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A Change Of Scale - Why YOU Should Care About Mining Deposit Size Updates in Star Citizen 3.22
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- Опубліковано 16 сер 2024
- In this video I take a look at what the rock scale changes in Star Citizen Alpha 3.22 mean for the average miner, which deposits are increasing or decreasing in size, and where you can locate larger or smaller deposits based on what you want to target.
Download the Mining Charts here: redmonstergami...
Tiimestamps:
0:00 Welcome
0:28 One Key Change
1:05 Deposit Scale Updates
1:40 M & Q Type Asteroids Getting Larger
2:11 Obsidian, Quartzite and Shale Getting Smaller
2:32 Felsic and Gneiss Getting A Lot Smaller
2:47 Why It Matters
3:09 Depoosit Composition
4:18 Deep Space Ores
4:50 Explaining The New Numbers
5:43 Surface Ores
6:07 A Disclaimer On Mass Index
6:29 Download Charts
6:44 My Thoughts
8:11 Wrap Up
ABOUT RED:
I'm a nights and weekends gamer that streams 2 or 3 times per week over on Twitch. I host a mining morning almost every weekend that's free to all, and every couple of Fridays we host a coordinated group event in the verse. Join my discord server and follow me on Twitch to stay connected!
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Thanks for being here! Download your copy of my Mining Charts in both Dark and Light Mode here: redmonstergaming.com/mining-cheat-sheets/
These are the key to mining life my dude - thank you.
OHHH you were the guy who made these sheets & wrights the "Miners Bible".
THANK YOU SO MUCH!!! I've used this stuff for a long time now, and the info gets passed around of lot of circles.
yes its not 100% but even being 85-93% accuracy its still WAY better than any other source of info we have out there, so again thank you.
CIG needs to give us more info so we can decide where to go and what we want to focus on or how we want to play.
I'm glad to see the old mining bible (aka Ultimate Tutorial Series) is still relevant. At almost 2 years there's a lot that needs updating.
IMHO what mining is missing is a higher level prospecting aspect. Right now mining is nothing more than just randomly spawning rocks around the player who then gets to roll to see what there is. What it SHOULD be is you should be able to scan large areas from a distance, whether that be orbit/high altitude above a planet's surface, or at a distance in asteroid fields. This would allow you to get general information about predominant ores, and concentrations to narrow down larger "veins" of the ores you are looking for.
Scanning absolutely needs to become more of its own game loop. When exploration gameplay fleshes out it should let us target specific materials and size ranges to show up on radar.
Yep what kills the fun of mining for me is finding the next worthwhile rock to go for. A second person would be much more valuable to be a scanner in a second ship finding the next score over running a second laser. Or even letting me pre-scout an area with bookmarked nodes before hopping in a miner.
I'm personally a fan of how elite dangerous does it, you can scout areas with a small fast ship that's fitted to scan the area and then once you've found a juicy spot you roll out your miner. Maybe reroll the areas every 8 hours? This would be fun for both solo and group play. Of course a miner could scan the places they just wouldn't be able to scan as many nearly as fast.
Make a post in spectrum bro
The Exploration gameplay will likely be providing this service for you. CIG doesn't want one type of ship to do too many things on its own - they are forcing dependency on others every chance they can, so I really doubt miners will be allowed to prospect.
we need scanning and radar improvements maybe to have a bit of customizablity like color clouds for pings so you can tell at glanse whats asteroid or ship etc
then have a way to MARK scanned materials and store in archive which can be shared with your party to their ships
then having a way to make Point to point splines in map to show up in AR so you can keep track of direction etc. too.
We all appreciate all the effort you put into these graphs, keep up the good work.
Glad you like them! A few too many years workin with data analysis tends to give you some useful habits. :)
Seriously, I don't think half of us miners could have picked it up as fast if it wasn't for your tutorial videos and the data analysis you do.
Thanks for the great work on this Red! This complexity and frustration for a casual solo miner are why I recently melted my Prospector again. Mining missions would be the best way to make it more engaging for those that aren't hardcore into it.
Sad to hear you melted the prospector, but I can totally understand.
One thing that I think hasn't been clear up to this point is where solo miners can be successful and this info is a step in the right direction. Hopefully as I get more time in game to verify assumptions and test some theories, I'll have a more specific set of recommendations for those solo folks.
@@RedMonsterSC Thank you very much for all the effort that you and your Org mates have put into those charts. Solo miners got too used to the “Quant Gold Rush,” and some are butt hurt that CIG made it more of a challenge. I personally mined Quant very few times during the rush, so I’m used to mining the lower priced stuff and am very happy that CIG has balanced solo mining as they have. It is much more enjoyable and competitive now.
Dude having a desirability index is SO helpful for a returning player, thanks! It's awesome to have a single value to sort of "go to" when you're not sure what to mine or what to pass over.
"Back in my day" we only had quantanium lol
Thank you for the massive amounts of time you put into your research and creating these tables.
Glad you like them! One day I hope to make it to the top of the r/dataisbeautifil subreddit.
I wasted an hour a couple days ago skimming cellin, with upgraded saddle bags to help. After filling I found the refinery kiosks were bugged and I had to sell at the ore kiosk for half it’s potential value. With the time it takes to pick modules and gadgets, find, break, refine, and transport to planet to sell, it isn’t working for me since they changed it in 3.19. They were pushing the salvage loop at that point to sell new ships. I’ve resorted to using the SRV tow truck. I worked about an hour and was instantly 1.5 million ahead, without refinery wait times and cargo transport times. Compared to the detail and finesse needed to mine, the SRV is too easy to make what we did when mining quantanium. I miss the thrill of the alarm as we were sliding into a station, with seconds to spare for a quick 200k, even though we still had to wait to refine and transport everything to get paid later. I see me melting my Prospector before the end of the Alpha, just because they’re pushing other loops and multi-player ships. I hate that thought. It would be different if the ore we refined was actually used to make something work in the game, instead of just a loop to play. Mining missions could be searching for more aluminum or iron, because they needed it for production of ships. Imagine when claiming a lost ship it said supplies of aluminum are low and claim time is 10 days. The price of aluminum would skyrocket and would be worth filling the ship. Missions like that could help fuel the economy. Sorry for the length of this..
This is the most comprehensive tutorial I have found. I still can't find mines! I don't know what I am doing wrong but since I can't find them, I am missing something; oh yeah, I am missing the mines location 🙂
Big yes on the mining mission. Especially the now useless materials like copper and iron could be worth mining with a well paying mission
Bloody legend mate, thank you for your awesome sheets. I can't wait for the Orion mining platform in-game and have a crack at some really ridiculous rocks
Can't wait! I hope we get a sneak peak at the large scale mining with the Arrastra as that seems like it will be out earlier.
Hey RM, I love mining but do have my share of dry spells and vacations from it. But whenever you put out new videos and I get the itch you help m3e get back into the swing of things more efficiently.
It's for people like you that I make these videos. I strive to make mining approachable, and CIG does a great job of giving us a complex mining system that requires some skill to master.
Thank you for all your hard work and dedication to the community. You’re a good egg brother.
Very informative!!! Thx Red!
You bet!
Many Thanks @RedMonsterSC you are the reason i keep playing this. I love minning and your guides were key for me to keep playing this game. Without your guides there is no such good sources of info about minning in the internet. Really many thanks!
Thank you for always being the go to person for all our mining needs.
Thank you thank you thank you. For making sense out of all these changes.
Honestly, I was really concerned that nobody would understand why the size changes would matter. I'm glad you feel more confident with your knowledge now!
@@RedMonsterSC It can be tricky when you are trying to show people how to think instead of just saying if you are in a prospector go here its the best. But i feel you made a video explaining these changes in a way that i can put it into a context to make my own choice of whats best for me and whatever situation i am in.
This is so much better than what Cyberbob said it was.
He's a very unreliable source of recommendations.
TOP NOTCH ANALYSIS. Thanks for all you have done here. Super great work. Sharing your stuff all the time lately.
Thanks for the awesome update.
You bet
The changes feel like prep for actual proper multi-player mining. Where the mole can just sit out there for an hour and suck everything up as fast as possible and another ship refuels and transports the org bags and so on. In that scenario I'm certain we could make more money (and more consistently) than with the older quantanium meta when that was all that was worth mining and profits were fairly good.
Really appreciate all your work for nearly each and every patch!
WOw high level content! Thanks for sharing (:
Glad you enjoyed it!
Thank you for everything you do your work is greatly appreciated.
Thanks for the update. Now I know I can most likely melt down my Prospector. I liked solo mining, but I mined exclusively in space. Less chance of running across yahoos and none of the ridiculously stupid winds like on the planets and the moons. I used to do it because it was kind of relaxing. I'll just do salvage now.
Thanks for keeping those charts updated and so full of useful info! You're such a hero my friend!
I personally think getting into mining has some steep learning curve indeed. Mining mission would be great. And switching to solo mining on moons and planets is a good change for diversity, I'm getting a bit bored in the belt.
Wow !!!
Thank you very much for all these Data and info 🤓
Awesome video, replacing the old charts!
Glad you like them!
So cool to see you synthesize the data into scores. It really helps make the sheets more of a decision tool. Mining has got complex, I love the depth combined with the simple gameplay.
I totally agree we need small mining claim missions that are guaranteed breakable by prospector as an intro. I would also love to see a high level gold-rush, wake of disaster style mission.
Sometimes there's just too many factors to make heads or tails of, and it needs some quick metric to say "go or no go"
i agree with you on mining missions
Used to mine solo alot before this patch. Got a few runs in on Calliope and Cellin and always searched long for decent rocks. Of course i found alot of beginner friendly ones, but I personally only take Borase and up using a Helix with Focus and Rieger/Stampede/Surge.
I really felt like this setup wasnt viable anymore, but I still need to test other locations... I've just been too busy playing Tetris in my Reclaimer right now 😂
Thanks for your work and charing your thoughts! Your sheets really helped me get into mining early this year!
I generally mine in the Halo between Cru L1 and Arc L5. Either in my Prospector or Mole. I seldom even consider mining multicrew except for those rare occasions someone wants to come out just to try out the loop prior to deciding whether to buy their own mining ship(s) or not. Rocks big enough to need multicrew to break are pretty rare I find. Rocks big enough to need multicrew to break that have large enough percentages of of anything worth enough to pay for multicrew are rarer still. 96 scu of Hephaestanite into the refinery is decent enough for solo. Wasted time and effort for multicrew. Scanning is still a major issue. Opportunity markers that just disappear around 6 Km. Only reappearing when I get within about 2 Km or less. My last 2 trips out EVERY rock was unscannable. I do Salvage for the money. I do Mining because I enjoy Mining. Rocks that won't scan can't be mined.
Awesome video, really breaks down a lot of info. You're doing the work and we appreciate you.
I miss being able to go to the asteroid belt in my prospector and be able to reliably make a profit. If I wanna surface mine, I'll use a ROC!!
I feel that solo Prospector pilots are still getting a bit of a raw deal. It feels like we are getting pushed to mine the smaller rocks more on planets and moon's. But that's going to push us into areas where there is more chance of coming across other player and NPC pirates to harass us. The part I enjoy of mining previously in my Prospector was in the Aron Halo Belt.
So much this. The main reason I mine in the halo is to be left alone, because space is big, so its not hard to get off the beaten path to where it's unlikely for other players to find you. These changes means you have to fly around a lot more in the halo to find breakable rocks in a prospector. I think all CIG cares about are the wannabe pvpers who only 'pvp' against targets that can't really fight back, and funneling solo miners into easy to find locations will make these players a lot happier i'm sure.
Thank you VERY much for these AMAZING contributions to the mining community! I've made sure to share it with my Org and will be studying your latest mining Cheat sheets. Keep making awesome content dude! 💜💜💜
Great video as alway, thank you for the hard work you put into these 👍
Red, once again out of the gates!! Well done on getting the info put together and out to the masses. Kudos to you and your team. On a personal level in my case, mining is now way to complicated for the average gamer who has an hour or two to play be it over an evening or week. I really do appreciate all that you have done for mining and pretty envious on how much time you and your team have dedicated to it. Maybe its time to melt. Looking forward to seeing what comes next!! Keep them coming Red!!
You literally got me into mining! Love the information still beginning but figuring it out!
Very helpful, thanks for all the 3.22 info.
Thank you so much
Thanks a lot for sharing your hard work 👍
O wow they are trying to fix the solo nerf I talked about that so many of you said wasn't a thing... I think this helps but i would still say we need to have "surface" mining.
1. Hoover up the entire rock. Positive: you get to mine what you find. Negative: it takes longer and you're stuck with whatever ore% it spawned in with
2. You mine like we do now but cracking the rocks gives us a much better splits OR maybe the smaller chunks allows us to filter out much more inert material/gangue
These 2 updates would make mining operations much more fun in my opinion, would buff crew and solo gameplay, and give mining more options.
My updates would also allow for some epic stories to be told of a solo player mining the motherload they found even if it did take them all day to do so or a crew strip mining an entire moon...
Excellent as always RedmonsterSC!
i miss the good old "look for the orange thing at the belt for quant" days.
Thanks Red! 😀
As a solo miner the asteroid change is frustrating. I've spent most of my time in the Halo, because I want to disappear into the vastness of the belt away from everything and mine. Surface mining still invites the negative interactions I do my best to avoid (the "It's a ship! Kill it!" crowd). That and mining asteroids just seems to fit the spaceship mining vision for me. To me, the asteroid belts should be the most varied place for both size and resource type, being equal for both solo and multicrew mining for chances of finding something good within the capabilities of the ships.
You sir are my hero right now!
Can I be your hero later too?
Edit: that came out wrong, but I'll leave it up.
Biggest improvement to mining in general is a better scanning system. We really need more long range and short range information, so that we can organically find these deposits.
The next would be, ore sacks snapping to cargo grids, for the love of god this should be a thing already. Would make multi crew mining so much better.
Love it! Thank you for all your hard work!
Great to see good changes
I really do think CIG is pushing in the right direction, although I will forever advocate for deposit archetypes!
Great information, the best thing they could add for mining is cleaning up around the space stations as contracts
Great idea! They could populate them with easier to mine asteroids.
Superb work!
Thank you.
Spend most of my time on cellin near a mining outpost find lots of quant in big rocks there..
Shhhhhh damn it, that's been my secret for well over a year lol
Sounds like pirate bait.
@@RedMonsterSC i aint no pirate just love to mine. New to the game and like vids like this to help me understand how mining works. Still have a bit to learn about the math of what i can break and with what lasers and mining heads to use but im getting there. Thanks for the vid and keep em rolling out.
You fucking mad lad.... I love this and have been wanting to get into prospecting and mining with friends.... And this is a good motivator !
I think that there should be vast areas of high interest, like a california gold rush. And more determinate assets, like being able to tell what the rock content could be from a visual perspective(fools gold anyone?). But with that comes certain 'risks or rights'(you can coin that😅) Stills seems sporadic, so I went for hauling in a Connie.
Incredibly informative video and amazing charts! Has your loadout changed at all for 3.22 for solo/multicrew mole mining? I'm struggling to find something I like.
It is very weird that there's still no mining missions. Maybe they figured they'd wait until players can sell location info for deposits? We now know that the new starmap is coming, and that could come with the ability to make location markers. . .
Awesome content 🔥
these are so useful. thanx
i agree you need mining missions an jobs for each ship type lets say mining can give you reputaion an you can pay for a location with a great rock or something as a reward
Red, thank you for all the hard work you've been doing to help us all aspiring SC Industrial gameplay players. You Sir are a treasure. Also, are there any changes to ROC mining in 3.22 or is this type of industrial gameplay not expected to be updated anymore?
I would think that ROC mining won't see many changes. It's in a working state and I think relative profits are where they want them. We haven't really seen any updates geared towards gemstone mining either.
@@RedMonsterSC I tried ROC mining today and the ROC would not let me control the mining arm after switching the vehicle to the mining mode. The arm simply refuses to move when I move my mouse. Last time I did ROC mining was early this year and that is how I controlled the mining arm. Seems that either the ROC is bugged or the controls are now different. When I had a look at the settings I did not see anything incorrectly set up. I tried two different ROCs with the same outcome. Any idea what could be happening?
Is strange there are still no mining missions when we have missions to take out claim jumpers at mining claims.
my word, what kind of channel have i stumbled on?
Well, hopefully you've figured out that I'm an industrial focused player. I also happen to be an engineer with a bit of a knack for charts.
Yah, Im kinda bummed out the halo is pushed back from solo mining a bit. Forcing prospectors to be in more populated areas is not always a good idea.
Mining missions are a great idea, or to at least have ones similar to how we have for salvage would be nice.
Mining at the moment has a pay gap that is not good for the time invested. You spend 20 - 40 minutes hunting down a rock worth mining. Then you have to risk blowing up your ship (yes with skill that risk is lower.) Then you have to haul the raw ore to a refinery, spend about 30 - 50k for a good rate, wait 24 - 72 hours, haul the refined goods to a selling point and sell.
Meanwhile with salvage you can point and click and print 2 million credits in the same amount of time it took you to find that one rock.
A question i have been trying to figure out is how much power is needed for the mass of a rock. it is something that has been confusing me.
What's the site that has the maps that tell how much to jump to get into the asteroid belts? :)
I think its here: pitan.xyz/navigation/stanton/
Although I don't use it very often. I usually just eyeball my approach to the belt or jump to a friend.
Great video. I must be loosing my mind, but it seems the Hofstede lasers lost their 60% charge window size. Please tell me I'm wrong. Doesn't seem to list it as an attribute since .21
Its lots of cool math but how do I apply it? Everything I'm finding surface mining is small enough to prospector now. Everything i ping in space is missing a distance and usually takes 5 minutes to populate once i get to rock icon range. Type doesn't really help because I can scan em with a laser as fast as I can scan em with that silly v button. I don't mind spending the time findin a new fishin hole but if all your hard work can find me a shortcut my moles got a hitch on both ends.
The randomness of top tier material spawn doesn't bother me much. I do wish mining was slightly more profitable though. There are other gameplay loops which are way more profitable, but to me also quite boring. So If I really need cash for a new ship I grind the boring stuff. If I want to relax, I go mining.
Also, I don't care much what they did to the scanning mechanic. Now when you scan a second time the blue marker box changes to the white diamonds (even when not zooming in on said blue marker), but those white diamond markers are now realy dim and I think fade in opacity according to distance. They're a lot harder to see. You really need to keep a mental track when encountering multiple scan hits. It's doable, but I liked it more the way it was in 3.17 or 3.19 I think.
CIG should hire you to improve their gaming loops! They probably just dont have someone good enough to do this
They definitely have a lot of talented people, but I wouldn't mind getting involved!
I'm a little sad. I've been living in the Halo with my Prospector. The new changes make it harder.... But I refuse to do Surface mining. It's not fun.
Hey, as long as you are aware of what you're getting into, thats fine. For a lot of players they just don't know where to go.
The belt has a lot of great opportunities, you'll just need to be aware that more M and Q types will be out of reach for the solo operator.
@sleepdish I love surface mining. You should say „it’s not for me“ or „I don’t like it“. Don’t generalise and make it seem that your little opinion is a fact.
As a solo player so you see a preference over ROC, Prospector or Mule as the best option?
Hey everyone, I was curious if someone could help me with an issue I have with the mining gadgets. I'm unable to active the gadgets when they are attached to a mineable rock or asteroid. I have checked multiple forums but I couldn't find any solution for this problem so far. Has anyone else have this problem?
Do you actually have the datamined math available anywhere (i.e. before weighting)? If so, would you mind sharing?
The randomness of the resources is a problem, I think, because how are we supposed to have a player based fuel economy if we can't reliably mine quantanium?
True! With it being almost everywhere, it feels like there isn't really any one location that COULD specialize in Quantainium fuel mining
Some questions, Red: 1) How large is your data size and how do collect it? It is clear you spent a lot of time on this and I am trying to figure out if there is margin of error in this or is it simply data-mined from the files (pun intended). Next, where did you get that background of dark rock? I would love to have that as my computer's wallpaper.
Hey, good questions!
First, the majority of this information is analyzed directly from game files. They provide the rules for which minerals apear in which deposits, which deposits appear in which locations, and certain rules for how rocks are spawned as individual rocks or clusters. I take all of those rules and combine them to figure out the total average volume for each location and break things down from there. I would ABSOLUTELY LOSE MY MIND if I had to go out and survey every location manually.
Second, the dark rock background is actually just a Midjourney AI generated image that I've chosen to use as a powerpoint background. The prompt for that set was "slate stone surface black, charcoal, with red particles brushing over the surface --ar 16:9" (Yes, I know that not everyone likes AI generative images but I find it interesting to see what it can come up with, and for something basic like a background image I'm okay using it).
Since the update all the q-types I find in the belt are without any quantanium... that sucks man
Yep, that changed back in 3.18 unfortunately.
@@RedMonsterSC Aah really?! I haven’t played since 3.18 actually. Was pissed because of another wipe. 3.22 made me want to play again.
So all Q-types are without quantanium then or is the chance to find a Q-type with quantanium just very low?
This is great
Can someone explain me when avg mass index is lower which means big mass rocks?
No, you've got it exactly backwards. The avg mass index tells you the size of the rocks on a scale of 1-9. Lower = easier for solo miner.
Smaller numbers, smaller rocks
does laser size translate into a solo operator in a mole being able to crack a rock that a solo operator in a prospector can't?
Yes, the size 2 lasers have a higher total power output and one additional module slot. That, combined with the mole having three different lasers to choose from means a solo mole will be more capable than a solo prospector.
Thanks! It looks like I need to move my Multi-crew Mole to the Aron Halo. Do you have any updated information on scanning in the Aron Halo? I just paid a visit there and the RS Signatures seemed strange (they were not multiples of 1720). Also, only about 20% of the rocks were scannable.
Scanning has been hit and miss. I tried a bit of surveying in the Yela belt on Sunday morning and most of the rocks just never appeared when I got within range. Sadly it looks like CIG has resurrected the unscannable rocks.
@@RedMonsterSC. Thanks! I'm glad it isn't just me. I do like what RSI has done with mining except for the scanning part. Sadly, you need to find the rocks before you can mine them, so let's hope they find a reliable solution to scanning in a future patch.
Seems like CIG is pushing solo miners out of the halo. This makes me think they are trying to feed pirates since pirates don’t attack groups.
I think not having specific documentation on mining makes it a job with its own tricks to learn, just as real life.
Since 3.22, im not even bother thinking about mining while i sell all the construction material i gathered while soloing in my reclaimer and become unspeakable rich in a few hours. No study on rocks, equipment or searching.
Oh, for sure. If you need cash, you are best served doing salvage.
These size changes make me glad I scrapped my Prospector and upgraded it to the SRV. What I really enjoyed about mining had been hopping into the Prospector, putting on some music, and going out into the Aaron Halo to just chill and mine as a way to relax. I never liked the idea of mining on a planet or moon and that was made even less fun when I actually tried it as griefers would sometimes pop up and my lower-end computer struggled with being on a planet. So for spacers like me, yeah, it really does feel like CIG nerfed solo mining into oblivious out of spite or something. I mean, what's the point of the refining locations being space stations if the main target of mining isn't in space... I'll stick to my space tow truck for now lol.
I saw +60k mass rock on a moon. Did the latest patch change things again?
You'll still find a range of masses, so a rock that size isn't unheard of but it may be uncommon. No changes for the latest patch as far as distribution or stats.
Sadly, mining in general is just too low profit versus the other industrial option. Salvage with a Reclaimer is 8-10 million aUEC per two-hour trip, with no risk and you will get your money every time. I haven't really mined since they killed Quantanium and my beloved Prospector just can't pay the bill like she used to.
I’m a solo miner and one of my absolute favorite things to do in the game was mining quantanium alone in the vastness of the asteroid belt. These changes make me pretty sad actually. It feels like every wave of changes to mining takes a bit of that gameplay loop away from me. Or at least they make it more difficult and less profitable to do.
Understandable... I am also solo on my way but currently mostly on surfaces. Maybe there will be different areas in the future with different sizes. big chunks in quarry like environments on planets for multi crews and distant "dust" fields in the space for solo miners with only little rocks. Thats the good thing about a game that is considered never to be done: It will probably change... And if I look at the history of the game, these changes are mostly good.
Y'all need to worry about base building if you like to mine... Thats going to be the main loops and reasonings for mining in the future... If your worried about money and people killing you etc... just imagine the bounty hunter who needs to make friends with miners to get his home built
I still don't know what the numbers mean when you scan a rock. So I waste a monumental amount of time flying to and scanning the rock
I'll be honest with you, there isn't much of a reason to identify rock types right now. Tier 1s can show up anywhere.
So far mining has been a huge pain in the ass for little reward
I feel like mining has gotten less approachable for new people since they moved away from the quant meta, but they haven't done anything to help transition.
Is it me or is there more SCU of material in rocks now?
I've seen up to 250SCU once or twice. It's pretty rare but they exist.
Game needs core mining, i just wana sit and drink a coffee while i feep core mine, sure it takes longer but im lazy, i want to park up on a deep deposit on a moon or planet and just start yanking that money out of the grpund, sure there will be a little mini game challenge type of gameplay to get the laser down to said core deposits but once you reach it its money in the bank. But CIG doesnt have the brain function to make this happen sonits just fantasy atm. Like their trailers, nothung but fantasy.
So mining is off charts for me... I like a lot to mine in Aaron with my Prospector, now it's bye bye... Good that I didn't buy Prospector for real money...
Mining since update is useless for the prospector. Rocks are either 700 or 50k
I do not understand why they seem to be pushing people towards crew mining when 80% of the rocks arent even worth breaking as a solo and the ones that are guess what they are too big
so you make no money as a solo
and you make even less as a group
this sums up star citizen in a nutshell....
bad design overall