Texture work: Importing textures, animating, and boom switches

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  • Опубліковано 1 гру 2024

КОМЕНТАРІ • 10

  • @kinetic03
    @kinetic03 2 роки тому +2

    there is mapping with doombuilder, and then there is assembling your wad's resources with slade. Both take about the same time to learn, but Slade is a lot less intuitive, took me a while to figure all this out myself using existing youtube videos and doomworld searches back before I got involved in the community and knew people who could help me. 4:18 you can just copy the texture u want directly from the Texture1/2/X it's in to your own Texture1/2/X in your wad, and the patches making up that texture will then automatically appear somewhere in the main lump list (usually at the end of your texture patches right above PP_END), and those patches will also automatically be added to the Patches table.

    • @a1smapping593
      @a1smapping593  2 роки тому +1

      Oh nice. Can just skip the middle man :D

  • @tatamimats
    @tatamimats 2 роки тому +2

    This is like attending a foreign language class

    • @a1smapping593
      @a1smapping593  2 роки тому

      For real

    • @everennui1
      @everennui1 4 місяці тому

      In school computer programming counted as a language credit.

  • @deadrustye
    @deadrustye 2 роки тому +1

    So much work for even 1 texture from a pack like Otex! I would assume there are some tools out there that might make this a bit easier?

    • @a1smapping593
      @a1smapping593  2 роки тому

      I mean u can draw/edit the patches in any other piece of software but slade is the way ppl put patches together as shown here. A lot of otex does have like the same texture but recolored, so he only rlly had to make it once, but yea u appreciate how much effort it took to make a pack of 5000 textures

    • @ukirocom
      @ukirocom 2 роки тому +2

      Nah this is kind of how I made all of OTEX. It’s cumbersome but you get faster with time. I also deliberately had different names of patches vs textures because it’s more “correct” long-term.
      I never recolored anything in slade though, so with regards to adding stuff to the wad I had to do everything individually even if it’s sort of the same texture in different colors.

    • @deadrustye
      @deadrustye 2 роки тому

      @@ukirocom firstly thank you for your contribution to the community with the Otex texture pack! I am familiar with using software to make textures so my remark was more around adding them to a WAD / patch. That said, the effort for both activities cannot be understated enough!

  • @CHICKENMCMAZINGLICKEN
    @CHICKENMCMAZINGLICKEN 10 місяців тому

    "r_texturenumforname: not found" it's not even telling me whats missing to