Was wondering when he was going to remember that the game had gears. It's easy to tunnel vision during a video though. Rather surprised he ended up with something as functional as he did all things considered.
you guys got to understand that he does Trailmakers content on his channel far more than Screwdrivers, therefore in his mind more engine = more speed, the gear ratios stuff has slipped his mind, he's not used to it.
Here's an idea for improvement, since you're already attaching a motor to each propeller, you could attach the propellers' structure to a piston or 2 stepper motors with opposite angle changes. That way once you're in the air, you can move down the propellers relative to your car and put the center of thrust right behind your center of mass/lift, which should give greater control.
From the beginning when you first played this game, the comment section was all about that "more power doesnt mean more speed, gearing adds speed, power adds acceleration", but they are right, in this case too, more engines doesnt make the prop spin faster, add some gears to it. The engines as you said have a max rpm. more engines doesnt spin faster. You can only pass that limit with gears. For example, without gears: Engine spins at 500RPM --> Prop spins 500RPM, with gears Engine spins 500RPM --> Prop spins 1000RPM. I dont know the perfect ratios of the ingame gears, this was only an example. Looking forward for more "evolution", I really like this game and your videos. Also your editor is awesome.
@@kaito0022 it makes sense if you know gears but not otherwise. In gearing you can determine the ratios by dividing the number of teeth on the input gear by the number of the teeth on the output gear. Thus if you do small to big the ration would be 4 divided by 8 = 0.5. Meaning the output spins at 0.5 times, (AKA half), the speed of the input. To determine the change in acceleration force divide 1 by the result of the previous step. So 1 divided by 0.5 = 2. meaning it produces twice the acceleration force.
I happened to try this yesterday and so many things don't work as you'd expect. I tried dihedral for stability; did not work I tried single motor, multi motor and the axel system doesn't actually work unfortunately. Suddenly when you get to the axle to connector price, the direction of spin can be contrary to what the gears say. There's a lot more too where the game breaks your ability to translate real aero knowledge into game logic. Eventually I got a working design. I found out planetary gears somehow didn't work with this system, that once rotation goes out of the gear system it stops working, that axle to connector to connector to axle somehow mostly fixed the gear rotation thing. Also, very important observation, power basically doesn't matter for props in this game. You just want to gear up the speed so the props rotate faster. I ended up with a not as stable as I wanted by controllable and flyable vehicle that let me unlock the helipad on top of the buildings in the creative supersonic map
With the planetary there is a hug when you combine it with a hinge you need to do planetary to 3 axel solid block then hinge and attach your prop to the solid block
it appears that the game doesn't make the propellers require torque, so it doesn't matter wich engine you use, it will still have similar performances, what you can do thought is using an extreme gear ratio to make the propellers spin at absurd speed for free
Also scrap all you need to do to switch the fan direction is configure the engine backwards where w is backwards and forwards is s. This will spin the fan the other direction. Also, a multi select and moving tool is in the works for the game, but other things are planned first.
Day 19: Idea for Trailmakers cooperation challenge: two teams of two people each, you build a vehicle for both teams to use. One person from a team controls one half of the vehicle, and the other person controls the other half. Both people have to be pressing the shoot button to shoot. You make truly amazing content ScrapMan! Please keep your channel alive. 🥺
I made a propeller powered plane so here are some tips: use the straight hinge its much more convinient, get 2 of the planetary gears and put rhem on the shaft, you only need 1 small electro engine. Stack a few propellers behind themself. For the plane:put the propellers in the front, so they pull and not push, way easier to controll, i would personally use numpqd controlls(change in the settings), use tail fins for the wing they dont create downforce but they keep you in the aur so you just need do find a ramp. IMPORTANT: Currently there is a bug wirh the planetary gears and the axel extenders, so if you want your propeller to turn the right way after you use an extender or a planetary you need to use some gears to get the rotation off of the buggy axel and onto a new one wirhout extenders and planetaries. Oh and sorry for missspelling a lot english is not my first language, im trying my hardest.
Two things: First, there's another attachment on the right for connecting the propeller to the axle; I think that might be a better option. Second, why don’t you use a planetary gear or some other gear system to increase the speed of the propeller? Since you don’t need additional torque, you can achieve higher speeds with the right setup. I enjoy your videos and I want to say that these suggestions come from seeing the problem from a distance, which means it's easier to find and then solve.
ScrapMan!!! I actually HAD that problem! At 7:00 !!! Something is buggy with the physics, you HAVE to have a support on your axle, or it causes the whole vehicle to torque out. Slap a structure piece and some connectors on there and you're golden! :D
There is a connector for making parts spin, that isn't at an angle. I would probably make your propellers more compact. Looking forward to seeing where you go with this!
I think if you move the wings up to those angled pieces instead of on the side of your car, you might fix the forward lean since it'll put your center of lift more in line with your center of thrust
@@gigachad1925 plausible if they have Centre of lift, Centre of thrust, Centre of mass and probably need centre of drag too as all that is kinda necessary for VTOL balancing to keep control in all axis
If you use hinge conector 2 then its much easier to build proppeler, and more engines do not change top speed, gearing does. Also gyros help with air controll so much (just engine, hinge conector 2 and weight). You coud build plane controled only by wings but stepper motors have only one input key so you would need separate wing part for pitch down, pich up ,roll left and roll right. I tried that but failed, so i want to see if you can make a plane that has great air control only with wings on stepper motors And if you gonna build a plane, not a flying car you can put proppelers in vertical center - they don't brake when lift-off is quick enough.
Day 2 of pointing out that max speed can‘t be changed by adding power at a point, but adding rpm through gear ratios. And with propellers (since you only need a little torque to spin them up and not move a whole vehicle from a standstill) that point is reached pretty soon.
@20:00, Having your wings over your mass (engine+body), like a Cessna 182 (Skylane) allows for a stable design. Your centre of mass is being suspended by where lift is being generated. Think of balancing a pen by the tip (with your finger) vs pinching the pen so it hangs below where you are pinching it. One way is a lot easier to hold the pen. So too, choosing how much mass is above the wings can lead to less stable designs (thrust can also negatively/positively influence this.
Hey scrap, theres 2 "carreer" levels in the supersonic test map, they're pretty unique, could doan entire video trying to get gold on them as theyre fairy tough. You need to select carreer instead of free drive to see them.
"Thanks for playing our physics based car building simulator with gears and blocks and stuff." Scrapman: "I'm going to build a plane!" Ha, this is fun. Thank you Scrap.
You can go a lot faster if you use gears, but there is a bug where you can't have planetary gears on the same shaft as your prop, so a lot of us send the output shaft of the motor backwards into 2-3 planetary gears, and then use a med:small ratio to switch to a different shaft which goes forwards to the prop (this is assuming props in front, you'd flip it all for props in back)
Hinge connector 2 is best for propellers and if you hover cursor over engines you get a option to configue engines that allows you to reverse them by swapping the forward/ reverse controls
Could have built the framework on the same plane as the motors and used the stepper motors to raise and lower wheels, would keep everything in line for low and high speed flight
you could also use the stepper motors to add trim (provided the physics is actually calculated), and to create landing gears, so u can align your thrust better
Wow, that's pretty impressive, I did not expect that thing to fly at all. Hm, I wonder if (and this would probably make things WAY more complicated) you could do variable-pitch props to allow for some semblance of throttle control. I know there are mechanisms that can rotate pieces, but I seem to recall from the tutorial that they jerk pretty hard so it wouldn't be smooth control. Also, more engines only add more torque (they do have a horsepower rating and part of horsepower is speed, but it doesn't seem to be modeled accurately), you need gearing to get faster prop speed. Hmm, maybe you could build a transmission instead of variable pitch props to get some kind of throttle control.
Hey scrap you ignored a detail you learned with the planetary gears one side does speed the other does acceleration if you did a two way gear box with one being acceleration into speed it would give you max of both depending on how its done
25:16 "...the center of thrust issue..." I'm not sure if you already realized this, but having your propeller force be above your center of mass is also what's causing you to flip forward in the air.
In my experience in planemaking in screwdrivers, vertical stabilising is an illusion or in general the tail, the way the game calculates aerodynamics is very different than other games like trailmakes, it feels like the drag is the same in all places and it straightens out more difficultly.
Next challenge: Helicopter. Does this game have any kind of servers or equivalent you could tilt the top rotor assembly to pitch the helicopter forward and such to make it truly functional?? That'd be sweet
when scrapman said: "If you spin them like a fan, they work like... a fan" It made me think of a episode of the CW tv series where Jessie says" and where there's a farm... there's probably a farmer" IDK if im the only one who thought about it
Nice to see you succeed. I did ask you to try this a couple episodes back when i figured that this was possible. Though at the time, gears had no impact on torque direction, so i needed to build two symmetrical gearboxes with their own engines, and props. Btw, youve yet to try a gearbox.
It would be interesting to stack multiple propellers have basically 2 whole cylinders of propellers in contra rotation, and see if you gain more speed/acceleration ! 😛
In my experience a plane with one propeller is basically impossible since adding a bar that produces counter torque is inconsistent. Changing one piece (like removing a pin and placing it back, not even on the propellor or counter torque bar) breaks the balance and I have to rebalance the torques, and even then sometimes spawning it in doesn't work at all and the plane rolls all over the place.
If you go to the speed trap and turn right diagonally in front of the camera but before you past the trap and follow the grid on the floor diagonally every other pass through the map will put you past the speed trap without steering anywhere
I built one of the first working helicopters in the game and what I did was use the cross extensions and the part that spins parts of builds when powered and doubled it for both top and bottom to make it not spin.
I tried to make a plane and failed epicly, learned a lot watching this video like controller control that seems to ignore the reverse engine setting as I tried but well gonna retry it later :p
Adding more engines and think they will spin faster is like adding more people to a foot race and think they will run faster. If engines have no load on them, they will run at a max speed and stop there. The only way to make them spin faster is by using gears. Planetary gears works great in this case.
I think you have the right idea. if you moved the bulk of your chassis and the nose weights up to the same level as the engine and then figured out some legs for the landing gear it'd probably be more stable right?
Considering 90' shaft is a thing, you could actually make a helicopter and actually balance the torque from main rotor with tail rotors via a gearbox...though you may need to figure out forwards movement...or test pusher prop tail, cross axis gyroscopic effect and all that(Roll and pitch stability comes natural)
props dont add any resistance to the motor/engine therefor you can make it spin crazy fast and achieve crazy speeds. its a glitch though and it really feels like cheating. therefor i never made a prop car my self
It’s possible in the game to make flying machines, just in the settings you can active numpad for flying so you can use WASD for driving and numpad for air
You can increase RPM with gears. The power doesn't matter so just keep adding gears and you'll have the fastest acceleration car ever. And you'll smash your previous speed record. It'll just be EXTREMELY unstable.
try increasing prop speed with gearing and giving the props a larger surface area also you can try reducing drag by reducing width iether by using counter rotating prop assembalies or doing a pusher puller prop configuration similar to that of the do335 which would be easier to set up
So I tried to do the same thing using one axel, a set of motors and gears and I ran into the rotation correction problem on corner gears. I personally think the game would be better without corner gear correction, just put the gear on the right side to make it spin the right way.
Yeah, I spent a couple of hours a few days back trying to build a flying vehicle but the props spun the same way as one another no matter how I placed the gearing.
The fast one use planetary to speed the propeller faster, the issue with scrap setup is the propeller goes as fast as the max rpm of the motor which is not enough to have big acceleration
Of course, everyone's mentioning "more engines doesn't mean more speed." Which is right, but here's an idea to add to that. Depending on how the game handles force calculations, power might be almost entirely unnecessary for this. Force is usually relative to the acceleration of the whole vehicle, but in this case, it's spinning the propellers. Where acceleration is usually linked to power, in this case, it's linked more to speed. Seeing as the game can't process stats, gears or graphs properly for these propeller vehicles, maybe there are other areas where the car-optimized function doesn't apply to aircraft. The propellers seemingly spin up to their max speed just fine, and the vehicle then lags behind in gaining momentum for itself. This means the propellers have more than enough power to reach peak speed, but not enough speed to apply sufficient force to accelerate the vehicle quickly. It's definitely worth using a gear ratio to increase rpm at reduced power output. It might be possible to run the props at a 1:100 ratio, or something huge like that, depending on how the game applies resistance to them.
you can assign WASD to the motors the way u like it, if you make one Forword with W and the other on backwards with S then you have two axles spinning in diffrent directions :) EDIT: well... i was commeting too early... xD
This game need belts/chains, they would make life way easier for you. I believe you also want your center of lift right in front of your center of mass.
adding more engines doesnt change the top speed, but you could probably go a lot faster if you had a gear ratio
Was wondering when he was going to remember that the game had gears. It's easy to tunnel vision during a video though. Rather surprised he ended up with something as functional as he did all things considered.
you guys got to understand that he does Trailmakers content on his channel far more than Screwdrivers, therefore in his mind more engine = more speed, the gear ratios stuff has slipped his mind, he's not used to it.
Amen
also you had the propellerblades facing so that they produce strength not speed so if you rotate them from this
: / to this: -- it wil go waaay faster
So it's like real life?
Here's an idea for improvement, since you're already attaching a motor to each propeller, you could attach the propellers' structure to a piston or 2 stepper motors with opposite angle changes. That way once you're in the air, you can move down the propellers relative to your car and put the center of thrust right behind your center of mass/lift, which should give greater control.
Or you could make a landing gear and have the main body and wings on the right place
Oh. Tysm for the sub
or just add weights higher
From the beginning when you first played this game, the comment section was all about that "more power doesnt mean more speed, gearing adds speed, power adds acceleration", but they are right, in this case too, more engines doesnt make the prop spin faster, add some gears to it. The engines as you said have a max rpm. more engines doesnt spin faster. You can only pass that limit with gears. For example, without gears: Engine spins at 500RPM --> Prop spins 500RPM, with gears Engine spins 500RPM --> Prop spins 1000RPM. I dont know the perfect ratios of the ingame gears, this was only an example. Looking forward for more "evolution", I really like this game and your videos. Also your editor is awesome.
The gear ratios are 4:5:8 for small:medium:big respectively 😊
@@norbertfungg5531 that's a horrible and unusable explanation. Which one are the driver gears and which ones are the driven gears?
idk man i understood everything @@kaito0022
@@kaito0022 it makes sense if you know gears but not otherwise.
In gearing you can determine the ratios by dividing the number of teeth on the input gear by the number of the teeth on the output gear.
Thus if you do small to big the ration would be 4 divided by 8 = 0.5. Meaning the output spins at 0.5 times, (AKA half), the speed of the input.
To determine the change in acceleration force divide 1 by the result of the previous step. So 1 divided by 0.5 = 2. meaning it produces twice the acceleration force.
at 4:07, the straight hinge with a coupler and a 3 long connector helps with making 4 bladed propellers
I am so close to 60k subs 😮
I happened to try this yesterday and so many things don't work as you'd expect.
I tried dihedral for stability; did not work
I tried single motor, multi motor and the axel system doesn't actually work unfortunately.
Suddenly when you get to the axle to connector price, the direction of spin can be contrary to what the gears say.
There's a lot more too where the game breaks your ability to translate real aero knowledge into game logic.
Eventually I got a working design.
I found out planetary gears somehow didn't work with this system, that once rotation goes out of the gear system it stops working, that axle to connector to connector to axle somehow mostly fixed the gear rotation thing.
Also, very important observation, power basically doesn't matter for props in this game. You just want to gear up the speed so the props rotate faster.
I ended up with a not as stable as I wanted by controllable and flyable vehicle that let me unlock the helipad on top of the buildings in the creative supersonic map
With the planetary there is a hug when you combine it with a hinge you need to do planetary to 3 axel solid block then hinge and attach your prop to the solid block
@@BeefIngot do this
▪︎-▪︎
¤¤¤▪︎ ▪︎■
¤ planetary gears
▪︎ small gear
- axle connecting them together
■ hinge connector
it appears that the game doesn't make the propellers require torque, so it doesn't matter wich engine you use, it will still have similar performances, what you can do thought is using an extreme gear ratio to make the propellers spin at absurd speed for free
Huh. I didn’t know that!
More engines doesn’t equal going faster as they all have max rpm they’ll just reach it faster. To spin them faster you need gearbox
Honestly, the fact scrap took the time to do this is actually pretty amazing.
Also scrap all you need to do to switch the fan direction is configure the engine backwards where w is backwards and forwards is s. This will spin the fan the other direction. Also, a multi select and moving tool is in the works for the game, but other things are planned first.
Or he switch the rotation of the blades, which also changes the direction, in which the creation gets pushed/pulled
Scrapmans Screwdrivers vids are the best thing that has happened to me
Frfr
👍
Day 19: Idea for Trailmakers cooperation challenge: two teams of two people each, you build a vehicle for both teams to use. One person from a team controls one half of the vehicle, and the other person controls the other half. Both people have to be pressing the shoot button to shoot. You make truly amazing content ScrapMan! Please keep your channel alive. 🥺
They did something similar to that where one person drives and the other person shoots
They did the exact same thing already
I made a propeller powered plane so here are some tips: use the straight hinge its much more convinient, get 2 of the planetary gears and put rhem on the shaft, you only need 1 small electro engine. Stack a few propellers behind themself. For the plane:put the propellers in the front, so they pull and not push, way easier to controll, i would personally use numpqd controlls(change in the settings), use tail fins for the wing they dont create downforce but they keep you in the aur so you just need do find a ramp.
IMPORTANT: Currently there is a bug wirh the planetary gears and the axel extenders, so if you want your propeller to turn the right way after you use an extender or a planetary you need to use some gears to get the rotation off of the buggy axel and onto a new one wirhout extenders and planetaries.
Oh and sorry for missspelling a lot english is not my first language, im trying my hardest.
You can improve your English by watching scrapman with subtitles
@@ferncancersong ill try, thanks
Two things: First, there's another attachment on the right for connecting the propeller to the axle; I think that might be a better option. Second, why don’t you use a planetary gear or some other gear system to increase the speed of the propeller? Since you don’t need additional torque, you can achieve higher speeds with the right setup. I enjoy your videos and I want to say that these suggestions come from seeing the problem from a distance, which means it's easier to find and then solve.
ScrapMan!!! I actually HAD that problem! At 7:00 !!! Something is buggy with the physics, you HAVE to have a support on your axle, or it causes the whole vehicle to torque out. Slap a structure piece and some connectors on there and you're golden! :D
There is a connector for making parts spin, that isn't at an angle. I would probably make your propellers more compact. Looking forward to seeing where you go with this!
I think if you move the wings up to those angled pieces instead of on the side of your car, you might fix the forward lean since it'll put your center of lift more in line with your center of thrust
You could put one axle through the middle then put a prop on the back and front and put the wings in the middle.
-l- -|-
-l-
Cant wait to see ScrapMan making a VTOL in this game
NAHHH💀
you should test it first to yourself before you say it
@@gigachad1925 Im omw, I couldn't get the treasure on the rock
@@gigachad1925 plausible if they have Centre of lift, Centre of thrust, Centre of mass and probably need centre of drag too as all that is kinda necessary for VTOL balancing to keep control in all axis
If you use hinge conector 2 then its much easier to build proppeler, and more engines do not change top speed, gearing does.
Also gyros help with air controll so much (just engine, hinge conector 2 and weight).
You coud build plane controled only by wings but stepper motors have only one input key so you would need separate wing part for pitch down, pich up ,roll left and roll right.
I tried that but failed, so i want to see if you can make a plane that has great air control only with wings on stepper motors
And if you gonna build a plane, not a flying car you can put proppelers in vertical center - they don't brake when lift-off is quick enough.
Day 2 of pointing out that max speed can‘t be changed by adding power at a point, but adding rpm through gear ratios. And with propellers (since you only need a little torque to spin them up and not move a whole vehicle from a standstill) that point is reached pretty soon.
It is rough watching him struggle with this concept
Ayy love scrap at 6am
True true
sameee
If seat controls isnt enough you can actually spin weight to have gyros. Hope it helps
@20:00, Having your wings over your mass (engine+body), like a Cessna 182 (Skylane) allows for a stable design. Your centre of mass is being suspended by where lift is being generated. Think of balancing a pen by the tip (with your finger) vs pinching the pen so it hangs below where you are pinching it. One way is a lot easier to hold the pen.
So too, choosing how much mass is above the wings can lead to less stable designs (thrust can also negatively/positively influence this.
have to attempt the long jump challenges with this creation also theres more campaign on the test map
To fly better, add more downforce parts facing the wind. Make sure its the same angle as the one it is in front of.
22:30 if you look down there is a checkpoint on the big dirt stairs
Hey scrap, theres 2 "carreer" levels in the supersonic test map, they're pretty unique, could doan entire video trying to get gold on them as theyre fairy tough. You need to select carreer instead of free drive to see them.
Ok Scrapman. Lets fine tune the plane, and after you reach that... YOU HAVE TO MAKE A HELICOPTER👍👍
"Thanks for playing our physics based car building simulator with gears and blocks and stuff." Scrapman: "I'm going to build a plane!" Ha, this is fun. Thank you Scrap.
You can go a lot faster if you use gears, but there is a bug where you can't have planetary gears on the same shaft as your prop, so a lot of us send the output shaft of the motor backwards into 2-3 planetary gears, and then use a med:small ratio to switch to a different shaft which goes forwards to the prop (this is assuming props in front, you'd flip it all for props in back)
Hinge connector 2 is best for propellers and if you hover cursor over engines you get a option to configue engines that allows you to reverse them by swapping the forward/ reverse controls
Could have built the framework on the same plane as the motors and used the stepper motors to raise and lower wheels, would keep everything in line for low and high speed flight
you could also use the stepper motors to add trim (provided the physics is actually calculated), and to create landing gears, so u can align your thrust better
Wow, that's pretty impressive, I did not expect that thing to fly at all. Hm, I wonder if (and this would probably make things WAY more complicated) you could do variable-pitch props to allow for some semblance of throttle control. I know there are mechanisms that can rotate pieces, but I seem to recall from the tutorial that they jerk pretty hard so it wouldn't be smooth control. Also, more engines only add more torque (they do have a horsepower rating and part of horsepower is speed, but it doesn't seem to be modeled accurately), you need gearing to get faster prop speed. Hmm, maybe you could build a transmission instead of variable pitch props to get some kind of throttle control.
Hey scrap you ignored a detail you learned with the planetary gears one side does speed the other does acceleration if you did a two way gear box with one being acceleration into speed it would give you max of both depending on how its done
no really? how did u figure that one out genius
@@Blackbirdtree1 Bruh i was suggesting it for him to do so he can make things easier..... didn't need the attitude
25:16 "...the center of thrust issue..."
I'm not sure if you already realized this, but having your propeller force be above your center of mass is also what's causing you to flip forward in the air.
In my experience in planemaking in screwdrivers, vertical stabilising is an illusion or in general the tail, the way the game calculates aerodynamics is very different than other games like trailmakes, it feels like the drag is the same in all places and it straightens out more difficultly.
love ur vids man
use the planetary gear on the props for higher rpm and also you can make active aero for the front wings so you can adjust during flight
16:15ish... Totally felt like ya at least Glided a bit... like a comically oversized Sugar Glider. :) (Or Flying Squirrel...)
Not sure, but maybe you could reach higher speed by making double propeler on each of axis.
thank you SO MUCH for the photo sensitivity warning I actually genuinely appreciate it
Next challenge:
Helicopter. Does this game have any kind of servers or equivalent you could tilt the top rotor assembly to pitch the helicopter forward and such to make it truly functional?? That'd be sweet
Try increasing the speed of the blades by using gears, you'll fly faster. Try also using a stepper motor and elevators to trim the pitch
when scrapman said: "If you spin them like a fan, they work like... a fan"
It made me think of a episode of the CW tv series where Jessie says" and where there's a farm... there's probably a farmer" IDK if im the only one who thought about it
Nice to see you succeed. I did ask you to try this a couple episodes back when i figured that this was possible. Though at the time, gears had no impact on torque direction, so i needed to build two symmetrical gearboxes with their own engines, and props. Btw, youve yet to try a gearbox.
It would be interesting to stack multiple propellers have basically 2 whole cylinders of propellers in contra rotation, and see if you gain more speed/acceleration ! 😛
In my experience a plane with one propeller is basically impossible since adding a bar that produces counter torque is inconsistent. Changing one piece (like removing a pin and placing it back, not even on the propellor or counter torque bar) breaks the balance and I have to rebalance the torques, and even then sometimes spawning it in doesn't work at all and the plane rolls all over the place.
3:52 "This is actually more complicated than I was expecting! Or is it?" *vsauce theme playing
Under 10 seconds gang ---->
Video idea: Also you should do a pvp fight while carrying explosive barrels
O no I was here at 14 :(
@@NicholasJDidamn
ScrapMan when he needs acceleration: Let's add top speed!
ScrapMan when he needs top speed: Let's add acceleration!
Scrapman when building with gears:❌
Scrapman when trying to fly:✅
Man is a g for the warning with the photosensivity
"IT'S WORKINGGG!".... ok Anakin 😂
If you go to the speed trap and turn right diagonally in front of the camera but before you past the trap and follow the grid on the floor diagonally every other pass through the map will put you past the speed trap without steering anywhere
If u add a planatery gear instead of adding engines it will increase the speed of ur car even on a drag car it can reach insane speeds ✌🏻
I built one of the first working helicopters in the game and what I did was use the cross extensions and the part that spins parts of builds when powered and doubled it for both top and bottom to make it not spin.
This is awesome! I'd love to see this used in a long jump or something.
I tried to make a plane and failed epicly, learned a lot watching this video like controller control that seems to ignore the reverse engine setting as I tried but well gonna retry it later :p
Adding more engines and think they will spin faster is like adding more people to a foot race and think they will run faster.
If engines have no load on them, they will run at a max speed and stop there. The only way to make them spin faster is by using gears. Planetary gears works great in this case.
I think you have the right idea. if you moved the bulk of your chassis and the nose weights up to the same level as the engine and then figured out some legs for the landing gear it'd probably be more stable right?
Considering 90' shaft is a thing, you could actually make a helicopter and actually balance the torque from main rotor with tail rotors via a gearbox...though you may need to figure out forwards movement...or test pusher prop tail, cross axis gyroscopic effect and all that(Roll and pitch stability comes natural)
props dont add any resistance to the motor/engine therefor you can make it spin crazy fast and achieve crazy speeds. its a glitch though and it really feels like cheating. therefor i never made a prop car my self
I'd like to see some proper plane shenanigans! Like lifting up your landing gear using the gear system!
It’s possible in the game to make flying machines, just in the settings you can active numpad for flying so you can use WASD for driving and numpad for air
Favorite game to watch.
Good work scrap!!!
What really bugs me, is him not using the straight connectors. It is way easier to build a propeller with it.
You can increase RPM with gears. The power doesn't matter so just keep adding gears and you'll have the fastest acceleration car ever. And you'll smash your previous speed record. It'll just be EXTREMELY unstable.
Even decreasing the propeller’s acceleration (somehow) would help you flipping problem when stopping midair
try increasing prop speed with gearing and giving the props a larger surface area
also you can try reducing drag by reducing width iether by using counter rotating prop assembalies or doing a pusher puller prop configuration similar to that of the do335 which would be easier to set up
So I tried to do the same thing using one axel, a set of motors and gears and I ran into the rotation correction problem on corner gears.
I personally think the game would be better without corner gear correction, just put the gear on the right side to make it spin the right way.
Yeah, I spent a couple of hours a few days back trying to build a flying vehicle but the props spun the same way as one another no matter how I placed the gearing.
as someone who has made many aircraft in screwdrivers, using the weights on a motor uses countertorque to become gyro steering
The takeoff at 27:30 is great
I'm pretty sure that the instant speed ones use the stepper motor, I belive this still works as it isn't part of the drive shaft to the wheels
The fast one use planetary to speed the propeller faster, the issue with scrap setup is the propeller goes as fast as the max rpm of the motor which is not enough to have big acceleration
Reid Captain bouta go CRAZY ☠
"or is it?" Hey there, Vsauce Scrapman here 😂😂😂
8:06
there should be an option to turn off these "helping hands" with the gear turning direct
Is making a boat even possible? Surely not, but you can try!
mb
not possible, no water physics in the game. you would have to make a heli that looks like a boat
With this mechanic of building and gears, I think any DaVinci creation would be cool to try to build
this all just feels like inventing the first plane again, the way it bounds in early tests
Moving the wings up so they're level with the propellers would probably fix a lot of your handling issues
5:00 you could also change the settings of the motor to be opposite of what they are
I love the edditer so much. How they alweys also set thibgs kikr " flashing warning" they put so much into it
Dude so interesting! Please more.
I can't actually play the game so sudo play it for me! I'm so curious about building an actual plane.
Of course, everyone's mentioning "more engines doesn't mean more speed." Which is right, but here's an idea to add to that.
Depending on how the game handles force calculations, power might be almost entirely unnecessary for this.
Force is usually relative to the acceleration of the whole vehicle, but in this case, it's spinning the propellers. Where acceleration is usually linked to power, in this case, it's linked more to speed. Seeing as the game can't process stats, gears or graphs properly for these propeller vehicles, maybe there are other areas where the car-optimized function doesn't apply to aircraft.
The propellers seemingly spin up to their max speed just fine, and the vehicle then lags behind in gaining momentum for itself. This means the propellers have more than enough power to reach peak speed, but not enough speed to apply sufficient force to accelerate the vehicle quickly.
It's definitely worth using a gear ratio to increase rpm at reduced power output. It might be possible to run the props at a 1:100 ratio, or something huge like that, depending on how the game applies resistance to them.
i saw so many new pieces in this video, cool
You can use axles as longer pins, can be a little finicky at times though
Maybe try the other hinge
I'm pretty sure your props could be turned and you get more lift from a rotation. And you should only need 2 blades for each prop.
Not sure if this game works like real life, but if it does then you want to make the propellors go faster through a gearbox to increase speed.
LET'S GOO MORE SCREW DRIVERS!
You could also switch the back facing stabiliser on the tail for a upside down wing for some lift in the back
Thanks for 54k subscribers.. 😐
ahh the fun of the torque turning the whole build. and the rebuilding and rebuilding. So much fun. reminds me of when I was building a helicopter. lol
I'd try moving the tail to the front. Canard style. Might be able to have rudder and elevator controls.
You could try attaching it to a hing to vtol
Remember that you can use gears to make the propellers move faster
you can assign WASD to the motors the way u like it, if you make one Forword with W and the other on backwards with S then you have two axles spinning in diffrent directions :)
EDIT: well... i was commeting too early... xD
This game need belts/chains, they would make life way easier for you. I believe you also want your center of lift right in front of your center of mass.
The deleting every block to change anything is the biggest annoyance in this game.
lol that was awesome. Loving it