Retopology in Blender Tutorial - a guide to retopologize everything

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 120

  • @FKDAbyss
    @FKDAbyss Рік тому +42

    Great video, here are my notes for the setup in case they're useful for someone.
    Retopo Workflow:
    1. Backup your model and hide it.
    2. Decimate modifier to the model: Lower polycount for better performance (Apply)
    3. Scale a plane down and move it to the position where you want to start.
    4. Shrinkwrap modifier to the plane, activate On Cage to see the result in edit mode and apply the following settings:
    - Wrap Method: Nearest Surface
    - Snap Method: Above Surface
    - Target: Your duplicated model
    - Offset: 0.01m
    5. Turn on Snap (magnet icon on the top), turn on the following:
    - Face Project
    - Align Rotation to Target
    - Project individual Elements
    6. If the model is mirrored, add a mirror modifier to the plane with the following settings:
    - Mirror Object Target: Your duplicated model
    - Clipping: ON
    7. For a better view, give a material to the plane and inside the material settings scroll down to "viewport display" (Properties > Material Properties > Viewport Display) and set another color so you can tell what is your duplicated model and what is your current retopology process.

  • @hpavil
    @hpavil Рік тому +80

    literally the ONLY video i've seen that explains how to apply those patterns in a practical way. thank you so much, even the bonus smoothing walkthrough 😭😭🙏

  • @brenogentil1
    @brenogentil1 9 місяців тому +3

    Definitely... everything we need to know about retopology. I'm putting it into practice right now, and I finally managed to move forward with my project. Thank you for sharing!

  • @martiangod4002
    @martiangod4002 Рік тому +12

    You just explained to me everything that was not explained to me in class about retopology. I finally get it. Thank you very much for explaining it in such a clear and concise way.

  • @Slipdash
    @Slipdash Рік тому +2

    Don’t think enough people acknowledge how cool or a thumbnail this video has.

  • @TheRealMonstaa
    @TheRealMonstaa Рік тому +6

    Wow, genuinely the best retopology tutorial on UA-cam. Thank you so much!

  • @RinKaz-xh6yn
    @RinKaz-xh6yn Місяць тому

    cool tutorial, I finally started to kinda understand retop. Thank you.

  • @ohacuuus
    @ohacuuus 2 роки тому +6

    love the way you explain stuff

  • @АнастасияЧабан-з7ч

    wow... thank you soooo much! really halped me

  • @proudsnail1417
    @proudsnail1417 3 місяці тому

    Finally a retopology video i find useful

  • @Gametime05577
    @Gametime05577 12 днів тому +1

    Thanks for Tutorial Bro ❤

  • @anish9376
    @anish9376 Рік тому

    I really think you should use more words which will make your videos come first in the search bar... Because I have been searching the tutorials and seriously yours are the best... But after about a year.. Now I am finding your channel... This channel is the best.

  • @sg_gaming786_springsilverfox
    @sg_gaming786_springsilverfox Рік тому +2

    I found this video very helpful, This will go to my playlist with all the helpful stuff for me to learn more about blender. Been doing retopology for awhile and always found myself not liking how it looks, but now from this video I stumble upon. This is very useful and again, helpful

  • @pandorabox6561
    @pandorabox6561 2 роки тому +6

    Thank you for an amazing explanation! Although this is about retopology but you help me understand the “why” and “when” question to use all the famous topology structures in a single video ❤️

    • @maattbtw
      @maattbtw Рік тому +3

      for a sec i tought i commented the video lol

    • @bydreaminc
      @bydreaminc Рік тому

      @@maattbtw Lmao

  • @NickEnchev
    @NickEnchev Рік тому +7

    One issue I struggle with as a beginner is, I'm always afraid to start doing retopo on a model because I'm unsure if I'll need to go back and make any changes to the sculpt. Another thing is how to approach clothing, armor, accessories etc. Do they go on top of the my retopo mesh, join with the retopo mesh? At this point I just look at things like, "Does this need to be part of the silhouette?" If yes, then I'll retopo it and add it as a mesh on top of the base model. Otherwise, its baked in the normal map. Just throwing out some more video ideas for you, seems like you can probably provide sound advice on in these situations.

  • @culsud
    @culsud 11 місяців тому +11

    nice vid but maybe explain stuff a lil bit detailed, so we really dont need other tutos

  • @GoodFightGamingChannel
    @GoodFightGamingChannel Рік тому +1

    Working this for the first time. I didn't even know it was a thing until very recently when a random UA-cam video popped up. I just so happened to be making a goblin which I have finished sculpting out at this point. This has been kind of a painful process but this video really is the only one you need! I don't know how to just seem to click and add verts though! seems like knowing how to do that would make this a little easier 😅

    • @in2vert
      @in2vert  Рік тому

      How wdid you make a goblin without knowing it 😬?

    • @GoodFightGamingChannel
      @GoodFightGamingChannel Рік тому

      @@in2vert oh just bubbled it out with subdivided cubes and shaped it. It turned out pretty good but I didn't know retopology was a thing when I started this particular model!

  • @krissosful
    @krissosful Рік тому

    That will improve the quality of my animations! Thanks a lot!

  • @NickEnchev
    @NickEnchev Рік тому +6

    3:36 I like your workflow here, I never extrude edges/verts like that in Blender but it seems like a super fast way to add loops. I normally just used Bsurfaces with the stroke tool but this looks great.

    • @in2vert
      @in2vert  Рік тому +7

      I just cannot get used to Bsurfaces, but I usually do not like stuff that automates too much and introduces too much uncontrolled magic.

    • @NickEnchev
      @NickEnchev Рік тому +2

      @@in2vert agreed, that's why I've only used bsurfaces, it really doesn't hide anything, it's pretty clear with the mods and all that. Retopoflow on the other hand weirds me out.

    • @CIRAXY
      @CIRAXY Рік тому

      @@in2vertWhat’s the key bind for that?

  • @RenauDesign
    @RenauDesign Рік тому

    appreciate the Shrink wrap tip !!

  • @cloudsyler4541
    @cloudsyler4541 Рік тому +3

    This is really the best tutorial about retopology ive ever seen! Thank you for this

  • @JesseCotto
    @JesseCotto Рік тому

    Solid video. As you said have watched many. This was correctly spaced in time. Forget I shall not.

  • @abeelyn
    @abeelyn 3 місяці тому +1

    Awesome video man! What's the hotkey that you use to quickly fill faces?

  • @valdolandar534
    @valdolandar534 Рік тому +1

    Thank you very much to share your knowledge !!!

  • @ZephG
    @ZephG Рік тому

    instant sub! Thank you for this!!

  • @paleo_ferns
    @paleo_ferns 2 роки тому +4

    sorry im very new at this, at 2:34 how did you extrude the vertices and automatically fill the faces? thanks!

    • @yooian
      @yooian Рік тому +2

      'F' is the default shortcut to add a face

  • @BoxPossum96
    @BoxPossum96 Рік тому +2

    Ah yes the basic forms, the building blocks of everything:
    Cube
    Cylinder
    Cone
    Torus
    M o n k e y

  • @skeletonking4119
    @skeletonking4119 Рік тому

    That’s some awesome guide!! Easy to follow and do! Thank you king!!

  • @michael_howling
    @michael_howling Рік тому +1

    the master

  • @oskarlind9589
    @oskarlind9589 Рік тому

    Wow, thanks for quick accessible video!

  • @user-bi9ns7gb3v
    @user-bi9ns7gb3v 2 роки тому +1

    Wow ! that's a great explanation.

  • @aryamargax
    @aryamargax Рік тому +47

    So THATS why my models are so laggy when I try to animate them… Also, I just decimate the polygons and don’t bother with topology. 😂 I guess I will have to watch this video a couple more times because I haven’t really understood how to do it properly

    • @Cts_ville
      @Cts_ville Рік тому

      Same here,been wondering why my sculpts lag when animating😩

    • @KNullHypothesis
      @KNullHypothesis Рік тому

      Often times, the explanation isn't as simple as you'd think. Ram could be a factor. It's recommended that you have at least 64gb but 128-256gb are most optimal. Of course, cleaning up topology is good in any project

    • @TheTyroofToriyama
      @TheTyroofToriyama Рік тому

      @@KNullHypothesisAt the same time some models just be butchered.
      When doing strips on strips we create tiny crevices and the cursor isn’t actually touching them because they’re hidden by the raised parts of the surface
      Have to smooth at an angle before I can sculpt sometimes and then do anything else

    • @bam_bino__
      @bam_bino__ Рік тому

      @@KNullHypothesisdecimated topology will never animate well

  • @InfiniteComboReviews
    @InfiniteComboReviews Рік тому +1

    There are so many points in here where you are drawing vertexes. I'm assuming that you're still in the shrink wrap at that time. How are you drawing them?

  • @mzoseone5399
    @mzoseone5399 Рік тому +4

    At 2:27 that was the worst placement for the subscribe pop up, blocks what your doing bruh....

    • @in2vert
      @in2vert  Рік тому +1

      There is not much you can do there. Just select a color ;)

  • @julioperonerocholl9364
    @julioperonerocholl9364 Рік тому

    Yes, these are the knowledge I was missing, thanks for this wonderful video!.
    So to connect the islands we need to reduce or increase the number of faces and we do that with the patterns, or by adding or removing edges, it would be that we look for the number of vertices to match the island we want to join! 😲

  • @Maxboun3204
    @Maxboun3204 8 місяців тому +2

    Retopology is the only boring part of 3D art i wish we can bypass it in the future

  • @albertlert
    @albertlert Рік тому

    Thank you so much!

  • @Seeandcook
    @Seeandcook Рік тому

    Good job 👍

  • @THEEGG2000
    @THEEGG2000 Рік тому

    Thank you very much 🙏🙏🙏

  • @ゴリラゴリラ-q5f
    @ゴリラゴリラ-q5f 7 місяців тому

    #2:06 shrink wrap
    #2:13 snap

  • @CaprineQueen
    @CaprineQueen Рік тому +1

    This got me started at least but, I guess im a bit confused about where you created new spots to work on? Are we just starting over from the begining with the plane and reapplying the modifiers again and working on each part separately? How do we connect them later? and then after ALLS said and done.. what then? Is there a 'finalize' button or....? I see theres plane 2 -5 -6 in the top right area.... I need a bit more info for my very very slow brain ahaha. I need it spoon fed when it comes to blender :')

  • @thebuniverse6739
    @thebuniverse6739 Рік тому

    This is a lot of work, I bet they hires repo guys solely for this job!

    • @allycholly
      @allycholly 15 днів тому

      I heard the 3D artist does the retopology as well, sadly

  • @ahmki52298
    @ahmki52298 3 місяці тому

    Just gonna save this so I can watch it 500 times til I get it 🤣

  • @HardCoil
    @HardCoil 3 місяці тому

    Thank you!

  • @CamylCarT
    @CamylCarT Рік тому

    very good tutorial !

  • @sajjadabouei6721
    @sajjadabouei6721 3 місяці тому

    really helpful

  • @miladhashemzadeh5626
    @miladhashemzadeh5626 2 роки тому

    Awesome Sir

  • @astrovicis
    @astrovicis 2 місяці тому

    Following along currently but my model isn't exactly aligned perfectly for the mirror modifier despite being symmetrical. Any way I can create an offset?

  • @digitalart3452
    @digitalart3452 Рік тому

    Amazing video

  • @flaminpieflame6661
    @flaminpieflame6661 Рік тому

    hey man i love this video and i have a question so im making a character scp universe and when im trying to do retopology on that character it will go inside of the model and wont like go on the surface on the model is there a way to fix it? Also ty for the tips and trick in this video it helps alot with this character but i still having trouble on.

    • @in2vert
      @in2vert  Рік тому

      Thank you :) make sure you have set "Above Surface" in the shrinkwrap modifier and play around with the offset of the modifier also.

  • @Lenafab2773
    @Lenafab2773 6 місяців тому

    2:32 I didn't understood how I was supposed to extrude and move, now I can't do much more than look at my orange mirrored plane...

  • @ameridraws2383
    @ameridraws2383 Місяць тому

    my topo planes still lie under the surface. Do you know how to fix it?

  • @seanodonnell7169
    @seanodonnell7169 2 роки тому +2

    Ok, so have a question. So I always just start by modelling the model with decent topology, and then if I want to sculpt more detail I just copy my model, subdivide it, model my extra details and then bake the details back on to my low Polly torpologised model. It seems like that would be less work then starting from scratch like your doing. But I’ve seen people do it both ways. So what are the benefits of doing it this way over that way? Or is it just a preference thing?

    • @in2vert
      @in2vert  2 роки тому +5

      It depends on the object. I model hard surface things, or cloth, belts, weapons, etc. and than use multiresolution to create more details without retopology.
      But organic models like animals, humans, etc. are too hard to model. It is always easier to sculpt them, so you need to retopologize it at some point.

  • @duwr2
    @duwr2 Рік тому

    how do you create a group of vertices/fill planes far from the first planes? like in the 3min35sec of the vid?

    • @in2vert
      @in2vert  Рік тому

      I just do the outline with verts, than select one edge of a filled-out face and press F as many times until it is filled out.

  • @armandodulanto2764
    @armandodulanto2764 Рік тому

    Now I just have to practice until know what the hell Im doing hh, thanks you are awesome >:D

  • @lonecolamarine
    @lonecolamarine 3 місяці тому

    3:53
    A NEW HAND TOUCHES THE BEACON

  • @mr.j7899
    @mr.j7899 Рік тому

    I wish Blender has a retopo tool like Quad Draw. I know Bsurfaces but Maya's still better. Great vid btw, subbed!

    • @Arjjacks
      @Arjjacks 6 місяців тому

      Blender's polybuild tool is the rough equivalent of Maya's quad draw.

  • @anass155
    @anass155 Рік тому +1

    Pls do about rigging,
    its amazing, thank you 🥺

    • @in2vert
      @in2vert  Рік тому

      As much as i would like to do that, I habe different plans for the next few weeks. Until than, I think you are already a master in rigging :)

  • @blendragon28
    @blendragon28 Рік тому

    Great tutorial now how do I bake the high and low poly models?

    • @in2vert
      @in2vert  Рік тому

      I don't have a tutorial in that, because there are plenty on youtube already and the process is always the same :)

  • @KousseilaMd
    @KousseilaMd Рік тому

    that s a pretty great video thank u, but i have a question tho, when u retopologise you obviously will lose a lot of details, so when u wanna animate or export ur caracter u'll be working with a low poly version so that means all the details u worked hard for, are useless!??

    • @in2vert
      @in2vert  Рік тому +1

      No, the details will be bake onto the textures and simulated by the graphics card :)

    • @KousseilaMd
      @KousseilaMd Рік тому

      @@in2vert oh damn, that i didn't know !, thanks man

  • @Mrtop1142
    @Mrtop1142 Рік тому

    Nice

  • @satyaprakashgandly4635
    @satyaprakashgandly4635 Місяць тому

    I dont know why, after shading smooth my retopo model, some edges become sharp( highlited in cyan blue color in edit mode) and it is ruining my whole progress, if anyone knows the solution plz help

  • @claystrips
    @claystrips Рік тому

    hi amazing video.
    I have a question. In order to smooth the topolgy , first should i apply shrinkwrap modifier before applying Space (loop tools) and why ?, is it right? . I didnt understand that part. XD
    thanks for sharing handy tips XD .

    • @in2vert
      @in2vert  Рік тому

      Yes, you should apply the shrinkwrap, because the loop tools functions perform on the original mesh (before the shrinkwrap modifier). SO when youj apply it, you change the position of the original vertices. And when you add it again, the effect with loop tools is correct.

  • @maxaltendorf3090
    @maxaltendorf3090 2 роки тому

    I'm learning blender to make monsters for my pathfinder sessions. Is topology changing important to 3d printing?

  • @fraserdow7112
    @fraserdow7112 Рік тому

    For some reason 0.01 for the offset on the shrinkwrap was too blown out for me but 0.001 worked.

    • @in2vert
      @in2vert  Рік тому

      Die you apply scale?

    • @fraserdow7112
      @fraserdow7112 Рік тому

      @@in2vert yeah. I am starting to wonder that maybe our units are different? im still in metres (m) but I may be working with a larger scale value or something

    • @fraserdow7112
      @fraserdow7112 Рік тому

      @@in2vert My unit system is set to metric and my unit scale is set to 1. Is this the same as yours? (found in the scene properties tab)

  • @thornz9500
    @thornz9500 Рік тому

    Awesome tutorial, just one thing: What the hell is up with that chicken song and more importantly what's it called?

  • @roscora614
    @roscora614 Рік тому

    the mirror doesn't work, what do??

    • @in2vert
      @in2vert  Рік тому

      You have to explain exactly how it is not working. It is hard for the mirror modifier not to work, check your objects origin (e.g. check by moving vertices in edit mode)

  • @hanses5
    @hanses5 Рік тому

    This is not a clown😂

  • @linglang854
    @linglang854 Рік тому

    killer video!! but whats up with the chickens?????????????????????????????????

  • @niklasss
    @niklasss Рік тому

    But you never explained how you feel the spaces in after extruding the vertices? Kinda impossible to follow along without knowing that part

    • @in2vert
      @in2vert  Рік тому

      Can you link the timestamp please ?

    • @CaprineQueen
      @CaprineQueen Рік тому

      I think right click and add faces from selected is what you're seeing maybe

    • @in2vert
      @in2vert  Рік тому +1

      Ok, now I know what you mean. When you are at a point where you retopologize something, you should know the basics of blender already, thus, know how to fill faces by pressing the button F on your keyboard.
      If not, I would advise you to first learn the basics :)

  • @Polygonlin
    @Polygonlin Рік тому +1

    I bought retopoflow, and it will NOT work for me, no matter how many times i try to fresh install it, on new pcs, anything. That add on flat out stole 86 bucks from me.

    • @in2vert
      @in2vert  Рік тому

      What version are you trying to install?

  • @feraspielt
    @feraspielt Рік тому

    next vid which doesnt work. or more where some explanations are missing. the plate dont take the colours and there is no explanation about getting more of this plates after setting the colour

    • @in2vert
      @in2vert  Рік тому

      What do you mean with plates? What colors are you referring to?
      If you mean "faces" with plates, than you are probably missing some basics like extruding , since retopology is a kind of advanced topic.

  • @bruhnah4life
    @bruhnah4life Рік тому

    Brooo i just realized when modelling, why when im using mirror modifier it didnt clip, because i didnt check the clipping lmao 😂

  • @davidmiles1741
    @davidmiles1741 Рік тому +1

    "Your topology can be as ugly as your girlfriend"
    Ooof! Ouch! And I thought re-topology was painful.

  • @kuba8879
    @kuba8879 Рік тому

    "Simple as that"

  • @Punisher1992
    @Punisher1992 Рік тому +2

    we need a AI model that is trained on retopology.

    • @in2vert
      @in2vert  Рік тому

      But where's the fun than :O?

  • @ВиталийЛаптев-ъ7в

    How make this in blender?
    ua-cam.com/video/rco8VLJ3nho/v-deo.html

  • @obtwon
    @obtwon Рік тому

    Dont worry about smoothing, the topo can be as ugly as your girlfriend.

  • @neosyoshiranquake6160
    @neosyoshiranquake6160 3 місяці тому

    how retopoly one stl file? ej. w40k marine