauty of the real world more AND the art of capturing that beauty in virtual worlds
Same as Accursed Farms
@@LazyBuddyBan ross and philip are my favourite youtubers
I agree, I love this kind of stuff!
07:36 If you pause at the moment you reach 5.3 Speed (m/s), it looked very similar to the real life example.
I don't know if you've given VR a go in Flight Simulator yet, but boy does it make everything even better. Flying through cloud formations is just such a joy.
I feel like goku on flying nimbus
8:30 Truck is being like: 'pls help'
You know as an atmospheric physicist I can totally understand your fascination for those clouds. In fact, I gotta check them out myself now!!
just so you know, we care about every bit of your video. thanks for making these
Your point about the digital world giving you a greater appreciation for the real world is something I can connect with. Learning to map in source from your tutorials got me looking so much more closely at the world and the intricacies in how things look in nature.
the fact that he puts clouds on par with real-time lighting and physics makes me think this will imminently become an obsession in his new games which are definitely coming out soon. Especially Destruction Darius 2.
You should make a video discussing snow in gaming or AI image generation. I think that’d be really interesting for those obsessed with virtual worlds and how they try to capture the beauty of the real one.
Days Gone would be a good candidate for that. The way the ground slowly gets covered in snow is mesmerising.
you're the only thing i wouldn't upscale, you don't need it ❤❤
>What does water look like?
I genuinely burst out of laughter when you said that question. It's for these philosophical and rhetorical questions that I love graphic design in general
Your music is something else, so amazing! and the topics of your videos are right up my alley, sandbox valve games, engines and graphics and map making.. a true hero of our generation. Keep it up Philip, you're awesome!
Great video - I’ve been a huge fan of MSFS 2020 since September 2020 and I still marvel at the depth of its physical modeling, including clouds, humidity, wind, and more. As an optical engineer, I’m also impressed with how well lighting is simulated at all levels including atmospheric. It’s easy to make your own weather but even easier with utilities like Weather Preset Pro that adds dozens of amazing presets to the built in ones. The astronomy is accurate too. You can even see solar eclipses if you get the date, time, and position right.
They need to make a Earth-scale open world game at some point using this data. It would be the best game ever made.
Technically, it's already an Earth-scale open-world game. That's what flight simulators are.
i said that when it came out...eg. Fly the 747 from Perth to Brisbane and land...get into car and drive to Sydney, walk to a train station etc etc...
Could a cross between GTA and Carmen Sandiego work? Not what you were asking for, but an interesting question nonetheless.
Your videos are like taking a peak at a friend's diary. Not that I have ever done such a thing but that's what I imagine it feels like.
I was thinking you had a really serious problem with your cloud necessity, but then you finished up with a Skyrim comparison... I am sold!
you should never worry about getting sidetracked, especially on kliksphilip and 2kliksphilip, the personality and stories in your videos are what makes them so good!
8:15 To add onto that, category 5 hurricane Michael hit Panama City Beach, FL in 2018. It leveled huge portions of the city. I had to visit that city for work roughly a week after the hurricane and the city was full of tractors, construction equipment, road crews and power crews working around the clock and sleeping in their trucks. Most homes were destroyed, most businesses were destroyed. Locals had all moved away since they didn't have a place to sleep or a place to work. 4 years later that city is still being rebuilt.
I massively enjoyed this, please continue!
thoroughly enjoyed this one.. amazing video as always :D
Man, this reminds me so much of filming cinematics in Minecraft. The shaders that those devs come up with are truly an inspiration to behold. Was so much fun to just fly around the world, filming every bit of the detail. That and the awesome photo realistic clouds just like these. Good times
I usually never think of this, and I feel like it's not a very visible thing, but that was some great writing!
Absolutely awesome video! Thanks for creating it, and for sharing it. I have so many ideas... I guess didn't realize the potential the new sim holds. Great job!
2:30 i actually planned a two day hike using msfs2020
the other thing that people often overlook with photorealism is the "photo" part. simulate lights and fog and clouds all you want, but until you get the behavior of an actual camera down, it'll still have tells. depth of field, aperture, lens flare, stuff like that that im not smart enough to really describe properly.
The thing about these videos is that im totaly not interested in the topics at all, but the way philip delivers it keeps me hooked.
I understand you having your obsession with clouds. I litteraly can’t stop thinking about weather stuff
I noticed in one of my many hundred+ hours of exploring RDR2, when it rains, the ground is insanely shiny when the sun hits it just right. Preposterous, I thought. Then, days later at the market I saw how wet the ground was, and in the evening as we left, how shiny the ground really could be when hit by sunlight, blinding even!
Virtual worlds have made me focus hyper attentively at the world around me, and made me appreciate it's subtler beauties.
Same here! Especially after doing some 3D modeling and paying more attention to those details such as lighting and foliage in games I notice myself having a new appreciation for the beauty of what we try so hard to replicate.
I have no idea how but your content is always so interesting and entertaining
yep, I've definetly fallen into the trap of "I can't tell you what I am doing, you would find it weird even though it isn't so I need to say something else "
As a scientist, I feel like I can relate to the last parts of this video (and a lot of others if I'm being honest lol). I believe you don't need the confirmation that what you're doing is not against or somehow depreciating the natural beauty but ensuring that a much larger population could have access to it.
Should you be enjoying all the beautiful things that you come across? sure. But who says that there's a particular way of enjoying things? Our life experiences play a very important role in how we appreciate things. I can't say that I'd enjoy a hiking trip the same way a geologist or a botanist would. I love watching 2kliks and kliks videos because it almost feels like sitting through a colloquium where you go over questions you asked, results you found etc. or some philosophical discussion and it helps me get a new perspective to look at things.
Oops. Typed out a UA-cam comment like a personal message. It's too late now. gg.
Mr Philip, if you have a look through different FS2020 mods you'd come across one that replaces Bing-maps image data with Google-maps image data instead. This does provide higher resolution images and with much better contrast, however some models dont quite match up completely.
Your conclusion is correct, Phillip. These virtual worlds exist to grant us a greater appreciation of our own world. I was inspired to become a PPG pilot years ago, and flight simulator only strengthened my appreciation for the clouds I will soon be touching with my feet. My first flight will be this Fall, wish me luck :)
Just to say I really enjoyed watching this video as much as I admire your passion for clouds and landscapes both IRL and in MSFS.
Always here for clouds videos
This is the best video game cloud video since sliced bread!
we love you philip two thumbs up!
This video is just my thing, thank you Philip, nice work!
Ya know, I never really understood what your channel was about, but I kinda like it like that. Cause one day you will get a video about clouds in flight simulator looking realistic, then you watch another talking about solutions to public bathrooms, then it's onto a video about the new arma game.
As a casual sim fan i would fly around in this game with clear weather because there's no way i'd be able to find a runway unless i could see it, but i knew i was doing myself a disservice because as good as the ground looks... i didn't have any clouds, there's no way i could use live weather and see all the variety it could offer in case i couldn't land. I'd played around with weather settings before because the clouds are so beautiful but any time i was actually flying i turned them off, so over the last few days i've been teaching myself how to land in any weather using ILS and it's opened up a whole new world to me, landing on grass strips is still dependant on weather and it's fun to slip through gaps in the cloud to make a landing, but now whenever it's cloudy and raining outside i know i won't be hindered by using live weather :D, but most importantly, clouds.
as someone that lives in the lake district. i love it when you do videos involving it
8:47 "You thought I was going to end the video here" WTF?! hahaha damn.
Love the turbo wind turbines in the hurricane
I really hope one day they'll be able to add tornadic stormclouds into it, showing off the might of mother nature as you can watch the mesocyclone slowly rotate underneath an overshooting top of whispy clouds at 30.000 or so stretching for miles across and watch the thick and ominous wallclouds at the bottom throwing massive downpours of hail and rain combined with violent winds and perhaps a tornado as well, but I fear it probably will never be implemented properly because of the sheer complexity of such a cloud formation
Love the flight simulator content please keep exploring it its a hidden gem
that was a fun video, thank you phillip
I can't wait for the rain man weather man with a beastly pc to pop up
I love your flight sim videos and ai videos. Never lose passion, philip.
I spent a week in Lake District with my girlfriend in the summer of 2021, it was absolutely majestic. I can't wait to go back
Importing the scanned landscape from google earth into mfs sounds so cool, also great video! Love ur channel
A lot of airports will spit out the cloud heights in a coded format. It’s part of an hourly report called a METAR used for aviation-related weather decision making. They spit out a cloud condition report that’s stylized like this:
FEW280 SCT150 BKN045 OVC006
FEW represents few clouds (1/8 to 2/8 sky coverage)
SCT represents scattered (3/8 to 5/8 coverage)
BKN represents a broken ceiling (6/8 to 7/8 coverage)
OVC represents an overcast layer (8/8 coverage)
If there’s no clouds, you may see CLR or SKC. The caveat is that some stations only report clouds below a certain height.
The number after the layer type is how high the clouds are above ground level (AGL) in hundreds of feet. So, 280 is 28,000ft AGL, 150 is 15,000ft AGL, 045 is 4500ft AGL, and 006 is 600ft AGL.
Love your content and humor!😂❤
i think a lot of difference between the real and simulated sunsets is actually the color balance! the camera notices the image being too warm and then balances it for a more balanced look, while in the game it just shows how it is
6:13 we have enough snow in Greenland you cheeky bastard. we had what felt like the shortest summer this year and you are putting salt on my wound
"virtual world appreciation" huh
Ross Scott collab when? 😳
Did you make sure to generate High Quality Caches for these specific areas before going to them on the sim? You'll get a much more accurate recreation when doing so.
I'm glad I'm not the only one who nerds out about the environment in MSFS. I setup a dedicated tablet running MSFS at 2fps (yep) 24/7 to show my local environment in realtime :D
When this game released for the first time I knew that clouds look better than they do irl
I love hearing Digadig in your videos, it's my fav track of your dad's.
Have you updated the maps at least?
I sometimes think I want to wander around MSFS just to add scenic view of my novel, like picking a random spot on the map that have good enough detail, use that area as my Novel's region and then just snaps pictures.
I just need to hire someone to add the cities in a couple pics afterwards.
Obsession over virtual worlds is perfectly acceptable to me. Trying my best in reality truly got me nowhere, sometime you're just born into awful circumstance.
Is that second side by side image of Blea Tarn near Langdale? That's one of my favourite places in the world, so beautiful.
4:16 you need to change the temperature as that effects the color of the sunset. I have no idea if that's simulated in flight sim though
I love looking at clouds and stuff so this video was perfect
Quick tip everything always looks better in snow always add snow and arctic features
imagine a game with the map and graphics of Flight Sim, gameplay of The Sims, and the possibilities of AI Dungeon, and deplorability of Star citizen. But we can only dream for now :c
great video!
Flying thru clouds in an airplane is always a mixed filling:
Its fun to see, but the turbulence isn't.
I wonder what the next flight sim will look like.
The most important info from this video is that Phillip needs to bring his car to the mechanic
The maps generated by MSFS are really amazing. Makes me wonder if Bohemia is planning some sort of map generation like this for Arma 4... the maps we have right now are very close to Altis/Stratis in quality, would just need to improve the buildings and roads somewhat to be able to generate a playable Arma map out of satelite data.
I can tell that this obsession has clouded your judgement, philip
4:03 editing mistake hehe
Flight sim series is really enjoyable :)
I want that cloud tech in EVERY game now holy shit it's so good
I love your Flight Simulator videos
Love to see the old music back. Not that there's anything wrong with the new music but I feel like it was overused in the more recent videos and I would have preferred a mix of both.
I’m kinda disappointed by the snow in this game. It seems to start on roads walk ways first as the amount of snow goes up and that feels like the opposite of what should happen. It really shows in 6:18. But I also can’t claim to of been in the sky during winter so maybe this is more accurate than it seems, but I wish the roads looked shoveled or southing
really depends in reality. can definitely happen that snow fills up the lower ground first and then a hill/smaller mountain because of wind
there is a texture pack that fixes the snow like you said and removes snow from roads below a certain amount, making much more realistic looking winters.
Great video Philip
What im getting from this is that i need to go look up different 3d scans of places on earth
i wish vrchat could access this type of realtime rendering for clouds an a true enough map of the world
I just wanna use a sim engine like this to have a full-scale world-wide game about alien invasions or playing as kaiju.
8:25 a hurricane: the wind turbines love it.
Great video especially as I live in the Lake District
I like your enthusiasm. Call by Musgraves some day if you want to arrange a guided walk/scramble up any of your favourite Lakeland fell. I work there most days. Ad altiora!
I have used FS to plot real photographs - where exactly the moon will rise, where it cross over, pass a skyscraper in various cities. Sunsets, etc. Google Earth is good for Sunsets/sunrises also, but I feel I have more control in FS with zoom features. There is a popular photo app for this (photopills, and others), but why pay for these apps...usually monthly when I have what I need here. The realism still blows my mind after all this time.
lovely video mr philip
I enjoyed watching this thanks :)
Did you install the world updates for this video this time?
6:49 is that Loch Lomond?
I can see how they can improve the current version of the simulator but I can't imagine what will be missing with the next iteration. It's that insanely close to reality.