I believe they all are inspired from the Made in Dreams game engine, good to see it's being used on more game engines, I once told about it to GDQuest to let the Godot developers inspire from Made in Dreams, I don't know why you never mention Made in Dreams but The most powerful SDF based game engine and modeler around is made in dreams, also Unbound game engine is another one that using SDF very nicely I can't wait for it too, but I never saw they use SDF for VFX and lighting, I usually saw it being used for modeling very interesting 😻 thanks for sharing.
If someone said to that unity add (dynamic signed distance field) what I will have in mind I will be something like lod (level of details) or some other system that has to do with distance In few words not what the hell this system is for what I understand this system has nothing to do with distance way the even call with that name ?
"Signed distance functions, or SDFs for short, when passed the coordinates of a point in space, return the shortest distance between that point and some surface. The sign of the return value indicates whether the point is inside that surface or outside (hence signed distance function)." That's where the "distance" part figures in.
So did Unity devs rip this functionality from Godot's open source engine? Seems Godot engine had it programmed first. But then again, maybe a wrong conclusion from limited info... and who really cares lol
Thats like saying you can't use matrix math because someone used that first. Godot didn't invent the method and there are already tools that generate SDF. It's a method to do things, like rendering using triangles. Also godot just implemented a piece of technology that multiple renderers are implementing.
Links
gamefromscratch.com/dynamic-signed-distance-fields-in-unity/
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Just wanted to say I appreciate your channel and the content you bring. Major props
You’re the only UA-camr I’ve seen cover this package - exciting stuff
That last one reminds me of the main villain from a show I watched 20-ish years ago. It's a pretty cool effect.
Thank you. I stumbled upon these repos awhile ago and didn't understand them at the time. Now I really need em to work for my project!
Nice! Does the SDF generator script run without HDRP?
I was thinking of making a texture mechanism to spin the surfaces of character today.
Crazy
8:41 "Solid article, so I will have it linked in the linked article below."
I don't see it.
That is freaking wicked!!
I believe they all are inspired from the Made in Dreams game engine, good to see it's being used on more game engines, I once told about it to GDQuest to let the Godot developers inspire from Made in Dreams, I don't know why you never mention Made in Dreams but The most powerful SDF based game engine and modeler around is made in dreams, also Unbound game engine is another one that using SDF very nicely I can't wait for it too, but I never saw they use SDF for VFX and lighting, I usually saw it being used for modeling very interesting 😻 thanks for sharing.
Not really, SDF systems were around for a long time, Made in Dreams are inspired from SDF stuff though.
@@themerpheus Seems to remember Nvidia with a mention of SDF in the graphics gems series of books. Same with their free GPU Gems 3 (chapter 34).
What mesh is the runtime sdf generation based on, since the Adam mesh is way more than 5k triangles?
It is the one you define, keep in mind for the Adam mesh, it was using an LOD3 version.
One link in your blog is broken.
Fixed now.
Cool realtime vfx
that looks very useful for weapon vfx
time to make my chinese mmorpg
Good stuff
Doesn't work with Urp
Womp3d uses this aswell
Ha! Am so early
another incompatibility layer..
Atomic heart
If someone said to that unity add (dynamic signed distance field) what I will have in mind I will be something like lod (level of details) or some other system that has to do with distance
In few words not what the hell this system is for what I understand this system has nothing to do with distance way the even call with that name ?
"Signed distance functions, or SDFs for short, when passed the coordinates of a point in space, return the shortest distance between that point and some surface. The sign of the return value indicates whether the point is inside that surface or outside (hence signed distance function)." That's where the "distance" part figures in.
@@brodriguez11000 okay but i still don't understand how this system works
So did Unity devs rip this functionality from Godot's open source engine?
Seems Godot engine had it programmed first.
But then again, maybe a wrong conclusion from limited info... and who really cares lol
Thats like saying you can't use matrix math because someone used that first. Godot didn't invent the method and there are already tools that generate SDF. It's a method to do things, like rendering using triangles. Also godot just implemented a piece of technology that multiple renderers are implementing.
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