Try my game on Steam ! store.steampowered.com/app/2503550/Operation_Octo/ (DEMO also available in Arabic and Turkish) 4:34 Correction by *Nope.mp4* (modder on Discord): The mechanic of using more than one weapons at the same time actually reduces weapons' fire rate, because any other weapons can only fire when one weapon's FiringDuration is expired. (Although in the case of Hammer + Tsunami, the difference seemed negligible). *Nope.mp4* was also the one who informed me about the existence of Cryo weapon models, and helped me fix the visuals of the Sputnik weapon ;) 7:04 Just noticed that Hammer's oni head makes purple hit effects, instead of blue (Probably an older particle they replaced for Oni) Don't ask how long it took to make the opening sequence. Or the stolen Sputnik weapon.
The hammer tank can be anything you want it to be It’s like legos but stupidly expensive and somehow more versatile than the tank it’s supposed to be weaker than
@@MiiNiPaa I'm into wathammer 40k, both my brothers are into lego. We joke that uncoditional love for stupidly overpriced plastic runs in the family :P
Dude 10:45 is so funny to me. The mental image of a fairly sized tank firing a super weapon, so powerful it drags the tank itself into its blast radius. Causing the tank to destroy itself.
anything corrupt enough to hurt the innocent defenseless Sputnik in order to gain power would invariably be consumed by the very power for which it yearned.
Hammer's weapon stealing is one of most creative little ideas I've seen in any RTS game. I know, tiberium wars did it first with NOD avatars, but still :D. Pity it's a bit difficult to put this feature to full practical use, even in campain.
And RA3 fixed the annoyance where the unit to salvage parts from had to be yours too... Too bad there isn't a fix to allow the same on the Avatar, official or mod...
Hammer-Drones feels like a reference to cnc general's usa tanks' drones mechanic, specifically i think it was called...hellfire? The red drone with rockets
In Uprising you can spam the toggle abiliy of Hammers to give the leech beam a crazy fire rate. It lets you increase the damage output and make your tanks almost invincible.
One quirk that doesn't seem to be noticed when the Hammer Tank attacks with its leeched weapon is that the rate of fire is "reduced" - this is because both the Hammer Tank and the extra weapon are considered as one weapon and not a separate appendage. So don't wonder why the Hammer's normal attack speed is somewhat "glitching". This is more observable when the Hammer Tank has a Tsunami Tank turret - even the latter's weapon attack speed is not as fast and consistent as it should.
This is my most favorite unit in the RA3. The hidden aircraft weapons can see in one campaign mission in Uprising. Remix mod have full support for leeching weapons.
@@xyhc-cnc Oh, i mean the mission where you recuse the Hammer tank with leeched Mig missle. You showed it in this video. First times i play this this mission i haven't notice it.
@@SITUVNgcd I looked through all the UR Soviet campaign mission videos without finding the one you're referring to. If anybody knows exactly which mission it is, please let me know
@@xyhc-cnc Schemes of the Intruders The mission with side mission that rescure 3 groups of 4 Hammer tank each. On the group at bottom right, it have 1 Hammer with Mig weapon, if i remember right.
I remember the first time i noticed the weapon steal ability was when i leeched a V4. Can defend against tanks, can heal, fast and an artillery attack make it an extremely deadly combo.
Damn i never saw the stolen Carrier weapons before! Hilarious! (also, leech+grinding stingrays might be worth it? stingrays are fragile and slow but their weapon is very strong)
Just got done with the RA3 campaign and I never knew about the leech function doing any of this stuff. I might just have to go again to get an arty hammer for kicks.
Trust me it's very fun using the V4 hammer. Because of the fact that the Hammer tank's being the tankiest of the MBTs and having a very strong close range gun makes it a very good siege tank. Just don't use the dreadnought use the V4 launcher instead
took me a long time to figure out how leech beam even worked as a kid, despite watching the in-game tutorials, so I stated lots of obvious things in this video that'd probably make most players grunt, so that the video helps those who never figured it out
@@xyhc-cnc Yeah I came across your videos again and reinstalled the game with the idea that would try more of your suggestions even if they aren't my normal play style as a single player. Either way thanks for making these videos and keeping my favorite game series alive in some small way.
4:02 hammers really dont need to kill their targets. Ally hammers can leach beam another Ally vehicle lets say another hammer and you can make the hammer go to the grinder bit of the construction crane and the hammer tank will get a new secondary weapon. And if the Hammer is leaching an enemy anyone can kill that enemy and the hammer can still get the weapon
The only that that be the most rare thing to do is leach beam battle ship specifically Shogun Battleship. That very rare I wonder how effective to use Hammer Tank with Shogun Battleship gun?
When I realized the leech also gets you a weapon the Hammer become my favourite, its allready great for being a reliable battletank that can 1v1 others, but if you can also add versitability by adding an extra weapon, giving tesla is a must for me in campaings. But I did notice the Anti air wouldn't work for it, I thouht it was bugged, I guess it does but why only if you order it? Did they do this on porpuse to nerf it? Because I would rage when I see the hammer not attacking the (F-ING) cryocopters
it's not on purpose. Just how different weapon targeting conflict with each other when mounted onto the same unit. Stolen weapons are in the tertiary weapon slot behind cannon & leech beam
Ahh! My very favourite unit in game! Just because of the leech novelty! I would ask for some boost back for leech but I feel that Allies Guardian would reserve 25% Crio effect per shot for "balance". Oh and sputnik +500 credits of costs.
@@xyhc-cnc should we also make it mandatory to have one existing to unlock any other factory/airplane unit and only if non-deployed. Both deployed and mobile version allow your vehicles top act if all get destroyed all factory units get stunned until rebuilding Sputnik? Or should they self-freeze so the Allies could be more viable?
7:14 Fun time! 😏 11:06 Yeah, cause complaints department is gonna have *MAJOR* field day if a Hammer Tank leeches a Pacifier's Grand Cannon... 11:52 AKA you Avatar it(referencing Nod Avatar destroying fellow unit to use said unit's weapon)... 12:10 Well that's another way of giving Crusher Cranes use, aside from the extra structures queue and repair drones...
Hey XYHC, not sure who to ask so I figured I'd ask here. How did you get started with modding RA3? Did you follow any tutorials? I'm trying to make a small mod to my gameplay (add explosive effect to apoc tank shots by default), but even after getting the SDK, building the mod and launching via game browser, I can't get it to work. If the mod builds and doesn't crash on startup, it crashes when the unit spawns. Thanks.
Starting with modding is hard, yep. Don't do anything fancy yet - Try modifying a single unit's cost then build, see if the setup is working on your end. I got started reading the tutorial on CnCLabs, but sounds like you've already got the basics down. There are modding communities you can ask for help from. You can probably start at ItzTeeJay's server, then find more servers from there.
Hey, brother! Our prayers have been answered! The new installment of Command and Conquer franchise has been announced - C&C Legions! The big bummer is... it's a mobile game again!!!
question about modding, i just want to know if it is technically possible to mod all of the hammer tank leeched weapon variants into separate units and replace all the standard soviet units with it? i kinda want to see sov just spamming all sorts of customized hammer tanks into a fight.
@@xyhc-cnc so that means you modded the game? If yes, will you at some point make a tutorial about this? I'd love my twinblades with anti air and anti sub capabilities 😂 And if I think about it, floating discs would be a fine addition to the collection...
@@LarryMcLarren Modding's a pretty complicated topic. I probably wouldn't make tutorials on it. If I ever did, it'd be just on the worldbuilder. You can find a lot of resources online for modding though, and communities to join to ask for help
Nah Mass Prod only affects units' production cost. You would always grind for 75% of a unit's intended cost regardless of whether you got the unit at a discount. Hence after getting mass prod, people can infinitely grind sickles losing virtually no money, and hope to get one or two terror drone surprise spawns on destruction for extra cash
The СССР is strongest 2 Teire!The СССР is already in the second tier to get unique strong units that, in analogues from other factions, will do little! Therefore, the СССР must defeat the enemy to 3 Teir! The Alliance and the Empire, on the contrary, become stronger 3 teir!
IMHO, the Hammer Tank (and other units) symbolizes the main problem with RA3 for those who are more used to RA2/Emperor: too much focus on micro. 10:30 is this real? Because if it is, from my experience with RA2 the only reason why that happens is because a) debug or b) developers needed a unit to "hold" those weapons/warheads - that's the reason why RA2 has a Rhino Tank armed with one of the Prism Tank's lasers, and why the WEEDGUY hack existed in TibSun and RA2. The gist of why that was done is because RA2 doesn't have a functional list of warheads or weapons, so they can't ever be actively used or the game will crash. Hence they're "initialised" by giving them to a unit or building that can't ever by built or the weapons are set up so the initialised weapon is never actually used.
When I realized the leech also gets you a weapon the Hammer become my favourite, its allready great for being a reliable battletank that can 1v1 others, but if you can also add versitability by adding an extra weapon, giving tesla is a must for me in campaings. But I did notice the Anti air wouldn't work for it, I thouht it was bugged, I guess it does but why only if you order it? Did they do this on porpuse to nerf it? Because I would rage when I see the hammer not attacking the (F-ING) cryocopters
Try my game on Steam ! store.steampowered.com/app/2503550/Operation_Octo/
(DEMO also available in Arabic and Turkish)
4:34 Correction by *Nope.mp4* (modder on Discord): The mechanic of using more than one weapons at the same time actually reduces weapons' fire rate, because any other weapons can only fire when one weapon's FiringDuration is expired. (Although in the case of Hammer + Tsunami, the difference seemed negligible).
*Nope.mp4* was also the one who informed me about the existence of Cryo weapon models, and helped me fix the visuals of the Sputnik weapon ;)
7:04 Just noticed that Hammer's oni head makes purple hit effects, instead of blue (Probably an older particle they replaced for Oni)
Don't ask how long it took to make the opening sequence. Or the stolen Sputnik weapon.
The dedication to the Sputnik's might during the Crycopter ceremony had me rolling
The hammer tank can be anything you want it to be
It’s like legos but stupidly expensive and somehow more versatile than the tank it’s supposed to be weaker than
Can be anything you want it to be, yet isn't an American tank
> It’s like legos but stupidly expensive
So, just like legos
@@MiiNiPaa I'm into wathammer 40k, both my brothers are into lego. We joke that uncoditional love for stupidly overpriced plastic runs in the family :P
@@ComissarYarrick Is it possible for an addiction to plastic crack to be genetic?
hammer tank is meant to be weaker than the guardian???
Dude 10:45 is so funny to me. The mental image of a fairly sized tank firing a super weapon, so powerful it drags the tank itself into its blast radius. Causing the tank to destroy itself.
anything corrupt enough to hurt the innocent defenseless Sputnik in order to gain power would invariably be consumed by the very power for which it yearned.
@@xyhc-cncwhat savages
the amount of satisfaction i gained from this clip 6:23 is immeasruable
UA-cam deleted my reply. Apparently UA-cam censors cryo hate now. Dark times.
@@xyhc-cnc even youtube is siding with the cryo menace now, bruh
Hammers tanks are crazy op when they steal an artillery weapon
That time where dimon got heroic hammer with waveforce cannon
the fact the leech beam's damage type is literally "magic" gives me "sekrit dokumints" vibes
Hammer's weapon stealing is one of most creative little ideas I've seen in any RTS game. I know, tiberium wars did it first with NOD avatars, but still :D. Pity it's a bit difficult to put this feature to full practical use, even in campain.
And RA3 fixed the annoyance where the unit to salvage parts from had to be yours too...
Too bad there isn't a fix to allow the same on the Avatar, official or mod...
it can be used to steal other nod units, i think.
I read it somewhere that you can steal the opponent's stuff if they are nod
Absolutely class, Hammers have so much detail to them.
Also great sputnik meme
thanks :)
needed a couple comedy segments to break up the lengthy video
Hammer-Drones feels like a reference to cnc general's usa tanks' drones mechanic, specifically i think it was called...hellfire? The red drone with rockets
did not know about that unit, but surely its drone behaved in a more predictable manner?
Yep, a hellfire drone. It was just as erratic
In Uprising you can spam the toggle abiliy of Hammers to give the leech beam a crazy fire rate. It lets you increase the damage output and make your tanks almost invincible.
One quirk that doesn't seem to be noticed when the Hammer Tank attacks with its leeched weapon is that the rate of fire is "reduced" - this is because both the Hammer Tank and the extra weapon are considered as one weapon and not a separate appendage. So don't wonder why the Hammer's normal attack speed is somewhat "glitching". This is more observable when the Hammer Tank has a Tsunami Tank turret - even the latter's weapon attack speed is not as fast and consistent as it should.
yep, put a detailed explanation of that in the pinned comment
@@xyhc-cncor to put it simply its basically RotR Recycler with extra steps
10:30 This proves Sputnik is a one man army and it only gets a fraction of his fraction of his true power via Leech beam!
yep, a fraction. Way smaller a fraction than how Hammer gets half the power from Future Tank / Giga Fortress
This is my most favorite unit in the RA3.
The hidden aircraft weapons can see in one campaign mission in Uprising.
Remix mod have full support for leeching weapons.
which uprising mission was that? never noticed
@@xyhc-cnc Oh, i mean the mission where you recuse the Hammer tank with leeched Mig missle. You showed it in this video.
First times i play this this mission i haven't notice it.
@@SITUVNgcd I looked through all the UR Soviet campaign mission videos without finding the one you're referring to. If anybody knows exactly which mission it is, please let me know
@@xyhc-cnc
Schemes of the Intruders
The mission with side mission that rescure 3 groups of 4 Hammer tank each.
On the group at bottom right, it have 1 Hammer with Mig weapon, if i remember right.
@@xyhc-cnc If you can't found it, maybe i use an old patch, i played that mission like 10 years ago.
I remember the first time i noticed the weapon steal ability was when i leeched a V4. Can defend against tanks, can heal, fast and an artillery attack make it an extremely deadly combo.
Damn i never saw the stolen Carrier weapons before! Hilarious!
(also, leech+grinding stingrays might be worth it? stingrays are fragile and slow but their weapon is very strong)
yep that's the only one that's worth it
In some Campaign mission i always leech Hammer with Stingray, because Hammer more tanker.
@@SITUVNgcd my only way to get proto Tesla tank
I like to throw a few stingrays at the start with infantry so any of those that survive get leeched for the first batch of hammers
The tanks in intro ❤❤❤
Man I love this
Appreciate your efforts and hard work
Keep making this content
I remember using hammer tanks to leach a king uni, only one hammer tank survived but it was worth it, it helped me win the game
Theres so many fine details in this old game. I love it!!
Having a whole army of athena hammer would be a massive advantage. They will send their enemy bases and ground units to dust
Puny American IFV vs chad Soviet Hammer Tank
The IFVs in this game are Aussies though.
Just got done with the RA3 campaign and I never knew about the leech function doing any of this stuff. I might just have to go again to get an arty hammer for kicks.
Trust me it's very fun using the V4 hammer. Because of the fact that the Hammer tank's being the tankiest of the MBTs and having a very strong close range gun makes it a very good siege tank. Just don't use the dreadnought use the V4 launcher instead
took me a long time to figure out how leech beam even worked as a kid, despite watching the in-game tutorials, so I stated lots of obvious things in this video that'd probably make most players grunt, so that the video helps those who never figured it out
@@xyhc-cnc Yeah I came across your videos again and reinstalled the game with the idea that would try more of your suggestions even if they aren't my normal play style as a single player. Either way thanks for making these videos and keeping my favorite game series alive in some small way.
V4, Wave-Force, Athena Cannon, any artillery weapon can turn the Hammer Tank into the ultimate artillery antithesis!...
You wrote Elite hammer but dont you mean Heroic hammer..?
Once an Apoc driver says : *_"BRINGING DOWN THE HAMMER"_*
4:02 hammers really dont need to kill their targets.
Ally hammers can leach beam another Ally vehicle lets say another hammer and you can make the hammer go to the grinder bit of the construction crane and the hammer tank will get a new secondary weapon.
And if the Hammer is leaching an enemy anyone can kill that enemy and the hammer can still get the weapon
These videos have such high quality...
thanks :) for years I would literally make any video other than this highly-requested one because I knew how hard this one would be 🥱
@@xyhc-cnc I'm gonna watch it again.
@@yummyzergim gonna watch the entire playlist
king sputnik's sidekick
Been waiting for thus
Thank you, mate ❤
The only that that be the most rare thing to do is leach beam battle ship specifically Shogun Battleship. That very rare I wonder how effective to use Hammer Tank with Shogun Battleship gun?
Leech and moving is broken,plus having grinder treads you can roll small units like infantry while Your attacking key units like buildings.
When I realized the leech also gets you a weapon the Hammer become my favourite, its allready great for being a reliable battletank that can 1v1 others, but if you can also add versitability by adding an extra weapon, giving tesla is a must for me in campaings. But I did notice the Anti air wouldn't work for it, I thouht it was bugged, I guess it does but why only if you order it? Did they do this on porpuse to nerf it? Because I would rage when I see the hammer not attacking the (F-ING) cryocopters
it's not on purpose. Just how different weapon targeting conflict with each other when mounted onto the same unit. Stolen weapons are in the tertiary weapon slot behind cannon & leech beam
@@xyhc-cnc Oh ok, dang
1. Can a hammer take a stolen weapon from another hammer?
2. I asume a hammer can't leach another weapon while having a drone buddy
Ahh! My very favourite unit in game! Just because of the leech novelty!
I would ask for some boost back for leech but I feel that Allies Guardian would reserve 25% Crio effect per shot for "balance".
Oh and sputnik +500 credits of costs.
Sputnik too OP +500 cost nerf wouldn't be remotely enough
@@xyhc-cnc should we also make it mandatory to have one existing to unlock any other factory/airplane unit and only if non-deployed.
Both deployed and mobile version allow your vehicles top act if all get destroyed all factory units get stunned until rebuilding Sputnik?
Or should they self-freeze so the Allies could be more viable?
You know what? I think Soviet player should not have radar working until deploying sputnik or capturing any other faction's building
lol@@AleksanderDrako
8:23 oh, thats pretty cute
Drone Hammers are really OP imo
Could maybe do next desolater overview? I think its a really underrated unit, especially when it reaches heroic.
6:29 YAY! IT'S RAINING BULLFROGS!
itz a giraffe
@@xyhc-cnc Wait I am idiot I mean to write Raining sputniks, SPUTNIKS! Goddamnit I ruined the meme you worked so hard on while filiming... >
7:14 Fun time! 😏
11:06 Yeah, cause complaints department is gonna have *MAJOR* field day if a Hammer Tank leeches a Pacifier's Grand Cannon...
11:52 AKA you Avatar it(referencing Nod Avatar destroying fellow unit to use said unit's weapon)...
12:10 Well that's another way of giving Crusher Cranes use, aside from the extra structures queue and repair drones...
Wish Dimon has more chances to get these secondary weapons
"XYHC made Chris look like Dimon" - random commentor on Sybert's video which featured the game at 7:13
Hey XYHC, not sure who to ask so I figured I'd ask here. How did you get started with modding RA3? Did you follow any tutorials?
I'm trying to make a small mod to my gameplay (add explosive effect to apoc tank shots by default), but even after getting the SDK, building the mod and launching via game browser, I can't get it to work. If the mod builds and doesn't crash on startup, it crashes when the unit spawns.
Thanks.
Starting with modding is hard, yep. Don't do anything fancy yet - Try modifying a single unit's cost then build, see if the setup is working on your end. I got started reading the tutorial on CnCLabs, but sounds like you've already got the basics down. There are modding communities you can ask for help from. You can probably start at ItzTeeJay's server, then find more servers from there.
i wonder do you still play if so, do more content about this game keep going
Hey, brother! Our prayers have been answered! The new installment of Command and Conquer franchise has been announced - C&C Legions! The big bummer is... it's a mobile game again!!!
question about modding, i just want to know if it is technically possible to mod all of the hammer tank leeched weapon variants into separate units and replace all the standard soviet units with it? i kinda want to see sov just spamming all sorts of customized hammer tanks into a fight.
yes it's possible. Just have them as separate units starting with specific tertiary weapons without needing weapon listener
Aircraft carrier hammer tank is so funny 😅😅
XYHC 10:32 HOW DID YOU DO THAT?? also a trick with the map editor?
Map editors can't do that... But through Sputnik it is possible!
(I spent a long time modding the Sputnik weapon)
@@xyhc-cnc so that means you modded the game? If yes, will you at some point make a tutorial about this? I'd love my twinblades with anti air and anti sub capabilities 😂
And if I think about it, floating discs would be a fine addition to the collection...
@@xyhc-cnc aaaaand btw very impressive work with the sputnik weapon and the video in total, well done!
thanks! @@LarryMcLarren
@@LarryMcLarren Modding's a pretty complicated topic. I probably wouldn't make tutorials on it. If I ever did, it'd be just on the worldbuilder. You can find a lot of resources online for modding though, and communities to join to ask for help
Yeeeeees!
Wth. There front/side/ back armour!? I never know that
Good!
Wait so, Soviet empire could cash bounty artillery and full refund them while putting it onto hammers?
yes. That's probably why the move is banned on BattleNet (but it's legal on C&C Online)
@@xyhc-cncthey banned cashing on your own arty?
@@vitaliitomas8121 No. They banned specifically letting a teammate leech your own cash bountied unit as you grind it
@@xyhc-cnc that is beyond broken in high money team games holy
I just realized the tanks in the intro made a Palestinian flag
ı cant play multiplayer couldnt connect back end error whats this anyone knows how to solve problem?
ua-cam.com/video/LPrax-e-naU/v-deo.html
12:28 What if you also have Mass Production upgrade? Will you receive 125% refund?
Nah Mass Prod only affects units' production cost. You would always grind for 75% of a unit's intended cost regardless of whether you got the unit at a discount. Hence after getting mass prod, people can infinitely grind sickles losing virtually no money, and hope to get one or two terror drone surprise spawns on destruction for extra cash
The СССР is strongest 2 Teire!The СССР is already in the second tier to get unique strong units that, in analogues from other factions, will do little! Therefore, the СССР must defeat the enemy to 3 Teir! The Alliance and the Empire, on the contrary, become stronger 3 teir!
Is this game still active in it's Multiplayer??
ua-cam.com/video/LPrax-e-naU/v-deo.html
I find it sad that the AI can't build (and obviously use) chronosphere or nanoswarm in this game
Ever you about developing your own rts game?
ofc. got an idea that I really think would be innovative to the RTS genre, but maybe in a few decades
Can hammer steal the Naginatana cruiser's weapon?
nope
*Knackt sie wie Nüsse!*
actual in-game quote?
@@xyhc-cnc German localisation,
Attack command, Hammertank.
Possible English equvalent "crack 'em open"
Poggers
IMHO, the Hammer Tank (and other units) symbolizes the main problem with RA3 for those who are more used to RA2/Emperor: too much focus on micro.
10:30 is this real? Because if it is, from my experience with RA2 the only reason why that happens is because a) debug or b) developers needed a unit to "hold" those weapons/warheads - that's the reason why RA2 has a Rhino Tank armed with one of the Prism Tank's lasers, and why the WEEDGUY hack existed in TibSun and RA2.
The gist of why that was done is because RA2 doesn't have a functional list of warheads or weapons, so they can't ever be actively used or the game will crash. Hence they're "initialised" by giving them to a unit or building that can't ever by built or the weapons are set up so the initialised weapon is never actually used.
This is ones of the most fun ideas for a unit, but you need to stop that jokes about sputnik.
Naw, Sputnik is like Missile-chan from Advance War...NEVER STOP BEING FUNNY!!!
Thank you, mate ❤
When I realized the leech also gets you a weapon the Hammer become my favourite, its allready great for being a reliable battletank that can 1v1 others, but if you can also add versitability by adding an extra weapon, giving tesla is a must for me in campaings. But I did notice the Anti air wouldn't work for it, I thouht it was bugged, I guess it does but why only if you order it? Did they do this on porpuse to nerf it? Because I would rage when I see the hammer not attacking the (F-ING) cryocopters