The Inconsistencies of Hearthstone
Вставка
- Опубліковано 30 вер 2024
- There are a lot of inconsistencies in Hearthstone and in this video we will look at every inconsistency I could find across cards, mechanics and just wording in general
• Twitch ▸ / solem
• Twitter ▸ bit.ly/solemtw
Affiliate Links
• Earn Crypto with Blockfi ▸ bit.ly/solemfi
• Make Money through Honeygain ▸ bit.ly/honeygn
Gear
• Camera ▸ geni.us/8Ac1
• Microphone ▸ geni.us/shsm7b
For Business Inquiries ▸ solemongames@gmail.com
While we were playing this Wild Hearthstone Deck and had a win rate that could have been better, we figured out that Hearthstone Decks in 2020 might be what you expect, broken Decks that can get you to legend easily. Being a Hearthstone Legendary rank makes your best deck even more interesting and fun because after Scholomance Academy a lot of random effects on minions and spells came to the game of Hearthstone
(this nonsense is for SEO btw)
#WildHearthstone #Hearthstone #Solem
My most nitpicky video ever :)
Im probably watching the League of Legends Worlds right now so lets make a prediction. I think Suning will win 3-1 against Damwon
Video: posted 6min ago
This comment: 11h ago
Hmmmmmmm
Great vid 🤛🏼
Even though Charge spell, technically works as rush, it still counts as charge, so, like in Mark combo in the link, he used a charge on a minion, Maieved it for 2 turns, and it could attack face 2 turns after, when the dormant effect was over. Reminds me of Charged Devilsaur combos
ua-cam.com/video/7VGbd3wAgLk/v-deo.html
Hi Solem, I don't watch league, but I'm rooting for the team you're rooting for :).
This is gonna age like garbage, but you think Suning is beating Damwon, AND convincingly?
Solem you craycray.
Then again, I never expected Suning to get past Top, so you know.
Justicar Trueheart reads:"Replace your heropower with a better one." While baku says : 'upgrade.'
"Replace your un-upgraded hero power with a better, upgraded one"
What is upgrade?
@@antman7673 it's not animated
👁️👄👁️
Bone Drake is a dragon but Bonemare is not a beast
Kindly grandma is a beast, but it's a worgen. Worgen aren't beasts (towncrier, Greymane, Darius Crawley, muck hunter, cult apothecary, raging worgen).
i love your videos!!
@@kwaugus6883 technically it is a worgen that is "acting" as the wolf of Little Red Riding Hood
“It dies. Horribly.” Is gold. Don’t touch it
Should be the flavor text, not the effect text imo
Yes
@@rawovunlapin8201 It's been there for over six years, get over it.
It's an "easter egg" meant to be different from the other cards.
With the war glaves and fool's bane: fool's bane's effect stops after the weapon breaks, war glaves does not. So if you give your hero attack separate from war glaves, so if you break war glaves on a minion you can go face, or hit a minion, with that extra attack that you put on your hero.
Yeah, those two work in a very different way, so I find it logical to have different wordings.
Yes, Fool's bane can never go face but attack is unlimited, War glaves can go face but than you can't attack again
Also fools bane may attack again if you go face via Noggenfogger, warglaves can't
@@matejleher This guy is the MVP, give him some more likes!
yes, i played vs a DH that did exactly this and that's utter BS. Being able to attack again is an effect from the glaives, once they break you shouldn't be able to attack again that turn since you're no longer benefiting from the effect on warglaives... the game should know you already attacked for the turn and aren't under any special effects that allow you to attack more than once in a turn and your hero should no longer be able to attack.
Repeatable this turn can go under (1), echo can’t. That’s the difference I think :)
That's why you can otk someone as priest with the cauldron that gives random shaman spells
It's also the case with "Charge!", it has similar effect to Rush but definitely isn't synergistic with Rush-support cards like Spirit of the Rhino, Playmaker, Town Crier, etc
@@derrilazkia1002 The difference between playing charge and giving Rush to a minion is that If You play charge on a minion that can already attack it can't attack face;but If You use Something like rocket boots it will be able to attack face
I think the difference is that Echo is a keyword that belongs to the witchwood expansion, similar to some cards that say if you attack and kill the minion instead of overkill (okey, for overkill you specifically have to deal more damage, but look at „combustion“ for example)
That is true, but both of those effects already existed before the Echo nerf, so they co-existed for a long time
Stickyfinger 'steals' the weapon exactly for the style points you mentioned after that. A pirate doesn't take control of something, he steals it.
Also it's an object, you don't take control of an object, you steal it
Charge is actually not rush because you can immediately attack face after leaving dormancy
And also it active the sweet sweet synergy with warsong commander
Wrong, charge is rush but rush is not charge... Charge can still attack minions where rush can't go face
@@arvidtynelius3896 I was talking about Charge as in “Charge” - warrior’s Card that costs (1)
Also if you cast charge on a minion that can attack face that turn, it won't be able to attack face anymore
@@gabrielc8399 it actually doesn't. Warsong commander gives +1 attack to *charge minions* , not *minions with charge* . The word "charge" has to be in the minions card text. So yes, the card is *even more* useless then you thought.
Foe Reaper is a robot, so it’s an object so they use “it”, while magnataur is an “human” so they use “he”. Cave Hydra is a beast so they used “this”... correct me if I’m wrong
This is exactly what I thought. It makes sense.
Better to just use "this" for everything instead of splitting hairs.
@@Arkandos42 well its not like this wording it confusing. everyone knows what they do
the magnataur isn't human but it's not just any magnataur. It is specifically an "Alpha" which means it is a male magnataur
Waiting for the weapon review
Same
Solem: AHAHAHAHAHAHAHAHAHAHAHAHA
Also spell review is cool too
"Too heavy, unbalnaced, and stainless still is completely usless for long blades, definetly not weapon grade, you need high carbon". Here you go.
I’d classify Kobold’s Stickyfinger’s “steal a weapon” a stylization choice too. Not an inconsistency.
Is everybody just missing the fact that charge originally gave the minion charge?
which was changed years ago
@@dernelsanuhan EVERYONE....GET IN HEREEEEE!
@@CarolinaPride95 I actually think this was due to worgen otk
@@oflgn6929 i just wanted an excuse to type it out tbh, either way its funny that 2 different charge related cards had to get nerfed in warrior because of combos lmao
@@CarolinaPride95 I appreciate the joke. Patron warrior, good old times. The devs and/or executives are just lazy cash grubbers imo. If a card effect is changed drastically (like in this case), they should rename it and probably rework the artstyle to avoid these inconsistencies (Yes, dr.booms scheme, I'm thinking of you! Damn bombs for armor ...).
9:05 actually those are different effects. If you attack with a weapon then equip fool's bane, you'll be able to attack again, while the warglaives say you must attack an enemy minion with it to attack again. Just doing some friendly corretcing here :)
Never knew this, pretty cool.
The original Rod of Roasting says: “Cast Pyroblast until a Hero dies” but the new Yogg-Soran Master of Fait effect said (at its reveal stream) “Cast Pyroblast until a *PLAYER* dies”
XD
that's not an inconsistency. Rod of Roasting is a treasure in a single player mode so if it had "player" instead of hero games would always end in a tie because youre fighting cpus. However, since Yogg-Soran is in standard it makes sense to have when a "player" dies instead. Especially if there is any future interactions with heros having deathrattles etc.
@@byVariations What if you use new Yogg in PvE?
@@bendjaminspocke7817 It might not be an inconsistency, if, when you play it in PvE, it always keeps casting until it kills the player, even if it kills the boss first.
@@byVariations The point is, would it imply that a Player would have to die IRL or it would keep casting?
Well, it's an old god so of course just killing the heroes would be too boring for him.
The fourth wall won't protect you.
This video proves that we need a Hearthstone version of the Problem-Solving Text from Yu-Gi-Oh.
Yeah honestly my mind immediately went to that as casual ygo player
What is that?
@@EduardoDalmas Old card text of Yu-Gi-Oh carda are literally nightmare fuel. There was not structure in the textbox or the game terms. For instance, the term "banish" is called removed from play in the old text becuade back then when cards are removed from play, they were actually REMOVED. But when they started adding cards that interact "removed from play cards" the wording of the text got even more complicated, so they used PST to change all old cards that writes "remove from play" to banish. Another example is that some card texts were so long that they had to cut some of the text to fit the textbox. Also the terms "when " and "if" were too complicated to understand back then, since effect ordering etc. was polluted with unnecessesary words like "sacrifice" "choose" "excavate" They were not present in the new text since they were omitted with PST.
@@EduardoDalmas basically old ygo cardtext was so unclear about what it does it caused ruling nightmares and bloated the textboxes.
Problem Solving Cardtext basically established norms so it's less confusing to read.
@@EduardoDalmas It adds a clear format for how cards should be written and what terminology should be used.
Card text goes like:
Condition needed to play the card: Cost; Effect. How many times you can use the effect.
And a lot of cards have effects that say things like "this card cannot be targeted." But old cards would say "select" "target" "choose" and a lot of them of them meant target. Now that is corrected so if a card targets it now says "target."
Example effect:
If your opponent activated a spell card: You can discard 1 card and target 1 monster the opponent controls; destroy it. You can only use this effect once per turn.
Historically it would be: If your opponent activates a spell you can discard 1 card to destroy a monster the opponent controls.
If I were to negate the old version of that effect the opponent wouldn't have to discard and Konami probably wanted the card to target. With the new text if I negate the effect my opponent still has to discard a card or they couldn't even activate it if I didn't have a targetable monster.
Tracking not triggering "whenever you draw" effects such as Chromaggus even though it says "draw one" will bug me until the day I die.
Ah yes, the only consistent thing in Hearthstone: inconsistency.
The only consistent thing in Hearthstone is Hearthstone.
Solem there is some inconsistency in your list:
-Fencing Coach and Tour Guide have two different effects tho, since (2) less is not always (0).
-Also Witch's Brew can cost (0) while Echo cards don't. Well, not anymore, so it was inconsistent even before the nerf to the Echo mechanic.
-Fool's Bane and Warglaives of Azzinoth also work differently if you go face when Major Noggenfrogger is on the board.
But great video as always, thanks. :)
I think the "while you're holding a dragon" is correct. It is a constant effect, unlike I expect all other the "if you're holding a dragon" cards. In a battlecry or deathrattle, the condition is only checked the moment it triggers. You can't check "If ... this costs X less" in the moment, because then you wouldn't be able to know if you have the mana for it.
Vendetta reads "Deal 4 damage to a minion. Costs (0) if you're holding a card from another class" so I'm not sure you're right.
The difference between echo and repeatable this turn is if you have for example 2 sorcerers apprentices, you can only reduce the echo cards to 1 mana but repeatable this turn cards can be reduced to 0. This change was implemented to counter snip snap combos
Also i think the cleavers are fine because the magnataur is always male, hydras can be either gender, and foe reaper is a machine so it has no gender
@@kingcrimson1223 Nothing wrong with the choice of pronouns they used for each card, just that consistency wise they should all use the same one, "this" being the choice I think most neutral.
before the nerf, the two existed at the same time and were exactly the same. But "repeatable this turn" was the first iteration of echo, before echo was a thing
5:15 THERE"S A SYMBOL FOR THE EXPANSION ON THE CARD??? How have I not noticed this in my 6 and a half years of playing this game
Lol
C'mon, you never ever checked if a card gonna leave or not before any rotation?
When the new epxansion hits, feel free to look and memorize the dark moon faire's symbol.
On a related note, it took me 5 years to find out its possible to buy more than 1 pack at a time with in game currency by double clicking/tapping on the "1 Pack / 100 Coin" button in the shop, and it will then give you a pop up asking how many you want to buy, up to 50.
@@enginkaynaroglu you can see that in the text under the card or by selecting the expansion by filter xD
Something I found out yesterday that was causing me to get stuck on a boom labs puzzle. The immune keyword reads "prevents all damage" or something to that extent, but gives no sign of the fact that it actually makes it completely untargeteable to the enemy, but still targeteable to you
1:52 well no because if you use maiev on a minion with the spell "charge" after 2 turns it can go face so yea..not rush
It really doesn't matter. Only time that's gonna happen is if Mark is making another OTK video. The thing is he already made an OTK with that. xd
If they just change it to giving your minion Rush, nothing will change, except it will nerf that one interaction. Big deal. It's still Rush.
@@GrimmBones ah you're a man of culture as well
The daily quest for destroying minions should say "x amount of enemy minions have to die". Because you don't have to destroy them and killing your own minions doesn't count. Even if you use a spell that says "destroy a minion" or "destroy all minions".
Would be nice if they did a templating pass over all the cards to make them more consistent, but unfortunately I think there's a lack of incentive to do so, because the Hearthstone client automatically resolves effects. So even if a card is worded unclearly, their excuse is that once a player plays the card, they understand how it works. Which is frustrating, but the most likely outcome. A lot of the cards are worded in a flavorful way rather than an unambiguous way because Blizzard relies on the digital client's automatic rules resolution instead. Compare to a game like Magic with very strict templating, because they need the entire playerbase to interpret cards in the exact same way so they rely on more mechanical language.
There are a whole bunch of cost related things you missed.
For example cards that add a 1/1 that costs 1 to your hand / transform it (Shadowdancer, Potion of Illusion, Hypemon, Anka) have different interactions with stuff like Magic Carpet, Hobgoblin and Evolve effects, some of which are absolute bullshit.
For example, if you copy a minion with Potion of Illusion, play it and then Conjurers Calling it will create two 1-drops, which is ridiculous as enchantments on cards on the *board* NEVER affect the cost of the card.
Design team: Let's make a new "echo of medivh" but make it stronger.
Testing team: well, there are some interactions that make the card busted, like conjurer's calling.
Blizzard HQ: release the card, solve busted interactions, we don't have enough time for wording.
(release day) Testing team: Ooops, we missed to test with Tortollan Pilgrim.
8:15 "Tour Guide and Fencing Coach are pretty much the same effect."
*angry Saboteur noises*
With warglaives of Azzinoth, you still get the extra attack after breaking it on a minion.
I don't think it is the case with fool's bane.
Yes Warglaive's effect triggered (and "lingered" after you attack and kill a minion, independent from the weapon, while the unlimited attack from fool's bane is tied to the weapon, you can only have unlimited attack as long as the weapon equipped.
If you faceless a minion a turn after you cast “Charge” on it. Wont the copy be able to go face?
9:11 Isn’t the main difference here that you can’t have unlimited attacks face with warglaives of azzinoth?
You can attack as many times as there are minions.
So if there were 3, 3 health minions with Fool's Bane you can only kill those minions while with Warglaives you can kill those minions AND go face if you want to.
The cleave one makes sense that the wording is different
Magnataur is a humanoid, therefore "he"
Hydra is a beast, therefore "this"
Reaper is a non living thing, therefore "it"
they could just use "this" for all of them
@@ich3730 hearthstone is not a competitive game? do you not know that there are tournaments and world championships? it's also accepted as an eSport.
I like things
“Then, it dies. Horribly.” is probably my favorite random flavor text in Hearthstone.
except it's not a flavor text.. it's part of the effect, which is just inconsistent, but still fun
Just send that list to Blizzard and let an apprentice change all of those cards... Should be easy!?
7:05 I don't actually agree with this one (but I do the others). They're using different words to identify the card (Magnataur Alpha is presumably a He, Cave Hydra can be either so they use the general This, and Foe Reaper is a robot so they use It). There should probably be a keyword for it though, 'cause it'd make life easier.
But Gonk the Raptor refers your hero as "It"
Are you insinuating magnataur alpha gender?????
I mean Cleave is the term used in Battlegrounds. It couldn't hurt them to use it lol.
@@GaussianEntity they used to, but just like enrage they changed it cos of the overpopulation of lackluster keywords. It’d make sense if they just re-added them
@@Jacob-fl1wm But Enrage was never used though. Yeah it had an interesting animation but they never were able to come up with decent effects aside from stat buffs. Also, that can be described with "while damaged," which is totally fine. I find it much harder to justify Poisonous before it was a keyword or "Can't be targeted by spells or hero powers" as card text on a tiny space.
Optimistic oger : 50% chance to attack the correct enemy, the other 50% the effect doesn't trigger and the oger attacks the correct minion anyway.
technnicaly the other 50% are unspecified so it could be something like 50% win the game
The weapons @9:10 have major different effects and the wording makes alot of sence
I think phrasing kobold stickyfinger's effect as "Steal" is just for flavor. He's literally stealing the weapon. Because he's a pirate. Arr!
3:33 the Loatheb effect was not active yet its on your opponents turn
re: Lyra and Sethekk
"After" and "Whenever" are different because for "After" to trigger the spell needs to be resolved first, whereas "Whenever" occurs before the spell is resolved. The distinction is important because you can't, for example, kill your Sethekk (with SW Pain etc) to get the spell, while you can do that with Lyra*.
And I completely agree that the generated uncollectible cards should be shown in the library.
*Unless the text on Lyra is wrong and I just never noticed.
He was talking about the word random
Der are many example of misused discovery effects. Just for an example: Runespear, eternal servitute, or bodywrapper
"If you had never played hearthstone before, you could have thought you could select which card to summon"
and lo, babe to this new reality cast to its first sin unknowing of what the world truly was.
For the recruit/summon from your deck thing, the reason behind is that recruit is an extension excusive keyword.
The same is true for inspire/after you used your hero power (in the hunter cards of DoD) (and also because inspire cards sucks)
Recruiting minions only make sense in an expansion about going in a dungeon. The old gold Y'shaarj doesn't exactly *recruit* minions, so it's not correct flavor wise. Same goes for Inspire, where you don't "inspire" a mechanical ballista Dragonbane or the Phase Stalker raptors. Also for Echo, where A witch's brew isn't haunting you with echoes of their existence.
@@derrilazkia1002 I always thought the changes in wordings are due to the set.
Well, yours is a new perspective and I liked it better 🤔
Alright my turn to get lost in the swamp of "but this" comments, but I think a lot of people (I'm guessing newer players) don't realise how card effects seemingly acted different based on when they were printed.
To those of you complaining about the Charge card, whilst you are correct in how the card works NOW, with use of Maiev, consider the fact this is a basic card, meaning it was around for 6 YEARS, without that type of play. Inherently now we can prove it works like the Charge effect, but for a long time, it had the effect of rush, theory doesn't override play if you can't test it.
I'd also like to address the echo vs repeatable discussion. As some of you have rightly stated, repeatable can be cost reduced to 0 and go infinite (making it the only difference), but this was only due to the echo nerf, forcing a minimum of 1 mana for echo (this wasn't always the case). Another example of cards technically being the same in effect when printed, and later changes or additions defining how they work differently.
Most of you are right in how these cards work now and text either does/doesn't need changing, but the changes over time which then help us tell the difference doesn't justify the inconsistency of a card when it's printed. I for one would love Blizzard to go back and re-word some of the unnecessarily complex cards, aim for consistency but to still leave us with some flavour text like Power Overwhelming.
The reason most of this stuff is incorrect is due to Blizzards patented lack of care for their user base and good old fashioned greed.
They won’t fix old cards or mechanics because that costs money for something they can’t monetise. Classic Blizzard greed.
Wrong. Charge doesn't give a minion Rush. It works similar to Rush, but doesn't make the minion count as having Rush as far as other cards are concerned.
I agree with most of the changes but here are some mistakes.
Charge doesn’t give a minion rush, if you give a minion already in play rush you can attack the hero.
Witch’s brew shouldn’t say echo cause it is a witchwood mechanic and is bad to have that effect in a keyword when only one card of the expansion has it.
If you coin an omega card when it enters the battlefield you won’t have 10 mana therefore it shouldn’t trigger.
If Warglaives of Azzinoth had “unlimited attacks each turn” you wouldn’t be able to attack after the weapon is destroyed, the effect is accurate to what it does.
Yeah this list is pretty wrong alltogether, someone like Trumpsc knows a ton about these things since its one of his mains focus and after whatching him a while I can see the mistakes from this video
Making haunted creeper’s spiders ‘beasts’ would be too powerful! I’m going with them having no creature type was on purpose.
I hardly disagree this isn't a priority. Incorrect wording, missing words and inconsistancy are one of the biggest problems in the game, and it has past the time for Blizzard to correct it and start being more careful. They should've done that in beta.
New player: Does this card text mean random ?
Hearthstone devs: Well no, but actually yes
9:10 i see a notable difference. With warglaives, it's unlimitad attacks untill you go for the hero
Some burglar trash: Breaks into Roffle’s house
Roffle, coming out of the recording room with an actual Death Knight weapon in each hand: The long cold and dark awaits you....
LOL play the game or cry about the text positioning on the cards ...
I didn't even realize how powercreep got fencing coach bad
It honestly bothers me so much that dragonbane doesn't say "Inspire".
not that they have done throwbacks yet, but in M:tG when there is a case like this it is to disallow new cards to interact with old keyword mechanics, similar effects(exactly so) but non interactivity. but this is because M:tG has a VAST eternal format.
Warglaives can go face one time, according to description.
Is "immune" and "cant take damage" really the same thing? i mean , if youreimmune you also can't get frozen, but if you can't take damage you can still get hit by a frostbolt and get frozen right?.
Actually these 2 cards are not same at all, paladin's card works 1 opponent turn and HD's card just works on your turn.
Kobalt stickyfinger makes sense to me because he is a pirate and pirates steal. Its worded different yeah but I like it.
Are tour guide and fencing coach the same? If your hero power cost has been increased to 3 I'd imagine tour guide would reduce it to 0 while fencing coach would reduce it to 1, right?
Fool's Bane and Warglaives are also different enough to justify different wording, since if you go face with warglaives you can't attack again. Though I suppose Fool's Bane could read "After attacking, you may attack again".
All the Evolve cards are inconsistent as heck.
there must always be...a simp king
0:58 why do I have the sudden urge to rob a blacksmith
2:30 echo can't keep costing 0 mana while repeatable this turn can.
that's a nerf that happened a year after echo was in the game
one that i'm surprised you didn't mention, especially since you have pointed it out before, is the inconsistency between cleric of scales and shadow visions/stitched tracker. In the case of visions and tracker, the card you discover is a unique card that is created for your hand, letting you duplicate spells/minions, meanwhile cleric of the scales ALSO says discover a (x) in your deck, but fails to mention the fact you will draw the card you discover. all they would need to do is add "draw the card" and it would make sense.
Not really a new thing but if you use janalai to summon Rag, it will have the RKR set symbol but have the efffect of Rag.
Another card that doesn't explain what it does in the text box is bogqueen hagatha, since it only says that you get the elemental, not even coming CLOSE to explaining what the heck that means. There's also the fact that, as far as I recall, you can't see the prime version of the prime legends when you hover over them in a match, which is weird since the whole reason people want to play them IS the prime form.
Shadow visions says “discover a copy of a spell in you deck”, cleric says “discover a spell in your deck”. It’s the same wording as master’s call as well, it’s not ambiguous as to what it does as you literally see the card(s) come out of your deck in both circumstances, whereas shadow visions it comes from the discover overlay.
Also when a prime legend dies it’s death rattle effect shows up in the history bar and you can hover over that to see the prime version that got shuffled in.
#Ezeleth Ren sorry I didnt explain better I'm talking about the collection menu. Once you play the cards more than once you know what the primes are/what hagatha does, it is just that not showing these things outside of the game feels.... weird.
Also shadow visions was printed well before acolyte was, which sets the president. Again, a few more words would fix the ambiguity
The mistake that bugs me the most by far is that Zephrys ignores immunity and gives redundant choices.
Enemy on low HP with Mal'Ganis in play - you get 3 cheap damage spells, no removal.
Enemy on low HP with a Secret in play - you get 3 cheap damage spells, no secret removal.
Enemy on low HP with an active Evasion or Ice Block making them immune - you get 3 cheap damage spells instead of board presence or an explosive trap which would actually be the best pick here.
6:53, if someone was Jaraxxus, my interpretation of these two cards would be that Time Out would prevent Sacrificial Pact from killing, whereas Blur would not, as Sac doesn't deal damage when it destroys Jaraxxus.
what about mindgames?
1:52 changing this to "Give a friendly minion Rush." will actually change how this card works with some other cards. Woodcutter's Axe for example.
3:44 because they're still cost 1 mana. Their "primal" cost does not changes. Geist destroys spells with primal 1 mana cost, while Phaoris checks their current cost.
4:00 because it won't fit in some cards. Just like "Inspire". How can you inspire...Ballista?
4:42 because you will have 10 out of 9 mana, not 10 out of 10.
9:52 It doesn't make any sense to a pirate to have "take control of ...", just like "steal ..." to a Mind Control.
1) Yes, that is true. Also when you copy the minion next turn it can go face immediately or when you steal it with MC.
2) What you're saying is not said on the card, that's the reason it's in the video. They are written in one way yet they do different thing.
3) That's why "inspire" was printed only on cards with living things in the GT expansion. This is not the reason of recruit thing. The reason is that "Recruit" keyword is exclusive to K&C so it's not printed on any card outside of the expansion. Same goes with many keywords (inspire, echo, corrupt) that's why some cards have echo and some are repeatable.
4) Again, that's not what the card says tho, it requires you to have 10 mana, not 10/10 mana.
5) That's true, it's one of those flavour words. The pirate should have been included between those cards.
@@Alialun2 3)Repeatable is actually better than Echo, because cards with "Repeatable" can cost 0.
@@SMILE53335 That's after the nerf of echo, it was exactly the same until recently.
@@Alialun2 ~year ago ≠ recently.
I think everything was good but charge can actually be used in a wierd otk combo where you cast a spell make minion dormant and then attack opponents face
and repeatable this turn and echo can be very different because if you copy your hand echo spells DO copy, repeatable this turn DO NOT copy
also tour guide and fecing coach can be different because they reduce cost in different ways, there are ways to increase your opponents hero power cost for the next turn, but they could have been worded more the same also
and fools bane and warglaves are different because of spells/secrets like misdirection, where then you can still attack with fools bane if you attack opponents face, but not with warglaives
there are more inconsistencies, such as the cards from the Druid base set that talk about transformation when in reality they only gain stats and can be silenced, unlike cards that are actually transformed with Hex for example and that if they silence they do not return to be the original minion.
Blizzard always does things like that, they talk that they are afraid that new players will get confused, that's why they don't put old keywords, but they keep printing confusing letters themselves.
Solem is handsome
New profile picture is wayyyy too cringe :/
Nice vid tho
Fool's bane and Warglaives of Azzinoth have clearly different effects, the difference in wording is justified here
Search your collection for "taunt lifesteal", you'll find "Felsoul Inquisitor". Search for "lifesteal taunt" and you'll find "Rusty Recycler" and "Ashtongue Battlelord" instead...
What about jaraxxus? He is the only hero card that says “destroy your hero”
Jaraxxus is not a hero card
@@ИринаМатийцо Hey we all know he was the first Hero Card ever "printed". x')
9:04
These need a different text because attacking again can mean that you can attack with your hero even if the weapon breaks on the last attack, it can then attack again.
fools bane and warglaves work entirely diffrent, its not "inconsistent" its DIFFRENT. if you play mayor noggenfogger, fools bane can go face, and STILL ATTACK, warglaves cannot
Sounds like a MTG Player complaining :D
Sometimes they decided to word differently, bc it's obvious but more flavorfull. Like that Stickyfinger, i mean... he's a pirate. He's gonna STEAL his treasures. Like Skycap'n Kraggs "Charrrrrge".
I would like to try to explain why these ‘inconsistencies’ exist. (observe: Try. I am not a developer of the game, nor of any game. I don’t know how they think, but here are what I think is the explanations.)
1. Knight of the Wild only works in your hand though. The others work in your deck as well. A new example of this is the 7 mana Demon Hunter card from Scholomance taht Simmons three 1/2s with Taunt.
2. The Omega cards are very simple. When you play them, you lose the extra mana you gained (from, for example, coin) and no longer have 10 Mana.
3. Fools bane and Warglaives Of Azzinoth do NOT have the same effect. Fools Bane’s effect is stuck to the weapon, while Warglaives applies the effect to your hero when you attack a minion.
4. As many people before me has pointed out, Stickyfingers is a flavor choice. You even mention a few cards later that do the exact same thing.
Fool's Bane and Warglaives are worded differently because they actually behave differently.
Fool's Bane CANNOT attack heroes at all, but grants limitless attacks within a turn.
Warglaives CAN attack heroes, however if you attack a hero you cannot attack again that turn.
Nice and informative vid 👍 but...
1. The card "charge" exactly gives charge and can't go face this turn, like "charged devilsaur" from un'goro. We all know that they can go face if you cheat those cards somehow 😉
2. Echo and repeatable cards act different not only under mana reduction circumstances but also under RNG situations. You may keep one and play again if randomly generated, not the other.
Echo and "repeatable this turn" are different. And not only for the programists, but also for the players, as the Echo mechanic was nerfed and now the Echoed (the temporary cards given by the Echo effect) cards' cost can't be reduced below 1. Also the "steal" in the mentioned minion might be a "style point" card as it is a Pirate, so it STEALS instead of just TAKING CONTROL.
"Fool's Bane" and "Warglaives of Azzinoth" do NOT have the same effect. Warglaives of Azzinoth CAN be used to attack the enemy Hero, it's just that you won't get an additional attack afterwards, so it's better to attack the hero after having attacked a minion.
One card that always made me unconfortable is "mark of the wild", the text says:
"Give a minion taunt and +2/+2. (+2 attack/ +2 health)"
Like, i don't remeber any other cards explaining what the +1/+1 or whatever means.
Tour Guide and Fencing Coach dont have the same effect. The effect from Tour Guide is 10000000 times better.
If your opponent plays "Saboteur" in his turn, now your hero power costs 7. If you play Fencing Coach it costs 5, but if you play Tour Guide it costs 0, so with one, your hero power costs 2 mana less and with the other it costs 7 mana less.
I actually know the story behind Witch's Brew not saying 'Echo'. They argued that they want specific keywords to only occur in one expansion. So Witch's Brew has basically Echo, but it is not a card from Witchwood. If they ever print a new card with 'Inspire' for example, the wording would be different too.
Wow.... I knew Hearthstone has a lot of things to improve. But this? Thanks for keep making this video, I really enjoy them
It‘s true that if you can‘t read that Elyssiana‘s card text might confuse you. But the text actually says what the card does. You perform the „discover“ game action for 5 cards. If a card ever discovers sth but the discover parameters are different the card says so(see vulpera scoundrel).
Also because writing: „Discover a card. Repeat this process 4 times. Then replace your deck with 2 copies of each.“ sounds pretty stupid.
@Solem Have you watched Trump's custom cards series? He pretty often points out the fact, that certain keywords, like "Echo" in this case, belong to a certain set, which is Witchwood in this case, so there is no overload of too many keywords for new players (or another example ungoro = adapt). And this theme of avoiding too much of information, of having word limit is a theme throughout all hearthstone (like shaman's hero power - the wording is supposed to be as simple as possible, even if it means missing some info). What I'm trying to say in general, that there is a certain dimension of card design, that balances accessibility and accuracy of wordings. And also hearthstone team is veeeeery reluctant to change the old stuff so if you look, they improve wording over time (less words for example) but don't change the old cards. In no way I'm trying to be serious about all I said, just think it might be interesting for you :)
If trump watched your video, he would probably pick up on even more things as he has so much experience in this matter 😄
Nevertheless, thanks for the interesting video!
Warglaives of Azzinoth's effect is different from Fool's Bane. If you attack the enemy hero with the Warglaives you can't attack again. (Fool's bane doesn't need to specify this)
I'd have to do some testing to verify, but Time Out and Blur may have some differences in how Re-targeting effects (such as Mayor Hoggenfogger) work. Time Out should prevent you from being targeted, while Blur may still allow you to be targeted and then just take 0 damage.
I think they go with Immune for Time Out mostly because it carried forward into your next turn.
What about Jarraxus's inconsistencies? Why he doesn't benefit of any health buffs (either if you buff him in your hand with Scrap Imp, or as he gets in play - such as Mal'ganis's buff) BUT he sets you to 1hp if you play him into Redemption?
I agree with like, 40%of those. The others are more of an artistic choice, or sometimes actually different effect that require different wording. I’m ok with a little flavor finding itself in to the front card text, and I’m really cool with happy surprises like the imps from sense demons.
I really liked the video, thanks for collecting all those gems, some REALLY need a fix though!
Echo is a keyword exclusive to The Witchwood and won't be used again for any other expansions. The mechanic may appear again but in isolated cases and won't have the keyword. This is to prevent newer players from having to learn all the old keywords for just maybe 1 or 2 cards that may use it in standard at a given time.
It's just like Inspire, for all intents and purposes Phase Stalker and Dragonbane work exactly like Inspire, but the Hearthstone team won't make newer players learn that keyword just for those 2 cards.
Whenever they want to use those mechanics in the future, they'll just spell them out, and keywords like Echo or Inspire will remain exclusive to their respective expansions.
Also with Steamwheedle Sniper and Dwarven Sharpshooter: going by their wording they should be able to work with the Demon Hunter's Hero Power (minions can gain +1 ATK, unlike say the Druid's Hero Power which also gives armor which minions can't so it invalidates minions as a target), yet they don't.
What about Nozdoemu and the "10 Mana Crystals" part? Those are empty but are not specified in the card even though other cards specifically list "Empty mana crystals" or just "mana crystals" if they are full
The skulking geist + loatheb/phaoris is actually pretty logical. Skulking geist specifically says "1-cost cards". It doesn't matter how much they cost when geist is played, the only thing that matters is that it originally costs 1 mana. Phaoris says "for each spell in hand summon minion of the same cost", so there, it will take into account the fact that the card COSTS 5 more due to loatheb.
Well, maybe it's because Hearthstone is a digital game, but it seems that the developers haven't made the same push to standardize card text like games as Magic the Gathering did. And it would be easier to do, because unlike the classic Magic TCC game, you actually can edit cards' text after they're launched :P Ah well, maybe one day Blizzard will do it, it does give a cleaner, clearer and more professional look to the game ^^
2:05 Maybe it's just that I've played too much old school mtgo, but to me it's pretty clear by the "Whenever". Unless it's a card who's effect is a start of game effect, a cards text means nothing until it is in position anywhere that it can be read. Meaning "whenever" doesn't apply while it's in your deck. This probably creates an inconsistency somewhere else, but this aint it.
4:33 If you innervate to 10 mana crystals and play that card, you no longer have 10 mana crystals by the time the battlecry is making the check. Equally confusing to new players, but not technically an inconsistency.
9:04 My guess is since 2 is a wider character than 1, whatever mechanism that controls the boundaries and the wrapping decided the 2 looked better on the next line. I highly doubt this was some kind of human inconsistency.
Technically "Charge" works slightly differently from rush.
You can enchant a creature with Charge, and then make it go dormant, and then the turn it comes back you can attack face with it. I've seen this be used in an OTK combo. Interesting mechanic.