As a straight male who is rather open minded sexually... ... if one of my female friends randomly flashed me out of nowhere, I'd be _very_ uncomfortable and would also question our friendship from that point.
Yea, I kind of agree with you on this. If one of my female friends did that to me, my first reaction would definitely NOT be “let’s fuck”, it would be more along the lines of “what the hell are you doing?!”
Main Character Tantrum: Assuming this story is legit, now that Rogue and Druid have chased off OP, I have no doubt that they've turned their ire against a new target and will continue to chase players away until they're the only ones left, all the while bullying DM to let them have their way.
Haven't delt with this level of disruption but I have had a few issues in the past. I will address it if the DM doesn't. But if it is in game... Well I usually play casters and I am not beyond targeting PC with spells like Banishment, Inflict wounds, Disintegrate, or plane shift. I personally like using plane shift into the nine hells and if the player catches on then I go to retrieve them. If the DM is being nice and wants them to continue I land relatively close to them, if not... Roll a lvl 1. And yes if you annoy to that lvl in game I will and almost did throw my highest lvl inflict Wounds at your character and walk away. I am infrequently lawful and rarely good so.
_"Assuming this story is legit"_ indeed. OP sus as heck. I mean, aren't they just perfect? Experienced player and DM before. Finds the perfect online group that becomes IRL friends after. And just *so* patient and understanding, to the point of self-doubt even, throughout.. Meanwhile the antagonist is borderline caricatural: breaking in tears and pathetically whining on vocal? As if to mirror the OP's selflessness and self control? The best argument they had was "you're ruining my fun"...really? They were a tenacious pest thaf repeatedly insisted and twisted rethorics to get their way, by OP's own account, but they couldn't come up with a better reproach? *sigh* Not saying the story is complete gazlight. But it being laid on so.freakin.THICK. definitely tells me it wasn't as black and white as advertised. In my opinion, anyway.
What got me the most with rogue is that the “final” argument was about OP ruining her fun and agency *right after she literally did the same to someone else* Some people are simply infuriating in their hypocrisy.
Often with these kinds of people is that they don't see it as hypocrisy as they think they're "worth" more then everyone around then and this case the druid player was clearly enabling this behavior too. To them what's important is their fun and agency and rest of the world can go (censored) themselves.
The rogue in the second story wasn't acting chaotic, she was being stupid and inconsiderate. Not only did she have main character syndrome, she was spotlight hogging totally on purpose. 🤦♀ Edit: Aritficer was too much, talk about coming on too strong.
I just listened to the second story and it was about a bard player who had to give up their illusion lute from their backstory session 2 but the fighter got to keep his op as fuck magic longswords.
If the "apology" consists of "I get really horny when I smoke weed," then the response should maybe be, "Then don't smoke weed at the game. It's not appropriate to get horny at this game. This is NOT a sex game. If you want a sex game, there ARE groups for that sort of thing. Join one of them, and smoke to your heart's content. But not here. Nobody else is here for sexy times."
That opening story hit home. Repeatedly I've run a campaign for players that either don't show up at all or are exceptionally late and it ruins things for everyone. It completely kills my motivation and drive.
having a game run every other week and the dm saying games cancelled when 2 ppl are out, and its always the same two people not showing, it really makes wanting to play the game miserable :) i havnt played my bio/strahd game in two months bc of thesse girls and they just dont care. their characters entire personality is drugs, parties,and drinking. how fun.
Hey. As someone who is dating a polyamorous person and an active member of a polycule I just want to say that's not an excuse to sexually harass whoever you want! I hate hearing about stuff like that happening So Much
The DM really dropped the ball against the Rogue who was spotlight hogging. Just because he's "shy" he let's her derail the whole campaign by stealing from party members for her own gratification...
Maybe. Or we've just seen what it looks like when That Guy is the only one who has a problem with a female player, threatens to leave the campaign, nobody tries to stop him, and then he posts 'what really happened' on reddit but has to so heavily rewrite events that it makes 4 out of 6 characters in his story seem like cardboard cutouts. What convinced me the story was fake was when the Cleric took some initiative to establish an interesting character moment. The Rogue ruined it, and then the Paladin was still somehow the only one who cared.
@@Jermbot15 how do you know he was the only one who cared? Cause he didn't write specifically "the cleric was upset" If you dont like the OP fine, but dont insert your biases as if their facts dude
@@Jermbot15 Both versions of this story are possible. Both have common stereotypes in these horror stories. Almost getting a chuckle about the idea both "protagonists" in that story is a problem player of the "lawful good paladin", "chaotic neutral rogue", and DM who won't stop either.
@@mrroboshadow We know he was the only one who cared because he told us at the beginning of the story that the other two didn't care. And during the fallout of the Cleric argument he once more returned to tell us how the artificer and cleric felt. And both of them only thought the rogue was overreacting. But hey, if you think this story is real... good for you? I don't think the story is real and believe me, I don't need your advice.
The story about the player playing after his grandfather died reminded me of a campaign I played a couple years back involving souls trapped within a world inside a lich's phylactery, using the Grim Hollow stuff. The GM had to cancel the game because of a death in his family, which led to him not wanting to think about death in the context of the game. We were upset since the game was a lot of fun, but we respected his wishes to stop. I'm just glad no one in the party had a tantrum about it
Honestly the aspect that bothers me the most in the rogue story is the metagaming, Rogue had no reason to know OP was getting the key or that Cleric was talking to the DISGUISED BBEG, like your character isn't clairvoyant, smh
Ugh, I had to cut off a few friends for the same shit that happened in the first mini story. They wanted me to run a game for them, so I burned 4 weekends prepping it for them. Then they kept pushing it off and canceling for a month and a half before they just admitted they didn't want to play. Wasting two months of weekends when no one wanted to play anyway really pissed me off
I personally think OP's idea in the second story of 'magic item with strings attached'. That aside, what was stopping the DM of that campaign making a better lute of illusion a piece of loot for the PCs to find and replace the old OP lost?
I assume it has to do with either the rest of the party complaining at the start or the OP losing interest in it after it was forcibly taken away. Plus the attachment may have been more about the backstory of the item with the bard than just having a magic item.
@@ArcCaravan i mean we dont know the OP lost interest all we know is at level 1 they didnt have enough gold to buy an instrument and that even by the end of the campaign no one followed through on the (most likely half hearted) promise of buying them a new one never says that OP didnt buy one themselves later on
If you ever do keep in mind: the work is never wasted. You can run the same game again later for people who appreciate your time and work. Remembering this has helped me feel better when games have fallen through.
The idea of putting together a TTRPG as an unspecified "team-building" activity for work makes me shudder, like... I appreciate the colleague's zeal but I think they thought playing D&D would have a wider appeal to these people than it did.
Main Character Tantrum If this story is true (sometimes when it is one player with an issue, then chances is that the one player is an issue)… Rogue is definitely a player with serious main character issues and a yesman and a spineless DM to support her. And if a player refuses to join an important meeting, they are kicked. If they storm off twice? Kicked. If they scream at people? Muted and kicked.
@@kurthauxwell1147 The way I see it being spineless means they talk about how they feel something's wrong but refuses to actually help the victim while apathetic just doesn't care. Rechecking the story made me think I missed the mention of DM being shy, nonconfrontational, and siding with OP in private. Probably thought there was just neutral rule enforcement with only concern about keeping the game they made going.
Man I hate that magic items story... We're kinda having that problem in my star wars game. We got told to have one item that's personal to our characters. I got a broken communicator that belonged to my former boss, this other guy got a blank holocron, another guy got a beast's tooth from Nal Hutta... But the last guy... He got an extra large ship in which he was the captain, on that ship was a team of engineers, scouting droids, a customized protocol droid, a speeder bike, two swoop bikes, an onboard medical centre, heavy battle droids that acted as his own personal security force, and a bunch of other crap as well, the DM just allowed it all cause apparently "the ship is the one item, the rest just came with the ship".
That sounds like the opposite of the magic item story. Really feels like a missed opportunity to just let your table's favored party member have only a ship and actually build the rest of the crew as the campaign continued.
@@ArcCaravan Oh we fly on the ship to get to places, issue is he's decided only he gets to use all the cool shit on the ship because he's the captain, and since it's his ship, he's threatened to flush the rest of us out into space if we don't like it. You'd think "Mutiny" but the battle droids that act as his personal security force are a higher CR than we can handle.
@@ArcCaravan Yup, three players have already left, I was deeply considering it but I think we're starting to get to a turning point where things will soon even out.
Friend of mine was in a two year campaign in college. He missed a single session because he had the flu and a 102° fever, after a year and a half. When he got back, the GM had had part of his character's brains eaten by a mind flayer. He got healed, but the character was permanently down several points of Int for the rest of the campaign.
I can never get why some DM's would punish someone for missing a session, regardless of the reason. My DM just keeps our characters out of danger and will either just have them catch up later, or will kinda put them on autopilot during combat, using basic features and actions/spells so as not to burn anything for when the player returns.
Arificer being super yikes 😬 like I understand having a crush on someone at the table but risking a whole campaign and a friendship because of it is too much.
@spoonyluv19 I get a really unsettling feeling with that person "Arificer", because that is not acceptable in any situation. It to me at least feels like sexual harrassment, like even more serious than that. I would personally have talked to the "couple" and tell them they either stop the behavior or I would go to the police. No ifs, ands, or buts. Of course I would talk it out to them and explain exactly why that shit is not acceptable and if I felt it could possibly go on threaten police. The person sent a player in the group nude pictures, because of why again? Their sexual orientation?...(speechless)
Intro story: If the players aren't at least going to inform the GM in advance, or offer an apology, no point in the game at all. Magic Item: Seems a bit of a dick move on the GM's part not to offer to let the bard keep the lute, especially given how OP the other stuff was. Main Character Tantrum: Well, I hope the GM there enjoys their campaign - whatever's left of it. The Druid and Rogue now learned he can be manipulated or cowed into submission, and are not going to learn anything. The cleric and artificer are probably going to drop the game too, sooner or later. No absences: The OP is a bigger person than I am for accepting the GM's apology, but then again, he seems to be genuinely sorry about his screw-up. Last story: Yeah, Artificer's not going to be part of that group anymore. Doubt if she's even going to be considered their friend after that weirdness.
Yeah, that second story with the Rogue and Druid. Both those Players are Crazy and really assholish towards their fellow party members. Main Character syndrome is never a good thing, especially since they had no intention of cooperating with their fellow party members.
Seemed more like Rogue wanted to be main character, Druid supported Rogue no matter what, and everyone but OP wanted to ignore any problems when possible. Sounded like DM should have interviewed Rogue separately instead of letting her join just because Druid asked.
I feel like these players who jump into D&D expecting to have an arc where their character is secretly evil and betrays the party must have seen something similar in a game and never realized how much BTS planning and cooperation went into making it happen. Trying to pull something similar without planning it with everyone at the table just results in being a dick.
I just played with a new GM and new players. 3rd session in their lives. Nicest ppl ever. It's never about how experienced they are, it's about they are as people.
Pro tip: if someone in your group (DnD or otherwise) smokes weed and gets 'frisky' and does whatever the girl in the last story does. Make sure they sober up because it's never a good thing to do things that make your friends uncomfortable or weirded out.
had a similar experience as the first guy. Several players who ghosted several sessions in a row after telling, confirming they will be here leaving me having to report the sesh just for the one player that bother showing up
yeah, i've played with folks like that first campaign. not quite to the extreme as no one showing up, but there have been times where it's just me, another player or two, and the DM (out of a 7 person group). we've kicked the two biggest offenders out, but still have moments every now and then where people no-call no-show. it's frustrating and our DM is very clearly at the end of his rope about it
At the story about the bard being peer pressured into giving away her cool little piece of happiness in her second session, a nifty little lute of illusions, while everyone else got to keep super overpowered bullshit? BOOOOOOOOOOOOOOO. Hell why even get on her case about not wanting to deal with the merchant sending thugs if you have stupidly op swords anyways? Isn't that what they're for? No you get to keep your idiotic stuff with no thought put into it while the one person with any heart in their item loses it -- and neither any other player nor the DM seems to care to correct this? Fuck that group I would *not* have kept playing with them.
Man character tantrum: that DM shouldve hard stopped the session to deal with the rogue when she went mia for more than 1 session then spontaneously jouned, after the stolen key-zone of truth fight. It would've been an excellent moment and showcased decisiveness instead of weakness ("forget about it"). That behavior allows issues to escalate.
Being "shy" isnt really valid as a DM, imho. By taking that role as the narrative leader, with a responsibility to all the players, leaders dont get to be shy, especially when playing with strangers (where more mediation should be expected). I'd call myself shy, full group of total strangers is terrifying, but as a DM I'd be speaking up as soon as I see a red flag. So this DM seems more like a coward than shy. Inaction is a choice.
@@ayceinquisitor190 Rember it is a children's game we all play together. Running games can be a great way to learn and get over things like shyness or learn how to handle anxiety in a setting where literally nothing matters. We should always be encouraging more people to run games. Even if they make mistakes. Even if they aren't perfect. No one *ever* started out perfect. Don't be such an ass, every table is different.
I don't know that I was ever as bad as artificer, I definitely didn't just... randomly flash anyone as a way of closing the flirting gap? But I do remember being a shitty person like her when I was going through shit, and making it awkward for everyone else. Some very second hand cringing and I feel for her friends
Main Character Tantrum: "I got exposed as a liar so I'll just fake cry for group sympathy while gaslighting you!" "I don't like that you called me out for metagaming! So I'll fake cry again for group sympathy and gaslight you of ruining the big moment I ruined by self-insert!" "Quit ruining my friend's game!" "Hey, we need to have a meeting to work this out but I personally won't do anything to curb the bad behavior because I'm spineless yesman shill." Geez...either Rogue, Druid, and the DM are completely failing at being self aware or they just don't care about their problematic behavior.
just another main character. but seriously, i think i've had similar problems. a person i don't play with anymore would "forget" to tell the rest of the party anything, to the point where the plot would happen and NPCs would be confused that we didn't know and *in game* her character would go "oh yeah!...that!" it was so frustrating that it became one of the reasons why i left a game. none of the other characters could progress the plot, only her and her character, but she would always forget to tell the party anything until the event happened or at the worst possible time. and when i say we tried to progress the plot, i mean my character sat in a tavern for days trying to learn any rumors or gossip, the druid went around the different shops asking questions, but in the end nothing happened until monk showed up to tell us we had to go save their girlfriend.
Ok so, wow ok First story was just sad, as no DM wants that to happen, to put all that time into a game and then no one even showing up for it. Second story was very weird, as the DM saying they would have to approve homebrew magic items makes it sound like it can't be anything broken...when OP was the only one who didn't make anything broken it seems and then lost that item in the very first session. Third story was...a thing. Like I get the feeling that the rogue and druid really haven't played DnD or any other TTRPG before, as rogue was acting like she was the main character of a game like Skyrim or even an anime, and how everyone else was just side characters, even druid. I don't even have to guess on that as druid even said, "You are ruining her game!" Like, the only time I have ever heard someone clam a game to be theirs is if they were the DM, but she was just a player. But as bad as they were, the DM was just as bad as he didn't do anything to make things better for the party, he just let that happen and to just brush it off to the side and hope everyone forgets about it. I have a feeling after OP left the game, cleric and artificer may have left the game at some point too, as they were on OP's side, so that would have caused the game to end there, as it is really hard to run a game for only 2 people. Forth story was messed up at first, but good that the DM really did reflect on his actions and became both a good person and a great DM, like this is one of the few times a horror story ended on a good note. Last story was...just messed up. Like, even if artificer had feelings for OP, she shouldn't have done what she did at all, and her last character was just really weird. If you want to make characters like that, go try to find a NSFW DnD game, as there is a table for everyone.
I would create a new room to play. Its just trash in any case, but he even not random disappear, just sayed "i cant play this day", its nothing to react at all.
Gave my party a Luck Blade with one wish left at session 1, Lv 3, buts it's cursed so those who can use it, will think twice before doing so. That's how you make a plot important legendary item and give it to a low level party. 👏 Edit: response to the homebrew magic item story.
I've seen consent sheets designed for D&D, online, ready for download, and color coded. You can even give your players colored cards to hold up, so they don't even have to SAY anything, so it works great when a player is shy, afraid to speak up, or even TOO SHOCKED FOR WORDS. Yeah, consent sheets are GREAT. We don't have consent sheets in my game group, because we are literally family, and know 1) what hot buttons to avoid, 2) what warm buttons we can gently nudge now and then, 3) that we absolutely CAN stand up for ourselves and each other, and 4) how to forgive when someone goofs up. We're still learning about each other. My niece didn't KNOW that her mother has a THING about necks cracking, or heaven-forbid, breaking. She knows NOW, because she wants to DM, and I was discussing DMing with her, and said something along the lines of, "It's great when you describe the attacks and what happens, and really dramatize it when the party brings down the bad guy. BUT! I will NEVER describe ANY monster, villain, or antagonist dying of a broken neck, because it will freak out your mother. You know she has a THING about broken necks, right?" "She DOES?" "Oh, you probably don't know because your parents are always very careful to NEVER allow videos with that to be played in her presence, or talk about it, or ever bring it up, and they never came out and told you, because it just didn't come up in conversation. Anyway, now you know, so please don't freak out your mother, by describing the opponents going down to a broken neck." "OK. Good to know." And so far, she hasn't. Because none of us WANT to freak out her mother, who is one of the best people in the world, as far as we are concerned, and does not deserve to be triggered. Similarly, for a few years after my car accident, the family avoided showing me media with car crashes in it. I've gotten better now. I don't ALWAYS have to ride in the back seat to avoid screaming, and I don't ALWAYS panic when a truck passes us, or drives next to us, or crosses our path, or is visible within my line of sight. YAY! Improvement! Anyway, we don't have a consent form, because we DO know each other well enough not to need one, PLUS, we LOVE and RESPECT each other well enough not to need one, because if one person says, "That makes me uncomfortable," the rest of the table WILL stand up for them, even IF they were enjoying it. But with a new group, especially with a group of strangers? Oh, heck yeah! Use a consent form and trigger cards, and make sure that everyone knows that ANYONE can call a pause on the game at ANY time, if they need to have time to pull themselves together or resolve a conflict. Also, know the lines on PvP, and make sure that everyone knows THEY WILL BE ENFORCED. As a DM, I am not going to forgive certain behaviors, and I am not going to hush up and let things slide, when I really think I need to stand up and say, "Rocks fall and YOUR CHARACTER, and ONLY YOUR CHARACTER, dies. Hand over your character folder and leave the table." Also, I am perfectly willing to say, "The Gods are hanging on tightly to the soul of X, and will not allow revivification, raise dead, or resurrection. You don't know why, but it seems that they are adamant that X's soul remains in the afterlife, whichever one that may be." I might even say, "The god that claimed X's soul at the moment of death was NOT the deity they always worshipped, but the one whose ethos X truly followed - Bhaal. And Bhaal's afterlife is NOT pleasant for the souls he claims as his own. His claim is so solid that it would take a long and dangerous quest by the party to convince at least three other deities to have a chat with Bhaal, to convince Bhaal to give up the soul, and allow resurrection. And, of course, Bhaal is not going to listen to just ANY deity. It has to be the RIGHT deities, the ones who have some dirt on Bhaal, dirt that he ACTUALLY cares about. So, unless your party actually wats to devote the next ENTIRE YEAR in-game to raising X back to life, it looks pretty hopeless. So, PLAYERS, do your CHARACTERS actually WANT to drop everything and focus entirely on a year-long quest to raise X? Considering what X DID before he mysteriously died, as if being smited from some god or other? Do you even know which god he honked off, and which god or gods would oppose you on such a quest? Are you ready and willing to go up against one or more gods, who already smote one of your party? Hmmmm?" Of course, IF the entire party says, "YES! Let's DO it!" then I'd have to end the session, and spend the next several weeks revamping the entire campaign, but I could do that, IF the players are ALL into it, AND the player X groveled for forgiveness, and realized that HE WAS OUT OF LINE AND WON'T DO THAT SORT OF THING AGAIN, and ACTIONS HAVE CONSEQUENCES. Why would I do that year-long quest, if they all want it? Because if they ALL want it, and are willing to work together for that goal, then it's a team-building exercise that the team, themselves, WANT, as well as being a really interesting questline. I mean, investigating GODS? That's pretty cool, you know? And scope for SO MUCH drama. I read Greek mythology. What a soap opera!
I think I ruined my desire to play D&D at all because the horror stories were my intro to it. I couldn’t imagine being around the kind of people who are in these, as like the Cabal, I am not a subtle person.
To the DMs who are sour when it comes to absences, most people have a life outside of DnD, or any other ttrpg, obviously if a player is constantly flaking then that is an issue, but an absence every once and a while or just a session break should be completely fine.
I like to give my players a magic item on creation but I always specify that they have to be uncommon at best and non combat related. So like an alchemy jug, or a bag of holding. Something that can add to some roleplay or convenience
Had a DM let us all pick magic items. One character got a bag that gave him a random item to use every time he reached in, another got a weapon, and I went with a sentient quill that could translate languages and was sort of a coworker/a gift from my demon lord. Game 2 one of the party members decides to take it apart, and kills it. DM doesn't allow a do-over. Doesn't let me stop it cause I didn't immediately speak up before the other player had said what he was gonna do. He just lets my magic item get destroyed and that was it. He said it was to teach the other guy that "actions have consequences" and that was it. I just stopped responding, and any time during the rest of that session people suggested doing something I just shrugged. Game ended there cause I was just done. Never went back. I was the only one who showed up with stuff to take notes, I brought the non-toxic player into the party, and when I left the DM was stuck with his friend and that was it.
Interesting fact I learned when I started weed and looked it up. Apparently people can and do experience increased arousal while doing weed because it acts as a vascodilator increasing your blood flow including to certain areas. Not that it excuses any of that person's behavior but that is in fact a thing.
I have a story of my first time in the world of D&D and other RP's like Dark Hersey (Warhammer 40k) and Vampire the Masquerade. Long story(stories) short made a friend in high school and it led to tons of friends that became more like family now, my first introduction was meeting a friend for a first time who was the storyteller that didn't like to me called a DM or GM, the time we played was more fun that I thought it would be and I had wanted to be able to do that since forever. The only problems we ran into was people drinking and smoking weed all through the game, since it lasted for anywhere near 3-4 hours to like 8-10 hours depending on schedules. By the end the game got louder and louder and people started to trail off and start talking and it got hard to get people focused on role playing, but that wasn't the main problem, the issue was the storyteller got drunk and high during the game and would forget they let players have ridiculous items or like God tier items that once we started game again the storyteller would be like what did I give you? oh no, you cannot have that! And I am a reasonable person I figured out that anything you get while everyone is drunk and high was something you were never going to keep. And everyone knew and agreed, they mostly thought it was incrediably hillarious and everyone had fun. Me and my finance would drink but we never get drunk and of course we don't smoke at all so we were the only ones sober throughout the game, it got weird and sometimes we thought why are we here at the end of the game. But it never ruined the fact we were with friends and we loved getting the chance to hang out with them. It was what I thought of when I heard the OP magical item story, which I thought was sad for that person. But it made me chuckle to remember my experience with friends and being given OP items in game and then have them taken away because, yeah, we are a group of friends not to be trusted with those items, even though they weren't suppose to be given to us in the first place. haha.
I've seen some Main Character Syndrome, but seldom as bad as anything you've talked about. For me, the worst players are the ones that absolutely refuse to read the campaign hand outs and background or don't understand (and don't want to) the basic rules.
That's something I'm always afraid of and why often times I end up keeping quiet during more "roleplaying" sections of DND. I don't want to make it about my character, or me, and since I play with a group that's mostly my family and there's about a 10 year age gap between us at least, I almost feel uncomfortable at times. Luckily, the more we played, the more I got into it, but it's still kind of there, and I'm not sure.
My friends character is lawful good while I played a chaotic neutral character. Those two fucking clashed, but over time they did grow to trust one another. Literally it’s about give and take, that MC wannabe just wanted to take
God, as someone who is openly (and ethically) poly and involved with alternative lifestyles I utterly despise people like the artificer in the last story. Like don't get me wrong, I have nothing against nudity and if it is done in an environment of consenting adults (which it obviously wasn't in the story) there's no issue. Nudity is not inherently sexual, but again, nothing should be done that makes others uncomfortable. Her subsequent behavior is horrible though, and frankly serves nothing more than an example of how NOT to live such a lifestyle. If she had a crush on her friend, the appropriate thing to do would have been to have a discussion outside of the game and actually ask her friend if there was any sort of mutual interest or not. You know, like actual adults. And no. Being high is NOT an excuse. I've nothing against weed in the slightest. I even smoke myself, even "for anxiety"), but if you know that getting horny and having self control issues is what happens to you when you use it why the hell are you smoking before a D&D game? Anxiety or not it's freaking rude. I now genuinely question if she was even capable of paying attention at the game while high. And at the risk of provoking the army of stoners out there who are no doubt already furiously typing a response, no. You are NOT subtle and still functional while high. WE KNOW. We can tell. It's freaking obvious. We just don't tell you because most people are too conflict adverse to rock the boat in friendships even when they should be doing it. And frankly you forcing your intoxicated state on others is just as toxic as someone forcing their friends to be aware of their sexual interests/kinks without their consent. Smoke responsibly for crying out loud, and don't force your kinks on others without their consent.
Honestly with the Spotlight-Hogging Rogue the OP basically characterized the Druid and the Rogue as being newish players and they even indicated there was a certain level of annoyance with them pretty much immediately from the OP which is kind of really telling and I feel like the OP was probably not clearly communicating their issues with the rogue to their player. They even made a point of highlighting that the rogue even went out of their way to comment on the friction between them and the OP and the OP basically admits that they downplayed it at the time but then throughout the post they don't seem to indicate at any point that they tried to follow-up with the rogue OOC about any of their issues after this interaction which to me is kind of a bad sign. The DM could have and should have seen what was happening and taken some steps to try and course correct, but the OP seems like they could have taken some steps to deal with the situation before it got out of hand.
Choose your character: Rogue or Artificer being the worst to deal with in and out of game. Hint: it's like playing two level twenties on equal fighting grounds. There's no right or wrong answer, they both sound like they suck.
+x weapon are mathematically the best and story telling the worse. for magic item. i've seen server doing, before level 10, you cannot have +1 magical armor, and only a +1 magical weapon/spellcasting focus. ... and while we go a lot of magical item across 2 years. it made me realized how many cool effect could be created in exchange of 1 point of extra damage... [and 1 point is bounded accurasy]
See... Based on the title story alone... My character in Star Wars isn't the 'owner' of the group, but he's the captain of the ship we run. I can promise you now, most of my time in session is spent with my head in my hands crying "Whyyyyyy?!?!?!" as the group does something that inevitably goes wrong, wrecks the ship to some degree and we have to spend all our money we just earned fixing it up. Technically my money, as I get the money, then pay the characters the agreed upon amount, then the rest is mine to basically use for myself and run the ship, pay for fuel, repairs etc. Which usually means after I pay off the crew, the majority of what I have left goes right back into the ship, as I please them not to do crazy stunts again. (Totally don't do anything myself causing problems to the ship *ahem*). So yeah, being the group leader is definitely not as golden as it might seem lol. We accidentally became the crew to the Serenity...
During session 0, tell them: - _"While in game: I'm god. You can try and complain, but I either don't exist or am always right, so why bother?"_ _"Once the game is over though: I become the government. I'm your moral bitch, and am fair game for any and all complaints."_ Jesting aside, make sure they understand they'll need to be patient with a new DM. Both second guessing you while you try to find your in-game footing, and failing to be honest about their likes and dislikes after the game, equates shooting an infant table in the foot. In my opinion, anyway.
We reward players who show up by giving them a small amount of "Show the fuck up" experience. Its usually not much, 500 or so. But it adds up and if you routinely miss game, you will start to fall behind.
Hot take: The *authors* of all those horror stories used similar tropes when writing the antagonists that would make *them* not look like the actual problem. Hence the uncanny resemblance. One can wonder which scenario is more likely.
I’m curious, is there a specific time limit to how long the call is? Because I have a long one that really messed up almost everyone in my gaming group.
@@CrispysTavern a tad? I could potentially shave it down lol. The situation did last almost 2 and a half weeks, and did leave the main people pretty messed up so I’ll talk with them first before I do anything.
Hmm... I've never heard of that kind of behavior from friends who smokes weed... but okay. Does weed makes peeps horny? I mean, my friends are very flirty but they were never that weird.
Let's think about this for a minute. Even if someone who misses a session did just blow it off because they don't care, why would punishing them severely in game incentivize them to show up? You just gave them less reason to play. It's just being petty as all hell at that point and a very "congratulations, you played yourself"
I will share my one and onky Dnd 5e experience, because it was not great. The game was a mostly clasical fantasy dnd world. The party being made up of 5 people. Human wizard Gunslinger Centaur Tabaxi bard (me) Elf druid and human paladin (The problems from my view.) The game started ok. All players having arrived in a small village. We do not know each other ic yet. Me, wizard and gunslinger speak a little ic in the town. Meeting at the general store and tavern. Druid and paladin not really doing anything except sitting in the tavern. We hear that the tavern keeper had recently had a breakin and his taverns lucky stone was stolen. Me and wizard check the area and find some scales, wizard deducing its kobolds and the tavern keeper saying there used to be a kobold cave to the north of here but theu were cleared out long ago. Durring all this, druid and paladin still has not joined the discussion instead talking only among themself. In any case i suggest to the wizard and centaur we go check it out and can split the reward if we find his stone. Again, Paladin and druid are not joining into the discussion, and for those wondering. They can hear us talking, its not some hidden discussion. Since they arent interacting we three leave and start heading north, at which time they start talking to the tavern keeper and get the information from him again and start heading after us. For the sake of thing Dm says they catch up as we reach the cave. After essentially saying Hi and that they are looking for the same stone they just go quiet again in character kinda following behind as I the bard enter the cave first. A short fight happens with 3 Kobolds. No really 1 round, me Burning hands on two killing one and harming the other and centaur downs the third in one round. The survivor gives up and we continue after tying them. And that was the first session. Not bad but could have been better. The main problem comes in the second session. Starting where we were we go deeper into the cave, balancing over a rope and find the remaining kobolds. After another short fight were me, wizard and centaur kill them all we start looking around. And at the deep end of the cave we see... A small black dragon behind some metal bars in like a deeper part. Behind which is a small pile of gold and some other stuff one thing being a smoth glassy stone. So we found what we were looking for. And finally druid and paladin start to actually interact with everyone a bit as we talk about what to do since none of us speak draconic so we can't talk with the dragon. In the end we decide some people try distracting it while I (I was the one with the highest stealth) Sneak inside to try and get the stone. It worked, Paladin the onlyone to roll high enough to actually get their attention stands to one side as i enter and get to the pile. Dm describes that there is also an ornate looking sword in the pile heavily hinting at its value. So I take the stone and the blade, rolling pretty high on both rolls for it. I assume tho the Dm was hoping i would fail at least one roll. Because as i start to leave some coins from the pile fall lose and gets dragon to notice me as i run out and the wizard closes the entrance. Some stuff happens not really the most important but the dragon breaks the bars and gets out being very angry that i stole its things and so begins to chase me, inoring the paladin as it rushes past. And thats when it happens, Dm says to paladin that he gets an Attack of oppurtunity when the dragon charges past. And paladin tells him naa that he wont take it. The druid decides to hide as the dragon gets loose leaving just me, the wizard and the centaur to fight the small dragon. The entire fight essentially being me running as much as i can on each of my turns, the centaur taking their attacks and attacks of oppurtunity when the dragon chargest past him. I do not remember litterally every action but Obviously the dragon catches up not long into it and uses a breath attack. Which after i pass the save leaves me on 2 hp. Not sure if Dm fiat or just lucky but the turn after wizard and centaur succeed in reducing it to 0. Through all this the paladin used their turns to step out of the way and watch, doing nothig to help. After when asked their argument being, "Well you stole from the dragon so I had no reason to help." And the druid coming out of hiding enters the now dead dragons space and takes all of the loot. I was rather annoyed about it all as, had i not passed the save. My character would have most likely been killed by the dragon. So here comes the main argument. In character, having gotten no help from either of the two nor any interactions beyond almost minimum, I was not fine with them taking any of the loot, since they had done absolutely nothing and was fine watching me die up to that point. I had to ask OOC what single reason my bard would have to join the group when half of them had been fine watching him die, had done esentially nothing to help with the quest and then decided that they should still take part of the rewards? And while noone could give a reason the ooc responce from paladin was that they are not interested in the diacussion and loot should be split equaly. Druid agreed. Centaur and wizard just wants to rp. And DM foes not want to get involved in it. The thing soured the game, I played one more session where druid did not join and after that i was sick and the game died without anything more. I absolutely do not think my feelings on the situation was at all unreasonable. But noone wanted to have the discussion and so set the mood of the game to be a negative one. Does anyone have any thoughts on this?
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Did you fall victim to the Established Titles scam?
As a straight male who is rather open minded sexually...
... if one of my female friends randomly flashed me out of nowhere, I'd be _very_ uncomfortable and would also question our friendship from that point.
Yea, I kind of agree with you on this. If one of my female friends did that to me, my first reaction would definitely NOT be “let’s fuck”, it would be more along the lines of “what the hell are you doing?!”
Yeah that’s not flirting that’s sexual harassment
Main Character Tantrum: Assuming this story is legit, now that Rogue and Druid have chased off OP, I have no doubt that they've turned their ire against a new target and will continue to chase players away until they're the only ones left, all the while bullying DM to let them have their way.
I doubt it. More likely is everyone else will blindly continue with no real investment while convincing themselves that everything's fine.
Haven't delt with this level of disruption but I have had a few issues in the past. I will address it if the DM doesn't. But if it is in game... Well I usually play casters and I am not beyond targeting PC with spells like Banishment, Inflict wounds, Disintegrate, or plane shift. I personally like using plane shift into the nine hells and if the player catches on then I go to retrieve them. If the DM is being nice and wants them to continue I land relatively close to them, if not... Roll a lvl 1. And yes if you annoy to that lvl in game I will and almost did throw my highest lvl inflict Wounds at your character and walk away. I am infrequently lawful and rarely good so.
@@ArcCaravan or the other players left soon after and the game fell apart
_"Assuming this story is legit"_ indeed.
OP sus as heck.
I mean, aren't they just perfect? Experienced player and DM before. Finds the perfect online group that becomes IRL friends after. And just *so* patient and understanding, to the point of self-doubt even, throughout..
Meanwhile the antagonist is borderline caricatural: breaking in tears and pathetically whining on vocal? As if to mirror the OP's selflessness and self control?
The best argument they had was "you're ruining my fun"...really? They were a tenacious pest thaf repeatedly insisted and twisted rethorics to get their way, by OP's own account, but they couldn't come up with a better reproach?
*sigh*
Not saying the story is complete gazlight. But it being laid on so.freakin.THICK. definitely tells me it wasn't as black and white as advertised.
In my opinion, anyway.
@@davidgomes4408 Believe OP or don't, it doesn't matter. This is the story we got.
What got me the most with rogue is that the “final” argument was about OP ruining her fun and agency *right after she literally did the same to someone else*
Some people are simply infuriating in their hypocrisy.
Often with these kinds of people is that they don't see it as hypocrisy as they think they're "worth" more then everyone around then and this case the druid player was clearly enabling this behavior too. To them what's important is their fun and agency and rest of the world can go (censored) themselves.
Woman moment.
The rogue in the second story wasn't acting chaotic, she was being stupid and inconsiderate. Not only did she have main character syndrome, she was spotlight hogging totally on purpose. 🤦♀
Edit: Aritficer was too much, talk about coming on too strong.
I just listened to the second story and it was about a bard player who had to give up their illusion lute from their backstory session 2 but the fighter got to keep his op as fuck magic longswords.
@@JaelinBezel Yeah, that was total BS, I personally would not have stayed after that.
@@marybdrake1472 i was trying to say you got the story number wrong
@@JaelinBezel Well, crud.
If the "apology" consists of "I get really horny when I smoke weed," then the response should maybe be, "Then don't smoke weed at the game. It's not appropriate to get horny at this game. This is NOT a sex game. If you want a sex game, there ARE groups for that sort of thing. Join one of them, and smoke to your heart's content. But not here. Nobody else is here for sexy times."
That opening story hit home.
Repeatedly I've run a campaign for players that either don't show up at all or are exceptionally late and it ruins things for everyone.
It completely kills my motivation and drive.
having a game run every other week and the dm saying games cancelled when 2 ppl are out, and its always the same two people not showing, it really makes wanting to play the game miserable :) i havnt played my bio/strahd game in two months bc of thesse girls and they just dont care. their characters entire personality is drugs, parties,and drinking. how fun.
Most of the crowd nowadays can't keep their word....
We live in a society....
Hey. As someone who is dating a polyamorous person and an active member of a polycule I just want to say that's not an excuse to sexually harass whoever you want! I hate hearing about stuff like that happening So Much
The DM really dropped the ball against the Rogue who was spotlight hogging. Just because he's "shy" he let's her derail the whole campaign by stealing from party members for her own gratification...
DM seemed more apathetic than spineless. Same with the other two players.
Maybe. Or we've just seen what it looks like when That Guy is the only one who has a problem with a female player, threatens to leave the campaign, nobody tries to stop him, and then he posts 'what really happened' on reddit but has to so heavily rewrite events that it makes 4 out of 6 characters in his story seem like cardboard cutouts.
What convinced me the story was fake was when the Cleric took some initiative to establish an interesting character moment. The Rogue ruined it, and then the Paladin was still somehow the only one who cared.
@@Jermbot15 how do you know he was the only one who cared? Cause he didn't write specifically "the cleric was upset"
If you dont like the OP fine, but dont insert your biases as if their facts dude
@@Jermbot15 Both versions of this story are possible. Both have common stereotypes in these horror stories. Almost getting a chuckle about the idea both "protagonists" in that story is a problem player of the "lawful good paladin", "chaotic neutral rogue", and DM who won't stop either.
@@mrroboshadow We know he was the only one who cared because he told us at the beginning of the story that the other two didn't care. And during the fallout of the Cleric argument he once more returned to tell us how the artificer and cleric felt. And both of them only thought the rogue was overreacting.
But hey, if you think this story is real... good for you? I don't think the story is real and believe me, I don't need your advice.
The story about the player playing after his grandfather died reminded me of a campaign I played a couple years back involving souls trapped within a world inside a lich's phylactery, using the Grim Hollow stuff.
The GM had to cancel the game because of a death in his family, which led to him not wanting to think about death in the context of the game. We were upset since the game was a lot of fun, but we respected his wishes to stop.
I'm just glad no one in the party had a tantrum about it
“No Absences Ever”
DM just had it out for OP.
I am glad he apologized to OP.
Seemed like DM wanted everyone to be more committed, even when someone has a recently deceased family member.
Honestly the aspect that bothers me the most in the rogue story is the metagaming, Rogue had no reason to know OP was getting the key or that Cleric was talking to the DISGUISED BBEG, like your character isn't clairvoyant, smh
Ugh, I had to cut off a few friends for the same shit that happened in the first mini story. They wanted me to run a game for them, so I burned 4 weekends prepping it for them. Then they kept pushing it off and canceling for a month and a half before they just admitted they didn't want to play. Wasting two months of weekends when no one wanted to play anyway really pissed me off
I personally think OP's idea in the second story of 'magic item with strings attached'. That aside, what was stopping the DM of that campaign making a better lute of illusion a piece of loot for the PCs to find and replace the old OP lost?
I assume it has to do with either the rest of the party complaining at the start or the OP losing interest in it after it was forcibly taken away. Plus the attachment may have been more about the backstory of the item with the bard than just having a magic item.
You personally thing... what?
@@ArcCaravan i mean we dont know the OP lost interest all we know is at level 1 they didnt have enough gold to buy an instrument and that even by the end of the campaign no one followed through on the (most likely half hearted) promise of buying them a new one
never says that OP didnt buy one themselves later on
@@AmaryInkawult never said it wasnt
just that we didnt have enough info to say OP "lost interest"
You personally think what? end that sentence, you forgot to end it. THE INTRIGUE WON'T LET ME SLEEP
That first story is tragic, I hope I never have to go through all that work to get no reward
If you ever do keep in mind: the work is never wasted. You can run the same game again later for people who appreciate your time and work. Remembering this has helped me feel better when games have fallen through.
The idea of putting together a TTRPG as an unspecified "team-building" activity for work makes me shudder, like... I appreciate the colleague's zeal but I think they thought playing D&D would have a wider appeal to these people than it did.
Main Character Tantrum
If this story is true (sometimes when it is one player with an issue, then chances is that the one player is an issue)…
Rogue is definitely a player with serious main character issues and a yesman and a spineless DM to support her.
And if a player refuses to join an important meeting, they are kicked. If they storm off twice? Kicked. If they scream at people? Muted and kicked.
DM seemed more apathetic than spineless.
Behind every insufferable wom@n is a soft male supporting her
@@ArcCaravan sorry for not knowing but what's the difference between being spineless and being apathetic?
@@kurthauxwell1147 The way I see it being spineless means they talk about how they feel something's wrong but refuses to actually help the victim while apathetic just doesn't care.
Rechecking the story made me think I missed the mention of DM being shy, nonconfrontational, and siding with OP in private. Probably thought there was just neutral rule enforcement with only concern about keeping the game they made going.
@@ArcCaravan ah ok thanks for the clarification:)
Another tabletop horror story video, another character build approved before DM/Party chooses to destroy it.
That last story was definitely a trip.
Man I hate that magic items story... We're kinda having that problem in my star wars game. We got told to have one item that's personal to our characters. I got a broken communicator that belonged to my former boss, this other guy got a blank holocron, another guy got a beast's tooth from Nal Hutta... But the last guy... He got an extra large ship in which he was the captain, on that ship was a team of engineers, scouting droids, a customized protocol droid, a speeder bike, two swoop bikes, an onboard medical centre, heavy battle droids that acted as his own personal security force, and a bunch of other crap as well, the DM just allowed it all cause apparently "the ship is the one item, the rest just came with the ship".
That sounds like the opposite of the magic item story. Really feels like a missed opportunity to just let your table's favored party member have only a ship and actually build the rest of the crew as the campaign continued.
@@ArcCaravan Oh we fly on the ship to get to places, issue is he's decided only he gets to use all the cool shit on the ship because he's the captain, and since it's his ship, he's threatened to flush the rest of us out into space if we don't like it.
You'd think "Mutiny" but the battle droids that act as his personal security force are a higher CR than we can handle.
@@PaladinGear15 Sounds like what I'd expect from such a tabletop horror story.
@@ArcCaravan Yup, three players have already left, I was deeply considering it but I think we're starting to get to a turning point where things will soon even out.
@@PaladinGear15 Hope things work out for you there.
So that last story. DM should privately ask a few of her players if their scheduling conflicts would disappear for a campaign without the artificer.
I feel so bad for polyam people. they get such a bad name from weirdos like _that._
Whoa! Don’t get naked at DnD! Have some decency and wait to the drunken Truth or Dare. Have some class. (Also that last table shouldn’t try LARP)
Just wanted to say thanks for always including the sources for the artwork you use in your thumbnails and crediting the artists. ^_^
Friend of mine was in a two year campaign in college. He missed a single session because he had the flu and a 102° fever, after a year and a half.
When he got back, the GM had had part of his character's brains eaten by a mind flayer. He got healed, but the character was permanently down several points of Int for the rest of the campaign.
I can never get why some DM's would punish someone for missing a session, regardless of the reason. My DM just keeps our characters out of danger and will either just have them catch up later, or will kinda put them on autopilot during combat, using basic features and actions/spells so as not to burn anything for when the player returns.
Arificer being super yikes 😬 like I understand having a crush on someone at the table but risking a whole campaign and a friendship because of it is too much.
@spoonyluv19 I get a really unsettling feeling with that person "Arificer", because that is not acceptable in any situation. It to me at least feels like sexual harrassment, like even more serious than that. I would personally have talked to the "couple" and tell them they either stop the behavior or I would go to the police. No ifs, ands, or buts. Of course I would talk it out to them and explain exactly why that shit is not acceptable and if I felt it could possibly go on threaten police. The person sent a player in the group nude pictures, because of why again? Their sexual orientation?...(speechless)
Intro story: If the players aren't at least going to inform the GM in advance, or offer an apology, no point in the game at all.
Magic Item: Seems a bit of a dick move on the GM's part not to offer to let the bard keep the lute, especially given how OP the other stuff was.
Main Character Tantrum: Well, I hope the GM there enjoys their campaign - whatever's left of it. The Druid and Rogue now learned he can be manipulated or cowed into submission, and are not going to learn anything. The cleric and artificer are probably going to drop the game too, sooner or later.
No absences: The OP is a bigger person than I am for accepting the GM's apology, but then again, he seems to be genuinely sorry about his screw-up.
Last story: Yeah, Artificer's not going to be part of that group anymore. Doubt if she's even going to be considered their friend after that weirdness.
Yeah, that second story with the Rogue and Druid. Both those Players are Crazy and really assholish towards their fellow party members.
Main Character syndrome is never a good thing, especially since they had no intention of cooperating with their fellow party members.
Seemed more like Rogue wanted to be main character, Druid supported Rogue no matter what, and everyone but OP wanted to ignore any problems when possible. Sounded like DM should have interviewed Rogue separately instead of letting her join just because Druid asked.
I feel like these players who jump into D&D expecting to have an arc where their character is secretly evil and betrays the party must have seen something similar in a game and never realized how much BTS planning and cooperation went into making it happen. Trying to pull something similar without planning it with everyone at the table just results in being a dick.
I just played with a new GM and new players. 3rd session in their lives. Nicest ppl ever. It's never about how experienced they are, it's about they are as people.
Pro tip: if someone in your group (DnD or otherwise) smokes weed and gets 'frisky' and does whatever the girl in the last story does. Make sure they sober up because it's never a good thing to do things that make your friends uncomfortable or weirded out.
[don't know what to say yet but ive never been this early so. bonjour. mary sue stories are always fun lol]
3:12 Never do something IG just because your teammates tell you to. Always do what YOU want.
had a similar experience as the first guy. Several players who ghosted several sessions in a row after telling, confirming they will be here leaving me having to report the sesh just for the one player that bother showing up
yeah, i've played with folks like that first campaign. not quite to the extreme as no one showing up, but there have been times where it's just me, another player or two, and the DM (out of a 7 person group). we've kicked the two biggest offenders out, but still have moments every now and then where people no-call no-show. it's frustrating and our DM is very clearly at the end of his rope about it
The lute story really be like a Drake meme
Simple illusion lute: 🙅♂
Dual-wielded +3 swords and Agonizing Blast+: 👍👍👍
Makes me wonder if the DM only did it because they belatedly realized they don't have a clue how to adjudicate or balance illusions.... 🙄
story 3, if Artificier is behaving that way when she smokes Weed, I would ban it from the table. see if her behaviour changes
At the story about the bard being peer pressured into giving away her cool little piece of happiness in her second session, a nifty little lute of illusions, while everyone else got to keep super overpowered bullshit? BOOOOOOOOOOOOOOO. Hell why even get on her case about not wanting to deal with the merchant sending thugs if you have stupidly op swords anyways? Isn't that what they're for? No you get to keep your idiotic stuff with no thought put into it while the one person with any heart in their item loses it -- and neither any other player nor the DM seems to care to correct this? Fuck that group I would *not* have kept playing with them.
Man character tantrum: that DM shouldve hard stopped the session to deal with the rogue when she went mia for more than 1 session then spontaneously jouned, after the stolen key-zone of truth fight. It would've been an excellent moment and showcased decisiveness instead of weakness ("forget about it"). That behavior allows issues to escalate.
Being "shy" isnt really valid as a DM, imho. By taking that role as the narrative leader, with a responsibility to all the players, leaders dont get to be shy, especially when playing with strangers (where more mediation should be expected).
I'd call myself shy, full group of total strangers is terrifying, but as a DM I'd be speaking up as soon as I see a red flag. So this DM seems more like a coward than shy. Inaction is a choice.
@@ayceinquisitor190 Rember it is a children's game we all play together. Running games can be a great way to learn and get over things like shyness or learn how to handle anxiety in a setting where literally nothing matters. We should always be encouraging more people to run games. Even if they make mistakes. Even if they aren't perfect. No one *ever* started out perfect.
Don't be such an ass, every table is different.
“You’re ruining my fun” she says after stealing from another PC for selfish reasons
I don't know that I was ever as bad as artificer, I definitely didn't just... randomly flash anyone as a way of closing the flirting gap? But I do remember being a shitty person like her when I was going through shit, and making it awkward for everyone else. Some very second hand cringing and I feel for her friends
Main Character Tantrum:
"I got exposed as a liar so I'll just fake cry for group sympathy while gaslighting you!"
"I don't like that you called me out for metagaming! So I'll fake cry again for group sympathy and gaslight you of ruining the big moment I ruined by self-insert!"
"Quit ruining my friend's game!"
"Hey, we need to have a meeting to work this out but I personally won't do anything to curb the bad behavior because I'm spineless yesman shill."
Geez...either Rogue, Druid, and the DM are completely failing at being self aware or they just don't care about their problematic behavior.
just another main character. but seriously, i think i've had similar problems. a person i don't play with anymore would "forget" to tell the rest of the party anything, to the point where the plot would happen and NPCs would be confused that we didn't know and *in game* her character would go "oh yeah!...that!"
it was so frustrating that it became one of the reasons why i left a game. none of the other characters could progress the plot, only her and her character, but she would always forget to tell the party anything until the event happened or at the worst possible time. and when i say we tried to progress the plot, i mean my character sat in a tavern for days trying to learn any rumors or gossip, the druid went around the different shops asking questions, but in the end nothing happened until monk showed up to tell us we had to go save their girlfriend.
Ok so, wow ok
First story was just sad, as no DM wants that to happen, to put all that time into a game and then no one even showing up for it.
Second story was very weird, as the DM saying they would have to approve homebrew magic items makes it sound like it can't be anything broken...when OP was the only one who didn't make anything broken it seems and then lost that item in the very first session.
Third story was...a thing. Like I get the feeling that the rogue and druid really haven't played DnD or any other TTRPG before, as rogue was acting like she was the main character of a game like Skyrim or even an anime, and how everyone else was just side characters, even druid. I don't even have to guess on that as druid even said, "You are ruining her game!" Like, the only time I have ever heard someone clam a game to be theirs is if they were the DM, but she was just a player. But as bad as they were, the DM was just as bad as he didn't do anything to make things better for the party, he just let that happen and to just brush it off to the side and hope everyone forgets about it. I have a feeling after OP left the game, cleric and artificer may have left the game at some point too, as they were on OP's side, so that would have caused the game to end there, as it is really hard to run a game for only 2 people.
Forth story was messed up at first, but good that the DM really did reflect on his actions and became both a good person and a great DM, like this is one of the few times a horror story ended on a good note.
Last story was...just messed up. Like, even if artificer had feelings for OP, she shouldn't have done what she did at all, and her last character was just really weird. If you want to make characters like that, go try to find a NSFW DnD game, as there is a table for everyone.
If my Character would start the game trapped, away from the party and without equipment, I would create a new Character.
I would create a new room to play. Its just trash in any case, but he even not random disappear, just sayed "i cant play this day", its nothing to react at all.
Competent Pouch: It knows when something might tear it apart and calls you incompetent if you can't see that.
i have been so, so very ill and your videos have been helping me a lot, thank you
Happy thanksgiving!
I’ve caught up on all of your RPG horror story videos to date. Sweet 💪
16:53 Thanks for playing the most disrespectful moment in CR history (Orion saga excluded).
14:38 I'd prioritize my own ass over them. And my donkey too. holy crap that was a story.
Gave my party a Luck Blade with one wish left at session 1, Lv 3, buts it's cursed so those who can use it, will think twice before doing so. That's how you make a plot important legendary item and give it to a low level party. 👏
Edit: response to the homebrew magic item story.
Wow. Making the bard lose that lute, and never addressing it later? Really cruel.
I've seen consent sheets designed for D&D, online, ready for download, and color coded. You can even give your players colored cards to hold up, so they don't even have to SAY anything, so it works great when a player is shy, afraid to speak up, or even TOO SHOCKED FOR WORDS.
Yeah, consent sheets are GREAT.
We don't have consent sheets in my game group, because we are literally family, and know 1) what hot buttons to avoid, 2) what warm buttons we can gently nudge now and then, 3) that we absolutely CAN stand up for ourselves and each other, and 4) how to forgive when someone goofs up.
We're still learning about each other. My niece didn't KNOW that her mother has a THING about necks cracking, or heaven-forbid, breaking. She knows NOW, because she wants to DM, and I was discussing DMing with her, and said something along the lines of, "It's great when you describe the attacks and what happens, and really dramatize it when the party brings down the bad guy. BUT! I will NEVER describe ANY monster, villain, or antagonist dying of a broken neck, because it will freak out your mother. You know she has a THING about broken necks, right?"
"She DOES?"
"Oh, you probably don't know because your parents are always very careful to NEVER allow videos with that to be played in her presence, or talk about it, or ever bring it up, and they never came out and told you, because it just didn't come up in conversation. Anyway, now you know, so please don't freak out your mother, by describing the opponents going down to a broken neck."
"OK. Good to know."
And so far, she hasn't. Because none of us WANT to freak out her mother, who is one of the best people in the world, as far as we are concerned, and does not deserve to be triggered.
Similarly, for a few years after my car accident, the family avoided showing me media with car crashes in it. I've gotten better now. I don't ALWAYS have to ride in the back seat to avoid screaming, and I don't ALWAYS panic when a truck passes us, or drives next to us, or crosses our path, or is visible within my line of sight. YAY! Improvement!
Anyway, we don't have a consent form, because we DO know each other well enough not to need one, PLUS, we LOVE and RESPECT each other well enough not to need one, because if one person says, "That makes me uncomfortable," the rest of the table WILL stand up for them, even IF they were enjoying it.
But with a new group, especially with a group of strangers? Oh, heck yeah! Use a consent form and trigger cards, and make sure that everyone knows that ANYONE can call a pause on the game at ANY time, if they need to have time to pull themselves together or resolve a conflict. Also, know the lines on PvP, and make sure that everyone knows THEY WILL BE ENFORCED.
As a DM, I am not going to forgive certain behaviors, and I am not going to hush up and let things slide, when I really think I need to stand up and say, "Rocks fall and YOUR CHARACTER, and ONLY YOUR CHARACTER, dies. Hand over your character folder and leave the table." Also, I am perfectly willing to say, "The Gods are hanging on tightly to the soul of X, and will not allow revivification, raise dead, or resurrection. You don't know why, but it seems that they are adamant that X's soul remains in the afterlife, whichever one that may be." I might even say, "The god that claimed X's soul at the moment of death was NOT the deity they always worshipped, but the one whose ethos X truly followed - Bhaal. And Bhaal's afterlife is NOT pleasant for the souls he claims as his own. His claim is so solid that it would take a long and dangerous quest by the party to convince at least three other deities to have a chat with Bhaal, to convince Bhaal to give up the soul, and allow resurrection. And, of course, Bhaal is not going to listen to just ANY deity. It has to be the RIGHT deities, the ones who have some dirt on Bhaal, dirt that he ACTUALLY cares about. So, unless your party actually wats to devote the next ENTIRE YEAR in-game to raising X back to life, it looks pretty hopeless. So, PLAYERS, do your CHARACTERS actually WANT to drop everything and focus entirely on a year-long quest to raise X? Considering what X DID before he mysteriously died, as if being smited from some god or other? Do you even know which god he honked off, and which god or gods would oppose you on such a quest? Are you ready and willing to go up against one or more gods, who already smote one of your party? Hmmmm?"
Of course, IF the entire party says, "YES! Let's DO it!" then I'd have to end the session, and spend the next several weeks revamping the entire campaign, but I could do that, IF the players are ALL into it, AND the player X groveled for forgiveness, and realized that HE WAS OUT OF LINE AND WON'T DO THAT SORT OF THING AGAIN, and ACTIONS HAVE CONSEQUENCES. Why would I do that year-long quest, if they all want it? Because if they ALL want it, and are willing to work together for that goal, then it's a team-building exercise that the team, themselves, WANT, as well as being a really interesting questline. I mean, investigating GODS? That's pretty cool, you know? And scope for SO MUCH drama. I read Greek mythology. What a soap opera!
I think I ruined my desire to play D&D at all because the horror stories were my intro to it. I couldn’t imagine being around the kind of people who are in these, as like the Cabal, I am not a subtle person.
You don’t take the bard’s lute, you just don’t.
To the DMs who are sour when it comes to absences, most people have a life outside of DnD, or any other ttrpg, obviously if a player is constantly flaking then that is an issue, but an absence every once and a while or just a session break should be completely fine.
I love that you sometimes promise weird as "hweird". My gf gets annoyed at me when I do this, but I'm happy to find a kindred spirit.
I like to give my players a magic item on creation but I always specify that they have to be uncommon at best and non combat related. So like an alchemy jug, or a bag of holding. Something that can add to some roleplay or convenience
How does an item "disappear" without the DM and players knowing about it?
Had a DM let us all pick magic items. One character got a bag that gave him a random item to use every time he reached in, another got a weapon, and I went with a sentient quill that could translate languages and was sort of a coworker/a gift from my demon lord. Game 2 one of the party members decides to take it apart, and kills it. DM doesn't allow a do-over. Doesn't let me stop it cause I didn't immediately speak up before the other player had said what he was gonna do. He just lets my magic item get destroyed and that was it. He said it was to teach the other guy that "actions have consequences" and that was it. I just stopped responding, and any time during the rest of that session people suggested doing something I just shrugged. Game ended there cause I was just done. Never went back. I was the only one who showed up with stuff to take notes, I brought the non-toxic player into the party, and when I left the DM was stuck with his friend and that was it.
Interesting fact I learned when I started weed and looked it up. Apparently people can and do experience increased arousal while doing weed because it acts as a vascodilator increasing your blood flow including to certain areas. Not that it excuses any of that person's behavior but that is in fact a thing.
I have a story of my first time in the world of D&D and other RP's like Dark Hersey (Warhammer 40k) and Vampire the Masquerade. Long story(stories) short made a friend in high school and it led to tons of friends that became more like family now, my first introduction was meeting a friend for a first time who was the storyteller that didn't like to me called a DM or GM, the time we played was more fun that I thought it would be and I had wanted to be able to do that since forever. The only problems we ran into was people drinking and smoking weed all through the game, since it lasted for anywhere near 3-4 hours to like 8-10 hours depending on schedules. By the end the game got louder and louder and people started to trail off and start talking and it got hard to get people focused on role playing, but that wasn't the main problem, the issue was the storyteller got drunk and high during the game and would forget they let players have ridiculous items or like God tier items that once we started game again the storyteller would be like what did I give you? oh no, you cannot have that! And I am a reasonable person I figured out that anything you get while everyone is drunk and high was something you were never going to keep. And everyone knew and agreed, they mostly thought it was incrediably hillarious and everyone had fun. Me and my finance would drink but we never get drunk and of course we don't smoke at all so we were the only ones sober throughout the game, it got weird and sometimes we thought why are we here at the end of the game. But it never ruined the fact we were with friends and we loved getting the chance to hang out with them. It was what I thought of when I heard the OP magical item story, which I thought was sad for that person. But it made me chuckle to remember my experience with friends and being given OP items in game and then have them taken away because, yeah, we are a group of friends not to be trusted with those items, even though they weren't suppose to be given to us in the first place. haha.
The MCS rogue story:
What a spineless GM frankly. Even if he’s too clueless to notice spotlight hogging, he should b calling out meta-gaming
D&D is rarely a good work teambuilding exercise.
I've seen some Main Character Syndrome, but seldom as bad as anything you've talked about.
For me, the worst players are the ones that absolutely refuse to read the campaign hand outs and background or don't understand (and don't want to) the basic rules.
That's something I'm always afraid of and why often times I end up keeping quiet during more "roleplaying" sections of DND. I don't want to make it about my character, or me, and since I play with a group that's mostly my family and there's about a 10 year age gap between us at least, I almost feel uncomfortable at times. Luckily, the more we played, the more I got into it, but it's still kind of there, and I'm not sure.
If you're not having fun, then not everyone's having fun. Speak up if you're feeling left out.
My friends character is lawful good while I played a chaotic neutral character. Those two fucking clashed, but over time they did grow to trust one another.
Literally it’s about give and take, that MC wannabe just wanted to take
The level of metagaming from rogue player is insane
God, as someone who is openly (and ethically) poly and involved with alternative lifestyles I utterly despise people like the artificer in the last story. Like don't get me wrong, I have nothing against nudity and if it is done in an environment of consenting adults (which it obviously wasn't in the story) there's no issue. Nudity is not inherently sexual, but again, nothing should be done that makes others uncomfortable. Her subsequent behavior is horrible though, and frankly serves nothing more than an example of how NOT to live such a lifestyle. If she had a crush on her friend, the appropriate thing to do would have been to have a discussion outside of the game and actually ask her friend if there was any sort of mutual interest or not. You know, like actual adults.
And no. Being high is NOT an excuse. I've nothing against weed in the slightest. I even smoke myself, even "for anxiety"), but if you know that getting horny and having self control issues is what happens to you when you use it why the hell are you smoking before a D&D game? Anxiety or not it's freaking rude. I now genuinely question if she was even capable of paying attention at the game while high. And at the risk of provoking the army of stoners out there who are no doubt already furiously typing a response, no. You are NOT subtle and still functional while high. WE KNOW. We can tell. It's freaking obvious. We just don't tell you because most people are too conflict adverse to rock the boat in friendships even when they should be doing it. And frankly you forcing your intoxicated state on others is just as toxic as someone forcing their friends to be aware of their sexual interests/kinks without their consent.
Smoke responsibly for crying out loud, and don't force your kinks on others without their consent.
Well, that was an interesting one at the end...
"heartbreaking" is the first red flag. G in RPG means game lol.
"you're stealing my moment"
no you're ruining the other xharacters moment
Honestly with the Spotlight-Hogging Rogue the OP basically characterized the Druid and the Rogue as being newish players and they even indicated there was a certain level of annoyance with them pretty much immediately from the OP which is kind of really telling and I feel like the OP was probably not clearly communicating their issues with the rogue to their player.
They even made a point of highlighting that the rogue even went out of their way to comment on the friction between them and the OP and the OP basically admits that they downplayed it at the time but then throughout the post they don't seem to indicate at any point that they tried to follow-up with the rogue OOC about any of their issues after this interaction which to me is kind of a bad sign.
The DM could have and should have seen what was happening and taken some steps to try and course correct, but the OP seems like they could have taken some steps to deal with the situation before it got out of hand.
Choose your character: Rogue or Artificer being the worst to deal with in and out of game.
Hint: it's like playing two level twenties on equal fighting grounds. There's no right or wrong answer, they both sound like they suck.
I’d just flatly refuse to go along with what the Dm said in the 3rd story and leave if they pushed the issue.
+x weapon are mathematically the best and story telling the worse.
for magic item. i've seen server doing, before level 10, you cannot have +1 magical armor, and only a +1 magical weapon/spellcasting focus. ... and while we go a lot of magical item across 2 years. it made me realized how many cool effect could be created in exchange of 1 point of extra damage... [and 1 point is bounded accurasy]
See... Based on the title story alone... My character in Star Wars isn't the 'owner' of the group, but he's the captain of the ship we run. I can promise you now, most of my time in session is spent with my head in my hands crying "Whyyyyyy?!?!?!" as the group does something that inevitably goes wrong, wrecks the ship to some degree and we have to spend all our money we just earned fixing it up. Technically my money, as I get the money, then pay the characters the agreed upon amount, then the rest is mine to basically use for myself and run the ship, pay for fuel, repairs etc.
Which usually means after I pay off the crew, the majority of what I have left goes right back into the ship, as I please them not to do crazy stunts again. (Totally don't do anything myself causing problems to the ship *ahem*). So yeah, being the group leader is definitely not as golden as it might seem lol. We accidentally became the crew to the Serenity...
Trinston was here
There are reasons why I rank dice rolls (battles) as number 1 in dnd. Peeps have a hard time rp and differentiating rp with reality.
I'm writing a one-shot and DMing for the first time. Any tips?
Don't expect things to go like you expect.
Roll with the punches.
Make sure everyone, including you, has fun
During session 0, tell them:
- _"While in game: I'm god. You can try and complain, but I either don't exist or am always right, so why bother?"_
_"Once the game is over though: I become the government. I'm your moral bitch, and am fair game for any and all complaints."_
Jesting aside, make sure they understand they'll need to be patient with a new DM.
Both second guessing you while you try to find your in-game footing, and failing to be honest about their likes and dislikes after the game, equates shooting an infant table in the foot.
In my opinion, anyway.
Don't suck.
I'm the main character!!
Just Another Main Character!
I hate the rogue and druid so much gaslighting is such a bad thing to do to anyone getting fake upset because someone called out your bs is pathetic
Just another main character.
Just another main character
We reward players who show up by giving them a small amount of "Show the fuck up" experience. Its usually not much, 500 or so. But it adds up and if you routinely miss game, you will start to fall behind.
Anyone know what happened to the group after he left
I wonder if rogue and druid from the third story are the same two players in a couple other stories I've heard. Doubt it, but you never know.
Talking about Sierra and Delta? Yeah it does sound similar
@@tarotsushima3332 Yeah, that's one story. The other one I was thinking of was with Blue and Pink.
Hot take: The *authors* of all those horror stories used similar tropes when writing the antagonists that would make *them* not look like the actual problem.
Hence the uncanny resemblance.
One can wonder which scenario is more likely.
Tantrum players: need to be kicked
I’m curious, is there a specific time limit to how long the call is? Because I have a long one that really messed up almost everyone in my gaming group.
Most of them have been 2 minutes but I’m okay with a tad above that!
@@CrispysTavern a tad? I could potentially shave it down lol. The situation did last almost 2 and a half weeks, and did leave the main people pretty messed up so I’ll talk with them first before I do anything.
Hmm... I've never heard of that kind of behavior from friends who smokes weed... but okay.
Does weed makes peeps horny? I mean, my friends are very flirty but they were never that weird.
just another main character ;) :P
3rd story with rogue is the DMs fault for allowing metagaming
Funny you offered help, I was actually writting my own DnDHorrorStory but.... I don't know about posting. It's not much of an entertaining read.
Let's think about this for a minute. Even if someone who misses a session did just blow it off because they don't care, why would punishing them severely in game incentivize them to show up? You just gave them less reason to play. It's just being petty as all hell at that point and a very "congratulations, you played yourself"
I will share my one and onky Dnd 5e experience, because it was not great.
The game was a mostly clasical fantasy dnd world. The party being made up of 5 people.
Human wizard
Gunslinger Centaur
Tabaxi bard (me)
Elf druid and human paladin (The problems from my view.)
The game started ok. All players having arrived in a small village. We do not know each other ic yet. Me, wizard and gunslinger speak a little ic in the town. Meeting at the general store and tavern. Druid and paladin not really doing anything except sitting in the tavern. We hear that the tavern keeper had recently had a breakin and his taverns lucky stone was stolen. Me and wizard check the area and find some scales, wizard deducing its kobolds and the tavern keeper saying there used to be a kobold cave to the north of here but theu were cleared out long ago. Durring all this, druid and paladin still has not joined the discussion instead talking only among themself. In any case i suggest to the wizard and centaur we go check it out and can split the reward if we find his stone. Again, Paladin and druid are not joining into the discussion, and for those wondering. They can hear us talking, its not some hidden discussion. Since they arent interacting we three leave and start heading north, at which time they start talking to the tavern keeper and get the information from him again and start heading after us. For the sake of thing Dm says they catch up as we reach the cave. After essentially saying Hi and that they are looking for the same stone they just go quiet again in character kinda following behind as I the bard enter the cave first. A short fight happens with 3 Kobolds. No really 1 round, me Burning hands on two killing one and harming the other and centaur downs the third in one round. The survivor gives up and we continue after tying them. And that was the first session. Not bad but could have been better.
The main problem comes in the second session. Starting where we were we go deeper into the cave, balancing over a rope and find the remaining kobolds. After another short fight were me, wizard and centaur kill them all we start looking around. And at the deep end of the cave we see... A small black dragon behind some metal bars in like a deeper part. Behind which is a small pile of gold and some other stuff one thing being a smoth glassy stone. So we found what we were looking for. And finally druid and paladin start to actually interact with everyone a bit as we talk about what to do since none of us speak draconic so we can't talk with the dragon. In the end we decide some people try distracting it while I (I was the one with the highest stealth) Sneak inside to try and get the stone.
It worked, Paladin the onlyone to roll high enough to actually get their attention stands to one side as i enter and get to the pile. Dm describes that there is also an ornate looking sword in the pile heavily hinting at its value. So I take the stone and the blade, rolling pretty high on both rolls for it. I assume tho the Dm was hoping i would fail at least one roll. Because as i start to leave some coins from the pile fall lose and gets dragon to notice me as i run out and the wizard closes the entrance. Some stuff happens not really the most important but the dragon breaks the bars and gets out being very angry that i stole its things and so begins to chase me, inoring the paladin as it rushes past. And thats when it happens, Dm says to paladin that he gets an Attack of oppurtunity when the dragon charges past. And paladin tells him naa that he wont take it. The druid decides to hide as the dragon gets loose leaving just me, the wizard and the centaur to fight the small dragon. The entire fight essentially being me running as much as i can on each of my turns, the centaur taking their attacks and attacks of oppurtunity when the dragon chargest past him. I do not remember litterally every action but Obviously the dragon catches up not long into it and uses a breath attack. Which after i pass the save leaves me on 2 hp. Not sure if Dm fiat or just lucky but the turn after wizard and centaur succeed in reducing it to 0. Through all this the paladin used their turns to step out of the way and watch, doing nothig to help. After when asked their argument being, "Well you stole from the dragon so I had no reason to help." And the druid coming out of hiding enters the now dead dragons space and takes all of the loot. I was rather annoyed about it all as, had i not passed the save. My character would have most likely been killed by the dragon. So here comes the main argument. In character, having gotten no help from either of the two nor any interactions beyond almost minimum, I was not fine with them taking any of the loot, since they had done absolutely nothing and was fine watching me die up to that point. I had to ask OOC what single reason my bard would have to join the group when half of them had been fine watching him die, had done esentially nothing to help with the quest and then decided that they should still take part of the rewards? And while noone could give a reason the ooc responce from paladin was that they are not interested in the diacussion and loot should be split equaly. Druid agreed. Centaur and wizard just wants to rp. And DM foes not want to get involved in it. The thing soured the game, I played one more session where druid did not join and after that i was sick and the game died without anything more.
I absolutely do not think my feelings on the situation was at all unreasonable. But noone wanted to have the discussion and so set the mood of the game to be a negative one.
Does anyone have any thoughts on this?
P.s. If anyone is running a 5e game. I would love to try again rather than let this story be my only try at Dnd.
Dusk was the worst character of C3 so far.
Ill check out your d&d shit
There is no way people act this way. It’s a game… which you play as a team/group
...so, any openings in a campaign that the artificer from the last story is currently in?
Dm simp and the meta crybaby, time to find a new game