still have to go and watch the first 4 parts that are in my watch later but i was looking forward to seeing the next part as incentive to finally sit and watch them! keep it up frfr!!!!
Fantastic work on these videos! The way you timelapse and narrate your thought process is beyond helpful. I really appreciate the work you're doing for this community. As someone with an art background I can still follow along and understand how things are being set up. Please keep up the good work!
Hey man! Amazing tutorials, with the amazing set of skills you have when it comes to coding have you ever considered making a Halo inspired fps? You clearly hit the nail on the head when it comes to Halo/Destiny inspired gameplay. Thanks for the content man!
Thanks for the kind words! If you poke around my Discord server you might notice remnants of my attempt to make a Halo-styled fps, unfortunately I just wasn’t knowledgeable enough at the time to see it through to the end. There might be something else coming down the pipeline soon though!
This tuts are amazing, do you have a patreon or anything in place?? Also any ETA on next episode?? Sorry for the shameless ask, i appreciate how much time must go into these vids, especially when working on your own project.. would also love to see some kinda dev log to that 👍
uhm, I don't know if the problems is that I don't put the material on the gun, but the gun while ADS doesn't align with the camera, it stays kinda in between ADS and 10:07
Hey man, great tutorial like always I was following the fixing the clipping gun but I have decals and a widget ammo counter, they're disappearing with the new mats but if I add the MF_FP i don't like how it looks on the ammo counter, the decals can't even see them
With code in ADS section comment in AnimGraph (FirstPerson). If I just let the (1 - ADS Alpha Lerp) connect to alpha pin of Transform node. The ADS translation cannot get to full, center of view. I need to add a Map Range node to map from [0.0, 0.7] -> [0.0, 1.0] to get the result like you. Did I do anything wrongs?
I had the same issue I had to remap the alpha on the X and Z and also add a small offset the Z position to correct what the remap does. I expect there is something in the utility I have missed. I will have a closer look at the setup when I get a bit of free time. I really like this way of setting up FP animations.
Great series! It has helped a lot! I am curious why my gun doesn't shoot to the middle of the screen when looking straight up and straight down. I just noticed this. Is this because of the camera offset? I haven't had this problem before. Any suggestions? Thanks for making the tutorial!
I haven’t jumped ship yet bc I’m still developing my own game in UE4, once that’s shipped I’ll consider it! As far as I know everything I’m going over in the series is achievable in both UE4 and UE5, and I know many people who are sticking with UE4 for now for a variety of reasons; plug-in support being chief among them.
@@octagamedev I'm doing this on UE5 and I can confirm it works perfectly!! awesome tutorials btw do you have documentations or similar about all the procedural stuff that you're doing? because I'm mainly just copying and I'd like to learn more about procedural animations, it's way better than just put animations together on a blendpsace hahahaha
Glad to hear it’s working well in UE5! I’d just look into the Timeline component and Transform Bone node’s documentation on Unreal’s site, they’ll do a far better job explaining it than I can 😆 those two features are doing the bulk of the heavy lifting for what we’ve covered so far.
pretty much the exact same on UE5 except some UI elements are at different places, especially on timeline tracks, but by looking and clicking around you should be fine!
Why not use primitive data to control wpo in first person vs third. It is a simple multiplyer and you can simply make a float primitive data on the skeletal mesh and change its value to control it. All of this while using the same material.
Hey there, we’ll cover adding more weapons/scopes in a future video but you can use this setup for pretty much any weapon! If you have more specific questions feel free to reach out on Discord and I’ll do my best to help you out
Will your tutorial’s only support rifles. I am currently developing a fps game and I find it hard to find a weapon equip system on UA-cam that supports rifles and pistols. I look forward to your next tutorials release
You can certainly recycle portions of this tutorial into a more Halo-styled ADS system; you can skip anything that has to do with offsetting the viewmodel and instead use the alpha value from ADS_TL to drive the opacity/animation of a scope overlay widget. I may cover this alternate style of ADS in a dedicated episode in the future.
i hope you change the teaching mode to slower mode dude ....for us your video of 18 minutes takes like 3 hours to complette with all pausing video each frame ....canot folow constantly without stoping the video each frame :)))) and when the video complettes we didnt learn nothing ....sorry for the crytics but you should slow down a bit ....make normal code without fast forward event if it takes 30 min video whatever dude make normal speed to be able to folow as you code yourself too ....get rid of the fast forwarding
This isn't for people starting out, it's been stated a bajillions time, this is for people who know what they are doing in UE4, and it does not take 3 hours, it took me a max of 2 hours to finish through the whole series.
@@danitbh7877 that is ehat i was saying :)))) for starters like me take like 3 hours for 1 episode i have to put alot stops on the video and keep rewatching and thinking where things and nodes come from :)))))))) is too fast for starters :))
Its a shame the creator stopped uploading, this series were insanely helpful so far.
he uploaded a new one
Yeah, this series very useful!
Heck yeah! I'm glad this series is continuing. I hope recoil and the such will be covered. Quality FPS tutorials are surprisingly lacking.
You're tutorials are amazing, pls never stop, you're helping so many so much
Glad to see this series continuing! I'm glad you adressed the player hierarchy issue here as well
Happy to see the series resume :)
still have to go and watch the first 4 parts that are in my watch later but i was looking forward to seeing the next part as incentive to finally sit and watch them! keep it up frfr!!!!
Thank you for your tutorials! They are very high quality and just what I need
Finally, thank you good as always.
waiting for ep6 patiently 😄
Fantastic work on these videos! The way you timelapse and narrate your thought process is beyond helpful. I really appreciate the work you're doing for this community. As someone with an art background I can still follow along and understand how things are being set up. Please keep up the good work!
Absolutely fantastic tutorials! Can't wait for the next one
Genuinely amazing tutorial, can't wait for part 6!
Please part 6 🙏
You are incredible man! Please don't stop. I am watching from Brasil, but anyway its amazing!
Yes! Been waiting for the next drop!
Keep the tutorials coming please! They're great.
Really appreciate your series dude and hope you continue it!
That's very good tutorial! I wait a continue!
Can't wait for the next episode!
Very Destiny :)
hope this series continues really good job Keep it up :D
Hey man! Amazing tutorials, with the amazing set of skills you have when it comes to coding have you ever considered making a Halo inspired fps? You clearly hit the nail on the head when it comes to Halo/Destiny inspired gameplay.
Thanks for the content man!
Thanks for the kind words! If you poke around my Discord server you might notice remnants of my attempt to make a Halo-styled fps, unfortunately I just wasn’t knowledgeable enough at the time to see it through to the end. There might be something else coming down the pipeline soon though!
@@octagamedev ah nice, i'll check it out👍
Fantastic tutorials! Really quality content
This tuts are amazing, do you have a patreon or anything in place?? Also any ETA on next episode?? Sorry for the shameless ask, i appreciate how much time must go into these vids, especially when working on your own project.. would also love to see some kinda dev log to that 👍
Looking forward to Episode 6
6:05 For more flexible approach with materials use Material Interface :)
Thank you very much and more please
uhm, I don't know if the problems is that I don't put the material on the gun, but the gun while ADS doesn't align with the camera, it stays kinda in between ADS and 10:07
we need a weapon switching tutorial
Hey man, great tutorial like always I was following the fixing the clipping gun but I have decals and a widget ammo counter, they're disappearing with the new mats but if I add the MF_FP i don't like how it looks on the ammo counter, the decals can't even see them
Amazing series! Hope for your soon returning
I got a good result with some minor changes, though when i shoot in ADS the dot stays in the center, while it is supposed to be in the Sight.
It's an amazing tutorial series, but also the hardest i've learnt, so many variables and calculations confused me. Sadly I quit.
With code in ADS section comment in AnimGraph (FirstPerson). If I just let the (1 - ADS Alpha Lerp) connect to alpha pin of Transform node. The ADS translation cannot get to full, center of view. I need to add a Map Range node to map from [0.0, 0.7] -> [0.0, 1.0] to get the result like you. Did I do anything wrongs?
I had the same issue I had to remap the alpha on the X and Z and also add a small offset the Z position to correct what the remap does. I expect there is something in the utility I have missed. I will have a closer look at the setup when I get a bit of free time.
I really like this way of setting up FP animations.
Great series! It has helped a lot! I am curious why my gun doesn't shoot to the middle of the screen when looking straight up and straight down. I just noticed this. Is this because of the camera offset? I haven't had this problem before. Any suggestions? Thanks for making the tutorial!
It would be cool if you could make a vid transitioning this to UE5 or at least going over what is different. Any reason you are not using UE5 already?
I haven’t jumped ship yet bc I’m still developing my own game in UE4, once that’s shipped I’ll consider it! As far as I know everything I’m going over in the series is achievable in both UE4 and UE5, and I know many people who are sticking with UE4 for now for a variety of reasons; plug-in support being chief among them.
@@octagamedev sounds good! Thanks for all the tutorials btw. They are great!
@@octagamedev I'm doing this on UE5 and I can confirm it works perfectly!! awesome tutorials btw do you have documentations or similar about all the procedural stuff that you're doing? because I'm mainly just copying and I'd like to learn more about procedural animations, it's way better than just put animations together on a blendpsace hahahaha
Glad to hear it’s working well in UE5! I’d just look into the Timeline component and Transform Bone node’s documentation on Unreal’s site, they’ll do a far better job explaining it than I can 😆 those two features are doing the bulk of the heavy lifting for what we’ve covered so far.
pretty much the exact same on UE5 except some UI elements are at different places, especially on timeline tracks, but by looking and clicking around you should be fine!
Please, continue... please, please, please
Please come back dude
Why not use primitive data to control wpo in first person vs third. It is a simple multiplyer and you can simply make a float primitive data on the skeletal mesh and change its value to control it. All of this while using the same material.
yo, can we just make a blueprint function library and make a function that does ( 1 / Delta secs ) / X?
this work only for 1 scope, how can i use it for different scopes and different weapons?
Hey there, we’ll cover adding more weapons/scopes in a future video but you can use this setup for pretty much any weapon! If you have more specific questions feel free to reach out on Discord and I’ll do my best to help you out
Will your tutorial’s only support rifles. I am currently developing a fps game and I find it hard to find a weapon equip system on UA-cam that supports rifles and pistols. I look forward to your next tutorials release
Can I use this on all weapons by placing a camera(ads) on each weapon to be exactly in the middle or not
bro pls come back
when do you gonna relaese the next episode
is there a way to use this to make it more traditional aim like halo you get a scope image on top that zooms?
You can certainly recycle portions of this tutorial into a more Halo-styled ADS system; you can skip anything that has to do with offsetting the viewmodel and instead use the alpha value from ADS_TL to drive the opacity/animation of a scope overlay widget. I may cover this alternate style of ADS in a dedicated episode in the future.
@@octagamedev please do I kind of understood but would love to see how you do it
HOW DO I MAKE WEAPON WALL AVOIDANCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
can you make a weapon change system?
I plan on it! That's for later on down the line though, plenty of other topics I think we need to focus on first.
@@octagamedev Well, I'll look forward to it.
@@octagamedev Would love to see this sooner than later. :)
hey man please come back🥲
What the f#ck, since when UE4/5 tutorials have become goog.
i hope you change the teaching mode to slower mode dude ....for us your video of 18 minutes takes like 3 hours to complette with all pausing video each frame ....canot folow constantly without stoping the video each frame :)))) and when the video complettes we didnt learn nothing ....sorry for the crytics but you should slow down a bit ....make normal code without fast forward event if it takes 30 min video whatever dude make normal speed to be able to folow as you code yourself too ....get rid of the fast forwarding
This isn't for people starting out, it's been stated a bajillions time, this is for people who know what they are doing in UE4, and it does not take 3 hours, it took me a max of 2 hours to finish through the whole series.
@@danitbh7877 that is ehat i was saying :)))) for starters like me take like 3 hours for 1 episode i have to put alot stops on the video and keep rewatching and thinking where things and nodes come from :)))))))) is too fast for starters :))
@@MaxStudioCG2023 yes, this isn’t for starters
Can I use this on all weapons by placing a camera on each weapon to be exactly in the middle or not