Animating with Metahumans in Unreal: Converting an animation clip to keyframes with Control Rig UE4

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 29

  • @violentpixelation5486
    @violentpixelation5486 2 роки тому +3

    This video is still so valuable with the new version of UE (right now it is 5.02), but some things have changed or at least how UE reacts has changed. ;)
    In my case when I bake to the Metahuman control rig and the secondary animation data control rig is created I don't find the IK-switches there but in the primary Metahuman control rig (the one with the baked animation keys on)!? I don't know why Unreal does that. It makes more sense to have them on the secondary animation rig. #UnrealEngine #Metahumans #CharacterAnimation #UE5

    • @virtualfilmer
      @virtualfilmer  2 роки тому

      Yes, it's very confusing the way they have it. And I wish they explained it all better too! :-)

  • @shadyartstudio
    @shadyartstudio 2 роки тому +2

    Thank you so much for this amazing tutorial. You explained it very well. I hope you keep making these type of tutorials in future.

  • @JulesOtway
    @JulesOtway 2 роки тому +3

    Thank you! This is exactly the tutorial I needed!

  • @JeffersonDonald
    @JeffersonDonald 3 роки тому +1

    Good information. Thank you for posting this.

  • @iamabot12
    @iamabot12 2 роки тому +1

    Thanks I was just looking for this

  • @IvanReel
    @IvanReel 2 роки тому +1

    Oh so needed this. Thank you! Can you update for UE5? FK-IK switches do not show anymore when using the additive RIG. I guess we don't do this step any longer? My sequences appear to be animating properly. Thank you again.

    • @virtualfilmer
      @virtualfilmer  2 роки тому

      I know, it's very confusing - I'm not sure about the FK-IK switches, but it's definitely on my list of things to figure out. I think you're correct they no longer need to be set into default positions on additive tracks. But yeah I haven't had that confirmed by anyone and I haven't had a chance to try it all yet! Thanks for watching!

  • @nethajis2678
    @nethajis2678 Рік тому

    Toby thank you very much for this tutorial❤

  • @artembeliakov5412
    @artembeliakov5412 2 роки тому +1

    Great! Thanks alot!

  • @hollaback0690
    @hollaback0690 2 роки тому +1

    Great Tutorial!

  • @Mike-rt2vp
    @Mike-rt2vp 2 роки тому +1

    anyone know why I can't delete my meta human from the scene? it's not even listed in the outliner window..

    • @virtualfilmer
      @virtualfilmer  2 роки тому

      I'm sorry I'm so late to responding to this. If you're still having this issue, I'd suggest posting to the official forum and including a screenshot of when it happens, and I'm sure someone will help! forums.unrealengine.com/c/development-discussion/character-animation/38

  • @kromide3d
    @kromide3d 2 роки тому +2

    Dear Toby. This is a crucial tutorial. Can you please help us with this? Now in UE5.02 - this tutorial does not work anymore. on the additive layer, under global ctrl, there are no longer the buttons as shown in your tutorial. I tried fiddling with some settings but could not get it working. Any other advice is much appreciated :)

    • @virtualfilmer
      @virtualfilmer  2 роки тому +1

      Thanks so much for watching! I'm going to try to update this when I get a chance. I've been working on some new videos but 5.0.2 changed SO MUCH that it's hard to figure it all out, let alone make a video about it. But I'll try! :-)

    • @velocinaci
      @velocinaci Рік тому

      @@virtualfilmer any news on that one?

  • @olekstarasov
    @olekstarasov 2 роки тому +1

    There is an issue
    When I press Bake to Control Rig there is empty(
    But I have MetaHuman_ControlRig in content
    How to solve this?
    Thanks a lot

    • @olekstarasov
      @olekstarasov 2 роки тому +5

      Solve it
      Just uncheck Filter Asset By Skeleton in sequencer (under Bake to Control Rig)

    • @kmalinda
      @kmalinda 2 роки тому +1

      @@olekstarasov Thank you :D

  • @andregustavoantunes
    @andregustavoantunes 2 роки тому

    I tried make this alterations in the animation asset....then when I called the asset in the sequencer the alterations does not go with the asset animation.... PLEASE, DO YOU KNOW WHAT HAPPENED?

    • @virtualfilmer
      @virtualfilmer  2 роки тому

      Hi there! :) I’m not really sure - can you explain more? I don’t really understand the problem you’re having.

  • @dirasadirasa2499
    @dirasadirasa2499 2 роки тому +2

    The problem always the same Soo many headache the UI , UX is bad there is no clean UI imagine engine the same as adobe premier or final cut UI layout , is just Soo many clicks here and there

    • @virtualfilmer
      @virtualfilmer  2 роки тому

      They are concentrating first on trying to get the "fundamental" operation working, and THEN I think they will do a full UI overhaul - but I 100% agree. That's why I animate with Maya rather than using the MetaHuman control rig - even if you know what you're doing (in theory), it's a nightmare. :-)

  • @Falkonar
    @Falkonar Рік тому

    Can I export HM to Clo3d to animate clothes simulation?

    • @virtualfilmer
      @virtualfilmer  Рік тому

      Hmmm. I don’t know! Sorry. But I assume so?