ArmA 3 Editor Tutorial - Modules - Support
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- Опубліковано 11 вер 2024
- This video covers the Support Modules
Always remember. You must sync the support requester module to the support provider module, and sync both of those modules to the actual requester(player slot) and provider(Mortar team, Helo, etc).
Note: This tutorial does not apply to ArmA 2. Both the Sites and Support modules are new to ArmA 3.
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A: i5 Ivy Bridge 3570k; 120 gig SSD; 1tb Standard HD(for recording); 8 gigs ram; nVidia Geforce GTX 560ti (I run ArmA anywhere between 20-60 FPS, on med-high settings)
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A: For ArmA 2 - ACE/ACRE are the core. Others include: DFS 3rd Person, Instantviewdistance, SMK Animations Lite, ST_Collision and ST_Evasive, and Blastcore WarFX. For sound: Vanilla mixed with JSRS.
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Nevermind that - apparently there was a bug involved and since I placed them so closely the moment one fired they all flew straight into the sun.
Thanks for the tutorial, functions great! Very clear and thoughtful, you not only explain what to do but explain why you do it which is very helpful.
It does, you're spot on. E for electronic, T for trainer, R for reconnaissance, V for VIP, and then H for rescue.
Yeah make sure they're set to "no formation" and space them apart. I've noticed that if they're in formation two of them will be too close to each other and will hit each other with a mortar, killing the whole team.
Thanks, Jester. I built a NO-MODS! sample mission (CAS III (NO MODs!)) and posted it to the WorkShop (creator = Bearforce). I found my CAS Helos and Jets do a hell of a good job if I use a Laser Designator (don't forget to give your troops batteries). The CAS flights make several passes, and wherever I point the LASER is where the rounds try to reach. Note: If you light up one side of a barricade and the aircraft is coming from the far side of it, the rounds are usually blocked. This was all done in Eden 3D Editor. I tied two individual men (not linked to each other) to the CAS Requester system symbol. Either man could utilize the resources. Calls were limited in number, and once the max was reached for individual items (artillery, helos, jets) the option would disappear from the available CAS units list. It's a fun "sandbox"... Thanks again. Salute! ~BF
Damn, 3 years of ArmA3 development, went a long way. Here since original ArmA2, this is defo best in the series.
I got Arma 3 Alpha when it came out and this video series are just perfect for my custom missions. Thank you for sharing and keep up with the good work.
Really found these videos as entertaining as they were helpful as I plan on getting the alpha this weekend for what I consider a steal for 32 dollars plus beta and full game. I made sure to subscribe and look forward to more of your videos. Keep up the good work!
thank you very much for all your tutorial vids on A3, without you, I wouldn't have bought A2, and I would have no clue how to do any of this on A3. You are the man!
Followed your tutorial, and everything worked fine at the first attempt. Excellent... Keep up the good work!
WOW!
Fantastic mini tutorials, a massive thanks, without you I would of been lost. Please don't stop posting and thank you for the effort and time you must have put in to making them.
This is pretty much the same for the Eden update so im not complaining. Love it.
Thanks for these tutorials just started mission making and you make things so clear and understandable. No wonder your mission play always looks so good, you are a consummate Armaholic, thanks for all the work.
take your boat and set your waypoints. make a trigger and select one of the radio channels. Now sync that trigger to the vehicle's first waypoint. It won't move to the next one until the radio channel is used. Add in unitname sidechat "text" on the activation field and you can create some dialogue.
Haha I love your tutorials man!
I started out the hard way by fooling around in the editor and learned quiet a bit.. however the scripting, triggers, markers and stuff was very usefull!
Also I did the support thing and this was helping me alot in organizing it way better! thanks Jester :D
You deserve more subs Jester
click the cloud up at the top. It lets you change all day/time/weather settings on your mission.
Yes. I actually had that in this video but I edited it out. The support - transport chopper is extremely buggy and unreliable. In order to get it to land, you have to have the team leader order his guys to get in while it's in the air, but then it will decide on it's own where it wants to land, which could be up to 1km away. If you're by yourself, you're fucked. On top of that, it's bugged when you try to get out. High Command would be a better choice, but high command isn't in yet.
I've been looking for this tutorial all my life. Thank you bro!
What if I want to create a task in which AI team leader calls for the support?
Thanks, I was unsure on a lot of the things you explained. Helped a lot, keep it up
i agree with your response to a previous comment , BIS should be paying you.
you are very clear and concise.easy to follow and understand and have given me the tools and inspiration i needed to get the most out of A3.thank you so much.i of course have sub'd liked and shared.keep up the great work.
Jester has inspired me to make tutorials, please thumbs up so he can see it
Are they grouped together accidentally? Meaning do you have the Mortar guys and Helos grouped?
And did you make sure to link them to separate support modules? i.e. did you link the mortars to the arty support module, and the helos to the CAS support module?
That's because the game tells the choppers to check for the nearest heli pad, so you basically have to plan your chopper transports and put down heli pads accordingly. They work fine for me.
Hey man, love the tutorials and love your missions. Keep up the great work!
Damn can't wait to go home and try these tutorials out :)
Figured this out I think. It seems you may have been lucky in your placement for this tutorial, but when I made the Mortar teams playable, after getting my guy at the range killed, I switched to one of the mortar teams to find that they were all injured. One was a decent distance from the other two though, so I think they may have hurt each other with their initial fire.
Dude, Jester these Tutorials are sick... Well done, well done indeed. Small quibble, Can you name the titles like on youtube ' tutorial part 1, 2 etc..." ? Thanks Bro!
uh... don't get your support unit killed? They don't respawn, and if they do they're unsynced from the module. To re-synch it upon respawn would require scripting and I don't know scripting.
I figured as much, but it was worth putting out there. Thanks for the swift reply. :)
There was a mod, or somesuch, released recently that gave you the ability to make UAV/SAT feed and SITREP writing capabilities, as well as having a small intro video. Google it and you should find it.
And that doesn't work for a dynamic mission. In the ArmA 2 campaign the heli you controlled would land wherever you called it to(I think)
Extremely helpful video! Thanks Jester!
Just an after thought, you wouldnt have mortar strikes on an area where you have aircraft providing CAS. Great video
Thanks again Jester, are you going to do any more? Custom load outs perhaps?
This is a great video, would be awesome to see a refresh for Eden editor and some more options for the newer supports aka UAV.
Not a damn clue. Try to move their position and see if they do the same thing, and make sure all 3 are grouped together and the group leader is synced to the module.
Your other choice would be to leave all three groups separate and link each group to a separate module. Then you'd be able to call each gun individually. That may be overkill though.
Just a heads up...that may be handy when you are waiting for stuff to kick in. + and - will speed up and slow down time :)
Was going to ask if these were in order then I thought just do it by date, but that could be something to think about making it ordered in the titles like in the basic mission creation 1 & 2 you done because you always referencing earlier videos and I was having to figure out which ones to watch first and makes it easier for idiots likes me hehe.
Confirming my previous decision to sub with the great vids.
That's a good question. I wonder if I sync the support requester to an AI if they'll act as a spotter.
It's the same as this tutorial. The thing is - it doesn't work for shit right now. The chopper won't get anywhere near close to where you want them to land. The couple of times I tried to use it they landed 1-2km away.
Once it's fixed, I'll make a full tutorial just for it.
Thanks for the reply! If I find out the solution, I'll stop by here and let you know.
Is there a way? Yes. Do I know how? Nope. Google it or check our the BIS forums and post the question there.
All I can say is "It's Alpha". The CAS birds in ArmA 2 work fine, so they will probably be fixed in A3 eventually.
Ah cool. I learned something from my own youtube channel today :p
I cannot get Support to work for other members of my squad. Any ideas how this can be achieved?
Hey Jester, love your video's first off. Secondly, could you show how to use the Sites modules with a Trigger to only spawn enemies when we get into a certain area to cut down lagg on the server in a large scale operation to reduce the tax it has on the server. Thx!
Great tutorial mate, thank you so much, looking forward for the next :)
Hello, Jester
First of all your tutorials are exellent. Second do you know why the support modules disappears from the radio menu when the synced unit respawns? Do you have fix for that? It's realy frustrating to play created mission knowing that the support capability might dissappear at any moment. :p
Clear and nice tutorial. Thank you.
The virtual units will spawn where the virtual provider is, so just place it some distance away and you will be fine
Another fine video Jester. Tell me, do you have problems getting the support extraction chopper to actually land? Also, on that subject, if they actually land, my player gets bugged and gets stuck standing on the MH's seat upon landing at the designated area. This happened to you at all? Alpha glitch or a unique problem? It happens 8out of 10 times I try the support taxi on BLUFOR's MH chopper.
You need to make a trigger that call "support syncroniseOjectAdd player" then you add the player to the Support system
Is there a way to create a support that isn't a helicopter, instead a boat (C_Boat_Civil_01_F) which is to pick up a unit at a designated location and then go to a designated location?
Awesome tutorial by the way :)
You type well for a 3 and a half month old!
I was wondering about that--whether the AI is smart enough to avoid air space conflicts. The two helis seem to be acting as if that's the case--which would make this "alpha" even more impressive!
Perhaps the helicopter pilot is unhappy at flying through an area where he knows that mortar shells will be falling? (presumably he will have inquired before taking off if there is any such action in the area)
Great tutorial though. Thanks
Hello sir, excellent videos thank you. Got a quick question, for the virtual modules, is it possible to add a delay when calling them? I can't place the actual units so they have to be virtual due to the nature of the mission but it breaks the immersion when a supply drops hits instantly -- Is it possible to set a timer so it "feels like" you need to wait around for the drop.
Because like I say in the video, it's not working yet.
I seem to have a problem - the mortar team is functioning fine, but regardless of how many rounds I choose to drop, they only shoot out one. I have five of the mortar fellas grouped to the leader who is grouped to the support provider, I tried looking at the video but didn't find my mistake. Any ideas?
The mortar support is not working. I did everything as you said but when i call in 3 i only receive 1 or sometimes 2. When i placed my player next to the mortar squad and i ordered to mortar a hill 1 kilometer away they fired the round i wanted but they shot two rounds the opposite direction and i could hear them explode but not see them. It seemed completely random. Also sometimes it explodes on the spor killing me and the mortat squad. Any ideas?
Hey Jester! Great Vids, keep 'em up!
Quick question: Is it possible to make a support available when somebody hits a trigger or a waypoint? I've been trying to lock and unlock through game logic but to no avail. Any help will be great!
Thanks for these, but I'm also wondering who would you go about calling in an air-strike, (as there are no planes as of yet)
love your vids man massive help!
Another question I had, my helicopter seems to take to the skies from the moment the mission starts, not to attack, but for a reason I do not know why, but is there any way I can keep it grounded until I call it in?
How do you call a supply drop? When I set it up the support provider module the heli just says it dropped but nothing shows up.
for the heli to actually land you need to place a helipad invisible or visible
Hey I followed the instructions here in this video and it worked but then suddenly it stopped working. The communication menu doesnt show options to call in support anymore. Please advise?
I seem to remember a script or something in the Arma 2 support module that allowed you to call in a helicopter for pickup, and you'd designate the new LZ. Anything like this in A3 so far?
Yo Jester, quick question. How would you set up a helo for mobilization instead of armed assault? Could I do it so that the helo itself drops off additional troops? Or does it come in to pick my guys up?
So why didn't the grouped choppers come in together? Does grouping them just allow you to call support again before the 1st is done?
Thank you so much for these tutorial videos, Jester I am well under way to completing my first mission, but I am wondering if there is a way to only allow you to call in a helo for extraction from a certain point (a certain LZ). I have tried linking a trigger in the region of the LZ and I have tried it a few different ways but I can't get it to work, do you have any ideas?
Dayum... you link the requester to the... um, giver? Haha, poor guy... I know how the brain can fail you, especially when you're under pressure to get it out right, like a running webcam and a take that you don't want to throw away. :D
Perhaps try to make shorter sections and then link them up later in the editor to enable you to throw away stuff that's not perfect. :D Don't mind me, though, I like stuff like that... it livens things up :D
still works 10.2016 thanks so much...seems noone understands eden editor cuz they don't understand the logic
ive got a problem, ive put down my support modules and ive finally finished making my mission, but when ive hosted it or shared the MP file, the designated requester can request artillery, but for some reason the 2nd and 3rd message never plays back, but when i do it, it works fine.. (this is when playing online)
Hey Jester, great video btw. It is really helping me flesh out one of my missions. Do you know of any way to make the players "unlock" CAS? As in, completing an objective in order to gain the ability to use it?
I know that it's possible. I just don't know how to do it.
I checked everything and it was correct but it seems I had a "radio" command that reveals enemy that conflicted with the modules. Revealing the enemy to all of the blufor included the ai in the cas and mortars so when requesting the mortars only to fire, it seems it also triggers the cas to respond as well. Eliminated the reveal radio command and it worked fine.
all of your videos are helpfull
wow imagine orbital strikes that would be amazing
Good info. Thank you.
This helped so much thank u
So every time i start to shoot at an AI he lays down and does not move to much. Is there a way i can change that and make it so we is more smart and takes cover?
Hey, Is this still working as of now? I can't get this to work. I set everything up as you mentioned and sync each element to the required source but once in game after I click "supports" on the radio menu I have no option for anything. Its a blank sub menu screen and I can't do anything. Any help is appreciated!
After following your instructions, with both cas and arty down, when I select either for support, both respond. Any idea why?
I look into Intro's and there is literally nothing for it. If you could mess around with it and tell me what you find Jester. I'd appreciate it, because I've been messing around with it and can't find much.
I have a problem. I'm using the virtual CAS module to destroy a tank. I'm using the laser designated bombs. After the jet destroys the tank it starts to circle around. I want the jet to leave, how do I do that?
Hey Jester, is there any way to limit how many mortars are fired in one call? 8 at once can wipe out an entire base. I dont want to give that much power in a mission but I want them to be able to call some mortars.
I'm sure it's possible, but I don't know how.
Can you advise what ammunition the Mk6 Mortar uses please, as I am trying to see if I can get enemy AI to fire the mortar using the Act parameter in the trigger dialog.
How to make it so that all the rounds don't fall at same time? Giving them a second or two before next round hits the ground?
is it also possible to limit the rounds that the mortar can fire or is it only possible to limit the times it can fire? i feel like 8 rounds is a bit too op for my mission.
Ok i prefer virtual over actual units, and I've figured out how to designate which unit but can't seem to figure out how to increase the number it spawns, like all it does is spawn one black foot or one ah-9 is there a way to setup the virtual to where it spawns in say 2 blackfoots when chosen or say 3 ah-9?
You could limit the ammunition of the placed mortars.
I did this but it always says we have lost contact with aircraft
How to Command Helicopter attack OPFOR with modules?
How do you get the AI to repair/rearm/refuel a vehicle? I'm trying to get it to work on an aircraft, I put three support cars and put a waypoint for them to "support" and sync'd them to my player, but it didn't work. Can you help"
Or Multi-Mission.
How do i make it so i can only shoot a few mortars at a time? I don't want to be able to shoot 10 mortars at once.