I don't fear the man who's thrown one punch a thousand times. I fear the man who throws a punch and then fakes it, lets me hit him in the chest, then Bursts and spends all his meter to a double fakeout into a sweep. Like who does that? Who fucking does that?!
Except that in the end, Ky would win (he scared Sol shitless when the latter saw Ky fight during Crusades). This is definitely how it would go anytime Ky decided he prefers to fight clean, instead for to win.
@@NaoyaYami Sol was scared by Ky because he fought like a boderline psychopath. Sol could always win uncontested it would just require him to give up parts of his humanity.
@@NaoyaYami Sol says serious Ky is amoral and remorseless which is why he ended the fight before it began. Sol could have won but he'd have to use the gear side he hates and could succumb to.
@@12thatguyinthecorner Fair enough. Haven't actually played the story myself and I only saw that clip some time ago on YT so my memory is kinda fuzzy about it. Anyway, now that Ky also has DI, Sol will probably think twice about getting on Ky's bad side :D
@@tomasfong40 It’s a sort of valley I’ve encountered. People who don’t know how to play see the controller as a punching bag and go at it. The moment you realise ‘oh damn, I wanna actually learn’ so you start blocking and trying to start neutral whilst not being too knowledgeable in the game it can be hard to block their insanity. It can also be how people who mash can’t really be conditioned properly so it may mess with your gameplan. (I’ve personally tried playing and getting good at tekken and when certain people pick eddy I lose it cause tekken is ‘knowledge check: the game’)
"Playstyles like this excel when your opponent is doing all the worrying." "Good horror is subtle enough to let the reader do all the work." "Grapplers are designed to instill fear." It's all the same lesson, my man. From round start sliding potemkin buster to H.P. Lovecraft and Steven King.
I suppose this works but only because of your opponent is “worrying” it’s because they have an inherent lack of confidence that was there before the match began. If they have solid defense and they can adapt during a game they should have nothing to worry about. The opponent’s going to keep doing the same stupid punishable nonsense and… getting punished. Womp womp.
@Caleb that's why grappler are often low tier. They are psychology dependent. The moment things steer away from oppressive frame data and mechanics and go into the soft science of player headspace is the moment it stops mattering whether a character is even good.
is it just me or are others associations with worldstar purely pornographic? I've never visited the site, but the vids clearly tell me they're uploaded to wsh.
For the people who aren't fully aware, his name is his trademark. Kuso=shitty Soru= japanese pronunciation for Sol Fully on brand. I miss the guy, I got to meet him at this final round. There are stories about how he would be asked by arcade owners to stop playing this way because he made the other players upset lol
@@mikuhatsune2988 No clue, I was doing a quick search on twitter and it might've been a reference to where he came from but that's about it. Nowhere near as famous as his general username
I think the reason people suggest a patient playstyle is that this wild playstyle, at the new or intermediate level, is about flipping coins and big haymakers. Without an understanding of the strategy (particularly the part where the high level player jab checked or instilled some other fear), all those players are emulating is the move, not the reasons for using it. To be effectively wild, it has to overwhelm your opponent. That means it either has to be a knowledge check, or, more likely, carry a lot of risk. It's only when you conceal that risk with proper pressure that it actually becomes an effective strategy.
I think these players should act as a filter for the very top. They probably won't make it to the top themselves, but they can use their skills to beat lots of people that shouldn't be at the top either. They're like the big lobster in the bucket that makes it so none of the other ones can get out.
The very first time I saw Steve H vs. Kusoru I thought to myself, "These commentators are fools. This man isn't a competitor, he's a performance artist. His number one priority isn't to defeat his opponent, or even to look cool. The thing he truly cares the most about is making the set exciting or even just _fun_ explicitly for the sake of the people watching, and he wins that matchup every single time."
I think an important observation is that in both examples the players playing frantic are having the time of their lives. Kusoru is sitting in grand finals laughing it up meanwhile Steve is so hyper tense and focused he doesn't even realize he's fallen of his chair. I think too many people get obsessed with "the right way to play." Just play some dumb shit if that's what you enjoy.
Funny that you bring up this match, showed this to my friend when they asked where most of my Sol shenanigans came from. I used to watch Kusoru stuff WAY back in the day, like OG accent core days on PS2 and arcade, his whole playstyle is just screw it, go nuts and as this shows, you can make it to high level play doing that kind of stuff, JUST because people don't expect the mid screen riot stamp, or random ground vipers. A comment i seen on that video sums it up perfectly, "he play's so unsafe, he becomes safe"
This situation reminds me of this one guy at a SF4 tournament who won a set almost exclusively using Tiger Uppercut. The commentator was having an aneurysm about how "improper" and "bad" this player was. Classic.
kusoru is the player commentators will talk about like "he can't keep getting away with this stuff" and he's out there and he just doesn't stop swinging. playing the game efficiently is fine, especially if you play to win. but that doesn't mean you can't be outplayed by someone who doesn't play the game as "cleanly" as you do you gotta respect the players who seem to throw all caution to the wind cuz those guys are gonna put on a show and it will be a sight to behold
I used to do HEMA swordfighting and one of my trainers told me the scariest opponent to face in a sword fight is one who doesn't care if he gets hit or killed.
This is also why it can be difficult to deal with people who don't know a game super well. Can't predict what they're going to do when even they don't know
Experienced Poker players complain about this all the time. How are you supposed to figure out if your opponent's hand is good if THEY don't even know?
It's actually really easy, just wait and punish, do frametraps in your blockstring because they will mash, let them do their blockstring and wait until it's your turn while not trying to do anything fancy, just fundamentals.
The textbook player frustrates you by not letting you play how you want. The off-the-wall (literally) player frustrates you by not playing how you expect them to.
Yo, same man. Before watching Sajam, no matter how much I tried getting into FGs, I would just drop them quickly. Watching this man made me look at it from a different angle and now I really enjoy these games.
The best part is, if I remember correctly, because he was also in the UMVC3 tournament, he explained to the Japanese players that were with him that all the dragon installs were X-factor activations.
you've just landed a -1 move on your opponent's guard. you can take the blue pill, let your opponent take their turn back, and block until you can return to neutral. or, you can take the red pill, and mash dp on their plus frames
Any time I'm struggling with something in Gear I always come back to this video and pray to Kusoru to lend me his strength so that I may embody the true spirit of Sol as he does.
Those "crazy" playstyles are normally so extraordinarily wack to me because, like Sajam said, it seems like I'm the only person who gives a fuck about what's going on while the other person is just partying. Though that might be the case, the point about opponents presenting spooky options and capitalizing on the pressure that creates is BIG. Understanding that this is what your opponent is doing (consciously or unconsciously) is how you blow up this playstyle and force the other guy to consider the risk of their options or risk getting walled out and losing.
Seems like good examples of Spontaneity! People who have really mastered the art of being spontaneous with their choices and are comfortable just coming up with whatever happens to work at that moment. It's a fun way to play when you really get into that "zone" where all your moves just come from instinct and experience, no deeper planning. Hard to pull off consistently tho haha
I'm a "Steve H" kind of player. (Or at least I try to be. I'm not that good.) And the people I have the most trouble playing are the ones I can't read. It's horrible to feel like you don't know what to look for. It's like... the whole gameplan falls apart. When I fight other "clean" players, even when I lose, I don't feel as bad because it's easier for me to tell why I lost and what happened. When I lose to a player that has an erratic playstyle that I can't read, I'm always left like... "What just happened? What could I have done differently?" Sometimes watching the replay helps, and sometimes it doesn't.
I imagine he would be really good at platform fighters. As a melee player, to me it looks like he's not so much worried about the startup of moves or the damage they do, he seems much more concerned with where his moves will send the opponent.
I remember watching that SteveH Kusoru match WAAAAYYY back when my brother first introduced me to GG, and I still remember being weirded out by the bias of the commentary booth XD. ''Let's go STEVEH'', ''WHO DOES THAT''. Don't knock it if it works!
I don't play fighting games myself, could never get the hang of them, but I've enjoyed FGC content for years now. Never understood why varied playstyles are so frowned upon in the community. There's an old saying in boxing that "Styles make fights", meaning that two great boxers with completely contrast styles getting in the ring together is what makes the sport exciting. For example, Mayweather fighting someone with the exact same defensive style as him would put everyone watching to sleep because hardly any punches would be thrown or landed by either fighter. I'm a fan of Punk because of his grounded, footsie based style. But I also enjoy Tokido, Itabashi Zangief, and others with unorthodox/random styles. Another comparison would be GO1 and SonicFox in DBFZ. That rivalry was as good as it was because of their opposing styles. I wouldn't watch tournaments if every player played the same cookie cutter style. Wouldn't be fun to watch.
Sajam to his chat: having the mentality "its fine as long as it works" is bad and won't make you a better player in the long run. Sajam watching kusoru:
Brother we both know that these are two different things One is about using one option over another and weighing risk vs reward This is a deliberate playstyle that has and IS showing results to back the style up
Its fine as long as it works mentality is an excuse to not be better while this is advocating for unorthodox playstyles. Two completely different things.
Kusoru isn't "it's fine as long as it works" kusoru has an unorthodox playstyle, there's a difference, the difference being that kusoru is still weighing risk and reward and not just thinking about if it hits or not. There's a lot more to playing unga bunga than it seems.
@@momazosnachos3939 Kusoru is skilled because he knows what is "good" or "normal" skilled play and can do something that goes against that sensibility without being truly "random" while still executing combos and having great game knowledge.
It’s kinda funny but I think mango in the melee scene is very much like this (though he does have solid play too). And the community worships him for it. Cause he’s adding option to the game rather than limiting options to only the “best” ideas.
I think another example of the slow methodical vs someone rushing down like crazy is fuudo birdie v tokido akuma at NCR. also tokido parries birdies overhead kick just in neutral in that set and its nuts
this reminds me of that ryu who had a method to his madness but everyone thought he was just mashing for no reason and winning even against good players
I'm rewatching this for the hundredth time as a BB player, and I'm thinking... why don't I use RC in frame traps? Like... I know it could be a huge waste of meter... but why not? That's something I can't be punished for and can net me an easy 4-5k... but I don't do it because I save that meter to protect my DPs... like a COWARD. The man is a god.
This video taught me a valueble lesson, don't try to play to look like you are good, play to win, if that means that you need to drink 17 gallons of paint before the set to win, than do it, a win is a win
Great video! What's crazy is that Koji KOG played with really good and patient footsies with T.Hawk in SF4 before the first version of Ultra. So seeing his combination of brute force + conditioning from before is lethal as you were stating.
2:40 I spent like 5min trying to understand why Sol suddenly got like 75% tension for no reason, before realising that there was a jumpcut in the vod. So sneaky.
I don't understand why rushdown playstyles are considered stupid or "unga-bunga." Maybe it's because I mostly play melee where movement is more emphasised than traditional fighters, but I always see outmanoeuvring as being synonymous with outplaying, and therefore is the clever option -- whether you outmanoeuvre them by going forwards or by going backwards.
People generally equate being able to articulate exactly why an option is good or why you did something with good play. If you think the opponent is terrified of you because you have a good read on their timings so you just unga bunga run them from corner to corner and then you dp their 2A like how can you explain that y'know. Peach is a good Smash example since a majority of her longer punishes require tech reads into DI mixups but she has to commit harder than Falcon because she doesn't have great mobility, you kinda just pick what you think will work and if it does your opponent is probably dead. I might not be able to explain every little detail later but in the moment I did it it seemed like a good idea. Sometimes I just do something "stupid" because I know it'll work or it's something my opponent doesn't like and then don't explain it to annoy the Brain player I'm playing against. A lot of Snake stuff in PM is basically just "it just works, you can sdi super hard to make it a 50-50 but other than that you're prolly dead" which isn't wrong if a bit oversimplified
Because theres different types of rushdown, and some people are just used to seeing tokido go on sf4 set play offense and are like damn thats good rushdown. But its very clean and methodical. Meanwhile they havent felt the absolute madness of a kof or mvc scramble. Being hammered by triangle jumps at mach 5 or chin feigning an overhead into a low, and throwing you into a 50percent reset, crossing you up and doing the exact same thing again. Theres an over reliance on methodology. Long range is pokes and zoning, mid is footsies and close up is a guess thats effectively Throw, block uppercut, normal being, the odds slightly skewed on offense or defense. Meanwhile a player like poongko will just jump all of the sudden and if youre unfortunate enough to be poking at that time your either suddenly in a massive meaty situation or getting hit. A fireball is just a very favorable guess with a low reward against almost any character with a jump for example. You can absolutely treat a fighting game like its gambling to some degree of success, all you need is to do is know your options.
The gorilla playstyle works, at ANY rank, I'm currently learning Tekken and there's this Paul, 2 dan, with like 200 wins, with this christmas themed nappy, all he does is throw meaties, the same ones, in a row, he doesn't know keep out, he doesn't know juggles, he doesn't know mixups, but he fucking knows he's meaties, and you know what? I lost so many fucking games to him before I started winning, it was the greatest learning experience in my 30h of Tekken, and the next time I played against him I beat him 3-0. Gotta say tho, I legit don't know whether that is an actual human playing that paul or a legitimate orangutan.
Reminds me of the set analysis way back that Sajam did for Xrd Rev2. It was Sol vs Slayer and it was equally Unga McBunga to the max and equally glorious 😄
You have to be literally born with a certain mindset to do this sort of aggression effectively, it's not as brainless as it looks. Getting real Marss vs MKleo vibes here
A lot of your information and what you talk about is really good but the thing I love the most is the short concise line or two that condenses everything. I generally find myself somewhere in-between playstyles tbh, like I don't think "defensive" is quite the right word for it maybe "positioning-based set play" is better idk. Probably the fifth or sixth time I've seen this video and I always come away with a different understanding of what I want from my play every time
I don't fear the man who's thrown one punch a thousand times.
I fear the man who throws a punch and then fakes it, lets me hit him in the chest, then Bursts and spends all his meter to a double fakeout into a sweep. Like who does that? Who fucking does that?!
A madman who smells fear that's who
In another timeline BruceLee_Dragon420 is throwing his stick out the window
He knows the smell of the game
Sweep RC and whatnot has become a part of my gameplay since seeing this set, it's my favourite fighting game set.
Or just pulls up a second chair
Kusoru vs SteveH is like actual canonical footage of how Sol vs Ky would go down
Except that in the end, Ky would win (he scared Sol shitless when the latter saw Ky fight during Crusades). This is definitely how it would go anytime Ky decided he prefers to fight clean, instead for to win.
@@NaoyaYami Sol was scared by Ky because he fought like a boderline psychopath. Sol could always win uncontested it would just require him to give up parts of his humanity.
@@12thatguyinthecorner But fighting to win and survive isn't fighting like psychopath...
And Ky did defeat Sol in Rev2 after story, didn't he?
@@NaoyaYami Sol says serious Ky is amoral and remorseless which is why he ended the fight before it began. Sol could have won but he'd have to use the gear side he hates and could succumb to.
@@12thatguyinthecorner Fair enough. Haven't actually played the story myself and I only saw that clip some time ago on YT so my memory is kinda fuzzy about it.
Anyway, now that Ky also has DI, Sol will probably think twice about getting on Ky's bad side :D
There's nothing scarier than a pro player capable of perfectly impersonating a complete scrub at will.
FACTS
I struggle playing people that dont know how to play. its weird
@@tomasfong40 It’s a sort of valley I’ve encountered. People who don’t know how to play see the controller as a punching bag and go at it. The moment you realise ‘oh damn, I wanna actually learn’ so you start blocking and trying to start neutral whilst not being too knowledgeable in the game it can be hard to block their insanity.
It can also be how people who mash can’t really be conditioned properly so it may mess with your gameplan.
(I’ve personally tried playing and getting good at tekken and when certain people pick eddy I lose it cause tekken is ‘knowledge check: the game’)
"Fuck it"
@@tomasfong40You cannot defeat chaos, you can only join it.
I dont know the lore of guilty gear, but kusoru's playstyle is my head cannon of how Sol actually fights.
It's a slight exaggeration, but yes. Sol does fight like this.
Kusoru is the lore Sol
I remember one of Sol win quote in Xrd that he just punch his way out to win the match
@@excel161 "Strategy? Spacing? I just keep punching until I hit something." - Sol's win quote against Axl
This ky looks right too
“Man does not fear power, he does not fear strength. What man fears is madness”
Man fear monke. Monke not fear man.
That's why Batman never actually beat Joker
then the 9 comes out. now everyone scared
The man fears the shit netcode
"Playstyles like this excel when your opponent is doing all the worrying."
"Good horror is subtle enough to let the reader do all the work."
"Grapplers are designed to instill fear."
It's all the same lesson, my man. From round start sliding potemkin buster to H.P. Lovecraft and Steven King.
I want my mixups to be inspired by Lovecraft. I want people to call them "indescribable"
Read H. P. Lovecraft as Heavenly Potemkin Lovecraft lmao
I suppose this works but only because of your opponent is “worrying” it’s because they have an inherent lack of confidence that was there before the match began. If they have solid defense and they can adapt during a game they should have nothing to worry about. The opponent’s going to keep doing the same stupid punishable nonsense and… getting punished. Womp womp.
@Caleb that's why grappler are often low tier. They are psychology dependent. The moment things steer away from oppressive frame data and mechanics and go into the soft science of player headspace is the moment it stops mattering whether a character is even good.
"People want to post their gameplay on Instagram. Why not Worldstar?"
Wise words, Sajam. Wise words
That's the one sentence that made me stop the video and search for it in the comments. What an absolute lad
@@KOTZMIK same!
is it just me or are others associations with worldstar purely pornographic?
I've never visited the site, but the vids clearly tell me they're uploaded to wsh.
Nah bro that set was a murder, shit belonged on liveleak
"Peak toxic gameplay."
"It's inspiring".
All is fair in love, war, and fighting games
For the people who aren't fully aware, his name is his trademark.
Kuso=shitty
Soru= japanese pronunciation for Sol
Fully on brand. I miss the guy, I got to meet him at this final round. There are stories about how he would be asked by arcade owners to stop playing this way because he made the other players upset lol
He's an absolute legend
what about the tag he went by in Marvel, ageojoe? is there a similar situation with that perchance?
@@mikuhatsune2988 No clue, I was doing a quick search on twitter and it might've been a reference to where he came from but that's about it. Nowhere near as famous as his general username
@@kenmastersX Aw, oh well. Thanks for the reply though, esp after a year. Appreciate it
@@mikuhatsune2988 Ageo is a place, Joe refers to Viewtiful Joe
The "I'm scared, and I know they know I'm scared, and they know I know they know I'm scared" mental vortex
I love how boko bar is the term for scuffed magical combos.
Makes me laugh heaps, heaps good term.
Its funny too cuz in ultra fight boko has 0 effect on combos too
Kusoru's Sol is both the funniest and the most inspirational thing I've ever witnessed
ill raise you one jigoku. ua-cam.com/video/_GtMiTvOJok/v-deo.html
you don't need to neutral if you're never in neutral
It made me hype to pick up HOS again
When E. Ryu is frantically dashing back and T. Hawk is spire into his face over and over. I felt that.
That T.Hawk is my spirit animal
Tony Hawk spamming those Christ-Airs
Here's a Tekken moment like that kinda
ua-cam.com/video/voxOGayGTi0/v-deo.html
That's what you get for being evil.
I think the reason people suggest a patient playstyle is that this wild playstyle, at the new or intermediate level, is about flipping coins and big haymakers. Without an understanding of the strategy (particularly the part where the high level player jab checked or instilled some other fear), all those players are emulating is the move, not the reasons for using it.
To be effectively wild, it has to overwhelm your opponent. That means it either has to be a knowledge check, or, more likely, carry a lot of risk. It's only when you conceal that risk with proper pressure that it actually becomes an effective strategy.
^
So basically "learn the rules like a pro, so you can break them like an artist".
Brian pretty much
I think these players should act as a filter for the very top. They probably won't make it to the top themselves, but they can use their skills to beat lots of people that shouldn't be at the top either. They're like the big lobster in the bucket that makes it so none of the other ones can get out.
ChaoticKreg facts
6:59 Holy hell all of that culminating into the classic walk up throw is beyond insane
The best part is the brief FD flash of baiting DP and then he throws lol
@@GenoWhirl24 the patron saint of all online Sols
the instagram vs worldstar point is such a good takeaway
The very first time I saw Steve H vs. Kusoru I thought to myself, "These commentators are fools. This man isn't a competitor, he's a performance artist. His number one priority isn't to defeat his opponent, or even to look cool. The thing he truly cares the most about is making the set exciting or even just _fun_ explicitly for the sake of the people watching, and he wins that matchup every single time."
Kusoru has never seen the Time Out animation for his character. Either way, that match is ending with someone dead.
almost spat my drink out when the spirit of mickey overpowered sajam for a moment 9:58
*five seconds in* "Kusoru"
Oh this is gonna be good.
"What is he doing?"
He's starting to believe. He's starting to embrace the monke.
Breaking out the Mario kart wii dk mountain soundtrack for this one
I think an important observation is that in both examples the players playing frantic are having the time of their lives.
Kusoru is sitting in grand finals laughing it up meanwhile Steve is so hyper tense and focused he doesn't even realize he's fallen of his chair.
I think too many people get obsessed with "the right way to play."
Just play some dumb shit if that's what you enjoy.
Funny that you bring up this match, showed this to my friend when they asked where most of my Sol shenanigans came from. I used to watch Kusoru stuff WAY back in the day, like OG accent core days on PS2 and arcade, his whole playstyle is just screw it, go nuts and as this shows, you can make it to high level play doing that kind of stuff, JUST because people don't expect the mid screen riot stamp, or random ground vipers. A comment i seen on that video sums it up perfectly, "he play's so unsafe, he becomes safe"
This situation reminds me of this one guy at a SF4 tournament who won a set almost exclusively using Tiger Uppercut. The commentator was having an aneurysm about how "improper" and "bad" this player was. Classic.
if it aint broke dont fix it lmao
What set was that? I wanna watch this lol
Gives me banana ken vibes
@@WantSomeWhiskey818 ua-cam.com/video/4C0F_aVAnFU/v-deo.html
@@rarezer0197 This is hilarious XDD
kusoru is the player commentators will talk about like "he can't keep getting away with this stuff" and he's out there and he just doesn't stop swinging.
playing the game efficiently is fine, especially if you play to win. but that doesn't mean you can't be outplayed by someone who doesn't play the game as "cleanly" as you do
you gotta respect the players who seem to throw all caution to the wind cuz those guys are gonna put on a show and it will be a sight to behold
I used to do HEMA swordfighting and one of my trainers told me the scariest opponent to face in a sword fight is one who doesn't care if he gets hit or killed.
@@danlorett2184 Double hits everywhere
That koji kog match is a great example of using health as a resource
“He’s churning so hard he needs a second chair, that’s how you know you’re fucked” lmao
This is also why it can be difficult to deal with people who don't know a game super well. Can't predict what they're going to do when even they don't know
Experienced Poker players complain about this all the time. How are you supposed to figure out if your opponent's hand is good if THEY don't even know?
It usually results in mashing out of turn and whiffing a lot. I just focus on punishment and abuse knowledge checks.
@@bennymountain1 I just spam any ch launcher in Tekken.
It's actually really easy, just wait and punish, do frametraps in your blockstring because they will mash, let them do their blockstring and wait until it's your turn while not trying to do anything fancy, just fundamentals.
Kusoru is using every tool in the toolbox, including the toolbox itself.
The textbook player frustrates you by not letting you play how you want. The off-the-wall (literally) player frustrates you by not playing how you expect them to.
Scrubs: "You can't just Unga Bunga and expect to win"
Kusoru: "And I took that personally"
I watch SteveH v Kusoru atleast once a year holy moly i love this set
I would pay so much money to take the same drugs Kusoru does when he plays fighting games.
He's on a drug called UNGA. More addictive than heroin.
Don't do UNGA, kids! Stick to paint thinner and hang out with the grapplers!
Join the zoner gang and drink from the reservoir of salty tears pooled from the streams of rage and impatience
Sol spamming 214K over and over to set up the FRC was so awesome I had to physically get up and walk it off.
Im gonna take this time as first comment to thank Sajam for helping me get into fighting games. You rock, keep up the good content!
Hell yeah, thanks for playing
Yo, same man. Before watching Sajam, no matter how much I tried getting into FGs, I would just drop them quickly. Watching this man made me look at it from a different angle and now I really enjoy these games.
This is literally Mugen vs Jin and I'm loving it.
“He hit him with the dumb shit then hit him with the smart shit” finally a way to describe my play style 😂😂
This is peak Sol. When i think about how the character SHOULD be played, this is what appears in my mind.
The best part is, if I remember correctly, because he was also in the UMVC3 tournament, he explained to the Japanese players that were with him that all the dragon installs were X-factor activations.
Kusoru is like playing AI on "random variable" difficulty.
you've just landed a -1 move on your opponent's guard. you can take the blue pill, let your opponent take their turn back, and block until you can return to neutral. or, you can take the red pill, and mash dp on their plus frames
Any time I'm struggling with something in Gear I always come back to this video and pray to Kusoru to lend me his strength so that I may embody the true spirit of Sol as he does.
Those "crazy" playstyles are normally so extraordinarily wack to me because, like Sajam said, it seems like I'm the only person who gives a fuck about what's going on while the other person is just partying. Though that might be the case, the point about opponents presenting spooky options and capitalizing on the pressure that creates is BIG. Understanding that this is what your opponent is doing (consciously or unconsciously) is how you blow up this playstyle and force the other guy to consider the risk of their options or risk getting walled out and losing.
That was the most brilliant unga bunga I’ve ever seen
Seems like good examples of Spontaneity! People who have really mastered the art of being spontaneous with their choices and are comfortable just coming up with whatever happens to work at that moment. It's a fun way to play when you really get into that "zone" where all your moves just come from instinct and experience, no deeper planning. Hard to pull off consistently tho haha
Sometimes your Noochril' is just gonna be pressing big button and going "HAHA HE GOT HIT"
Potemkin 6HS goes brrrr
Kusoru managed to tame all the world's wild, single-player-on-easy-mode masher spirit energy and utilize it in tourneys; in mash we trust. ♥️
These players embody the "do different things often" mantra which is probably the most important advice for fighting games
I'm a "Steve H" kind of player. (Or at least I try to be. I'm not that good.) And the people I have the most trouble playing are the ones I can't read. It's horrible to feel like you don't know what to look for. It's like... the whole gameplan falls apart. When I fight other "clean" players, even when I lose, I don't feel as bad because it's easier for me to tell why I lost and what happened. When I lose to a player that has an erratic playstyle that I can't read, I'm always left like... "What just happened? What could I have done differently?" Sometimes watching the replay helps, and sometimes it doesn't.
I imagine he would be really good at platform fighters. As a melee player, to me it looks like he's not so much worried about the startup of moves or the damage they do, he seems much more concerned with where his moves will send the opponent.
I love the super chaotic playstyles that are actually super strong, they are the most fun to watch.
I remember watching that SteveH Kusoru match WAAAAYYY back when my brother first introduced me to GG, and I still remember being weirded out by the bias of the commentary booth XD. ''Let's go STEVEH'', ''WHO DOES THAT''. Don't knock it if it works!
KojiKOG is a fucking baller, man. That dude was so damn hype to watch in SF4... He shaped a lot of how I play T. Hawk
I don't play fighting games myself, could never get the hang of them, but I've enjoyed FGC content for years now. Never understood why varied playstyles are so frowned upon in the community. There's an old saying in boxing that "Styles make fights", meaning that two great boxers with completely contrast styles getting in the ring together is what makes the sport exciting. For example, Mayweather fighting someone with the exact same defensive style as him would put everyone watching to sleep because hardly any punches would be thrown or landed by either fighter.
I'm a fan of Punk because of his grounded, footsie based style. But I also enjoy Tokido, Itabashi Zangief, and others with unorthodox/random styles. Another comparison would be GO1 and SonicFox in DBFZ. That rivalry was as good as it was because of their opposing styles. I wouldn't watch tournaments if every player played the same cookie cutter style. Wouldn't be fun to watch.
I remember the UNIST champ Clearlamp once described fighting Drunk Suika as "like rolling the gacha"
Yo I'm just going to just spam doors with Faust and live my best life from there.
Sajam to his chat: having the mentality "its fine as long as it works" is bad and won't make you a better player in the long run.
Sajam watching kusoru:
Brother we both know that these are two different things
One is about using one option over another and weighing risk vs reward
This is a deliberate playstyle that has and IS showing results to back the style up
Its fine as long as it works mentality is an excuse to not be better while this is advocating for unorthodox playstyles. Two completely different things.
More souls for the I don't understand Abare club
Kusoru isn't "it's fine as long as it works" kusoru has an unorthodox playstyle, there's a difference, the difference being that kusoru is still weighing risk and reward and not just thinking about if it hits or not. There's a lot more to playing unga bunga than it seems.
@@momazosnachos3939 Kusoru is skilled because he knows what is "good" or "normal" skilled play and can do something that goes against that sensibility without being truly "random" while still executing combos and having great game knowledge.
Kusoru’s a true American hero :’^)
The thing i learned from this video is "the hardest you unga, the best you bunga"
It’s kinda funny but I think mango in the melee scene is very much like this (though he does have solid play too). And the community worships him for it. Cause he’s adding option to the game rather than limiting options to only the “best” ideas.
Changing from methodical to full monke at will has given me a ton of victories with Sol in +R, so satisfying
I think another example of the slow methodical vs someone rushing down like crazy is fuudo birdie v tokido akuma at NCR. also tokido parries birdies overhead kick just in neutral in that set and its nuts
this reminds me of that ryu who had a method to his madness but everyone thought he was just mashing for no reason and winning even against good players
Gandhi?
@@AramesiaToken no, it was jyobin in sf4, he had methods to his mashness on ranked ladder
Never saw Kusoru before and this man has ascended past humanity. A lunatic with no regard for human life & it is so much fun to watch.
I'm rewatching this for the hundredth time as a BB player, and I'm thinking... why don't I use RC in frame traps? Like... I know it could be a huge waste of meter... but why not? That's something I can't be punished for and can net me an easy 4-5k... but I don't do it because I save that meter to protect my DPs... like a COWARD.
The man is a god.
"It's okay to post it on worldstar" This sentence just sums up my Armor King playstyle on t7.
So we're not gonna talk about wake up riot stamp at 4:30
This video taught me a valueble lesson, don't try to play to look like you are good, play to win, if that means that you need to drink 17 gallons of paint before the set to win, than do it, a win is a win
10:05 truly the grounded footsies Guilty Gear is known for!
First time watching Kusoru... that has to be the wildest, funniest, most incredible thing I have ever seen
"He's a real jackass. You want to talk about peak toxic gameplay? It's inspiring."
Say no more fam, I have found my new teacher
Kusoru is what I try to be when I play but actually he's godlike
I saw the USF4 bit live and it was the best thing ever
I think I watched the stream live when it happened...but I do remember being blown away
"Something something heart something between the line of Fool and Genius"
~ Core a gaming
Great video! What's crazy is that Koji KOG played with really good and patient footsies with T.Hawk in SF4 before the first version of Ultra. So seeing his combination of brute force + conditioning from before is lethal as you were stating.
peak Sol gameplay tbh
tortise vs. the hare, except...
*the hare is no longer fucking around*
this set is a cutscene of sol vs ky
2:40 I spent like 5min trying to understand why Sol suddenly got like 75% tension for no reason, before realising that there was a jumpcut in the vod. So sneaky.
I love videos like this cause fights are always chaotic and gritty and every point matters
I don't understand why rushdown playstyles are considered stupid or "unga-bunga." Maybe it's because I mostly play melee where movement is more emphasised than traditional fighters, but I always see outmanoeuvring as being synonymous with outplaying, and therefore is the clever option -- whether you outmanoeuvre them by going forwards or by going backwards.
People generally equate being able to articulate exactly why an option is good or why you did something with good play. If you think the opponent is terrified of you because you have a good read on their timings so you just unga bunga run them from corner to corner and then you dp their 2A like how can you explain that y'know. Peach is a good Smash example since a majority of her longer punishes require tech reads into DI mixups but she has to commit harder than Falcon because she doesn't have great mobility, you kinda just pick what you think will work and if it does your opponent is probably dead. I might not be able to explain every little detail later but in the moment I did it it seemed like a good idea. Sometimes I just do something "stupid" because I know it'll work or it's something my opponent doesn't like and then don't explain it to annoy the Brain player I'm playing against. A lot of Snake stuff in PM is basically just "it just works, you can sdi super hard to make it a 50-50 but other than that you're prolly dead" which isn't wrong if a bit oversimplified
Because theres different types of rushdown, and some people are just used to seeing tokido go on sf4 set play offense and are like damn thats good rushdown. But its very clean and methodical.
Meanwhile they havent felt the absolute madness of a kof or mvc scramble. Being hammered by triangle jumps at mach 5 or chin feigning an overhead into a low, and throwing you into a 50percent reset, crossing you up and doing the exact same thing again.
Theres an over reliance on methodology. Long range is pokes and zoning, mid is footsies and close up is a guess thats effectively
Throw, block uppercut, normal being, the odds slightly skewed on offense or defense.
Meanwhile a player like poongko will just jump all of the sudden and if youre unfortunate enough to be poking at that time your either suddenly in a massive meaty situation or getting hit.
A fireball is just a very favorable guess with a low reward against almost any character with a jump for example.
You can absolutely treat a fighting game like its gambling to some degree of success, all you need is to do is know your options.
I feel like Kusoru is like 1% body and 99% heart in Laugh's theory
Maximum crackhead energy is the most fun way to play fighting games.
Mike Ross is turning over in Cross Counter's grave watching that KOG gameplay
This is one of my all time favorite guilty gear matches
Well in SF4 we had Jyobin, for SF5 Hawaïan shirt man, each game has it Kusoru
i played a sol in strive that i felt tried to replicate kusoru, and not just mashing i have never known that amount of fear ever
It's the Slamtownalpha game plan. Man doesn't need footsies. He just comes in and kills you.
These matches were so hype, please bring more of this level gg
The gorilla playstyle works, at ANY rank, I'm currently learning Tekken and there's this Paul, 2 dan, with like 200 wins, with this christmas themed nappy, all he does is throw meaties, the same ones, in a row, he doesn't know keep out, he doesn't know juggles, he doesn't know mixups, but he fucking knows he's meaties, and you know what? I lost so many fucking games to him before I started winning, it was the greatest learning experience in my 30h of Tekken, and the next time I played against him I beat him 3-0. Gotta say tho, I legit don't know whether that is an actual human playing that paul or a legitimate orangutan.
Kusoru is actually Captain Caveman. The Unga-Bunga is soo strong it is a lifestyle.
“It’s okay to post it on worldstar” I almost spat my drink out.
2:33 ok that's the funniest shit I've seen all week
I love this entire video so much. I've rewatched it so many times at this point
"They want their gameplay to look clean enough for Instagram, when it's ok to post on Worldstar."
Had to snap my fingers hearing that poetry.
Reminds me of the set analysis way back that Sajam did for Xrd Rev2. It was Sol vs Slayer and it was equally Unga McBunga to the max and equally glorious 😄
So basically: fight like your gonna miss the last train home from the tournament
You have to be literally born with a certain mindset to do this sort of aggression effectively, it's not as brainless as it looks. Getting real Marss vs MKleo vibes here
A lot of your information and what you talk about is really good but the thing I love the most is the short concise line or two that condenses everything. I generally find myself somewhere in-between playstyles tbh, like I don't think "defensive" is quite the right word for it maybe "positioning-based set play" is better idk. Probably the fifth or sixth time I've seen this video and I always come away with a different understanding of what I want from my play every time
2:34
2d rc, 2d rc, wild tickthrow
what the fuck