For sure. It was a perfect purchase for them when they decided to take their current strategy when it comes to bringing games to PC. Nixxes is fantastic.
Some important factors this video does not take into account: - The LOD setting does not only affect details at a distance but it also affect the detail quality of characters. - Putting the shadows to medium or lower removes the "hero lighting" for Aloy. Which is rather fundamental for the games art direction.
@@georgesturua5394 It's quite common in modern games and IMO quite blatantly abused. It's especially egregious in this game as day time scenes often look like the planet has two suns, one casting light on the character and one for the rest of the scene. Characters often glow weirdly even when they should be in shadow. Really distracting to me personally.
Totally agree. I turned shadows to med to get stable 60fps but Aloy's face lost most details which I saw in ps5. Quickly switched back to high shadows.
Without a doubt, hands down, one of the absolutely BEST PC Ports i ever had the pleasure of playing, EXTREMELY customizable in all areas, including accessibility, no bugs encountered, runs like butter and looks fantastic. Nixxes really are setting a shinning example of how PC ports should look like, VERY EXCITED for the Ghosts Of Tsushima port later this year.
Same here, it's so low impact that it's almost a free image quality improvement I remember AF was broken in GTAV for a very long time back when I used to play it, and it was *very* noticeable, once it was fixed it massively improved the game for me, but boy was the wait for the fix excruciating I'd say that game devs should make 4x the minimum for handhelds, get rid of 8x because it has nearly no perf benefit compared to 16x and doesn't improve the image substantially compared to 4x, and have 16x the default for medium presets and above
Level of Detail, despite it's description in the menu, does not ONLY affect LOD's. It affects general detail levels. It makes the high detail grass found on rocks and what not, completely disappear. Doesn't even pop back in if standing on top of it. I was getting crazy more FPS using medium instead of high at first, but once I got out of the first area, it didn't seem to make much difference really in FPS wise but definitely did on looks.
@@silverwerewolf975 Yup, I would, unless you really need that 4-5 extra FPS. In the first starting area, In some scenes I would get 10+ fps more, and maybe at that it'd be worth it. But once into open world it only affects a few fps but drastically alters the visuals. Makes it feel like a last gen game
LOD's in this game also reduces geometry, if you go inside an office area and look at a desk, you will see that the corners are straight edges (medium) instead of curved (high+). The textures are also broken on medium, random items will have extremely low textures compared to everything else. Playing with high+ textures is a must IMO.
Yeah. I don't think Alex is right about the game not shipping with PS4 assets. It seems to lower asset quality quite significantly when you set it to medium.
I'm just playing on auto settings in 1440p and it's the smoothest game I've seen on my PC rig for years! It makes me want to forget building a new rig like I've been planning on for months.
@@SWOTHDRA are you high. You clearly have not seen Cyberpunk with path tracing. Game looks incredible. 4080 or higher you will get a legit wtf moment more often than not.
@@deckversewhy would that be weird? Thats what we’ve seen with practically every game, save a few outliers. 🤔 Edit; I suppose you may mean that you’ll be testing some performance fixes which may increase performance much higher than the stock performance differences between OLED and LCD? Or did I still get that wrong lmfaooo
@@Stardomplay I'm playing it with a 5600X and a 6700XT, DDR4 @ 3600MT and a gen 3 NVME. The 6700XT is pushing it at 1440p, without FSR or resolution scaling I get 60-to mid 50's, but the frame time graph still looks amazing. I ended up running it with resolution scaling and no FSR, and I get butter smooth 70-60fps high 1440p. As a day one port, I'm super impressed with how smooth the frame-time graph looks under load. This is the first time I've used resolution scaling in a game, and I'll be honest, I can't tell the difference between it and native 1440, I took screenshots and compared. The game is GPU heavy, it's barely using 30% of my CPU. I'm using a free-sync monitor as well, but from what I'm seeing you won't need one, even with traditional v-sync this should perform really well.
Was so happy when I saw this on steam and saw Nixxes as the developer. They earned a pretty strong confidence from me from their track record. So glad they are doing Ghosts as well.
Shadows setting also changes it behavior on characters. If you put it on Medium, then in dark places characters would have no shadows at all on them and they will look very bright and plane, so High is the minimal for the visual side.
On my rtx 3060ti I had a lot of problems keeping consistent 60fps at 1440p with nvidia reflex low latency on. When I turned off nvidia reflex, the 60fps became super stable.
I have that off (and also have a 3060 ti), and still the game tends to stutter after a while, especially in towns. This game doesn't run that well at 1440 p, high textures and 8gb vram.
LOD can also affect close up detail in cutscenes. Medium Vs High dramatically changed character clothing detail in close up cutscenes in several instances in my testing.
They mention something about DLSS 3 in the most recent patch notes. Not sure if this covers what issues you are referring to though (I have a 3080). "DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
@@sean8102 naa issue is still there, frame generation is causing the a stuttery feeling to the game/camera when its on regardless of other options, hasnt been touched by the patch
They're probably waiting for AMD to officially release FSR3.1 so they can add that and overhaul the upscaling all in one patch. The DLSS dll (non frame gen) that the game comes with is also an outdated version, and as shown in this video, XESS is completely busted. Clearly, the entirety of the game's upscaling tech needs attention, so they must just be waiting to do it all in one go. Hopefully big red can get their arse in gear and give Nixxes the go-ahead to put it in Ratchet & Clank, and with any luck, this game as well. I'm also really looking forward to its promised improvements to FSR in general, particularly the ghosting.
I remember playing HFW on PS5 with a U8H TV using HDR up to 1000nits, I almost got blind but the games was stunning and quite beautiful, Now I can't imagine how this may look in 4K60FPSHDR in an AMOLED display with at least 700nits 🤤
Played about 15 hours on a 2080Ti, runs really good but i had to switch to DLSS balanced in bigger areas, still getting about 90-100 fps. One of the best looking games i've seen so far.
Really interested to see what pc gamers think of the final hour of the Burning Shores dlc. Especially with maxed out settings! That dlc wasn't on ps4 because that final boss would've melted the ps4 lol!
See ya next time Alex the Optimiser! :D Would love to see you go even further with engine tweaks as well for certain games... You know the tweaks the devs sometimes forget to include.
I've been playing for a couple hours now and I wonder why more PC gamers aren't like this. Not just ports but all games. They have done a great job with all the accessibility and QoL options! FSR 3 would've been nice . . .
I don't need it on my 3080 but it would have been nice. Number one because the more options the better. But I'm very eager to try FSR 3's frame gen on my 3080. Don't own a game that supports it yet though.
@@TheDeadmanTT dang. Hopefully it improves. It's nice to have the option. Mainly as time goes on to help milk a little more life out of my 3080 (hope to be able to skip the next gen of GPU's then upgrade)
So I've noticed two issues playing this game on my PC. Turning on Nvidia Low Latency mode to "On" or "On + Boost" stops my GPU from having above 80% GPU usage and also drops the frame-rate a bit when compared to leaving the feature off. The other issue I've noticed is that at least with Aloy's default attire from the waist down, any part of the clothing that hangs off of her will violently shake when she goes up or down anything, even a small rock or step.
@@christophervanzetta I'm assuming you're referring to Nvidia Low Latency mode. To clarify when I turn that feature on I'm going from 180fps down to around 120fps without vsync turned on. With Vsync turned on it goes down to 90 fps. That's not the kind of performance hit I see from turning that on in other games I've played.
Incredible video. I've been trying small parts of it on Steam Deck, and I feel like it's almost there, but yeah it gets real stuttery in crowded hubs or moving fast in open areas. I hope it improves. It could be incredible.
What about HAGS ON/OFF? A lot of people are finding HAGS OFF makes the game allocate less VRAM (vs HAGS ON) which means you will not page VRAM into RAM. 10900K + 2080 Super 1440p DLSS Dynamic Res at 60 + High Preset (G-sync monitor on Windows 11 and 551.86 RTX Game Drivers). To see if this happens: you fast travel between zones. You will see the FPS drop from 60 to 25-ish once you run out of VRAM when HAGS is ON. PS: Awesome video coverage! It's actually amazing how awesome the game works. It looks a lot better then a lot of newer UE5 games (and this without Ray tracining as well!).
@@mitsuhh From Google Search: - What does hags mean PC? - The new Windows 10 Hardware-accelerated GPU Scheduler ("HAGS") is a new system feature added with Windows 10 version 2004. It is available only for specific graphics cards and requires up-to-date drivers (for example current Nvidia RTX 2000 series and GTX 1000 series graphics cards).
I've done quite a few bit of research on my setup, and I can say that anisotropic filtering COULD greatly impact performance on bandwidth-limited scenarios. I'm using a RX6600 + i3 10105, which forces my GPU to run on PCIE 3.0 instead of 4.0, and anisotropic filtering tanks my framerate by at least 30% and even in some cases could halve my framerate on texture quality anything above medium and texture filtering anything anisotropic, even as little as 2x. I profiled this using the Radeon Profiler and found out that my GPU spends most of its time waiting rather than actually rendering. If you're having low framerate with high GPU utilisation but low GPU power usage, you might want to take a look into your texture quality + texture filtering settings. I could run either very high texture settings on trilinear (which looks super terrible), or medium texture settings on 16x anisotropic, but yours may vary.
Wow, optimized settings right from the start! I'll be implementing these settings in my personal playthrough now that I've finished creating benchmark videos (for the time being, haha).
I wonder why they did not include the PS4 assets as a graphics options? Could potentially be a huge performance win for Steam Deck and other lower-end rigs.
Also was a bit bugged according to the patch notes of a patch that came out today. "DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
Hope they implement FSR 3.1 properly in this game and bring all of its upscaling improvement along with better frame pacing in frame generation. That'll benefit mid to low end hardwares a lot. Its already a great port, but needs a bit more work to be absolutely perfect.
Sadly had to refund my copy. Ran brilliantly for a bit, then a massive performance hit showed up and never left. 3080 and 5900x and was getting 20fps in the main menu. Woof. Will have to check back another time.
@@notoriouspomegranate5612 Which costs more than getting a console by a factor of 3 or so, and, as you alluded to, brute force doesn't work on all games.
Fully custom target frames rate would be also amazing not everyone is on a 60 120 144 hz display there is some weird stuff out there like 70 or 150 or 170
@@GaminylGames I meant to imply an extra emphasis on optimized. As in runs really well for how good it looks. A standard AAA might be ;looks good and detailed and big, but runs acceptably', like Crysis of the old days. There is obviously a lot of latitude for discussion here.
So I'm just 5 minutes in and I need to do an addition to the video of my Own findings (Sorry DF, I was impatient... and well.. I do like to tinker around with this stuff) I have a RTX 3080 10G, paired with an i7 13700K and game on 1440P. Screen Space Shadows CAN affect performance in a BIG way depending on the location. For instance, when you are near the Old World ruin en look towards the mine across from it, Turning off SS Contact shadows boosted my framerate by about 8 to 10FPS. When I tested this on other locations, in the wild, this performance difference quickly lessened to what Alex found in the video, and especially paired with DLSS the difference i nthe same spot only became about 3 FPS rather then the 8. so why this is, I have no idea. I also feel good about the fact that in my 10 to 15 minutes of testing the various settings in this particular location, without DLSS. What i came up with were essentiallt the same settings. as Alex did except that for me, Translucency Qualty didn't meaningfully affect performance, but I didnt kreally know what it did, so now that I do know I will keep a look out for it. Same with Shadow Quality. I Didn't notice a quality or performance difference on my 3080 10G, so I left it on Very High. I would assume that Very High more so affects the shadow distance rather then the quality of them like other games, which can ofcourse affect performance. But I may just put these to high, I tend to do this in most of the games I play, usually there is little to no meaningful difference. I do really need to look at other locations to test my findings as this can easily be an outlier. but it is what i have found and I figured I should share. THIS PART CONTAINS SPOILERS READ FURTHER AT YOUR OWN RISK! The location I tested at was at the Old Ruin, Daunt i think its called. It's across from the mine you fight the Bristlebacks at for the Main Mission for our good friend Ulvund.
I am playing on an 8GB RTX 3070 130 watt (mobile) with High textures and I have this exact same issue where performance just plummets during certain camera angles in cutscenes and it's seemingly happening randomly. I thought that perhaps there was a memory leak during those sequences (MSI Afterburner did show an increase in RAM utilization), so I reloaded the save I made just before the cutscene, but the same issue occurred. It's definitely annoying, but outside those weird occassional fps drops in cutscenes it plays just fine
The PS5 has 16GB of VRAM and a dedicated chip for faster asset streaming from its ssd, so any gpu under at least 14GB will have textures issues at high setting because there is not enought "space", even if the GPU is faster than a PS5.
@@jeandelafuente1 I’ve heard this statement before, but I still can’t wrap my head around it. How can it have 16 GBs of VRAM? It was my understanding that that the system memory is dynamically shared/split into RAM and VRAM, and you have to balance the two in order to make the game work. How can it have access to the entire 16 GB of (V)RAM without leaving anything for the game logic to work with?
@@noclip_st the 16GB of GDDR6 is shared, 12,5GB to the GPU, the rest to the cpu/system. you dont really need a lot of "ram" for the cpu side of things when you can directly call for assets and other key parts of a game directly from the ssd with the dedicated chip for faster compresion/decompresion/stream of data. you can do something similar on a Pc but you need a direct storage/smart access storage compatible mobo/cpu/gpu. Not the same implementation or functionality as the Ps5 solution, but really similar at the idea.
My 4070 Super runs this great, but there are certain cutscenes that absolutely crush the performance. It’ll vary from 80FPS to 30FPS from scene to scene, no frame time stutters I should note (aside from scene changes). Changing settings in real time with the cutscene paused doesn’t improve anything in a meaningful way. Makes me wonder if there’s a bug with volumetrics running at too high a resolution during cutscenes. I should also note that camera motion seems not smooth in a lot of cases for some reason. It’s not performance related, I feel as though it’s got something with the way the game is interpolating camera motion.
Agree, also 4070 super here, i think there's camera jutter, because sometimes it doesn't feel as smooth as 120+ fps should feel, even if the frame time graph is flat
The game has a problem with not clearing cutscene assets from VRAM. If you play for a while and watch a lot of cutscenes, eventually it will start to fill up your VRAM and tank the performance. In restarting the game, you'll see that the same cutscene performs just fine. The camera stuttering you are talking about is probably because you are using DLSS3 Frame Gen. The game has massive framepacing issues when using frame interpolation, so turn it off and wait for the developers to fix it in a future patch.
That could very well be, but in my case it seems like it depends on where the camera is placed during the scene; and it’s consistent. In my experience, the VRAM buffer spilling over into system memory causes brief and random drops, or it just maintains diminished performance until you restart. The camera issue also presents itself whether DLSS3 is on or off. VRR is enabled, so I know it shouldn’t be V-Sync judder.
Well I wrote a long answer but YT app decided to play an advert which deleted my incomplete reply. Short version: Bandwidth. Cpu and gpu on the same chip means they share limited bandwidth. Lowering AF greatly reduces bandwidth requirements.
I think the clouds are tied in with volumetric fog. Go to height and look in a valley; toggle the cloud from very high to low and see a huge difference in performance and fog density.
Quick question as it pertains to the Steam Deck: Was the game installed on internal SSD or a MicroSD card? I've noticed on my OLED version that streaming issues can get amplified kind of like that on some games if they're not on internal due to the bandwidth limitations of the SD card slot.
These optimised settings video are so important. Especially for people like myself with older or dare I say it mid-range hardware, AMD:5600/Nvidia:3700. The Steam Deck is also very interesting when you consider what that little device is actually doing to run Windows software. There are more powerful handhelds, but Valve is doing an outstanding job with their device.
I'm having weird issues with performance on my 10 gig 3080. with everything maxed at 4k with DRS+DLSS, it runs locked at 60 most of the time. After certain cutscenes or scene transitions, my fps drops to 30-40 and stays there. Restarting the game gets me up to 60 again. Very strange.
You guys completly missed the DLSS performance issue in cutscenes. Perfomance is completly busted in some scenarios. Here, game is running at 90 fps in the open world, and I've seen it go down as low as 30fps in cutscenes if using dlss quality without DRS Setting the AA to DLAA and DSR to monitor refresh rate fix the isuue, which proves there is some weird bug going on
this was what made the game more stable for me also - then i capped the game at 65 to help mitigate crazy drastic frame rate fluctuations between 40 and 70. Stays in mid 50s to 65 now with medium and high settings, and shadows on low. DLSS balanced even wouldnt get the game over 50fps for me. Native 1440p, Ryzen 9 and 3070 Zephyrus G15 laptop.
The game performs well. I get an average of 90 fps in 4k with max settings (using DLSS quality) on my 3090 and 11900k. I get an average of 110 fps in 4k max on Zero Dawn (also DLSS quality) so I was surprised that this game is so optimized it’s not too far off from performance in Zero Dawn but with all the improvements Forbidden brings. Definitely applaud the devs. I always use DLSS or DLAA instead of TAA cause majority of the time it not only looks better but performs better. TAA artifacts bug me way more than most DLSS ones (in most cases cause some games like RE7 have annoying jitter artifacts)
@@SWOTHDRA more like $1800 for the whole pc. I built it myself and watch bargains a lot. The 3090 is a strix oc that overclocks to 3090ti strix oc frequency. I also use 32gb of B-die at 4000mhz 14-14-14-34.
I literally downloaded the game a few days ago. I've been waiting to watch this video before I booted up for the first time! Now I know the best settings😝
Reminds me of community made controller configurations on steam. Valve should make sharable settings a thing too. But maybe that wouldn't be an easy thing to implement.
I would say, bad optimization plus bad publisher equal bad games. I don't like the PS5, but the pc ports from sony are amazing. Also Horizon Zero dawn, with 4-5 years old look better then many new games.
Because of its superb art direction. From the purely technical side there's a lot that doesn't really look current-gen, particularly the GI, SSR, and SSAO.
I remember this channel was pretty high up on the graphics when this game released on console. It made the list of best graphics of the year for all platforms.
Good graphics + good art direction is the perfect formula for a game that blows everything else out of the water. Other developers either focus too hard on graphical fidelity and end up with games that just look bland, despite their technical achievements, or they focus too hard on art direction and leave many of the technical aspects looking lacklustre.
How the hell have you made 2 videos on the PC version and not once mention the reflex/FG bug that caps overall GPU usage and ruins frame times, making frame gen unusable, and the DLSS oversharpening that gets more severe the lower the DLSS resolution? Dynamic resolution is unusable because the game looks awful from balance downward, it's ridiculously oversharpened. Reflex wrecks frame times here and makes it so the GPU can never go above 90-93% usage, resulting in a jittery feeling because frame times are uneven.
Maybe todays patch helps improve the DLSS 3 FG implementation. IDK I have a 3080. "DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
@@sean8102 it didn't fix reflex which is actually the problem I mentioned, still bugged and capping GPU usage for mo reason, resulting in poor frame times. They did fix FG turning itself off in cutscenes which is great.
I too have weird frame pacing with reflex on fg off but as soon as i enable fg, the frame time gets smoother and the game also, obviously, gpu actually never reaches 99 or 100% utilization (stays in the 93-96 range) but the game still feels good Maybe there's some camera jutter but that's it
@@ryanaxelrod6140 It sounds like it but it's not. I have a 7800x3d and the game easily goes p to 160-170 etc, when I'm not using FG and reflex but am instead dropping the resolution and DLSS.
when using ray traced raster, with reflection/refraction rays, you could be also using primary scene light (sun) shadow rays from each bounce, with predictable ray count
Something I've noticed even on these videos is how motion blur with DLSS makes everything extremely blurry with the slightest camera movement, something seems wrong because other games don't have that issue. Like in 13:45
@@00ABBITT00 It's PC gaming so I can only speak for my self, I'm not saying this means nobody is having any problems of course. A little over 8 hours in and it's been nothing smooth as silk. But it's not really that demanding either so I'm not that shocked. (RTX 3080, 8700X3D, game installed on a 2TB Samsung 980 Pro NVME, 32 GB RAM; max settings 1440p, DLSS quality)
Sadly its not selling as well as Sony might have hoped, never broke into the top 3 sellers for the week and now slipped to 7th on Steam for weekly sales, interest in general is pretty low.
The "judder" is not caused by frame generation, but is a result of it ;) It's actually NVidia Reflex: Frame Generation automatically turns it on. If you turn Reflex on without FG - you'll see the same judder.
Frame gen seems like it was a bit bugged. A patch that came out today says this. "DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
This game is so beautiful yet so boring. Alloys voice is extremely annoying . She talks in a whisper-esque tone that’s sounds so bad. Especially when she talks to her self. She seems always calm. No urgency. Just mid lmao and I hate that I hate it because I want to really really like that game. Side characters suck too btw
8gb vram for high isn't enough (1440p), why no one is showing what actually happened at places like Chainscrape for example when you go where you can play strike and then left the building and see how performances goes crazy and fps tank is happening cause of vram ofc in the open world it's enough and MEDIUM textures looks BAD as fuck too cmon
i mean, the ps5 has 16GB of VRAM and a dedicated chip for faster asset stream from the already fast ssd, any 8GB GPU will have issues if trying to run at similar setting even if the dedicated GPU chip is faster than the APU on the PS5. whe alreally had this issue when Nvidia would launch a fast chip but it would choke on the 512MB of VRAM (yes, really old times)
This port is amazing what they done with upscaling + dynamic Res is incredible I am playing with 4070 TI at 4K Max Settings and it drops and increases the resolution even further to maintain my GPU always at 100% with 60fps it's an incredible job !!!! I hope Ghost Of Tsushima gets the same treatment!
I think we have reached the point where I genuinely don't care if graphics improve beyond this point, to be honest Ive thought this since red dead redemption 2 released.
Not really, RDRII still has awful texture quality and an awful TAA implementation on every single platform. RDRII has never looked good. It has an awesome story, awesome gameplay (for me, not for everybody tho), awesome facial expressions and wholesome physics (especially the 4/4 water physics on PC), but graphics itself aren't great. Maybe the lighting but everything else looks bad.
Good video but i was expecting to see performance comparisson vs PS5. I know you probably can't do a 100% like for like, but a "90% there" comparisson is still helpful to know what kind of hardware you need to achieve console performance or better.
Using dynamic resolution makes the graphics all blurry when you run or move fast. If you turned that off and frame target as well, it gets better but some blurriness remains around Aloy rather than everywhere.
Sony acquiring Nixxes was probably their most gigabrained move in a long while. Horizon Forbidden West is a blast to play maxed out with HDR.
For sure. It was a perfect purchase for them when they decided to take their current strategy when it comes to bringing games to PC. Nixxes is fantastic.
@@sean8102Are they getting a return in their investment?
@@BUPMY1I have no idea. Don't think they would keep paying Nixxes and other studios like Iron Glaxy to do these ports if they were losing money though
@@sean8102yes they would, they also bought bungie 🥴
@@sean8102 Yeah, if Horizon Zero Dawn had not done well for them on PC, why would they go for Forbidden West or the upcoming Ghosts of Tsushima.
"Look at the clouds in the background, they are vibrating quite intensely" probably the first person ever to say that sentence.
The majority of players will never notice that.
Nah. I'd imagine some prehistoric human tripping balls on mushrooms said something similar.
I would wager that someone on bulk acid has already said this
When your fighting not to get killed you will not even notice if there is a sky let alone a cloud acting strange .
Minus everyone who's taken psychedelics
Some important factors this video does not take into account:
- The LOD setting does not only affect details at a distance but it also affect the detail quality of characters.
- Putting the shadows to medium or lower removes the "hero lighting" for Aloy. Which is rather fundamental for the games art direction.
I didn't even know such thing as hero lighting even existed
@@georgesturua5394 It's quite common in modern games and IMO quite blatantly abused. It's especially egregious in this game as day time scenes often look like the planet has two suns, one casting light on the character and one for the rest of the scene. Characters often glow weirdly even when they should be in shadow. Really distracting to me personally.
Ah. Dope. So I should use medium shadows
@@helloguy8934 if you do not like the hero lighting you should definitely put the shadows on medium! I personally love it :)
Totally agree. I turned shadows to med to get stable 60fps but Aloy's face lost most details which I saw in ps5. Quickly switched back to high shadows.
Without a doubt, hands down, one of the absolutely BEST PC Ports i ever had the pleasure of playing,
EXTREMELY customizable in all areas, including accessibility, no bugs encountered, runs like butter and looks fantastic.
Nixxes really are setting a shinning example of how PC ports should look like, VERY EXCITED for the Ghosts Of Tsushima port later this year.
HDR is still broken
Just download a mod and fix it@@dougr8646
@@dougr8646hdr is a gimick
@@dougr8646 HDR actually got patched as of today.
Same here. When I saw those two games on Steam for the first time I was so happy to see Nixxes as the developer.
Anisotropic Filtering is something I always run at 16X going clear back to Half-Life 2 and Halo as even weapon models, like shotguns, were affected.
Same here, it's so low impact that it's almost a free image quality improvement
I remember AF was broken in GTAV for a very long time back when I used to play it, and it was *very* noticeable, once it was fixed it massively improved the game for me, but boy was the wait for the fix excruciating
I'd say that game devs should make 4x the minimum for handhelds, get rid of 8x because it has nearly no perf benefit compared to 16x and doesn't improve the image substantially compared to 4x, and have 16x the default for medium presets and above
Level of Detail, despite it's description in the menu, does not ONLY affect LOD's. It affects general detail levels. It makes the high detail grass found on rocks and what not, completely disappear. Doesn't even pop back in if standing on top of it. I was getting crazy more FPS using medium instead of high at first, but once I got out of the first area, it didn't seem to make much difference really in FPS wise but definitely did on looks.
So... We use high?
Dramatically affects character detail in cutscenes too switching to medium
@@silverwerewolf975 Yup, I would, unless you really need that 4-5 extra FPS. In the first starting area, In some scenes I would get 10+ fps more, and maybe at that it'd be worth it. But once into open world it only affects a few fps but drastically alters the visuals. Makes it feel like a last gen game
LOD's in this game also reduces geometry, if you go inside an office area and look at a desk, you will see that the corners are straight edges (medium) instead of curved (high+). The textures are also broken on medium, random items will have extremely low textures compared to everything else. Playing with high+ textures is a must IMO.
Yeah. I don't think Alex is right about the game not shipping with PS4 assets. It seems to lower asset quality quite significantly when you set it to medium.
I'm just playing on auto settings in 1440p and it's the smoothest game I've seen on my PC rig for years! It makes me want to forget building a new rig like I've been planning on for months.
Build it…that 4080 super is calling your name
@@TheLite0003The 5000 series is right around the corner though…
@@christophervanzetta There's always a new gpu around the corner.
@@TheLite0003Yeah, but when you don't absolutely need to upgrade and have a capable rig already, there's no point rushing.
@@CanIHasThisName Point taken. My original response was meant as a joke.
This game looks ridiculously beautiful. The best looking game on ps5, AND in 60 fps.
And PC cyberpunk doesnt come close
And open world.
@@SWOTHDRA Of course cyt doesn't come Close. Cyberpunk was made by inexperienced amateurs
@@SWOTHDRA Cyberpunk Shits all over this game. Lol
@@SWOTHDRA are you high. You clearly have not seen Cyberpunk with path tracing. Game looks incredible. 4080 or higher you will get a legit wtf moment more often than not.
Thank you for covering the steam deck.
Now we gotta see how it runs on an OLED Deck, including potential performance fixes. 😏
@@deckverse pretty much the same bout with 1-2 more frames
@@oo--7714 That would be weird.
@@deckversethat's what is shown in other games on oled vs led
@@deckversewhy would that be weird? Thats what we’ve seen with practically every game, save a few outliers. 🤔
Edit; I suppose you may mean that you’ll be testing some performance fixes which may increase performance much higher than the stock performance differences between OLED and LCD? Or did I still get that wrong lmfaooo
outstanding work, as usual. theses videos are so helpful, and really do a good job of explaining the "why" of the settings.
Really happy you covered the Steam Deck. Much appreciated.
Looks good and glad they got it right this time around.
Holy shit, this game looks amazing.
It looks insane on my 4080 very high preset at 4k
Zero dawn is better.
i wasnt even going to buy this game but everyone saying how good the port is sold me
Make sure you play zero dawn first
I can’t wait!! My first game on PC
Its great, its optimized really well and runs way better than the first one did at launch.
enjoy
Nixxes did a fantastic job with this port. It looks and plays great on PC, enjoy.
Oh nice! What are your PC specs?
@@Stardomplay I'm playing it with a 5600X and a 6700XT, DDR4 @ 3600MT and a gen 3 NVME.
The 6700XT is pushing it at 1440p, without FSR or resolution scaling I get 60-to mid 50's, but the frame time graph still looks amazing. I ended up running it with resolution scaling and no FSR, and I get butter smooth 70-60fps high 1440p. As a day one port, I'm super impressed with how smooth the frame-time graph looks under load.
This is the first time I've used resolution scaling in a game, and I'll be honest, I can't tell the difference between it and native 1440, I took screenshots and compared.
The game is GPU heavy, it's barely using 30% of my CPU.
I'm using a free-sync monitor as well, but from what I'm seeing you won't need one, even with traditional v-sync this should perform really well.
Was so happy when I saw this on steam and saw Nixxes as the developer. They earned a pretty strong confidence from me from their track record. So glad they are doing Ghosts as well.
nixxes, pls port Bloodborne maybe next time. But seriously these guys are knocking these PC ports out of the park.
it probably will come to PC but ps5 is probably gonna be 1st or a ps6 launch title
Game looks amazing at Medium.
Even at Low it looks Ok.
Shadows setting also changes it behavior on characters. If you put it on Medium, then in dark places characters would have no shadows at all on them and they will look very bright and plane, so High is the minimal for the visual side.
The most beautiful game of the generation so far. Absolutely loved playing it on PS5 and the Burning Shores DLC was even more gorgeous.
On my rtx 3060ti I had a lot of problems keeping consistent 60fps at 1440p with nvidia reflex low latency on. When I turned off nvidia reflex, the 60fps became super stable.
same, i didnt realize that was the culprit
I have that off (and also have a 3060 ti), and still the game tends to stutter after a while, especially in towns. This game doesn't run that well at 1440 p, high textures and 8gb vram.
LOD can also affect close up detail in cutscenes. Medium Vs High dramatically changed character clothing detail in close up cutscenes in several instances in my testing.
Nice to see this excellent game doing great all over again, enjoy it gamers, this game is a masterpiece.
*again. Enjoy
*it, gamers. This
@@alvallac2171 Man "," exists for a reason and you got it wrong.
As always, THANK YOU for this.
Zero spoilers. Tons of well researched info. Even a steamdeck segment.
Y'all are my heros!
Would really like to see more detail on the frame generation issues, still noticing stuttering on camera with it on regardless of other settings
They mention something about DLSS 3 in the most recent patch notes. Not sure if this covers what issues you are referring to though (I have a 3080).
"DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
@@sean8102 naa issue is still there, frame generation is causing the a stuttery feeling to the game/camera when its on regardless of other options, hasnt been touched by the patch
@@ProphecyGamer Ill check later but i havent noticed this issue
@@ProphecyGamerMust be your setup it runs flawlessly for me
They're probably waiting for AMD to officially release FSR3.1 so they can add that and overhaul the upscaling all in one patch. The DLSS dll (non frame gen) that the game comes with is also an outdated version, and as shown in this video, XESS is completely busted. Clearly, the entirety of the game's upscaling tech needs attention, so they must just be waiting to do it all in one go.
Hopefully big red can get their arse in gear and give Nixxes the go-ahead to put it in Ratchet & Clank, and with any luck, this game as well. I'm also really looking forward to its promised improvements to FSR in general, particularly the ghosting.
I remember playing HFW on PS5 with a U8H TV using HDR up to 1000nits, I almost got blind but the games was stunning and quite beautiful, Now I can't imagine how this may look in 4K60FPSHDR in an AMOLED display with at least 700nits 🤤
Played about 15 hours on a 2080Ti, runs really good but i had to switch to DLSS balanced in bigger areas, still getting about 90-100 fps. One of the best looking games i've seen so far.
What graphics settings did you have ?
Really interested to see what pc gamers think of the final hour of the Burning Shores dlc. Especially with maxed out settings!
That dlc wasn't on ps4 because that final boss would've melted the ps4 lol!
That's really good for a 2080TI running a ps5 game tbh.
Great optimization.
The BGM in the beginning is one of my favorites from Tiberian Sun. You've got good taste Alex.
5:22 optimised settings
See ya next time Alex the Optimiser! :D Would love to see you go even further with engine tweaks as well for certain games... You know the tweaks the devs sometimes forget to include.
I've been playing for a couple hours now and I wonder why more PC gamers aren't like this. Not just ports but all games.
They have done a great job with all the accessibility and QoL options!
FSR 3 would've been nice . . .
I don't need it on my 3080 but it would have been nice. Number one because the more options the better. But I'm very eager to try FSR 3's frame gen on my 3080. Don't own a game that supports it yet though.
@@sean8102 I’ve tried it on Like a Dragon 8, and the input lag is just too much for me.
@@TheDeadmanTT dang. Hopefully it improves. It's nice to have the option. Mainly as time goes on to help milk a little more life out of my 3080 (hope to be able to skip the next gen of GPU's then upgrade)
@@sean8102 I’m certain it will!
More options are always better, and I hope Amd and Intel will rival Nvidia in quality somday.
@@sean8102There's the DLSS2FSR3 mod on Nexus mods that works. Only problem is that many people are getting choppiness caused by Reflex which ruins it.
So I've noticed two issues playing this game on my PC. Turning on Nvidia Low Latency mode to "On" or "On + Boost" stops my GPU from having above 80% GPU usage and also drops the frame-rate a bit when compared to leaving the feature off.
The other issue I've noticed is that at least with Aloy's default attire from the waist down, any part of the clothing that hangs off of her will violently shake when she goes up or down anything, even a small rock or step.
That’s by design…
@@christophervanzetta I'm assuming you're referring to Nvidia Low Latency mode. To clarify when I turn that feature on I'm going from 180fps down to around 120fps without vsync turned on. With Vsync turned on it goes down to 90 fps. That's not the kind of performance hit I see from turning that on in other games I've played.
Incredible video.
I've been trying small parts of it on Steam Deck, and I feel like it's almost there, but yeah it gets real stuttery in crowded hubs or moving fast in open areas. I hope it improves. It could be incredible.
It will! Pre-comp shader caches go a long way. Just re-check Spider-Man on Deck nowadays; night and day difference in terms of framepacing.
*areas. I (to fix your comma splice run-on)
Super! Thank you! I need optimal settings.
What about HAGS ON/OFF?
A lot of people are finding HAGS OFF makes the game allocate less VRAM (vs HAGS ON) which means you will not page VRAM into RAM.
10900K + 2080 Super 1440p DLSS Dynamic Res at 60 + High Preset (G-sync monitor on Windows 11 and 551.86 RTX Game Drivers).
To see if this happens: you fast travel between zones. You will see the FPS drop from 60 to 25-ish once you run out of VRAM when HAGS is ON.
PS: Awesome video coverage! It's actually amazing how awesome the game works. It looks a lot better then a lot of newer UE5 games (and this without Ray tracining as well!).
Stop saying HAGS like everyone knows what it is.
@@ebridgewater Use google search my friend... It will help you :) And secondly this wasn't addressed at everyone but @DF (and they know).
Hags?
@@mitsuhh From Google Search:
- What does hags mean PC?
- The new Windows 10 Hardware-accelerated GPU Scheduler ("HAGS") is a new system feature added with Windows 10 version 2004. It is available only for specific graphics cards and requires up-to-date drivers (for example current Nvidia RTX 2000 series and GTX 1000 series graphics cards).
@@mitsuhh Hardware accelerated GPU scheduling in windows settings i guess
Thank you, Alex. We love those videos!
It really is such a beautiful game and will age very well. Art style and direction should always take precedence over pure visual fidelity.
No it won't. It's gonna age as well as any other hyper realistic game for the time ages.
Nice! Made some changes and game really does more fps with same picture
I've done quite a few bit of research on my setup, and I can say that anisotropic filtering COULD greatly impact performance on bandwidth-limited scenarios. I'm using a RX6600 + i3 10105, which forces my GPU to run on PCIE 3.0 instead of 4.0, and anisotropic filtering tanks my framerate by at least 30% and even in some cases could halve my framerate on texture quality anything above medium and texture filtering anything anisotropic, even as little as 2x. I profiled this using the Radeon Profiler and found out that my GPU spends most of its time waiting rather than actually rendering. If you're having low framerate with high GPU utilisation but low GPU power usage, you might want to take a look into your texture quality + texture filtering settings. I could run either very high texture settings on trilinear (which looks super terrible), or medium texture settings on 16x anisotropic, but yours may vary.
I love this type of videos, good work guys!
Given I just play on 1440p but with DLSS quality on a 3070, I guess I can probably push more bells and whistles. Good port.
I've really been disappointed not to see the optimized settings in the last one. Thanks Alex!
Wow, optimized settings right from the start! I'll be implementing these settings in my personal playthrough now that I've finished creating benchmark videos (for the time being, haha).
Its great when you include a lower end machine like the steam deck
I wonder why they did not include the PS4 assets as a graphics options? Could potentially be a huge performance win for Steam Deck and other lower-end rigs.
Because they use the same assets. The big difference is the different resolution they are scaled to and different programing used to run the game.
@@gothpunkboy89so you say that Alex is wrong?
@niebuhr6197 Eurogamer did an interview with Nixxies and they explained why they choose PS5.
I love watching these classic DF videos, but who am I kidding? I'm cranking everything up to max to soothe my ego.
DLSS FG Stuttering is because of Reflex. Just test without frame generation and turning on and off Reflex.
Also was a bit bugged according to the patch notes of a patch that came out today.
"DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
Hope they implement FSR 3.1 properly in this game and bring all of its upscaling improvement along with better frame pacing in frame generation. That'll benefit mid to low end hardwares a lot. Its already a great port, but needs a bit more work to be absolutely perfect.
Sadly had to refund my copy. Ran brilliantly for a bit, then a massive performance hit showed up and never left. 3080 and 5900x and was getting 20fps in the main menu. Woof.
Will have to check back another time.
Sounds like the dualsense bug. Was bugged for a bit when using it wireless and lowered fps to like 20
Just get a console and that won't happen
@@davidosullivan9817lots of games with terrible performance on consoles tho? On PC, sometimes you can just fix it with brute force power.
Could be a VRAM issue? Those can crop up after playing a game for a while
@@notoriouspomegranate5612
Which costs more than getting a console by a factor of 3 or so, and, as you alluded to, brute force doesn't work on all games.
Fully custom target frames rate would be also amazing not everyone is on a 60 120 144 hz display there is some weird stuff out there like 70 or 150 or 170
Alex mal wieder mit einem super video
I loved seeing this video idk if you’ve did optimization videos in the past but I always wished you did vids like these for games when they release
They do make optimisation videos, I was actually anticipating this one.
*you've done (because "you've" = "YOU haVE" and we say "have done," not "have did")
@@alvallac2171 thanks for optimizing my speech stranger :)
A very rare developer these days making AAAA games. Yes that extra A is necessary.
Can we actually make that a thing, where the extra A implies it is well optimized or something?
"The extra A means it has well optimized performance"
"oh cool. What are the first three?"
"😮"
@@GaminylGames I meant to imply an extra emphasis on optimized. As in runs really well for how good it looks. A standard AAA might be ;looks good and detailed and big, but runs acceptably', like Crysis of the old days. There is obviously a lot of latitude for discussion here.
So I'm just 5 minutes in and I need to do an addition to the video of my Own findings (Sorry DF, I was impatient... and well.. I do like to tinker around with this stuff)
I have a RTX 3080 10G, paired with an i7 13700K and game on 1440P. Screen Space Shadows CAN affect performance in a BIG way depending on the location.
For instance, when you are near the Old World ruin en look towards the mine across from it, Turning off SS Contact shadows boosted my framerate by about 8 to 10FPS.
When I tested this on other locations, in the wild, this performance difference quickly lessened to what Alex found in the video, and especially paired with DLSS the difference i nthe same spot only became about 3 FPS rather then the 8. so why this is, I have no idea.
I also feel good about the fact that in my 10 to 15 minutes of testing the various settings in this particular location, without DLSS. What i came up with were essentiallt the same settings. as Alex did except that for me, Translucency Qualty didn't meaningfully affect performance, but I didnt kreally know what it did, so now that I do know I will keep a look out for it.
Same with Shadow Quality. I Didn't notice a quality or performance difference on my 3080 10G, so I left it on Very High. I would assume that Very High more so affects the shadow distance rather then the quality of them like other games, which can ofcourse affect performance. But I may just put these to high, I tend to do this in most of the games I play, usually there is little to no meaningful difference.
I do really need to look at other locations to test my findings as this can easily be an outlier. but it is what i have found and I figured I should share.
THIS PART CONTAINS SPOILERS READ FURTHER AT YOUR OWN RISK!
The location I tested at was at the Old Ruin, Daunt i think its called. It's across from the mine you fight the Bristlebacks at for the Main Mission for our good friend Ulvund.
I am playing on an 8GB RTX 3070 130 watt (mobile) with High textures and I have this exact same issue where performance just plummets during certain camera angles in cutscenes and it's seemingly happening randomly. I thought that perhaps there was a memory leak during those sequences (MSI Afterburner did show an increase in RAM utilization), so I reloaded the save I made just before the cutscene, but the same issue occurred. It's definitely annoying, but outside those weird occassional fps drops in cutscenes it plays just fine
Cutscenes has issues in this game on any GPU. They need patch it to fix the problem.
The PS5 has 16GB of VRAM and a dedicated chip for faster asset streaming from its ssd, so any gpu under at least 14GB will have textures issues at high setting because there is not enought "space", even if the GPU is faster than a PS5.
@@jeandelafuente1 I’ve heard this statement before, but I still can’t wrap my head around it. How can it have 16 GBs of VRAM? It was my understanding that that the system memory is dynamically shared/split into RAM and VRAM, and you have to balance the two in order to make the game work. How can it have access to the entire 16 GB of (V)RAM without leaving anything for the game logic to work with?
@@noclip_st the 16GB of GDDR6 is shared, 12,5GB to the GPU, the rest to the cpu/system.
you dont really need a lot of "ram" for the cpu side of things when you can directly call for assets and other key parts of a game directly from the ssd with the dedicated chip for faster compresion/decompresion/stream of data.
you can do something similar on a Pc but you need a direct storage/smart access storage compatible mobo/cpu/gpu. Not the same implementation or functionality as the Ps5 solution, but really similar at the idea.
Great video. Thank you for all the pc optimized settings :)
My 4070 Super runs this great, but there are certain cutscenes that absolutely crush the performance. It’ll vary from 80FPS to 30FPS from scene to scene, no frame time stutters I should note (aside from scene changes). Changing settings in real time with the cutscene paused doesn’t improve anything in a meaningful way. Makes me wonder if there’s a bug with volumetrics running at too high a resolution during cutscenes.
I should also note that camera motion seems not smooth in a lot of cases for some reason. It’s not performance related, I feel as though it’s got something with the way the game is interpolating camera motion.
Agree, also 4070 super here, i think there's camera jutter, because sometimes it doesn't feel as smooth as 120+ fps should feel, even if the frame time graph is flat
The game has a problem with not clearing cutscene assets from VRAM. If you play for a while and watch a lot of cutscenes, eventually it will start to fill up your VRAM and tank the performance. In restarting the game, you'll see that the same cutscene performs just fine.
The camera stuttering you are talking about is probably because you are using DLSS3 Frame Gen. The game has massive framepacing issues when using frame interpolation, so turn it off and wait for the developers to fix it in a future patch.
That could very well be, but in my case it seems like it depends on where the camera is placed during the scene; and it’s consistent. In my experience, the VRAM buffer spilling over into system memory causes brief and random drops, or it just maintains diminished performance until you restart.
The camera issue also presents itself whether DLSS3 is on or off. VRR is enabled, so I know it shouldn’t be V-Sync judder.
Does Alex just have the Tiberian Sun and Command and Conquer soundtracks playing on loop at all times? (Brings me back to my childhood).
Serious question: Why do next gen consoles still use 4x anisotropic filtering when 16x has had little to no impact on PC performance for generations?
Well I wrote a long answer but YT app decided to play an advert which deleted my incomplete reply. Short version:
Bandwidth. Cpu and gpu on the same chip means they share limited bandwidth. Lowering AF greatly reduces bandwidth requirements.
@@vinsta76 ah, cool! I get it, thanks!
I think the clouds are tied in with volumetric fog. Go to height and look in a valley; toggle the cloud from very high to low and see a huge difference in performance and fog density.
if you've played pokemon violet on switch?
that steamdeck version will let you feel right at home :DDDD
Yep, and pokemon somehow looks like it came out on the wii.
I was waiting for DF's permission to play the game with High textures, thank you Alex.
*high
*textures. Thank
*you, Alex.
Ps5 in title , but barely mentioned .
I maxed out everything and use DLAA and I’m around 100FPS and it look fantastic :)
Quick question as it pertains to the Steam Deck: Was the game installed on internal SSD or a MicroSD card? I've noticed on my OLED version that streaming issues can get amplified kind of like that on some games if they're not on internal due to the bandwidth limitations of the SD card slot.
I don't think those stutters are storage related to begin with. More like CPU related.
These optimised settings video are so important. Especially for people like myself with older or dare I say it mid-range hardware, AMD:5600/Nvidia:3700. The Steam Deck is also very interesting when you consider what that little device is actually doing to run Windows software. There are more powerful handhelds, but Valve is doing an outstanding job with their device.
I'm having weird issues with performance on my 10 gig 3080. with everything maxed at 4k with DRS+DLSS, it runs locked at 60 most of the time. After certain cutscenes or scene transitions, my fps drops to 30-40 and stays there. Restarting the game gets me up to 60 again. Very strange.
Sounds almost like a memory leak issue.
Try turning off nvidia reflex low latency.
Thanks for including the Steam Deck in your analysis!
You guys completly missed the DLSS performance issue in cutscenes. Perfomance is completly busted in some scenarios. Here, game is running at 90 fps in the open world, and I've seen it go down as low as 30fps in cutscenes if using dlss quality without DRS
Setting the AA to DLAA and DSR to monitor refresh rate fix the isuue, which proves there is some weird bug going on
They patched that today. Apparently DLSS was disabled during cutscenes.
@@jodieholmes8453 wasn't that dlss 3? Maybe I've read it wrong in the patch notes
@@jodieholmes8453 yeh, I just checked the parch notes and it was an issue with Frame Generation. No mention of DLSS upscaling
this was what made the game more stable for me also - then i capped the game at 65 to help mitigate crazy drastic frame rate fluctuations between 40 and 70. Stays in mid 50s to 65 now with medium and high settings, and shadows on low. DLSS balanced even wouldnt get the game over 50fps for me. Native 1440p, Ryzen 9 and 3070 Zephyrus G15 laptop.
Todays patch should help
"DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
Are you guys going to do this for the burning shores because that’s where the real trouble is for me.
It ran well on my RTX 2080 8GB when I used your optimized setting + 1440p dynamic resolution/DLAA
Graphics looks so good !!!
8GB vram 😂😂😂😂
4K, Balanced DLSS and High Settings looks and performs awesome on my 4070, thanks to Nixxes for that beautiful work👍
The game performs well. I get an average of 90 fps in 4k with max settings (using DLSS quality) on my 3090 and 11900k. I get an average of 110 fps in 4k max on Zero Dawn (also DLSS quality) so I was surprised that this game is so optimized it’s not too far off from performance in Zero Dawn but with all the improvements Forbidden brings. Definitely applaud the devs.
I always use DLSS or DLAA instead of TAA cause majority of the time it not only looks better but performs better. TAA artifacts bug me way more than most DLSS ones (in most cases cause some games like RE7 have annoying jitter artifacts)
And it only cost you 4000 😂😂😂🤡🤡🤡
@@SWOTHDRA more like $1800 for the whole pc. I built it myself and watch bargains a lot. The 3090 is a strix oc that overclocks to 3090ti strix oc frequency. I also use 32gb of B-die at 4000mhz 14-14-14-34.
What FPS do you get with those same settings in Dragon's Dogma 2? 😂😂
You're throwing frames away using dlss quality at 4k. I bet you can't even tell the difference using dlss performance and you'd get more frames.
Taa always looks like garbage I rather have 0 aa
I literally downloaded the game a few days ago. I've been waiting to watch this video before I booted up for the first time! Now I know the best settings😝
Is there such as thing as 'import settings' where you can download a config file?
Reminds me of community made controller configurations on steam. Valve should make sharable settings a thing too. But maybe that wouldn't be an easy thing to implement.
Thank you Alex for this !
Horizon Forbidden West - The Best open world game, in the world
A big LOL
Great video! Thx Alex!
Why does a cross gen game from 2022 look better than any game released in 2024 ?
I would say, bad optimization plus bad publisher equal bad games.
I don't like the PS5, but the pc ports from sony are amazing.
Also Horizon Zero dawn, with 4-5 years old look better then many new games.
Because of its superb art direction. From the purely technical side there's a lot that doesn't really look current-gen, particularly the GI, SSR, and SSAO.
Because the game is pretty by design, bright colours, vegetation, painting like art design etc.
I remember this channel was pretty high up on the graphics when this game released on console. It made the list of best graphics of the year for all platforms.
Good graphics + good art direction is the perfect formula for a game that blows everything else out of the water.
Other developers either focus too hard on graphical fidelity and end up with games that just look bland, despite their technical achievements, or they focus too hard on art direction and leave many of the technical aspects looking lacklustre.
this game Works Amazing in Linux,
i'm using POP OS!
CPU: Ryzen 5700G
GPU: RX 6700
RAM: 32GB
How the hell have you made 2 videos on the PC version and not once mention the reflex/FG bug that caps overall GPU usage and ruins frame times, making frame gen unusable, and the DLSS oversharpening that gets more severe the lower the DLSS resolution?
Dynamic resolution is unusable because the game looks awful from balance downward, it's ridiculously oversharpened.
Reflex wrecks frame times here and makes it so the GPU can never go above 90-93% usage, resulting in a jittery feeling because frame times are uneven.
Maybe todays patch helps improve the DLSS 3 FG implementation. IDK I have a 3080.
"DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
@@sean8102 it didn't fix reflex which is actually the problem I mentioned, still bugged and capping GPU usage for mo reason, resulting in poor frame times.
They did fix FG turning itself off in cutscenes which is great.
Sounds like a CPU bottleneck
I too have weird frame pacing with reflex on fg off but as soon as i enable fg, the frame time gets smoother and the game also, obviously, gpu actually never reaches 99 or 100% utilization (stays in the 93-96 range) but the game still feels good
Maybe there's some camera jutter but that's it
@@ryanaxelrod6140 It sounds like it but it's not. I have a 7800x3d and the game easily goes p to 160-170 etc, when I'm not using FG and reflex but am instead dropping the resolution and DLSS.
when using ray traced raster, with reflection/refraction rays, you could be also using primary scene light (sun) shadow rays from each bounce, with predictable ray count
So PS5 equivalent settings are basically all on High and textures on Very High?
Have you discovered it yet?
Something I've noticed even on these videos is how motion blur with DLSS makes everything extremely blurry with the slightest camera movement, something seems wrong because other games don't have that issue. Like in 13:45
Awesome port actually
More optimised settings content please!
I've noticed that the framerate on the steam deck is a lot more stable if you bring the fov all the way down. Is it the same for other people?
I have to say I'm pretty blown away with how positive the PC reception has been. Its been awhile since I've seen the PC audience this way.
Well, it's a very well done port. Go figure, provide a quality product, and get good user reviews. Who woulda thunk it.
The majority of people praising it haven’t finished it. The game dips in a lot of end game areas.
@@00ABBITT00 It's PC gaming so I can only speak for my self, I'm not saying this means nobody is having any problems of course. A little over 8 hours in and it's been nothing smooth as silk. But it's not really that demanding either so I'm not that shocked. (RTX 3080, 8700X3D, game installed on a 2TB Samsung 980 Pro NVME, 32 GB RAM; max settings 1440p, DLSS quality)
Sadly its not selling as well as Sony might have hoped, never broke into the top 3 sellers for the week and now slipped to 7th on Steam for weekly sales, interest in general is pretty low.
@@Battleneter Dragons Dogma 2 month
The "judder" is not caused by frame generation, but is a result of it ;) It's actually NVidia Reflex: Frame Generation automatically turns it on. If you turn Reflex on without FG - you'll see the same judder.
Frame gen seems like it was a bit bugged. A patch that came out today says this.
"DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed."
Love when Alex has the time to revisit games like this! Thank you for your effort!
Is it really a revisit? It just came out for PC.
This game is so beautiful yet so boring. Alloys voice is extremely annoying . She talks in a whisper-esque tone that’s sounds so bad. Especially when she talks to her self. She seems always calm. No urgency. Just mid lmao and I hate that I hate it because I want to really really like that game. Side characters suck too btw
Yeah the story is about as interesting as the story of Anthem.
You forgot about the fogs on the mountains when setting clouds to high.
8gb vram for high isn't enough (1440p), why no one is showing what actually happened at places like Chainscrape for example when you go where you can play strike and then left the building and see how performances goes crazy and fps tank is happening cause of vram
ofc in the open world it's enough and MEDIUM textures looks BAD as fuck too cmon
Alex didn't play the entire game it seems.
Its not a vram issue, its some sort of memory leak issue and frame time spikes.
i mean, the ps5 has 16GB of VRAM and a dedicated chip for faster asset stream from the already fast ssd, any 8GB GPU will have issues if trying to run at similar setting even if the dedicated GPU chip is faster than the APU on the PS5.
whe alreally had this issue when Nvidia would launch a fast chip but it would choke on the 512MB of VRAM (yes, really old times)
@@jeandelafuente1 PS5 has 16GB of shared system memory (meaning it acts as system ram and vram)
@@ryanaxelrod6140 12.5GB dedicated to the GPU, wich is still more than the 8GB or even 10GB avaliable on most GPU's on the market
So far I have not encountered any disruptive in-game shader-compilations. This is well worth its enormous initial load time.
Why do consoles use 4x af so often when it's such a low cost on gpu?
bandwidth on the APU, 16x would cripple performance on console
This port is amazing what they done with upscaling + dynamic Res is incredible I am playing with 4070 TI at 4K Max Settings and it drops and increases the resolution even further to maintain my GPU always at 100% with 60fps it's an incredible job !!!!
I hope Ghost Of Tsushima gets the same treatment!
I think we have reached the point where I genuinely don't care if graphics improve beyond this point, to be honest Ive thought this since red dead redemption 2 released.
I think RDR2 had more consistent lighting. Otherwise Horizon is an improvement.
Most of the best games available are not graphical powerhouses
Not really, RDRII still has awful texture quality and an awful TAA implementation on every single platform. RDRII has never looked good. It has an awesome story, awesome gameplay (for me, not for everybody tho), awesome facial expressions and wholesome physics (especially the 4/4 water physics on PC), but graphics itself aren't great. Maybe the lighting but everything else looks bad.
of course my favourite games are minecraft and factorio.
@@accountteam9859 LOLOLOLOL
Good video but i was expecting to see performance comparisson vs PS5. I know you probably can't do a 100% like for like, but a "90% there" comparisson is still helpful to know what kind of hardware you need to achieve console performance or better.
Those who keep saying this is the best looking game, have you seen Avatar?
Yeah Avatar has much better global illumination.
Yeah, but Horizon looks so much better imo.
@@vSoulreaver sure. Everything glows. Contact shadows are barely there. The whole lighting is unrealistic. But it looks better. Lol
Using dynamic resolution makes the graphics all blurry when you run or move fast. If you turned that off and frame target as well, it gets better but some blurriness remains around Aloy rather than everywhere.