You have the option to temporarily rollback to before the gases update and video record the same sort of tests. You can then time things based on your framerate and determine how long each test takes to fill & empty the tank. Then revert back to the newest version and run the exact same tests. This would give you the most accurate results. You can then use the test information from the old version for any future tests.
i was wondering the same thing. if you open a door and flood a space, a ship will sink pretty quickly. a door on top and bottom of a ballast tank should fill it quite quickly. you could then close the top door and balance it out using air pressure and pump out any excess then close the bottom door, sealing the ballast tank.
True, thank you for the detailed comment! But the more I thought about it the more I was thinking that didn't matter anymore since the game has changed so the new "base"/"standard" case is just pumps without any valves, just like the old system. Anything from there is either better or worse!
Okay, so something I noticed while plucking away at some pressure systems. Mind you, I'm not sure where in your order of videos this one is, but I'm at April 21st, 2024 when I type this. And I'm typing straight up as I listen to you, and work on a boat at the same time... Gas volume is CRITICAL. I noticed while working with a small gas cylinder (3 blocks size), I loaded it in unconnected to pipes just to get a basic benchmark. When I then started building a pipe and valve assembly for a fluid tank for an oiler, I connected it to an elbow pipe before running it through the manual valve. When the boat loaded in, the gas tank IMMEDIATELY dumped about half its pressure (down to 32 ATM) by the time I'd walked over and jumped on the boat. This tells me that your pressure/volume ratios MUST be accounted for at a roughly block to block ratio. If you're using gas to push liquid out of a tank, a gas tank of EQUAL volume to the liquid tank will dump HALF its pressure (or more) by the time it pushes liquid out of the tank. It goes without saying, that if you're using small pressure tanks, they will lose most their pressure, and thus most of their force, in seconds and barely push any fluids out. Furthermore, since the pumps are only moving fifteen or so liters a second, they don't fill large volumes very fast unless you have a LOT of them. Even as I type this, I experimented with three medium tanks against a 5,600 L fluid tank. Each medium gas tank is 8 blocks long, and they dropped to 56 ATMs on load. Those pumped back up to full pressure quickly, but when I opened the valve to the mains, they dropped to 7 ATMs in about ten seconds. So, gas and fluid behavior, is semi-realistic. You lose a LOT of air pressure to volume, so you MUST correlate your pressure tanks to your ballast tanks and do the back of the envelope math to how much pressure is needed to force a fluid through a pipe system.
The problem with pressure for submarine ballast rn is the Fluid port also push pressurized gas out of the room. I haven't test with the Fluid port end not sure if it also push the pressure out. I missed the Fluid filter and the Fuel manifold bug.
I think the fastest way to "pump" is to have two gas tanks, one filled to twice the volume of the ballast tank at the outside pressure and the other to a vacuum to the same "capacity". Then, to pump the water out, just open the valves from the filled gas and the water out. Do the vacuum to pump water in. So, if you have a 1,000L tank sitting at sea level pressure of 1atm full of water, a 1000L tank of gas compressed to 2atm should empty the water tank, fast at first then slowing down as the pressure equalises. A vacuum of -1atm should draw water in to 100%. Of course, a smaller gas tank can be used with a higher pressure, eg 100L at 20atm should be the same effect. And using even higher pressures will help it move faster and stay faster In the case of a sub, you might get away with two larger gas tanks, a couple of pumps to recharge those tanks and just plumb pipes and valves to the ballast tanks. Of course, further testing is required and tomorrow's hot fix may change all of that.
I know everything would change, but would be cool to see some test with pressurized gas tank (the premade ones) and use them to push the water out like in a real sub. I also think that the deeper you go the more difficult would be to pump water out due to external pressure as appened before space.
The Jet Engines on my ship. Work fine they are able to push my ship to a maximum speed of 34.93 knots But when i switch gears on my ship after i turn the gears off my uet wngines slowly drop in RPS intil the shi is basically at a stand still. And i trued the 2 electric motors trick and it did help. What do i do?
Question. Was the liquid container on the exteroir of the inner chamber completely closed off? I feel like that has an effect because pumping water from inner -> outer means outer is now pressurized and pumping water from outer -> inner means that outer has a vacuum. What if you put an air releaf valve on the outer chamber?
Don't use pimps to get stuff in fast. Pumps have a limit just like real life. The fastest is like a moon pool. You take out the air with pumps till its low or almost vacume and then open the hatch/door. And than to get it out fast you need high pressure to get it out fast thrue the pumps or the doors. The problem with the pumps to get water Insite is that water doesn't have a lot of pressure near the water surface. If you make your tank a lot higher it shut be faster if they made it that realistic.
I just spent 3+ hours building a submarine with workable ballast tanks and then the update came out and now i have to rebuild the ballast systems, and my diesel engine only works when I'm close to spawn. I'm losing my fucking mind.
I reverted to 1.8 and will probably never update. Its amazing how stable the game was in that state. My 1.9 version breaks all my creations, crashes, and randomly despawns my vehicles as i use them.
@@cadennorris960 Basically, the gas tanks feed directly into the ballast tank with valves and gas relief valves, then the pressure of the gas forces the water out of the liquid relief valves at the bottom.
@@cadennorris960 That could work, but you would have to really compress the gas with some powerful pumps. I usually just use a bunch of large impellers connected to my power source to suck in external air to compress. Easier, and faster. Last I checked, pumps were not very effective at compressing air, as of now, and hopefully the devs will boost them.
Personally I find it insane that the devs push updates that break their game this much. I have spent days trying to fix my creations until i gave up and reverted back to 1.8. The community is really bad with raging at the devs, but in this case they actually brought it on themselves.
You have the option to temporarily rollback to before the gases update and video record the same sort of tests. You can then time things based on your framerate and determine how long each test takes to fill & empty the tank.
Then revert back to the newest version and run the exact same tests. This would give you the most accurate results.
You can then use the test information from the old version for any future tests.
i was wondering the same thing. if you open a door and flood a space, a ship will sink pretty quickly. a door on top and bottom of a ballast tank should fill it quite quickly. you could then close the top door and balance it out using air pressure and pump out any excess then close the bottom door, sealing the ballast tank.
True, thank you for the detailed comment! But the more I thought about it the more I was thinking that didn't matter anymore since the game has changed so the new "base"/"standard" case is just pumps without any valves, just like the old system. Anything from there is either better or worse!
Okay, so something I noticed while plucking away at some pressure systems. Mind you, I'm not sure where in your order of videos this one is, but I'm at April 21st, 2024 when I type this. And I'm typing straight up as I listen to you, and work on a boat at the same time...
Gas volume is CRITICAL. I noticed while working with a small gas cylinder (3 blocks size), I loaded it in unconnected to pipes just to get a basic benchmark. When I then started building a pipe and valve assembly for a fluid tank for an oiler, I connected it to an elbow pipe before running it through the manual valve.
When the boat loaded in, the gas tank IMMEDIATELY dumped about half its pressure (down to 32 ATM) by the time I'd walked over and jumped on the boat.
This tells me that your pressure/volume ratios MUST be accounted for at a roughly block to block ratio. If you're using gas to push liquid out of a tank, a gas tank of EQUAL volume to the liquid tank will dump HALF its pressure (or more) by the time it pushes liquid out of the tank. It goes without saying, that if you're using small pressure tanks, they will lose most their pressure, and thus most of their force, in seconds and barely push any fluids out. Furthermore, since the pumps are only moving fifteen or so liters a second, they don't fill large volumes very fast unless you have a LOT of them.
Even as I type this, I experimented with three medium tanks against a 5,600 L fluid tank. Each medium gas tank is 8 blocks long, and they dropped to 56 ATMs on load. Those pumped back up to full pressure quickly, but when I opened the valve to the mains, they dropped to 7 ATMs in about ten seconds. So, gas and fluid behavior, is semi-realistic. You lose a LOT of air pressure to volume, so you MUST correlate your pressure tanks to your ballast tanks and do the back of the envelope math to how much pressure is needed to force a fluid through a pipe system.
The problem with pressure for submarine ballast rn is the Fluid port also push pressurized gas out of the room. I haven't test with the Fluid port end not sure if it also push the pressure out. I missed the Fluid filter and the Fuel manifold bug.
I think the fastest way to "pump" is to have two gas tanks, one filled to twice the volume of the ballast tank at the outside pressure and the other to a vacuum to the same "capacity".
Then, to pump the water out, just open the valves from the filled gas and the water out.
Do the vacuum to pump water in.
So, if you have a 1,000L tank sitting at sea level pressure of 1atm full of water, a 1000L tank of gas compressed to 2atm should empty the water tank, fast at first then slowing down as the pressure equalises.
A vacuum of -1atm should draw water in to 100%.
Of course, a smaller gas tank can be used with a higher pressure, eg 100L at 20atm should be the same effect.
And using even higher pressures will help it move faster and stay faster
In the case of a sub, you might get away with two larger gas tanks, a couple of pumps to recharge those tanks and just plumb pipes and valves to the ballast tanks.
Of course, further testing is required and tomorrow's hot fix may change all of that.
I know everything would change, but would be cool to see some test with pressurized gas tank (the premade ones) and use them to push the water out like in a real sub. I also think that the deeper you go the more difficult would be to pump water out due to external pressure as appened before space.
The Jet Engines on my ship. Work fine they are able to push my ship to a maximum speed of 34.93 knots
But when i switch gears on my ship after i turn the gears off my uet wngines slowly drop in RPS intil the shi is basically at a stand still.
And i trued the 2 electric motors trick and it did help. What do i do?
Question. Was the liquid container on the exteroir of the inner chamber completely closed off? I feel like that has an effect because pumping water from inner -> outer means outer is now pressurized and pumping water from outer -> inner means that outer has a vacuum. What if you put an air releaf valve on the outer chamber?
I made a new video where I tested the setup in the ocean and it was the same :)
i love ur content :>
Don't use pimps to get stuff in fast. Pumps have a limit just like real life. The fastest is like a moon pool. You take out the air with pumps till its low or almost vacume and then open the hatch/door. And than to get it out fast you need high pressure to get it out fast thrue the pumps or the doors. The problem with the pumps to get water Insite is that water doesn't have a lot of pressure near the water surface. If you make your tank a lot higher it shut be faster if they made it that realistic.
I mean ur right pimps only look after the cattle 😂😂😂
I just spent 3+ hours building a submarine with workable ballast tanks and then the update came out and now i have to rebuild the ballast systems,
and my diesel engine only works when I'm close to spawn.
I'm losing my fucking mind.
I reverted to 1.8 and will probably never update. Its amazing how stable the game was in that state.
My 1.9 version breaks all my creations, crashes, and randomly despawns my vehicles as i use them.
Game name?
Stormworks
Pumps limit flow, and I blow my ballast directly from compressed air tanks, no need for any pumps.
Could you please elaborate? I have a sub with a hydrogen electrolyser and I have tanks with hydrogen that I would like to use for blowing the ballast.
@@cadennorris960 Basically, the gas tanks feed directly into the ballast tank with valves and gas relief valves, then the pressure of the gas forces the water out of the liquid relief valves at the bottom.
@@cadennorris960 That could work, but you would have to really compress the gas with some powerful pumps. I usually just use a bunch of large impellers connected to my power source to suck in external air to compress. Easier, and faster. Last I checked, pumps were not very effective at compressing air, as of now, and hopefully the devs will boost them.
Personally I find it insane that the devs push updates that break their game this much. I have spent days trying to fix my creations until i gave up and reverted back to 1.8.
The community is really bad with raging at the devs, but in this case they actually brought it on themselves.