As for the Elementalist I can imagine something conntected to the trial to become Weh no Suh where you had to fight the four bosses. Kirin, Turtle Dragon, Phoenix and Dragon. So maybe you can focus these avatars or become these avatars linked to the elements. Kirin - water (healing), Turtle Dragon - earth, Phoenix - fire, Dragon - lightning. So you may get a special skill set for each avatar and certain buffs or so.
I think dragon should be water and kirin, lightning instead. Eastern dragons are associated with water, the kirins in monster hunter also have lightning-based abilities.
Rev elite specs in the past always seemed to hint at the future and appear a left field choice at the time. HoT had Glint who was major in the following story and then PoF had a Charr which is where we went with Icebrood. Maybe it would be something that we dont expect and hints more at a future story line.
For rev I think we have a golden opportunity to expand on the concept of being possessed by great heroes. Cantha has an entire cathedral dedicated to legendary figures. What of instead of channeling just one hero, the Rev gets an entire utility bar dedicated to several heroes. (Teinai, Togo, Karei, Zojun, ect) If anything, a Ritualist esk profession should be reserved for Necromancer, it's long over due for them to get access to "Spirit" skills.
10:20 I love how you say "We *just had* the Deadeye" as in the most recent Expansion... which is ironically also already *two and a half years old* by now :)
Coming from some late night exploration in FFXIV's Doma straight into some more Cantha speculation goodness. It's a good week to be appreciative of far eastern inspired high fantasy.
I want an Elite for the Ranger called Pack Commander, where you summon more of your selected pets, with extra abilities on your pets. They will stay around untill death, like how the Necromancer can summon a bunch of minions. Would be awesome to run around with a pack of wolves or a flock of eagles and such.
i would love a mesmer spec inspired by the fortune teller character in factions and a thief spec with more shadow magic, maybe a shadow melee caster? shadow assassin?
I think, from a “lore” perspective, I think it would be interesting to see the “new” specs be throwbacks to the old professions. Cantha, from my understanding, has been isolated in general. Always a bit of an isolated nation, but with the return of the dragons, doubly so. Therefore, it makes sense that, while Guardians were honing and blending new techniques with multiple cultures, Canthan warriors didn’t have that luxury. I could see them be refined over years, and polished, but I don’t see cantha, which seemed much more focused on tradition, making “new” professions like we saw with PoF in Elona.
@@kylevanderwolf4446 there could still potentially be new class specs... after all with the jade sea returning to sea and the echovald forest returning to... well forest... there may be 1 or 2 new classes that might have been discovered that were previously unknown... after all when the environment changes you have to change as well even if they are generally traditionalists... there might be more water based classes for example (similar to how PoF had classes based on sand/desert)
In the bonus mission pack, Togo was a spirit spammer. Spirit spammer Ritualist is already in GW2. It's called Renegade. Meanwhile, I think Ventari and staff stomp on the toes of Mhenlo. With Shiro, that rules out the three biggest names in Cantha, but that does still leave Saint Viktor, Archemorus, and the various Canthan heroes enshrined at their temple. Teinai would be an interesting one. Elementalist "through the lense" of Revenant. She had quite a few skills named for her.
The funny thing about monks is that they were portraied as martial artists. (Remember the dance moves?) Yet they were spell casters and no melee action.
Was a Monk in GW1 from 2006 to GW2 in HA/GVG/ABs and PVE. We need the hand to hand Mo/As we had when we got brass knuckles in EotN. Bring Monks back as a hand to hand fighter, maybe add them to Thiefs now since they have Daredevils already.
I think Monk could fit into the game as an Ele spec, personally... primarily due to the connection that Brother Mhenlo has to Cantha despite being primarily a Prophecies NPC.
To your idea of tying the crab, the snake and the turtle into an elite Spec: I feel like that's the kind of thematic flavor that could actually be tied to trait lines. You really got me hyped for a Luxon themed Ranger specialisation now. I didn't know i wanted it but man, i do. As for implementing GW classes into Elite Specialisations i get the feeling that that is something the devs deliberately didn't do up until now and i don't think we'll get it in the future. They seem to prefer splitting themes, mechanics and flavors up and shuffling them around. The devs just gave us the Renegade, so the Revenant ( a class channeling legends of the past) can now summon stationary spirits. I feel like that's as close to Ritualist as we're gonna get. Also i don't think the thief really leaves much space for the assassin, especially with the deadeye, as you mentioned yourself.
You could do a 2nd edition of the elite spec contest you held back in the day. We are stuck at homes after all and I have hundreds of traits and skills I came up with years ago.
i just want to actually use a sythe as a necro instead of it just being visual on staffs or locked in shroud. edit: or something more minion focused so we can have more of an undead militia. maybe have an elite skill that needs to can be interuppted is one that summons something like those risen giants that attack the catapualts on claw island.
Revanant channeling Master Togo wielding scepter and focus ,Ranger being able to use 2 pets, Mesmer Psionic Dual wielding daggers ,Elementalist celestial attunement wielding a Longbow is just a few i have though about
Well, if Water and sea and such are themes... I'd love to see a "piratey" (Swashbuckler) Thief spec. Sword/Axe/Mace off-hand (sick of the 2h weapon treatment we've had, I want some interesting dual skills!), using dirty tricks and the likes to actually properly have a decent duelist/brawler type of option available, possibly through Stances and a bit small group support (Weaver kind of threw the standard idea of Stances out of the window and that's cool). Daredevil simply doesn't fill that niche despite the idea behind it and ANet trying to shoehorn it with that 600 range Swipe and such. But yeah... Having such a class could be great, emphasizing on tropes like stealing initiative so that we could maybe finally play without Trickery... Don't know, I'd just really like to see off-hand sword and having the good old "deadly duelist" meme of the creation screen be actually true (again). EDIT: also, nice video! I really enjoy hearing you so excited again over GW2 :)
For guardian, now i cant stop thinking about begin able to use sword in the off-hand. Why? Because would totally fit with that Ryland VS Almorra Soulkeeper Showdown flashback where she trew out her shield and got a second sword and more destructive attacks in this new episode of Icebrood Saga. She clearly was a guardian, have a spec based on her would be awesome! To honor her memory too :')
Ranger: Death blossom (Rifle) Focuses on poison and flowers Thief : Marauder (Main hand axe) focuses on heavy melee damage with the use of blocking attacks instead of stealth and teleportation Necro: Balance (Shield) has two stances instead of death shroud, one damage and one support... like yin and yang Mesmer: Mist weaver (Warhorn) Controls the mist and focuses on blindness/stealth Guardian: Righteous (Offhand sword) Summons divine swords made of light from the sky each with different utilities (like spirits for ranger)
Why not ritualist as necro? Ritualist was already a kind of necromancer and both were light-armored summon-related professions. Spirits as a new skills, bloodsong/vampirism as healing one, SoS as elite, each of them chaiging into "Teleport X" after summoned and yay done. For rev you can just get something like saint Viktor or Archemorus. Archemorus was even spear-related!
Hmmm. I wanna mention how new weapon types would be interesting. - Oh. WP already mentioned it. Okay so I'll comment how the Canthan expansion might have strong underwater ties, like Stormblood. - Oh. WP mentioned that as well. Okay
I was thinking of a Necro's different approach, making it Affliction-Master, with ability to summon all those grotesque afflicted horrors from Canthan plague. In my idea it would also would feature the idea of changing some core utility skills (like, in instance, changing summons), depending on your current specialization. As for today we have a lot of skills not really relevant to the current state of the game, why not making them relevant in changing them in new specs instead of making new utilities?
'Warden" with 🔨 physical or meditations skills heavy focus on cc and power aoe Class mechanic one leveled up Pet (pet swap now heals/cleanses/boons depending on traits Ranger could really use some mobile cleave right now its geared towards heavy stationary single target damage.
Ranger elite spec featuring the hammer - or riot. It'd also make sense from "fill the gaps" perspective; druid does not care much for the pet, soul-beast prefers to be alone... where is the spec that gets stronger by fighting along side a pet?
Just finished the video, high level of productive as always WP. Two quick random thoughts came to mind when you went through the classes: Assassin - if they deal with combos like you suggested, why not implement a version of the Gambit system the Warden class uses in Lord of the Rings Online. A 5 button system (Convenient for a weapon set) the first three are allocated to a specific colour "Red, Blue and Green", each combination of the three e.g. RRB, RBG, GGB all have different effects with each colour leaning towards a different effect. Red for raw damage, blue for bleeds, green for another condition perhaps. The 4 skill would be an execute button, once you have the combination you need, you press this is activates the skill in question and resets the combo. The 5th skill would be a reset which wipes the current combo in case the situation changes or you simply entered the wrong combo in. For the elementalist - I was thinking something called the Purist, a simple concept that would fundamentally change how ele is played. The purist through the trait line can only use ONE element at any time, you would need to change your traits in order to switch elements. The advantage would be a flat increase to the skills they already have on existing weapons with the new weapon set leaning much more into a specific type of combat. You could ask them to make new specialised skills for all weapons but considering all the different combinations, you're asking for a LOT of skills to be made which we already just had with Weaver. I don't see how they get around adding a manageable number of skills with the corner they've stuck themselves into with the design of the core class and switchable elements.
One thing I hope they do weapon wise is rename rifles as long guns so they can expand how the classes use them. Thief does use a sniper rifle but for me it would be more interesting if engineers was more of an assault rifle and warriors became more of a shotgun with both shot and slug based skills.
I am starting to feel you have something against mesmers cuz like other specs get oracles that can control the after life, combo assassins, ritualists that summon spirits, but mesmers? bureaucracy.
There is nothing more confusing and mind-shattering than the impenetrable maze of bureaucracy. It even ties into the idea of clones and distractions: -"No, you're not right here. Go to office 46b." -"But... they sent me here! -.-" It fits right on theme with mesmer!
My idea for the next Mesmer elite spec has long been a Chaos Knight/Thane of Lyss/Exemplar. The name is up for debate, but the concept is this: Elite Spec gains a two handed weapon, be it hammer or say double mace, and also a pink bar like an adrenaline bar that fills up on illusion creation and shatters. When it fills up, you can summon an illusionary weapon version of your current weapon which executes an attack. A scepter pink-adrenaline execution would summon an orb that follows you and zaps nearby enemies with torment. A greatsword filled bar attack would execute a large aoe similar to Countess's Anise special attack where several Mind Stabs appear on screen at once. Using the mesmer rage on a Sword would summon an illusionary sword that follows you and attacks when you do. This is the basic idea of the class. Beyond that, the elite spec will gain access to Hexes, which are now AoE summons that look like monstrous visions that do different things depending on the Hex you summon. The Phantasm Hex will summon skulls that do repeated damage over time in the area. The Nightmare Hex fears enemies in the area. The Dominator Hex removes conditions from allies and interrupts enemies when a condition is removed. The elite spec will also have traits associated with condition removal, including a Shatter Hex trait which does aoe damage when you remove a condition from an ally or yourself. Overall, the spec will have a lot of old Mesmer flair put forth in new ways. Besides the mechanics, I imagine this spec to be the power spec that the Mesmer currently lacks. They've tried to make Chrono more power friendly but the overall nature of the class just doesn't fit it so well. The Exemplar/Knight would have a power based new weapon and scale well with power. The trade-off would be that you can only summon up to 2 clones at a time, being that your extra illusion magic is going to the weapon/adrenaline summon.
I think that Assassin and Deadeye could coexist. If you just give them enough of a distinct flavour. I mean in the end elite-specs are gonna have a tough time with names, after all when they're fully realized the name is chosen only as means of representing the core idea of the spec.
For Thief I can see Shadow Warrior (because that outfit is very Canthan) with maybe axe as its weapon, and specialising in tricks, traps, and close combat.
Very interesting ways to connect Canthan lore into elite specs. I'd like a mutating afflicted necromancer myself. The other 2 elite specs for necromancer didn't fulfill my desire to be all about flesh, blood, bone, disease, or anything related to the corporeal. I'd also appreciate feedback on my analysis of potential elite specs. I didn't analyze lore or missing/needed roles. I simply identified missing, big-picture themes that elite specs do not already cover (assuming elite specs expand on existing themes in core professions). My analysis on Guardian was a stretch, but everything else seems solid. GW2 Forum Post Link: en-forum.guildwars2.com/discussion/100274/thematic-opportunities-for-the-third-wave-of-elite-specializations#latest
Xuin lei as a class would be about mallet space and pulling huge objects from small boxes. So almost a summoner style. Could have compression and expansion skills too. Like say using a dagger they throw it but before impact increase it's size. Might come off too cartoonish. They could also enchant their weapons to be like the sword in netflix Witcher. So they tend to throw almost all the weapons they have and they return to a box after a moment. Class mechanic of shared ammo for skills? If you unpack the magic's need for the chests to work I'm sure you could weaponize those aspects. If I was giving 3 thru lines for the elite spec I'd say binding/sealing, translocation, and extra dimensional storage
For Necro i can only see a minion elite spec. My idea on that would be that instead of death shrud you take over one of your minions and get skills that belongs to that specific minion. Would be a bit like the Soulbeast but you get a skill bar with skill to use during the minion shroud.You have to choose a pet through the F1-F4 and then you enter shroud and can not swap within it. This would be kind of interesting and you can adjust to situations since each pet have their own skills. For Ele i want a real support spec. Yes Tempest sort of is but still not. I want a full one. But here is my idea, i want it to support through damage. You do damage and creat heal on hit. Other MMO have this sort of healer and the elementalist would work perfect for this. Of course the damage will be heavy reduced, this would not be a dps spec, ele have 3 dps specs already, so this is a pure support were each skill on your bar is a heal, boons, cc and the like. A bit like the firebrand just that you are not going in to a book or anything you simply use your skills and do damage and create heal. Some skills obviously will be aimed towards cleanses, vigor, stab, protection and all that jazz. Well those are the two thing i thought about since HoT came out =D
When you realize the Forged from PoF are basically the Shiro’ken of GW1 and Shiro’s “job” in factions was an “Envoy”, a sort of grim reaper, I think that fits better for necromancer and a minion master than an engineer
@@timpeterjensen2364 There was an animation of that image labeled Shing Jea, so I guess that doesn't confirm all of Cantha but at least Shing Jea is confirmed. Unless their trying to pull a fast one on us, but that doesn't seem like ANet at all.
As its hard to think what Ritualist could go to, they could always do something to have one class over time thats been adapted depending on your base class. So Guards could go down the spirit weapons route, Necro could restroation magic, ranger spirit summons (or rit).
What about focusing on the other aspect of the Afflicted, and give the Necro skills that focus on different types of sickness'. Plague skills could spread when enemies come within a specific radius. Elite traits tree upgrades could increase the spread radius and duration of Plague skills. you could play up the double edged nature of such power by making the skills affect the Necromancer as well.
@@ShrapnelTwo even better if there is a trait that makes it so that anything that dies in range of your plague explodes on death (like the afflicted explosion) then it could be used for minion master builds AND normal necro builds.
Hmm I got a bit locked into throwing stuff into Revenant given how Cantha is easy to tie to the Mists and even the Kurzicks and Luxons, you have the Spear of Archemorus, the Urn of Saint Viktor, the Tengu in general with characters like Talon Silverwing, the stories of characters such as Kaolai who beat Balthezar in a game or Master Togo amongst other characters in Tahnnakai Temple. There are also the concepts you can draw from Urgoz and the Echovald Forest (I'm sure Sylvari will be most curious here), its Wardens and even how the Kurzicks form Juggernaut's via the Forever Tree's. Then we have the Jade Sea and its mysteries getting things such as Kanaxai the Demon of the Deep (Who we will end up likely finding was tied to the deep sea dragon somehow potentially given his ability to drive Luxon Reavers mad forming the Outcasts in GW1) and its various ties to the Luxon Clans and how they could tie to the Margonites potentially. Also as is my way when mentioning Luxons, SIEGE TURTLE! (WvW could have fun with them :P)
As a ranger i would like to him as beast tamer with a scepter as a main weapon in the form of a whip..whit this specialization you can control two beast at once and the gameplay is about boosting your beasts and the party while being tanky
Revenant really needs greatsword though, like skills could be throwing your greatsword through the mists and teleporting to it ( same as axe skill ) for gap closer, then maybe a cleave your weapon with large range, maybe you drop your greatsword into the mists at your feet and then open it above your enemies and it slams to the floor and you can teleport to it to pick it up, something along those lines
Mesmer is a rather simple concept, The Kurzicks had magic focused on singing and Mesmers have magic which can influence themselves, their enemies and allies. So why not a kind of "Bard" type spec? Mesmer trident skills already have musical themed attacks too (Some of the icons being musical notes, possibly a reference to sirens) So a mesmer with shout abilities, traits which possibly involve debuffing enemies, buffing allies or self buffing, so it fits a good three roles at once. As for the weapons, since shouts have always been a more close range ability, maybe daggers? Not very bard like but if we consider the idea of a performer with knife throwing skills it could work.
I love these videos because you put so much thought and detail into selections that make sense, and hate them in equal measure, because now if I don't get Oracle, I am only ever just going to feel like a huge opportunity was missed.
Assassin maybe for Mesmer w/ dagger weapon addition ... Maybe, for misdirection and backstab. A return of the Monk, maybe with Guardian, interesting if it introduced Unarmed Techniques. It'd be cool to see a Cavalier Spec for the Warrior, combat or skill based orientated mount rider.
I haven't thought these into detail, but mine go a bit like: Guardian: Samurai - weapon: halberd; honorable Warrior: Ronin - weapon: halberd; dishonorable figther, abuses weakened enemies to finish them off Revenant: Ritualist - Legend: Chang Hai; utility skills: urns Thief: Assassin - weapon: dual-wielded main hand weapons (sword, dagger, pistol); utility skills: gambits = high-risk, high-reward play. Elite skill: Assassin's Promise Ranger: Warden - weapon: halberd; in lore guardians of streets of Kaineng, half-vigilantes; new pets: crab, mantid, carp, rat, phoenix (rainbow phoenix as a special hidden pet) Engineer: Pyrotechnician - weapon: torch Necro: Plaguedoctor - weapon: sword (off-hand); healer support class, increased potency when helping allies with mitigating condis Ele: Arcanist - fifth attunement - arcana; kinda hard to come up with a traitline and utilites when they already exist, but there you go Mesmer: Oracle - oh, I've run out of inspiration; go talk to an adept!
For warrior I sort of want to see them give 'em a staff (melee like thief or revenant) or an actual spear out from the water. I'm inspired by Guan Yu, the chinese god of war, who's always seen wielding a guandao which is a sort of spear-like weapon. For thief, I wanna see them wield a greatsword, not dissimilar to Genji from Overwatch or Yasuo from League of Legends. I'd love to see some unique animations that are really smooth and fluid, really different to how warriors and reapers use them. I love the idea of having lots of dashes between enemies. Also it'd probably be one of the most hated classes in PvP.
5:50 not just the kurzick singing..noteably the luxons were also centred around spears with Archemoros. Perhaps their combined strength forms something similar to what we see with Paragons. Also, it draws a parrelel to the what we saw at Thunderhead peaks, where Aurenes power comes from the zephyrite songs. That instance heavily being about empowering the blood spears. The kurzick/luxon alliance perhaps should have been formed as a similar manner to the zephyrites, perhaps they were supposed to be the disciples of an elder dragon?
I'd like to see an elementalist tied thematically to the dragons of the Jade Sea. With dragons being such a strong cultural emblem of Cantha, I think it could be quite likely. (Perhaps we'd see a return of/nod to the Double Dragon skill?) As for the Knight - YES PLEASE. My warrior is stuck without an elite spec because neither the Berserker nor the Spellbreaker appeals to the reasons he's a warrior. A Knight spec would be perfect for him.
I know that this isn't directly tied to Canthan lore, but since we got 1 of the 2 speculated classes from the GW1 Utopia as an elit spec, I'd love to see the 2nd - the Summoner - make an appearance. And considering with the latest ele update, we can now summon multiple elementals, I think it'd be great to see an elite spec really boost that aspect up.
A paragon like mechanic with songs could fit with the Mesmer class. Instead of maintaining clones you maintain song auras, and then instead of shatters you get skills that leverage your songs in some way. Music kind of fits the Mesmer thematically, their Trident attack already has a heavy music note motif to it. Warhorn would be the obvious weapon to fit, but maybe you could do a bow or something instead?
I've said this before but let me elaborate more here. What I would really like to see is a new weapon system that ties to mastery unlock. Just like how you unlock new skills in Ice Brood Saga, now you will need to meet and study under these Grandmasters in Shing Jea. Each of them will have a short quest for you to unlock a new mastery for your weapon skills. As you rank up your mastery, more weapons from your profession will be available to use under this new system. Eventually you will be able to unlock all of them but since you can only level one mastery at a time, this would keep people playing on the map a bit longer. The new weapon system mastery are: 1. Off-hand weapons become available in main hand. (All off-hand weapon will get 3 new skills) 2. Main-hand weapon become available as a two-handed weapon. (With 5 new skills) 3. Dual wielding two-handed weapon. (Except bows)(Also 5 new skills) This is a gigantic amount of work that would open up a lot more possibility in our builds and it's gonna affect all spec that came before. Here are some ideas for the new weapon skills. Thief one handed sword can now be wielded like a two-handed katana without it being a greatsword. You will lose the sword 2 port but gain more block and counter attack in your 5 new skills. You will deal higher damage then one handed sword but without the cleave of a greatsword. Thief one handed dagger can now be treat as a two-handed weapon. imagine it being the hidden blade, you will have no utility from the weapon set but you deal extremely high damage to a single target. Ele dual wielding staff would make all their skills hit 10 targets at base. While having this massive AOE advantage, most of their casting animation will now be stationary. Warrior dual wielding hammer would be the one class that can deal damage and CC at the same time. Their base damage will increase by a 100% but they can no longer crit. Their weapon swap cool-down will increase and their attack speed when dual wielding two handed weapon would decrease. They would be effective when locking down an area but range attack would hard counter them. Engi dual wielding rifle would turn it into a machine gun type of power dps weapon with little utility. Main hand focus for warrior and thief would be a fist weapon, high damage and mobility but low cleave and utility. Main hand shield/two handed shield for guardian would be the ultimate tank. They can't crit, but have -20% to all damage receive at base, and recover from CC 20% faster. Main hand focus for ele and mesmer would be a mid/close range weapon with limited AOE capabilities. When wielding two focus at the same time, their casting speed will be greatly increase. Obviously you don't have to put every weapon under the new system. For example a two-handed scepter would be too similar to staff.
Engineer is the big mystery one but I stick with my theory of a Greatsword that focus on created a Mech-Fire Sword, Dragon Cannon, or a Staff for Technomancer to represent their advancement in technology.
Staff would be interesting, especially since we just had two melee-focused ones. The cop-out would of course be an offhand weapon and giving it more ranged options via kits.
I think a long- or shortbow might be interesting for Engineers too. They could use them to fire/deploy all manner of gadgets, contraptions, flasks and/or explosives with them.
If Tengu doesn't make it as a new race into the expac, I think it would also be very cool to include the Tengu way of combat and philosophy into the potential new elite-specs, as in: 'Train yourself in the way of Tengu to gain access to new abilities and elite-specs. You could have a warrior Tengu class, Assassin Tengu, Necro- or Rev-Tengu and so on with different skills based on that. Maybe even mix it up with some of your proposals from Kurzck, Luxon and Xunlai lore.
i've been wanting a minion spec for necro for a while, i think a lot of us have. The afflicted would be really cool, being able to morph minions or merg minions together. maybe instead of shroud theres a constant minion and life force is command abilities for it similar to the rangers pet. Maybe hammer and building minions or sword like shiro for cutting up minions. Something like that.
The paragon idea is maybe something Anet is working on already. In the new Eye of the north lobby, there is a Crystal Bloom Trainee that throws spears at a dummy. And he wears the correct outfit too.
Engineer- Technophile that uses a battery bar for resource management maybe has drop down structures like tesla coils uses experimental gadgets another idea could be spawning things like spider drones that rush and explode maybe summoning different Mechanical companions that buff players around you with an ability bar./ Necromancer-Warlock /cultist maybe summons mobs like a mesmer and uses them as living bombs
There is potential that one Elite spec could be shared between multiple classes or maybe even take an class based on factions like the ritualist however split its different attributes into new specs. Maybe even call backs to earlier builds in factions. Perhaps Necro could call on ritualists icy veins healing or minion bombing stuff? Rangers or guardians linked to the spirit summons? Or guards going down the route of spirit weapons.
OMG, I'd love to have an Afflicted-Specialization for Necromancer. Also your idea of an Engineer as a Soulbinder, this is genius! The Urn of Saint Viktor's also fits to the Guardian theme I think, I could totally see a Kurzick inspired Guardian. Vice Versa, maybe the Paragon won't return but there might still be a Chance for some kind of spears outside of the water, if you think of the Spear of Archemorus, which is the Luxon artifact you get to use in Factions. Maybe there won't be new weapons and the professions won't get to use another weapon with the Spec, but they will generally take up the idea of Urns, Ashes and all that stuff, that you can hold, but it's more in an environment weapon kinda style. Not like the elementalist's weapons that change your skillset completely but more like something that blocks some skills, yet has a strong effect when dropped, like group healing, group stability, aoe damage, aoe knockdown and all these things. But I also really like the idea that some afflicted-themed Specs might come :)
I'd love to see ritualist specialisation on a mesmer - dagger offhand. Illusion change to different static summons (similar to engi turrets), utilities that use ele's weapon conjure and engi's toolkits style for the old held items / weapon buffs. would be really cool. Dagger because of the whole connections between daggers and rituals. Maybe have a lightning based attack in there somewhere. I think mesmers going into ritualist is a bit appropriate as well, like by tapping into the mists they give the essence of souls and thus physical form to their illusions. Of course that won't happen though.
The Elementalist could become summoners, doubling down on the summoning elementals part of the two skills in Glyph tree as permanent minions that fight with you. Sure it's not really all that lore fitting, but it would be kinda cool to get a minion focused elite profession.
A Xunlai mesmer gives me great GW1 mesmer vibes. You hex enemies so they have to invest something before they can continue with what they were doing. Like, you have to depleet your stamina bar to be able use your utility skills or something.
Along with the assassin idea for thief, seems the obvious weapon addition would be offhand sword! In gw1 you could get Shiro's blades as an assassin dagger weapon and as a warrior sword. So it seems lore wise it would be the perfect fit for assassins to be dual sword wielding!
Have we seen anything recently that suggests new specializations? For example, in Heart of Thorns we saw the Sylvari snipers which I guessed was a hint towards a sniper-like spec later down the road and with Path of Fire we got the Deadeye.
I do think the Assassin is a shoo-in for the Thief spec. It ties back to Factions, is fairly straightforward since the Thief is essentially already the Sin's port in GW2, and is just generally a popular 'class' name in video games. However, since GW2's skillbar is much more rigid I doubt they'd try to do combo again. Instead, I think they might tap more into the magical side of Deadly/Shadow Arts that hasn't been touched on as much in GW2 yet, and produce something more ninja-themed. In particular, a callback to Shadow Form feels quite appropriate.
I've always wanted dagger/dagger on mesmer, but instead of stabbing people at short range, they do like they did with greatsword and make it a ranged weapon out of nowhere. Something like a 900 ranged power weapon that summons copious amounts of illusionary daggers to rain down on your targets (bonus points if the summoned daggers match your dagger skins). No idea what the name of that spec would be tho.
For Ele, as far as lore is concerned, a Monk specialization would potentially fit. Not sure what weapon they would gain access to, but with Brother Mhenlo's connection to Cantha between Prophecies/Factions it could work. This would also fit into your mention of Shing Jea as Mhenlo was a student there before the events of GW1.
@Wooden Potatoes Tho the wife and I could listen to you read a phone book and smile :) getting your thoughts on what specializations this latest (an we presume last) expansion can provide. Love the video as usual and your sharing of one of your favorite things in gaming that being Gw1 and Gw2 :).
I would really like a Sage Elite spec for Mesmer, someone who meditates to open up their minds and gain psichic powers. Could even be tied to the Canthan Tengu lore.
I'm hoping that they really focus on the Kurzicks and Luxons. At peace with each other by now, but with some tensions. I think they could have some cool environmental effects with partially melted Jade Sea and Amber forest. Underwater areas where the jade has not fully melted, slowing movement. Areas in the forest where Amber drips on you and has some annoying effect. Jade and amber nodes in the thick areas where it's concentrated enough to be a solid and very valuable. That would also allow them to stay a bit further away from the architecture issue. The could have a lot of the former city areas still overrun with the plague, and tie that in somehow with the elder dragon.
If so then in both hands, otherwise I would way much prefer a gs since it feels more epic to wield gs than small daggers imo and would also make more logic to me
Assuming we’re not going to get new professions, I’d love to see Ritualist split into two elite specs - the “Channeling” Rit for the Revenant with Master Togo as the legend, and the “Spirit Spamming” Rit for the Necromancer. For the Elementalist, that could be the “Headmaster’s wife” (ahem... Cynn). But I love the idea of an Engineer with mechanized Shiroken.
I like the idea of dancer for ele. Similar to the way rits use to cast their spells. The mechanic side could be weaving spells in a certain order to make later ones stronger or have a different effect. Like cast 2 of spell A and 1 of spell B to get an effect or 1 of spell A and 2 of spell B to get a different effect.
An E-spec that I would love to play is the classic 'Ninja'. But I would name it a stalker. A thief spec. Features: 1. Avoids a lot. A lot of acrobatic moves. No much stealth. 2. I would introduce a new weapon variant for an already existing mechanic. Mid-range, throwing weapons. Kunai, knives, shuriken, even boomerangs. 3 weapon slots, with no swapping, for a single main hand weapon (sword, mace etc.) and 2 slots for 2 different throwing weapons that function like a belt with munitions above most main skills. Basically, a Stalker would make use of immobilization, crippling etc. to keep the enemy in a safe distance. They would spam low to mid damage ranged weapons, so some classes would have a lot of trouble, but if you get them in close range it's difficult to survive with no skill.
For mounts not sure if we will see new types unless there is an underwater one. I can see new skins for the ones we do have for instance a salt scale dragon [sky scale], rainbow phoenix [griffon], maybe a kirin [jackal]. the phoenix could also be brought back as a ranger pet so just think of the new pets a ranger could get ; ) . I agree that one of the easy thing they can do is make the underwater weapons into above water elite spec weapons.
Idea for the Elementalist or Guardian elite. Monk Instead of adding a weapon he uses unarmed attacks (no weapon) and his gauntlets determine his damage based off of their defense score or something along those lines. They could also use mantras called prayers that deal damage or heal. Ele would become a heavy damage or healer with that spec.
Elementalist could be some sort of a duelist. There was an elementalist dueling arena in Shing Jea which I always found very interesting. (See gw1 quest "Sparring Elements")
As for your comment at the end on mounts I'd guess under water since it's one of the most requested that we haven't gotten in the POF or season 4 if they add more mounts ever it makes sense to save them selling point for the ex-pack. Icebrood Saga has it's own special mastery thing going on nothing mount related.
I realy like the ideia of using underwater weapons outside the water, they could also add a new type of weapon to the game like a great axe or a glave, idk much about the lore and if there are any weapons like this but i think that adding a new weapon to the game could open alot of opportunities for elite specs
Guardians have that feeling of a cross between a monk and a warrior, which are the 2 heroic professions that the Kaineng Weh no Suh are associated with, so ide be really cool to do a connection to than with the elite spec
As for the Elementalist I can imagine something conntected to the trial to become Weh no Suh where you had to fight the four bosses. Kirin, Turtle Dragon, Phoenix and Dragon. So maybe you can focus these avatars or become these avatars linked to the elements. Kirin - water (healing), Turtle Dragon - earth, Phoenix - fire, Dragon - lightning. So you may get a special skill set for each avatar and certain buffs or so.
devs are going to read this comment and be like " oh well.. i wasnt going to do this, but it does sounds like a nice idea" lol :v
i really like your idea
I love this idea!
@@gustavocoelho9714 Devs deliberately avoid reading suggestion comments; creative copyright and all that
I think dragon should be water and kirin, lightning instead. Eastern dragons are associated with water, the kirins in monster hunter also have lightning-based abilities.
Rev elite specs in the past always seemed to hint at the future and appear a left field choice at the time. HoT had Glint who was major in the following story and then PoF had a Charr which is where we went with Icebrood.
Maybe it would be something that we dont expect and hints more at a future story line.
I want it to be Balthazar with a greatsword for Rev. I think it would be pretty cool.
@@marionjaredcacho2416 wanted to get the gs as well for revs but idk about baltazhar
@@תזו Just a concept. Though a greatsword is what I really want since Twilight is my favorite legendary.
@@marionjaredcacho2416 hopefully a gs and tango
For rev I think we have a golden opportunity to expand on the concept of being possessed by great heroes. Cantha has an entire cathedral dedicated to legendary figures. What of instead of channeling just one hero, the Rev gets an entire utility bar dedicated to several heroes. (Teinai, Togo, Karei, Zojun, ect)
If anything, a Ritualist esk profession should be reserved for Necromancer, it's long over due for them to get access to "Spirit" skills.
10:20
I love how you say "We *just had* the Deadeye" as in the most recent Expansion... which is ironically also already *two and a half years old* by now :)
I always think that the deadeye fits better with the engineer, obviously removing the stealth
Coming from some late night exploration in FFXIV's Doma straight into some more Cantha speculation goodness. It's a good week to be appreciative of far eastern inspired high fantasy.
inb4 GW2 gets Geomancer before FF14 does
@@TheCyberGoblin GW2 can have it, I still vote FF XIV gets Necromancer before WoW.
I want an Elite for the Ranger called Pack Commander, where you summon more of your selected pets, with extra abilities on your pets. They will stay around untill death, like how the Necromancer can summon a bunch of minions. Would be awesome to run around with a pack of wolves or a flock of eagles and such.
Then my Ranger will be the Pack Commander Pact Commander!
i would love a mesmer spec inspired by the fortune teller character in factions
and a thief spec with more shadow magic, maybe a shadow melee caster? shadow assassin?
Oh yeah the fortune teller would be pretty fun! Good one.
Imagen equipping shiro and her, you will have voiced in your head arguing for ages, she made shiro go crazy
I think, from a “lore” perspective, I think it would be interesting to see the “new” specs be throwbacks to the old professions.
Cantha, from my understanding, has been isolated in general. Always a bit of an isolated nation, but with the return of the dragons, doubly so. Therefore, it makes sense that, while Guardians were honing and blending new techniques with multiple cultures, Canthan warriors didn’t have that luxury. I could see them be refined over years, and polished, but I don’t see cantha, which seemed much more focused on tradition, making “new” professions like we saw with PoF in Elona.
I agree. And on top of being isolationists they became xenophobic and anti non human, so there wouldn’t be any exterior racial influences.
@@kylevanderwolf4446 there could still potentially be new class specs... after all with the jade sea returning to sea and the echovald forest returning to... well forest... there may be 1 or 2 new classes that might have been discovered that were previously unknown... after all when the environment changes you have to change as well even if they are generally traditionalists... there might be more water based classes for example (similar to how PoF had classes based on sand/desert)
I would say slow down... but keep them coming!!!!!
Speculation is full steam ahead!
In the bonus mission pack, Togo was a spirit spammer.
Spirit spammer Ritualist is already in GW2. It's called Renegade.
Meanwhile, I think Ventari and staff stomp on the toes of Mhenlo. With Shiro, that rules out the three biggest names in Cantha, but that does still leave Saint Viktor, Archemorus, and the various Canthan heroes enshrined at their temple. Teinai would be an interesting one. Elementalist "through the lense" of Revenant. She had quite a few skills named for her.
Nice. Looking forward to all of your Expac 3 vids. Also, yes, anything super cool with underwater to fight deep sea dragon would be so good.
Would love to see a monk style class/elite spec. It was always my go to class in GW1
The funny thing about monks is that they were portraied as martial artists. (Remember the dance moves?) Yet they were spell casters and no melee action.
Maybe if they want to give warrior a heal spec they might do that
Was a Monk in GW1 from 2006 to GW2 in HA/GVG/ABs and PVE. We need the hand to hand Mo/As we had when we got brass knuckles in EotN. Bring Monks back as a hand to hand fighter, maybe add them to Thiefs now since they have Daredevils already.
I think Monk could fit into the game as an Ele spec, personally... primarily due to the connection that Brother Mhenlo has to Cantha despite being primarily a Prophecies NPC.
Yaaaaaaaa
To your idea of tying the crab, the snake and the turtle into an elite Spec: I feel like that's the kind of thematic flavor that could actually be tied to trait lines.
You really got me hyped for a Luxon themed Ranger specialisation now. I didn't know i wanted it but man, i do.
As for implementing GW classes into Elite Specialisations i get the feeling that that is something the devs deliberately didn't do up until now and i don't think we'll get it in the future.
They seem to prefer splitting themes, mechanics and flavors up and shuffling them around.
The devs just gave us the Renegade, so the Revenant ( a class channeling legends of the past) can now summon stationary spirits. I feel like that's as close to Ritualist as we're gonna get.
Also i don't think the thief really leaves much space for the assassin, especially with the deadeye, as you mentioned yourself.
Greatsword thief samurai would be dope
You could do a 2nd edition of the elite spec contest you held back in the day.
We are stuck at homes after all and I have hundreds of traits and skills I came up with years ago.
There is a paragon in Hall of Monument currently training and throwing a spear so WHOOO KNOWS!
I hop so, spear throwing is tops.
@@maxit6023 oh I think so! I forgot about it. Would be nice if they added it but I think that's too much work.
Voltaic spear please. I need to return to my voltaic spear + tormented shield ㅜㅜ
@@NamChin846 Finally, a man of culture. But don't forget my req 9 bone dragon staff hehe
@@yasarhussain1398 That one as well! omg 😁
i just want to actually use a sythe as a necro instead of it just being visual on staffs or locked in shroud. edit: or something more minion focused so we can have more of an undead militia. maybe have an elite skill that needs to can be interuppted is one that summons something like those risen giants that attack the catapualts on claw island.
Revanant channeling Master Togo wielding scepter and focus ,Ranger being able to use 2 pets, Mesmer Psionic Dual wielding daggers ,Elementalist celestial attunement wielding a Longbow is just a few i have though about
staff on a warrior would be cool for a type of melee support hybrid kinda of like a warrior shaman.
Yo, back off my shield-weilding "Warden" ranger elite spec. I've hoped for it for years, and with Cantha coming it's now or never.
That be so good if you also use a taunt pet with allot of health
Fingers crossed buddy, Warden sounds pretty cool!
That does sound cool, im visualising a paladin of the wild with nature magic 🤔
Well, if Water and sea and such are themes... I'd love to see a "piratey" (Swashbuckler) Thief spec. Sword/Axe/Mace off-hand (sick of the 2h weapon treatment we've had, I want some interesting dual skills!), using dirty tricks and the likes to actually properly have a decent duelist/brawler type of option available, possibly through Stances and a bit small group support (Weaver kind of threw the standard idea of Stances out of the window and that's cool). Daredevil simply doesn't fill that niche despite the idea behind it and ANet trying to shoehorn it with that 600 range Swipe and such.
But yeah... Having such a class could be great, emphasizing on tropes like stealing initiative so that we could maybe finally play without Trickery...
Don't know, I'd just really like to see off-hand sword and having the good old "deadly duelist" meme of the creation screen be actually true (again).
EDIT:
also, nice video! I really enjoy hearing you so excited again over GW2 :)
For guardian, now i cant stop thinking about begin able to use sword in the off-hand. Why? Because would totally fit with that Ryland VS Almorra Soulkeeper Showdown flashback where she trew out her shield and got a second sword and more destructive attacks in this new episode of Icebrood Saga. She clearly was a guardian, have a spec based on her would be awesome! To honor her memory too :')
Mesmer better get a main hand pistol, after 2 melee elites, I want my magic gunslinger.
I'm also hoping mesmer gets main-hand pistol or rifle 🤞
That'd be pretty baller
Your dream came true
Ranger: Death blossom
(Rifle)
Focuses on poison and flowers
Thief : Marauder
(Main hand axe)
focuses on heavy melee damage with the use of blocking attacks instead of stealth and teleportation
Necro: Balance
(Shield)
has two stances instead of death shroud, one damage and one support... like yin and yang
Mesmer: Mist weaver
(Warhorn)
Controls the mist and focuses on blindness/stealth
Guardian: Righteous
(Offhand sword)
Summons divine swords made of light from the sky each with different utilities (like spirits for ranger)
Why not ritualist as necro? Ritualist was already a kind of necromancer and both were light-armored summon-related professions. Spirits as a new skills, bloodsong/vampirism as healing one, SoS as elite, each of them chaiging into "Teleport X" after summoned and yay done.
For rev you can just get something like saint Viktor or Archemorus.
Archemorus was even spear-related!
Hmmm. I wanna mention how new weapon types would be interesting.
- Oh. WP already mentioned it.
Okay so I'll comment how the Canthan expansion might have strong underwater ties, like Stormblood.
- Oh. WP mentioned that as well. Okay
I was thinking of a Necro's different approach, making it Affliction-Master, with ability to summon all those grotesque afflicted horrors from Canthan plague. In my idea it would also would feature the idea of changing some core utility skills (like, in instance, changing summons), depending on your current specialization. As for today we have a lot of skills not really relevant to the current state of the game, why not making them relevant in changing them in new specs instead of making new utilities?
for guardian: oathkeeeper-virtues becomes oaths(transform to big avatars of oaths,generate zeal to use oaths), uses warhorn and physical skills
I thought warden might be a good subclass for ranger.
Yeah, maybe play into a "defender of nature" role, give them a shield and a mechanic to make rangers real tanky.
Was about to come here for that. Really want Warden with like a mace or hammer.
cool idea. totally!
'Warden" with 🔨 physical or meditations skills heavy focus on cc and power aoe
Class mechanic one leveled up Pet (pet swap now heals/cleanses/boons depending on traits
Ranger could really use some mobile cleave right now its geared towards heavy stationary single target damage.
"Warden" sounds like something for guardian.
"Huntsman" might be more appropriate
Ranger elite spec featuring the hammer - or riot. It'd also make sense from "fill the gaps" perspective; druid does not care much for the pet, soul-beast prefers to be alone... where is the spec that gets stronger by fighting along side a pet?
Bunny Thumpeeeeeeer!!!!
Golemaaaanceeeeeeeeerrrrrr, I yearn for a Golemancerrrrrrrrr
Just like holo, we can enter the golem 'mech' mode. Oh im getting wet just imagining it
Abdur Rahman Ismail Engineer Elite for sure.
Yes please. I've been wanting to be an Asuran Golemancer for ages.
Aye summon a pilotable golem , Titanfall style , would be cool
👈👈 **points emphatically at asura engineer icon*
Just finished the video, high level of productive as always WP. Two quick random thoughts came to mind when you went through the classes:
Assassin - if they deal with combos like you suggested, why not implement a version of the Gambit system the Warden class uses in Lord of the Rings Online. A 5 button system (Convenient for a weapon set) the first three are allocated to a specific colour "Red, Blue and Green", each combination of the three e.g. RRB, RBG, GGB all have different effects with each colour leaning towards a different effect. Red for raw damage, blue for bleeds, green for another condition perhaps. The 4 skill would be an execute button, once you have the combination you need, you press this is activates the skill in question and resets the combo. The 5th skill would be a reset which wipes the current combo in case the situation changes or you simply entered the wrong combo in.
For the elementalist - I was thinking something called the Purist, a simple concept that would fundamentally change how ele is played. The purist through the trait line can only use ONE element at any time, you would need to change your traits in order to switch elements. The advantage would be a flat increase to the skills they already have on existing weapons with the new weapon set leaning much more into a specific type of combat. You could ask them to make new specialised skills for all weapons but considering all the different combinations, you're asking for a LOT of skills to be made which we already just had with Weaver. I don't see how they get around adding a manageable number of skills with the corner they've stuck themselves into with the design of the core class and switchable elements.
One thing I hope they do weapon wise is rename rifles as long guns so they can expand how the classes use them. Thief does use a sniper rifle but for me it would be more interesting if engineers was more of an assault rifle and warriors became more of a shotgun with both shot and slug based skills.
I am starting to feel you have something against mesmers cuz like other specs get oracles that can control the after life, combo assassins, ritualists that summon spirits, but mesmers? bureaucracy.
Woah, the Ministry of Purity is great. Terrible, yes, but great!
There is nothing more confusing and mind-shattering than the impenetrable maze of bureaucracy. It even ties into the idea of clones and distractions: -"No, you're not right here. Go to office 46b." -"But... they sent me here! -.-"
It fits right on theme with mesmer!
Gewreid
Hahahaha amazing thank you for that.
My idea for the next Mesmer elite spec has long been a Chaos Knight/Thane of Lyss/Exemplar. The name is up for debate, but the concept is this: Elite Spec gains a two handed weapon, be it hammer or say double mace, and also a pink bar like an adrenaline bar that fills up on illusion creation and shatters. When it fills up, you can summon an illusionary weapon version of your current weapon which executes an attack. A scepter pink-adrenaline execution would summon an orb that follows you and zaps nearby enemies with torment. A greatsword filled bar attack would execute a large aoe similar to Countess's Anise special attack where several Mind Stabs appear on screen at once. Using the mesmer rage on a Sword would summon an illusionary sword that follows you and attacks when you do. This is the basic idea of the class. Beyond that, the elite spec will gain access to Hexes, which are now AoE summons that look like monstrous visions that do different things depending on the Hex you summon. The Phantasm Hex will summon skulls that do repeated damage over time in the area. The Nightmare Hex fears enemies in the area. The Dominator Hex removes conditions from allies and interrupts enemies when a condition is removed. The elite spec will also have traits associated with condition removal, including a Shatter Hex trait which does aoe damage when you remove a condition from an ally or yourself.
Overall, the spec will have a lot of old Mesmer flair put forth in new ways. Besides the mechanics, I imagine this spec to be the power spec that the Mesmer currently lacks. They've tried to make Chrono more power friendly but the overall nature of the class just doesn't fit it so well. The Exemplar/Knight would have a power based new weapon and scale well with power. The trade-off would be that you can only summon up to 2 clones at a time, being that your extra illusion magic is going to the weapon/adrenaline summon.
Okay. Mace on mesmer does sound pretty epic, now that I think about it...
I think that Assassin and Deadeye could coexist. If you just give them enough of a distinct flavour. I mean in the end elite-specs are gonna have a tough time with names, after all when they're fully realized the name is chosen only as means of representing the core idea of the spec.
For Thief I can see Shadow Warrior (because that outfit is very Canthan) with maybe axe as its weapon, and specialising in tricks, traps, and close combat.
Very interesting ways to connect Canthan lore into elite specs. I'd like a mutating afflicted necromancer myself. The other 2 elite specs for necromancer didn't fulfill my desire to be all about flesh, blood, bone, disease, or anything related to the corporeal.
I'd also appreciate feedback on my analysis of potential elite specs. I didn't analyze lore or missing/needed roles. I simply identified missing, big-picture themes that elite specs do not already cover (assuming elite specs expand on existing themes in core professions). My analysis on Guardian was a stretch, but everything else seems solid. GW2 Forum Post Link: en-forum.guildwars2.com/discussion/100274/thematic-opportunities-for-the-third-wave-of-elite-specializations#latest
I'd love to see a great shielder spec. that main hands shield and scales it up to 150% size and offhand sword/dagger.
Xuin lei as a class would be about mallet space and pulling huge objects from small boxes. So almost a summoner style. Could have compression and expansion skills too. Like say using a dagger they throw it but before impact increase it's size. Might come off too cartoonish. They could also enchant their weapons to be like the sword in netflix Witcher. So they tend to throw almost all the weapons they have and they return to a box after a moment. Class mechanic of shared ammo for skills?
If you unpack the magic's need for the chests to work I'm sure you could weaponize those aspects. If I was giving 3 thru lines for the elite spec I'd say binding/sealing, translocation, and extra dimensional storage
For Necro i can only see a minion elite spec. My idea on that would be that instead of death shrud you take over one of your minions and get skills that belongs to that specific minion. Would be a bit like the Soulbeast but you get a skill bar with skill to use during the minion shroud.You have to choose a pet through the F1-F4 and then you enter shroud and can not swap within it. This would be kind of interesting and you can adjust to situations since each pet have their own skills.
For Ele i want a real support spec. Yes Tempest sort of is but still not. I want a full one. But here is my idea, i want it to support through damage. You do damage and creat heal on hit. Other MMO have this sort of healer and the elementalist would work perfect for this. Of course the damage will be heavy reduced, this would not be a dps spec, ele have 3 dps specs already, so this is a pure support were each skill on your bar is a heal, boons, cc and the like. A bit like the firebrand just that you are not going in to a book or anything you simply use your skills and do damage and create heal. Some skills obviously will be aimed towards cleanses, vigor, stab, protection and all that jazz.
Well those are the two thing i thought about since HoT came out =D
When you realize the Forged from PoF are basically the Shiro’ken of GW1 and Shiro’s “job” in factions was an “Envoy”, a sort of grim reaper, I think that fits better for necromancer and a minion master than an engineer
I wonder if/when Guild Wars goes to Cantha again, if people will still be yelling Kurdicks and Suxons after each other 300 years later.
Are you talking about another time because the next xpac being Cantha has been confirmed. Not an IF.
Connor Calarco i had not seen it had been confirmed, only an image of a japanese looking building, sure that does shout Cantha, but not confirmed.
The Kurdicks probably deserve it
@@timpeterjensen2364 There was an animation of that image labeled Shing Jea, so I guess that doesn't confirm all of Cantha but at least Shing Jea is confirmed. Unless their trying to pull a fast one on us, but that doesn't seem like ANet at all.
Connor Calarco okay, i had only seen the picture not anything else, so yeah, that does heavily imply cantha ☺️
Oracle could get a shout Skill "Bother me no more", marks targetted foe. Speak to an adept to remove this affect
As its hard to think what Ritualist could go to, they could always do something to have one class over time thats been adapted depending on your base class. So Guards could go down the spirit weapons route, Necro could restroation magic, ranger spirit summons (or rit).
12:30 You can access the chest, its one of the upgrades for the hall. The NPC Chelsea says something about she's managed to get it working again
The afflicted necromancer could focus on minion bombing maybe? Would link in well to the afflicted soul explosion thing from gw1
What about focusing on the other aspect of the Afflicted, and give the Necro skills that focus on different types of sickness'. Plague skills could spread when enemies come within a specific radius. Elite traits tree upgrades could increase the spread radius and duration of Plague skills. you could play up the double edged nature of such power by making the skills affect the Necromancer as well.
@@roguecaster8715 oh nice yes. Take the disease mechanic from gw1 and expand on the purple miasma clouds from areas like Zen Daijun. Very good idea
@@ShrapnelTwo even better if there is a trait that makes it so that anything that dies in range of your plague explodes on death (like the afflicted explosion) then it could be used for minion master builds AND normal necro builds.
@@arcanumelite4853 that's a cool idea
yes nice ieas there:
Warrior - Paragon
Guardian - Paladin
Rev - Ritualist
Thief - Assassin
Engineer - Metal
Ranger - Trapper
Elementalist - Monk
Mesmer - Countercaster
Necromancer - Minion Master
Hmm I got a bit locked into throwing stuff into Revenant given how Cantha is easy to tie to the Mists and even the Kurzicks and Luxons, you have the Spear of Archemorus, the Urn of Saint Viktor, the Tengu in general with characters like Talon Silverwing, the stories of characters such as Kaolai who beat Balthezar in a game or Master Togo amongst other characters in Tahnnakai Temple.
There are also the concepts you can draw from Urgoz and the Echovald Forest (I'm sure Sylvari will be most curious here), its Wardens and even how the Kurzicks form Juggernaut's via the Forever Tree's. Then we have the Jade Sea and its mysteries getting things such as Kanaxai the Demon of the Deep (Who we will end up likely finding was tied to the deep sea dragon somehow potentially given his ability to drive Luxon Reavers mad forming the Outcasts in GW1) and its various ties to the Luxon Clans and how they could tie to the Margonites potentially. Also as is my way when mentioning Luxons, SIEGE TURTLE! (WvW could have fun with them :P)
As a ranger i would like to him as beast tamer with a scepter as a main weapon in the form of a whip..whit this specialization you can control two beast at once and the gameplay is about boosting your beasts and the party while being tanky
Revenant really needs greatsword though, like skills could be throwing your greatsword through the mists and teleporting to it ( same as axe skill ) for gap closer, then maybe a cleave your weapon with large range, maybe you drop your greatsword into the mists at your feet and then open it above your enemies and it slams to the floor and you can teleport to it to pick it up, something along those lines
Mesmer is a rather simple concept, The Kurzicks had magic focused on singing and Mesmers have magic which can influence themselves, their enemies and allies. So why not a kind of "Bard" type spec? Mesmer trident skills already have musical themed attacks too (Some of the icons being musical notes, possibly a reference to sirens) So a mesmer with shout abilities, traits which possibly involve debuffing enemies, buffing allies or self buffing, so it fits a good three roles at once. As for the weapons, since shouts have always been a more close range ability, maybe daggers? Not very bard like but if we consider the idea of a performer with knife throwing skills it could work.
I love these videos because you put so much thought and detail into selections that make sense, and hate them in equal measure, because now if I don't get Oracle, I am only ever just going to feel like a huge opportunity was missed.
Assassin maybe for Mesmer w/ dagger weapon addition ... Maybe, for misdirection and backstab.
A return of the Monk, maybe with Guardian, interesting if it introduced Unarmed Techniques.
It'd be cool to see a Cavalier Spec for the Warrior, combat or skill based orientated mount rider.
I haven't thought these into detail, but mine go a bit like:
Guardian: Samurai - weapon: halberd; honorable
Warrior: Ronin - weapon: halberd; dishonorable figther, abuses weakened enemies to finish them off
Revenant: Ritualist - Legend: Chang Hai; utility skills: urns
Thief: Assassin - weapon: dual-wielded main hand weapons (sword, dagger, pistol); utility skills: gambits = high-risk, high-reward play. Elite skill: Assassin's Promise
Ranger: Warden - weapon: halberd; in lore guardians of streets of Kaineng, half-vigilantes; new pets: crab, mantid, carp, rat, phoenix (rainbow phoenix as a special hidden pet)
Engineer: Pyrotechnician - weapon: torch
Necro: Plaguedoctor - weapon: sword (off-hand); healer support class, increased potency when helping allies with mitigating condis
Ele: Arcanist - fifth attunement - arcana; kinda hard to come up with a traitline and utilites when they already exist, but there you go
Mesmer: Oracle - oh, I've run out of inspiration; go talk to an adept!
For warrior I sort of want to see them give 'em a staff (melee like thief or revenant) or an actual spear out from the water. I'm inspired by Guan Yu, the chinese god of war, who's always seen wielding a guandao which is a sort of spear-like weapon.
For thief, I wanna see them wield a greatsword, not dissimilar to Genji from Overwatch or Yasuo from League of Legends. I'd love to see some unique animations that are really smooth and fluid, really different to how warriors and reapers use them. I love the idea of having lots of dashes between enemies. Also it'd probably be one of the most hated classes in PvP.
5:50 not just the kurzick singing..noteably the luxons were also centred around spears with Archemoros. Perhaps their combined strength forms something similar to what we see with Paragons. Also, it draws a parrelel to the what we saw at Thunderhead peaks, where Aurenes power comes from the zephyrite songs. That instance heavily being about empowering the blood spears.
The kurzick/luxon alliance perhaps should have been formed as a similar manner to the zephyrites, perhaps they were supposed to be the disciples of an elder dragon?
I'd like to see an elementalist tied thematically to the dragons of the Jade Sea. With dragons being such a strong cultural emblem of Cantha, I think it could be quite likely. (Perhaps we'd see a return of/nod to the Double Dragon skill?)
As for the Knight - YES PLEASE. My warrior is stuck without an elite spec because neither the Berserker nor the Spellbreaker appeals to the reasons he's a warrior. A Knight spec would be perfect for him.
I know that this isn't directly tied to Canthan lore, but since we got 1 of the 2 speculated classes from the GW1 Utopia as an elit spec, I'd love to see the 2nd - the Summoner - make an appearance. And considering with the latest ele update, we can now summon multiple elementals, I think it'd be great to see an elite spec really boost that aspect up.
A paragon like mechanic with songs could fit with the Mesmer class. Instead of maintaining clones you maintain song auras, and then instead of shatters you get skills that leverage your songs in some way. Music kind of fits the Mesmer thematically, their Trident attack already has a heavy music note motif to it. Warhorn would be the obvious weapon to fit, but maybe you could do a bow or something instead?
I've said this before but let me elaborate more here.
What I would really like to see is a new weapon system that ties to mastery unlock.
Just like how you unlock new skills in Ice Brood Saga, now you will need to meet and study under these Grandmasters in Shing Jea. Each of them will have a short quest for you to unlock a new mastery for your weapon skills.
As you rank up your mastery, more weapons from your profession will be available to use under this new system.
Eventually you will be able to unlock all of them but since you can only level one mastery at a time, this would keep people playing on the map a bit longer.
The new weapon system mastery are:
1. Off-hand weapons become available in main hand. (All off-hand weapon will get 3 new skills)
2. Main-hand weapon become available as a two-handed weapon. (With 5 new skills)
3. Dual wielding two-handed weapon. (Except bows)(Also 5 new skills)
This is a gigantic amount of work that would open up a lot more possibility in our builds and it's gonna affect all spec that came before.
Here are some ideas for the new weapon skills.
Thief one handed sword can now be wielded like a two-handed katana without it being a greatsword. You will lose the sword 2 port but gain more block and counter attack in your 5 new skills. You will deal higher damage then one handed sword but without the cleave of a greatsword.
Thief one handed dagger can now be treat as a two-handed weapon. imagine it being the hidden blade, you will have no utility from the weapon set but you deal extremely high damage to a single target.
Ele dual wielding staff would make all their skills hit 10 targets at base. While having this massive AOE advantage, most of their casting animation will now be stationary.
Warrior dual wielding hammer would be the one class that can deal damage and CC at the same time. Their base damage will increase by a 100% but they can no longer crit. Their weapon swap cool-down will increase and their attack speed when dual wielding two handed weapon would decrease. They would be effective when locking down an area but range attack would hard counter them.
Engi dual wielding rifle would turn it into a machine gun type of power dps weapon with little utility.
Main hand focus for warrior and thief would be a fist weapon, high damage and mobility but low cleave and utility.
Main hand shield/two handed shield for guardian would be the ultimate tank. They can't crit, but have -20% to all damage receive at base, and recover from CC 20% faster.
Main hand focus for ele and mesmer would be a mid/close range weapon with limited AOE capabilities. When wielding two focus at the same time, their casting speed will be greatly increase.
Obviously you don't have to put every weapon under the new system. For example a two-handed scepter would be too similar to staff.
Engineer is the big mystery one but I stick with my theory of a Greatsword that focus on created a Mech-Fire Sword, Dragon Cannon, or a Staff for Technomancer to represent their advancement in technology.
Staff would be interesting, especially since we just had two melee-focused ones. The cop-out would of course be an offhand weapon and giving it more ranged options via kits.
I think a long- or shortbow might be interesting for Engineers too. They could use them to fire/deploy all manner of gadgets, contraptions, flasks and/or explosives with them.
I've always wanted mace on engineer. The most fitting in my opinion
Gimme a golemancer.
If Tengu doesn't make it as a new race into the expac, I think it would also be very cool to include the Tengu way of combat and philosophy into the potential new elite-specs, as in: 'Train yourself in the way of Tengu to gain access to new abilities and elite-specs. You could have a warrior Tengu class, Assassin Tengu, Necro- or Rev-Tengu and so on with different skills based on that. Maybe even mix it up with some of your proposals from Kurzck, Luxon and Xunlai lore.
i've been wanting a minion spec for necro for a while, i think a lot of us have. The afflicted would be really cool, being able to morph minions or merg minions together.
maybe instead of shroud theres a constant minion and life force is command abilities for it similar to the rangers pet. Maybe hammer and building minions or sword like shiro for cutting up minions. Something like that.
The paragon idea is maybe something Anet is working on already. In the new Eye of the north lobby, there is a Crystal Bloom Trainee that throws spears at a dummy. And he wears the correct outfit too.
Engineer- Technophile that uses a battery bar for resource management maybe has drop down structures like tesla coils uses experimental gadgets another idea could be spawning things like spider drones that rush and explode maybe summoning different Mechanical companions that buff players around you with an ability bar./ Necromancer-Warlock /cultist maybe summons mobs like a mesmer and uses them as living bombs
loving all these new expac vids from the potatoe
04:45 AM oh boy new wp video :3
There is potential that one Elite spec could be shared between multiple classes or maybe even take an class based on factions like the ritualist however split its different attributes into new specs. Maybe even call backs to earlier builds in factions. Perhaps Necro could call on ritualists icy veins healing or minion bombing stuff? Rangers or guardians linked to the spirit summons? Or guards going down the route of spirit weapons.
Just give me my dry land polearm and I’ll be satisfied
Boy, do I want to cleave things with a big bloody polearm.
Yes, all we need
Yes!
OMG, I'd love to have an Afflicted-Specialization for Necromancer. Also your idea of an Engineer as a Soulbinder, this is genius!
The Urn of Saint Viktor's also fits to the Guardian theme I think, I could totally see a Kurzick inspired Guardian. Vice Versa, maybe the Paragon won't return but there might still be a Chance for some kind of spears outside of the water, if you think of the Spear of Archemorus, which is the Luxon artifact you get to use in Factions.
Maybe there won't be new weapons and the professions won't get to use another weapon with the Spec, but they will generally take up the idea of Urns, Ashes and all that stuff, that you can hold, but it's more in an environment weapon kinda style. Not like the elementalist's weapons that change your skillset completely but more like something that blocks some skills, yet has a strong effect when dropped, like group healing, group stability, aoe damage, aoe knockdown and all these things.
But I also really like the idea that some afflicted-themed Specs might come :)
I want a Greatsword Revenant that can channel Balthazar.
You are sooo nice to listem to. Such a beautiful pronunciation.
Just give me my minstel/bard mesmer with a shortbow and I can die happily
I'd love to see ritualist specialisation on a mesmer - dagger offhand. Illusion change to different static summons (similar to engi turrets), utilities that use ele's weapon conjure and engi's toolkits style for the old held items / weapon buffs. would be really cool.
Dagger because of the whole connections between daggers and rituals. Maybe have a lightning based attack in there somewhere. I think mesmers going into ritualist is a bit appropriate as well, like by tapping into the mists they give the essence of souls and thus physical form to their illusions.
Of course that won't happen though.
Some sort of Jade manipulation for Elementalist maybe?
The Elementalist could become summoners, doubling down on the summoning elementals part of the two skills in Glyph tree as permanent minions that fight with you.
Sure it's not really all that lore fitting, but it would be kinda cool to get a minion focused elite profession.
A Xunlai mesmer gives me great GW1 mesmer vibes. You hex enemies so they have to invest something before they can continue with what they were doing. Like, you have to depleet your stamina bar to be able use your utility skills or something.
Along with the assassin idea for thief, seems the obvious weapon addition would be offhand sword! In gw1 you could get Shiro's blades as an assassin dagger weapon and as a warrior sword. So it seems lore wise it would be the perfect fit for assassins to be dual sword wielding!
You forgot about the celestials and the Nahpui Quater mission. I think that stargazing theme would fit the elementalist pretty well.
Have we seen anything recently that suggests new specializations? For example, in Heart of Thorns we saw the Sylvari snipers which I guessed was a hint towards a sniper-like spec later down the road and with Path of Fire we got the Deadeye.
I do think the Assassin is a shoo-in for the Thief spec. It ties back to Factions, is fairly straightforward since the Thief is essentially already the Sin's port in GW2, and is just generally a popular 'class' name in video games. However, since GW2's skillbar is much more rigid I doubt they'd try to do combo again. Instead, I think they might tap more into the magical side of Deadly/Shadow Arts that hasn't been touched on as much in GW2 yet, and produce something more ninja-themed. In particular, a callback to Shadow Form feels quite appropriate.
I've always wanted dagger/dagger on mesmer, but instead of stabbing people at short range, they do like they did with greatsword and make it a ranged weapon out of nowhere. Something like a 900 ranged power weapon that summons copious amounts of illusionary daggers to rain down on your targets (bonus points if the summoned daggers match your dagger skins). No idea what the name of that spec would be tho.
For Ele, as far as lore is concerned, a Monk specialization would potentially fit. Not sure what weapon they would gain access to, but with Brother Mhenlo's connection to Cantha between Prophecies/Factions it could work. This would also fit into your mention of Shing Jea as Mhenlo was a student there before the events of GW1.
@Wooden Potatoes Tho the wife and I could listen to you read a phone book and smile :) getting your thoughts on what specializations this latest (an we presume last) expansion can provide. Love the video as usual and your sharing of one of your favorite things in gaming that being Gw1 and Gw2 :).
I would really like a Sage Elite spec for Mesmer, someone who meditates to open up their minds and gain psichic powers. Could even be tied to the Canthan Tengu lore.
I'm hoping that they really focus on the Kurzicks and Luxons. At peace with each other by now, but with some tensions. I think they could have some cool environmental effects with partially melted Jade Sea and Amber forest. Underwater areas where the jade has not fully melted, slowing movement. Areas in the forest where Amber drips on you and has some annoying effect. Jade and amber nodes in the thick areas where it's concentrated enough to be a solid and very valuable. That would also allow them to stay a bit further away from the architecture issue. The could have a lot of the former city areas still overrun with the plague, and tie that in somehow with the elder dragon.
New mesmer elite skill: "Bureacratic Nerf: Forces your opponents skill and utlity boxes to randomly scramble skills and utilities for 5 seconds."
i like ur idea its much closer to mesmer than what we have now
I realy want the Rev to become a Ritualist and being able to use Daggers :o
If so then in both hands, otherwise I would way much prefer a gs since it feels more epic to wield gs than small daggers imo and would also make more logic to me
You failed to mention the Crimson Skulls for Necro and Mesmer. Those guys were nasty. I would love to play something based on those guys.
Going with the Mesmer bureaucrat, maybe like a battlefield tactician, get banners and shouts or something?
Assuming we’re not going to get new professions, I’d love to see Ritualist split into two elite specs - the “Channeling” Rit for the Revenant with Master Togo as the legend, and the “Spirit Spamming” Rit for the Necromancer. For the Elementalist, that could be the “Headmaster’s wife” (ahem... Cynn). But I love the idea of an Engineer with mechanized Shiroken.
I like the idea of dancer for ele. Similar to the way rits use to cast their spells. The mechanic side could be weaving spells in a certain order to make later ones stronger or have a different effect. Like cast 2 of spell A and 1 of spell B to get an effect or 1 of spell A and 2 of spell B to get a different effect.
Or maybe call it a chanter
An E-spec that I would love to play is the classic 'Ninja'. But I would name it a stalker. A thief spec. Features:
1. Avoids a lot. A lot of acrobatic moves. No much stealth.
2. I would introduce a new weapon variant for an already existing mechanic. Mid-range, throwing weapons. Kunai, knives, shuriken, even boomerangs. 3 weapon slots, with no swapping, for a single main hand weapon (sword, mace etc.) and 2 slots for 2 different throwing weapons that function like a belt with munitions above most main skills.
Basically, a Stalker would make use of immobilization, crippling etc. to keep the enemy in a safe distance. They would spam low to mid damage ranged weapons, so some classes would have a lot of trouble, but if you get them in close range it's difficult to survive with no skill.
still craving for that dolyak mount
For mounts not sure if we will see new types unless there is an underwater one. I can see new skins for the ones we do have for instance a salt scale dragon [sky scale], rainbow phoenix [griffon], maybe a kirin [jackal]. the phoenix could also be brought back as a ranger pet so just think of the new pets a ranger could get ; ) . I agree that one of the easy thing they can do is make the underwater weapons into above water elite spec weapons.
Idea for the Elementalist or Guardian elite.
Monk
Instead of adding a weapon he uses unarmed attacks (no weapon) and his gauntlets determine his damage based off of their defense score or something along those lines. They could also use mantras called prayers that deal damage or heal. Ele would become a heavy damage or healer with that spec.
Elementalist could be some sort of a duelist. There was an elementalist dueling arena in Shing Jea which I always found very interesting. (See gw1 quest "Sparring Elements")
As for your comment at the end on mounts I'd guess under water since it's one of the most requested that we haven't gotten in the POF or season 4 if they add more mounts ever it makes sense to save them selling point for the ex-pack. Icebrood Saga has it's own special mastery thing going on nothing mount related.
I realy like the ideia of using underwater weapons outside the water, they could also add a new type of weapon to the game like a great axe or a glave, idk much about the lore and if there are any weapons like this but i think that adding a new weapon to the game could open alot of opportunities for elite specs
Guardians have that feeling of a cross between a monk and a warrior, which are the 2 heroic professions that the Kaineng Weh no Suh are associated with, so ide be really cool to do a connection to than with the elite spec