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Building a Railway up the Beautiful River Valley in Railroads Online!
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- Опубліковано 13 сер 2024
- Hey everyone and welcome back to more Railroads Online! Today we are completing step 2 of the coal mine connection project, the rail up the river valley! This route actually took a lot longer than expected and has some elevation changes you wouldn't believe just looking at the terrain! Almost completely to the coal mine now and ready to deliver some goods!
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#railroadsonline #kangaming
Fun fact, the tenders have brakes BECAUSE the air pressure leaks constantly. When you park a loco with air brakes for extended periods of time, turn the tender brake on.
Well I could have used this advice a little while ago.
@@kANGaming now if you can only remember to turn the hand brakes off and stop bashing the Eureka. Speaking of there's a new update coming out that should make everything work now. Hopefully the Eureka is even better than now.
@@kANGaming instead of walking back to the freight depot, you can respawn by holding respawn in the construction menu.
@@kANGaming What I as a railway professional love about this series is watching you as someone without any (from what you told in one of the first episodes) substantial prior knowledge of railways and railway operations make the mistakes and learn the lessons which the real life railway system had to do pretty much the same way as well. Not having the game myself and thus not knowing its limitations, it's hard to guess what will be or become possible later in the game, but I'm pretty curious to see what lessons you'll learn and what ideas you'll have to mitigate and solve problems, risks etc.
I have no clue as to where in Canada you live, but you might want to check the Wikipedia articles titled "Ridable miniature railway", "Fifteen-inch gauge railway" and "Minimum-gauge railway", which all have a list and there seem to be a few in Canada (mind the list isn't exhaustive, at least over here in non-English speaking Europe I know several examples which aren't on the list). Those little railways are often built in a rather … freestyle manner, eyeballed and roughly estimated, so you might find them especially reminiscent of this game here and you might like them ;-)
don't air brakes use the loss of pressure to trigger brakes?
The very tall groundwork makes perfect sense near rivers - here we often see 2m+ tall groundwork running along rivers doubling as extra flood protection for the areas around it.
Indeed.
That was my first thought too, also ice jams rip bridges apart
@@ytzpilot Yup, that low bridge in the beginning of the episode would not last a single winter :x
once you finished your tracks, take your strongest train (it looks really cool in my opinion) with tender and only give it the caboose. Invite Dapper and Kosmo for a ride all over your map.
Caboose not “Kabooze”
I'm sorry 😘
Thats a great idea
@@0megaming why the kissing emoji?
@@0megaming No need to apologize for a spelling error. We all knew what you were talking about. Someone always wants to be the grammar police.
I remember my trip up to the coal mine. I did something similar with your long winding section, but I did a long sloping bridge down the river. Also ever thought of a having maintenance train? I have one using the Tier 2 Porter "Betsy II", a hopper, a boxcar, a car of cordwood, a flat of rails, and a caboose. The cordwood represents fresh ties, the boxcar although empty roleplays as having the spikes, fishplates, nuts, bolts, tools, and other rail assembly needs, the hopper though empty would be the ballast hopper, and the rails are a given.
Maybe someday when the game matures or a mod makes it possible there will be a whole chain of industry with quarries, ties manufacture, ect where you could make your own or buy from players or NPCs to lay foundations, bridges and tracks rather than the free magic it is curently :)
After you get the Coal Mine hooked up, you should grind out a ton of cash and get a Class 70, to do some major long trains. Both of steel rods and lumber, and coal hoppers
I know right. Such genius.
I also like the 70 .what if he calls it Super Steam
The snow was really cool for the winter time but I really wish they’d make it optional now, especially with how difficult it makes it to lay foundation.
I think they should make the foundation darker, like the snow melted on it, thus making the rocks underneath more visible.
That would make it so there is still snow on them, thus the snow theme would still be there, but would also be a little more realistic (depending on how you count that) AND would be easier for players to lay the foundation and see it.
Omg I just finished the last episode and was itching for more! I’m absolutely loving this series!
Btw, some tips:
Tenders aren't weighted correctly as of now. Next update, they weigh 10 tons.
Second, use the Cylinder Cs. They help with acceleration and give more pulling power.
Third, be careful in the next update. Every car weighs 10 tons then, so huge loads could be too heavy for any train.
Cylinder Cs don't help with acceleration. They are just drains for condensed water.
Cylinder Cs don't help with acceleration. They are just drains for condensed water.
@@user-jf8bb8kp4e Condensed water(irl) reduce power and damage cylinders.
The route along the river reminds me of a real railroad, the Durango and Silverton Narrow Gauge Railroad. I took a ride there in the summer and it was the most beautiful ride I’d ever ever taken.
Bro I also went down the Durango and Silverton rail road and I loved it
This series is addicting
never thought id get off from working a 13-hour shift just to come home to watch a guy build tracks XDXD keep it up love the content @kANGaming
Well, i think we know what probably happened to the tender of the original Eureka now.😆
The tramway in Lisbon gets up to a gradient of 13.8% with no help.
Even in the Harz mountains in Germany circulates a steam train in the winter on 4.0%
Looks great kan End I searched it up there Eureka did actually pull passenger cars only 2 or 3 And shockingly it actually did go up mountains with a coach and caboose
Have been waiting for Kan to get back into the flow of Railroads Online!
No one takes as much abuse as Gutless does. Sure he’s constantly losing his tender and failing to climb up steep inclines, but that’s what makes him so lovable. Hang in lil’ train buddy, one day you’ll show them all how much you don’t suck ❤️🚂
At 28:10, I was thinking that in the future you could have a small yard for switching engines, if the non-geared locomotives can't make it up with cargo (meaning that you bring a gear train up with freight, then stop in a small yard after the Y to switch engines for better speeds onwards to the mine). I'm not sure how much sense this makes ingame, but I thought it's a fun idea to share with you.
Absolutely love this series! I'm in love with the building! Keep it up, already can't wait for the next episode!
This series is so good I feel like its my job to watch these videos when they come out! Keep up the awesome work, ill keep watching this how ever many videos you wanna put out KAN also a huge Warhammer 40k nerd so finding out your name is based off 40k Orks is truly amazing!
Hi kAN, rotten luck with "Gutless".
Suggested justification for the route crisscrossing the river:
Private landowner on the east and the track is skirting along the land claim.
The landowner is not willing to give up or sell his lands due to rich mineral deposits along the east hills along the river.
Such a chill series!
I love watching you work with trains especially with other people
the thing is, your character's eyes are always level on the xz plane, so if the water looks like it's going uphill when you're in it, it absolutely is.
The magical track building gnomes are amazing at building track!
If the mechanics are accurate “notching up” the reverser once you’re moving should make the top speed faster and use less steam boiler pressure. Starting off in 100% reverser is like 1st gear on a car. Gradually reducing the % of the reverser is like changing up gear; less power, more speed.
I think you should put sheds along side the tracks with Betsy in them incase your building and your trains ruins off like emergency Betsy stations
One of the most satisfying parts of Railroads online is seeing the after math of building the track.
i lay big areas of foundation and then do the Alt style curves, but your freehand curves are nice, they have improved massively over these videos :)
Should have left the Eureka where it was until a patch is released that would fix it's rerailing. And in the meantime the wreck would have made an interesting drive-by feature
I bought today the D&RG Class 70 and I realized that the most curves, I had build, are much to steep, so a little hint when you buy it, put some wagons behind it and try it on every track you have build. With 20-30 degree curves, I can run it with 100% reg the whole time
the release of this lined up perfectly with me sitting down at my desk with my food. I am very happy :)
hey kan thanks for being here wilghst i have covid any ways keep up the good work
Kan is one of the guy that everything needs to be perfect
I understand why you want a loop at the top so the engine is at the front for the return trip but i think it would be more interesting to bring a caboose and make the trip with gravity and brakes.
It may be a multiplayer task for working multiple brakes but it looks like you could travel almost the length of the map with no fuel.
kAN: luckily there’s no weathering
The devs the next day: hey guys we added weathering!
Kan you deserve more credit for what you do, I am a BIG fan :D
I think it would be interesting if you got the other gear train and did a coal mine run with it as a test plus doing the iron run backwards to give it a far test against the last hope.
You sir are enabling an addict with such videos as these. Thank you for my fix of good content.😄👍
kAN in the menu where you select track/demolish/buy trains there’s a respawn button which puts you back at the freight depot so you don’t have to walk all the way back
33:40 reminds me of Duncannon, the is a mountain then a highway and train tracks, the the Susquehanna river cuts through then another highway and then another Mountain, if roads become a thing, I want you to try and recreate that.
They should provide a track planning set with route marking flags and a surveyor's transit - place a stick and then stand back and look thru the transit and it tells you the angle.
i literally just finished the last one, perfect timing
Appreciate your videos, watching you a dapper helped alot when i finally got game yesterday
I think that Metal Bridge looks nice
With the groundwork. Once you have the track laid you can delete the groundwork and relay it, this time affixed to the track. The groundwork will then follow the track perfectly and you can relay the entire route in one go to make sure there's no ugly connections. It's time consuming but it looks 100% better once you're done. That's essentially how they do it in reality; Lay a foundation, then track, the go over the whole thing with ballast. Just remember to connect the groundwork to the track every few pieces so it keeps to the correct height.
I love it when he plays this game
your the perfect example why we should be able to buy tenders seperatly
I bet if you were to take that new track and cross the waterfall to the North, you could even have a switch post waterfall and have one line spiral downwards to the smelter and have the other side of the switch rise slightly, hugging the ridge and eventually meeting up pretty close to your switch to the new iron mine track, then you’d be able to bypass the smelter line and leave the original iron mine track as a dedicated delivery to smelter line. Because after all, it seems like most of your trains can handle 3% so long as it’s fairly straight, but that 4% section bogs everything, and then it takes forever to get your speed built back up.
Hey Kan, the canuck.😁👍
can't believe you didn't try to release the guless tender as soon as it respawn
also there is a passage that go in the mountain at the east that the dev intended to be the route i think
My son just made me aware we are both subbed to you. He is subbed for the scrap mechanic stuff and I'm railroads online.
So just a thought.. what you could do instead of a loop at the coal mine is make a rail that comes to a turntable, connects back into a rail directly next to the other rail and make a parallel line that would run the length of the train. Connect the Locomotive to what would be the back of the train and pull it out that way instead. That secondary line could also be used in case you have more than one train visiting the coal mine at the same time.
Dude, you need to leave the derailed trains there, it looks cool, it sets the mood
Hoping this title adds a true sandbox mode, and a ton of additional scenery items! The graphics are great and game play looks great. Just don't have the endless hours to 'earn' a sandbox mode, LOL.
Kans rough track is my finished product lol. I started playing the game in this winter mode and find it really hard to do foundation and then to see it when laying track on top..I can't wait for them to switch winter off as it's driving me nuts..
I was actually waiting for this episode lol
what you could do is have it set up to where you take the route to the Iron mine, and then you'll travel from the iron mine, down to the coal mine, or something like that, because isn't the climb up to one of the other facilities at least along or nearby the coal mine route less steep going up then the climb to the coal mine? this could also mean that going from the coal mine you could take the steeper route, because then you're just 'falling' down the track, so you wouldn't need to engage the breaks or regulators often if at all, you'd just need to apply the breaks to slow down
Hi kAn! I like this series! I have an idea: why not call the next Eureka as General Grant or like this? And an other: i think Class 70 would be the perfect engine for this line since it has 3 things: power, speed and traction.
Good job do more with all of your friends try to get scrapman to join you it will be great.
If there was a gorge at the Iron Mine yard you could make a track cutting through there to get to the coal mine
the run down the valley should be doable below 2% in grade. if you need to zigzag back & forth across the river = so be it!
give you trains the best possible routing to carry as much load per trip as you can.
I'd love for the Dev's to add Truss Bridges for river crossing.
that section of 4% has to go ASAP!
Something you could have done is that you could have built a piece of track totally separate from your normal track, and rerail the tender on there. Sometimes I would rerail and whatever I tried to rerail would rerail sideways, but I put down a separate track and it rerailed fine.
Cool little fact it is standard in all railroads to have the front headlamp on at all times so people know that your locomotive is in operation
Eureka and heisler would make a great combo for power and speed.
Would love if they could have like a Rope line, so you lay it out and then you can edit individual sections of this line. Afterwards you can just snap build foundations or track onto the rope line
Really enjoying this series.
Maybe you should put a steel bridge helix at a -2% grade with a 3% radius curve to get from the coal mine basin back down to the up line
Very interesting series, keep it up
You can try using the tender brake when leaving air break trains on hills
Nice work again. I think for the next episode, you should finally focus on remaking the tracks at the lumber mill.
This is better than what the nice men down the alley give me
The double take on the eureka 😂
You should call the coal mine segment Seven Bridges Line. On your test run I saw 7 but if more you could adjust the name. Just a thought.
you know that, there is a respawn button on building menu right? teleport back to the depot.
In the construction menu, on the bottom right there is a respawn button... when you are out in the middle of nowhere use that and it will take you to the spawn point by the freight depot. it comes in handy when you get stuck somewhere too...
In order to get to the end of the my river track to the coal mine I had to Start at the water Fall and keep a 2% grade to the end the river valley looks flat but it is up hill all the way. Then from the river to the coal mine its higher. Lol I laughed when he said it was flat to the coal mine. lol he'll find out. it is a undulating ground all the way.
I’m late on this one but
NEW EPISODE YESS
when going up really steep areas ( like to the coal mine) have you considered building a switch back instead of using a steep grade or wrapping all the way around the hill
Kan has lost all his patience with the eureka lol 😆
Not really lost his patience there
He just had issues with it on multiple occasions and said he wont get another
beautiful route your videos always bring me joy hope to play in your server one day it would be great
Should try putting a gear train behind the Mogul so if the Mogul gets stuck the gear train will push it u might even be able to use bettsey to
Nice!
The low bridge at the start, they would've done it out of wood for the time the game is based around but now it would be concrete. Either way it would be higher for spring thaw but this is a game not based around that so it doesn't matter
the game only gives you trestle style bridges to play with, but I think for a small river crossing like this you'd be using a Girder style bridge. atleast that's what they originally used for the railroad that crosses the river by my place. it has two THICK steel girders tied together with cross beams and the really heavy railroad ties. terrifying to walk across the river was like 30 feet down...
of course that style bridge today isn't really that good, so they seem to be opting for raised earth and concrete culvert style bridges. though that might only work for slow rivers a fast river would probably be using a truss style bridge.
I hope the devs secretly add a weathering and maintenance system to the game so kan would drive over the bridge and his train would fall in the river XD
Would be cool to see weathering on the loco's and add in potential track maintenance too, just so players don't get too complacent 😁
That bend before the waterfall takes a lot of speed out of your train.
Great content kan!!!
Pretty much what I did for the return loop. Followed the upper part big shelf for the "up" part
I need to relay this line in my save.
I think instead of getting a 3rd Eureka, get a Climax. It's not as fast as the Heisler, but it's stronger and doesn't have the wheelspin glitch. It was also the second most popular logging engine besides the Shay. It's a good engine and I'd say you should try it out.
Since they fixed the heisler it can not be beat. I use it to pull a 30 car train to he iron mine. It pulls 5% grade at 30%reg. The climax stalled out.
Yes
Yes
Yes
It'd be great if they made a proper topographic overlay for the map. That way you can tell exactly where the flat segments are, so you can run efficient track
Could you please call the new ‘Gutless/Eureka’
Newcastle Or maybe Stockade?
nice episode!
Magical track building gnomes-
AKA
The Chinese
A train ran out of air pressure near Lac Megantic Canada and rolled into the town and caused a lot of damage. They blamed the crew for not setting enough hand brakes. If you leave your engine set the brake on your tender.
Idc for trains mostly, but I love this series.
Would the Eureka tinder not re-rail because the engine wasn't there? Maybe the engine has to be re-railed first?
If you are happy with your track.. you can delete the ground work and snap it to the track and it will be perfectly centered
I usually cut my trees down first so I know where I'm going when I lay down track.
I hope they are making updates where users can do passenger runs and add more awesome locos!
I got this game a little while ago, and I haven't played the game much due to time restraints. But if you are open to it, I'd love to run some trains on your map! If not, I totally understand.
Use the geared engines!