I think when you cook food and you gain "free" calories, the game is just simulating that in the real world cooked food is easier to diegest(your body spending less calories to get the caloies in your food). I could be wrong but I think it would make the most sense.
no, cooking legit just makes more of the nutrients available to be digested. especially for fibrous and meaty food. the food is mostly digested by your microbiome anyway so you don't spend much calories on diggesting.
See actually you took it to some sort of imagination. The thing is in oni if food will not have more calories then nobody will install advance machines
Magnet this was an excellent video! I have been playing maybe thirty hours, I'm like obsessed with this game right now lol after watching about 4 hours of other players videos I had not figured out at least 5 of these concepts until this video! you have made my world so much better already haha please keep it up! you are so good at explaining this game! cant wait for your future content :)
Building consistent power usage for a fridge in the early game is far easier than providing a sterile, cold room near the mess hall. This gives time in the day to focus on more important tasks until you have proper HVAC.
Fun fact on food storage 2 refrigerators occupy the same 2 high, 2 wide space as one ration box. The ration box holds 150 kilograms of food. Each refrigerator holds 100 kilograms, so 2 refrigerators (not connected to power) allow 200 kilograms of food to be stored in the same space as a single ration box which can only hold 150 kilograms. If stored in a sterile atmosphere, they are handled the same, if the area is kept cold by other means, plugging them in is not needed. True, refrigerators cost more to make. But there are times when having more food storage without extra space is more valuable than the cost of the materials.
Interesting. I've never bothered with bristle blossoms because lighting is such a pain. I usually subsist on mealwood until I can get fungal spores, and then just plant dusk caps. It takes 3 dusk cap plots to sustain a duplicant, they're very low maintenance, and building a CO2 pit for them has the added bonus of creating a free place to preserve food without needing to power refrigerators (put them in the CO2). I've never bothered ranching anything for meat, I should give it a try.
Some plants are worth leaving alone to be harvested wild, like the peppernuts. Farming them is a real pain because of their requirements so I just seal up the biome and dig around them. Also, it doesn't really hurt to set up greenhouses to make use of the fertilizer found on the map and received as care packages, but you're right that making it from scratch is probably not worth it.
A friend of mine says "You can either win wars, or use the metric system." I still see some benefits of the non-metric measurements for some things, especially temperature.
That friend of yours must have gotten stuck at the ww2 part of the history book. That said i will point out that temperature measurement is one of the few things where i don't really have a problem with the imperial measure. Celsius degrees aren't actually the standard scientific unit of measure for temperature, that would be Kelvin instead. I think celsius degrees are more useful than fahrenheit since having the freezing and boiling point of water as markers for 0 and 100 degrees give a pretty good estimate of how hot something is when compared to the arbitrary measurements of "the coldest day in this random german town" and "sorta the temperature of a fever but not exactly", but it's more of an opinion based on the fact that i am used to celsius rather than an objective slam dunk like the rest of the metric system.
@@bonogiamboni4830 Celsius are just as used in science, if not more. The units are the same size as Kelvin, so they're easily interchangeable just based on what range you're working with. I work in organic chemistry and microbiology labs. Even in the US you'll only ever see/use Celsius.
@@temushin yeah it's true that in chemistry celsius is used, but as you said it's because it shares a scale with kelvin, the actual scientific measurement. If a kelvin was equal to a fahrenheit degree instead of a celsius degree (i know it wouldn't be possible since celsius and kelvin were both made using water) we may see more people using that one.
Here's a simple trick for those that want the benefits of both the sterile atmosphere AND the refrigeration. It may be a bit of a power tax, but then again it's probably more efficient than a more complicated alternative. 1. Make a three tile deep depression. You will need to put ladders or "stair" tiles on the sides of the depression. As such, it will need to be wide enough to theoretically fit two more refrigerators than you plan on putting in, but those spaces will have to be occupied by a ladder or tile. Only accommodate as many fridges as you are comfortable with (or less). 2. Place in the amount of refrigerators that you intended to place. You may want to place the blueprints ahead of time if you are planning to place more than three fridges so that you know how wide to make the depression. Should the walls of the depression not be coming out of the ground, cancel the fridges once the deconstruction errands are set. 3. Hook up the fridges to power. The carbon dioxide will come in over time once the depression is made. After that, you'll have the sterile atmosphere halting food decay and the refrigeration killing germs. Again though, it will be a power tax. There are some other things you could try, but this is a simple solution to the issue that I actually used in my last run as of writing this comment. The food in storage never decayed and was always clean. I think I'll use less fridges next time though...
It's much easier to just set up a room full of chlorine to store your food i.ibb.co/kyxHk0G/unbenannt.png I'm using a airlock door to keep the chlorine contained (which uses power when it's refilling its air supply), but you can also do it with a conventional waterlock
@@TheJollyKraut But that's the nice thing, since CO2 sinks to the bottom, it sets up and maintains the sterile atmosphere all by itself. No need to worry about getting and refilling the chlorine.
@@arclite2008 You don't refill the chlorine. Once it's in the room it stays there if you've build an airlock/waterlock. And you can build it right next to the food production/food consumptions, meaning less time wasted walking (see image).
@@TheJollyKraut I've seen your image, and while that does work, note that currently, exposure to chlorine causes "stinging eyes," which carries an athletics penalty. Without atmo-suits, your duplicants can become less productive after walking in there. Also worth noting is that since carbon dioxide can be removed easily by carbon skimmers, if it falls out, you don't need to worry too much. You likely already have things in place to handle it. Carbon dioxide is also more easily renewable. The only renewable source of chlorine is a geyser, and you aren't guaranteed to get one. If it spills out and gets dumped into space, unless you've tamed a geyser, it's gone. In the end, I suppose that it just depends on what someone prefers. I prefer to make a carbon dioxide pit, since it doesn't take up that much space. Edit: Spelling.
Even if barbeque is the "final boss" of practical food, here's something that I believe is worth considering. Berry sludge is incapable of spoiling, can be produced by duplicants in the microbe musher, and has the same food quality as barbeque. Although it may not be as easy to produce as barbeque, as it requires bristle berries and sleet wheat, it can still be useful as an emergency food source if stockpiled ahead of time. If at some point in the future, you're unable to make food, a vaults worth of berry sludge could make the difference between life and death, while making sure that your duplicants don't go mad from the terrible taste of mush bars. Consider building up large numbers of berry sludge, as you don't know when you'll need an emergency food source, and you certainly don't want to feed mud to your duplicants.
Ah, I remember how my first colony died. I had germy water, so my instinct was: cook the water and catch the steam in another tank. I failed to get the water to boiling temprature, but it was still hot enough go increase the rate of germ death. Suddenly, my blossems stopped growing. It was too hot. I tried to fix it with ice disperse machines, but that didn't fix it. Took me a while to realise it was the hot water in my pipes that caused my base to drastically heat up. Didn't manage to fix the problem in time, not to mention that my base was a mess, so I started over
For sure! I think not cooling water killed me on my first several runs. I eventually started succeeding when I figured out that grabbing ice from the ice biome and melting it = cool water. You can also kill germs by cooling the water enough, but it takes a lot of work, but you can also deal with those germs by feeding it to plants or using it for research, cause both of those don't care about germs. I'll work on a water management tutorial in the next couple of days :)
Berry sludge is very noob friendly since it doesn't ever go bad so refrigeration isn't even necessary. I have 500,000kcal of +8 berry sludge just sitting on the floor in the kitchen next to the door to my great hall. All i did was plant the sleet wheat in the nearest ice biome. My dupes will still be fed for the next 50 cycles even if all my power, ranches, and farms go to complete shit from some kind of massive fuckup. Can literally just make hundreds of thousands of kcal and forget about food or food storage for a very very long time. Doesn't take any micromanaging. Put the musher on infinite for berry sludge and you're good to go. It's like pemmican from RimWorld except it lasts literally forever and gives a morale bonus
you forgot to mention the main reason to use fertilizer in the greenhouse that makes it amazing...which is the fact that the printing pod has a chance to give you 3000kg of fertilizer. that 3000kg will last a very long time, long enough that you are likely to get another 3000kg from the printing pod before the first batch wears out. i use a greenhouse in every game i play because you are very likely to get that 3000kg gift of it. never having to actually make it yourself.
@@Magnet_MD I'm a little bit late to the party, but since it speeds up plant growth, it should also reduce the resources consumed by the plant per harvest.
@@arclite2008 exactly. The main purpose of Farm Stations, AFAIK, is that it halves the amount of required water and dirt or whatever your plants need. (technically speaking, each individual plant still requires the same amount of water/dirt, however you only need half as many plants to feed your colony, and you get your harvests for half the investment, not accounting for the fertilizer cost) For example, normally Bristle Blossom requires 120 kg of water per harvest (20 kg/cycle, 6 cycles). When boosted, you only need 60 kg of water per harvest (20 kg/cycle, 3 cycles), while making the required 15 kg of fertilizer would cost ~5 kg of polluted water. So, the total water cost (clean+polluted) is about 65 kg, rather than 120 kg. A significant saving, if water is your bottleneck.
I've started a game and literally have not run out of fertilizer once yet for over 150 cycles just because of the fertilizer care package. I haven't made any fertilizer myself. It just keeps going.
Another very concise video, thanks for that. I have seen other creators claiming the reason for pipes to go over the plants is to help with their cooling - more so whenever you have access to radiant pipes. Might be small but it helps keep plants internal temp if you are pumping not cold air (common until mid game). About cooked/grilled food, also worth mention they kill any germs your ingredients might have. I’ve also seen people using Chlorine instead of CO2 - keeps food sterile and kills any germs. Then whenever automation is available, they drop the ration boxes/refrigerators altogether, since food will always be cooked (and therefore germ free), and as soon as it is cooked, an automatic will drop them into their CO2 (or chlorine) pit, preserving it forever and saving power from the now unnecessary multiple refrigerators.
The germ problem is usually because dupes have dirty hands when they eat or move the food. Once shipping is up (and like you said with cooking), and once you have sinks for your bathroom exits, most of those problems go away. IMO the best resort is just refrigerating it so you do both jobs at the same time (preservation and killing germs), but honestly outside of preservation, the germ killing feels like a non-issue to me, as the game progresses.
You can use the planter boxes! I just find them to be not super efficient for space, and the research to get the next type only takes a little while. Feel free to use either one for mealwood though :) The only other thing that might matter is that the farm tiles can be turned upside down, since some plants grow that way. It almost never matters though.
@@Magnet_MD Alright. I had a case with hydrofarm tiles depleted all my water and became apprehensive and wary of the types, so I stopped using them. Can all plants grow upside down like meal weed and bristle?
@@ArenJohnson No, only certain plans need to grow upside down, like salt vines and pepper plants. If a resource is being depleted then you just need to make sure you are not using too much, and that you're reproducing it!
@@Magnet_MD pro planterbox: you can put metal tile beneath it for faster walking speed. contra: planter box only certain plants and it gives a constant -10 or -15 to decor per planterbox
honestly, rght at the beginning of your video when you free the space to those bristle plants and the nymph. i would have build doors as near as possible to the plants trapping the nymph to make sure it stays there and gives me free food until it die. Also only until i would have researched the hydroponictile, even then maybe when they are in a good position still keep them there with nymphs, safes water. what i do as well when i get pips, i let them plant bristle blosoms in a room with nymphs for free food.
CO2 halts food decay completely as long as all the tiles of the container are constantly immersed in the gas. This requires walls three tiles high around a two-tile-high container. The bottom two rows of space will be filled with CO2 while the third row will constantly swap CO2 and another gas. Builds exist where all your food is infinitely stored and accessed from a single tile of vacuum, chlorine, etc via conveyor chutes and sweepers. No exploits are involved but personally I think they trivialize storage too much. Fertilizer can be useful if you want to create more truly sustainable food for more dupes using limited geyser outputs. This is assuming you are not starve ranching for barbecue or making 'natural' farms with pips.
All great points! As for the food storage thing, I just don't think it's worth making a complicated build over, and especially for a newer player. The upside you get from doing something fancy is just not worthwhile compared to the other problems you could/should be solving. Ultimately, however you wanna play is totally up to you, so if it works, then that's awesome! That's why this game is great :D
Lol freedom units, to do a quick conversion to Celsius that’s very close, just subtract 30 then divide by 2, to go the other way just multiply by 2, then add 30.
I almost never plant, my dupes live from muckroot and wild harvest until I have 2 ranches of hatches, then BBQ, so I always get the Locavore and Carnivore achievement. also use the wild plant to set up a park or nature reserve.
Hello there! Mushrooms have saved my colony. The major issue I’ve had with them is managing the air. They require carbon dioxide to grow in, which means large-scale mushroom farms will be difficult to keep CO2 in and it’ll become dangerous for your dupes to be inside for long periods of time. You can use automation sweepers to suck the mushrooms up when they’re harvested and send them to your base/kitchen/mess hall. I think they’re better than mealwood for sure because they don’t require dirt. My crisis was that I ran out of dirt, so I needed a replacement. I have much more slime for my mushrooms, and pufts produce more for you if you can ranch them. If you already knew all this, then I’ll leave it for those who are interested enough to read ^,^ I personally was annoyed by the light requirement of bristle blossoms so I went with mushrooms after I ran out of dirt. I supplemented them with lettuce when my base overheated (Still working on cooling strats)
I've considered that, but it won't refrigerate and it can be messy dealing with those gasses since CO2 will tend to sink down in there and mess stuff up.
I press ctrl + f4 to enable it. I'm not sure if you still need to enable the debug mode to do it, and if so, that involves some file modifications, so try ctrl + f4 first.
I have my dupes cook morale boosting food and yet I see them animate as if they're disgusted despite me seeing "+Superb Meal" pop out. They stick their tongue out as if about to vomit.
What's so great about polluted water that you wanna save it? What do you do with it later in the game? Is it for oxygen or water? Great videos, by the way! Only just got the game and I'm slowly making my way through your tutorials and walkthroughs.
It's one of the better coolants for cooling loops due to high heat capacity so is handy to keep some around. It can be used to feed thimble reeds, pincha peppers or Arbor trees. It will offgas polluted oxygen which can be cleaned for clay and oxygen.
It's one of the better coolants for cooling loops due to high heat capacity so is handy to keep some around. It can be used to feed thimble reeds, pincha peppers or Arbor trees. It will offgas polluted oxygen which can be cleaned for clay and oxygen.
I think you're wrong about the farm station, mine is used to produce fertilizer, I don't need to produce any other fertilizer. Every once in a while a dupe will use it to create a micronutrient fertilizer and apply it to a plant. Maybe you misread it, coming to the conclusion that somehow external fertilizer would be needed. Even if it doesn't boost all plants, that's a good thing. It means different plants will be harvested at different times. Avoiding big food spikes and long period of scarcity.
Really there is only 2 food types. Mealwood and Meat (BBQ). Anything else is a waste of time. Mealwood is the filler until you get to BBQ. Everything else works sure. But is such a pain to do it's really not worth it.
Agreed, those are often the only 2 you need. When I was a newer player I found the bristle blossom transition necessary only because I was doing so many other nooby things, so I usually recommend that as well.
I think when you cook food and you gain "free" calories, the game is just simulating that in the real world cooked food is easier to diegest(your body spending less calories to get the caloies in your food). I could be wrong but I think it would make the most sense.
@Finnegan Nathanael oh my god. WHO THE HELL CARESSS.
Also nice scam
@@kowhaifan1249 the guy deleted his comment, what was he saying?
no, cooking legit just makes more of the nutrients available to be digested. especially for fibrous and meaty food. the food is mostly digested by your microbiome anyway so you don't spend much calories on diggesting.
See actually you took it to some sort of imagination. The thing is in oni if food will not have more calories then nobody will install advance machines
@@kowhaifan1249 sussy baka
Magnet this was an excellent video! I have been playing maybe thirty hours, I'm like obsessed with this game right now lol after watching about 4 hours of other players videos I had not figured out at least 5 of these concepts until this video! you have made my world so much better already haha please keep it up! you are so good at explaining this game! cant wait for your future content :)
You're welcome, more is on the way!
Basically same
Building consistent power usage for a fridge in the early game is far easier than providing a sterile, cold room near the mess hall. This gives time in the day to focus on more important tasks until you have proper HVAC.
Fun fact on food storage
2 refrigerators occupy the same 2 high, 2 wide space as one ration box. The ration box holds 150 kilograms of food. Each refrigerator holds 100 kilograms, so 2 refrigerators (not connected to power) allow 200 kilograms of food to be stored in the same space as a single ration box which can only hold 150 kilograms. If stored in a sterile atmosphere, they are handled the same, if the area is kept cold by other means, plugging them in is not needed. True, refrigerators cost more to make. But there are times when having more food storage without extra space is more valuable than the cost of the materials.
I was looking for a straight-forward food guide and you really delivered. Thank you for making this so digestible! (see what I did there?)
Interesting. I've never bothered with bristle blossoms because lighting is such a pain. I usually subsist on mealwood until I can get fungal spores, and then just plant dusk caps. It takes 3 dusk cap plots to sustain a duplicant, they're very low maintenance, and building a CO2 pit for them has the added bonus of creating a free place to preserve food without needing to power refrigerators (put them in the CO2). I've never bothered ranching anything for meat, I should give it a try.
Some plants are worth leaving alone to be harvested wild, like the peppernuts. Farming them is a real pain because of their requirements so I just seal up the biome and dig around them. Also, it doesn't really hurt to set up greenhouses to make use of the fertilizer found on the map and received as care packages, but you're right that making it from scratch is probably not worth it.
A friend of mine says "You can either win wars, or use the metric system." I still see some benefits of the non-metric measurements for some things, especially temperature.
That friend of yours must have gotten stuck at the ww2 part of the history book. That said i will point out that temperature measurement is one of the few things where i don't really have a problem with the imperial measure. Celsius degrees aren't actually the standard scientific unit of measure for temperature, that would be Kelvin instead. I think celsius degrees are more useful than fahrenheit since having the freezing and boiling point of water as markers for 0 and 100 degrees give a pretty good estimate of how hot something is when compared to the arbitrary measurements of "the coldest day in this random german town" and "sorta the temperature of a fever but not exactly", but it's more of an opinion based on the fact that i am used to celsius rather than an objective slam dunk like the rest of the metric system.
@@bonogiamboni4830 Celsius are just as used in science, if not more. The units are the same size as Kelvin, so they're easily interchangeable just based on what range you're working with. I work in organic chemistry and microbiology labs. Even in the US you'll only ever see/use Celsius.
@@temushin yeah it's true that in chemistry celsius is used, but as you said it's because it shares a scale with kelvin, the actual scientific measurement. If a kelvin was equal to a fahrenheit degree instead of a celsius degree (i know it wouldn't be possible since celsius and kelvin were both made using water) we may see more people using that one.
Thanks, still learning the game. I did not know about the zero power food storage solution. That was a great help.
Here's a simple trick for those that want the benefits of both the sterile atmosphere AND the refrigeration. It may be a bit of a power tax, but then again it's probably more efficient than a more complicated alternative.
1. Make a three tile deep depression. You will need to put ladders or "stair" tiles on the sides of the depression. As such, it will need to be wide enough to theoretically fit two more refrigerators than you plan on putting in, but those spaces will have to be occupied by a ladder or tile. Only accommodate as many fridges as you are comfortable with (or less).
2. Place in the amount of refrigerators that you intended to place. You may want to place the blueprints ahead of time if you are planning to place more than three fridges so that you know how wide to make the depression. Should the walls of the depression not be coming out of the ground, cancel the fridges once the deconstruction errands are set.
3. Hook up the fridges to power.
The carbon dioxide will come in over time once the depression is made. After that, you'll have the sterile atmosphere halting food decay and the refrigeration killing germs. Again though, it will be a power tax. There are some other things you could try, but this is a simple solution to the issue that I actually used in my last run as of writing this comment. The food in storage never decayed and was always clean. I think I'll use less fridges next time though...
It's much easier to just set up a room full of chlorine to store your food i.ibb.co/kyxHk0G/unbenannt.png
I'm using a airlock door to keep the chlorine contained (which uses power when it's refilling its air supply), but you can also do it with a conventional waterlock
@@TheJollyKraut But that's the nice thing, since CO2 sinks to the bottom, it sets up and maintains the sterile atmosphere all by itself. No need to worry about getting and refilling the chlorine.
@@arclite2008 You don't refill the chlorine. Once it's in the room it stays there if you've build an airlock/waterlock. And you can build it right next to the food production/food consumptions, meaning less time wasted walking (see image).
@@TheJollyKraut I've seen your image, and while that does work, note that currently, exposure to chlorine causes "stinging eyes," which carries an athletics penalty. Without atmo-suits, your duplicants can become less productive after walking in there.
Also worth noting is that since carbon dioxide can be removed easily by carbon skimmers, if it falls out, you don't need to worry too much. You likely already have things in place to handle it. Carbon dioxide is also more easily renewable. The only renewable source of chlorine is a geyser, and you aren't guaranteed to get one. If it spills out and gets dumped into space, unless you've tamed a geyser, it's gone.
In the end, I suppose that it just depends on what someone prefers. I prefer to make a carbon dioxide pit, since it doesn't take up that much space.
Edit: Spelling.
@@UlyssesK402 Ya, this method is out of date as storing food in a chlorine filled room doesn't prevent the food from going bad anymore either.
Even if barbeque is the "final boss" of practical food, here's something that I believe is worth considering.
Berry sludge is incapable of spoiling, can be produced by duplicants in the microbe musher, and has the same food quality as barbeque. Although it may not be as easy to produce as barbeque, as it requires bristle berries and sleet wheat, it can still be useful as an emergency food source if stockpiled ahead of time. If at some point in the future, you're unable to make food, a vaults worth of berry sludge could make the difference between life and death, while making sure that your duplicants don't go mad from the terrible taste of mush bars. Consider building up large numbers of berry sludge, as you don't know when you'll need an emergency food source, and you certainly don't want to feed mud to your duplicants.
bbq for in base and berry sludge for your space trips
Ah, I remember how my first colony died.
I had germy water, so my instinct was: cook the water and catch the steam in another tank.
I failed to get the water to boiling temprature, but it was still hot enough go increase the rate of germ death.
Suddenly, my blossems stopped growing. It was too hot.
I tried to fix it with ice disperse machines, but that didn't fix it.
Took me a while to realise it was the hot water in my pipes that caused my base to drastically heat up.
Didn't manage to fix the problem in time, not to mention that my base was a mess, so I started over
For sure! I think not cooling water killed me on my first several runs. I eventually started succeeding when I figured out that grabbing ice from the ice biome and melting it = cool water. You can also kill germs by cooling the water enough, but it takes a lot of work, but you can also deal with those germs by feeding it to plants or using it for research, cause both of those don't care about germs.
I'll work on a water management tutorial in the next couple of days :)
The whole freedom units thing is why is subscribed
:D
Berry sludge is very noob friendly since it doesn't ever go bad so refrigeration isn't even necessary. I have 500,000kcal of +8 berry sludge just sitting on the floor in the kitchen next to the door to my great hall. All i did was plant the sleet wheat in the nearest ice biome. My dupes will still be fed for the next 50 cycles even if all my power, ranches, and farms go to complete shit from some kind of massive fuckup. Can literally just make hundreds of thousands of kcal and forget about food or food storage for a very very long time. Doesn't take any micromanaging. Put the musher on infinite for berry sludge and you're good to go. It's like pemmican from RimWorld except it lasts literally forever and gives a morale bonus
I've been binging your guides after I bought the game, very helpful!
Awesome! Hope you enjoy the game :)
Thank you for the guides. Recently got into the game with the winter sale and I'm actually surviving in my games for longer than usual. 🤟
I personally prefer to grow bristle blossoms, because when I tried to grow mealwood, it was a really bad
Just got into the game recently, this channel is real helpful!!
you forgot to mention the main reason to use fertilizer in the greenhouse that makes it amazing...which is the fact that the printing pod has a chance to give you 3000kg of fertilizer. that 3000kg will last a very long time, long enough that you are likely to get another 3000kg from the printing pod before the first batch wears out. i use a greenhouse in every game i play because you are very likely to get that 3000kg gift of it. never having to actually make it yourself.
Interesting, I'll need to take another look at the viability of this on a larger scale.
@@Magnet_MD I'm a little bit late to the party, but since it speeds up plant growth, it should also reduce the resources consumed by the plant per harvest.
@@arclite2008 exactly. The main purpose of Farm Stations, AFAIK, is that it halves the amount of required water and dirt or whatever your plants need.
(technically speaking, each individual plant still requires the same amount of water/dirt, however you only need half as many plants to feed your colony, and you get your harvests for half the investment, not accounting for the fertilizer cost)
For example, normally Bristle Blossom requires 120 kg of water per harvest (20 kg/cycle, 6 cycles). When boosted, you only need 60 kg of water per harvest (20 kg/cycle, 3 cycles), while making the required 15 kg of fertilizer would cost ~5 kg of polluted water. So, the total water cost (clean+polluted) is about 65 kg, rather than 120 kg. A significant saving, if water is your bottleneck.
I've started a game and literally have not run out of fertilizer once yet for over 150 cycles just because of the fertilizer care package. I haven't made any fertilizer myself. It just keeps going.
Thanks for these amazing videos
Another very concise video, thanks for that. I have seen other creators claiming the reason for pipes to go over the plants is to help with their cooling - more so whenever you have access to radiant pipes. Might be small but it helps keep plants internal temp if you are pumping not cold air (common until mid game).
About cooked/grilled food, also worth mention they kill any germs your ingredients might have.
I’ve also seen people using Chlorine instead of CO2 - keeps food sterile and kills any germs.
Then whenever automation is available, they drop the ration boxes/refrigerators altogether, since food will always be cooked (and therefore germ free), and as soon as it is cooked, an automatic will drop them into their CO2 (or chlorine) pit, preserving it forever and saving power from the now unnecessary multiple refrigerators.
CO2 can preserve food? Thanks for the tip.
The germ problem is usually because dupes have dirty hands when they eat or move the food. Once shipping is up (and like you said with cooking), and once you have sinks for your bathroom exits, most of those problems go away.
IMO the best resort is just refrigerating it so you do both jobs at the same time (preservation and killing germs), but honestly outside of preservation, the germ killing feels like a non-issue to me, as the game progresses.
Why not use the planter box instead of the farm tiles, don't they have the same upkeep or am I missing something? Extra space for décor?
You can use the planter boxes! I just find them to be not super efficient for space, and the research to get the next type only takes a little while. Feel free to use either one for mealwood though :)
The only other thing that might matter is that the farm tiles can be turned upside down, since some plants grow that way. It almost never matters though.
@@Magnet_MD Alright. I had a case with hydrofarm tiles depleted all my water and became apprehensive and wary of the types, so I stopped using them. Can all plants grow upside down like meal weed and bristle?
@@ArenJohnson No, only certain plans need to grow upside down, like salt vines and pepper plants. If a resource is being depleted then you just need to make sure you are not using too much, and that you're reproducing it!
@@Magnet_MD pro planterbox: you can put metal tile beneath it for faster walking speed.
contra: planter box only certain plants and it gives a constant -10 or -15 to decor per planterbox
@@matosch3655 Very good point, I hadn't given much thought to tiles.
10:30 in "freedom units" looool
Just started playing. I need these! It would be a huge boon if you put all these mega guides into a play list:)
They're in a playlist! ua-cam.com/play/PLlhN4dECgNlBo56l4WUC9Abki1W27DCKQ.html
honestly, rght at the beginning of your video when you free the space to those bristle plants and the nymph. i would have build doors as near as possible to the plants trapping the nymph to make sure it stays there and gives me free food until it die. Also only until i would have researched the hydroponictile, even then maybe when they are in a good position still keep them there with nymphs, safes water.
what i do as well when i get pips, i let them plant bristle blosoms in a room with nymphs for free food.
Only downside is the nymphs do feed on bristle blossoms, so that could be a problem.
@@Magnet_MD yes, but when you feed them gristleberrys, they turn into sun nymph and those dont eat bristle berrys.
CO2 halts food decay completely as long as all the tiles of the container are constantly immersed in the gas. This requires walls three tiles high around a two-tile-high container. The bottom two rows of space will be filled with CO2 while the third row will constantly swap CO2 and another gas.
Builds exist where all your food is infinitely stored and accessed from a single tile of vacuum, chlorine, etc via conveyor chutes and sweepers. No exploits are involved but personally I think they trivialize storage too much.
Fertilizer can be useful if you want to create more truly sustainable food for more dupes using limited geyser outputs. This is assuming you are not starve ranching for barbecue or making 'natural' farms with pips.
All great points! As for the food storage thing, I just don't think it's worth making a complicated build over, and especially for a newer player. The upside you get from doing something fancy is just not worthwhile compared to the other problems you could/should be solving.
Ultimately, however you wanna play is totally up to you, so if it works, then that's awesome! That's why this game is great :D
3:22 How did you get those auto-powers? I can’t find how to get the mode where everything is instant done for example, Auto-dig or Auto-research.
Look up enabling debug mode, there's a wiki for it :)
Lol freedom units, to do a quick conversion to Celsius that’s very close, just subtract 30 then divide by 2, to go the other way just multiply by 2, then add 30.
I almost never plant, my dupes live from muckroot and wild harvest until I have 2 ranches of hatches, then BBQ, so I always get the Locavore and Carnivore achievement. also use the wild plant to set up a park or nature reserve.
Freedom units: 0=cold, 100=hot. Commie units: 0=cold, 100=ded.
I'm confused by something. What exactly riles people up?
What about mushrooms? I always skipped bristle blossoms for mushrooms
Hello there! Mushrooms have saved my colony. The major issue I’ve had with them is managing the air. They require carbon dioxide to grow in, which means large-scale mushroom farms will be difficult to keep CO2 in and it’ll become dangerous for your dupes to be inside for long periods of time.
You can use automation sweepers to suck the mushrooms up when they’re harvested and send them to your base/kitchen/mess hall. I think they’re better than mealwood for sure because they don’t require dirt. My crisis was that I ran out of dirt, so I needed a replacement. I have much more slime for my mushrooms, and pufts produce more for you if you can ranch them.
If you already knew all this, then I’ll leave it for those who are interested enough to read ^,^ I personally was annoyed by the light requirement of bristle blossoms so I went with mushrooms after I ran out of dirt. I supplemented them with lettuce when my base overheated (Still working on cooling strats)
Very helpful :) Thanks!
I like to forever make pickled meal lice early on so my cook starts leveling his cooking skill and it has an added bonus of extra shelf life
How about placing bleachstones instead of ice in those storageBins?
I've considered that, but it won't refrigerate and it can be messy dealing with those gasses since CO2 will tend to sink down in there and mess stuff up.
How do you enable the instant dig tool? I've looked it up but never found the method.
I press ctrl + f4 to enable it. I'm not sure if you still need to enable the debug mode to do it, and if so, that involves some file modifications, so try ctrl + f4 first.
Thanks for the wonderful vids!
I have my dupes cook morale boosting food and yet I see them animate as if they're disgusted despite me seeing "+Superb Meal" pop out. They stick their tongue out as if about to vomit.
Subbed - this was really helpful1
I had the game 2 months now. Played 15 min only since I had so many errors on the first play. And now im still watching tutorials haha.. I
Can u share barbecue ranch build
nice video
17:27 Lol the hatches
What's so great about polluted water that you wanna save it? What do you do with it later in the game? Is it for oxygen or water?
Great videos, by the way! Only just got the game and I'm slowly making my way through your tutorials and walkthroughs.
You can make it clean or make the polluted oxygen on oxygen.
It's one of the better coolants for cooling loops due to high heat capacity so is handy to keep some around.
It can be used to feed thimble reeds, pincha peppers or Arbor trees.
It will offgas polluted oxygen which can be cleaned for clay and oxygen.
It's one of the better coolants for cooling loops due to high heat capacity so is handy to keep some around.
It can be used to feed thimble reeds, pincha peppers or Arbor trees.
It will offgas polluted oxygen which can be cleaned for clay and oxygen.
@@jean6313 Nice, thank you! Whats the best way to store bottles of it in early game? Storage container next to filtration?
@@gordonbrown77 Thanks :D
yes freedom units
I definitely expanded too quickly without fully understanding the game. I think I tend to do that a lot in games such as this.
why does it have to be 30 minutes???
I think you're wrong about the farm station, mine is used to produce fertilizer, I don't need to produce any other fertilizer.
Every once in a while a dupe will use it to create a micronutrient fertilizer and apply it to a plant.
Maybe you misread it, coming to the conclusion that somehow external fertilizer would be needed.
Even if it doesn't boost all plants, that's a good thing.
It means different plants will be harvested at different times.
Avoiding big food spikes and long period of scarcity.
The fertilizer is produced in the Fertilizer Syntheziser, and the Farm Station then uses 5kg of fertilizer to produce one micronutrient fertilizer.
Thx q lot, finally someone tell me the food that not worth it.
Really there is only 2 food types. Mealwood and Meat (BBQ). Anything else is a waste of time. Mealwood is the filler until you get to BBQ. Everything else works sure. But is such a pain to do it's really not worth it.
Agreed, those are often the only 2 you need. When I was a newer player I found the bristle blossom transition necessary only because I was doing so many other nooby things, so I usually recommend that as well.
22:19 drop oxylite into your CO² pit, lol
Stupid newbie comment from me: oh, so that's what hydroponic tiles are for. Oops.
I really should pay attention to the item descriptions shouldnae?
There's a lot to learn in this game, no worries!
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