Wow... OPR Fantasy Regiments is SO under rated and so rarely covered for such a fantastic rules set. Playing at 1.5k points or more is where the flavour really can be tasted and seeing so many models on the field is absolutely glorious! Thank you for uploading this vid.
"All models in the two front rows may strike, and they may only strike at targets in their front facing. Models may strike with all of their melee weapons and may only strike at models from the target unit." - Pg. 10, Full Rulebook
Thanks for the nice introduction to AoF: Regiments. I know about Grimdark Future ( 40k alternative ) and AoF ( Age of Sigmar alternative ) . In all those OPR rules, the alternating activation brings tons of tactical depth and, sometimes, real surprising moves to the table. Aside from the lean rulebook, which is fairly easy to comprehend, all those OPR rules are really fun to play for the beginner as well es for more experienced gamers. For me, as a collector of Warhammer armies since 1984 ( Fantasy and 40k) , it's a great way to "employ" those little warriors without having to study 140 rules pages and another 2 dozends of Armybooks / Codices before having deployed even one single miniature. What I also like with OPR is, that almost any list you put together works without being way over-/underpowered. The lack of endlessly stacking buffs vs. debuffs and permanent changes of units by GW makes OPR so much more accessable. Today's AoS 3.0 or 40k 9.Edition is so far away from beginnerfriendly as it could be. OPR rules offer fun and tactical depth for any army most players know from GW productlines and then some more. And for those who still want more individualism, OPR offers a point calculator which let's one create his own armies and still can be sure it will most probably match most of the listed armies on a similar points level. As with the other two major OPR rulesets, the real sweetness comes when using more buildings, objectives, missions and board-layouts at higher point levels. For Fantasy and Fantasy: Regiments, I'd think 3.000-4.000 points and a max. of 12 units/side counting ( includes double sized units and heroes assigned to units ) could be a sweetspot.
Nice battle report, seems a nice system, I quite like what it does with the movement, having that option for a rush move seems like it makes for some nice tactical flexibility.
I love this game! Have transitioned all my Middle Earth Strategy Battle game stuff over to this for WAY bigger battles at a fraction of the time. Cheers to OPR!!
I have some square-based Orc and Dwarf figures in my pile of shame, that I've always meant to get back to. One of these days, I'm going to need to paint them up and get a game of AoF: Regiments going.
They have phase combat but put movement before shooting, which a logical inconsistency. Wonder if it would hurt to switch them? Also first 2 ranks can attack
Same. Rank and flank isn't exactly my jam, but OPR makes it light and breezy. Although I do like old concepts from the rank and flank era, such as specially kitbashed Unit Fillers. A very creative way to pad out units. Wish round base games allowed for that kind of thing more. (Although OPR doesn't really care, so one _could_ make a Unit Filler on a round base, so long as the opponent didn't mind.)
Can relate to losing your commander... Set up an old hex and counter war game Custer's luck, with Custer dying on the first turn. he n the Seventh charged into the native Americans and everybody but him retreated. If the native Americans, by rule, did not move randomly, the 7th would be gone within a couple of turns for sure.
Sometimes, the simple rules make the most exciting game since everything goes fast and smoothly. Also please tell me the human spearmen are still avaible somewhere!
Great video! What kind of equipment do you use to record and edit your videos? I'm looking to maybe record an age of fantasy battle report myself since there aren't many on UA-cam to watch and I love OPR's fantasy game.
I'm using these rules to play through “the darkness within” campaign from opr with paper minis, having a lot of fun. If a unit is defence 6+ do they get to roll defence against AP 1 or more weapons?
Because Rank&File ( not Rank and Flank) Formations and their movements / Fightingstyles are a thing of the classical up to Napoleonic and begin of the US Civil Warfare. Already in 1870ties wars R&F was increasingly replaced by way more open formations which lead to a different way of fighting and warfare. This does not exclude mass-attacks of cheap troops , as the russians proffed in WW2, but in a futer world full of hightech and high frequency shooting, moving towards the enemy in R&F Formation would not only be a waste of ressources but also completely suicidal...However, there was a game , 40K Epic Armageddon from GW, I think, where you used stands with many miniatures ( Infantery, tanks etc ) . But the scale was completely different . Nevertheless, despite having these multiminiature stands, the are not in Rank and File formation...little bit like Flames of War in 1/100 scale.
@@coh2conscript851 they did, but not in Rank & File formation and closed ranks regiments like in the napoleonic wars. This was already abandonded in WW1. Mass Attacks , as they also happend during WW1, were executed rather in hordes like style and often combined with armour ( Tanks). Aside, WW1 + WW2 is not Grimdark future szenario, but rather comparable to some degree with todays modern warfare..
@@stefan-georgfuchs9618 Except they didn't. They used combined arms tactics and had reserves close to the front to replace losses at a rapid pace. Them using mass attacks of men is Nazi propaganda to make them seem animalistic and inhumane.
Wow... OPR Fantasy Regiments is SO under rated and so rarely covered for such a fantastic rules set. Playing at 1.5k points or more is where the flavour really can be tasted and seeing so many models on the field is absolutely glorious! Thank you for uploading this vid.
It's only just been added to to the list builder so hopefully it'll get more attention.
Dude, this game looks *so* fun! I can’t wait to get into wargaming with my brother! :D Thank you for this excellent video.
Great demo! This video has convinced me OPR Regiments is the way to go playing with my old Warhammer models. I hope you do more using AoF:R.
"All models in the two front rows may strike, and they may only strike at targets in their front facing.
Models may strike with all of their melee weapons and may only strike at models from the target unit." - Pg. 10, Full Rulebook
Great video! Love to see some love for regiments!
Simply excellent quality video. OPR continues its rampage of fun across the globe -- without breaking the bank.
Thanks for the nice introduction to AoF: Regiments. I know about Grimdark Future ( 40k alternative ) and AoF ( Age of Sigmar alternative ) . In all those OPR rules, the alternating activation brings tons of tactical depth and, sometimes, real surprising moves to the table. Aside from the lean rulebook, which is fairly easy to comprehend, all those OPR rules are really fun to play for the beginner as well es for more experienced gamers. For me, as a collector of Warhammer armies since 1984 ( Fantasy and 40k) , it's a great way to "employ" those little warriors without having to study 140 rules pages and another 2 dozends of Armybooks / Codices before having deployed even one single miniature. What I also like with OPR is, that almost any list you put together works without being way over-/underpowered. The lack of endlessly stacking buffs vs. debuffs and permanent changes of units by GW makes OPR so much more accessable. Today's AoS 3.0 or 40k 9.Edition is so far away from beginnerfriendly as it could be.
OPR rules offer fun and tactical depth for any army most players know from GW productlines and then some more. And for those who still want more individualism, OPR offers a point calculator which let's one create his own armies and still can be sure it will most probably match most of the listed armies on a similar points level.
As with the other two major OPR rulesets, the real sweetness comes when using more buildings, objectives, missions and board-layouts at higher point levels. For Fantasy and Fantasy: Regiments, I'd think 3.000-4.000 points and a max. of 12 units/side counting ( includes double sized units and heroes assigned to units ) could be a sweetspot.
Nice clear commentary, excellent battle report guys thanks, these rules are definitely worth looking into for our languishing old WHF armies.
really digging both of the retro armies!
Thanks so much for continuing to make these!
This is great, I definitely wish to see more Age of Fantasy Regiments battle reports in the future.
Great editing. Great banter. These continue to delight.
Thanks for showing this game off, have to admit I really like it.
Nice battle report, seems a nice system, I quite like what it does with the movement, having that option for a rush move seems like it makes for some nice tactical flexibility.
I love this game! Have transitioned all my Middle Earth Strategy Battle game stuff over to this for WAY bigger battles at a fraction of the time. Cheers to OPR!!
Cheers indeed. I just wish we had a bigger table or some 15mm armies so we could play the game properly.
With a little tweaking/bookkeeping this may be a nice ruleset to use with all my Warmaster 10mm minis!
Affirmative. I wish we had a few 10mm or 15mm armies, since our table is only 3x3.
Convinced me not to sell my old skaven! 😅
Great video and great editing!
Loved it! I hope we see more games of OPR:FR
In a word : brilliant ! 👍 And another one : approved.
>was about to subscribe
>realize I already was
Ouch.... Do not charge knights into spears ..... Excellent video and wonderful models...
I have some square-based Orc and Dwarf figures in my pile of shame, that I've always meant to get back to. One of these days, I'm going to need to paint them up and get a game of AoF: Regiments going.
Very good excellent figures.
Absolutely loved this, I hope you do more of these
I'm pretty sure that exhaustion makes you hit on melee on 6 rather than save on a 6.
They have phase combat but put movement before shooting, which a logical inconsistency. Wonder if it would hurt to switch them? Also first 2 ranks can attack
Not particulary fan of rank and flank, but OPR rules make it right and fun. Thanx for the great review!!!
Same. Rank and flank isn't exactly my jam, but OPR makes it light and breezy.
Although I do like old concepts from the rank and flank era, such as specially kitbashed Unit Fillers. A very creative way to pad out units. Wish round base games allowed for that kind of thing more. (Although OPR doesn't really care, so one _could_ make a Unit Filler on a round base, so long as the opponent didn't mind.)
Can relate to losing your commander... Set up an old hex and counter war game Custer's luck, with Custer dying on the first turn. he n the Seventh charged into the native Americans and everybody but him retreated. If the native Americans, by rule, did not move randomly, the 7th would be gone within a couple of turns for sure.
Sometimes, the simple rules make the most exciting game since everything goes fast and smoothly. Also please tell me the human spearmen are still avaible somewhere!
Those spearmen are pretty old! I think GW sells Freeguild Guard, which might be the modern equivalent.
@@oldhammered Aw dang, I have nostalgia for these sideway standing linemen. I know the freeguard, but I am off GW anyway. Thanks anyway!
@@JachymorDota Perry miniatures should have you covered
@@MrZauberelefant That's a nice range indeed, thanks indeed!
Excellent ❤
Great video! What kind of equipment do you use to record and edit your videos? I'm looking to maybe record an age of fantasy battle report myself since there aren't many on UA-cam to watch and I love OPR's fantasy game.
Glad you enjoyed the vid. Right now we’re shooting everything on iPhones and editing the footage in Final Cut.
I like how the great swordsmen are modeled after the landsknecht
Would love to see a large game and see how it holds up against KoW or WHFB
Nice. Thanks
Dice tray > dice cup 😂 Also, time to lose those bad red dice.
The only thing I’m not 100% sure about is having movement before shooting in the phase combat option.
I'm using these rules to play through “the darkness within” campaign from opr with paper minis, having a lot of fun.
If a unit is defence 6+ do they get to roll defence against AP 1 or more weapons?
I think a roll of 6 is always successful.
@@oldhammered that's how I interpreted it too but it feels like a ward save which is weird to me.
Did you make those activation tokens yourself?
We did not. Those tokens are sold by Chessex.
@@oldhammered thanks. I was looking for some for myself
Wish they made 15mm figures for this.
I would love to see GW to go back to this! I hate age of sigmar!!
Why isn't there a grimdark future regiments game?
Because Rank&File ( not Rank and Flank) Formations and their movements / Fightingstyles are a thing of the classical up to Napoleonic and begin of the US Civil Warfare. Already in 1870ties wars R&F was increasingly replaced by way more open formations which lead to a different way of fighting and warfare. This does not exclude mass-attacks of cheap troops , as the russians proffed in WW2, but in a futer world full of hightech and high frequency shooting, moving towards the enemy in R&F Formation would not only be a waste of ressources but also completely suicidal...However, there was a game , 40K Epic Armageddon from GW, I think, where you used stands with many miniatures ( Infantery, tanks etc ) . But the scale was completely different . Nevertheless, despite having these multiminiature stands, the are not in Rank and File formation...little bit like Flames of War in 1/100 scale.
@@stefan-georgfuchs9618 The soviets didnt do mass attacks in ww2
@@coh2conscript851 they did, but not in Rank & File formation and closed ranks regiments like in the napoleonic wars. This was already abandonded in WW1. Mass Attacks , as they also happend during WW1, were executed rather in hordes like style and often combined with armour ( Tanks). Aside, WW1 + WW2 is not Grimdark future szenario, but rather comparable to some degree with todays modern warfare..
@@stefan-georgfuchs9618 Except they didn't. They used combined arms tactics and had reserves close to the front to replace losses at a rapid pace.
Them using mass attacks of men is Nazi propaganda to make them seem animalistic and inhumane.