SpeedTree Tutorial: Mesh detail and decal generators
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- Опубліковано 28 вер 2024
- These are two new generators that help you add interesting high poly features to the outside of your bark to hide irregularity's, repetition and give a more organic feel.
Best tutorial yet. Keep it up ST!
Trop cool !!
Comment ca se passe a l'export ? est il possible de bake par example les decals sur une seule texture ?
Great Stuff Love this
Разрабы переходите на этот движок.. Хочу некстгена..
Promo sm
Would love to see this combined with the mesh converter to sample sections with an open back from a photogrammetry mesh to use with the mesh details... especially with the longer strip pieces. Right now I really have problems with the texture resolution of the detail meshes limiting me on what scale I can use them. If you could sample procedural mesh details and adjust the material tiling on the go that would be great :)
Really cool! isnt it too much for a game performance wise?
Great tutorial! Thank you for uploading this!
Fantastic tutorial. Any suggestions on tutorials connected to the other facets/ skill sets needed. Like adding the mesh and textures to the library
thank you!
I cant connect leaves(or any node) to decal , what am I doing wrong?
We have not yet added this feature but can add it to the drawing board.
Helpful
Great video, thanks
Lovely!