Thank you everyone for the support and kind words. This guide took a bit longer due to some real life circumstances but also my own personal issues. Regardless I'm glad y'all like the intro on this one, wanted to make something special for the Banshee mains out there. Surprisingly this time around no corrections yet. But if you have any don't be afraid to state them. But there is some really good advice in the comments from other Banshee mains and different suggestions. Corrections from the comments: Thank you all again, have a wonderful day!
Thank you for the compliment! I wanted Banshee mains to know that people do appreciate her out there, even if you are a silent shadow for the community defending everyone from Eximus units.
Just a couple things I've noticed while watching from a fellow Banshee main: Building her stats: -for survivability, secondary fortifier is one of the new tools we have that is incredibly potent on her. In EDA and netracells, you're evaporating everything and constantly sitting at the 15k OG cap. If you haven't maxed the arcane yet, do it now. Sonic Boom: -the augment feels like a bit of a noob trap. Sonar is dealing so much damage you often don't need the strip -It's also one of the few abilities that can knock down demolysts in disruption Sonar: I feel like the most important thing about Banshee and Sonar was missed. Because you're doing x5 damage minimum at default, you don't need to min max your weapons the way you would for other frames. I'm currently using the furis incarnon, and I have the augment mod, and 2 other QoL mods (ruinous extension and reload speed) as well as fortifier for an arcane. When you're playing Banshee, you can afford to run weird mods because you simply don't need the damage. This means that weapons that are hard to use for some reason (be it no ammo, bad reload speed or fire rate etc) are completely viable on her. Building weapons for Banshee is different than other frames, and is often far easier. Would my furis benefit from crit mods, or status damage? Perhaps. But sonar is killing everything fast enough that you can suddenly use QoL weapon mods. Helminth options: Parasitic armour - one of the best defensive abilities in the game, you can very easily double the DR that pre nerf eclipse gives. It scales with shield capacity as well as power strength, and with many sources of flat armour, like shards and health conversion, health tanking with Banshee is incredibly effective. Especially since with hunter adrenaline you'll have perfect energy economy, and with arcane blessing you'll have 1200 health to enjoy your over 90% DR. It also allows you to easily abuse arcane avenger, as if Banshee needed more killing power
I also think that Vazarin can take huge advantage of Arcane Trickery, and this is actually one of the lines of defense I use for fast-scaling missions like Disruption and Circuit. Trickery is notorious as unreliable and gimmicky, but the mass AoE ground finishers from Void Snare proc it extremely easily, which helps slow the game down and make it more comfortable for me to play. And of course Vazarin has Protective Sling while you try and get Trickery set up. Savage Silence also helps certain weapon classes with weak ground finishers catch up, if you choose to run Crescendo.
These are some excellent suggestions... I'm gonna take them to heart. I honestly never considered parasitic armor, even though i have considered making her a health tank, that is an excellent idea. Thank you. And i also agree that secondary fortifier is an excellent option for her. I use it myself for her, i think it alone is a huge reason i haven't struggled to keep her alive at all since i started playing her again...
Another thing coming up with the next nightwave is the Dread augment. If they don't change it before release, we'll have a weapon that can grant easy invisibility to any frame using it, giving Banshee another layer of survivability. The projectiles of the Incarnon mode are also pretty good at hitting Sonar spots easily, it's a big reason why I love the Arca Plasmor on her ^^
Banshee remains one of the last holdouts from my original favorites list, and thanks to Belly of the Beast and Nira, I've fallen back in love with her all over again. With just Sonar, Silence, and Arcane Fortifier, I've been ripping Eximus units so hard that I'm doing a vast majority of the damage in my squad with less than 100 kills. I think my lowest count was 77 while having done over 50% of the squad's total damage.
The metal pipe build had me on the floor when you showed why you called it that lol. I’ve been running a Xata’s Banshee with Kuva Nukor and Fortifier for fun. My buddy’s Pillage Banshee is one of my favorite support frames to have on the team. Excited for the teaser at the end 👀👀 that everyone definitely should have stayed and seen 👀👀
Banshee Main here. Reave on Banshee is a guaranteed 1 shot kill with Sonar specific power strength values. The absolute minimum is 120% Strength Sonar and 210% Strength Reave. You can get this with 2 red shards and a precision intensify. Reave does a lot more than kill for banshee, as when it's augmented it lets range builds work with Silence and Sonar not anti synergizing thanks to the blind, and also lets you transfer statuses to enemies, saving a rolling guard cleanse. Edit: 120% Power strength with corrosive projection also full strips with sonic fracture. So I have a config on my 2 Strength Shard Banshee that has Reave and lets me move Augments in and out for various things. Edit 2: Zenith and Fluctus both hit through walls. Banshee's Armor Strip and damage bonus hits through walls. Deploy Zenth Disk to highlight enemies through walls, and call down fluctus to hit those heads. It pairs really well with Dispenser Banshee which lets you move your archgun nest.
@@lindablaire5449 The post is just optimization. 120% Power Strength does a few things for her. But the extra 90% from Precision Intensify on a Subsumed Reave also works with that 120% power strength value. It lets you squeeze out as few extra mod slots. A lot of extra mod slots in some cases.
nice job, banshee is a way misunderstood top tier weapons platform. I've been using condemn banshee for a long time now, glad to see it get shown. A new option i've just been exploring is ophanim eyes banshee. some of the benefits of gloom (which i'm not a fan of, it is boring) while also giving additional armor strip plus a shield strip option. it's not as safe as condemn, but it's an interesting additional build.
Given that I've already tried your tharros strike vauban build and became my main build for him, it might as well be the case with banshee. Thank you for the variety of gameplay showcase! Also based Natah name selector, I stand with you
Your videos and builds and insanely good. Great explanation of everything on frames which are so underrated. Please do more underrated frames I would love to see you do limbo but definetly keeping an eye out for your content. Also the metal pipe explanation was comedy gold 🤣❤
Hey, if u dont like shield gate, u can try eclipse banshee, now that eclipse has a guaranteed 75% damage reduction (also works with shield gate builds, gives u a room to breath when ur shields break and youre out of energy)
Honestly yes, good option 100%. Personally I did try it and it was nice and simple. But personally it felt lacking in some way to me, I definitely still recommend it though, a fantastic option.
really love all the different builds you showcase,and even though im not a new player anymore the new-player friendly builds are an awesome addition for those that dont have many resources. Your guides are fantastoc, PLEASE keep making them
Edits, info, and way of describing things are perfect for me, 100 percent new follow Also gotta buy that last banshee part I've been missing after seeing this lol
Been waiting for a fat minute, I was actually thinking of doing a banshee build and ik you have good in depth analysis when it comes to building a coherent warframe build
i was already using a build very similar to your condemn set it up, i made it for EDA a few weeks ago when banshee was my only viable choice... i haven't played her much since the days when she was an afk to be completely honest... and i realized how much i'd been missing out during that EDA run... I LOVE her play-style so much... it's ridiculous how much i love it, and i had no idea what i was missing... I always knew her resonance was powerful, but it is incredible just how OFTEN it leads to damage numbers that would normally be completely unreachable... So much fun. I think she is my new main... Anyway, thanks for the video, it was pretty comprehensive. I came here looking for some new build ideas for her and i found several. Great job!
Returning player here! I went here to check out in case DE updated anything for her kit (ex. the augment for her 4th skill did not yet exist when I last played...........) I got pleasantly surprised by the quality of the content! Instantly liked and subscribed Banshee was also my favorite frame to play, I would almost always deal the most damage back then whenever I played her. I've been playing safe with the tankier or the more meta frames since coming back, until a chad Legendary player joined a public squad with Banshee and decimated everything. Needless to say, my love for her has been rekindled I have a lot of farming to do to catch up with the new mods, arcanes, frames, and get to subsuming but this is solid motivation for the grind. Thanks Prof!
I think I am going to have a good few months long phase when I play nothing but banshee and I really enjoy playing her, since that deaf and blind really really looks a lot of fun. I actually did try out banshee, with gloom, after having her on shelf for years on end, and it was kinda fun, but it felt a lot like diet garuda, so I don't really have any reason to play her other than silence. But I think I really am giving that shooting gallery a try, as it has been an ability I have never used. I am feeling a bit of deja vu though... Oh right, that thing of me playing one frame with a brand new enthusiasm absolutely did happen not too long ago. Somebody made almost an hour long Vauban guide just like this one... Thanks, again. :D
I was thinking about getting banshee but didn't know where to start so many thanks for explaining Also funny enough they is two other Warframes (that I can think from the top of my head anyway) within the game that are very very similar positions to banshee's level appreciation Vauban and limbo (and I wish people wasn't so judgemental about Warframes)
One thing i found on build guides, is the footage often show a build that can barely go survive for 20mins without running out of life support. And yours is not like that, you clearly show that it's really viable and not another clickbait build guide. Thanks ! Sub !
Great guide! and just in time, since I've been playing a lot of Banshee these past weeks. Specially during the event! I was giving her a chance on 2024. While yes, her squishyness made her difficult to use, we have tons of ways to help with Warframe survivability nowadays. Once you get a good method for defense and energy, she's amazing to play. I've been using her replacing her 4th with Mesa's shooting gallery and it's pretty fun, because the enemies stay in place and you have to quickly aim at the Sonar weakspots before they start moving.
Really great and in depth video. Would like to see your thoughts on Nekros. My current favorite warframe with how interactive he can be now with a shield gate build.
Maybe one day down the line, Nekros is in a fairly good spot at the moment from what I can tell, but people do general just have a farming mindset on him even though his summoner build can be absolutely crazy.
Banshee is my main frame, so I've been slowly curating a personalized build for a long time. My personal helminth for Banshee is Pillage, and I run 3 yellow shades, two enhanced one normal to get the 100 percent casting reduction. Need to check what else exactly I have on her but it fully designed to survive deep into steel path and allow you a second chance whenever you inevitably eat something you shouldn't. (Either a nullifier or a massive AOE from an eximus.) Either way, love to see some Banshee Appreciation. Like you I find gloom builds boring.
I agree with double casting speed, but personally id put on shards for primary status chance or primary electric damage instead of duration since its not really necessary and the primary status chance can make the best statuses for banshee much better whereas duration is just more minor quality of life
This is a great vid, I haven't watch a Banshee vid for a long time, especially in 2024 today. I love Banshee, I think she's elegant and beatiful but in some violent way, and I love that. A big shout out form Taiwan community, hope you enjoyed your game AND your life.
one helminth ive been enjoying running is pillage banshee. just slap on a lot of strength with umbral inten, blind rage, transient and 3 red shards for strength (no particular reason, i just like to reduce the sonar casts i do, resonance also helps with this) and a molt efficiency to cover the negative duration on transient, i have ~30 second silence and sonars which is comfortable for me, replenishes a lot of shields and armor strips everything within range, and with a lot of shields we can run adaptation just fine. mods are corrosive (since armor strip), p sure footed(just for comfortability), primed flow, transient fortitude, blind rage, umbral intensify, adaptation, energy nexus, streamline and resonance(its more comfortable for me) arcanes are energize/aegis (pick whichever based on if you want an emergency shield gate or constant energy) and molt efficiency to mitigate the duration penalty on transient fortitude shards are 2 yellows for casting speed(taus if you have them) and 3 reds for strength (dont need to be taus) hope anyone trying this outs enjoys it edit - if you want to slap on a stretch you could probably use a panzer and synth deconstruct with equilibrium and take out the streamline and energy nexus and use aegis instead of energize for that emergency safety button and have that extra range, just use however you see fit for those slots :)
oh and sonic boom can push demolysts (not the netramechs from what i remember)and void angels. demolysts can explode the conduit if they start the explosion, but as long as you push them away before they get to the conduit, theyll never explode. as for void angels, its just funny
update, you can actually not invest a shitload of forma for umbral intensify and use transient, blind rage and precision intensify (with pillage on her 4th) and itll work just fine. no shards, no umbral intensify
Overall a good video. I still think she'd benefit from a couple of tweaks to modernize her, but she's probably gone up a couple of notches in my eyes thanks to your presentation. That said I find your survival options a little curious. Adaptation for example is most effective when you'll be spending a lot of time standing still and taking hits, and have a good health/shield pool to back it up, as that's the only way to ensure you get a good spread of different damage types to really make it hit its full potential, otherwise you end up with stuff like 90% slash resistance and 20% impact resistance when enemies are doing like 40% slash, 30% impact, 30% puncture with their guns and you've only taken two shots to build up Impact from something with a higher weighting of that. It also means that when you have an over-representation of one enemy type, that another one that you haven't built up resistance to can devastate you - Corrupted Lancers deal mostly slash, for example, but Corrupted Heavy Gunners deal mostly impact. Corrupted Bombards, naturally, will deal mostly blast, and Corrupted Crewmen will deal mostly puncture. Adaptation's biggest strength is when you can survive taking multiple hits from multiple sources in a short time frame, and consistently take damage from all of them going onward so that you can upkeep the damage reduction. But if the battle density map changes significantly, this can actually end up harming your overall odds of survival by reliance on Adaptation. Ultimately, Banshee just isn't that playstyle, given that she just doesn't have a high base stat pool in survival stats, since she struggles to keep going without just: ~ killing the enemies first ~ invuln (shield gating, rolling guard) ~ cc (inconsistent vs overguard) ~ aggro control (decoys, friendly fire) ~ or outright avoidance (invisibility, reduced perception range from Silence) While Arcane Aegis might be able to give you occasional Muteki Time when paired with Adaptation, it can still only do so much since it can't be refreshed during its effect and has a 1-in-33.3 chance of triggering, which will be felt so much more any time you try to take it beyond base level steel path or go up against enemies that'll knock off your shields in a single hit regardless like with Bombards. Two ways to solve these issues are, one, though aggressive shield-gating that doesn't lock her down, as with your Condemn build, or to lean more on invisibility in general, with this option leaning into a strength she already has: finishers. Arcane Trickery grants a solid 30 seconds of invisibility when triggered by finishers, and Shade and Huras can both grant near-permanent invisibility to the Record Scratch build given you'll be primarily reliant on Aquablades to kill and so won't be disrupting the invisibility with your weapons. Your Metal Pipe and Deaf & Blind builds could both lean into Trickery, as Tharros Strike doesn't just stagger enemies, but opens them to finishers, and naturally the Muzzle Flash augment does also. For a wide-range zone control build, Lull is also an option, great for stuff like Interception. Going further still into Finisher territory, Banshee is also one of a small number of frames that is actually quite good for pairing with the Marked for Death ability from Helminth's personal stockpile, as she can get a relatively low duration and just flash Savage Silence on and off to open a bunch of enemies to finishers before using Marked for Death. A max range build is relatively essential for that one, yet effective all the same. Given Marked for Death triggers on the first instance of damage dealt, a lot of frames that might otherwise fit well actually become ill-suited, like Ash for example with the Fatal Teleport augment actually dealing a tiny initial hit before actually initiating a finisher.
11:04 Must have been the wind... I love the AI in warframe. I rememeber when her 4th was broken and you could just sit with max range and efficiency and energy and complelety clear a map just by toggling her 4th. Banshee was just around the corner to be released when i first started playing warframe and i remember how amazing those weak spots were when the game was slower paced and more like dark sector vibes.
I do find it hilarious that Banshee, the silence frame, tends to spread from player to player by word of mouth. Thanks for the guide, always happy to see more Banshee propaganda!
Banshee's silence went from the worst CC ever to one of the best, due to the fact that most other CC abilities were nerfed to the ground by Eximus' overguard.
4:45 i use breach surge and use ability nuking with boom and sonar giving massive damage and breach surge hitting for stupid numbers :D and Quick Thinking tanking due to its ability to be quite cheap and work ok vs dead enemys and i use last grasp has a just in case and works kinda like the "metal pipe" build but using boom insted with its armor reductions and to open the helminth for breach surge sparks :D
Okay I fluffed around with banshee and I ended up combining two builds you suggested in combination of one another thing I think you missed in this video. Sound quake can actually hit Sonar weakspots, as most frame abilities in the game tend to hit enemies in the torso region. The hit has to count to somewhere, right? So, I did put Mesas shooting gallery over Silence and I ran with Muzzle flash, Resonating quake and Resonance augments, so I can go in, cast sonar, kill a few enemies and then quake once for 5 or 6 digit damage numbers. Honestly the build is in a bit of a trash state, since shooting gallery would probably be better left out or just put on top of sonic boom, and it only works against corpus well and grineer below level 50. Maybe with Terrify it could work against grineer better though... I really need to get back to the drawing board, but sonar and quake to clear rooms feels like a really fresh take on Banshee for me, as I always ran with low strength, sonar spamming and blasting everything with arca plasmor.
Great video, but how do you expect us to get to your level you're showing in this video when you have Green Banshee? She's like a cheat code at being invincible ;) On a serious note, awesome video, I've not played Banshee much, but this kind of makes me want to try her out more
After Trinity and Nyx get their upcoming changes Banshee and Loki are the final two OG frames who need a modern era face lift. The problem with Banshee is her 1 and 4 just aren't good anymore and you can't replace both. I think her 1st needs to be totally reworked and I have no idea what it would be, maybe some kind of self buff with fire rate and reload speed which would enhance her overall feel as a weapons platform and open up more weapon options. For her 4th I'd love to see them keep it the same but the damage is converted to shields for you and allies and you're invulnerable while channeling it. A built in method of survival is the main thing she lacks after all and it would double up as a support skill. Maybe give it a visual upgrade too since it looks and sounds so much cooler in the prime trailer. Oh and of course the most important tweak... Recastable silence when? Let me have positive duration in my marked for death build for the love of god.
Hey there! I’m a returning player trying to see where all of my old frames are currently at and learning about helminth and all the other new systems lol. I was wondering if Marked for Death is viable at all with Sonar and a sniper? I’m not sure how the new systems work since I’m still working through the new story beats I’ve missed out on, but I can’t help try to piece new puzzle pieces together 😅
It is viable for sure, recommendable? That's up to you. You are able to cast marked for death while zoomed in which is a nice bonus, but for gun options I would personally use a high damage shotgun rather than a sniper. The Kuva Hek would be a devastating option. Also I find using a build similar to Frontline radio works best for the set up, giving Marked for Death a 19 meter damage radius. Sonic fracture can be replace with another mod if you'd like. Also welcome back!
@@ProfessorDysto I haven’t been able to play as much as I’d like due to my PC client of WF being plagued with Network Not Responding issues I’ve been trying to resolve 🙃 But I’m looking forward to trying to get to the new Dread mod with her when I get it and replacing Bladed Rounds in my old build. I don’t know how the pet set works that marks a target and spreads status, so I don’t know if it would be impractical to try to spread a slash proc using that method or not. I’m pretty old school, I don’t know too much and am willing to say so about the newer end game that is in Warframe now lol. I am pretty content patrolling a hallway in Survival for a couple hours you know? 😅 When I posted last time I didn’t know about the nerf bat Marked for Death got hit with and I only knew about what I had read off of the skill. All I was thinking was “woah, I know someone that has a ton of extra damage to spare.” idk if this will be any good, but I’ll keep trying to make it work I suppose. If things survive MFD, I was thinking maybe about spreading Slash status with that pet set I need to research some more about. As soon as I can reliably stay connected to the game (it’s only Warframe I am having issues with, nothing else). Maybe it’ll be good, maybe it’ll blow lol. Maybe I should just use that pet everyone likes that vacuums the mobs to you, I don’t know yet. 😂 I just like how modular that game has become and will keep trying to put my different puzzle pieces together. Worst case scenario, I just come back to this video and use a tried and true build, no big deal ^-^ Thanks a bunch for replying.
I hate tgat i cant seem to find the vid i saw a couple months back, it was either a shooting gallery or xatas whisper banshee that dealt MASSIVE DAMAGE, if anyone knows who im talking about please let me know!
This is going to sound like heresy, but... If you ever do a video on Rhino, I want you to show off builds that focus more on his actually insane CC capabilities than his tankiness. I don't have it set up yet, but I plan on replacing Iron Skin with Quorvex's Pillar for additional area control and not relying on the AI of a glorified rollerball. It looks like it has real potential and I still get respectable damage with Roar just being good. Buuut I also recognize that Iron Skin is just that damn good. I iust wanna play around more with what Rhino's capable of than just "Here's Iron Skin, never die."
@@puppd7428 while it is definitely the weakest in his kit, but when it comes to movement, it is something that you do want to keep for general missions, something like bullet jump cancel along with charge allows really fast speed, plus the cost gets insanely cheap after a few consecutive cast, at 3rd, the cost is at 6.25 energy per cast, with max efficiency, that is 1.5625 per cast... But if your setup doesn't demand the need of speed, you'd replace it with other things.
Appreciate the video, but the problem with most of these guides is they never show you gameplay. And I'm not talking about "background gameplay filler" while you talk. Nice to see the ability in a lab, but how do you actually play her? I'm visual. Gotta see the gameplay and go through the steps. Bcs honesty, you made this frame look so boring. Sorry.
Ah sorry to hear that, I show plenty of gameplay of each specific builds with a core concept of what to think about for the builds and building a frame, I hold a goal to incorporate people in the early game and mid game with builds and give friendly ideas for people that have a basic understanding of the game, and video games in general. My goal isn't to teach people exact controls of the game since everyone's perspective on playing is different, I find the screen is visual enough when you try it out. I can actually recommend someone who is very happy to answer multiple questions about warframe when he streams, his name is Nev546, he's a great dude and loves helping people that don't quite understand the complexities of the game or people that just have no knowledge basis about anything. Also the awakening quest is replayable if you are having a hard time getting the controls down.
Thank you everyone for the support and kind words. This guide took a bit longer due to some real life circumstances but also my own personal issues. Regardless I'm glad y'all like the intro on this one, wanted to make something special for the Banshee mains out there.
Surprisingly this time around no corrections yet. But if you have any don't be afraid to state them.
But there is some really good advice in the comments from other Banshee mains and different suggestions.
Corrections from the comments:
Thank you all again, have a wonderful day!
the intro was rad, also love the banshee appreciation. she is still one of my favorite frames to play, really enjoy the glass cannon playstyle.
Thank you for the compliment!
I wanted Banshee mains to know that people do appreciate her out there, even if you are a silent shadow for the community defending everyone from Eximus units.
Just a couple things I've noticed while watching from a fellow Banshee main:
Building her stats:
-for survivability, secondary fortifier is one of the new tools we have that is incredibly potent on her. In EDA and netracells, you're evaporating everything and constantly sitting at the 15k OG cap. If you haven't maxed the arcane yet, do it now.
Sonic Boom:
-the augment feels like a bit of a noob trap. Sonar is dealing so much damage you often don't need the strip
-It's also one of the few abilities that can knock down demolysts in disruption
Sonar:
I feel like the most important thing about Banshee and Sonar was missed. Because you're doing x5 damage minimum at default, you don't need to min max your weapons the way you would for other frames. I'm currently using the furis incarnon, and I have the augment mod, and 2 other QoL mods (ruinous extension and reload speed) as well as fortifier for an arcane. When you're playing Banshee, you can afford to run weird mods because you simply don't need the damage. This means that weapons that are hard to use for some reason (be it no ammo, bad reload speed or fire rate etc) are completely viable on her. Building weapons for Banshee is different than other frames, and is often far easier. Would my furis benefit from crit mods, or status damage? Perhaps. But sonar is killing everything fast enough that you can suddenly use QoL weapon mods.
Helminth options:
Parasitic armour - one of the best defensive abilities in the game, you can very easily double the DR that pre nerf eclipse gives. It scales with shield capacity as well as power strength, and with many sources of flat armour, like shards and health conversion, health tanking with Banshee is incredibly effective. Especially since with hunter adrenaline you'll have perfect energy economy, and with arcane blessing you'll have 1200 health to enjoy your over 90% DR. It also allows you to easily abuse arcane avenger, as if Banshee needed more killing power
Thank you for your service. Long live Banshee!
I also think that Vazarin can take huge advantage of Arcane Trickery, and this is actually one of the lines of defense I use for fast-scaling missions like Disruption and Circuit. Trickery is notorious as unreliable and gimmicky, but the mass AoE ground finishers from Void Snare proc it extremely easily, which helps slow the game down and make it more comfortable for me to play. And of course Vazarin has Protective Sling while you try and get Trickery set up.
Savage Silence also helps certain weapon classes with weak ground finishers catch up, if you choose to run Crescendo.
These are some excellent suggestions... I'm gonna take them to heart. I honestly never considered parasitic armor, even though i have considered making her a health tank, that is an excellent idea. Thank you. And i also agree that secondary fortifier is an excellent option for her. I use it myself for her, i think it alone is a huge reason i haven't struggled to keep her alive at all since i started playing her again...
Another thing coming up with the next nightwave is the Dread augment. If they don't change it before release, we'll have a weapon that can grant easy invisibility to any frame using it, giving Banshee another layer of survivability. The projectiles of the Incarnon mode are also pretty good at hitting Sonar spots easily, it's a big reason why I love the Arca Plasmor on her ^^
Banshee remains one of the last holdouts from my original favorites list, and thanks to Belly of the Beast and Nira, I've fallen back in love with her all over again. With just Sonar, Silence, and Arcane Fortifier, I've been ripping Eximus units so hard that I'm doing a vast majority of the damage in my squad with less than 100 kills. I think my lowest count was 77 while having done over 50% of the squad's total damage.
This is an incredibly potent combination
Hell yeah dude, be the little meat blender Cavalero believes you are!
@@CS0723 Tenet Cycron for pinpoint accuracy and a Mecha Hound to steal Eximus abilities. Enjoy.
The metal pipe build had me on the floor when you showed why you called it that lol. I’ve been running a Xata’s Banshee with Kuva Nukor and Fortifier for fun. My buddy’s Pillage Banshee is one of my favorite support frames to have on the team. Excited for the teaser at the end 👀👀 that everyone definitely should have stayed and seen 👀👀
Thank you for the compliment!
It's in the works, got some big plans brewing for it.
Great video. Excellent explanations of the builds and abilities, and super refreshing to see unique builds for a frame that I kinda wrote off
Thank you for the compliment! Hope you found some fun experimenting with her.
Banshee Main here. Reave on Banshee is a guaranteed 1 shot kill with Sonar specific power strength values. The absolute minimum is 120% Strength Sonar and 210% Strength Reave. You can get this with 2 red shards and a precision intensify. Reave does a lot more than kill for banshee, as when it's augmented it lets range builds work with Silence and Sonar not anti synergizing thanks to the blind, and also lets you transfer statuses to enemies, saving a rolling guard cleanse.
Edit: 120% Power strength with corrosive projection also full strips with sonic fracture. So I have a config on my 2 Strength Shard Banshee that has Reave and lets me move Augments in and out for various things.
Edit 2: Zenith and Fluctus both hit through walls. Banshee's Armor Strip and damage bonus hits through walls. Deploy Zenth Disk to highlight enemies through walls, and call down fluctus to hit those heads. It pairs really well with Dispenser Banshee which lets you move your archgun nest.
Translate to English please?
@@lindablaire5449 The post is just optimization.
120% Power Strength does a few things for her. But the extra 90% from Precision Intensify on a Subsumed Reave also works with that 120% power strength value.
It lets you squeeze out as few extra mod slots. A lot of extra mod slots in some cases.
Perfect timing I was just looking for my next frame to build
Incredible guide man, I love banshee but I found it difficult to stay alive. Will definitely be giving some of these a shot.
Thank you for the compliment! Hope it's working out for you now!
nice job, banshee is a way misunderstood top tier weapons platform. I've been using condemn banshee for a long time now, glad to see it get shown. A new option i've just been exploring is ophanim eyes banshee. some of the benefits of gloom (which i'm not a fan of, it is boring) while also giving additional armor strip plus a shield strip option. it's not as safe as condemn, but it's an interesting additional build.
I feel like it's a more active Gloom build on Banshee, and honestly that's a good thing. the stat line for it works a lot better for her as well.
Given that I've already tried your tharros strike vauban build and became my main build for him, it might as well be the case with banshee. Thank you for the variety of gameplay showcase!
Also based Natah name selector, I stand with you
Thank you for the compliments and support!
Your videos and builds and insanely good. Great explanation of everything on frames which are so underrated. Please do more underrated frames I would love to see you do limbo but definetly keeping an eye out for your content. Also the metal pipe explanation was comedy gold 🤣❤
Hey, if u dont like shield gate, u can try eclipse banshee, now that eclipse has a guaranteed 75% damage reduction (also works with shield gate builds, gives u a room to breath when ur shields break and youre out of energy)
Honestly yes, good option 100%.
Personally I did try it and it was nice and simple. But personally it felt lacking in some way to me, I definitely still recommend it though, a fantastic option.
legend I'm finally back, I was looking forward to this guide
really love all the different builds you showcase,and even though im not a new player anymore the new-player friendly builds are an awesome addition for those that dont have many resources. Your guides are fantastoc, PLEASE keep making them
Edits, info, and way of describing things are perfect for me, 100 percent new follow
Also gotta buy that last banshee part I've been missing after seeing this lol
Thank you for the support and compliments!
Been waiting for a fat minute, I was actually thinking of doing a banshee build and ik you have good in depth analysis when it comes to building a coherent warframe build
Thank you for the compliment means a lot. Hope one was to your liking!
i was already using a build very similar to your condemn set it up, i made it for EDA a few weeks ago when banshee was my only viable choice... i haven't played her much since the days when she was an afk to be completely honest... and i realized how much i'd been missing out during that EDA run... I LOVE her play-style so much... it's ridiculous how much i love it, and i had no idea what i was missing... I always knew her resonance was powerful, but it is incredible just how OFTEN it leads to damage numbers that would normally be completely unreachable... So much fun. I think she is my new main...
Anyway, thanks for the video, it was pretty comprehensive. I came here looking for some new build ideas for her and i found several. Great job!
Nice been waiting for a while for this one
Returning player here! I went here to check out in case DE updated anything for her kit (ex. the augment for her 4th skill did not yet exist when I last played...........) I got pleasantly surprised by the quality of the content! Instantly liked and subscribed
Banshee was also my favorite frame to play, I would almost always deal the most damage back then whenever I played her. I've been playing safe with the tankier or the more meta frames since coming back, until a chad Legendary player joined a public squad with Banshee and decimated everything. Needless to say, my love for her has been rekindled
I have a lot of farming to do to catch up with the new mods, arcanes, frames, and get to subsuming but this is solid motivation for the grind. Thanks Prof!
I think I am going to have a good few months long phase when I play nothing but banshee and I really enjoy playing her, since that deaf and blind really really looks a lot of fun. I actually did try out banshee, with gloom, after having her on shelf for years on end, and it was kinda fun, but it felt a lot like diet garuda, so I don't really have any reason to play her other than silence. But I think I really am giving that shooting gallery a try, as it has been an ability I have never used.
I am feeling a bit of deja vu though... Oh right, that thing of me playing one frame with a brand new enthusiasm absolutely did happen not too long ago. Somebody made almost an hour long Vauban guide just like this one...
Thanks, again. :D
Thank you for the compliments and support!
I don't know who the hell could have that been, some nut job probably.
I got her for EDA Last week she made that shit feel like star chart I don’t play her often but when I do I always scream without the S
Seeing those big numbers make me (s)cream too.
Yeah! The Prof is back!
GG
NO RE
I was thinking about getting banshee but didn't know where to start so many thanks for explaining
Also funny enough they is two other Warframes
(that I can think from the top of my head anyway) within the game that are very very similar positions to banshee's level appreciation
Vauban and limbo
(and I wish people wasn't so judgemental about Warframes)
Thank you for the support!
Limbo is on my list for making a guide for.
One thing i found on build guides, is the footage often show a build that can barely go survive for 20mins without running out of life support.
And yours is not like that, you clearly show that it's really viable and not another clickbait build guide.
Thanks ! Sub !
Great guide! and just in time, since I've been playing a lot of Banshee these past weeks. Specially during the event!
I was giving her a chance on 2024. While yes, her squishyness made her difficult to use, we have tons of ways to help with Warframe survivability nowadays. Once you get a good method for defense and energy, she's amazing to play. I've been using her replacing her 4th with Mesa's shooting gallery and it's pretty fun, because the enemies stay in place and you have to quickly aim at the Sonar weakspots before they start moving.
If you haven't tried secondary fortifier on Banshee, you absolutely should
Thank you for the support and compliment!
It really is so easy to "fix" a warframes weakness and just enjoy the frame after that.
Really great and in depth video. Would like to see your thoughts on Nekros. My current favorite warframe with how interactive he can be now with a shield gate build.
Maybe one day down the line, Nekros is in a fairly good spot at the moment from what I can tell, but people do general just have a farming mindset on him even though his summoner build can be absolutely crazy.
great video hermano. Keep it up!
Gracias hermano. I will!
Banshee is my main frame, so I've been slowly curating a personalized build for a long time. My personal helminth for Banshee is Pillage, and I run 3 yellow shades, two enhanced one normal to get the 100 percent casting reduction. Need to check what else exactly I have on her but it fully designed to survive deep into steel path and allow you a second chance whenever you inevitably eat something you shouldn't. (Either a nullifier or a massive AOE from an eximus.)
Either way, love to see some Banshee Appreciation. Like you I find gloom builds boring.
Leaving a comment in appreciation for the Nuclear Throne music in the intro.
19:23 synoid simulor used in 2024??? now that brings me back holy shit
This intro is insane
wow, your builds are awesome... i was running a marked for death banshee, with min duration and abusing arcane trickery. it's pretty fun~
Thank you for the compliment!
Was tinkering around with a marked for death Banshee too.
What a nice Homage to Quiet Shy. I even saw the sybaris equipped on banshee in this video... memories... old warframe was the place to be...
Thank you for this video!!! I was literally trying to build banshee WITHOUT GLOOM GAHHHHH. This video helps me with that greatly 😅
I agree with double casting speed, but personally id put on shards for primary status chance or primary electric damage instead of duration since its not really necessary and the primary status chance can make the best statuses for banshee much better whereas duration is just more minor quality of life
Fair fair, to each their own taste, I can see some massive potential with those archon shard choices.
This is a great vid, I haven't watch a Banshee vid for a long time, especially in 2024 today.
I love Banshee, I think she's elegant and beatiful but in some violent way, and I love that.
A big shout out form Taiwan community, hope you enjoyed your game AND your life.
i started playing banshee last night in the event
banshees always been one of my favs in a team
4k plus hours
just recently played og banshee with no helmint to complete my frist 5 netracell runs
one helminth ive been enjoying running is pillage banshee. just slap on a lot of strength with umbral inten, blind rage, transient and 3 red shards for strength (no particular reason, i just like to reduce the sonar casts i do, resonance also helps with this) and a molt efficiency to cover the negative duration on transient, i have ~30 second silence and sonars which is comfortable for me, replenishes a lot of shields and armor strips everything within range, and with a lot of shields we can run adaptation just fine.
mods are
corrosive (since armor strip), p sure footed(just for comfortability), primed flow, transient fortitude, blind rage, umbral intensify, adaptation, energy nexus, streamline and resonance(its more comfortable for me)
arcanes are energize/aegis (pick whichever based on if you want an emergency shield gate or constant energy) and molt efficiency to mitigate the duration penalty on transient fortitude
shards are 2 yellows for casting speed(taus if you have them) and 3 reds for strength (dont need to be taus)
hope anyone trying this outs enjoys it
edit - if you want to slap on a stretch you could probably use a panzer and synth deconstruct with equilibrium and take out the streamline and energy nexus and use aegis instead of energize for that emergency safety button and have that extra range, just use however you see fit for those slots :)
oh and sonic boom can push demolysts (not the netramechs from what i remember)and void angels.
demolysts can explode the conduit if they start the explosion, but as long as you push them away before they get to the conduit, theyll never explode. as for void angels, its just funny
This actually looks pretty solid, I'll have to give it a shot.
hope ypu enjoy it
update, you can actually not invest a shitload of forma for umbral intensify and use transient, blind rage and precision intensify (with pillage on her 4th) and itll work just fine.
no shards, no umbral intensify
(im farming another banshee prime lmfao)
Dysto upload? Alright grab the popcorn 😎🍿
Thank you for the support!
Banshee with eclipse and arcane blessing is pretty solid. Also instead of shooting gallery you can use breach surge to blind enemies.
Both solid options!
Overall a good video. I still think she'd benefit from a couple of tweaks to modernize her, but she's probably gone up a couple of notches in my eyes thanks to your presentation.
That said I find your survival options a little curious. Adaptation for example is most effective when you'll be spending a lot of time standing still and taking hits, and have a good health/shield pool to back it up, as that's the only way to ensure you get a good spread of different damage types to really make it hit its full potential, otherwise you end up with stuff like 90% slash resistance and 20% impact resistance when enemies are doing like 40% slash, 30% impact, 30% puncture with their guns and you've only taken two shots to build up Impact from something with a higher weighting of that. It also means that when you have an over-representation of one enemy type, that another one that you haven't built up resistance to can devastate you - Corrupted Lancers deal mostly slash, for example, but Corrupted Heavy Gunners deal mostly impact. Corrupted Bombards, naturally, will deal mostly blast, and Corrupted Crewmen will deal mostly puncture. Adaptation's biggest strength is when you can survive taking multiple hits from multiple sources in a short time frame, and consistently take damage from all of them going onward so that you can upkeep the damage reduction. But if the battle density map changes significantly, this can actually end up harming your overall odds of survival by reliance on Adaptation.
Ultimately, Banshee just isn't that playstyle, given that she just doesn't have a high base stat pool in survival stats, since she struggles to keep going without just:
~ killing the enemies first
~ invuln (shield gating, rolling guard)
~ cc (inconsistent vs overguard)
~ aggro control (decoys, friendly fire)
~ or outright avoidance (invisibility, reduced perception range from Silence)
While Arcane Aegis might be able to give you occasional Muteki Time when paired with Adaptation, it can still only do so much since it can't be refreshed during its effect and has a 1-in-33.3 chance of triggering, which will be felt so much more any time you try to take it beyond base level steel path or go up against enemies that'll knock off your shields in a single hit regardless like with Bombards.
Two ways to solve these issues are, one, though aggressive shield-gating that doesn't lock her down, as with your Condemn build, or to lean more on invisibility in general, with this option leaning into a strength she already has: finishers. Arcane Trickery grants a solid 30 seconds of invisibility when triggered by finishers, and Shade and Huras can both grant near-permanent invisibility to the Record Scratch build given you'll be primarily reliant on Aquablades to kill and so won't be disrupting the invisibility with your weapons. Your Metal Pipe and Deaf & Blind builds could both lean into Trickery, as Tharros Strike doesn't just stagger enemies, but opens them to finishers, and naturally the Muzzle Flash augment does also. For a wide-range zone control build, Lull is also an option, great for stuff like Interception.
Going further still into Finisher territory, Banshee is also one of a small number of frames that is actually quite good for pairing with the Marked for Death ability from Helminth's personal stockpile, as she can get a relatively low duration and just flash Savage Silence on and off to open a bunch of enemies to finishers before using Marked for Death. A max range build is relatively essential for that one, yet effective all the same. Given Marked for Death triggers on the first instance of damage dealt, a lot of frames that might otherwise fit well actually become ill-suited, like Ash for example with the Fatal Teleport augment actually dealing a tiny initial hit before actually initiating a finisher.
11:04 Must have been the wind... I love the AI in warframe.
I rememeber when her 4th was broken and you could just sit with max range and efficiency and energy and complelety clear a map just by toggling her 4th.
Banshee was just around the corner to be released when i first started playing warframe and i remember how amazing those weak spots were when the game was slower paced and more like dark sector vibes.
I do find it hilarious that Banshee, the silence frame, tends to spread from player to player by word of mouth. Thanks for the guide, always happy to see more Banshee propaganda!
I usually run mine as a melee frame with arcane ultimatum and melee fortify to get that sweet flat armor buff.
My first thought when seeing this was breach surge. Add some def and blind to another level
Definitely a solid option. Not my preference but don't let that discourage you, you could get some nasty damage numbers with a build like that.
Banshee's silence went from the worst CC ever to one of the best, due to the fact that most other CC abilities were nerfed to the ground by Eximus' overguard.
4:45 i use breach surge and use ability nuking with boom and sonar giving massive damage and breach surge hitting for stupid numbers :D and Quick Thinking tanking due to its ability to be quite cheap and work ok vs dead enemys and i use last grasp has a just in case and works kinda like the "metal pipe" build but using boom insted with its armor reductions and to open the helminth for breach surge sparks :D
Professor Dystoban
Okay I fluffed around with banshee and I ended up combining two builds you suggested in combination of one another thing I think you missed in this video. Sound quake can actually hit Sonar weakspots, as most frame abilities in the game tend to hit enemies in the torso region. The hit has to count to somewhere, right? So, I did put Mesas shooting gallery over Silence and I ran with Muzzle flash, Resonating quake and Resonance augments, so I can go in, cast sonar, kill a few enemies and then quake once for 5 or 6 digit damage numbers.
Honestly the build is in a bit of a trash state, since shooting gallery would probably be better left out or just put on top of sonic boom, and it only works against corpus well and grineer below level 50. Maybe with Terrify it could work against grineer better though... I really need to get back to the drawing board, but sonar and quake to clear rooms feels like a really fresh take on Banshee for me, as I always ran with low strength, sonar spamming and blasting everything with arca plasmor.
Great video, but how do you expect us to get to your level you're showing in this video when you have Green Banshee? She's like a cheat code at being invincible ;)
On a serious note, awesome video, I've not played Banshee much, but this kind of makes me want to try her out more
That's the secret, we are green Banshee's.
Thank you for the compliment! Try record scratch, that one is my favorite out of the bunch.
Well, Banshee used to be a caster Warframe. She was the queen of Hydron and old Draco.
if they nerf banshee i will find out whear u live
After Trinity and Nyx get their upcoming changes Banshee and Loki are the final two OG frames who need a modern era face lift. The problem with Banshee is her 1 and 4 just aren't good anymore and you can't replace both. I think her 1st needs to be totally reworked and I have no idea what it would be, maybe some kind of self buff with fire rate and reload speed which would enhance her overall feel as a weapons platform and open up more weapon options. For her 4th I'd love to see them keep it the same but the damage is converted to shields for you and allies and you're invulnerable while channeling it. A built in method of survival is the main thing she lacks after all and it would double up as a support skill. Maybe give it a visual upgrade too since it looks and sounds so much cooler in the prime trailer. Oh and of course the most important tweak... Recastable silence when? Let me have positive duration in my marked for death build for the love of god.
Bro makin it outta Cetus with this one 🎉
Now to make my mix tape.
😢 it’s heartwarming to see my main gal get treated so well.
Maybe you can also add breach surge with resonance for some unholy amounts of damage
Oh hey Vauban guy
Das me!
best defence is attack?
Hey there! I’m a returning player trying to see where all of my old frames are currently at and learning about helminth and all the other new systems lol.
I was wondering if Marked for Death is viable at all with Sonar and a sniper? I’m not sure how the new systems work since I’m still working through the new story beats I’ve missed out on, but I can’t help try to piece new puzzle pieces together 😅
It is viable for sure, recommendable? That's up to you.
You are able to cast marked for death while zoomed in which is a nice bonus, but for gun options I would personally use a high damage shotgun rather than a sniper. The Kuva Hek would be a devastating option.
Also I find using a build similar to Frontline radio works best for the set up, giving Marked for Death a 19 meter damage radius. Sonic fracture can be replace with another mod if you'd like.
Also welcome back!
@@ProfessorDysto
I haven’t been able to play as much as I’d like due to my PC client of WF being plagued with Network Not Responding issues I’ve been trying to resolve 🙃
But I’m looking forward to trying to get to the new Dread mod with her when I get it and replacing Bladed Rounds in my old build. I don’t know how the pet set works that marks a target and spreads status, so I don’t know if it would be impractical to try to spread a slash proc using that method or not. I’m pretty old school, I don’t know too much and am willing to say so about the newer end game that is in Warframe now lol. I am pretty content patrolling a hallway in Survival for a couple hours you know? 😅
When I posted last time I didn’t know about the nerf bat Marked for Death got hit with and I only knew about what I had read off of the skill. All I was thinking was “woah, I know someone that has a ton of extra damage to spare.” idk if this will be any good, but I’ll keep trying to make it work I suppose. If things survive MFD, I was thinking maybe about spreading Slash status with that pet set I need to research some more about. As soon as I can reliably stay connected to the game (it’s only Warframe I am having issues with, nothing else). Maybe it’ll be good, maybe it’ll blow lol. Maybe I should just use that pet everyone likes that vacuums the mobs to you, I don’t know yet. 😂
I just like how modular that game has become and will keep trying to put my different puzzle pieces together. Worst case scenario, I just come back to this video and use a tried and true build, no big deal ^-^
Thanks a bunch for replying.
I just grabbed this warframe just because I have know clue how to use her hehe
Thanku
I hate tgat i cant seem to find the vid i saw a couple months back, it was either a shooting gallery or xatas whisper banshee that dealt MASSIVE DAMAGE, if anyone knows who im talking about please let me know!
i think ill sub sir, bcoz there's a secret
quantization in warframe makes the damage weird i just know there's a wiki page for quantization
OOOOH LOOK AT ME ENGAGING WITH MY FAVORITE UA-camR.
WILL YOU MARRY ME? IS THAT ENOUGH ENGAGEMENT FOR YOU?
why is this vid coming out now?
Had some slight delays happen sadly.
This is going to sound like heresy, but... If you ever do a video on Rhino, I want you to show off builds that focus more on his actually insane CC capabilities than his tankiness. I don't have it set up yet, but I plan on replacing Iron Skin with Quorvex's Pillar for additional area control and not relying on the AI of a glorified rollerball. It looks like it has real potential and I still get respectable damage with Roar just being good. Buuut I also recognize that Iron Skin is just that damn good. I iust wanna play around more with what Rhino's capable of than just "Here's Iron Skin, never die."
Why not replace charge. Its not exactly a great ability without the augment. And you dont really need it to live as rhino
@@puppd7428 while it is definitely the weakest in his kit, but when it comes to movement, it is something that you do want to keep for general missions, something like bullet jump cancel along with charge allows really fast speed, plus the cost gets insanely cheap after a few consecutive cast, at 3rd, the cost is at 6.25 energy per cast, with max efficiency, that is 1.5625 per cast...
But if your setup doesn't demand the need of speed, you'd replace it with other things.
YO, you got the #1 Rhino main helping you out amolistic is a Rhino genius. No heresy dude, if there's a want there's a way.
The legendary green banshee
Rahetalius 2.0?
Seems like it's turning out to be that way.
Appreciate the video, but the problem with most of these guides is they never show you gameplay. And I'm not talking about "background gameplay filler" while you talk.
Nice to see the ability in a lab, but how do you actually play her? I'm visual. Gotta see the gameplay and go through the steps.
Bcs honesty, you made this frame look so boring. Sorry.
Ah sorry to hear that, I show plenty of gameplay of each specific builds with a core concept of what to think about for the builds and building a frame, I hold a goal to incorporate people in the early game and mid game with builds and give friendly ideas for people that have a basic understanding of the game, and video games in general. My goal isn't to teach people exact controls of the game since everyone's perspective on playing is different, I find the screen is visual enough when you try it out.
I can actually recommend someone who is very happy to answer multiple questions about warframe when he streams, his name is Nev546, he's a great dude and loves helping people that don't quite understand the complexities of the game or people that just have no knowledge basis about anything.
Also the awakening quest is replayable if you are having a hard time getting the controls down.
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