there is mapping with doombuilder, and then there is assembling your wad's resources with slade. Both take about the same time to learn, but Slade is a lot less intuitive, took me a while to figure all this out myself using existing youtube videos and doomworld searches back before I got involved in the community and knew people who could help me. 4:18 you can just copy the texture u want directly from the Texture1/2/X it's in to your own Texture1/2/X in your wad, and the patches making up that texture will then automatically appear somewhere in the main lump list (usually at the end of your texture patches right above PP_END), and those patches will also automatically be added to the Patches table.
I mean u can draw/edit the patches in any other piece of software but slade is the way ppl put patches together as shown here. A lot of otex does have like the same texture but recolored, so he only rlly had to make it once, but yea u appreciate how much effort it took to make a pack of 5000 textures
Nah this is kind of how I made all of OTEX. It’s cumbersome but you get faster with time. I also deliberately had different names of patches vs textures because it’s more “correct” long-term. I never recolored anything in slade though, so with regards to adding stuff to the wad I had to do everything individually even if it’s sort of the same texture in different colors.
@@ukirocom firstly thank you for your contribution to the community with the Otex texture pack! I am familiar with using software to make textures so my remark was more around adding them to a WAD / patch. That said, the effort for both activities cannot be understated enough!
there is mapping with doombuilder, and then there is assembling your wad's resources with slade. Both take about the same time to learn, but Slade is a lot less intuitive, took me a while to figure all this out myself using existing youtube videos and doomworld searches back before I got involved in the community and knew people who could help me. 4:18 you can just copy the texture u want directly from the Texture1/2/X it's in to your own Texture1/2/X in your wad, and the patches making up that texture will then automatically appear somewhere in the main lump list (usually at the end of your texture patches right above PP_END), and those patches will also automatically be added to the Patches table.
Oh nice. Can just skip the middle man :D
This is like attending a foreign language class
For real
In school computer programming counted as a language credit.
So much work for even 1 texture from a pack like Otex! I would assume there are some tools out there that might make this a bit easier?
I mean u can draw/edit the patches in any other piece of software but slade is the way ppl put patches together as shown here. A lot of otex does have like the same texture but recolored, so he only rlly had to make it once, but yea u appreciate how much effort it took to make a pack of 5000 textures
Nah this is kind of how I made all of OTEX. It’s cumbersome but you get faster with time. I also deliberately had different names of patches vs textures because it’s more “correct” long-term.
I never recolored anything in slade though, so with regards to adding stuff to the wad I had to do everything individually even if it’s sort of the same texture in different colors.
@@ukirocom firstly thank you for your contribution to the community with the Otex texture pack! I am familiar with using software to make textures so my remark was more around adding them to a WAD / patch. That said, the effort for both activities cannot be understated enough!
"r_texturenumforname: not found" it's not even telling me whats missing to