Beginner Multiplayer Lobby Template - How to Modify and Use Tutorial | Unreal Engine 5 Marketplace

Поділитися
Вставка
  • Опубліковано 29 вер 2024
  • 👨‍🏫 My Patreon link:
    / kekdot
    Download Project Files | Premium Tutorials | Courses
    🕹️ Get our Game on Steam | The Anomaly Project:
    store.steampow...
    ---
    🛒 Download it on the Marketplace:
    www.unrealengi...
    What is the Beginner Multiplayer Lobby Template? 🌐
    The Beginner Multiplayer Lobby Template is a professionally made Noob Friendly Lobby Solution that can get you directly into Multiplayer Development. Host & Join Sessions, Character Select, Player List, Chat, Main Menu, and much more!
    🖥️ Perfect for beginners and indie developers who are looking for a Beginner Friendly Lobby solution to build their multiplayer project off of.
    ✅ Want to skip having to create your own multiplayer session setup? Then BML gets you started! 😄
    #unrealengine #lobby #multiplayer
    ---
    Welcome to Kekdot!
    👨‍🏫 Our Patreon - Download Project Files | Premium Tutorials | Courses:
    / kekdot
    🛒 Our Unreal Engine Marketplace Templates:
    www.unrealengi...
    👾Join our Discord:
    / discord
    📆 We upload videos on a weekly basis
    📰 Follow us on:
    Instragram: @kekdotyoutube
    Twitter: @kekdot
    Reddit: @kekdot

КОМЕНТАРІ • 35

  • @Kekdot
    @Kekdot  10 місяців тому +1

    Hey guys,
    👨‍🏫 My Patreon link:
    www.patreon.com/kekdot
    Download Project Files | Premium Tutorials | Courses
    💦 Get our Game on Steam | Kekdot Center:
    store.steampowered.com/app/1487180/Kekdot_Center/

  • @XxSWxX666
    @XxSWxX666 Рік тому +6

    I just bought this off the marketplace and I love it! I was wondering If there's a possibility of you making a playlist or something to explain everything that is inside this product? I'd love to really understand why you have set up certain things and how they are connected.

  • @paulcarroll473
    @paulcarroll473 Рік тому +1

    Great stuff. Very well made and put together. Curious if it's simple to switch it to a dedicated server? (I've set up a dedicated server in the past for a paid project)

  • @geohan98
    @geohan98 Рік тому

    What is your prefered method of getting the player name to a nameplate widget attached to a character,? I have a RPC set up to set the name on the server when the client is ready, and then my widget has a binding to that variable, the binding doesnt seem bad but they do run on tick, I wonder if there is a nice way to do it.

    • @Kekdot
      @Kekdot  Рік тому +1

      Init both the server and the clients with the player name.
      So set it on beginplay.
      I’ll do a tut on it soon, but it’s also shown how I do it inside of this template.

  • @MJTheJetPlane
    @MJTheJetPlane Рік тому +1

    How did you get around the seamless travel issue when transferring players from the lobby to the main level without having anyone booted out?

  • @aliazhar1
    @aliazhar1 Рік тому +1

    so the biggest problem i faced after purchasing the template is when i try to run the game after packageing it, it gives me infinite black screen after boot screen, i don't know why its happening the game is running fine in editor mode but stuck on black screen after i tried to package and run the game, i tried your discord ticketing method but it won't let me, can anyone help?

    • @aliazhar1
      @aliazhar1 Рік тому +1

      correction, the open level by name is broken

    • @aliazhar1
      @aliazhar1 Рік тому

      ua-cam.com/video/YkREeqmXkHc/v-deo.html&ab_channel=Kekdot more explained here.

    • @OneBeastlyLad
      @OneBeastlyLad Рік тому

      Hello, I believe this issue is specific to Unreal version 5.1.
      I had this issue as well. To fix it, I went to project settings then searched for:
      "List of maps to include in a packaged build"
      There should be some array elements where you can populate with the names of the maps.
      The product is loading from a packaged build as expected for Unreal version 5.03

  • @palillista12
    @palillista12 Рік тому +1

    hello kekdot! thank you for this wonderful product! I have a question, how can I create more levels online? thanks and regards! 🙏🏼

  • @ledthegamedev
    @ledthegamedev Рік тому

    So this is just a features video, NOT a documentation video. thats pretty frustrating

    • @Kekdot
      @Kekdot  Рік тому

      The Unreal Documentation is essentially all you need. The product is merely a result of how Unreal Engine works. Hence the entire product is commented and the Unreal Documentation should be of help answering any questions.

  • @__Diaz__
    @__Diaz__ Рік тому +1

    Damn i just loaded up my pc to begin working on my game and this is the first video i saw! this looks great

  • @intriguing-incidents
    @intriguing-incidents Рік тому

    I was interested in buying one of your multiplayer solutions. Can you explain the difference between this and your modular multiplayer add on? Is this one just more beginner friendly?

  • @gamerleague1727
    @gamerleague1727 Рік тому

    okay so im having a problem cause im planning on not putting this on steam or epic so idk how to get the lobby system to work

  • @calcioconlaf7817
    @calcioconlaf7817 Рік тому

    Could I use the lobby level as a sort of 'metaverse game' where people can just join, work/run around, fight, drive cars etc?

  • @inthecrosshairs1
    @inthecrosshairs1 Рік тому

    Can I set the base class as the parent of a diffrent character blueprint would that work with your system

  • @palillista12
    @palillista12 Рік тому

    How can I create more levels online so as not to affect memory on PC? Thanks friend🙏🏼

  • @DIZZYplys
    @DIZZYplys Рік тому

    I definitely going to give you Credit when I finish my game

  • @SeanTy
    @SeanTy Рік тому

    can you use this system for making a Xbox game

  • @hjhw100
    @hjhw100 Рік тому

    So what subsystem do you use to connect? - I have used it to connect to the valve developer platform, is that not required?

    • @Kekdot
      @Kekdot  Рік тому

      Hi there,
      The template is compatible with any subsystem of choice.
      You can use Steam, or EOS, or any other Unreal Engine compatible subsystem.

  • @ttv_mrjack6749
    @ttv_mrjack6749 Рік тому

    One thing I'd love to see explained is Widget to Widget communication.
    Say a Client updates a widget list (such as a Team Members List), by joining it etc.
    Then have all other clients update their widgets with the same information.
    There surprisingly aren't many widget to Widget documentation.

    • @Kekdot
      @Kekdot  Рік тому

      Nice suggestion, I'll make some of those good idea!
      I do currently have a PlayerList tutorial, you might find that interesting, check my recent uploads for it =D

  • @mr.meltdown25
    @mr.meltdown25 Рік тому

    Dope, You should add preset game modes (:

  • @Hellishcaos
    @Hellishcaos Рік тому

    You seem really experienced with multiplayer implementation. Would you ever consider making a tutorial on RTS multiplayer implementation? Stuff that works well with lots of in lobby actors.
    Anyway loved the video!

    • @Kekdot
      @Kekdot  Рік тому +2

      Yeah sure why not, I'll have to think of a nice setup then . Any suggestions for what you'd like to see?

    • @Hellishcaos
      @Hellishcaos Рік тому +1

      @@Kekdot One that I noticed was severely lacking in tutorials and implementations in general was the lockstep model traditionally used for RTS games to comfortably make sure all players in a lobby can stay connected with lots of actions taking place. But I would welcome any sort of tutorial on the subject of multiplayer RTS implementation.

  • @elmonsieur9905
    @elmonsieur9905 Рік тому

    if it has a password protection session i would buy it right away but please can you add it ? so no one can join our session

    • @Kekdot
      @Kekdot  Рік тому +1

      Hi there,
      That would need to be handled by your subsystem and not from the game code. Plugins like SteamCore plugin offer these types of options for hosted sessions. Something like this can not properly be done with UE side code, only through session side code. (So subsystem logic).
      Hope that helps!

    • @elmonsieur9905
      @elmonsieur9905 Рік тому

      @@Kekdot ok thank you so much for your reply i appreciate it

  • @loopyfox726
    @loopyfox726 Рік тому

    Hi, Kekdot. I am glad I've found your channel recently! Tyvm for such a valuable content!
    Actually, I am curious, do you use GameInstance to persist lobby runtime data like game settings(respawn timeout, selected characters, etc.)?

    • @Kekdot
      @Kekdot  Рік тому +1

      Yeah I do actually haha! And glad to hear you like the channel.

  • @Scoop1337
    @Scoop1337 Рік тому

    Could you please also support 4.27 Versions. So many users still use 4.27