I can't imagine what it'd be like to only eat once every 2 days, like Jake makes them.. I can't imagine going without eating 2 of 3 meals a day. I just get so shakey and dizzy... poor guys. :P
Sets difficult level to extreme. “Listen up, citizens. I’m only here for the achievements. Some of you may die, but that is a risk I’m willing to take.”
You probably dont give a shit but if you are stoned like me during the covid times then you can watch pretty much all the new series on instaflixxer. I've been streaming with my girlfriend for the last couple of weeks :)
This has been one of my favorite mini-series by you hands down. Your narration and skill in the game really make the experience. The game itself looks great; and has a fun premise- but you bring your own imagination to it. Thanks for uploading this for us scrubs who don’t have the time for streams; your content is always a thrill.
@Josh Dizon there have been updates. Check out Wilx, he has a guide for normal New Home that is updated. I haven't touched Extreme in awhile, it's a douzy....
as someone who fails endless endurance extreme run half the time, I can't stretch enough how much of a wizard you are at this game to me. When hearing you state your condition for some of the challenges such as the no generator, only child labor, no food production etc I'd immediately shake my head thinking there is zero way you could make it no matter how good you are, then seeing you actually make it happen is crazy impressive. I'll 100% be catching your stream when frostpunk 2 releases next year
This is probably the one game that you have to literally play from start to finish...imagine going out for an errand and coming back to whatever mess you've built to barely push through endless...2022 and still watching these scenarios!! Good work!!
You know, an interesting mechanic would be to couple discontent with hope, in a way that makes it so that if for example Hope is very high discontent falls more quickly and rises slowly, and if hope is low discontent grows more quickly and falls more slowly. The same for discontent, aka Low discontent -> Hope rises faster and falls slower, and high discontent -> Hope rises slower and falls faster. In a way that it could both spiral out in both directions.
At least the lords will be pleased that the plebs freezing nightly in tents sacrificed their all to make a city fit enough for their betters to rule over from the warmth and safety of their comfortable bunkhouses, eh comrade?
This is far more brutal than even Endless Canyon, you managed to scrape through that one in the patented one-shot technique. Here, it took several 'first attempts'. I've said it before, though. You do your best work, and create your most engaging content, when the game is just grinding you to dust, you have no resources to work with, and you're an inch from oblivion. That's probably why I love and go back to certain EU4 streams with tough conditions, and the FTL and Death Road series. Those are games that aren't afraid to just put you on the grindstone sometimes. Wow. Honestly, the social division was by far the least of your problems. By the time the actual Lords showed up by the end of the scenario, you'd become so hardy and had developed so much that you just sort of rolled them into the population, provided for all needs, and bam.
After productivity laws, getting the populace drunk is one of my first priorities. The string of ultimatums (ultimata?) was hilarious, but making the people are perpetually sodden lets you keep up longer, more productive hours without having micro all those shift adjustments. From there, the virtuous cycle can be used to put out more coal, which lets you keep temperatures up, and marginally reducing your nightly influx of sick people. Still, whatever gets the job done!
I found that in this scenario, due to limited building space for the hundres of people (plus lords if you choose) it can be good to leave the fishing village intact and rush outposts while you have an overabundace of menpower, hunters huts take up alot of space and that village gives something like 100 raw food per day, that means 250-300 rations depending on your laws
This guide has helped me no end, hard mode get. On to survivor.... done new home and arks so far on it....I'm saving Winterhell til last. Thanks Jake, for your diligence. "NOOOOBODY OUST'S THE CAPTAIN!"
Amazing gameplay skills and narration!! Really enjoyed it! I just had an almost perfect run in refugees survivor mode. Only few deaths from 24h shifts. Saved all groups and lords. I skipped hunting, had all people work in gathering posts (first 2 positioned to collect wood only) and rushed for 2 scout teams asap. They brought in the food needed for early game. Then hot houses, wall drill and outposts asap. I built steam hub circles for either 24h use (medical and housing), 14h work use or 10h work use (strictly no mixed types; but workshops and wall drill in 24h circle for emergency shifts). I did not extend the generator range until very late game. Heaters not needed for a long time. Faster gathering also not needed. If you don‘t hunt and let children work (first law) gathering will end soon anyway. I think it is very important in this scenario to rush for the better techs very fast.
This is a though one. I tried it on hard. First I lacked food(though noone starved to death), then I lacked coal, wich ment I couldn't heat people as much as I wanted, leading to masses of sick. I finally sorta got the food under control, when I found the coal outpost that fixed my coal problem, but then I lacked steel as I only had the lvl 1 version of the steel mine, when I fixed that, I lacked wood, despite having the walldrill on extend shift from early on. So while I was still struggling with hungry, sick people, sleeping mostly in tents, the lords started to come. Let in the first group, but figure there is no way I can feed, house and cure all these people, so the last 2 waves had to stay outside. My people finally got fed cure and properly housed, I was now ready to take in the rest of the lord, but that was no longer an option. This scenario is intense in so many ways, you have to little of everything and in the end you have to many people.
Now this one is brutal. I started trying this on survival and there's just no way to stop a huge wave of death in the first week or so. If you go heavy to food production you can stop the starving deaths, but then you'll have medical ones. It's one where you actually have to figure out how to get hope high enough to not get kicked out. Absolutely relentless.
i have 2-3 deaths up to day 15. children labour was my first law (i believe that additional 15 children give huge amount jobforce) then sawdust burgers. Then i was aming at overcrowd, then at house of healing. I was making emergency shift after day 10 or even longer (cause of high discontent i couldn't do that shifts anyway) but extended shifts are pretty nice and don't give such high discontent. But now on day 20 i am a bit back on technology i don't know if it possible to win that run. (cold houses(tents xD) problem with coal etc). So i don't know if low number of deaths early is ... good to win xD
I Rush outpost, and if I don’t get a coal mine I restart. 800 coal a day without any issue Is way better than investing in high tier tech coal mines. Also if you rush engineering Automatons you tech will speed up twice as fast. Building houses removes the cold as a problem.
I remember in my first ever run on New Home, I was doing absolutely fine for most of the game (thanks to what I learned from videos like this) until I got a (presumably scripted) event about someone dying of unknown causes. I hadn't yet signed the law for Corpse Disposal, partly out of indecision about which one to go for and partly because I didn't need it yet. And the Book of Laws had just gone into a lengthy cooldown. I was only on Normal difficulty, but the number of sick exploded overnight. Since my city had been safe and stable, I barely had any medical infrastructure in place, and when a new law became available I made the stupid, panicked mistake of signing Overcrowding to try and deal with it, pushing back Corpse Disposal further. There will still too many sick, and then more people started dying, which escalated the problems further. Ultimately I had to sign the Cemetery law just to keep Discontent down and Hope up (I didn't know about the "grace period" mechanic then) and barely managed to bring things back under control. That one corpse created the only real crisis of that run. So when I see Jake seemingly ignoring a corpse on Extreme difficulty, I get VERY nervous...
Jake, just achieved The Last Autumn Survivor 0.1%. Ran out of coal last 24 hrs. 44 workers died, 33 engineers died, major frostbite. One execution! Love your content and style of fair play. Workers of the world! Death to the Engineers! lol . Thank you
Hey Jake I wanted to let you know that after watching this playthrough, I finally managed to get my first ever win after playing for MONTHS. FINALLY. Thanks man
1 week back i came to know about this game nearly 6 days later with probably dozen retires i finally completed my main story and i searching for tips on all i stumbled through your content am amazed how skilled you are and i watched the entrie catalogue of frostpunk and i learned a lot and had fun as well
Would it work to have extra hunting huts and send everyone out during cold spells? Then no hunting at all during warmer times. funny enough you dont die from exposure when out in nature.
Finally completed Refugees on extreme while allowing all the Lords in. Hardest thing in gaming! Couldn’t imagine doing it with the Path of Order. Try it doing with Order, Jake.
fun fact you can actually cross over to Russia from Alaska is the tide is low enough. without boats... I can't remember how often it happens. But it is a long trek on a cold, narrow dangerous path and there are a very few small islands connected so It's better to go by boat anyways.
To make sure your engineers dont' die, get the workshop build ASAP and do emergency shift immediately. then wait until 17.55 or so before ordering emergency shifts on piles. If you can do the workshop far enough apart from when you do the piles they won't die.
Just did the same run, on 6th try finally got out of it with 13 death. Early game is actual brutal, every mistake took 15 people away and probably end your game ever so easily.
First 24 shift is free, but if you do two in a row the second one can kick a death back to the first building. If you wait 2-3 hours before you start the second one you can avoid the death. Also, this trick works with any subsequent 24 hour shifts...you can start the shift then take the workers out of the building for a couple hours they will not die when you put them back in.
24h shifts are free if done on piles for gathering. Used on any building, even gathering posts, without doing the waiting trick, results in death. You can happily run 4 emergency shifts on gathering piles at the start of a run.
@@DDRJake absolutely, the death you got at your workshop was kicked back from the resource pile. Normally resource piles don't kill people, but if you start the Workshop and the resource pile at the same time you'll get a death in the workshop. If you wait two hours to start the resource pile the death won't happen. It's not supposed to work that way, but it does.
How a dictator should deal with discontent in real life in such scenario: Introduce democracy for a week. After 4 days survivors will come back begging a dictator to take rule again.
Would it be an idea to rush the beacon first? The hunter and gathering techs are important, but if you get the scouts out faster, they reach the canned food faster and give you a few days leeway with the food production. Also you can reach the food outpost if you get the tech and building for it will provide you with 100 raw food a day= 300 sawdust burgers, meaning you don't have to worry about food until you got plenty of workers. Food seems to be the main reason people are discontent, of course overtime, lack of home and medical care doesn't help either, but food seems a bigger issue.
Unless I'm mistaken, the location of the Food Cannery is slightly random. I don't want to have a huge reliance of an RNG scouting location which can vary its delivery by as much as a couple of days, enough to kill.
I have never actually sat and played this game, just watched these challenge videos and listened to whatever channel it is that did the narrative stories called The Life Machine set in The Last Autumn and Last of The Lamplight i think set in new home. I come back and watch this series every now and then but i think im going to actually give it a proper try today. I'd say wish me luck but I'm not sure its a thing anymore when it comes to the events of this setting.
I just tried playing this scenario and failed dismally, had a look at what you did and can't believe how you managed to resolve it, very stressful. I will say though you made things extremely difficult for yourself leaving all those bodies lying around and getting them to duel each other to death instead of building a snow pit. Probably set you back 2 days chasing discontent that would have been resolved with a snow pit, but that shows how the game can go out of control so quickly with a bad day early on.
Yep, Refugees is a rough one. I'd actually like to run it again and get it beaten much more cleanly, but I don't like redoing scenarios because it's always the same predictable events each time.
A year and a half later, but I still wonder... had you pulsed the genny on overdrive when you were at only a sliver of discontent over, would that have reset the discontent? That's the mark of a good game, that it still gets me thinking watching this so far in the future.
this game should have a city building mode, with a simple challenge of keeping people warm once in a while, but the possibility of growing the city further, and with better technologies. I know the game's idea is to be a harsh survival game. But still, for us city simulator lovers, it would be fun
I don't understand the "stay in charge for at least one day" objective. How does the game define being "in charge"? Is it related to the discontent or hope?
I believe it is forcing you to stabilize the city enough so that you are in charge without being under an ultimatum from high discontent and/or low hope.
The best way to play in my experience is to gather the piles with the posts separate. Its crazy how slow everything works when you mix resources. Day nine and there are still piles laying around is s bad sign; this was not an easy scenario though.
I have since figured them out. First 24 hour shift is always free. subsequent 24 hour shifts are only fine if they are done directly on gathering piles (so not terribly useful once temperature goes to -40 or worse)
tried refugees on hard for first time today...ran out of coal during multi temp drops despite having two mines...didn't get an outpost set up in time....then started having food issues when I even had 5 huts....this game is just relentless
I beat "The Refugees" on my third attempt (ran out of coal on day 14 on first attempt and ran out of steel early on on second one). Every single time I got "death from overwork" on first 24-hour shift in this scenario on normal. I'm starting to think that that death is scripted for whatever reason (to force you to use children perhaps?).
@@DDRJake btw, I dunno if you are looking for more endless challenges or if I it was already proposed, but here is one: No steam cores run. You can can get them, but you are not allowed to use them. Which means: - sawmills would be actually useful for once (either that, or you'll have to find wood in wastes) - amputees won't get their prosthetics (because factory requires a steam core to build) - no auto-tomatoes (not a big deal for you, judging by your other challenges) - hunt is the only food source (unless you will turn your amputees into the 'long pig' soup...)
@ddrjake yo, your frostpunk vids are the best, you going to do frostpunk 2 coming out soon? i learned alot of strat from you especially the hard difficulties
i love your videos jake wouldnt ult challenge be to beat it on extreme survival no deaths winterhell just thought of it havent got around watching last 2 frost punk vids going get to it :)
*Gets banished the 1st time for killing an engineer on day one, not building enough hunters, not making the snow pit and giving too much overtime* *Does the EXACT same thing the 2nd time* Now, is that consistency or what? :)))
Is it only possibl in survivor mode ? I saw no videos / tutorials to make it in survivor mode you cant have the 300 food rations in the map its impossibl to win >
Survivor mode is the same as Extreme except you cannot pause. Everything you see here will work in survivor mode (although it's slightly random when you find the 300 food while scouting)
@@Sunspear85 It's actually possible, but i lost 1/3 of my people due to hunger and sickness, and didn't allowed to join Nobles, to save more food. Only way to win here is build food outpost and go for religious rote with their houses of healing.
Another year, another time I re-watch this series. Hey there Jake, hope you are doing fine. I got into the habbit of making new accounts and abusing the UA-cam premium trial. Was wondering, have you ever played Plague Inc.? Or 911 and 112 Operator? Maybe you'll like them. I'd love watching you try those if you'd like.
"Looks like they're going to eat... Not on my watch!"
I can't imagine what it'd be like to only eat once every 2 days, like Jake makes them..
I can't imagine going without eating 2 of 3 meals a day. I just get so shakey and dizzy... poor guys. :P
Sets difficult level to extreme. “Listen up, citizens. I’m only here for the achievements. Some of you may die, but that is a risk I’m willing to take.”
You have potential to be a communist who ask other people to sacrifice themselves for his own interest
@@chiefexecutiveaccelerator GET BACK TO WORK!
You probably dont give a shit but if you are stoned like me during the covid times then you can watch pretty much all the new series on instaflixxer. I've been streaming with my girlfriend for the last couple of weeks :)
@Dax Omari Yup, I have been watching on instaflixxer for months myself :)
@@chiefexecutiveacceleratorPRAISE OUR GREAT LEADER!
After the third warning, they really only had themselves to blame for leaving you in charge.
This has been one of my favorite mini-series by you hands down. Your narration and skill in the game really make the experience. The game itself looks great; and has a fun premise- but you bring your own imagination to it. Thanks for uploading this for us scrubs who don’t have the time for streams; your content is always a thrill.
My pleasure. It is indeed a joy to stream.
Jake really gets into the cruel overlord roleplay and it's always great
Are all these strategies and techniques still relevant in 2021 or has there been updates that changed anything.
@Josh Dizon there have been updates. Check out Wilx, he has a guide for normal New Home that is updated. I haven't touched Extreme in awhile, it's a douzy....
as someone who fails endless endurance extreme run half the time, I can't stretch enough how much of a wizard you are at this game to me. When hearing you state your condition for some of the challenges such as the no generator, only child labor, no food production etc I'd immediately shake my head thinking there is zero way you could make it no matter how good you are, then seeing you actually make it happen is crazy impressive. I'll 100% be catching your stream when frostpunk 2 releases next year
Cheers, I'm looking forward to FP2 too.
This is probably the one game that you have to literally play from start to finish...imagine going out for an errand and coming back to whatever mess you've built to barely push through endless...2022 and still watching these scenarios!! Good work!!
2022 and still waiting on Frostpunk 2!
@@DDRJakeHow excited are you now? What are u hoping real bad that they added to it?
@@DDRJakeMan, do I have some news for you
"we must rescue those children at all costs"
"you mean 24 hour shifts and no food?"
"no, not that kind of cost..."
"You saved all of our people." Said the man that had Timmy's liver inplanted to him.
"Mummy, this bread tastes like grandma..."
Let's eat, Grandma.
Let's eat Grandma.
Punctuation can save lives. :P
How the hell you know how's grandma tastes like
@@groovie444 give her a lick next time you see her...
It'll taste a little "stale" :P
3:37:53
isnt it meat instead of bread then? i didnt knew we can make bread of humans... 😂
Jake: Does anything
Citizens: And I took that personally
There is nothing cozier than watching you play Frostpunk in winter while I'm sitting in my warm bed.
You know, an interesting mechanic would be to couple discontent with hope, in a way that makes it so that if for example Hope is very high discontent falls more quickly and rises slowly, and if hope is low discontent grows more quickly and falls more slowly. The same for discontent, aka Low discontent -> Hope rises faster and falls slower, and high discontent -> Hope rises slower and falls faster. In a way that it could both spiral out in both directions.
This is what The Last Autumn did to a degree.
Another one ticked off. "Nobody ousts the Captain!" Thanks again for this content dude.
At least the lords will be pleased that the plebs freezing nightly in tents sacrificed their all to make a city fit enough for their betters to rule over from the warmth and safety of their comfortable bunkhouses, eh comrade?
What a priority shift mid-run.
"Viva La Revolution!"
"Glory to the Lords!"
This is far more brutal than even Endless Canyon, you managed to scrape through that one in the patented one-shot technique. Here, it took several 'first attempts'. I've said it before, though. You do your best work, and create your most engaging content, when the game is just grinding you to dust, you have no resources to work with, and you're an inch from oblivion.
That's probably why I love and go back to certain EU4 streams with tough conditions, and the FTL and Death Road series. Those are games that aren't afraid to just put you on the grindstone sometimes.
Wow. Honestly, the social division was by far the least of your problems. By the time the actual Lords showed up by the end of the scenario, you'd become so hardy and had developed so much that you just sort of rolled them into the population, provided for all needs, and bam.
After productivity laws, getting the populace drunk is one of my first priorities. The string of ultimatums (ultimata?) was hilarious, but making the people are perpetually sodden lets you keep up longer, more productive hours without having micro all those shift adjustments. From there, the virtuous cycle can be used to put out more coal, which lets you keep temperatures up, and marginally reducing your nightly influx of sick people.
Still, whatever gets the job done!
Ah, the Russian solution
I found that in this scenario, due to limited building space for the hundres of people (plus lords if you choose) it can be good to leave the fishing village intact and rush outposts
while you have an overabundace of menpower, hunters huts take up alot of space and that village gives something like 100 raw food per day, that means 250-300 rations depending on your laws
I have been watching this video for 2 years... every time I tried to watch it something came up and I had to stop... I finally finished it... finally
Well done, your first frostpunk video?
@@DDRJake yea 😂 a lack of time hinders my ability to enjoy the frostpunk videos. I plan on watching the whole series tho
Geez, and I thought I was the shit for beating this on normal lmao. The skill in both the narration and gameplay is stunning.
Thanks. This scenario is really tough.
"I'm gonna have serious wood in the morning" ( ͡º ͜ʖ ͡º)
Was looking for this comment xD
This guide has helped me no end, hard mode get. On to survivor.... done new home and arks so far on it....I'm saving Winterhell til last. Thanks Jake, for your diligence. "NOOOOBODY OUST'S THE CAPTAIN!"
"Nae King! Nae quin! Nae Laird! Nae master! We willna' be fooled agin!"
I feel like this was how Stalin was thinking during his reign
Probably my 5th time watching Jake squirm in this glorious run, just can’t get enough love the Frostpunk runs.
Amazing gameplay skills and narration!! Really enjoyed it!
I just had an almost perfect run in refugees survivor mode. Only few deaths from 24h shifts. Saved all groups and lords. I skipped hunting, had all people work in gathering posts (first 2 positioned to collect wood only) and rushed for 2 scout teams asap. They brought in the food needed for early game. Then hot houses, wall drill and outposts asap. I built steam hub circles for either 24h use (medical and housing), 14h work use or 10h work use (strictly no mixed types; but workshops and wall drill in 24h circle for emergency shifts). I did not extend the generator range until very late game. Heaters not needed for a long time. Faster gathering also not needed. If you don‘t hunt and let children work (first law) gathering will end soon anyway. I think it is very important in this scenario to rush for the better techs very fast.
This is a though one. I tried it on hard. First I lacked food(though noone starved to death), then I lacked coal, wich ment I couldn't heat people as much as I wanted, leading to masses of sick. I finally sorta got the food under control, when I found the coal outpost that fixed my coal problem, but then I lacked steel as I only had the lvl 1 version of the steel mine, when I fixed that, I lacked wood, despite having the walldrill on extend shift from early on. So while I was still struggling with hungry, sick people, sleeping mostly in tents, the lords started to come. Let in the first group, but figure there is no way I can feed, house and cure all these people, so the last 2 waves had to stay outside. My people finally got fed cure and properly housed, I was now ready to take in the rest of the lord, but that was no longer an option. This scenario is intense in so many ways, you have to little of everything and in the end you have to many people.
Now this one is brutal. I started trying this on survival and there's just no way to stop a huge wave of death in the first week or so. If you go heavy to food production you can stop the starving deaths, but then you'll have medical ones. It's one where you actually have to figure out how to get hope high enough to not get kicked out. Absolutely relentless.
i have 2-3 deaths up to day 15.
children labour was my first law (i believe that additional 15 children give huge amount jobforce)
then sawdust burgers.
Then i was aming at overcrowd, then at house of healing.
I was making emergency shift after day 10 or even longer (cause of high discontent i couldn't do that shifts anyway) but extended shifts are pretty nice and don't give such high discontent.
But now on day 20 i am a bit back on technology i don't know if it possible to win that run. (cold houses(tents xD) problem with coal etc). So i don't know if low number of deaths early is ... good to win xD
I Rush outpost, and if I don’t get a coal mine I restart. 800 coal a day without any issue Is way better than investing in high tier tech coal mines. Also if you rush engineering Automatons you tech will speed up twice as fast.
Building houses removes the cold as a problem.
I remember in my first ever run on New Home, I was doing absolutely fine for most of the game (thanks to what I learned from videos like this) until I got a (presumably scripted) event about someone dying of unknown causes. I hadn't yet signed the law for Corpse Disposal, partly out of indecision about which one to go for and partly because I didn't need it yet. And the Book of Laws had just gone into a lengthy cooldown.
I was only on Normal difficulty, but the number of sick exploded overnight. Since my city had been safe and stable, I barely had any medical infrastructure in place, and when a new law became available I made the stupid, panicked mistake of signing Overcrowding to try and deal with it, pushing back Corpse Disposal further. There will still too many sick, and then more people started dying, which escalated the problems further. Ultimately I had to sign the Cemetery law just to keep Discontent down and Hope up (I didn't know about the "grace period" mechanic then) and barely managed to bring things back under control. That one corpse created the only real crisis of that run.
So when I see Jake seemingly ignoring a corpse on Extreme difficulty, I get VERY nervous...
Corpses cause a lot of sickness and discontent. I don't like leaving them on the streets for more than 2 days.
Jake, just achieved The Last Autumn Survivor 0.1%. Ran out of coal last 24 hrs. 44 workers died, 33 engineers died, major frostbite. One execution! Love your content and style of fair play. Workers of the world! Death to the Engineers! lol . Thank you
Hey Jake I wanted to let you know that after watching this playthrough, I finally managed to get my first ever win after playing for MONTHS. FINALLY. Thanks man
that house of healing without being manned (or child) was a pain
''nobody that well dreased is bad'' I swear their are so many great quotes in the ''movie''.
1 week back i came to know about this game nearly 6 days later with probably dozen retires i finally completed my main story and i searching for tips on all i stumbled through your content am amazed how skilled you are and i watched the entrie catalogue of frostpunk and i learned a lot and had fun as well
What a happy story, glad you enjoyed.
Would it work to have extra hunting huts and send everyone out during cold spells? Then no hunting at all during warmer times. funny enough you dont die from exposure when out in nature.
It was very helpful for me. I did differently but this video gave me a lot of good ideas :)
Thanks mate ;)
'ate the cap'n
'ate the soup
'ate me missus
love me children
love me fights
love me tent
simple as
Well Todd, I think I owe you a tour of the snow pit.
kept wondering what Frostpunk music reminded me of, and it's that song from 28 weeks later.
Thank man I enjoy every second of it
Finally completed Refugees on extreme while allowing all the Lords in. Hardest thing in gaming! Couldn’t imagine doing it with the Path of Order. Try it doing with Order, Jake.
fun fact you can actually cross over to Russia from Alaska is the tide is low enough. without boats...
I can't remember how often it happens. But it is a long trek on a cold, narrow dangerous path and there are a very few small islands connected so It's better to go by boat anyways.
Twice running, it was leaving corpses lying around that caused you so much trouble at the outset. ='[.]'=
When people are starving they will eat raw food right after it's gained, before you get to cook it. Hint: don't let your people starve.
To make sure your engineers dont' die, get the workshop build ASAP and do emergency shift immediately. then wait until 17.55 or so before ordering emergency shifts on piles. If you can do the workshop far enough apart from when you do the piles they won't die.
5:00 I really didnt think about removing roads for early wood boost.
The best Chrismass game of all time!
Just did the same run, on 6th try finally got out of it with 13 death.
Early game is actual brutal, every mistake took 15 people away and probably end your game ever so easily.
First 24 shift is free, but if you do two in a row the second one can kick a death back to the first building. If you wait 2-3 hours before you start the second one you can avoid the death. Also, this trick works with any subsequent 24 hour shifts...you can start the shift then take the workers out of the building for a couple hours they will not die when you put them back in.
24h shifts are free if done on piles for gathering. Used on any building, even gathering posts, without doing the waiting trick, results in death. You can happily run 4 emergency shifts on gathering piles at the start of a run.
@@DDRJake absolutely, the death you got at your workshop was kicked back from the resource pile. Normally resource piles don't kill people, but if you start the Workshop and the resource pile at the same time you'll get a death in the workshop. If you wait two hours to start the resource pile the death won't happen. It's not supposed to work that way, but it does.
"We've built the public house! ... We've dismantled the public house!"
its so nice hear your commentary ! ty vm for great game play
Happy to provide, enjoy!
Jake to the poors and amputees: 🤢🙅♂️
Jake to the lords and prostitutes: 🥰🤝
You know it. I give out free food and jobs in this frozen wasteland, nobody has any right to be poor.
Refugees seems like it would be easy because people is always the hardest resource to get in large numbers. I was such a fool.
It's the hardest scenario in my opinion. Utterly brutal start.
Man I appreciate your effort, this thing is so hard lol.
How a dictator should deal with discontent in real life in such scenario: Introduce democracy for a week. After 4 days survivors will come back begging a dictator to take rule again.
Late to the party, but seeing Jake actually STRUGGLE with a scenario? What an insane thing to witness.
You must be the moct cynical game streamer I have ever seen on the internet. Absolutelly love that!
Would it be an idea to rush the beacon first? The hunter and gathering techs are important, but if you get the scouts out faster, they reach the canned food faster and give you a few days leeway with the food production. Also you can reach the food outpost if you get the tech and building for it will provide you with 100 raw food a day= 300 sawdust burgers, meaning you don't have to worry about food until you got plenty of workers. Food seems to be the main reason people are discontent, of course overtime, lack of home and medical care doesn't help either, but food seems a bigger issue.
Unless I'm mistaken, the location of the Food Cannery is slightly random. I don't want to have a huge reliance of an RNG scouting location which can vary its delivery by as much as a couple of days, enough to kill.
I have never actually sat and played this game, just watched these challenge videos and listened to whatever channel it is that did the narrative stories called The Life Machine set in The Last Autumn and Last of The Lamplight i think set in new home. I come back and watch this series every now and then but i think im going to actually give it a proper try today. I'd say wish me luck but I'm not sure its a thing anymore when it comes to the events of this setting.
Oh you will be fine.
5:05:18 "good ol' shrineage" I laughed too hard at that xD
I just tried playing this scenario and failed dismally, had a look at what you did and can't believe how you managed to resolve it, very stressful. I will say though you made things extremely difficult for yourself leaving all those bodies lying around and getting them to duel each other to death instead of building a snow pit. Probably set you back 2 days chasing discontent that would have been resolved with a snow pit, but that shows how the game can go out of control so quickly with a bad day early on.
Yep, Refugees is a rough one. I'd actually like to run it again and get it beaten much more cleanly, but I don't like redoing scenarios because it's always the same predictable events each time.
@@DDRJake So Jake... Any news on replaying through Refugees a bit more tidy like? Lmao, jk, but Frostpunk content from you is always great
A year and a half later, but I still wonder... had you pulsed the genny on overdrive when you were at only a sliver of discontent over, would that have reset the discontent? That's the mark of a good game, that it still gets me thinking watching this so far in the future.
back to watching Frostpunk streams :3
This is basically send all your engineer to medical posts all your workers to hunt huts, and all the rest run by your children scenario.
Really loving the challenge, this looked really hard to pull off.
No kidding, Refugees does not mess around on Extreme mode.
This is great you show us that you even can fail...
this game should have a city building mode, with a simple challenge of keeping people warm once in a while, but the possibility of growing the city further, and with better technologies. I know the game's idea is to be a harsh survival game. But still, for us city simulator lovers, it would be fun
Before you say it, yes, that's endless mode, but expanding the city further, and more technologies
I don't understand the "stay in charge for at least one day" objective. How does the game define being "in charge"? Is it related to the discontent or hope?
I believe it is forcing you to stabilize the city enough so that you are in charge without being under an ultimatum from high discontent and/or low hope.
The best way to play in my experience is to gather the piles with the posts separate. Its crazy how slow everything works when you mix resources. Day nine and there are still piles laying around is s bad sign; this was not an easy scenario though.
Holy crap never thought I'd see jake loose one time
It does happen, and Refugees is a brutal scenario.
I think the 24 hour shifts only give the immunity to death if you use them just after starting. I remember seeing something about that.
I have since figured them out. First 24 hour shift is always free. subsequent 24 hour shifts are only fine if they are done directly on gathering piles (so not terribly useful once temperature goes to -40 or worse)
tried refugees on hard for first time today...ran out of coal during multi temp drops despite having two mines...didn't get an outpost set up in time....then started having food issues when I even had 5 huts....this game is just relentless
Nobody died in my normal playthrough that lord came in . Discontent went through the roof . And i was exiled gg 10/10
what a tragic yet beautiful game, also do you kick ass in every game you lay your hands on?
Well done! That scenario is not easy.
Man, you make it look so easy... I always struggle with research time on Hard and can't figure out how to make it
this is so good i am watching it again
It's so incredibly hard, I would struggle to beat it if I tried again today.
Lol, the lords be coming in hot later with a large group of sick people.
wow that was difficult. Justice 0.7%. Thanks DDRJake for hints...Overdrive at night to bring down discontent. oh and cannery
Hey Jake, I think this has the wrong name to it. It's the refugee scenario in the video, not the Ark.
I was wondering why I was being scammed. lol
Yeah this is not the Ark.
You're quite right. I had the Arks on my mind as they'll be the next one I tackle. This is indeed The Refugees scenario.
My joke was going to be "this is actually the Fall of Winterhome scenario", especially after that brutal first hour.
I so enjoy your commentary style :D
How are the scouts communicating with the colony
"Worat shantytown"
Wouldn't that be winterhell? XD
I'm sure if bodies are lying in the streets, it's better to get dueling than a cemetery. Whyever would they be unhappy?
1:36:15 🤣😭 this guy's a savage
Seriously surprised to see no gathering posts in the opening?
I beat "The Refugees" on my third attempt (ran out of coal on day 14 on first attempt and ran out of steel early on on second one). Every single time I got "death from overwork" on first 24-hour shift in this scenario on normal. I'm starting to think that that death is scripted for whatever reason (to force you to use children perhaps?).
24 hour shift on picking up supplies from the ground is safe. Everything else, including gathering posts, runs the risk of a death.
@@DDRJake btw, I dunno if you are looking for more endless challenges or if I it was already proposed, but here is one:
No steam cores run. You can can get them, but you are not allowed to use them. Which means:
- sawmills would be actually useful for once (either that, or you'll have to find wood in wastes)
- amputees won't get their prosthetics (because factory requires a steam core to build)
- no auto-tomatoes (not a big deal for you, judging by your other challenges)
- hunt is the only food source (unless you will turn your amputees into the 'long pig' soup...)
Man I just don’t even get how this is possible. I can’t beat this on hard at all.
It is very difficult.
@ddrjake yo, your frostpunk vids are the best, you going to do frostpunk 2 coming out soon? i learned alot of strat from you especially the hard difficulties
Absolutely, I'm eagerly awaiting Frostpunk 2's release.
i love your videos jake wouldnt ult challenge be to beat it on extreme survival no deaths winterhell just thought of it havent got around watching last 2 frost punk vids going get to it :)
*Gets banished the 1st time for killing an engineer on day one, not building enough hunters, not making the snow pit and giving too much overtime*
*Does the EXACT same thing the 2nd time*
Now, is that consistency or what?
:)))
And it worked.
I ought to follow your channel, captain.
Ingenious! I'm in shock!
At last! Somebody got eggs and threw away this humanity criminal : D
What?
DDRJake Sorry for my english
Crimes aganst humanity ends at 58:30. I think that will looks better.
Is it only possibl in survivor mode ? I saw no videos / tutorials to make it in survivor mode you cant have the 300 food rations in the map its impossibl to win >
Survivor mode is the same as Extreme except you cannot pause. Everything you see here will work in survivor mode (although it's slightly random when you find the 300 food while scouting)
@@DDRJakeI knew it fucking RNG 1 try on 7 I got the 300 food rations >< gotta tryharder
Godspeed.
@@DDRJake I did it :D Its literaly impossible to win without the 300 food rations
@@Sunspear85 It's actually possible, but i lost 1/3 of my people due to hunger and sickness, and didn't allowed to join Nobles, to save more food. Only way to win here is build food outpost and go for religious rote with their houses of healing.
Bro, this scenario has fucked me so bad that i have to see you play to even stand a chance.
It's a brutal one. Doesn't help that it's random where the massive 300+ food scouting site is. The earlier you get that, the better.
@@DDRJake Yeah, next time i have to take in mind those rations, i usually go for steam cores, but now that i think of it is kinda dumb
@@cristobalpozas7850 Steam Cores won't help you survive the early game.
People always die if you use emergency shift so early
Not if you only use it for gathering directly from piles in the snow.
Hey Jake, new DLC came with a season pass. Excited? I am!
Another year, another time I re-watch this series.
Hey there Jake, hope you are doing fine. I got into the habbit of making new accounts and abusing the UA-cam premium trial.
Was wondering, have you ever played Plague Inc.? Or 911 and 112 Operator? Maybe you'll like them. I'd love watching you try those if you'd like.
can't even play through this level on medium, won't even try extreme
I see DDRJake is a masochist.
Mao Simulator