Alright, so what I learned in school was that Thomas Edison invented the lightbulb. I was told it repeatedly throughout my life, and I even did a quick Google search just to confirm that it was the case. Apparently he did not invent the lightbulb, so I will take that L.
Edison was a thief, and that didn't really come out (on a wide scale) until recently. When we were in school, it was the public truth. Nobody blames ya. :P
Glad your brother had such a great time with it! :) I'm 26 and still never played any Paper Mario games before lol. Even during the big craze when the gamecube game that everyone loves came out, I just never got on that bandwagon for some reason. Although I can say without a doubt, Bug Fables is definitely in my top 5 favorite games to come out this year. Even picked it up day one lol. Literally everything about it is amazing. Playing through was truly one of those great video game moments that I'll continue to remember and talk about for many years
Oh yeah I havent played any Paper Mario game as well and GODDAMN does this game rock. Played it on hard difficulty and had an absolute blast, I even 100%ed it and I still need more....
I'm not a huge rpg fan in general, and Bug Fables beat out fucking Hollow Knight as my second favorite game ever and would probably be my favorite if it weren't for Dead Space 2. Playing through it for the first time was an incredible experience, and one I won't forget for a very, very long time.
@@ECL28E Nah Origami King is still good, but it's nothing like how the series originally was. And no future Paper Mario game will be either, because at this point we literally have twice the amount of non-RPGs to RPGs in the series.
This game is awesome. Leif is probably one of the most original characters I've ever seen. His backstory is so unique. One thing that I love about Bug Fables is using the "tattle" ability. Each character has there own thoughts on every enemy, NPC, and area. The dialogue even changes based on story events!
Glad that this game made by a small Panamanian team is getting more and more recognition, a great start for a almost non existent industry in my country as far as game development goes.
am i the only one who thought that was obvious? There are many background objects throughout the game that confirm this When it was "revealed" thru the scope I thought I had to find something hidden in it, not that it's just a reveal
@@teratoma. It's not really a "reveal" in the traditional sense. Vi has dialog while in the desert area talking about how you can see that the desert is just in one big box from the view of the Hive way up high. If you get that dialog, you're expecting to see what she was referring to once you reach the hive. There is something hidden though. You can see a shadow skulking in the grass next to the house. The true size of the thing with the glowing eye that hounds you in the deadlands.
King, I'm sorry to have to do this to you...but I just can't finish this video. You ruined it by making the game seem so interesting and appealing that I simply cannot watch anymore until I play this game for myself. So take my like and I'll be back when I finish it.
@@roadtripwarrior I can agree about AAA games especially with the constant pandering to trends like FPS games and open worlds. But indie games play safe too since they tend to be born out of a desire to recreate something filled with nostalgia. Sonic Mania for example leaves me with nothing that I wouldn't get out of replaying the Genesis titles. They showed that they can do a 1-to-1 recreation of the classic formula, but it's hardly a "follow up" to it as it's often praised. But with the ground work laid, a sequel could be even better.
Bug Fables is one of the best Turn-Based RPGs that I've played in the last decade with a fantastic and challenging battle system, excellent sidequests with meaningful rewards, and a pretty enjoyable cast. That said I have a few issues with it. 1. Overworld platforming and puzzle-solving is pretty clunky and gets annoying at multiple points. 2. Playing with the hard mode medal on at all times can be rather exhausting and I wouldn't recommend playing with it on except for boss fights for the medal rewards. Part of the issue is how Hard mode handles random encounters. The game's progression doesn't make even the earliest encounters much easier even well after you can't get additional XP from them so fighting them is just a waste of resources that you'll need for bosses. Hard mode boss fights make having a full inventory of strong items feel borderline mandatory given how expensive your special moves are. This wouldn't be an issue except that this forces you to spend a lot of time gathering ingredients to cook more powerful consumables items which then drags things out due to the limiting nature of the Paper Mario style inventory. 3. Not a fan of how it keeps the old recipe system that discourages blind experimentation since you'll end up wasting your items. 4. The level up system feels imbalanced to me. The HP upgrade only giving 1 HP to each party member makes it feel like a waste to choose most of the time compared to getting more TP or MP.
I agree with all points. I started with Hard mode on since I’m a PM veteran, but quickly turned it off as it felt like a grind to return to a healing crystal after every few battles. I like the cooking system at the start, but it’s too hard to keep track of what you’ve tried that hasn’t worked before, so I end up going back to the same few recipes. And once I hit a comfy amount of HP, I stuck to almost always upgrading MP from there on.
I agree with everything especially point 2 about hard mode. I had it on the whole game and never took it off and it was pretty annoying at some points. It got pretty annoying when the starting area enemy’s would be doing 3 damage and poisoning you near the end of the game. Mind you 3 damage is big in bug fables since you don’t get much HP
i somewhat agree with points 3 and 4. I disagree heavily with point 2 tbh. I kept the medal on through the entirety of the game and never thought it was too hard. The hardest the game got with the hard medal was boss fights, of which I failed 3 of them, 3 times, 2 times, and one time respectively, and even then I never felt truly overwhelmed. The only thing I wasn't able to complete on hard mode was the 50 fight cave. I think that with the medal system customization, hard mode never felt undoable, rather, it made me think stuff through before rechallenging bosses. I'd argue that it was moreso nice having to actually think about a good medal configuration and plan going into the fight. The game adds a lot of depth that I think makes hard mode especially doable.
@@glancing5714 Don't get me wrong, fighting hard mode bosses is great and really shows off the depth in combat and makes them super satisfying once you figure out a winning strategy. I remember spending like 2 hours trying to figure out a strategy to take out the Mother Chomper somewhat early (post chapter 3 I think?). I didn't have enough TP for my strategy to work yet but it was satisfying to find the answer. The problem is less that it's hard and more that it makes normal encounters more annoying and exhausting to deal with in general. Doable but annoying. Normal encounters on hard mode kind of just dragged the experience for me. My 2nd playthrough on the Switch version has been a lot more enjoyable since I know where bosses will actually show up so I can turn the medal on and off more freely. Thankfully there's also the "Don't Bug Me" medal but it's still annoying that it costs 1 MP to equip, forcing me to adjust it to get my preferred build every time I go and fight a boss or enemies that are at my level. There's no good gameplay reason to make that medal cost any MP since its purpose is to be a QoL feature to make revisiting older areas for side quests less tedious.
This is why I love indie games. They're not after money, they want to tell a story and share it with the world, and by god they'll pull out all the stops to do it.
Many indie games are passion projects, but the ones solely made to be money makers are often neglected, have tons of controversy, and look very rough and unfinished
This is the video I have been waiting for. I just recently completed Bug Fables. I am a die hard Paper Mario fan, and I bought Bug Fables before Origami King and waited until after I had beaten that game to play Bug Fables. This game, without any doubt, is one of the best games I have ever had the pleasure of playing, 100%ing and nerding out about. From Leif's backstory, to the Roach Labs, to Hoaxe, to anything else... I can't help but love it. I started Bug Fables coming hot off of Origami King, I had unexpectedly enjoyed that game so much that I felt the desire for a return to form slipping away. If they wanted to design a PM game with entirely new aspects each few games, go for it as long as the spirit of the story remained. Playing Bug Fables felt odd at first. The timing of the Action Commands felt slightly off, and the game felt a bit cheap. Being an indie game, I let it slide. But man, once I had made it out of Snakemouth, I was intrigued by nearly everything that followed. The NPCs and their little stories touched my heart and made me laugh out loud. I opted to play the whole game on hard mode for my first playthrough and man was that the best decision ever. Plowed through everything with varying setups, but used Vi and Poison for all the bounties. I love how the game gives you just enough lore to keep you wondering past the credit scene, something Hollow Knight does well too (Maybe Bug based games are just doomed to success?). If there is one fault I have for Bug Fables, its the online representation it has gotten. It's impossible to talk about this game without talking about Paper Mario, that much is a given, but Paper Mario dominates the conversation surrounding this game. So much so that the games unique and frankly amazing characterizations fall victim to being overshadowed for the gameplay. What made Bug Fables so special wasn't just the Paper Mario style gameplay, but the entire world of Bugaria. The kingdoms, the history, the citizens and the locations all made this an experience to remember. This game, while very Paper Mario-esque, doesn't exactly follow the formula from the first two games. Those games had a very modular approach to story telling. The chapters themselves could serve as their own setting for a game, with only the McGuffin connecting the individual chapters (save a few examples). Bug Fables doesn't really follow that approach. It has a highly coupled story and it uses that to its advantage, each section of the story has little narrative value, but serve to explain the character in question or set up the next big event. This allows Bug Fables to offload the quest for the everlasting sapling to explore the dynamism of the trio and the rest of the supporting cast, and it does this to great effect. Why does it feel so satisfying to go back to Snakemouth and find out about Leif's origin? Why is it so intriguing to talk to the old bug on Metal island and realize Hoaxe was the one who bought the crown from him? Why is it so amazing to discover the secret room in Snakemouth and see that the roaches have been monitoring Venus and two other unknown "Gods"? Because you explored and found that on your own, the narrative didn't lead you there. Paper Mario, on the other hand, is satisfying because of the settings and story revelations that happen within the narrative. Grubba's secret, Tubba Blubba's weakness, Getting your body stolen by Doopliss. These are all unavoidable moments that hit so hard, but are meant to be experienced by everyone. Bug Fables is an adventure, and adventure that you can choose to make as perilous and mysterious as you please. And I believe that is what makes it great. I wish the conversation about the game would be more about what it does for itself, than what it does from Paper Mario. Anyway, great vid. Always love to see your stuff. You always finish a game just when I finish it so these are always timed excellently.
I feel like everyone else is starting to realize what Mother fans realized long ago when they realized Itoi wasn't making any more Mother Games: just make your own! Sure not every game is hitter, but Lisa and Undertale should at least be remembered because they're Mother inspired, but choose to go beyond that. You can make an awesome RPG without needing a name. You can make another classic pokemon, another classic Persona, another classic Suikoden (cough cough Eiyuden Chronicle cough cough [even though its the same devs, my point stands]) without the actual name.
Except with Undertale, it became way more successful than the Mother series ever did. And that's probably because Undertale was only inspired slightly from Mother. Just some elements, like the wacky setting and wacky characters, which Mother seems to be the only relevant RPG to date that used it before Undertale. Other than that though, really not similar. Undertale became so popular because of the fact you could play the game in multiple different ways. Games where your choices matter, unsurprisingly, are very popular. Life Is Strange is quite similar in that regard. Though these games tend to be harder to program. Undertale also had better are more meaningful character development. Good writing is something, but character development is important too, something the Paper Mario games have always suffered with. Bug Fables will never be more popular than Paper Mario even though it may be better. And the reason for that is, it's not overly innovative to Paper Mario. It's simply a more refined version. It's like, the devs went Nintendo aren't going to bring back classic Paper Mario, so we will, but the Undertale devs went, we want to revive the wacky RPG genre again with a twist. Bug Fables is different, but it's not being different enough to cater to anyone other than a diehard Paper Mario fan...whilst Undertale caters to many non Mother fans... Sorry for the long comment hopefully that point I had was put across..
@@user-tb9sq5po6z That's an interesting point, but I think you're confusing correlation with causation slightly. Toby Fox (largely the only person behind the creation of Undertale, so really wasn't a team) wanted to make a video game, and it was how that video game came across to people that made it explode. The things that stuck with people about Undertale were the things that struck beyond the screen and went straight for pondering the nature of human morality and how the rules conveniently start to loosen when you play a video game, which was entirely unique to Undertale as you said. Bug Fables isn't going to break the mainstream, but it's not going to be because it's stuck in Paper Mario's shadow, but rather because it doesn't touch upon something universal; though granted, it's hardly a fair comparison when it's not trying to do that. It's not a piece of art that asks us a question that strikes us at our very soul, like Undertale was. Man, discussions like this are fun!
That reminds me of the new Balan Wonderland that's coming. Yes, it is being made by the creator of Sonic and NiGHTS, but it's still a preservation of the style, the experimentation of ideas and creativity that many fans missed over the years.
I loved Banjo Kazooie far more then Paper Mario. But Playing Yooka-Laylee just made me sad that we never got Banjo Threeie for the GameCube. I was hesitant to buy Bug Fables because of this. But I’m so glad I did. An hour into the game I wasn’t even thinking about Paper Mario anymore. Because this game not only played to my nostalgia but did someone new and interesting that kept me invested once the nostalgia wore off. Bug Fables is a master piece and I wish more spiritual successors would follow in Bug Fables foot steps.
Yeah, I hate how poorly executed Yooka-laylee was, It had some good qualities but that's about it. A Hardcore remake of the banjo trilogy would be fun though.
Amazingly done video! Extremely well written and thorough! Love Bug Fables and this is a really really good look at it and it's inspirations and how it both plays with your expectations coming from Paper Mario and expands off of it. One of my favorite things definitely is the fact that you have so much creativity with medal builds, and it's so interesting hearing about people's different strategies because there's just so much that you can do with it. I found myself agreeing with so many of your points and discussion throughout the video., and you pretty much helped describe why Bug Fables quickly ascended to becoming one of my favorite games of all time. Love seeing stuff on it, and this video was absolutely exceptional. You earned yourself a sub for sure! :D
I definitely loved how customizable medals are in Bug Fables as well. It's just cool how everytime I play through this game I have an almost completely different experience solely because of how much the game encourages you to experiment. It doesn't matter what I'm fighting, I'm almost always having a much more fun time then even TTYD gave me which astonishes me.
It is one of my favorites now too. The medal system definitely allows for a lot of interesting strategies. I'm so hoping for a sequel that does improves on the original. I went with tank Kabbu, and poisoned Vi. Leif basically offered support with defensive abilities and buffs when needed.
After first playing Bug Fables in May I can honestly say that it's now one of if not my new favorite game of all time. My ever growing urge for a new classic Paper Mario like game plus being stuck in quarantine made playing a game with this much love and effort put into it even more apparent. The puzzles, exploration, the quirky and in-depth characterization (my personal favorite being Leif), the plot, the hilarious chemistry between the main trio, the difficulty, etc. all came together in a RPG that was not only what I was looking for but offered new elements that I never knew I'd enjoy so damn much. For all vg players out there (especially fans of RPGs) please, by all means, consider picking Bug Fables up! It's a very worthwhile experience that I have no regrets playing.
Let's be 100% honest guys... Bug Fables is exactly what we want Paper Mario to be today. Sad that the franchise will probably be terminated before they ever go back to their roots judging from what I'm hearing from Nintendo and the Dev team
True! I mean I enjoyed origami king for what it was but like that not what I want paper mario to be , an thanks to tanabes interview I will no longer buy paper mario games ;/. All I hope I had before gone lol
@@solidillusion8008 Worst part is, the new Paper Mario games in itself are not bad. They still have a rather good story and story telling, along with likable characters. The only problem is the lack of unique NPCs, Partners, and Enemies because of Nintendo's restrictions on the franchise and the Dev team's vision that they have to change the battle mechanics for a game to be "good" instead of realizing that The Thousand Year Door formula still has tons of potential in terms of adding really cool and unique badges, attacks, in game mechanics, items, kinds of enemies and their attacks, etc. I don't even know if the stars aligning would even fix Paper Mario... I can MAYBE see one of those problems being fixed but I can't see both of those problems being fixed. Our only hope is to cross our fingers that we get an HD remake of the original Paper Mario on the N64 and it blows out of the water with such amazing reviews that MAYBE they'll consider making a new title that returns to that theme
Extremely sad, since intelligent systems/Nintendo was banking on alpha dream to make what would be considered a "Mario RPG". Since its gone (and since intelligent systems is stubborn to change) a "Mario RPG" might be dead now lol
Especially the names. I mean, who could forget titles such as "MECHA BEE DESTROYER BLASTLORD" and "His friends call him Spuder (Don't call him Spuder)"
Wow, I can’t imagine not taking on the Wasp King with a maxed out level. I didn’t even do it on purpose, I just messed it out in the last quarter of the game and it honestly made it all the better because the wasp king was still challenging, AND I knew that I couldn’t grind to improve my stats. I just had to... get good
I'm honestly really glad someone did proper justice to Bug Fables. It breaks my heart that it's hardly talked about, since it's a game I hold very near and dear to my heart.
Really wanna watch this but 6 minutes in and I realized this is something I gotta experience for myself. Definitely gonna comeback to it once I complete BF someday.
The side quests were astonishing, almost all of them had their own stories and fleshed out the characters. And for some that weren’t as interesting they had bosses at the end. There were a lot of side quest bosses. In fact the greatest side quest was leif’s backstory. Im surprised that such lore and character development was not part of the main story. Also seeing everyone you helped after you beat the game was cool
Bug Fables has quickly skyrocketed up to one of my favourite games of all time, but if asked why i originally would have said "It's like Paper Mario but with more depth and a story that i liked more" and while that's a passable reason, i though it was only base level and their was more to it. With this i really understood why it mattered. Thank you, i hope you have a nice day and keep up the good work.
This sort of growth and evolution beyond the initial inspiring game/s is why so many of the most enjoyable indie titles have created their own resonance with the culture proper. They are not so much a return to old titles as they are continuing what such games might have become or experimented with if they'd kept going. Celeste's integration of the struggles of mental illness and the physical obstacles of a platformer serves as one of the most effective explorations of the topic I've seen in any game. Character journeys and difficult level design, both utilized for so many games prior are effectively woven together and make both more meaningful as a result. Hollow Knight, even within the crowded market of the 2D Metroidvania successfully manages to fully carve out its own unique lore while fusing Dark Souls elements with the gameplay without ever feeling too derivative. Even the lambasted Yooka Laylee arguably succeeds not with its initial installment, which feels like Banjo Kazooie games without the tight design, but rather with the sequel Impossible Lair. The latter release is the one that actually feels like its own game, with a a novel approach to overworld map exploration and in level abilities giving it a far more impressive depth than any of the big stages of its predecessor ever could. BF does the same thing, making a deliberate choice to evolve the lore, character,s and even battles to a level beyond what the Paper Mario titles were ever willing to do. It goes from being the third Paper Mario to the first Bug Fables, in the very best sense of that phrase.
"People connect with the things they like. They seek out more of what they like; and I don't think there's anything inherently wrong with this. However, it does mean that we tend to crave more of the same. More of what we like and if we're not careful, we tend to become complacent in simply having the thing we like again without examining why we like that thing in the first place; or expressing any interest in seeing those ideas grow." Not the case for Paper Mario. They only let those ideas grow for a single game, Thousand-Year Door. From the Wii, onward, they never built on top of TTYD; but gutted so many core-aspects, which caused a whole host of problems. Removing the XP-system removes any incentive to getting into combat; and the mechanics for it have become too tedious to deal with, especially since the attacks are finite. Not to mention the lack of any altered quirky characters made of different Mario species. I love Bug Fables because Nintendo (if we are to believe those developer interviews) are Matt Groening-levels of stubborn; too stubborn to see the forest for the trees.
19:16 as an ex "gangbanger" in lue of a better term. This story hit home. To change from revenge to protection is quite frankly one of the hardest things I had to learn. Still learning. Thia game was way deeper than I expected it to be and I loved it.
I absolutely love the medal system in this game. I found a combination that made me literally invincible against all enemies that couldn't hit everyone at once, and felt rewarded for understanding the system as I cruised through the Cave of Trials and Rush Mode, almost totally invincible. For anyone curious, the core of the strategy is to attach both HP Cores and Life cast to Leif, and also have both TP cores in use. Taunt (preferably Deep Taunt to lower enemy defense) with Kabbu, and Bubble Shield Lite with Leif. Doing so uses 2 TP and 2 of Leif's HP per turn, but you regain 4 of each every 2 turns, essentially making the uses free. Use the remaining points to buff the hell out of Vi, as she's the only one who will be dealing damage unless you have Chompy. I used both Power Exchanges and an Antlion Jaws, as well as attaching Favorite One to Kabbu, meaning that Vi could regularly do 7 damage per turn with her regular attack, and close to 20 with Hurricane Toss. Just keep some healing items on hand in case you fight something with a spread attack, and some TP restoring items if you're impatient and want to use Vi's special moves, and the late game is totally trivialized.
Some other fun positives in my books: - The game very much stands firm as a standalone experience - I hadn't played the 2 original Paper Mario games before I picked up Bug Fables - heck, my first experience with the franchise was Sticker Star, so already I wasn't off to a good start. I have since gone and played 64 some, it's been nice so far - The soundtrack is great, but I think the background music of the Dead Lands is one of the most notable. It does a very good job of putting you on edge, and I'd say the simple fact that the plodding, anxiety-inducing theme carries into battles really adds to that feeling. Also the giant genuinely scared the crap outta me when I first entered the area, there's like no indication of its presence unless you think to spy the area first and I see that as a big positive for the massive tonal shift the area brings about, that panic theme too, just j e z u s it's so delightfully unpleasant - My experience with the superboss fight against Team Maki just goes to show that if you can think of a strat, it [probably] can work. I've won against them twice, the first time was with a sensible strat... but then I went a little nuts and made a bunch of Abombinations (combination of Abomihoney and any explosive of your choice, heals a decent amount of TP but _decimates_ the field, dealing 10 damage to everyone) and talked to Patton to reallocate all my stats to make Kabbu as tanky as possible. And it worked! - Bug Fables also inherently has a bunch of replayability in the form of game modifier codes you can find in-game by 100%ing different things, and the codes can be applied at the start of a new playthrough. One code that I'm playing with right now disables EXP gain, so you're naturally stuck at level 1... but it's interestingly explained in-universe too, as Eetl notices your predicament after Snakemouth Den, assumes some magic force is at play, and helps you out, for a price of course. Instead of the usual level bonus choice, you get 1 MP each time you pay him (medals on that note are cheaper now, as anything costing 2 or more MP now only costs 1) alongside the static level-up bonuses at certain levels. I've gotten to chapter 4 so far with it!
Cool moment you had there with the final boss and Kabbu being the last standing. In my case, The Everlasting King was at 1 HP and chompy delivered the final blow...or the final bite. It was funny
Just gonna say this before watching, Bug Fables won me over with the idea that there is still more to come out of the Paper Mario formula. After watching, hard agree with every you said in the video. Also, it's starting to feel like your reviews are more think pieces than anything else. It's much more than looking at just the game, and you do a good job of speaking on that!
Honestly that's why I find it a bit annoying that most of the talk around this game is only ''it's paper mario but bugs'' when there's much more to the game with how it innovates on the RPG formula in it's own right.
As an Advance Wars fan, this is a very fair point. A few devs have taken up the baton and while I've liked aspects of the various AW spiritual sequels I've never been entirely convinced with them. I have enjoyed some of Wargroove's spin on the formula though, the Commander unit ends up playing a role similar to the Commander from the Total Annihilation and Supreme Commander RTSes as this powerful, tough but ultimately load-bearing unit, forcing you to balance aggression and caution when using them - they're too good to *not* use, and they can take a good few hits (indeed, they're a great tank, not least because the AI loves attacking them), but if they die you lose. This is very cool in single-player, but in a turn-based format leads to some unbalanced Vs. gameplay as it exaggerates the classic problem of First Turn Advantage. I'm not sure where the way forward lies for AW spiritual sequels, but it's a point worth pondering.
as soon as you showed gameplay footage of the combat I thought "DANG this looks NOTHING like the team build I ran" and I got excited because I knew you would talk about it the combat is honestly terrific in this game, I haven't found a traditional RPG that so perfect mixes twitch reflexes, strategic forethought and team-building and on-the-fly decision making like this also making Vi my tank AND damage dealer was really stupid and fun
As a veteran Paper Mario player (as in I do challenge runs) I completely agree Bug Fables is the best of the Paper Mario series so to speak. As in identity. I also admired how it even took some of the areas lacked and fully utilized them. Though I disagree with the partners thing, if only slightly. I do agree having one out at a time limits character to an extent and the only way to have them all speak is through dialogue chains, but I also wouldn't call them completely irrelevant either, since all of them come together to form a singular goal in collecting the MacGuffin's being sort out. 64 they did fill more baseline with them barely speaking, whereas TTYD added more options to dialogue change, to me anyway the chapters were basically starting points to introduce partners as people. Lets take Flurrie for instance, she didn't have a arc persay, but what was established is that she's a retired actress and their adventure gave her the sort of thrill to pursue this during the ending wrap up. Nothing about this has to do with "development" so nothing really ended, it existed to establish these are people with their own lives who just happen to come together and share the same goal with Mario. There are character arcs sprinkled in, namely with Vivian's abuse plot acting secondary/progressing through the main story and concluding in Chap 8. But I never saw their introductory chapters as anything other than establishing who these people are as people, that was the appeal of recruiting these members. I can agree arguing how they didn't go all the way with it, but I don't agree with them being irrelevant at all. At least this is just my own lens on the matter. I do however Bug Fables improves on the partner system by allowing the trio to fully form due to being out at once. But its also typical for a party system in RPGs to be structured that way (not that its a point against it, its just typically how parties are formed in RPGs)
So, my strategy is what I called "Bee-O-Ken" or "Kaioken Vi" All damage up, no poison as it took too many badges. Armor Pierce, Damage up, Power Exchange and and Damage when health is critical. This one is important, and I'll mention why in a bit. The rest went into Kabbu having Reflection, Meditate and Prayer medals so he gained like 2TP, 2 Defense and 4HP every time he skipped his turn and as much defense as my tp could muster. He also had life cast, so his taunts were literally free since he would heal back the damage he was going to take regardless. In my level up, I put *every* point into Medal Points (MP) in order to have this be as effective as possible. I also gave Vi one extra medal called Hard charge, and this is what made the game go from Hard mode to Oneshot. The strategy went mostly like this, and my weakness ended up becoming AoE due to Vi's risky health. Kabbu would be able to get 2 turns, taking a turn from Leif. Vi would use hard charge while Kabbu would taunt and then wait to gain all of his meditate, mana, and defense buffs. Next turn, Vi would just destroy everyone with whatever she needed. Single target? Tornado. Aoe? Ice ball. Drop an HP regen item on her and she will just basic attack until she's at ~6 hp and then back to Kaioken mode. The trick is to make sure that when you use Hard charge, which costs 5 hp from the user but gives you a +3 attack boost for the next attack, that she goes into critical. That's why I never increased her health past 9. If she ended up dying, Kabbu would just use his own life to restore hers through his Pep talk. This strategy literally allowed me to beat the secret boss without using a single item.
Damn the strategy with Kabbu is interesting, never really thought of using those medals (probably because I was way too oriented on buying items) But I think usage of poison medals is caused by the fact that they're available as early as chapter 3, and they can encourage using cheap and available items with good gains, such as poison cake
I'm so glad you pay so much time to elaborating on the world building of the game. So many reviewers tend to write off the Bugness, when the world building and how centric it is around the characters being bugs is central to the game. Every single ant you meet in the game is a female except for one, because male ants in real life specifically only exist to mate and then die (the one you do meet is probably not interested in fulfilling that purpose for other reasons though). Similarly almost every single Bee you meet is female, because it's explained that male bees all live in the Queen Bees personal chambers and it's implied they aren't even permitted to leave or do anything beyond their function in the hive. The only male bees you do meet are implied to not really be FROM the bee hive kingdom you visit, but are "from the north." The Termite Kingdom has a king and queen, like termites in real life. And the fact that the Wasp Kingdom is ruled by a King when in real life Wasps are just as matriarchal as bees is actually the set up to a minor late game twist. The entire story for Lief and the zombie type enemies you encounter are based around cordyceps fungus, something the game NEVER EXPLAINS so you need to know that that's a real life thing that effects real life insects to have insight into those enemies and that character story. The game being about bugs is incredibly relevant, and a lot of people do the game a disservice by writing off or dismissing those aspects as an aesthetic choice.
TTYD has easily been in my top 5 since 2005 when I played it, and Bug Fables brought me back to that feeling. With all the excellent design choices and polish, I'm amazed there hasn't been more attention on it. I've even been tempted to make a video myself, tho I wanna wait for 1.1. Thanks for making this, KingK. I could sing this games praises for hours, and I'm glad you love it too! Edit: Ha! Just got to the part where you said it made you feel like a kid again too! 😁
TTYD is one of my favorite games and Bug Fables scratched that itch that Ive had for a long time. I have given up on Nintendo continuing Turn Based RPG Mario for awhile, because I know devs like these are carrying the torch onward! I hope to add my own game into the mix one day, a RPG inspired by my favorites over my life time. (Now Including Bug Fables.) I hope at some point we find a different name for Paper Mario inspired games. Ive been calling them Small Number RPGs though that isnt quite as catchy. Thanks for another great video KingK, I was hoping you'd get around to this one. And it sounded like you had some well deserved fun with it!
I admit after playing for a while I got pretty demotivated to go back to bug fables after getting stuck in a hard side boss (partially my own fault for choosing hard mode but I'm stubborn) but now that you've shown how hype the story seems to get I'm pretty excited to go back to it!
I can't believe you're doing a video on this. I'm glad people are getting the word out there. I fell in love with this game so much that I decided to speedrun it. Fantastic game! I can't wait to see what you have to say.
@@waynelester2863 Not really. This game has a lot of neat movement options, and it's fun to strategize how to make the fights faster. On top of that the Glitchless category is under 3 hours long, so it really isn't that bad. There's also not too much mashing with the fact that holding B makes the text flow automatically.
I slept on this game hard. I thought it was a new release. Turns out it came out months ago and was just lost in the slew of dating sims and phone port trash that clogs the Switch store.
It's things like this that make me sure that game storefronts need quality control. My main issue with the current games market is that games that are actually worth playing end up being buried under mass-produced schlock, thus making people only look for the popular releases. This means that only the biggest game developers can be found.
My Stratege in the end was to hard Carey with Kabbu by Putting him in the Front Position and equipping him with the berserk, Power Exchange, and Front Support while giving him all damage and Defense Upgrades. When Leif nie empoweres him you can abuse the Frozen Drill move From Leif to do about 30 Damage within one attack
Bug Fables is the greatest game ever made. And I’m saying this as someone who didn’t grow up with a ton of paper mario asides from the first half of super paper mario. This game is just genuinely so amazing
**Spoiler** **Spoiler** The last chapter/Dead Lands is probably the most engaging final level of a game I've ever played. The horrid creatures mixed with the music and atmosphere, the terrified characters and their dialogue, ah man what and amazing final chapter!
Bro the whole sandbox thing you described there. You do an excellent job explaining the feeling in all games. Just going silent after bitching as your lead up was genius. Let the viewer somewhat experience what you did playing. Well done
My experience with the first two paper mario games was getting stuck on one singular paper plane gap in boggley woods before I was even 6 (I'm 20 when i type this) and it quite honestly made Bug Fables all the more fresh of an experience for me. Fresh off the heels of defeating the Wasp King, I'd quite honestly call Bug Fables one of if not my favorite RPGs, right alongside Bowser's Inside Story. The gameplay was constantly making me feel like either an all-powerful genius or an actual ant fighting for his life up a water stream, while the cast of funky little creepy crawlies had me in tears more times than I'd like to admit, in both definitions.
It took me 3 years to finally get around and download Bug Fables, finishing the main story around 56 hours. It's all thanks to you I discovered the game and managed to complete it. I had lots of fun (and frustration) but glad I finally did it.
i dunno man whenever i see a spider or some other bug in the house a big ol wad of disposable paper always seems to do the trick, them damn insects dont stand a chance. lmao.
Dude, when I first played this game it was because I thought "this seems like a cool Paper Mario type of title" but it does so much more and better and I hope the world of Paper Mario fans gets to see this video because the game is so good and it deserves more attention. This game is one of the best games I've ever played, and KingK sums it up so perfectly. Thank you for making videos like this. PS I originally got into your videos watching your Zelda Retrospectives and now I watch every video I love your channel and the time and effort that you put into your videos.
Seeing this video made me start the game back up before I got even six minutes in to this essay. I basically hyperfocused on it for a week straight and I beat it tonight. Probably one of my new favorites ever; thank you so much for gushing about why it's great!!
Thank you, King K. You really put into words why it is that I love Bug Fables so much and why I think it's a model for retro revivals going forward. Not only does it ooze charm and passion, it really understands what made its inspiration great and how to take that to the next level.
I had a completely different experience with the telescope. When I first played through the game, I kept joking to myself that it's probably just someone's backyard, that the Lost Sands are just a sandbox, the Giant's Lair is probably just a shed, the Metal Lake is just a puddled formedby a leaky pipe, and so on. When I got the telescope, I realized I was pretty much spot on, and started laughing my ass off.
There’s a lot to be said from the lore of Bug Fables. For example, the Lore Books imply that a nuclear explosion caused the Day of Awakening, describing it only as “a bright light”. The bugs have absolutely no information on humans, who have clearly abandoned the area long ago. The Crystals the bugs draw energy from can actually be piezoelectric or thermoelectric materials humans left behind. Even the Everlasting Sapling can just be exaggerated fungi, like how some mushroom species are potent stimulants while others transform bugs into plants. It’s not an accident that Lief’s core is, as Kabbu states, based on experimental Cordyceps trying to mimic the power of the Everlasting Sapling.
Honestly, playing bug fables right before origami king let me enjoy the latter much more. I have crazy amounts of nostalgia for ttyd, yet I can say confidently that bug fables is even better. It’s nice to know there’s people out there who cared about it enough to make something better. I used to think of how I’d make my own version of paper mario, even before I heard of bug fables. Personally my favourite part of ttyd is just showing off in front of the audience. Not taking damage (and sometimes even damaging the enemy) with precise button inputs and doing those fancy stylish moves, I love it. If I somehow learn to make games I’d focus on that...
It's crazy how I grew up as the paper Mario games came out, but never played a single one before, still to this day. Although I got Bug Fables day one on Switch lol. The art style reminded me of a more pleasant Hollow Knight, and I'm a sucker for turn based battle systems. Honestly, this is is in my top 5 favorite games I got this year. Which is saying a lot since there have been a huge amount of great games to come out this year. The cheerful music, fun battle system, extremely likeable and deep characters, a great story with plenty of twist, varied towns and areas, the crazy amount of dialogue that always changes (even for random NPCs). It all mixes together to create a masterpiece of a game. It's just unfortunate how many people write this off as a Paper Mario clone, or being unoriginal, because that is simply not the case. Sure it has that thin/flat art style, but beyond that the game is entirely its own beast. I really feel like the game will pick up more traction from people as time goes. Since it's more or less a sleeper hit, it's just going to take a bit longer for Bug Fables to get the spotlight it deserves :)
I love that you saved essentially the best track in the game for last. Spuder's a great song, and this is a great video. Thank you for your time and effort on shining some light on this tiny, but great, gem. 😊
personally I rank Transcending, Overpowering, Everlasting as my #1 because of the usage of the main theme leitmotifs in the song. It hit me VERY hard and everytime I listen to the everlasting sapling leitmotif part I get huge waves of nostalgia for the game. For me His friends call him spuder is definently a close #2 though. Both my #1 and #2 songs made me straight up get up and dance with awe
In many ways, I love how Bug Fables takes the Paper Mario formula and puts its own spin on it, but that doesn't mean I don't want another Paper Mario-style game set within the Mario universe. Exploring aspects of Mario's worth that mainline Mario games don't is part of what I initially loved about the first two Paper Mario games (and to a lesser extent Super Paper Mario). Even still, Bug Fables is more than a worthy successor to that legacy.
This game, outside of the pitifully small amount of HP offered by level-up, is extremely well balanced in terms of customization. I created a build for my team that was indestructible through Leif's barriers and Kabbu's taunt, and could deal a ton of damage every turn through Vi being given every damage-boosting medal in the game. The downside? It burned through a crazy amount of skill points every turn; it couldn't handle attrition.
I've honestly wanted to make this exact video with almost all of the same exact points lol. Bug Fables is amazing, and I'll admit it took me a few days of hard pondering, but I eventually arrived at the conclusion that this game was better than Thousand Year Door, and I can't stop recommending it to all my friends whenever possible.
I'm playing this game for the first time right now (got to the bee kingdom) and I have to say I'm pleasantly surprised by the story and dialogue. Not award winning by any means, but it's adorable and charming. I wasn't expecting much, but it's been delightful so far.
I’m really sick of people calling Bug Fables a “Paper Mario clone” and being too stubborn to leave TTYD and try something new. I really hope more developers are inspired by Bug Fables to make their own “revival” games, since there are a myriad of great game concepts that never got time to grow.
Oh wow... i gotta try this out. Someone was praising this on twitter the other day but i had no idea what it was and they werent describing it. This looks like the paper mario fix ive been craving since i last played thousand yr door.
I didn't expect that last-chapter analysis of what being a sequel truly means to move me to tears, but it did. Another amazingly well-written video from the king!
Great video Mr. K! Thousand Year Door is one of my top 3 favorite games of all time (and depending on the day, my favorite game of all time period). I didn’t have an N64, so it was my first Paper Mario experience. I went back and played 64 a few years ago on the virtual console and while I enjoyed it enough, I can’t say that it lived up to the hype for me. After years of hearing it spoken about alongside TTYD, I expected something different. I went in knowing that it was an older game and the first in a series so I didn’t expect it to be on par with TTYD in terms of scope and polish, but I did expect it to have the DNA of what made TTYD so special to me, which it really didn’t at all. The thing that stands out most to me about TTYD is the atmosphere. It’s the locations and stories and characters, it’s the look and sound and music. It’s not a “dark and edgy mature” game, but it does have a unique “grit” to it that makes it stand out. I mean come on, one of the first places you see in the game is a dingy town square WITH A GALLOWS RIGHT IN THE MIDDLE. In a MARIO GAME. There’s so many example of things that are so unusual for the source material, and just flat out unusual full stop that really makes the game feel so incredibly unique and special. I remember things like the murder mystery train section with great fondness, I remember getting a smart mouth (nameable) baby Yoshi in a dingy arena locker room and then proceeding to join a wrestling/fighting tournament with Mario taking up the mantle of the “Great Gonzales” (and if anyone reading this hasn’t played the game, yes, it’s as weird and wonderful as it sounds). And by the way, I haven’t played these sections since the game released when I was a kid. They lodged themselves in my memory back then and haven’t left since. 64 had none of this special/unique/weird atmosphere in my opinion. It felt safe and sterile. I didn’t care for the look either; it really felt like it was lacking in character and charm. All this to say, I was instantly interested in Bug Fables when I first heard about it and was pretty blown away playing it. It did so much right and you covered those things so well in the video so I don’t need to rehash that. But I do have to say, I feel like the one area that it didn’t meet or exceed TTYD was the environments and strangeness. For me, it sat between 64 and TTYD in terms of atmosphere. It was nowhere near as sterile and bland as 64, and did create a much better atmosphere and world, but it also was nowhere near TTYD in terms of keeping you on your toes with truly unique environments and scenarios. I know that creating a ton of unique a different environments takes a lot of time and money and the fact that an indie team was able to accomplish what they did is absolutely remarkable. Now that the game has been out and gotten so much good press, I hope that we’ll see a sequel someday that can crank all of this up to 11 and maybe, just maybe, blow Thousand Year Door out of the water. If anyone can do it, these developers can. In my eyes, they made a modern classic. Also, I have to take a second to give the composer a shout out. The. soundtrack is so good. Termite City’s theme? Perfection.
For the first time when a video introduces to me a game I never heard of, instead of watching after the video warns of spoilers, i instead buy the game, then spend 40 hours playing through it and beating it. I'd say 5 to 10 of those hours were me idle, but honestly it doesn't change the fact that this is one of those RPGs that I could sit down and play 8 to 10 hours of on first playthrough. Honestly, I'm glad I gave it a chance, as it's my favorite RPG, pretty much ever. In my opinion, it's better than anything else I've played in this genre. Good video.
I got the game on Switch during the E3 sale, the day before it ended too. I heard it was basically "Paper Mario", so I figured why not? I played and beat it (just today too), and I must say it's a new favorite game for me. It really is more than just a "Paper Mario" game, it really is it's own thing. I fell in love with all the characters, How Vi, Kabbu and Leif just play off each other feels like these people were friends for their entire lives, but literally just met. The fight system was cute and fun, the medals added more to it (I am forever grateful to everyone's "weak stomach" strategy), the story is fantastic. The Music. My god the music is some of the best I've heard in a video game, Spuder's theme is one of my favorites. Some of the puzzles were a bit annoying, especially those involving freezing and switching characters in a timely manner. Still though, it's an amazing game that I would recommend to any RPG fan out there who enjoys a good time, it's simple, but a joy to watch how everything unfolds.
Not sure if this game has any of the broken badge combos as in TTYD; however, it's fairly well known that Quick Change is the most powerful badge in TTYD since it let's you swap out partners without taking a full turn. It doesn't really seem that powerful at first, just very convenient until you start to realize there are some quirks of the battle system that never accounted for the ability to swap out partners at instant speed. Since Quick Change allows you to swap out partners without taking a turn to do so, you can willfully let one of your partners go to 1 HP and equip them with Power Rush P and Mega Rush P, which gives an attack bonus of +8. Another quirk of the swapping system is that stat buffs that last for X turns don't count when your partner is swapped out. Since swapping out doesn't take a full turn anymore, you can buff the stats of one partner and swap them out before the turn ends so that their stack buff counter doesn't tick down. This gives you a partner with effectively +11 attack (possibly more if you stack the buffs). Then, if you recognize that multi-attacks buff multiple times (jumping twice at +3 doubles your buff) and go for the multibonk attack (which lets you jump as many times as you can hit the action command, with each attack doing 1 less damage than the last with a min of 1), you can effectively pull off 60 damage in a single attack with a chain attack of 11, 10, 9, 8, 7, 6, 4, 5, 4, 3, 2, 1. I think the cap is 14 attacks for a very skilled player. So while Paper Mario TTYD wasn't *hard* per se, a skilled player could definetely break the badge system with only a bit of thought and observation.
0:18 Thomas Edison invented the Lightbulb Trailblazers 2:39 Paper Mario will never truly die 4:44 No shackles, more creative freedom 5:51 A Sandbox 6:45 _The Giant's Layer_ 8:43 Termites 10:17 Sidequests and backtracking 13:12 What are they asking for? 15:46 The Bug Trio 17:29 Screen Time Bump The Realist Bee Vee The Honorable Kabu Reserved Leif 18:53 Fighting, Forgiveness, Protection, Denying Revenge 20:56 Resurrect The Queen to save The Kingdom? 23:39 Kindness works 26:22 *Gameplay* 27:13 HP, TP, MP 28:55 Losing to a boss 30:45 Super Medal Combination
I just finished Bug Fables and it is undoubtedly the best Paper Mario game. My favourite battle strategy was danger poison Vi turn passes to Lief, Lief uses hard charge and then turn pass back to Vi with the medal to transfer buffs, then Vi just destroys everything. Highest damage I did was 70 damage in one turn. Beat the boss of chapter 6 in two turns.
>Starts video >Sees gameplay >Shuts off video and buys game >Drops 30 hours into game >Comes back to finish video and leave a like for showing me this gem
While I didn’t enjoy Bug Fables as much as TTYD, I’d by no means call it a bad game. It is in fact incredible, and the fact that I prefer TTYD more so comes down to personal preference than anything else. While I do have a lot of issues with the game, the fact that it’s even as amazing as it is in the first place should be considered a triumph, and it’s proven to me that Moonsprout games understands so much about what made those first two games so great. In the process, they created one of my favorite indie games and one of the most solid RPGs I’ve ever played, and while it isn’t one of my favorite games of all time, I’d say the 32 hours I spent within the game’s world were quite worthwhile. In case this video and others like it haven’t convinced you, if you’re a fan of classic Paper Mario, you HAVE to check this game out.
Oh shit that final boss kill. I can just imagine the difference between the characters in that moment if they survived with one health. Kabbu: You may control all the fire in the world, BUT YOUR FLAMES ARE BUT A WICK AGAINST THE FLAME OF OUR FRIENDSHIP. Leif: Such fearsome flames, all the more terrifying to see them burn with such a sickly hue... but not even those flames will melt the ice around your heart. To a bug who has grown cold to the needs of the world, let me show you what the cold can really do. Vi: You think you almost got me?! Well you're wrong! *I HAD A MILLION HP! WASN'T EVEN CLOSE!*
I loved this game so much that, for the first time ever, I replayed it immediately. I’m 10 minutes after the final credits! My 2nd play through was all about optimization.
Figuring out Vi poison build was amazing. I think it was around mid to late where it finally came together, and everyone just melts!
4 роки тому+3
I’m so happy you made a video on Bug Fables! I saw your video on Origami King after I beat it and went straight into playing Bug Fables right after. This game is perfect in so many ways.
So I beat Bug Fables yesterday. And one thought that crossed my head is I can finally watch KingK's video on it! I'm glad I waited, because the game is both fantastic and it does require some pretty heavy spoilers to explain why it's so good. Also, Bug Fables is harder than Metroid Dread. I love both games, but I don't understand why Metroid Dread got so much criticism for being hard. Maybe I just love hard games? Speaking of Hard Games, I would love to watch an hour long video on Shin Megami Tensei V. You're the only person I know who would be willing to make it happen. So, here's hoping!
When I first read the title of the video, I figured you were over stating the game, I had become a Paper Mario fan in the Summer of 2020, and started with TTYD, a game that clicked with me after so many years of it sitting on a shelf after my younger self not understanding it. It was a magical experience, and while I enjoyed all the later games in the series, aside from Sticker Star. None of them hit the same way TTYD did, not even 64. So when I first heard about Bug Fables and how good it was, I was still skeptical if it could truly transcend TTYD. I got it on Christmas and played it all morning, and I fell in love with it. Never before have I ever been so invested in a games world, or it's characters. Hell I was more invested in it than that of my favorite books and movies! it seems to take nearly everything that worked in Paper Mario and make it even greater! It innovates and does things with the formula that advance it to further greatness that TTYD could only dream of. If I thought Ttyd was a near masterpiece, consider Bug Fables not only as a phenomenal game, but a true masterpiece in the realm of art as a whole
Bruh, I took All BP (because I knew how powerful it was in Paper Mario), and dumped EVERYTHING into making Vi stronger. I was dealing 35 damage per turn, and over a hundred per round. I *literally* melted bosses before they could get in an attack because, by the time it was their turn... they'd trigger "Phase 2" (which generally isn't a damaging attack) and I'd be able to do another 100+ damage again. It was VERY hard at the start, but WHOO BOY, at the end the only things that were tough were the normal enemies in the Deadlands. FANTASTIC game still.
Yeah I noticed the difficulty curve for this game is weird, like it's not equipped to deal with a player who uses a lot of attack badges on a single character, especially Vi with his multi-target moves. It becomes apparent when you get to chapter 7 and the game finally starts fighting back. Like, it could have started fighting back 2 or 3 chapters priorly. But I think balancing a game like this can be very hard, and they did a good job overall. It's not like TTYD can resist the abuse of Spring Jumps you can throw at it, either.
@@caiovolpato6992 *multi-hit And yeah they did a very good job with the balance. I was "strong" for quite a while, but I was only Overpowered after "Hard Charge" combined with Turn Relay and +1. Leif poisons Vi with Attack Candy, Kabbi Hard Charges and Relays to Vi, Vi with ADBP equipped + exclusively damage increasing items = 63 + 39 damage. Anything that survived gets: Leif Relays to Kabbu. Kabbu Hard Charges, and Relays to Vi, Vi deals another 63 damage. Nothing in the game has that much HP. But they were able to keep enemy power and player power (to a degree) relatively low. The fact that both my Vi and Leif were still in single digit HP goes to show that they didn't balance around "BIG NUMBERS" but actual math of expected power.
I think what strikes me most about this game is how they absolutely NAILED the difficulty. It's not exactly super easy, and requires the player to learn action commands and block timings, but otherwise it's fairly lenient and allows plenty of experimentation with medals and whatnot, and honestly it does taper off if you really invest in the side content and really throw together a good build with medals, to the point where I was absolutely demolishing story bosses with Vi's Tornado Throws and Needle Pincers and had to ban myself from using Empower against the final boss until I realised he could heal, however the optional content is still a very capable challenge and I won't lie, I look upon the Hard Mode and Hard Hits medals in my inventory with fear. It's the perfect form of difficulty, where it's lax enough for new players to get into yet has the potential to be punishing enough to give paper mario veterans and overall video game masochists one hell of a challenge. And I think that's weird since I usually don't care about difficulty unless its particularly hard at which point it puts me off a game pretty quickly, and there's so much more to the game. It's pretty clearly not a huge budget game yet has everlasting love put into it. It looks wonderful, has brilliant storytelling, fantastic, surprisingly complex character writing that shows a lot of emotional maturity despite its lightheartedness and kid-friendly presentation and it boasts a PHENOMENAL soundtrack that will stay stuck in my head for ages, and yet what sticks out to me, lord of the filthy casuals, is how well balanced the difficulty is. A testament to just how well they did in that regard, perhaps. Also I actually really like the idea of Leif having they/them pronouns, not because they're NB but because they're literally two people rolled into one.
Any attention Bug Fables gets is a thumbs up in my book. We needed a booster shot of a actual paper mario game for quite some time and Bug Fables was just that and then some. For those still looking for some more may I suggest Under Hero? Platforming is like Super Paper Mario and combat is honestly a mix of Paper mario and M&L RPG series. Also Bug Fables has the best mini game I've ever played, Spy Cards!
Alright, so what I learned in school was that Thomas Edison invented the lightbulb. I was told it repeatedly throughout my life, and I even did a quick Google search just to confirm that it was the case.
Apparently he did not invent the lightbulb, so I will take that L.
I’ve heard that, too. Only recently discovered that is was false. Thanks for correcting yourself.
For people interested, James Bowman Lindsay was the first to actually build a light bulb.
It's an easy mistake to make, considering Edison horded patents and frequently took credit for other people's work.
Edison was a thief, and that didn't really come out (on a wide scale) until recently. When we were in school, it was the public truth. Nobody blames ya. :P
@@Rubberman202 yeah apparently Edison was a huge asshole
Fun fact: this was my half brother's first RPG ever and he loved it, so, people who don't know paper mario can still love bug fables.
Havent played any rpg paper mario, i played this game first and goddamn the combat mechanic is so GOOD
Glad your brother had such a great time with it! :)
I'm 26 and still never played any Paper Mario games before lol. Even during the big craze when the gamecube game that everyone loves came out, I just never got on that bandwagon for some reason. Although I can say without a doubt, Bug Fables is definitely in my top 5 favorite games to come out this year. Even picked it up day one lol. Literally everything about it is amazing. Playing through was truly one of those great video game moments that I'll continue to remember and talk about for many years
this actually was one of my first RPG games to and its one of my all time favorite games now
Oh yeah I havent played any Paper Mario game as well and GODDAMN does this game rock. Played it on hard difficulty and had an absolute blast, I even 100%ed it and I still need more....
I'm not a huge rpg fan in general, and Bug Fables beat out fucking Hollow Knight as my second favorite game ever and would probably be my favorite if it weren't for Dead Space 2. Playing through it for the first time was an incredible experience, and one I won't forget for a very, very long time.
Paper Mario walked so Bug Fables could run .
That’s true for a lot of indie games
Only because Paper Mario cut off its own legs.
@@ECL28E Nah Origami King is still good, but it's nothing like how the series originally was. And no future Paper Mario game will be either, because at this point we literally have twice the amount of non-RPGs to RPGs in the series.
based
Nah
Paper Mario ran so Bug Fables could win the Marathon
This game is awesome. Leif is probably one of the most original characters I've ever seen. His backstory is so unique. One thing that I love about Bug Fables is using the "tattle" ability. Each character has there own thoughts on every enemy, NPC, and area. The dialogue even changes based on story events!
Glad that this game made by a small Panamanian team is getting more and more recognition, a great start for a almost non existent industry in my country as far as game development goes.
Had no idea that the devs were Panamanian! That's super cool, thanks for sharing
When I saw the sand-box, I was like "Welp, that explains quite a bit." It's actually pretty hilarious, given your initial reaction!
Same
am i the only one who thought that was obvious? There are many background objects throughout the game that confirm this
When it was "revealed" thru the scope I thought I had to find something hidden in it, not that it's just a reveal
@@teratoma. It's not really a "reveal" in the traditional sense. Vi has dialog while in the desert area talking about how you can see that the desert is just in one big box from the view of the Hive way up high. If you get that dialog, you're expecting to see what she was referring to once you reach the hive.
There is something hidden though. You can see a shadow skulking in the grass next to the house. The true size of the thing with the glowing eye that hounds you in the deadlands.
King, I'm sorry to have to do this to you...but I just can't finish this video. You ruined it by making the game seem so interesting and appealing that I simply cannot watch anymore until I play this game for myself. So take my like and I'll be back when I finish it.
Then my goal is achieved!
same thing for me! paused at 8 mins and now i’m going to purchase the game
Same here
God, you too? I don't know if I'm happy to not be alone, or so sad that there's more people under the same affliction...
The same thing happened to me. Im actually now coming back. it was a great game and im looking forward to my second playthrough
Yes, Bug Fables transcends Paper Mario.
And it overpowers it.
And it is everlasting.
Lol
sapling
Here is the joke explained for anyone who doesn't understand. ua-cam.com/video/7yje-g6s6mY/v-deo.html
he, nice
I see what you did there
It's always good when an indie game can innovate, rather than just imitate.
Indie games have heart
Honestly these days indie games are close to the only games i see that really innovate. AAA games have to play everything safe
@@roadtripwarrior I can agree about AAA games especially with the constant pandering to trends like FPS games and open worlds. But indie games play safe too since they tend to be born out of a desire to recreate something filled with nostalgia. Sonic Mania for example leaves me with nothing that I wouldn't get out of replaying the Genesis titles. They showed that they can do a 1-to-1 recreation of the classic formula, but it's hardly a "follow up" to it as it's often praised. But with the ground work laid, a sequel could be even better.
I’d rather have it just imitate
I wouldn’t say hollow knight is an imitation on Metroid despite being a metroidvania
KingK just said in his stream that if you don't like the video, you can't watch any more of his content.
Sup Haedox
dangit He got here first
He also said you're not a true game critic unless you dance to chipmunk gangnam style
What’s good Mr Dox
What does he also ban people that disagree with him too? It's really bad if he does not like discussions in his comments.
"The partners in TTYD just became colorful tools"
*glances at the Pixls from Super Paper Mario*
Bug Fables is one of the best Turn-Based RPGs that I've played in the last decade with a fantastic and challenging battle system, excellent sidequests with meaningful rewards, and a pretty enjoyable cast.
That said I have a few issues with it.
1. Overworld platforming and puzzle-solving is pretty clunky and gets annoying at multiple points.
2. Playing with the hard mode medal on at all times can be rather exhausting and I wouldn't recommend playing with it on except for boss fights for the medal rewards. Part of the issue is how Hard mode handles random encounters. The game's progression doesn't make even the earliest encounters much easier even well after you can't get additional XP from them so fighting them is just a waste of resources that you'll need for bosses. Hard mode boss fights make having a full inventory of strong items feel borderline mandatory given how expensive your special moves are. This wouldn't be an issue except that this forces you to spend a lot of time gathering ingredients to cook more powerful consumables items which then drags things out due to the limiting nature of the Paper Mario style inventory.
3. Not a fan of how it keeps the old recipe system that discourages blind experimentation since you'll end up wasting your items.
4. The level up system feels imbalanced to me. The HP upgrade only giving 1 HP to each party member makes it feel like a waste to choose most of the time compared to getting more TP or MP.
I agree with you on Points 3 and 4
I agree with all points. I started with Hard mode on since I’m a PM veteran, but quickly turned it off as it felt like a grind to return to a healing crystal after every few battles. I like the cooking system at the start, but it’s too hard to keep track of what you’ve tried that hasn’t worked before, so I end up going back to the same few recipes. And once I hit a comfy amount of HP, I stuck to almost always upgrading MP from there on.
I agree with everything especially point 2 about hard mode. I had it on the whole game and never took it off and it was pretty annoying at some points. It got pretty annoying when the starting area enemy’s would be doing 3 damage and poisoning you near the end of the game. Mind you 3 damage is big in bug fables since you don’t get much HP
i somewhat agree with points 3 and 4. I disagree heavily with point 2 tbh. I kept the medal on through the entirety of the game and never thought it was too hard. The hardest the game got with the hard medal was boss fights, of which I failed 3 of them, 3 times, 2 times, and one time respectively, and even then I never felt truly overwhelmed. The only thing I wasn't able to complete on hard mode was the 50 fight cave. I think that with the medal system customization, hard mode never felt undoable, rather, it made me think stuff through before rechallenging bosses. I'd argue that it was moreso nice having to actually think about a good medal configuration and plan going into the fight. The game adds a lot of depth that I think makes hard mode especially doable.
@@glancing5714 Don't get me wrong, fighting hard mode bosses is great and really shows off the depth in combat and makes them super satisfying once you figure out a winning strategy. I remember spending like 2 hours trying to figure out a strategy to take out the Mother Chomper somewhat early (post chapter 3 I think?). I didn't have enough TP for my strategy to work yet but it was satisfying to find the answer.
The problem is less that it's hard and more that it makes normal encounters more annoying and exhausting to deal with in general. Doable but annoying. Normal encounters on hard mode kind of just dragged the experience for me. My 2nd playthrough on the Switch version has been a lot more enjoyable since I know where bosses will actually show up so I can turn the medal on and off more freely.
Thankfully there's also the "Don't Bug Me" medal but it's still annoying that it costs 1 MP to equip, forcing me to adjust it to get my preferred build every time I go and fight a boss or enemies that are at my level. There's no good gameplay reason to make that medal cost any MP since its purpose is to be a QoL feature to make revisiting older areas for side quests less tedious.
This is why I love indie games. They're not after money, they want to tell a story and share it with the world, and by god they'll pull out all the stops to do it.
Many indie games are passion projects, but the ones solely made to be money makers are often neglected, have tons of controversy, and look very rough and unfinished
There are A LOT of indie games that are just trying to be easy cash grabs, usually they are bad.
We all forgetting Steam Greenlight existed
I have disliked this video
For every bug fables, there are dozens of other lazy, cash grab games that had no thought put in them.
This is the video I have been waiting for. I just recently completed Bug Fables. I am a die hard Paper Mario fan, and I bought Bug Fables before Origami King and waited until after I had beaten that game to play Bug Fables. This game, without any doubt, is one of the best games I have ever had the pleasure of playing, 100%ing and nerding out about. From Leif's backstory, to the Roach Labs, to Hoaxe, to anything else... I can't help but love it. I started Bug Fables coming hot off of Origami King, I had unexpectedly enjoyed that game so much that I felt the desire for a return to form slipping away. If they wanted to design a PM game with entirely new aspects each few games, go for it as long as the spirit of the story remained. Playing Bug Fables felt odd at first. The timing of the Action Commands felt slightly off, and the game felt a bit cheap. Being an indie game, I let it slide. But man, once I had made it out of Snakemouth, I was intrigued by nearly everything that followed. The NPCs and their little stories touched my heart and made me laugh out loud. I opted to play the whole game on hard mode for my first playthrough and man was that the best decision ever. Plowed through everything with varying setups, but used Vi and Poison for all the bounties. I love how the game gives you just enough lore to keep you wondering past the credit scene, something Hollow Knight does well too (Maybe Bug based games are just doomed to success?). If there is one fault I have for Bug Fables, its the online representation it has gotten. It's impossible to talk about this game without talking about Paper Mario, that much is a given, but Paper Mario dominates the conversation surrounding this game. So much so that the games unique and frankly amazing characterizations fall victim to being overshadowed for the gameplay. What made Bug Fables so special wasn't just the Paper Mario style gameplay, but the entire world of Bugaria. The kingdoms, the history, the citizens and the locations all made this an experience to remember. This game, while very Paper Mario-esque, doesn't exactly follow the formula from the first two games. Those games had a very modular approach to story telling. The chapters themselves could serve as their own setting for a game, with only the McGuffin connecting the individual chapters (save a few examples). Bug Fables doesn't really follow that approach. It has a highly coupled story and it uses that to its advantage, each section of the story has little narrative value, but serve to explain the character in question or set up the next big event. This allows Bug Fables to offload the quest for the everlasting sapling to explore the dynamism of the trio and the rest of the supporting cast, and it does this to great effect. Why does it feel so satisfying to go back to Snakemouth and find out about Leif's origin? Why is it so intriguing to talk to the old bug on Metal island and realize Hoaxe was the one who bought the crown from him? Why is it so amazing to discover the secret room in Snakemouth and see that the roaches have been monitoring Venus and two other unknown "Gods"? Because you explored and found that on your own, the narrative didn't lead you there. Paper Mario, on the other hand, is satisfying because of the settings and story revelations that happen within the narrative. Grubba's secret, Tubba Blubba's weakness, Getting your body stolen by Doopliss. These are all unavoidable moments that hit so hard, but are meant to be experienced by everyone. Bug Fables is an adventure, and adventure that you can choose to make as perilous and mysterious as you please. And I believe that is what makes it great. I wish the conversation about the game would be more about what it does for itself, than what it does from Paper Mario. Anyway, great vid. Always love to see your stuff. You always finish a game just when I finish it so these are always timed excellently.
Dude youve written a script here, ya might as well make a video plugging this great game too! ;)
I feel like everyone else is starting to realize what Mother fans realized long ago when they realized Itoi wasn't making any more Mother Games: just make your own! Sure not every game is hitter, but Lisa and Undertale should at least be remembered because they're Mother inspired, but choose to go beyond that. You can make an awesome RPG without needing a name. You can make another classic pokemon, another classic Persona, another classic Suikoden (cough cough Eiyuden Chronicle cough cough [even though its the same devs, my point stands]) without the actual name.
A new classic Persona? In the style of the P2 duology? Now that sounds like something I’d like to see...
Except with Undertale, it became way more successful than the Mother series ever did. And that's probably because Undertale was only inspired slightly from Mother. Just some elements, like the wacky setting and wacky characters, which Mother seems to be the only relevant RPG to date that used it before Undertale. Other than that though, really not similar. Undertale became so popular because of the fact you could play the game in multiple different ways. Games where your choices matter, unsurprisingly, are very popular. Life Is Strange is quite similar in that regard. Though these games tend to be harder to program. Undertale also had better are more meaningful character development. Good writing is something, but character development is important too, something the Paper Mario games have always suffered with.
Bug Fables will never be more popular than Paper Mario even though it may be better. And the reason for that is, it's not overly innovative to Paper Mario. It's simply a more refined version. It's like, the devs went Nintendo aren't going to bring back classic Paper Mario, so we will, but the Undertale devs went, we want to revive the wacky RPG genre again with a twist. Bug Fables is different, but it's not being different enough to cater to anyone other than a diehard Paper Mario fan...whilst Undertale caters to many non Mother fans...
Sorry for the long comment hopefully that point I had was put across..
@@user-tb9sq5po6z That's an interesting point, but I think you're confusing correlation with causation slightly. Toby Fox (largely the only person behind the creation of Undertale, so really wasn't a team) wanted to make a video game, and it was how that video game came across to people that made it explode. The things that stuck with people about Undertale were the things that struck beyond the screen and went straight for pondering the nature of human morality and how the rules conveniently start to loosen when you play a video game, which was entirely unique to Undertale as you said. Bug Fables isn't going to break the mainstream, but it's not going to be because it's stuck in Paper Mario's shadow, but rather because it doesn't touch upon something universal; though granted, it's hardly a fair comparison when it's not trying to do that. It's not a piece of art that asks us a question that strikes us at our very soul, like Undertale was.
Man, discussions like this are fun!
That reminds me of the new Balan Wonderland that's coming. Yes, it is being made by the creator of Sonic and NiGHTS, but it's still a preservation of the style, the experimentation of ideas and creativity that many fans missed over the years.
Mother 4 (Oddity). I can't wait for this game. 😁
I loved Banjo Kazooie far more then Paper
Mario. But Playing Yooka-Laylee just made me sad that we never got Banjo Threeie for the GameCube. I was hesitant to buy Bug Fables because of this. But I’m so glad I did. An hour into the game I wasn’t even thinking about Paper Mario anymore. Because this game not only played to my nostalgia but did someone new and interesting that kept me invested once the nostalgia wore off. Bug Fables is a master piece and I wish more spiritual successors would follow in Bug Fables foot steps.
Yeah, I hate how poorly executed Yooka-laylee was, It had some good qualities but that's about it. A Hardcore remake of the banjo trilogy would be fun though.
Amazingly done video! Extremely well written and thorough! Love Bug Fables and this is a really really good look at it and it's inspirations and how it both plays with your expectations coming from Paper Mario and expands off of it.
One of my favorite things definitely is the fact that you have so much creativity with medal builds, and it's so interesting hearing about people's different strategies because there's just so much that you can do with it.
I found myself agreeing with so many of your points and discussion throughout the video., and you pretty much helped describe why Bug Fables quickly ascended to becoming one of my favorite games of all time.
Love seeing stuff on it, and this video was absolutely exceptional. You earned yourself a sub for sure! :D
@Pen Bashiro, MD poison gang!
Oh my God is that the guy who uploaded the Undertale soundtrack
Only 39k Vieews after a few days....
:(
I definitely loved how customizable medals are in Bug Fables as well. It's just cool how everytime I play through this game I have an almost completely different experience solely because of how much the game encourages you to experiment. It doesn't matter what I'm fighting, I'm almost always having a much more fun time then even TTYD gave me which astonishes me.
It is one of my favorites now too. The medal system definitely allows for a lot of interesting strategies. I'm so hoping for a sequel that does improves on the original. I went with tank Kabbu, and poisoned Vi. Leif basically offered support with defensive abilities and buffs when needed.
After first playing Bug Fables in May I can honestly say that it's now one of if not my new favorite game of all time. My ever growing urge for a new classic Paper Mario like game plus being stuck in quarantine made playing a game with this much love and effort put into it even more apparent.
The puzzles, exploration, the quirky and in-depth characterization (my personal favorite being Leif), the plot, the hilarious chemistry between the main trio, the difficulty, etc. all came together in a RPG that was not only what I was looking for but offered new elements that I never knew I'd enjoy so damn much. For all vg players out there (especially fans of RPGs) please, by all means, consider picking Bug Fables up! It's a very worthwhile experience that I have no regrets playing.
Fully Agreed
"no one truly owns a genre"
yandere dev: "i'm gonna stop you right there
Let's be 100% honest guys... Bug Fables is exactly what we want Paper Mario to be today. Sad that the franchise will probably be terminated before they ever go back to their roots judging from what I'm hearing from Nintendo and the Dev team
True! I mean I enjoyed origami king for what it was but like that not what I want paper mario to be , an thanks to tanabes interview I will no longer buy paper mario games ;/. All I hope I had before gone lol
@@solidillusion8008 Worst part is, the new Paper Mario games in itself are not bad. They still have a rather good story and story telling, along with likable characters. The only problem is the lack of unique NPCs, Partners, and Enemies because of Nintendo's restrictions on the franchise and the Dev team's vision that they have to change the battle mechanics for a game to be "good" instead of realizing that The Thousand Year Door formula still has tons of potential in terms of adding really cool and unique badges, attacks, in game mechanics, items, kinds of enemies and their attacks, etc.
I don't even know if the stars aligning would even fix Paper Mario... I can MAYBE see one of those problems being fixed but I can't see both of those problems being fixed.
Our only hope is to cross our fingers that we get an HD remake of the original Paper Mario on the N64 and it blows out of the water with such amazing reviews that MAYBE they'll consider making a new title that returns to that theme
@@justincorbett3792 Also the mindset of Kensure Tanabe is so toxic for game developper.
Extremely sad, since intelligent systems/Nintendo was banking on alpha dream to make what would be considered a "Mario RPG". Since its gone (and since intelligent systems is stubborn to change) a "Mario RPG" might be dead now lol
@@wool578 Mario + Rabbids is a mario rpg, but I don't know how comfortable nintendo will be with that being the main face of the mario rpg series.
This video would've convinced me to play Bug Fables, but...
I already did that.
Yep
the best thing about bug fables is the music, damn that music IS SO GOOOD
One of the most underrated soundtracks ever
Termite Capitol is so good
Go tell Tristan, he's on UA-cam and discord and he'd love to hear it!
It is VERY good, yes.
Especially the names. I mean, who could forget titles such as "MECHA BEE DESTROYER BLASTLORD" and "His friends call him Spuder (Don't call him Spuder)"
Wow, I can’t imagine not taking on the Wasp King with a maxed out level. I didn’t even do it on purpose, I just messed it out in the last quarter of the game and it honestly made it all the better because the wasp king was still challenging, AND I knew that I couldn’t grind to improve my stats. I just had to... get good
I'm honestly really glad someone did proper justice to Bug Fables. It breaks my heart that it's hardly talked about, since it's a game I hold very near and dear to my heart.
Really wanna watch this but 6 minutes in and I realized this is something I gotta experience for myself. Definitely gonna comeback to it once I complete BF someday.
It's now someday, finished Bug Fables last night I'm finally here to watch this thing.
@@chocobomaster210 HAHA 1 year late is better than never
@@vulblhotdiessfi Listen, I'm a man of my promises.
The side quests were astonishing, almost all of them had their own stories and fleshed out the characters. And for some that weren’t as interesting they had bosses at the end. There were a lot of side quest bosses. In fact the greatest side quest was leif’s backstory. Im surprised that such lore and character development was not part of the main story. Also seeing everyone you helped after you beat the game was cool
Always love optional dungeons in games (color dungeon in links awakening)
Bug Fables has quickly skyrocketed up to one of my favourite games of all time, but if asked why i originally would have said "It's like Paper Mario but with more depth and a story that i liked more" and while that's a passable reason, i though it was only base level and their was more to it. With this i really understood why it mattered. Thank you, i hope you have a nice day and keep up the good work.
I demand a sequel
That takes place in the Front yard.
Just imagine it
According to the devs that is probably where Bug Fables 2 will be, though it will likely take a few years before they make it.
This sort of growth and evolution beyond the initial inspiring game/s is why so many of the most enjoyable indie titles have created their own resonance with the culture proper. They are not so much a return to old titles as they are continuing what such games might have become or experimented with if they'd kept going.
Celeste's integration of the struggles of mental illness and the physical obstacles of a platformer serves as one of the most effective explorations of the topic I've seen in any game. Character journeys and difficult level design, both utilized for so many games prior are effectively woven together and make both more meaningful as a result.
Hollow Knight, even within the crowded market of the 2D Metroidvania successfully manages to fully carve out its own unique lore while fusing Dark Souls elements with the gameplay without ever feeling too derivative.
Even the lambasted Yooka Laylee arguably succeeds not with its initial installment, which feels like Banjo Kazooie games without the tight design, but rather with the sequel Impossible Lair. The latter release is the one that actually feels like its own game, with a a novel approach to overworld map exploration and in level abilities giving it a far more impressive depth than any of the big stages of its predecessor ever could.
BF does the same thing, making a deliberate choice to evolve the lore, character,s and even battles to a level beyond what the Paper Mario titles were ever willing to do. It goes from being the third Paper Mario to the first Bug Fables, in the very best sense of that phrase.
"People connect with the things they like. They seek out more of what they like; and I don't think there's anything inherently wrong with this. However, it does mean that we tend to crave more of the same. More of what we like and if we're not careful, we tend to become complacent in simply having the thing we like again without examining why we like that thing in the first place; or expressing any interest in seeing those ideas grow."
Not the case for Paper Mario. They only let those ideas grow for a single game, Thousand-Year Door. From the Wii, onward, they never built on top of TTYD; but gutted so many core-aspects, which caused a whole host of problems. Removing the XP-system removes any incentive to getting into combat; and the mechanics for it have become too tedious to deal with, especially since the attacks are finite. Not to mention the lack of any altered quirky characters made of different Mario species.
I love Bug Fables because Nintendo (if we are to believe those developer interviews) are Matt Groening-levels of stubborn; too stubborn to see the forest for the trees.
thats was his point. paper mario has not been what people wanted since 2004.
Oh God, Matt Groening, now that's a stubborn guy.
19:16 as an ex "gangbanger" in lue of a better term.
This story hit home. To change from revenge to protection is quite frankly one of the hardest things I had to learn. Still learning. Thia game was way deeper than I expected it to be and I loved it.
I absolutely love the medal system in this game. I found a combination that made me literally invincible against all enemies that couldn't hit everyone at once, and felt rewarded for understanding the system as I cruised through the Cave of Trials and Rush Mode, almost totally invincible.
For anyone curious, the core of the strategy is to attach both HP Cores and Life cast to Leif, and also have both TP cores in use. Taunt (preferably Deep Taunt to lower enemy defense) with Kabbu, and Bubble Shield Lite with Leif. Doing so uses 2 TP and 2 of Leif's HP per turn, but you regain 4 of each every 2 turns, essentially making the uses free. Use the remaining points to buff the hell out of Vi, as she's the only one who will be dealing damage unless you have Chompy. I used both Power Exchanges and an Antlion Jaws, as well as attaching Favorite One to Kabbu, meaning that Vi could regularly do 7 damage per turn with her regular attack, and close to 20 with Hurricane Toss. Just keep some healing items on hand in case you fight something with a spread attack, and some TP restoring items if you're impatient and want to use Vi's special moves, and the late game is totally trivialized.
Some other fun positives in my books:
- The game very much stands firm as a standalone experience - I hadn't played the 2 original Paper Mario games before I picked up Bug Fables - heck, my first experience with the franchise was Sticker Star, so already I wasn't off to a good start. I have since gone and played 64 some, it's been nice so far
- The soundtrack is great, but I think the background music of the Dead Lands is one of the most notable. It does a very good job of putting you on edge, and I'd say the simple fact that the plodding, anxiety-inducing theme carries into battles really adds to that feeling. Also the giant genuinely scared the crap outta me when I first entered the area, there's like no indication of its presence unless you think to spy the area first and I see that as a big positive for the massive tonal shift the area brings about, that panic theme too, just j e z u s it's so delightfully unpleasant
- My experience with the superboss fight against Team Maki just goes to show that if you can think of a strat, it [probably] can work. I've won against them twice, the first time was with a sensible strat... but then I went a little nuts and made a bunch of Abombinations (combination of Abomihoney and any explosive of your choice, heals a decent amount of TP but _decimates_ the field, dealing 10 damage to everyone) and talked to Patton to reallocate all my stats to make Kabbu as tanky as possible. And it worked!
- Bug Fables also inherently has a bunch of replayability in the form of game modifier codes you can find in-game by 100%ing different things, and the codes can be applied at the start of a new playthrough. One code that I'm playing with right now disables EXP gain, so you're naturally stuck at level 1... but it's interestingly explained in-universe too, as Eetl notices your predicament after Snakemouth Den, assumes some magic force is at play, and helps you out, for a price of course. Instead of the usual level bonus choice, you get 1 MP each time you pay him (medals on that note are cheaper now, as anything costing 2 or more MP now only costs 1) alongside the static level-up bonuses at certain levels. I've gotten to chapter 4 so far with it!
"Thomas Edison invented the lightbulb"
ⓧ Doubt
John Hammond invented dinosaurs.
Well, yes. But also no.
I wonder if he didn't know about the Swan thing or if it just made for an easy metaphor
I did
Cool moment you had there with the final boss and Kabbu being the last standing. In my case, The Everlasting King was at 1 HP and chompy delivered the final blow...or the final bite. It was funny
Hearing you talk about simplified yet deep RPGs just makes me want a Mario and Luigi series retrospective
Just gonna say this before watching, Bug Fables won me over with the idea that there is still more to come out of the Paper Mario formula.
After watching, hard agree with every you said in the video. Also, it's starting to feel like your reviews are more think pieces than anything else. It's much more than looking at just the game, and you do a good job of speaking on that!
Honestly that's why I find it a bit annoying that most of the talk around this game is only ''it's paper mario but bugs'' when there's much more to the game with how it innovates on the RPG formula in it's own right.
It's actualy bugs with a paper Mario system. The RPG system but with a whole new world!
Your epilogue is something that fans of every abandoned/zombie franchise needs to hear.
As an Advance Wars fan, this is a very fair point. A few devs have taken up the baton and while I've liked aspects of the various AW spiritual sequels I've never been entirely convinced with them. I have enjoyed some of Wargroove's spin on the formula though, the Commander unit ends up playing a role similar to the Commander from the Total Annihilation and Supreme Commander RTSes as this powerful, tough but ultimately load-bearing unit, forcing you to balance aggression and caution when using them - they're too good to *not* use, and they can take a good few hits (indeed, they're a great tank, not least because the AI loves attacking them), but if they die you lose. This is very cool in single-player, but in a turn-based format leads to some unbalanced Vs. gameplay as it exaggerates the classic problem of First Turn Advantage.
I'm not sure where the way forward lies for AW spiritual sequels, but it's a point worth pondering.
as soon as you showed gameplay footage of the combat I thought
"DANG this looks NOTHING like the team build I ran" and I got excited because I knew you would talk about it
the combat is honestly terrific in this game, I haven't found a traditional RPG that so perfect mixes twitch reflexes, strategic forethought and team-building and on-the-fly decision making like this
also making Vi my tank AND damage dealer was really stupid and fun
Vi is an adorable murder machine with hurricane toss and being buffed like crazy with Favorite one on Kabu and Leif having their empower badge.
As a veteran Paper Mario player (as in I do challenge runs) I completely agree Bug Fables is the best of the Paper Mario series so to speak. As in identity. I also admired how it even took some of the areas lacked and fully utilized them. Though I disagree with the partners thing, if only slightly. I do agree having one out at a time limits character to an extent and the only way to have them all speak is through dialogue chains, but I also wouldn't call them completely irrelevant either, since all of them come together to form a singular goal in collecting the MacGuffin's being sort out. 64 they did fill more baseline with them barely speaking, whereas TTYD added more options to dialogue change, to me anyway the chapters were basically starting points to introduce partners as people.
Lets take Flurrie for instance, she didn't have a arc persay, but what was established is that she's a retired actress and their adventure gave her the sort of thrill to pursue this during the ending wrap up. Nothing about this has to do with "development" so nothing really ended, it existed to establish these are people with their own lives who just happen to come together and share the same goal with Mario. There are character arcs sprinkled in, namely with Vivian's abuse plot acting secondary/progressing through the main story and concluding in Chap 8. But I never saw their introductory chapters as anything other than establishing who these people are as people, that was the appeal of recruiting these members. I can agree arguing how they didn't go all the way with it, but I don't agree with them being irrelevant at all. At least this is just my own lens on the matter.
I do however Bug Fables improves on the partner system by allowing the trio to fully form due to being out at once. But its also typical for a party system in RPGs to be structured that way (not that its a point against it, its just typically how parties are formed in RPGs)
So, my strategy is what I called "Bee-O-Ken" or "Kaioken Vi"
All damage up, no poison as it took too many badges. Armor Pierce, Damage up, Power Exchange and and Damage when health is critical. This one is important, and I'll mention why in a bit.
The rest went into Kabbu having Reflection, Meditate and Prayer medals so he gained like 2TP, 2 Defense and 4HP every time he skipped his turn and as much defense as my tp could muster. He also had life cast, so his taunts were literally free since he would heal back the damage he was going to take regardless.
In my level up, I put *every* point into Medal Points (MP) in order to have this be as effective as possible. I also gave Vi one extra medal called Hard charge, and this is what made the game go from Hard mode to Oneshot.
The strategy went mostly like this, and my weakness ended up becoming AoE due to Vi's risky health. Kabbu would be able to get 2 turns, taking a turn from Leif. Vi would use hard charge while Kabbu would taunt and then wait to gain all of his meditate, mana, and defense buffs. Next turn, Vi would just destroy everyone with whatever she needed. Single target? Tornado. Aoe? Ice ball. Drop an HP regen item on her and she will just basic attack until she's at ~6 hp and then back to Kaioken mode. The trick is to make sure that when you use Hard charge, which costs 5 hp from the user but gives you a +3 attack boost for the next attack, that she goes into critical. That's why I never increased her health past 9. If she ended up dying, Kabbu would just use his own life to restore hers through his Pep talk.
This strategy literally allowed me to beat the secret boss without using a single item.
Damn the strategy with Kabbu is interesting, never really thought of using those medals (probably because I was way too oriented on buying items)
But I think usage of poison medals is caused by the fact that they're available as early as chapter 3, and they can encourage using cheap and available items with good gains, such as poison cake
This game was my first Paper Mario-like game that I’ve played.
Wow
There are others?? I must know
Same!
I have played them all, and Bug Fables is better than all of them
Yes to me aswell and my personal "Animal Crossing amidst pandemic"
I'm so glad you pay so much time to elaborating on the world building of the game. So many reviewers tend to write off the Bugness, when the world building and how centric it is around the characters being bugs is central to the game. Every single ant you meet in the game is a female except for one, because male ants in real life specifically only exist to mate and then die (the one you do meet is probably not interested in fulfilling that purpose for other reasons though). Similarly almost every single Bee you meet is female, because it's explained that male bees all live in the Queen Bees personal chambers and it's implied they aren't even permitted to leave or do anything beyond their function in the hive. The only male bees you do meet are implied to not really be FROM the bee hive kingdom you visit, but are "from the north." The Termite Kingdom has a king and queen, like termites in real life. And the fact that the Wasp Kingdom is ruled by a King when in real life Wasps are just as matriarchal as bees is actually the set up to a minor late game twist. The entire story for Lief and the zombie type enemies you encounter are based around cordyceps fungus, something the game NEVER EXPLAINS so you need to know that that's a real life thing that effects real life insects to have insight into those enemies and that character story.
The game being about bugs is incredibly relevant, and a lot of people do the game a disservice by writing off or dismissing those aspects as an aesthetic choice.
TTYD has easily been in my top 5 since 2005 when I played it, and Bug Fables brought me back to that feeling. With all the excellent design choices and polish, I'm amazed there hasn't been more attention on it. I've even been tempted to make a video myself, tho I wanna wait for 1.1.
Thanks for making this, KingK. I could sing this games praises for hours, and I'm glad you love it too!
Edit: Ha! Just got to the part where you said it made you feel like a kid again too! 😁
TTYD is one of my favorite games and Bug Fables scratched that itch that Ive had for a long time. I have given up on Nintendo continuing Turn Based RPG Mario for awhile, because I know devs like these are carrying the torch onward! I hope to add my own game into the mix one day, a RPG inspired by my favorites over my life time. (Now Including Bug Fables.) I hope at some point we find a different name for Paper Mario inspired games. Ive been calling them Small Number RPGs though that isnt quite as catchy.
Thanks for another great video KingK, I was hoping you'd get around to this one. And it sounded like you had some well deserved fun with it!
maybe badge-and-partners-and-lots of interactivity-RPG's is more catchy? lol
I vote Micro RPGs.
Well, right now we had a turn based rpg mario till 2019, did you remember mario & luigi?
After Bug Fables, I’m really just looking for more modern indie or AAA games to fulfill that same casual but deep RPG spot in my life
Never knew this game existed till now so I’m pleasantly surprised. I’ll have to give it a try
its sooo fucking worth it
It might look expensive for an indie but this shit is maaaany hours long.
I admit after playing for a while I got pretty demotivated to go back to bug fables after getting stuck in a hard side boss (partially my own fault for choosing hard mode but I'm stubborn) but now that you've shown how hype the story seems to get I'm pretty excited to go back to it!
Have you beaten the game yet?
I can't believe you're doing a video on this. I'm glad people are getting the word out there. I fell in love with this game so much that I decided to speedrun it. Fantastic game! I can't wait to see what you have to say.
Just curious, why would you want to speed-run a story-driven RPG with hours upon hours of dialog? Isn't that just tedium with extra steps?
@@waynelester2863 Not really. This game has a lot of neat movement options, and it's fun to strategize how to make the fights faster. On top of that the Glitchless category is under 3 hours long, so it really isn't that bad. There's also not too much mashing with the fact that holding B makes the text flow automatically.
I slept on this game hard. I thought it was a new release. Turns out it came out months ago and was just lost in the slew of dating sims and phone port trash that clogs the Switch store.
It's things like this that make me sure that game storefronts need quality control. My main issue with the current games market is that games that are actually worth playing end up being buried under mass-produced schlock, thus making people only look for the popular releases. This means that only the biggest game developers can be found.
And more expensive than the phone version?!
Kairosoft, CHILL THE F OUT!
My Stratege in the end was to hard Carey with Kabbu by Putting him in the Front Position and equipping him with the berserk, Power Exchange, and Front Support while giving him all damage and Defense Upgrades.
When Leif nie empoweres him you can abuse the Frozen Drill move From Leif to do about 30 Damage within one attack
Bug Fables is the greatest game ever made.
And I’m saying this as someone who didn’t grow up with a ton of paper mario asides from the first half of super paper mario.
This game is just genuinely so amazing
this game is amazing
Bro I didn’t know you were tapped in like that lfg
But of course. This game is transcending, overpowering, everlasting.
**Spoiler**
**Spoiler**
The last chapter/Dead Lands is probably the most engaging final level of a game I've ever played. The horrid creatures mixed with the music and atmosphere, the terrified characters and their dialogue, ah man what and amazing final chapter!
Bro the whole sandbox thing you described there. You do an excellent job explaining the feeling in all games. Just going silent after bitching as your lead up was genius. Let the viewer somewhat experience what you did playing. Well done
My experience with the first two paper mario games was getting stuck on one singular paper plane gap in boggley woods before I was even 6 (I'm 20 when i type this) and it quite honestly made Bug Fables all the more fresh of an experience for me. Fresh off the heels of defeating the Wasp King, I'd quite honestly call Bug Fables one of if not my favorite RPGs, right alongside Bowser's Inside Story. The gameplay was constantly making me feel like either an all-powerful genius or an actual ant fighting for his life up a water stream, while the cast of funky little creepy crawlies had me in tears more times than I'd like to admit, in both definitions.
It took me 3 years to finally get around and download Bug Fables, finishing the main story around 56 hours. It's all thanks to you I discovered the game and managed to complete it. I had lots of fun (and frustration) but glad I finally did it.
Bugs vs paper
That's a battle I never thought I would ever hear before.
Bug vs la chancla is the sequel.
Bugs vs Origami
Hello again, glad we have many similar tastes!
i dunno man whenever i see a spider or some other bug in the house a big ol wad of disposable paper always seems to do the trick, them damn insects dont stand a chance. lmao.
>Bugs going back to their primal instinct after being given sentience by a mysterious force.
>Ant queen's mask.
I smell hollow knight.
Dude, when I first played this game it was because I thought "this seems like a cool Paper Mario type of title" but it does so much more and better and I hope the world of Paper Mario fans gets to see this video because the game is so good and it deserves more attention. This game is one of the best games I've ever played, and KingK sums it up so perfectly. Thank you for making videos like this.
PS I originally got into your videos watching your Zelda Retrospectives and now I watch every video I love your channel and the time and effort that you put into your videos.
Seeing this video made me start the game back up before I got even six minutes in to this essay. I basically hyperfocused on it for a week straight and I beat it tonight. Probably one of my new favorites ever; thank you so much for gushing about why it's great!!
Thank you, King K. You really put into words why it is that I love Bug Fables so much and why I think it's a model for retro revivals going forward. Not only does it ooze charm and passion, it really understands what made its inspiration great and how to take that to the next level.
I had a completely different experience with the telescope.
When I first played through the game, I kept joking to myself that it's probably just someone's backyard, that the Lost Sands are just a sandbox, the Giant's Lair is probably just a shed, the Metal Lake is just a puddled formedby a leaky pipe, and so on. When I got the telescope, I realized I was pretty much spot on, and started laughing my ass off.
There’s a lot to be said from the lore of Bug Fables. For example, the Lore Books imply that a nuclear explosion caused the Day of Awakening, describing it only as “a bright light”. The bugs have absolutely no information on humans, who have clearly abandoned the area long ago. The Crystals the bugs draw energy from can actually be piezoelectric or thermoelectric materials humans left behind. Even the Everlasting Sapling can just be exaggerated fungi, like how some mushroom species are potent stimulants while others transform bugs into plants. It’s not an accident that Lief’s core is, as Kabbu states, based on experimental Cordyceps trying to mimic the power of the Everlasting Sapling.
We should just call the Paper mario games old bug fables games at this point
Honestly, playing bug fables right before origami king let me enjoy the latter much more. I have crazy amounts of nostalgia for ttyd, yet I can say confidently that bug fables is even better. It’s nice to know there’s people out there who cared about it enough to make something better.
I used to think of how I’d make my own version of paper mario, even before I heard of bug fables. Personally my favourite part of ttyd is just showing off in front of the audience. Not taking damage (and sometimes even damaging the enemy) with precise button inputs and doing those fancy stylish moves, I love it. If I somehow learn to make games I’d focus on that...
It's crazy how I grew up as the paper Mario games came out, but never played a single one before, still to this day. Although I got Bug Fables day one on Switch lol. The art style reminded me of a more pleasant Hollow Knight, and I'm a sucker for turn based battle systems. Honestly, this is is in my top 5 favorite games I got this year. Which is saying a lot since there have been a huge amount of great games to come out this year. The cheerful music, fun battle system, extremely likeable and deep characters, a great story with plenty of twist, varied towns and areas, the crazy amount of dialogue that always changes (even for random NPCs). It all mixes together to create a masterpiece of a game. It's just unfortunate how many people write this off as a Paper Mario clone, or being unoriginal, because that is simply not the case. Sure it has that thin/flat art style, but beyond that the game is entirely its own beast. I really feel like the game will pick up more traction from people as time goes. Since it's more or less a sleeper hit, it's just going to take a bit longer for Bug Fables to get the spotlight it deserves :)
I love that you saved essentially the best track in the game for last. Spuder's a great song, and this is a great video. Thank you for your time and effort on shining some light on this tiny, but great, gem. 😊
personally I rank Transcending, Overpowering, Everlasting as my #1 because of the usage of the main theme leitmotifs in the song. It hit me VERY hard and everytime I listen to the everlasting sapling leitmotif part I get huge waves of nostalgia for the game. For me His friends call him spuder is definently a close #2 though. Both my #1 and #2 songs made me straight up get up and dance with awe
In many ways, I love how Bug Fables takes the Paper Mario formula and puts its own spin on it, but that doesn't mean I don't want another Paper Mario-style game set within the Mario universe. Exploring aspects of Mario's worth that mainline Mario games don't is part of what I initially loved about the first two Paper Mario games (and to a lesser extent Super Paper Mario).
Even still, Bug Fables is more than a worthy successor to that legacy.
This game, outside of the pitifully small amount of HP offered by level-up, is extremely well balanced in terms of customization. I created a build for my team that was indestructible through Leif's barriers and Kabbu's taunt, and could deal a ton of damage every turn through Vi being given every damage-boosting medal in the game. The downside? It burned through a crazy amount of skill points every turn; it couldn't handle attrition.
Well to be fair having anything more than just 1 per level could completely become broken (imagine 60+ Hp on everyone)
I've honestly wanted to make this exact video with almost all of the same exact points lol.
Bug Fables is amazing, and I'll admit it took me a few days of hard pondering, but I eventually arrived at the conclusion that this game was better than Thousand Year Door, and I can't stop recommending it to all my friends whenever possible.
I'm playing this game for the first time right now (got to the bee kingdom) and I have to say I'm pleasantly surprised by the story and dialogue. Not award winning by any means, but it's adorable and charming. I wasn't expecting much, but it's been delightful so far.
Haven't played this game ever, but what bugs me the most (pun intended) is the guy named Lief isn't the guy that looks like a leaf.
I’m really sick of people calling Bug Fables a “Paper Mario clone” and being too stubborn to leave TTYD and try something new. I really hope more developers are inspired by Bug Fables to make their own “revival” games, since there are a myriad of great game concepts that never got time to grow.
Oh wow... i gotta try this out. Someone was praising this on twitter the other day but i had no idea what it was and they werent describing it. This looks like the paper mario fix ive been craving since i last played thousand yr door.
I didn't expect that last-chapter analysis of what being a sequel truly means to move me to tears, but it did. Another amazingly well-written video from the king!
Great video Mr. K!
Thousand Year Door is one of my top 3 favorite games of all time (and depending on the day, my favorite game of all time period). I didn’t have an N64, so it was my first Paper Mario experience. I went back and played 64 a few years ago on the virtual console and while I enjoyed it enough, I can’t say that it lived up to the hype for me. After years of hearing it spoken about alongside TTYD, I expected something different. I went in knowing that it was an older game and the first in a series so I didn’t expect it to be on par with TTYD in terms of scope and polish, but I did expect it to have the DNA of what made TTYD so special to me, which it really didn’t at all. The thing that stands out most to me about TTYD is the atmosphere. It’s the locations and stories and characters, it’s the look and sound and music. It’s not a “dark and edgy mature” game, but it does have a unique “grit” to it that makes it stand out. I mean come on, one of the first places you see in the game is a dingy town square WITH A GALLOWS RIGHT IN THE MIDDLE. In a MARIO GAME. There’s so many example of things that are so unusual for the source material, and just flat out unusual full stop that really makes the game feel so incredibly unique and special. I remember things like the murder mystery train section with great fondness, I remember getting a smart mouth (nameable) baby Yoshi in a dingy arena locker room and then proceeding to join a wrestling/fighting tournament with Mario taking up the mantle of the “Great Gonzales” (and if anyone reading this hasn’t played the game, yes, it’s as weird and wonderful as it sounds). And by the way, I haven’t played these sections since the game released when I was a kid. They lodged themselves in my memory back then and haven’t left since.
64 had none of this special/unique/weird atmosphere in my opinion. It felt safe and sterile. I didn’t care for the look either; it really felt like it was lacking in character and charm.
All this to say, I was instantly interested in Bug Fables when I first heard about it and was pretty blown away playing it. It did so much right and you covered those things so well in the video so I don’t need to rehash that. But I do have to say, I feel like the one area that it didn’t meet or exceed TTYD was the environments and strangeness. For me, it sat between 64 and TTYD in terms of atmosphere. It was nowhere near as sterile and bland as 64, and did create a much better atmosphere and world, but it also was nowhere near TTYD in terms of keeping you on your toes with truly unique environments and scenarios. I know that creating a ton of unique a different environments takes a lot of time and money and the fact that an indie team was able to accomplish what they did is absolutely remarkable. Now that the game has been out and gotten so much good press, I hope that we’ll see a sequel someday that can crank all of this up to 11 and maybe, just maybe, blow Thousand Year Door out of the water. If anyone can do it, these developers can. In my eyes, they made a modern classic.
Also, I have to take a second to give the composer a shout out. The. soundtrack is so good.
Termite City’s theme? Perfection.
For the first time when a video introduces to me a game I never heard of, instead of watching after the video warns of spoilers, i instead buy the game, then spend 40 hours playing through it and beating it. I'd say 5 to 10 of those hours were me idle, but honestly it doesn't change the fact that this is one of those RPGs that I could sit down and play 8 to 10 hours of on first playthrough. Honestly, I'm glad I gave it a chance, as it's my favorite RPG, pretty much ever. In my opinion, it's better than anything else I've played in this genre. Good video.
I got the game on Switch during the E3 sale, the day before it ended too. I heard it was basically "Paper Mario", so I figured why not?
I played and beat it (just today too), and I must say it's a new favorite game for me. It really is more than just a "Paper Mario" game, it really is it's own thing.
I fell in love with all the characters, How Vi, Kabbu and Leif just play off each other feels like these people were friends for their entire lives, but literally just met. The fight system was cute and fun, the medals added more to it (I am forever grateful to everyone's "weak stomach" strategy), the story is fantastic. The Music. My god the music is some of the best I've heard in a video game, Spuder's theme is one of my favorites.
Some of the puzzles were a bit annoying, especially those involving freezing and switching characters in a timely manner.
Still though, it's an amazing game that I would recommend to any RPG fan out there who enjoys a good time, it's simple, but a joy to watch how everything unfolds.
Not sure if this game has any of the broken badge combos as in TTYD; however, it's fairly well known that Quick Change is the most powerful badge in TTYD since it let's you swap out partners without taking a full turn. It doesn't really seem that powerful at first, just very convenient until you start to realize there are some quirks of the battle system that never accounted for the ability to swap out partners at instant speed.
Since Quick Change allows you to swap out partners without taking a turn to do so, you can willfully let one of your partners go to 1 HP and equip them with Power Rush P and Mega Rush P, which gives an attack bonus of +8. Another quirk of the swapping system is that stat buffs that last for X turns don't count when your partner is swapped out. Since swapping out doesn't take a full turn anymore, you can buff the stats of one partner and swap them out before the turn ends so that their stack buff counter doesn't tick down. This gives you a partner with effectively +11 attack (possibly more if you stack the buffs). Then, if you recognize that multi-attacks buff multiple times (jumping twice at +3 doubles your buff) and go for the multibonk attack (which lets you jump as many times as you can hit the action command, with each attack doing 1 less damage than the last with a min of 1), you can effectively pull off 60 damage in a single attack with a chain attack of 11, 10, 9, 8, 7, 6, 4, 5, 4, 3, 2, 1. I think the cap is 14 attacks for a very skilled player.
So while Paper Mario TTYD wasn't *hard* per se, a skilled player could definetely break the badge system with only a bit of thought and observation.
0:18 Thomas Edison invented the Lightbulb
Trailblazers
2:39 Paper Mario will never truly die
4:44 No shackles, more creative freedom
5:51 A Sandbox
6:45 _The Giant's Layer_
8:43 Termites
10:17 Sidequests and backtracking
13:12 What are they asking for?
15:46 The Bug Trio
17:29 Screen Time Bump
The Realist Bee Vee
The Honorable Kabu
Reserved Leif
18:53 Fighting, Forgiveness, Protection, Denying Revenge
20:56 Resurrect The Queen to save The Kingdom?
23:39 Kindness works
26:22 *Gameplay*
27:13 HP, TP, MP
28:55 Losing to a boss
30:45 Super Medal Combination
I just finished Bug Fables and it is undoubtedly the best Paper Mario game. My favourite battle strategy was danger poison Vi turn passes to Lief, Lief uses hard charge and then turn pass back to Vi with the medal to transfer buffs, then Vi just destroys everything. Highest damage I did was 70 damage in one turn. Beat the boss of chapter 6 in two turns.
When I did leif's side quest it was such an amazing realization and why Leif is blue, that being he's technically a corpse. Incredible.
Goosebumps on that Kabbu finisher, that must've been great to experience!
I'm glad you loved Bug Fables, I've been recommending it alot, it's a game I feel like I've been waiting for awhile, and it's amazing to see exist.
>Starts video
>Sees gameplay
>Shuts off video and buys game
>Drops 30 hours into game
>Comes back to finish video and leave a like for showing me this gem
While I didn’t enjoy Bug Fables as much as TTYD, I’d by no means call it a bad game. It is in fact incredible, and the fact that I prefer TTYD more so comes down to personal preference than anything else. While I do have a lot of issues with the game, the fact that it’s even as amazing as it is in the first place should be considered a triumph, and it’s proven to me that Moonsprout games understands so much about what made those first two games so great. In the process, they created one of my favorite indie games and one of the most solid RPGs I’ve ever played, and while it isn’t one of my favorite games of all time, I’d say the 32 hours I spent within the game’s world were quite worthwhile. In case this video and others like it haven’t convinced you, if you’re a fan of classic Paper Mario, you HAVE to check this game out.
Oh shit that final boss kill. I can just imagine the difference between the characters in that moment if they survived with one health.
Kabbu: You may control all the fire in the world, BUT YOUR FLAMES ARE BUT A WICK AGAINST THE FLAME OF OUR FRIENDSHIP.
Leif: Such fearsome flames, all the more terrifying to see them burn with such a sickly hue... but not even those flames will melt the ice around your heart. To a bug who has grown cold to the needs of the world, let me show you what the cold can really do.
Vi: You think you almost got me?! Well you're wrong! *I HAD A MILLION HP! WASN'T EVEN CLOSE!*
I loved this game so much that, for the first time ever, I replayed it immediately. I’m 10 minutes after the final credits! My 2nd play through was all about optimization.
Figuring out Vi poison build was amazing. I think it was around mid to late where it finally came together, and everyone just melts!
I’m so happy you made a video on Bug Fables! I saw your video on Origami King after I beat it and went straight into playing Bug Fables right after. This game is perfect in so many ways.
So I beat Bug Fables yesterday. And one thought that crossed my head is I can finally watch KingK's video on it! I'm glad I waited, because the game is both fantastic and it does require some pretty heavy spoilers to explain why it's so good.
Also, Bug Fables is harder than Metroid Dread. I love both games, but I don't understand why Metroid Dread got so much criticism for being hard. Maybe I just love hard games?
Speaking of Hard Games, I would love to watch an hour long video on Shin Megami Tensei V. You're the only person I know who would be willing to make it happen. So, here's hoping!
idk about comparing fables to dread, as they’re entirely different genres. dread is actiony while fables rewards thinking ahead
When I first read the title of the video, I figured you were over stating the game, I had become a Paper Mario fan in the Summer of 2020, and started with TTYD, a game that clicked with me after so many years of it sitting on a shelf after my younger self not understanding it. It was a magical experience, and while I enjoyed all the later games in the series, aside from Sticker Star. None of them hit the same way TTYD did, not even 64. So when I first heard about Bug Fables and how good it was, I was still skeptical if it could truly transcend TTYD. I got it on Christmas and played it all morning, and I fell in love with it. Never before have I ever been so invested in a games world, or it's characters. Hell I was more invested in it than that of my favorite books and movies! it seems to take nearly everything that worked in Paper Mario and make it even greater! It innovates and does things with the formula that advance it to further greatness that TTYD could only dream of. If I thought Ttyd was a near masterpiece, consider Bug Fables not only as a phenomenal game, but a true masterpiece in the realm of art as a whole
Bruh, I took All BP (because I knew how powerful it was in Paper Mario), and dumped EVERYTHING into making Vi stronger.
I was dealing 35 damage per turn, and over a hundred per round.
I *literally* melted bosses before they could get in an attack because, by the time it was their turn... they'd trigger "Phase 2" (which generally isn't a damaging attack) and I'd be able to do another 100+ damage again.
It was VERY hard at the start, but WHOO BOY, at the end the only things that were tough were the normal enemies in the Deadlands.
FANTASTIC game still.
Yeah I noticed the difficulty curve for this game is weird, like it's not equipped to deal with a player who uses a lot of attack badges on a single character, especially Vi with his multi-target moves. It becomes apparent when you get to chapter 7 and the game finally starts fighting back. Like, it could have started fighting back 2 or 3 chapters priorly.
But I think balancing a game like this can be very hard, and they did a good job overall. It's not like TTYD can resist the abuse of Spring Jumps you can throw at it, either.
@@caiovolpato6992 *multi-hit
And yeah they did a very good job with the balance. I was "strong" for quite a while, but I was only Overpowered after "Hard Charge" combined with Turn Relay and +1.
Leif poisons Vi with Attack Candy, Kabbi Hard Charges and Relays to Vi, Vi with ADBP equipped + exclusively damage increasing items = 63 + 39 damage.
Anything that survived gets:
Leif Relays to Kabbu. Kabbu Hard Charges, and Relays to Vi, Vi deals another 63 damage.
Nothing in the game has that much HP.
But they were able to keep enemy power and player power (to a degree) relatively low. The fact that both my Vi and Leif were still in single digit HP goes to show that they didn't balance around "BIG NUMBERS" but actual math of expected power.
I think what strikes me most about this game is how they absolutely NAILED the difficulty. It's not exactly super easy, and requires the player to learn action commands and block timings, but otherwise it's fairly lenient and allows plenty of experimentation with medals and whatnot, and honestly it does taper off if you really invest in the side content and really throw together a good build with medals, to the point where I was absolutely demolishing story bosses with Vi's Tornado Throws and Needle Pincers and had to ban myself from using Empower against the final boss until I realised he could heal, however the optional content is still a very capable challenge and I won't lie, I look upon the Hard Mode and Hard Hits medals in my inventory with fear. It's the perfect form of difficulty, where it's lax enough for new players to get into yet has the potential to be punishing enough to give paper mario veterans and overall video game masochists one hell of a challenge.
And I think that's weird since I usually don't care about difficulty unless its particularly hard at which point it puts me off a game pretty quickly, and there's so much more to the game. It's pretty clearly not a huge budget game yet has everlasting love put into it. It looks wonderful, has brilliant storytelling, fantastic, surprisingly complex character writing that shows a lot of emotional maturity despite its lightheartedness and kid-friendly presentation and it boasts a PHENOMENAL soundtrack that will stay stuck in my head for ages, and yet what sticks out to me, lord of the filthy casuals, is how well balanced the difficulty is. A testament to just how well they did in that regard, perhaps.
Also I actually really like the idea of Leif having they/them pronouns, not because they're NB but because they're literally two people rolled into one.
25:39 could be a poetic ending… or it could be the fact that you gave him 9 more HP than the others lol
Any attention Bug Fables gets is a thumbs up in my book. We needed a booster shot of a actual paper mario game for quite some time and Bug Fables was just that and then some. For those still looking for some more may I suggest Under Hero? Platforming is like Super Paper Mario and combat is honestly a mix of Paper mario and M&L RPG series. Also Bug Fables has the best mini game I've ever played, Spy Cards!
For some reason, I really love card games in Indie games (specifically Spy Cards and Joustus)
Thanks for making me realize that "Ex-Zodiac" is a thing, that looks like something to look forward to!
GARBAGE DAY
Please explain