Would love to see this combined with the mesh converter to sample sections with an open back from a photogrammetry mesh to use with the mesh details... especially with the longer strip pieces. Right now I really have problems with the texture resolution of the detail meshes limiting me on what scale I can use them. If you could sample procedural mesh details and adjust the material tiling on the go that would be great :)
Best tutorial yet. Keep it up ST!
Great tutorial! Thank you for uploading this!
Great Stuff Love this
Fantastic tutorial. Any suggestions on tutorials connected to the other facets/ skill sets needed. Like adding the mesh and textures to the library
Would love to see this combined with the mesh converter to sample sections with an open back from a photogrammetry mesh to use with the mesh details... especially with the longer strip pieces. Right now I really have problems with the texture resolution of the detail meshes limiting me on what scale I can use them. If you could sample procedural mesh details and adjust the material tiling on the go that would be great :)
Great video, thanks
Lovely!
thank you!
Really cool! isnt it too much for a game performance wise?
Trop cool !!
Comment ca se passe a l'export ? est il possible de bake par example les decals sur une seule texture ?
Helpful
I cant connect leaves(or any node) to decal , what am I doing wrong?
We have not yet added this feature but can add it to the drawing board.
Разрабы переходите на этот движок.. Хочу некстгена..
Promo sm