Assassin's Creed III - Unseen content from Pax-East 2012! [Unused Content]

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  • Опубліковано 22 бер 2022
  • Assassin's Creed III - Unseen content from Pax-East 2012! [Unused Content]
    Hey everyone, Today I'll be covering AC3 E3 again. This is from before E3. This isn't just the E3 demos either. Nor is this recycling of PAX-East Camera footage showing the outside, and secured halls or scant screenshots. Today, we'll be covering not just AC3, but also the earliest part of the games publicity.
    Today, we'll be looking at The Assassin's Creed 3 PAX-East Gameplay footage that was originally shown at the PAX-East Convention and to this day has been locked behind Non-Disclosure Agreements, and while that's absolutely true, I never attended PAX-East, and thus, I never signed the NDA.
    There were originally 2 gameplay videos that were unveiled at Pax-East.
    Reveal_Demo.MP4 and Reveal_Demo2.MP4.
    While I TECHNICALLY have access to both, Reveal_Demo.MP4 is so heavily corrupted it would take either an intervention on Ubisoft's part to be able to get the video, or literal magic and extreme knowledge of reversing corruption to get it back. However, I have reason to believe that that video isn't terribly different than Reveal_Demo2. But Reveal_Demo.MP4 is so corrupted that when I "recover" it from the hard drive deleted data, its only 128KB and filled with garbage data.
    We'll be looking at 3 pieces of missions that have never been seen outside of PAX-East from 2012. But, we'll be doing it in a way that's never been seen before.
    What is that way that we'll be viewing it as? Watch and find out :)
    This will be the final segment of this seasons 16 videos, there will be a second season of AC3 material, but it MAY not be as interesting.
    This video details a development version of:
    Sequence 7 - Mission 4 - Battle of Bunker Hill
    The Retail version may be viewable from: • Assassin's Creed 3 - S...
    Special thanks to The Assassin's Creed discord Server.
    They're a great bunch of people, and a great but somewhat small server.
    If you'd like to join the server and hang out with people who also enjoy the
    Assassin's Creed games, feel free to check them out here:
    / discord
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КОМЕНТАРІ • 40

  • @Serapha6
    @Serapha6 Рік тому +22

    6:34 everything runs so much smoother
    10:41 I liked how the guy was looking at the poster wandering, and Connor walks right behind him avoided him just in time

  • @SavageSquishy86
    @SavageSquishy86 Рік тому +18

    The final game was never that smooth with free running OR parkour… which makes me furious to look back at it and hear it’s praises in spite of the flaws it was peppered with

    • @riannon8925
      @riannon8925 Рік тому +17

      I think it is. In this demo you can see a lot of Ezio's animations that don't blend well with the new ones and you can see a lot of cuts between animations when he arrives in Boston and jump between objects (obviously because it was en early build). There are certain aspects that are smoother but very few. In general the retail version has almost everything they showed on the trailers, even the target render that people complained because it's so much better than retail when it's all animations, and the fact that's just a video and the retail version has a good 90% or even more of that footage is incredible and shows how good the devs were.

    • @theangryimp1345
      @theangryimp1345 Рік тому +3

      Nah this is interesting but not as smooth at all

    • @FillipikPlaysCZ
      @FillipikPlaysCZ 7 місяців тому +1

      people not underrstanding its impossible to make it this smooth because this is all scripted gameplay, not real in actualy gamepllay

    • @kuriatsu
      @kuriatsu  7 місяців тому +1

      While the scripted gameplay is definitely a factor, a lot of it is also that the retail game is not as smooth because of the ram requirements and CPU. While the CPU is the same in the retail ps3, the RAM is 256MB less.
      in the retail unit, its 256MB RAM and 256MB V-RAM. Whereas in this, its 512MB RAM and 256MB V-RAM.
      as it is intended for the development environment, its able to run "more" smoothly versus the retail environment.

  • @eternalpain7762
    @eternalpain7762 2 роки тому +14

    I'm still in the middle of the video, but that escape theme at 4:54 was interesting to me. It doesn't make an appearance in the final game, does it? I've never been a fan of the city themes in AC3, so that it was nice to hear something that was a lot better, in my opinion. Maybe a bit too dramatic, but a lot better than the city escape theme in the final game, I think.

    • @kuriatsu
      @kuriatsu  2 роки тому +4

      I may be wrong, but I don't believe it was used in retail.
      I really like that theme. its short but awesome too :)

    • @eternalpain7762
      @eternalpain7762 2 роки тому +5

      @@kuriatsu I feel the same way about that frontier stealth theme too. It almost could've worked as an ambient song, I think.
      Just finished the video, by the way. I guess what stood out to me was that in what you played, the UI didn't indicate that you had to hold down X to sprint, unlike in the proper presentation footage (and the images that were leaked from it). So was sprinting mapped to X in what you played (and just not reflected in the UI)?
      Or could this be related to what you talked about towards the end of the video, with the mission data being just leftovers that happened to be compatible with whatever else is on your devkit? So like you were playing older missions but with a "newer Connor," so to speak?
      That aside, thanks again for these uploads. AC3's pre-release presentations, while sort of misleading, were always so cool. And now 12-year-old me can finally rest in peace, having seen this footage.

    • @kuriatsu
      @kuriatsu  2 роки тому +4

      I'm glad that you liked the video :)
      to start sprinting/running was holding down was R1 in the gameplay that I was actually playing.
      I'd say that playing older missions with a "newer connor" is fitting to an extent. there are remnants of older material in connor's design but by and large this connor is probably much closer to retail.
      The reason why the missions are compatible is because they were compiled into this build. The actual video file I put into the video, reveal_demo2.mp4 may not have shown that.
      There were 6 AC3 builds on this HDD. 1. Pre-E3.
      2, 3, 4 and 5: AC3 shards from august 24th 2012.
      (shards being functional builds that were designed for testing individual forge files, such as only homestead, or only ghostship)
      and 6. a fully functional build completed from august 26th 2012.
      There was also some deleted things, but they were corrupted too much for use sadly.
      I'm glad I could give some kind of closure to your 12 year old self :)

    • @riannon8925
      @riannon8925 2 роки тому +4

      That escape theme, sounds very similar to Trouble in town, maybe an early version of that ost.
      This video is what I've been waiting for years or a decade now (My god, AC3 will turn 10 this October I can't believe). I'm gonna concentrate to the Pax east version. So, there are parts that were shown in the reveal trailer like that bear attack from behind, a little bit of that Bunker hill section and very few moments of that frontier gameplay. What I like is that Connor's design, the boots are very similar to what he wears as a kid, the bow is positioned slightly different and that's I think is due to the bow's string that doesn't pass through Connor's chest like the retail one (I don't know if you understand what I mean in this case), so it gives the impression of being tense, or it's just a little bigger or longer in this version. The animations are still a mix between Ezio and some new early from Connor, even though I think the AC3 animations are still the peak of the series, I like this mix of Ezio, they felt very grounded especially the tree running and the climbing on wall and rock. The first part when Connor arrives in Boston, I've already seen from the Animation Director's channel Game Anim, that shows a part of that and a little bit of tge Bunker Hill section, but when he runs from the guards Connor can use that wagon and when he jump on it, it has its physics. The Bunker Hill part was awesome, I always loved that green/blue atmosphere (that is how I imagine the main colour for AC3. Green, Blue and white). The combat animations: there are still some from Brotherhood (even in the retail version but lesser), but the way Connor draws the Tomahawk and the Hidden Blade, that was 1:1 the animation from the target render. Generally the animations were slower than the retail but the camera shaking is (especially for the last kill, which I loved, because that last chain kill is very cool, I think is one of the animations that Connor does when he counterattack an enemy, but here he does when he goes into the chain kills. That section when he runs to kill Pitcairn and in the middle he kills the 2 guards, especially the first with that animations is sooo good.
      You know, when they announced the remastered, I really hoped taht in some way they would have bring back that atmosphere or at least, change nothing to not ruin the atmosphere, but no, they literally scrapped the atmosphere with that horrible orange palette. Everything is now orange, from the lighting, even when is winter thare is always this orange felling. Even the Connor's robe and the Tomahawk's handle are orange, nothing has a contrast in colour, a shame for me, besides that the new lighting ruins the majority of the cutscenes because doesn't reflect good on the models and removing the aim system with that cool camera angles that when make some free running was very good ecc...
      Amazing video, thank you for showing this, hope a lot of people will see all your videos (maybe some Ubisoft devs from that team that worked on AC3).

    • @kuriatsu
      @kuriatsu  2 роки тому +2

      [ ] = your reply
      [That escape theme, sounds very similar to Trouble in town, maybe an early version of that ost.]
      Most likely it is an early version of Trouble In Town, however there are musical tracks all the time that have similar sounds and are totally unrelated...officially. For example, in dragon quest 11, there's a song that is very similar to the first forest theme in Ni No Kuni. its not outside of reason that the songs just happen to share elements unfortunately.(but my personal theory is that the song is a prototype version of Trouble In Town)
      [This video is what I've been waiting for years or a decade now (My god, AC3 will turn 10 this October I can't believe).]
      I'm glad that you enjoyed it :)
      AC3 turning 10 years old almost feels unreal.
      [I'm gonna concentrate to the Pax east version. So, there are parts that were shown in the reveal trailer like that bear attack from behind, a little bit of that Bunker hill section and very few moments of that frontier gameplay. What I like is that Connor's design, the boots are very similar to what he wears as a kid, the bow is positioned slightly different and that's I think is due to the bow's string that doesn't pass through Connor's chest like the retail one (I don't know if you understand what I mean in this case), so it gives the impression of being tense, or it's just a little bigger or longer in this version. The animations are still a mix between Ezio and some new early from Connor, even though I think the AC3 animations are still the peak of the series, I like this mix of Ezio, they felt very grounded especially the tree running and the climbing on wall and rock.]
      I'm not saying that everything in the video is completely unseen, in addition to what you mentioned, there are also certain combos and movements, as well as screenshots over the years that have come up, but this is the first time full video has shown up for pax-east :) (there is full video out there of the red outfit connor too, but sadly no builds yet)
      VERY NICE EYE! I hadn't noticed Connors boots or the bow! You're awesome!
      I agree, its like a mix of Connor and Ezio. There are also certain movements that were directly carried over from Ezio, such as certain animations when killing 2 enemy NPCs to Connors left and right. He moves just like Ezio.
      [The first part when Connor arrives in Boston, I've already seen from the Animation Director's channel Game Anim, that shows a part of that and a little bit of tge Bunker Hill section, but when he runs from the guards Connor can use that wagon and when he jump on it, it has its physics. The Bunker Hill part was awesome, I always loved that green/blue atmosphere (that is how I imagine the main colour for AC3. Green, Blue and white). The combat animations: there are still some from Brotherhood (even in the retail version but lesser), but the way Connor draws the Tomahawk and the Hidden Blade, that was 1:1 the animation from the target render.]
      Did you know that there are some versions of AC3, with that boston arrival scene, with Connor being in them, but also having his Red Coat-tails? I believe its limited to currently public development versions.
      The same applies as well to the spyglass, which is labeled as sequence 7 mission 5.
      The date of editing for the RD_Intro.bik file mentioned above is dated at 12/9/2011. This means that they changed the red to blue in connors coat-tails sometime between early to mid december of 2011 and may of 2012.
      The file referencing the spyglass is also dated january 23rd 2012, this means that that mission as a whole seems to have been in its current form, very recently as of 28may.
      Can you give me a link to the Animation Director's Channel "Game Anim"? I'd like to take a look at that video.
      its very possible that the tomahawk and hidden blade animations were unchanged from 2010, but its unlikely that it'd hold for that long until mid 2012, but I agree, it does seem like they are very similar, if not 1:1
      [Generally the animations were slower than the retail but the camera shaking is (especially for the last kill, which I loved, because that last chain kill is very cool, I think is one of the animations that Connor does when he counterattack an enemy, but here he does when he goes into the chain kills. That section when he runs to kill Pitcairn and in the middle he kills the 2 guards, especially the first with that animations is sooo good.]
      The camera shaking and the overall movements within this build of the game(either PAX or 28may. E3 and gamescom "teleported" too much), I consider to be a little better than retail, in terms of movement, but I can see that they are a little slower, just a little.
      within the battle for bunker hill, there's also an extra icon, which seems to show fish. This is likely just something that would end up being shown as an actual item later, similar to the apple/fish from a previous video of mine. its not really relevant, but its still neat.
      Also, if you notice Connors dagger in that skirmish before he starts climbing the mountain, appears to either be untextured, or a placeholder.
      [You know, when they announced the remastered, I really hoped taht in some way they would have bring back that atmosphere or at least, change nothing to not ruin the atmosphere, but no, they literally scrapped the atmosphere with that horrible orange palette. Everything is now orange, from the lighting, even when is winter thare is always this orange felling. Even the Connor's robe and the Tomahawk's handle are orange, nothing has a contrast in colour, a shame for me, besides that the new lighting ruins the majority of the cutscenes because doesn't reflect good on the models and removing the aim system with that cool camera angles that when make some free running was very good ecc...]
      AC3: Remastered, for me, was my first experience with AC3. Unfortunately, it was also very forgettable for me. I literally don't remember much of it at all, I have more knowledge of AC3 PAX, Pre-E3, E3 and Gamescom than I do of retail, so I'm not sure what you mean with the orange colouring. Sorry :( But I have heard several times that the lighting messed up a LOT in AC3: Remastered.
      [Amazing video, thank you for showing this, hope a lot of people will see all your videos (maybe some Ubisoft devs from that team that worked on AC3).]
      Thank you so much for the long comment giving such implicit detail, I really appreciate it :)
      I also appreciate your complements, and I hope that people notice my videos as well.
      They took a lot of work to get this far.

  • @Arkenway
    @Arkenway Рік тому +10

    I'm currently replaying AC3 (Remastered version) and with my adult eyes and a better knowledge of how game development works, it's actually incredible how blatantly unfinished the game was at launch.. Man, it's such a shame that they wrote themselves into a corner with that whole 2012 thing.
    At the time it felt cool that the modern day story took place at the time of launch but I feel that the game needed at the very least 6 more months to be close to the vision they had

    • @ThePreciseClimber
      @ThePreciseClimber Рік тому +8

      Honestly, had the same thoughts about AC2. Any bigger setpiece in AC2 had this odd, placeholder feel to it. The Pazzi uprising & the Battle of Forli were just a bunch of guards slapping each other with swords, with maybe a few random fires here and there (the difference between this and the Siege of Monteriggioni is astronomical, and ACB came out only a year later).
      The Carnival, instead of being a full, map-altering event like winter in AC3, was relegated to a small district of Venice and was there the entire time, both before and after the Carnival story sequence.
      Most memory corridor scenes used the same stock animation and lasted 10 seconds max.
      You had no option to leave the Animus and read some emails or talk to Rebecca & Shaun.
      You couldn't replay main story missions, even though you could in AC1 and Brotherhood (and every other pre-RPG AC).
      The final boss gave off huuuuge placeholder vibes. Spear enemy, punching enemy. No special Piece of Eden attacks or tricks, nothing. Even the music wouldn't play if you got 100% notoriety.
      And, honestly, even character models were not as good as the ones in AC1.
      Makes you wonder what AC2 would've looked like if it was given one extra year of development.

  • @celebrategout1008
    @celebrategout1008 7 місяців тому +4

    man i'd love an abridged AC3 with all the development levels instead of the finals

    • @kuriatsu
      @kuriatsu  7 місяців тому

      I can't say I disagree :)

  • @chilling5858
    @chilling5858 Рік тому +8

    hey kuri! assassin’s creed cut content is so rarely talked about so it’s very refreshing to see lots of videos dedicated to this. is there anything interesting within rogue and black flag to cover?

    • @kuriatsu
      @kuriatsu  Рік тому +4

      Well, the thing with AC builds is that the content I showed, is something that took me almost a year to formulate, gather, record, write the script for and so on. I feel sick just thinking of going back to ac3. It's not a bad game at all. Just intense burnout. what I'm getting at is that there's always something interesting in AC games. Aciv has a few little things here and there but it's mostly menu related and the changes of how the debug menus have grown, as well as the gamescom playable demos. I know rogue has one too, and I've played it, I just don't remember how I triggered it.
      With regards to aciv, if you go to the second ac3 demo video I made a couple years ago, I was ultra excited about finally getting aciv working, and then I put a video of aciv stuff at the end of that. That "trailer" is for the gamescom map. Or at least that's how it's said to be in the games menus.
      Like with the author in gravity falls "the more I looked, the more I saw"
      If you have any specific requests, I'm open to them :)
      Edit: an example of what I mean is, in aciv, did you know that outside of abstergo there is a statue of pope Rodrigo? There's a racecar that can be seen parked outside the abstergo building ONLY from the skyscraper view, if you look in "domino" sound viewer in aciv, there are certain trigger keywords for the groups of npcs talking. They are labeled as movie character names, such as han solo.

    • @chilling5858
      @chilling5858 Рік тому +3

      @Kuriatsu woah, i actually didn’t know any of that! a random trivia video talking about obscure or less known information of any assassin’s creed game would be very interesting to see
      edit: just went back to the chesapeake bay video, can’t believe i missed it. it is really cool to see ac4 in action there

    • @kuriatsu
      @kuriatsu  Рік тому

      I agree, but I'm not as knowledgeable about the games as some others. I've tried getting a group of people I could trust together, but it never panned out sadly.
      Another example of a curious thing is that in most games, the game will just function and load the game when pausing as per normal. But in AC games, the pause menu is a "different world" than you were in before. Whenever you press pause, it goes to the "white room.forge" world.
      In ac origins,(which I have less access to than 3, 4 or rogue) there are references of a boss class as being "juno" however this may refer to isu bosses in general and not actually juno.
      Edit: the biggest problem, and why I don't make more videos is that I could theoretically go for hours and hours, possibly hundreds, but noone would care about most of the info. I don't have the ability to present flying through menus as an interesting development.
      "So the evolution of this debug menu is actually really interesting because if we look at the revelations debug menu for the Xbox 360, we have 2 debug menus that I refer to as contextual but in actuality, it's most likely just the anvil debug menu. The first menu we can see is a standard single player menu but the latter is actually hypothetically an offshoot of the multiplayer debug menu. If we look at the two menus we can see various similarities" and so on.

    • @kuriatsu
      @kuriatsu  Рік тому +1

      There was actually one time I spent 8 hours trying to document the debug menu in my earlier time, shortly after the aciv trailer in the gamescom map. I spent 8 hours doing it, but unfortunately, I couldn't even scratch the surface. I'd guesstimate I got about 1/10th the way through it. Probably less.
      I can't tell you how burned out I am on ac3. But I'll get back to it sometime and then aciv, might skip out on rogue though do to it's variable stability(it will crash for literally any reason it wants right up to release because of something they changed in the debug menu). I have some footage for early missions for the explorers club in ac3, but I have to rerecord it with subtitles. For example, the ufo mission was entirely different and had you going on a wild goose chase but there was an actual explosion involved and an actual death in the mission.

    • @chilling5858
      @chilling5858 Рік тому +1

      @@kuriatsu i get that there might not be a lot of interesting content to talk about, but i suppose documentation in itself is important. it’s a shame that the random trivia video never came along though
      maybe for a video suggestion you could focus only on cut content? assuming there is any in the game as it isn’t much discussed. regardless looking forward to future uploads as these generally are intriguing stuff

  • @ChlenoCapitalist
    @ChlenoCapitalist 2 роки тому +4

    Потрясающий контент. И главное мне теперь понятны мотивация некоторых персонажей. Вот что должно было быть ремастером. Продолжай выкладывать видео, там ещё очень много контента. На других каналах видел вырезанные катсцены из эпизодов из современности.

  • @wingedhussar1453
    @wingedhussar1453 5 місяців тому +4

    npc population very downghraded

  • @SimonPhungChannel
    @SimonPhungChannel Рік тому +4

    Assassin's Creed 3 has always been a curious case for me from development, what could it have been like and how many changes it underwent. This answers some of my itches of the game's state and I'm happy with what you were able to find!
    Can I use this to do some comparison with AC3 in the future?

    • @kuriatsu
      @kuriatsu  Рік тому +1

      Glad you enjoyed it :) Yeah, that's fine. Reference back to my work and that should be fine :)
      unless I misunderstood.

  • @Hehe-mo9pp
    @Hehe-mo9pp Рік тому +2

    Are the crowds this much in the original game 9:53 ??

    • @kuriatsu
      @kuriatsu  Рік тому

      I think so, but it's been a while since I played original ac3 on PS3 or ps4

    • @Serapha6
      @Serapha6 11 місяців тому

      No they’re not

  • @AssassinsCreed_Victory_Project
    @AssassinsCreed_Victory_Project 2 роки тому +3

    Hey. Join AnvilToolKit server you would be great asset to modding community there.

    • @kuriatsu
      @kuriatsu  2 роки тому

      Hey, thanks for the suggestion, but I'm not a modder. I'm literally working with the actual version of the game when playing, so I wouldn't be able to contribute even with assets as this was on a ps3 :(

    • @theangryimp1345
      @theangryimp1345 Рік тому

      Still possible you'd be a help. Share the method you used to play this. It's a option and this is the begging of a age of mods for assassin's creed

    • @kuriatsu
      @kuriatsu  Рік тому

      I did.
      The method that I used to play this was literally that the game natively is able to do these things. my ps3 is able to run development builds that require additional ram.
      so I didn't trigger anything using hacks or anything.
      its like I said. I'm not a modder, at least yet.
      The build I have is about 3.3GB or so.
      Sorry :(

    • @theangryimp1345
      @theangryimp1345 Рік тому

      @@kuriatsu so did you get it from ubisoft????????

    • @kuriatsu
      @kuriatsu  Рік тому +1

      @@theangryimp1345 I did not.
      I got it from a private seller.
      It was worth every penny.
      Having a dev building a game does not mean I got it from the developer.
      Sometimes things are just...Forgotten, or lost, or mistakenly sold. I was fortunate to get something like this.