Remington M870 - Blender Shotgun Modeling Timelapse Tutorial

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 29

  • @masterj2001
    @masterj2001 7 днів тому +1

    This is superb work mate! Looking forward to seeing more of your modelling work. 😄

    • @cd_3d
      @cd_3d  7 днів тому

      Thanks :D

  • @prox3lvl473
    @prox3lvl473 Рік тому +2

    right what i needed, thx alot and special thx for making a calm music for this video :D

  • @theyori6346
    @theyori6346 Місяць тому +1

    This actually helped me a lot even though I am making a completely different shotgun. The Ithaca 37 is both a more simpler and harder to make. I Do not have to think about the covers for the shell chambers, but the the stock pad and pump is very detailed. However, While following this video I earned the confidence to problem solve and make the parts different from the M870, so thank you!

    • @cd_3d
      @cd_3d  Місяць тому

      yes most shotguns look similar, Im glad it helped you.

    • @drdisrespectus
      @drdisrespectus 26 днів тому +1

      i literally just modelled the itacha 37

  • @dandýsenebojí
    @dandýsenebojí Рік тому +6

    in my opinion shotguns are the easiest gun types to model in blender
    btw: great video again !

    • @cd_3d
      @cd_3d  Рік тому +1

      thank you.
      and yes shotguns have simple shapes so Its good for starters.

    • @nofx7058
      @nofx7058 Рік тому +1

      maybe its not important in low poly but the parts where the butt is connected to the handle is tricky, how to make the butt less smooth, the bottom of the handle sharp, and the main body smooth again? and connect them keeping the square topology? because when you look at the reference it doesn’t have the same bevel, it changes

    • @dandýsenebojí
      @dandýsenebojí Рік тому

      @@nofx7058 yeah ur right

  • @Neoprenesiren
    @Neoprenesiren 2 місяці тому +2

    I find it easier to model shotguns than handguns, less complex geometry basically just a bunch of tubes whereas a hand gun is 4 or 5 different shapes

  • @worgenzer4486
    @worgenzer4486 5 місяців тому +1

    thank you so much

  • @MysteriousMan-w8s
    @MysteriousMan-w8s 11 місяців тому +2

    I swear I always struggle to model the thickness of the receiver haha

  • @Tickerion
    @Tickerion 14 днів тому +1

    Where did you get the reference photo? I can't find the exact one

    • @cd_3d
      @cd_3d  7 днів тому

      Hey, you can search the guns name on pinterest. or you can check manufacturers/gun stores websites for reference images. I think i found it on some gun stores website.

  • @Dead_uhhidk
    @Dead_uhhidk Рік тому +3

    How do you turn off symmetry without loosing the shape of the model?

    • @cd_3d
      @cd_3d  Рік тому

      you have to apply symmetry modifier to keep the shape

    • @Dead_uhhidk
      @Dead_uhhidk Рік тому

      Ok thanks

  • @ShaneDawkins
    @ShaneDawkins Рік тому +2

    If this were to be imported into Unity and made to be usable by a player, would it work?

    • @cd_3d
      @cd_3d  Рік тому +1

      It should work, but you have to rig it for animations.

    • @ShaneDawkins
      @ShaneDawkins Рік тому

      @@cd_3d thank you very much. How would you make it so that it ejects casings?

    • @cd_3d
      @cd_3d  Рік тому +1

      @@ShaneDawkins Im not really experienced with animations but i think you can make it using particle system

    • @interestingstuff8257
      @interestingstuff8257 2 дні тому

      @ShaneDawkinsyou also would probably need a function to make the gun work be coding it

  • @rudeboyshuffling
    @rudeboyshuffling 2 місяці тому +1

    I can add this into a game project?

    • @cd_3d
      @cd_3d  2 місяці тому +1

      yes

    • @rudeboyshuffling
      @rudeboyshuffling 2 місяці тому

      @@cd_3d ok thanks , another question can i order ? like some old weapons like winchester, some revolvers, luger pistols among others.. how much does it cost, roughly, just so I can have an idea?

  • @francisconov5664
    @francisconov5664 8 місяців тому

    When trying to create borders on the stock at 2:35 some vertices move inward while on other points it moves outwards, making this step imposible to me. what is the problem and how can i fix it?

    • @horrorfan1978
      @horrorfan1978 5 місяців тому

      check if you have negative scale on any of your objects that might be the reason why, if yes, ctrl a and apply scale

    • @idfpepe2459
      @idfpepe2459 3 місяці тому

      Apply everything and recalculate normals