Please stick around. I need people who are really familiar with Blender to give tips along the way. The 51 Animation Challenges are just that, challenges for me to complete while learning Blender. Once I have something down pat, I'll make a proper tutorial about it.
I'm not REALLY familiar, but here's another tip: Shift + ` can make you fly in the scene like FPS, do it when viewing with camera can let you place the camera with ease.
At last! A real beginners tutorial for actual inexperienced, know nothing beginners. How rare is that among 'beginners' tutorials. I actually understood this and was able to follow along. I have watched over 80 hours of tutorials on various subjects in blender. This is the first time I have achieved something. I made a bouncing ball. Thank You.
The interpolation explanation at 11:00 was excellent! The interpolation section on the official Blender documentation excludes some crucial details, great tutorial, thanks for making it.
Dude!!! First of all, Thank You for this video. Second, I feel that you think you were going slow, but you were going at the speed of sound explaining everything. Take a deep breath, or two, between the steps since this is a beginner's tutorial, and explain everything as if you were talking to a 5 year old. You are super talented, but not all of us are at your level just yet. But again thank you. I had to watch this like 10 times, but I finally got it! I know I'm super dumb, and that this is a video that took a lot of your time so I'm thankful that you did it.
Can we just give a round of applause to the Blender team for writing such a good software and making it open and free. As a software developer, I really appreciate the effort. Disclaimer: I am now learning 2D and 3D animation, just for side gigs.
I know how to animate a ball bouncing in general, but you showed me the tips and tricks on how to do it quickly in blender which I'm incredibly grateful for. Thank you for this video.
@@Orphanlast I can't see a video in your playlists for 'rigging' which I understand is the third level of 2D animation. Did you do any videos on that yet? :)
everything is trial and error my friend (: im also barely starting just like you and had to restart like 3 times from scratch but it felt good as hell finally getting it
best tutorial and a leader of blender tutorial that i have ever had. smart. i almost surrender on blender. but finally, this guy draw me back. will be able to enjoy blender now
To be fair this is the first tutorial i have seen from you, I really enjoyed it and although i don't know your open tunes tutorials i would definitely follow your blender tutorials.
Sorry for the late reply. I like Opentoonz, but I DO feel Blender is the superior program post 2.8. I kinda feel like Grease Pencil is just in an infantile state, but it's quite powerful just the way it is, nonetheless.
Just found your channel today. I've discovered that in order to learn blender I'm going to have to learn each 'object' separately before I can transition between them to experiment. You just messing around in grease pencil has already convinced me that this is where I want to learn new things in this object.
Cool. Now, keep in mind, I'm dabbling with Blender and sharing what I know for the types of projects that I have. So, the mesh... the topology of an object, if my end goal is to have a 3D image, that I've made, in order to make a drawing, it doesn't matter if the mesh is flawed. I'm thinking of using what I know and WILL KNOW in order to help me make a comic book. I feel I have already proven that I don't necessarily need Blender for that, but it's still nice to have. I am thinking of renaming the blender 51 challenges playlist to something like Orphanlast's Blender videos. As time develops, I'll be getting into more advanced stuff with Blender.
Seeing you create a unique journey will have more value inspiring me than any step by step tutorial ever could. So long as you establish(as you have in this video) where the baseline meets the launching point for your creativity I think you will continue to instruct new users and old-hats alike.
I've never heard of open toons, so I vote for Blender. :) Found your channel by following UA-cam suggestions after watching/searching for other blender 2.80 2d animation videos.
Well, 2D is what I know, so I'll be working on with that aspect of Blender for a good long while. There have been a TON of shitty videos with Blender's Grease Pencil that you can't even use because Grease Pencil was just way too far into alpha and beta stages. Then there's others where you watch the video and you're just like... OHHH this guy understands the feature but can't draw... uh... ok. So, yeah, I think you'll like it here. Just keep in mind that you CAN use the 51 animation challenges in order to learn more. I'm learning the coolest things right now (which might comprise this week's and next week's video... I release on fridays so the end of my youtube week is Fridays). Just keep in mind the 51 animation challenges are me learning more about Animation as well as learning more about Blender. After that, I intend to release official tutorials when I feel I have everything nailed down. Those official tutorials will not only discuss how to animate in Blender, but will also discuss the sorts of things discussed in the "Animator's Survival Kit" (book). So the tutorial series (way down the road) will be a full animation resource.
You are so good .... all the basics are crystal clear!And finally with all those tutorials .... urs was the guide to my very first animation.Thankya 😄😄
I just draw and wanted to get into animations and krita has been nothing but buggy so got blender and was very terrified but this video was absolute perfection. Best video i found on blender. Thank you so much man
Thanks. However, shape tweening might not be the best thing to use for EVERYTHING in a complex animation. My next video is going to show my attempts at that.
Can you do an animation in blender start to finish to explain short all the tools of blender, onion skins, etc ? You really gave life to the ball animation you did here, it's great 👏👏👏
I'm definitely a subscriber now!!! This video got me really interested in animation which is most people's dream! I loved the video! Please keep making such easy beginner's videos for us!!! ❤
I plan on doing that. However. Don't plan on every animation being a shape tween exercise. You either need to work with cutout rigs or work with frame by frame animation most of the time. But starting out with knowing how to tween might help you out with some rough sketchy parts of the animation
I was going to animate an angel descending, the wings coming down to a stop as he/she is stepping graciously on the ground, and a second little jump after, I think it will look organic, natural motion, generating the right E-motion.
I am also going to be learning more as I go along. The 51 animation challenges is about me learning more and more about Blender and how to use it. Only the Blender version of the 51 animation challenges should be MUCH easier to follow. But once I feel I have enough know how and content, I'll create a new tutorial. The 51 animation challenges aren't always gonna be tutorials. What you're describing with the angel animation sounds awesome. And you can totally achieve all of that in Blender in 1's.
Nice One ! The creative community is buzzing at the mo ! Grease pencil has so much potential Blender 2.82 is so much more intuitive! Just had a bit of time to spare and started to get into it! The performance maybe questionable for average users but the render engines/proxy tools might play a major role in complex shorts/features!
Yeah dude it's stinking awesome. I just wish some Cacani features could migrate over. EVENTUALLY I plan on getting back into the 2D aspect of things. But right now, I'm aiming for a grasp of the Blender interface and all that it can do. Right now, I've been using it as a sketch that I can fly the camera through and snap pictures from any angle so that if I'm making a comic book, I can easily just pose characters as needed for each frame on the timeline for each pannel on. Then take all the pictures I need, then plop them onto my page and I don't plan on tracing. No point in doing that. In 2D I plan on romanticizing the image.
@@Orphanlast Yep really cool man, so many good things/tech popping now , even adobe waking up a bit with substance etc.. saw a interest storyboard collaboration tool in the blender conf videos.. a studio level organizer with storyboarding would be sweet! Recently checked out storyboards for futurama and simpsons, very clean with precise instruction/camera/action etc.. ua-cam.com/video/WVou8qY7_8Y/v-deo.html an animatic from the game ? ua-cam.com/video/pTKgLK6DB80/v-deo.html which makes me think a 3D model was defo a guide for the series, a handy crutch to focus on the jokes/storytelling/ higher frame rate character animations/transitions. The comic book idea is a great idea and a natural progression to expand to animation/film/game design etc.. need to make giant playlists for all the tons of short animations/inspiration lol - netflix , love,death, robots? series is cool - reminds me of the animatrix style! random finds recently ua-cam.com/video/1dYjIQxp6bo/v-deo.html ua-cam.com/video/7jwsFMrMLak/v-deo.html
No problem. Yeah, Krita is awesome. I don't talk about it much, but in my early videos, I used it all the time. I do however teach linear and curvilinear perspective on my channel. So if you decide to stick around, I think you'll find that I'm a good reference for things that aren't just software related and more drawing related.
No problem, keep in mind that the 51 animation challenges are not tutorials, as it's more ME learning more about animatiom (I've had 2 years of practice) and learn more about blender, but the goal is to finish an animation in a solitary video. Once I feel I have something nailed down, I'll provide an official tutorial, just like this video. Hope you stick around. I have some cool stuff on my channel, like how to draw panoramic images. My channel kinda specializes on drawing in Perspective. I feel like most people aren't covering perspective very well and so I've decided I'd tackle it and hopefully people will finally get some answers to their questions.
nice tutorial! just getting into 2d animation so this helps a lot. I think the new blender 2D system has a lot of potential and I think this is the program where I want to invest my time in
Right on. The most recent video that discusses adding arcs after interpolation will help you out quite a bit. Now... YOU CAN make 3D drawings in blender. So, yeah even 3D drawn animations. But that sounds like a nightmare. I suggest researching bilboarding.
Thank you for this tutorial! I have been looking for a "blender absolute beginners' 2d animation course" everywhere, and this is by far the best I've found! I have been using blender for less than a year, I think, and it's so cool how many different things you can do with it. Do you think, in the future, you could create a blender 2d animation tutorial series for absolute beginners(like me)?
I COULD it's not really where I'd want it to be... like... have you ever used Cacani? Blender needs features like Cacani for the Grease Pencil, in my opinion. Like, there's an official Cacani youtube channel where you can see what features it has. Basically, Cacani will make all your inbetweens. That way you can just focus on the keyframes and breakdowns. Blender does the auto inbetweening. But for each and every line, if you want it auto inbetweened this way, you need to have each line on it's own layer. And... that gets messy over time.
@@krayedon basically, you draw your keyframes and breakdowns and you tell the program that there is a relationship from one line in one image to the other. And you're able to set arcs for it's motion path. And when it overlaps with other lines you can give it a masking relationship. Just find the cacani youtube channel. You'll get a good idea of what it can do. BUT my point is, Blender needs that stuff for me to jump into it seriously. My channel used to be about opentoonz. And I spent forever making 3-4 second animations and... there's no way I'm going to be doing inbetweening. No way in hell. It's too much work for 1 second
@@krayedon right on. I teach how to draw perspective in the Teach Me To Draw playlist. And the Curvilinear Perspective Playlist, teaches how to draw panoramic images.
Very good tutorial! I haven't been able to get into 2.8's Grease Pencil for ages because all the (free) tutorials on it are very amateurish, but this was straightforward and clear! I'm looking forward to the 51 challenge videos, so I've subscribed :D I have to know though, will they be presented like tutorials as this video was? Learning stuff like how to efficiently colour and add FX and backgrounds and such would be great!
They will be somewhat like this, but the primary goal of the 51 Animation Challenges is for me to get better at animation and to document me learning more and more about the program. So yes, I'll cover all that stuff in time. BUT official tutorials will be released when I'm confident I have things down. A stationary bouncing ball is easy. Once you start to move it, the ball moves in arcs. And there's a number of ways to do that, but none of them are ways that I feel happy with. But it's still faster than inbetweening everything yourself. You'll mainly be resculpting inbetweens and repositioning them to fit the arc, the objects path in motion. The problem witt that method is that it's more time consuming if you're moving objects in 3D space. So the other option I've found is with Bezier curves. But the downside with Bezier curve is that if you don't do everything just right, your ball won't align up with your bezier curve. Furthermore, I think you'd have to animate the ball doing its squash and stretch beforehand, because once it's locked into the bezier curve, trying to sculpt it is a nightmare, the sculpting alters unpredictable spots on your ball. So... I'll have to investigate that a bit more. I DO plan on making good illustrations throughout the entire process of the 51 animation challenges. And if you choose to treat it like a tutorial series, you'll be learning as I'm learning. Read the comment sections to the 51 Animation Challenges. Sometimes someone more familiar with Blender 2.8 will speak up. Like this video's comment section. Someone gave me a hint as to how to use Blender without the Numpad. The next video in this series will be coming out today in a little less than 6 hours. If you'd like to check out the full list of 51 challenges it's here: ua-cam.com/video/4LZo9ugJTWQ/v-deo.html But along the way I'll be working on things like FX and such like that just so that I'll occasionally work on something that interests me personally, and that'll cover other topics that you're interested in. :)
File, save as. Find the file you want to save at. Click save. It's not included in the video because it's the exact same process with every software that exists on PC and Mac.
Good to hear. Now, most of what you'll do in blender, with Grease Pencil WILL be frame by frame. However, there will be moments when you'll be able to interpolate like this.
Really nice tutorial, Dude. Many thanks for sharing your knowledge. Thanks also for the reference to 51 Animation Exercises. Not heard of that before. Looks very cool. In the timeline: right arrow moves us forward one frame; left arrow back one frame. If we have keyframes, up arrow moves us to the next keyframe, down arrow to the previous keyframe. Pressing P gives us the 'box selection' cursor which we can use to click and drag on a selection of frames to limit the animation playback to just those frames (saves typing a start and end frame in those little boxes); ALT-P clears that selection so that the entire animation is played when we choose to play it. When we're doing the interpolation, in 2.9 it seems like we don't need to actually select the keyframes? just putting the playhead somewhere between them and selecting 'sequence' seems to do the job? maybe there are situations where that's not going to work. Thanks again.
Great job overall! Please show the proccess WITHOUT keyboard shortcuts in the future. Thanks for making a great video and sharing your knowledge! Much appreciated.
Some of these beginner versions of the interface... the clickable ones -- they work differently than with the keyboard shortcuts. They had to remake tools for those icons to be on the screen. I don't think I could do it without keyboard shortcuts. It's fine to start with the clickable tools, but in general, the best workflow is learning the keyboard shortcuts.
Fckn huge thank you. Most tutorials are like "i make a line.. i change this i change that... finished" Sadly, in the new 3.0 the entire interpolation part of your video is different. so it was very hard to follow along, and i never did find the curve editor. But i was able to get a bouncing ball eventually
How to draw a circle at a certain position or any other exact position? And after that, how can you align the circle in the next frame to the previous one? Like where is the canvas grid where you can align all the objects to each other? Is there a way to draw guide lines and make your objects snap to it?
I know this is a test animation, and the tutorial is informative, but why the stylistic choice to stretch the ball *before* it contacts the surface? Surely the ball would deform once it hits the surface, hence the squash, but there is no change in the force applied before that moment. If it's to show the acceleration of the ball during descent perhaps you could experiment with larger spacing and less "easing in" before the ball makes contact? I know the bouncing ball is your classic text book example, but it is actually very informative in teaching spacing and timing. Anyway thanks for the rundown on greasepencil!
Premptively answering my own comment with I realise it's a stylistic choice, just one that confused me since it seems to show forces acting on objects when they aren't and making things look rubbery. Although smear frames are quite useful for super rapid movement like head spins. Either way the interpolate tool seems especially useful.
Well, when Disney's Animation Studio first came into existence, they would animate everything rather exact to how things physically move, and Walt Disney would look over the animation tests and say "Make it look more realistic. The characters are moving robotically". Basically, stretch is usually to imply motion blur and it gives the animation a bit more personality. BUT, also, animation tends to be at 24 frames per second, but most of the time, only every OTHER frame has a new drawing most of the time. So, 12 drawings per second. So, the stretch has been traditionally to create an illusion of more frames than are actually there (to some extent). Out stretching also helps accommodate other rules of animation like "anticipation" and "follow through". In real life, when someone puts their hand in their pocket and pulls something out, they don't wave their hand obnoxiously before puting their hand in their pocket and then pull that something out and wave it about. But in animation, you usually see larger than life behaviours, body language and such because that just generally gives the animation the sense of life, gravity (literally, like there's weight physics), and oddly enough... realism. If an animation moves exactly as it does in real life, it feels lifeless. If you rotoscope (trace live action footage to be an animation) it tends to look like crap. Again, it's because it looks lifeless. So in order to give an animation the suspension of disbelief, you study the live action movements, you record the time it takes for each motion, and then you over exaggerate the motion with anticipation, squash, stretch, and follow through. And it feels alive. Sometimes even with an in adamant object like a ball. You don't want it to look sterile. You want the motion to feel snazzy! There's this film, "The Cobbler and the Thief" (it's a shitty cartoon) now they do use squash and stretch and generally every rule of animation. But to me, it all feels wonky because the guy makin/ the cartoon animated most of it so that each frame had a drawing on it. Each frame 24 seconds per second. The movie cost a fortune, to the point to where the cartoon got taken away from it's creator because they were doing twice the work for each second of animation. Sure, the motions LOOK smooth, but it's unsettling. Live action looks good at 24-60 frames per second, but most of the time, 2D animation looks crappy if everything is animated on ones. So sometimes, in some ways, in order to have a believable animation, you need to divert away from realist. in the case of the bouncing ball, the stretch is to communicate the force and speed of the ball causing it to squish. The stretch is the anticipation of the squish. Try animating it without the stretch. It'll look fine enough, but it just looks better with the stretch.
thanks! this was my first time animating with blender and i'm pretty happy that i learned how to animate a bouncy ball! also in blender 3.0 they altered the interpolation a bit so yeah that got me confused
[Solved] I don't know if it's because of the verion I'm using(2.9 I think) but to interpolate, I had to click on "Grease Pencil" to the right of where "Interpolate" was in the tutorial. Then choose "Interpolate sequence" from the menu, and use the little window that appeared on the bottom left.
Wow , you actually have to sculpt the ball just to squash it. Are you sure there are no tools in blender where you can just uniformly scale objects. Or pick an axis to scale on?
You can scale it. But you won't be accounting for gravity deforming the sides of the ball going downward. just press S and then X or maybe Z and you'll get the transformation your asking about. But it's a waste of time because it'll create a bouncing ball that doesn't have realistic physics
Yeah -- I'm working on a video where I'm experimenting more with the 2D animation features in Blender. It's a failed attempt, but you can learn from a failed attempt.
I love opentoonz and I want to get better at it but if I can start to do things faster with blender I will switch to blender as well because also do 3d work. I would love to maybe blend the two. I know nothing of grease pencil till today and I'm already in awe about the tool.
For some reason when I interpolate, the ball shrinks and crumples as is progresses through the animation. I don't understand why. [Edit] It's working now. I don't know why it didn't before though. Maybe I rotated the ball, or redrew it thinking I removed the others without actually doing so.
Yeah. You probably redrew the ball, rather than copying and pasting it. And you drew the ball clockwise, the first time. Then counter clockwise the second time. That is most likely what’s going on.
@@Orphanlast Thankyou for responding. [Edit] Maybe I rotated one, or tried to redraw all of them and start over, but accidentally redrew some and not all of them. The latter could explain why I thought I didn't have discrepently drawn balls. Since I meant that I copy-pasted all of my current ones.
when i foollow along but the 1 and 0 dont get me out of the 3d thing i keep getting stuck on so i end up having restart blender again cause i still dont know how to getout of it
Hi Orphanlast, just want to say that this tutorial is very good i learned a lot of basics but your explanation is somewhat rushed. Anyways thanks for this video
Keep in mind, interpolation is helpful. But it's not going to be the main way to animate. At the beginning of the video, I used the arrow keys to flip from frome to frame and was doodling with frame by frame animation. The old traditional techniques still apply.
i have 2.80 Blener and i followed your step and i ran into a issue where at 13:58 Mine JUST VANISHES im wondering if im doing something wrong lol send help
that moment you FINALLY find a useful tutorial.... this was scrumptious, thank you very muchs
For me it says all layers are locked when I try to draw plz help 😢
I completely agree, bang up job, was glad to wade through shit to find this gem.
:)
@@skudopludo just click on the lock n it will unlock
For those without a numpad, go into preferences, tick emulate numpad, and use numbers along the top of keyboard.
Oooh! I'll try to discuss that in my next video about Blender
@@Orphanlast Or just press ` on the top left (right below Esc), you will get a view menu
Please stick around. I need people who are really familiar with Blender to give tips along the way. The 51 Animation Challenges are just that, challenges for me to complete while learning Blender. Once I have something down pat, I'll make a proper tutorial about it.
I'm not REALLY familiar, but here's another tip: Shift + ` can make you fly in the scene like FPS, do it when viewing with camera can let you place the camera with ease.
Edit>Preferences>Input>(under "Keyboard" at the top, check "Nmulate Numpad")
At last! A real beginners tutorial for actual inexperienced, know nothing beginners. How rare is that among 'beginners' tutorials. I actually understood this and was able to follow along. I have watched over 80 hours of tutorials on various subjects in blender. This is the first time I have achieved something. I made a bouncing ball. Thank You.
came back from 2 years, i made many animations
all started FROM THIS VIDEO :)
The interpolation explanation at 11:00 was excellent! The interpolation section on the official Blender documentation excludes some crucial details, great tutorial, thanks for making it.
:D No problem.
I had a hard time on it, whenever I interpolate it seems like its only one point is interplating
Dude!!! First of all, Thank You for this video. Second, I feel that you think you were going slow, but you were going at the speed of sound explaining everything. Take a deep breath, or two, between the steps since this is a beginner's tutorial, and explain everything as if you were talking to a 5 year old. You are super talented, but not all of us are at your level just yet. But again thank you. I had to watch this like 10 times, but I finally got it! I know I'm super dumb, and that this is a video that took a lot of your time so I'm thankful that you did it.
No problem
Or may be you have a 0.5x speed specially for you on UA-cam
If you are reading this. I am blessed to have seen this tutorial. Thank you, thank you, thank you! Please continue to teach
:) Great to hear!
Stick around, I teach how to draw all kinds of backgrounds.
Can we just give a round of applause to the Blender team for writing such a good software and making it open and free.
As a software developer, I really appreciate the effort.
Disclaimer: I am now learning 2D and 3D animation, just for side gigs.
Damn right
@@Orphanlast Thank you also for a cool tutorial. Honestly the road to producing a 3 minutes skit I can put out on youtube is almost a year away.
@@albertdadzie4567 right on. You can now turn 3D models into a type of grease pencil effect now too.
I know how to animate a ball bouncing in general, but you showed me the tips and tricks on how to do it quickly in blender which I'm incredibly grateful for. Thank you for this video.
Thanks man.
I use blender a lot for 3D but this was super critical for me when trying to learn the 2D side of it. Thanks a lot
Right on! Good to hear!
My first attempt at this yesterday was a bit rubbish, but it wouldn't have been anything without this video, thanks. :)
Right on.
Right on.
@@Orphanlast I can't see a video in your playlists for 'rigging' which I understand is the third level of 2D animation. Did you do any videos on that yet? :)
Haha you got the choppy stretching too? Still a good start!
everything is trial and error my friend (: im also barely starting just like you and had to restart like 3 times from scratch but it felt good as hell finally getting it
best tutorial and a leader of blender tutorial that i have ever had. smart. i almost surrender on blender. but finally, this guy draw me back.
will be able to enjoy blender now
ok. so u can animate now?
To be fair this is the first tutorial i have seen from you, I really enjoyed it and although i don't know your open tunes tutorials i would definitely follow your blender tutorials.
Sorry for the late reply. I like Opentoonz, but I DO feel Blender is the superior program post 2.8.
I kinda feel like Grease Pencil is just in an infantile state, but it's quite powerful just the way it is, nonetheless.
Thanks to you, Im started with blender!
Just found your channel today. I've discovered that in order to learn blender I'm going to have to learn each 'object' separately before I can transition between them to experiment. You just messing around in grease pencil has already convinced me that this is where I want to learn new things in this object.
Cool. Now, keep in mind, I'm dabbling with Blender and sharing what I know for the types of projects that I have.
So, the mesh... the topology of an object, if my end goal is to have a 3D image, that I've made, in order to make a drawing, it doesn't matter if the mesh is flawed.
I'm thinking of using what I know and WILL KNOW in order to help me make a comic book.
I feel I have already proven that I don't necessarily need Blender for that, but it's still nice to have.
I am thinking of renaming the blender 51 challenges playlist to something like Orphanlast's Blender videos.
As time develops, I'll be getting into more advanced stuff with Blender.
Seeing you create a unique journey will have more value inspiring me than any step by step tutorial ever could. So long as you establish(as you have in this video) where the baseline meets the launching point for your creativity I think you will continue to instruct new users and old-hats alike.
First time I tried this animation. Thanks for explaining this.
I've never heard of open toons, so I vote for Blender. :)
Found your channel by following UA-cam suggestions after watching/searching for other blender 2.80 2d animation videos.
Well, 2D is what I know, so I'll be working on with that aspect of Blender for a good long while.
There have been a TON of shitty videos with Blender's Grease Pencil that you can't even use because Grease Pencil was just way too far into alpha and beta stages. Then there's others where you watch the video and you're just like... OHHH this guy understands the feature but can't draw... uh... ok.
So, yeah, I think you'll like it here.
Just keep in mind that you CAN use the 51 animation challenges in order to learn more. I'm learning the coolest things right now (which might comprise this week's and next week's video... I release on fridays so the end of my youtube week is Fridays).
Just keep in mind the 51 animation challenges are me learning more about Animation as well as learning more about Blender.
After that, I intend to release official tutorials when I feel I have everything nailed down. Those official tutorials will not only discuss how to animate in Blender, but will also discuss the sorts of things discussed in the "Animator's Survival Kit" (book). So the tutorial series (way down the road) will be a full animation resource.
Great video bro, can't wait to see your 3d animations 😉
Thanks
Best so far, a tutorial for beginners without assumptions. Thank you for being a great orator and purveyor of knowledge. Excellent! ❤️🔥
Now thats called a real tutorial video .... thnk u
You are so good .... all the basics are crystal clear!And finally with all those tutorials .... urs was the guide to my very first animation.Thankya 😄😄
this vid is pretty good i quit blender when it got update and started using other stuff but when i saw this i installed blender back on my PC
I just draw and wanted to get into animations and krita has been nothing but buggy so got blender and was very terrified but this video was absolute perfection. Best video i found on blender. Thank you so much man
Perfect tutorial! I'm starting with Blender and how easy you explain the tools is perfect. Congratulations!
Thanks. However, shape tweening might not be the best thing to use for EVERYTHING in a complex animation.
My next video is going to show my attempts at that.
Great job! Looking forward to more 2D animation tutorials from you!
Thanks!
This was amazing, thanks for sharing, I actually managed to get it to work, aaah first time, woooh!
Not all animations will be as easy as animating a bouncing ball. But -- hey, it's the first step.
FINALLY one useful tutorial.. tysm
Thx for this tutorial! It was the first time I realy try blender! Before that, I just try to not loose myself in all the options. Realy helpful!
Good to hear.
if you wanna learn 3d then cross mind is best for beginners introduction to the basics of everything. right now it's the best on youtube.
Congrats Blender, you guys managed to make a simple tween animation super COMPLICATED again.
Not really.
Thank you so much! This was so helpful. I haven't found any tutorial explaing it so easy and detailed before :)
8:15 for laptop or mac users you press A then G
Noah Tewolde A instead of L?
omg why is it 480p in 2019?
the tutorial is good though
Even I watch most tutorials on 480p but 720p are sharp enough from me , I never watch anything on 1080p or above ,
@@مقاطعمترجمة-ش8ث up to you
be grateful its there
Thanks
Can you do an animation in blender start to finish to explain short all the tools of blender, onion skins, etc ? You really gave life to the ball animation you did here, it's great 👏👏👏
Well, I plan on sharing quite a bit more. But only so much can fit in one video.
Thank You I've Been Trying To Find The Right Video And I Finally Found It! I Subscribed 😊
Great to hear.
I'm definitely a subscriber now!!! This video got me really interested in animation which is most people's dream! I loved the video! Please keep making such easy beginner's videos for us!!! ❤
I plan on doing that.
However. Don't plan on every animation being a shape tween exercise.
You either need to work with cutout rigs or work with frame by frame animation most of the time. But starting out with knowing how to tween might help you out with some rough sketchy parts of the animation
@@Orphanlast Thanks so much!
I was going to animate an angel descending, the wings coming down to a stop as he/she is stepping graciously on the ground, and a second little jump after, I think it will look organic, natural motion, generating the right E-motion.
Sounds awesome.
I am also going to be learning more as I go along. The 51 animation challenges is about me learning more and more about Blender and how to use it. Only the Blender version of the 51 animation challenges should be MUCH easier to follow.
But once I feel I have enough know how and content, I'll create a new tutorial. The 51 animation challenges aren't always gonna be tutorials.
What you're describing with the angel animation sounds awesome. And you can totally achieve all of that in Blender in 1's.
@@Orphanlast yes, I was thinking the same, good luck, and than you for all your work, also your voice is great, keep it up 👏👏👏
Thats just perfect!!!!
Nice One ! The creative community is buzzing at the mo ! Grease pencil has so much potential Blender 2.82 is so much more intuitive! Just had a bit of time to spare and started to get into it! The performance maybe questionable for average users but the render engines/proxy tools might play a major role in complex shorts/features!
Yeah dude it's stinking awesome. I just wish some Cacani features could migrate over.
EVENTUALLY I plan on getting back into the 2D aspect of things. But right now, I'm aiming for a grasp of the Blender interface and all that it can do.
Right now, I've been using it as a sketch that I can fly the camera through and snap pictures from any angle so that if I'm making a comic book, I can easily just pose characters as needed for each frame on the timeline for each pannel on. Then take all the pictures I need, then plop them onto my page and I don't plan on tracing. No point in doing that. In 2D I plan on romanticizing the image.
@@Orphanlast Yep really cool man, so many good things/tech popping now , even adobe waking up a bit with substance etc.. saw a interest storyboard collaboration tool in the blender conf videos.. a studio level organizer with storyboarding would be sweet!
Recently checked out storyboards for futurama and simpsons, very clean with precise instruction/camera/action etc.. ua-cam.com/video/WVou8qY7_8Y/v-deo.html
an animatic from the game ? ua-cam.com/video/pTKgLK6DB80/v-deo.html which makes me think a 3D model was defo a guide for the series, a handy crutch to focus on the jokes/storytelling/ higher frame rate character animations/transitions. The comic book idea is a great idea and a natural progression to expand to animation/film/game design etc..
need to make giant playlists for all the tons of short animations/inspiration lol - netflix , love,death, robots? series is cool - reminds me of the animatrix style!
random finds recently
ua-cam.com/video/1dYjIQxp6bo/v-deo.html
ua-cam.com/video/7jwsFMrMLak/v-deo.html
I got this program today and this video was very helpful for just kinda learning what some of the features do :3 Thank you so much
No problem.
Yeah, Krita is awesome. I don't talk about it much, but in my early videos, I used it all the time.
I do however teach linear and curvilinear perspective on my channel. So if you decide to stick around, I think you'll find that I'm a good reference for things that aren't just software related and more drawing related.
Just tried it for the 1st time worked great. Tutorial was easy to follow n easy to understand 👍
Can you help me? There is no interpolate button at my blender... I am on version 2.9
This is a brilliantly concise introduction to animation. I cannot wait for the 51 challenges! thanks man.
No problem, keep in mind that the 51 animation challenges are not tutorials, as it's more ME learning more about animatiom (I've had 2 years of practice) and learn more about blender, but the goal is to finish an animation in a solitary video.
Once I feel I have something nailed down, I'll provide an official tutorial, just like this video.
Hope you stick around. I have some cool stuff on my channel, like how to draw panoramic images. My channel kinda specializes on drawing in Perspective. I feel like most people aren't covering perspective very well and so I've decided I'd tackle it and hopefully people will finally get some answers to their questions.
thank u a lot! for beginners like us it is a great(and easy) tutorial comparing to others difficult ones.
nice tutorial! just getting into 2d animation so this helps a lot. I think the new blender 2D system has a lot of potential and I think this is the program where I want to invest my time in
Right on. The most recent video that discusses adding arcs after interpolation will help you out quite a bit.
Now... YOU CAN make 3D drawings in blender. So, yeah even 3D drawn animations. But that sounds like a nightmare. I suggest researching bilboarding.
for beginners. the best video. it's my 1st tutorial .
Right on!
finally found a useful tutorial
Thank you for this tutorial! I have been looking for a "blender absolute beginners' 2d animation course" everywhere, and this is by far the best I've found! I have been using blender for less than a year, I think, and it's so cool how many different things you can do with it. Do you think, in the future, you could create a blender 2d animation tutorial series for absolute beginners(like me)?
I COULD it's not really where I'd want it to be... like... have you ever used Cacani?
Blender needs features like Cacani for the Grease Pencil, in my opinion.
Like, there's an official Cacani youtube channel where you can see what features it has.
Basically, Cacani will make all your inbetweens. That way you can just focus on the keyframes and breakdowns.
Blender does the auto inbetweening. But for each and every line, if you want it auto inbetweened this way, you need to have each line on it's own layer. And... that gets messy over time.
@@Orphanlast I have not heard of it. What is Cacani?
@@krayedon basically, you draw your keyframes and breakdowns and you tell the program that there is a relationship from one line in one image to the other. And you're able to set arcs for it's motion path. And when it overlaps with other lines you can give it a masking relationship. Just find the cacani youtube channel. You'll get a good idea of what it can do.
BUT my point is, Blender needs that stuff for me to jump into it seriously.
My channel used to be about opentoonz. And I spent forever making 3-4 second animations and... there's no way I'm going to be doing inbetweening. No way in hell. It's too much work for 1 second
@@Orphanlast Okay, well, either way, I look forward to seeing more content from you!
@@krayedon right on. I teach how to draw perspective in the Teach Me To Draw playlist. And the Curvilinear Perspective Playlist, teaches how to draw panoramic images.
finally a tutorial suitable for beginners!
Glad you enjoyed it. :D
Ah thanks dude, just started and help me out a load.
Wooo my bouncing ball lol x
I wish all blender for BEGINNERS videos on YT were like this.
Thanks for the video. Was informative and entertaining at once. Thank you! :)
Very good tutorial! I haven't been able to get into 2.8's Grease Pencil for ages because all the (free) tutorials on it are very amateurish, but this was straightforward and clear!
I'm looking forward to the 51 challenge videos, so I've subscribed :D
I have to know though, will they be presented like tutorials as this video was? Learning stuff like how to efficiently colour and add FX and backgrounds and such would be great!
They will be somewhat like this, but the primary goal of the 51 Animation Challenges is for me to get better at animation and to document me learning more and more about the program. So yes, I'll cover all that stuff in time. BUT official tutorials will be released when I'm confident I have things down.
A stationary bouncing ball is easy. Once you start to move it, the ball moves in arcs. And there's a number of ways to do that, but none of them are ways that I feel happy with. But it's still faster than inbetweening everything yourself.
You'll mainly be resculpting inbetweens and repositioning them to fit the arc, the objects path in motion.
The problem witt that method is that it's more time consuming if you're moving objects in 3D space.
So the other option I've found is with Bezier curves.
But the downside with Bezier curve is that if you don't do everything just right, your ball won't align up with your bezier curve. Furthermore, I think you'd have to animate the ball doing its squash and stretch beforehand, because once it's locked into the bezier curve, trying to sculpt it is a nightmare, the sculpting alters unpredictable spots on your ball. So... I'll have to investigate that a bit more.
I DO plan on making good illustrations throughout the entire process of the 51 animation challenges. And if you choose to treat it like a tutorial series, you'll be learning as I'm learning.
Read the comment sections to the 51 Animation Challenges. Sometimes someone more familiar with Blender 2.8 will speak up. Like this video's comment section. Someone gave me a hint as to how to use Blender without the Numpad.
The next video in this series will be coming out today in a little less than 6 hours.
If you'd like to check out the full list of 51 challenges it's here: ua-cam.com/video/4LZo9ugJTWQ/v-deo.html
But along the way I'll be working on things like FX and such like that just so that I'll occasionally work on something that interests me personally, and that'll cover other topics that you're interested in.
:)
Bro....how to save this animation to vedios in 2.8
File, save as. Find the file you want to save at. Click save.
It's not included in the video because it's the exact same process with every software that exists on PC and Mac.
thank you, this video made me my first bouncing ball animation hat i am proud of.
Good to hear.
Now, most of what you'll do in blender, with Grease Pencil WILL be frame by frame. However, there will be moments when you'll be able to interpolate like this.
What was the music at the beginning?
I don't memorize the music. Where? What time stamp
@@Orphanlast First seconds.
WOW! Awesome! Thank you!
Great video and great explanations
Literally helped me a lot 😊
Great to hear that. Thank you.
Really nice tutorial, Dude.
Many thanks for sharing your knowledge.
Thanks also for the reference to 51 Animation Exercises. Not heard of that before. Looks very cool.
In the timeline:
right arrow moves us forward one frame; left arrow back one frame.
If we have keyframes, up arrow moves us to the next keyframe, down arrow to the previous keyframe.
Pressing P gives us the 'box selection' cursor which we can use to click and drag on a selection of frames to limit the animation playback to just those frames (saves typing a start and end frame in those little boxes); ALT-P clears that selection so that the entire animation is played when we choose to play it.
When we're doing the interpolation, in 2.9 it seems like we don't need to actually select the keyframes? just putting the playhead somewhere between them and selecting 'sequence' seems to do the job? maybe there are situations where that's not going to work.
Thanks again.
Great job overall! Please show the proccess WITHOUT keyboard shortcuts in the future. Thanks for making a great video and sharing your knowledge! Much appreciated.
Some of these beginner versions of the interface... the clickable ones -- they work differently than with the keyboard shortcuts.
They had to remake tools for those icons to be on the screen.
I don't think I could do it without keyboard shortcuts.
It's fine to start with the clickable tools, but in general, the best workflow is learning the keyboard shortcuts.
No numpad? Just click the camera icon near the view gizmo... It's 2.8!
Also ~ yeah...
Fckn huge thank you. Most tutorials are like "i make a line.. i change this i change that... finished"
Sadly, in the new 3.0 the entire interpolation part of your video is different. so it was very hard to follow along, and i never did find the curve editor. But i was able to get a bouncing ball eventually
Thank you! Very good tutorial.
How to draw a circle at a certain position or any other exact position? And after that, how can you align the circle in the next frame to the previous one? Like where is the canvas grid where you can align all the objects to each other? Is there a way to draw guide lines and make your objects snap to it?
You mean you want to animate a planet?
You can just move the camera
yes start over with blender.
Great tutorial, Grease Pencil needs a lot more of them.
Oh, and I'm trying. I have a video coming out today showcasing something that I've been experimenting with.
great! thanx! had to search a lot to find something like that...
Right on! Glad you found it.
You're so cool, thus helped me a lot, thank you so much for creating this video for us all to learn blender😊
I know this is a test animation, and the tutorial is informative, but why the stylistic choice to stretch the ball *before* it contacts the surface? Surely the ball would deform once it hits the surface, hence the squash, but there is no change in the force applied before that moment. If it's to show the acceleration of the ball during descent perhaps you could experiment with larger spacing and less "easing in" before the ball makes contact?
I know the bouncing ball is your classic text book example, but it is actually very informative in teaching spacing and timing.
Anyway thanks for the rundown on greasepencil!
Premptively answering my own comment with I realise it's a stylistic choice, just one that confused me since it seems to show forces acting on objects when they aren't and making things look rubbery. Although smear frames are quite useful for super rapid movement like head spins.
Either way the interpolate tool seems especially useful.
Well, when Disney's Animation Studio first came into existence, they would animate everything rather exact to how things physically move, and Walt Disney would look over the animation tests and say "Make it look more realistic. The characters are moving robotically".
Basically, stretch is usually to imply motion blur and it gives the animation a bit more personality. BUT, also, animation tends to be at 24 frames per second, but most of the time, only every OTHER frame has a new drawing most of the time. So, 12 drawings per second. So, the stretch has been traditionally to create an illusion of more frames than are actually there (to some extent). Out stretching also helps accommodate other rules of animation like "anticipation" and "follow through". In real life, when someone puts their hand in their pocket and pulls something out, they don't wave their hand obnoxiously before puting their hand in their pocket and then pull that something out and wave it about. But in animation, you usually see larger than life behaviours, body language and such because that just generally gives the animation the sense of life, gravity (literally, like there's weight physics), and oddly enough... realism. If an animation moves exactly as it does in real life, it feels lifeless. If you rotoscope (trace live action footage to be an animation) it tends to look like crap. Again, it's because it looks lifeless.
So in order to give an animation the suspension of disbelief, you study the live action movements, you record the time it takes for each motion, and then you over exaggerate the motion with anticipation, squash, stretch, and follow through. And it feels alive. Sometimes even with an in adamant object like a ball. You don't want it to look sterile. You want the motion to feel snazzy!
There's this film, "The Cobbler and the Thief" (it's a shitty cartoon) now they do use squash and stretch and generally every rule of animation. But to me, it all feels wonky because the guy makin/ the cartoon animated most of it so that each frame had a drawing on it. Each frame 24 seconds per second. The movie cost a fortune, to the point to where the cartoon got taken away from it's creator because they were doing twice the work for each second of animation. Sure, the motions LOOK smooth, but it's unsettling. Live action looks good at 24-60 frames per second, but most of the time, 2D animation looks crappy if everything is animated on ones.
So sometimes, in some ways, in order to have a believable animation, you need to divert away from realist.
in the case of the bouncing ball, the stretch is to communicate the force and speed of the ball causing it to squish. The stretch is the anticipation of the squish.
Try animating it without the stretch. It'll look fine enough, but it just looks better with the stretch.
@@totallycarbon2106 there's a book you should get "The Animator's Survival Kit."
You'll really like it.
@@Orphanlast I have it ;)
@@Orphanlast but, I am still reading it and learning. Thanks for the detailed response.
Thank you for posting this!!!
I am unable to see interpolate sequence type, i am using blende4 4.2.
@@sarthak-z9g Yeah, they moved it. This video is me using 2.8
hello sir!...it was awesome watching this ...but i need to know how to save this as a video format
In new verson of Blender the 'Interplate' option is not there..? where to find it out..?
please reply...
Lovly beautifuly explained
thanks! this was my first time animating with blender and i'm pretty happy that i learned how to animate a bouncy ball!
also in blender 3.0 they altered the interpolation a bit so yeah that got me confused
Where is interpolation
How do you select 2 frames at a time??
[Solved] I don't know if it's because of the verion I'm using(2.9 I think) but to interpolate, I had to click on "Grease Pencil" to the right of where "Interpolate" was in the tutorial. Then choose "Interpolate sequence" from the menu, and use the little window that appeared on the bottom left.
This video was made a while ago.
Recent updates have changed some of the interface.
wow, impressed. very well explained. Blender seems to be better than opentoonz for beginners
It all depends. My latest video, I try this workflow with everything. And it doesn't work out so well.
Bro thak you soo much ❤️❤️❤️❤️. Log from India 🇮🇳
No problem.
Thank you bro=D
Wow , you actually have to sculpt the ball just to squash it. Are you sure there are no tools in blender where you can just uniformly scale objects. Or pick an axis to scale on?
You can scale it. But you won't be accounting for gravity deforming the sides of the ball going downward.
just press S and then X or maybe Z and you'll get the transformation your asking about. But it's a waste of time because it'll create a bouncing ball that doesn't have realistic physics
This is cool tutorial video. 👍👍👍
Yeah -- I'm working on a video where I'm experimenting more with the 2D animation features in Blender. It's a failed attempt, but you can learn from a failed attempt.
really good video man helped me out alot!!!
Great to hear!
i don’t have the 2d animation bar
thanks for this tutorial,,, Im trying to learn animation for my contents.
I love opentoonz and I want to get better at it but if I can start to do things faster with blender I will switch to blender as well because also do 3d work. I would love to maybe blend the two. I know nothing of grease pencil till today and I'm already in awe about the tool.
It may very well be faster. I don't know. Some things definitely are. I just need to keep researching
You said that for frame by frame you just kept moving on to the next frame but which key did you press or what did you click to get to the next frame?
It's the left and right arrow keys between the home row of keys and the numbpad on most keyboards.
Fantastic my friend thank you so much, fantastic tutorial :D
:D
For some reason when I interpolate, the ball shrinks and crumples as is progresses through the animation. I don't understand why. [Edit] It's working now. I don't know why it didn't before though. Maybe I rotated the ball, or redrew it thinking I removed the others without actually doing so.
Yeah. You probably redrew the ball, rather than copying and pasting it. And you drew the ball clockwise, the first time. Then counter clockwise the second time. That is most likely what’s going on.
@@Orphanlast Thankyou for responding. [Edit] Maybe I rotated one, or tried to redraw all of them and start over, but accidentally redrew some and not all of them. The latter could explain why I thought I didn't have discrepently drawn balls. Since I meant that I copy-pasted all of my current ones.
when i foollow along but the 1 and 0 dont get me out of the 3d thing i keep getting stuck on so i end up having restart blender again cause i still dont know how to getout of it
reddithelpped me out u click the camera icon
this is really helpful thank you!
also i have a question, how to turn on the onion skin?
I have other blender videos discussing the grease pencil and I go over that.
@@Orphanlast okay
after all finished, and rendered, how can i save my render result? Thanks for ur explanation
You are wondering how to render? There's a render tab to the right.
I really haven't tinkered with that portion of the program.
I do appologize.
@@Orphanlast no, i mean with how to save our render result..
Hi Orphanlast, just want to say that this tutorial is very good i learned a lot of basics but your explanation is somewhat rushed. Anyways thanks for this video
awesome tutorial, thank you!
Keep in mind, interpolation is helpful. But it's not going to be the main way to animate.
At the beginning of the video, I used the arrow keys to flip from frome to frame and was doodling with frame by frame animation.
The old traditional techniques still apply.
How do you go from the grid to a blank paper at 1:08 ??? I’ve been struggling with this
Maybe you're thinking of File> New> 2D animation.
I talk about all of this on my channel.
if i click 1 or 0 at 5:20 it doesn't do anything please help
Are you using your numbpad? And if not, then that's why.
Hi, how do you do the interpolation in version 2.93.4? I don't see the interpolate menu/button next to Mult as is shown in your tutorial.
Believe it or not. You follow the tutorial, because, even today, people are still saying the video is still relevant.
i have 2.80 Blener and i followed your step and i ran into a issue where at 13:58 Mine JUST VANISHES im wondering if im doing something wrong lol send help
I have no idea what you're doing to get them to vanish.
ah. Squash and stretch. the classic method. I'm only one step ahead into my journey.
Step ahead? In the 51 Challenges?