This Feature Would Make Yandere Simulator's Characters Feel More Alive
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- Опубліковано 30 вер 2024
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What about characters that don't like eye contact? People like Horuda? Maybe she'll glance a little bit in your direction while she's performing a certain action but look scared. That will make it more realistic :))
YES
yep
And maybe when you look at her, she quickly looks away
Ooo like if they had a coward personality type??
YES
Here's another kind of suggestion:
I don't know whether this is possible or not but I think also tweaking the pathing of the students, so they don't walk in rows when multiple students go to the same location, maybe make them walk talking to each other, or spread them around a bit more in the hallways when they are heading towards somewhere, that way they would feel more like, students instead of soldiers marching in line ♡
I didn’t even know that YanDev had another channel I’m binge watching all of the videos immediately
I just realised this is yandere dev’s secondary channel
Even if you fix the problem, i think characters should stop looking at Ayano after a specify amount of time, lets say 5 seconds, because if they will just stare at protagonist it startst to fell weird and creepy. Also, if character is texting then its unnatural for them to just stop to look at a person passing by
i agree looking at a person for 5 secs would be normal it will also increase if the player did something sus like murder or bloody clothes ,etc
Also if they saw you commit murder and they had a grudge on you they will lock on you with no timer if you dont stand next to them
Yea
I think the game should be creepy. It's a dark game, after all, where you play psycho-killer who stops at nothing to have her Senpai. Having school students creepily stare at you for no reason, just because you are there, adds to the vibe of the game. Therefore, this creepy element should stay.
I agree
Not a programmer but I'm happy to give a suggestion.
For anyone who's texting or using a book, or when they're sitting down for class, I think it would be better for only their eyes to kinda glance over if you're next to them.
Maybe this could change for different characters too, like, what if popular characters straight up ignored you if you aren't high enough on the popularity meter, kind of like how the bullies dialogue changes depending on your popularity rating.
I know this would probably take a while to add but I think these are the small touches in a game that makes it feel more realistic.
Like, if I'm texting on a phone, I'm not gonna put all of my attention onto a person that's right next to me.
And also, you could possibly have it to where after a while they stop looking at you if you're around for a certain amount of time, because they lost interest in you
i agree with all of this
Yeah/ and the people who stop putting interest in you will only regain interest if you do something bad or suspicious like take out a knife or kill someone with anything. I also thing other students should be able to give attention or not give attention to other students too (in the future), it’ll make the game feel even more alive!
this.
Yes! Because if multiple characters are turning their heads to look at you all at once, it turns into more of a creepy affect rather than a "lively addition" especially if the characters are staring for more than a minute, it just turns into a awkward situation where they are staring at you without purpose.
When I'm on my phone I kinda look up so that I don't walk into a pole (that's happened before) or a wall and I notice the people around me and look around for a little bit every like 30 seconds so maybe that could work too.
This is proof that little details really make a huge different. With this feature alone the characters already look so much more livelier. I hope you will receive the help you need real soon.
I saw someone said that characters should stop looking at the protagonist after a certain amount of time and I agree. That's my only criticism about this feature. I wish you the best of luck!
True
it would be really cool to see students who are both friends wave and smile at when they walk past each other in the hallway! or someone friends with the player smile and wave and say something! you expressed expressions and emotions for animations is a priority for them, i think also having emotions through their actions would definitely help make them feel more alive
That's an amazing idea you have
Nice✔
This sounds so cool!
@@santiagoolivera4566 it was og from kubz scouts
I think their expression should change based on their relationship with Ayano. For example, if they're friends with her, they should look at her with a friendly and gentle look. If they saw her commit murder on the previous day, they should shoot her a dirty look. If she's part of the delinquents, they should look nervous around her. I also think they should only look at her for a short amount of time, and then go back to whatever they were doing. This might remove the glitch problem. And besides, staring at someone is kind of creepy, so I think they should have a time limit for how long they look at her.
Fair suggestions.
@@YandereArchive hey there yandev
I really like this idea mostly because of the relationship part. I think it would be so cool to have that in the game I'm guessing it would be hard to program tho.
Dirty or terrified, depending on their own personality
I remember in one of his videos, Jay (Kubz Scouts) mentioned it'd be a nice feature if you finish a task, your friends will wave at you when passing by you. It won't do anything, if anything it's just a reminder of who you've befriended, which is definitely useful, plus it's a bit weird when you've befriended someone or even gone to lengths such as rescuing Osana's cat and she still gives you a dirty look haha
Character should look at you based on affinity, character that dislike look away, character who don't care stay neutral, character who like you or are suspicious look at you, character who loves you look at you but also turn their torso toward you and have different facial expressions, people who despise you turn their torso away, look away and have the annoyed face expression. Different personalities should have different turn intensity and triggering distance, some just turn their gaze, not the head, some look at you at a distance but become shy when you get close and look away. Etc...
oh my gosh I love this concept
Not necessarily
if Ayano arrives next to her classmate and her classmate isn't doing anything, it's normal for her to notice her presence for example
But yea for the rest it would be a good Idea
i can see what you mean but i feel like they’re alot of flaws to this
This is actually a really good feature! I also wish the students also react to other students when passing by. Also when someone stares at you while reading or texting is kinda strange.
This little feature DEF makes the characters feel more alive! Them aklowledging Ayano's presence is great, however, instead of them just looking at her the entire time she's there, maybe they could look for about 3-5 seconds (or just a short time) then they're head can go back to whatever it was doing.
Good idea!
Yeah and maybe they should also look at other “people” instead of just ayano too
I was about to suggest that. Just like for an animated GIF which loops with a brutal cut, you can put certain animations in "ping pong" mode, that will make the animation go reverse, and then back forward and so on. That might work with most idle stances, but not all animations, though.
The duration of the “looks” should definitely be reduced because it’s just weird if you have a npc staring at you. Hopefully that will solve the issue.
This!
I think that certain animations should affect the amount of attention the give you:
Standing in one spot - full head turn (within realistic angles) and possibly even some chest turn (within realistic angles)
On phone or in book - no turning of any body part at all (not even eyes)
Walking - eyes turn but not any other body part
Sitting - head and eyes turn
Exercising - eyes turn
Swimming - no turn
Eating - eyes turn
Taking food - eyes turn
All of these movements would have a 4 second duration before they lose interest
Yoo, this is cool. I would love if this was added to the game
I agree!
OH MY GOD YES! I'M VERY HAPPY THAT YOU'RE CONSIDERING ADDING FEATURES THAT MAKE THE GAME LOOK MORE ALIVE. Please don't give up on this feature and the balloon texts, it would be amazing to be able to walk by a character that you are friends with and the student looks at the protagonist and says hi. Iwould melt in happiness lol
3:18 shes staring at u while typing 👀👀
I thought it was funny how Midori gave her side eye like “Ik you’re gonna kill me , it’s getting old at this point” 😂😂
You need to get them to stop their animation and then get them to look at you.
Good idea
@@michasmith3591 Thanks!
@@Hi-Tech-Sonic or maybe the people on their phones, or just generally focused on another task doesn't look at the player. it makes it more normal; they'd be more engrossed in what they're doing rather than look at the player, which also makes it easier to code
@@mi_yauu seems like a great idea!
Maybe the texting characters should have an animation where they just lower their phones and just hold it while looking at the player. It looks strange having them text without looking at their phones, and I think that would make it look more natural as well
Yes!!
Hey Yanderedev, I wanted to ask if the crowdfunding campaign succeeds, will you add new animations and voiced lines to 1980’s mode? (Also, if the crowdfunding campaign succeeds, will you add new wallpapers and flooring in 1980’s mode because the modern day school and the 1989 school looks almost identical to eachother?)
Expanding on 1980s Mode would be a "stretch goal" - something to consider only after the main game has been fully funded.
The idea looks very cool and makes the characters feel more alive, but there's something that I think it should be changed. If the player stands still next to a character for half an hour, the character looking at the player for 30 minutes would be a bit weird. That's why I think that the characters should look at the player for like 1 or 2 seconds. It will show that they have noticed the player's presence, but wouldn't stare at them for a long time. Also, if the player goes through a hall with 10 students, 10 students turning their heads to just look at the player looks a bit unnatural. I think that just two or three should look at the player when passing by.
Either way, I love the idea and I would love to see it in the game! ❤
Everyone talking about the animation but I’m just focused on the fact that he used Genshin impact as an example lol
YEAS U NOTICED IT LIKE ME😭
Damn didn’t know YandereDev played genshin impact??
WHAT NO WAIT, GENSHIN IMPATC? AND U ARE YANDERE DEV? MY TWO FAVOURITE GAMES IN THE SAME VIDEO BY ONE OF THE CREATOR WHAAAT
Dev sometimes plays Genshin Impact on his Twitch streams.
@@feline_luvWHAT
@@nezuzuko He might play it again soon, he likes to stream playing it when there's a big new update.
@@feline_luv OMG, thank u
If you'll implement that feature and students won't stare at Ayano (Ryoba) all the time, like a lot of people already said, you should make people, who know that Ayano is a killer, to keep stare at you while you're around.
Because they know that they aren't safe around you and want to keep their eyes on you.
*GENSHIN IMPACT lol*
*Anyway, please rig the characters to make their head face the player!!*
If you get the bug fixed I have an idea for the head turns, if the person is your friend they should smile at you, if they’re suspicious glare at you, if they just don’t plan like you, if that’s even a thing I don’t remember, have them give a very dirty and suspicious look or something. Just different facial expressions for different types of personalities and how friendly they are with YanChan or depending on her reputation too
Ya know this feature would be really interesting if you can manage to make it work, because then it makes me wonder the possibility of your friendship towarda a character would affect their head turning
(I know that was confusing but let me give an example)
If you befriend midori, then walk up to her and she turns her head maybe she would smile and look less bored than if she just didnt know who you are, the same thing for if you kill someone infront of a student and they know that you are a killer, and maybe based off persona they would look at you differently
Does this mean that while Osana and Raibaru are in a scripted scene together, and this feature is activated, Osana will twist into a pretzel? :)
new elimination method? xD
If you stand too close to Osana during her event, the event ends. She even has a voice line when you do, about you invading on a private conversation.
@@feline_luv Oh, shoot, even when she and Raibaru are just touring the school clubs?
why did the video start with genshin 😭
I love how you always pay so much attention to small but important details like this. Even from this small preview I can see a big difference.
Edit: I also wanted to ask, are the letters on the buttons always blurry on low settings or is it just my problem? Because the game runs really slow on higher settings, but it's kinda hard to play, especially during fights
It's your pc, low settings always mean low resolution
@@kellyscorner1319 I mean, is there a way to make them actual letters instead of textures?
@@ASaku_Draw they are textures
@@kellyscorner1319 I do know that. I'm asking if it's possible to make the letters actual text
@@ASaku_Draw obviusly not
Here are some ideas I think could be interesting depending on the student/situation:
-If a student is texting, reading, gaming, training, cleaning, anything that requires full attention, only their eyes would follow the player - this way the animation glitches might be easier to avoid.
-Students with the “social butterfly” persona could turn and offer a little wave as the player passes by (they’d only wave once, so it wouldn’t look awkward if the player stood next to them)
-The bullies would only pay attention to the player if your reputation was high enough
-NPCs would look away after a few seconds, except for the delinquents, who could keep glaring at you, as an attempt to intimidate the player
-Student council members and staff might only move their eyes, (except Akane) and maybe would react to the character from farther away as they’re more cautious
-At low atmosphere, NPCs would not stop staring at Ayano until she walked away
-Horuda and students with the Coward persona would only follow the player with their eyes
-NPCs would not react to the player when reacting to a weapon, blood, or body
I’m not a programmer, so I can’t be sure how hard it would be to implement these, I just think it would be cool.
YANDEREDEV LUMINE 😧
Not you roasting Lumine... 💀✋
you could make the script deactivate completely when a student uses a certain type of action. i have already used this plugin for some unity projects
Up
Why did lumine genuinely scare me
Yandere dev you play genshin impact!?
Yeah. It's fun.
I can give you some suggest!
(Programing Part [Not a programer] )
Maybe you can separate the model between the head and the body, and when the player near by the animation will change to normal idle blinking but still doing the same animation secretly and then when the player is not near NPCs anymore the npc will just go back to the same animation that they use to have. I'm not really sure that's it gonna fix the problem or not.
(Qualities Part)
But I have another suggestion, that will make the students feel more alive and realistic. If some people will gonna notice player all the time it will be strange. So I really want you to add a delay (for maybe 5 sec) before the npc will gonna move their head to player. and If the NPCs are stand still and player also stand still, and the NPC are staring for to long, the NPCs will gonna stop notice Ayano, and will gonna damage Ayano's Reputation. Also the NPC might gonna ignore you if they are in event or cutscenes or they been interacted by something like phone, drinking fountains etc.
when he opened with genshin I got so fucking confused
OMG YANDERE DEV PLAYING GENSHIN?
I'm surprised that no one pointed that out lmao
Maybe the characters could only look for a second and then look away.
Nobody:
*Yandere Chan walking next to a character
Midori: 😠
Midori: Hey check out what I can do! *Head does an entire 360* Ta-Da….. 🥲🥲🥲🥲
Tbh I like how yandere dev isn't posting on his main LMFAO
The really went into genshin, I would not be surprised if mihoyo actually commented.
I am not a programmer, but I will leave my suggestion
you could make the characters who carry a book or a cell phone after 10 seconds stop looking at you and park a message at the top that says something like "midori I ignore you" or something similar I hope this helps you
The visual glitch could be cool with lower sanity
Please correct me if what I'm about to say is stupid
But to me the solution seems fairly simple
Just add the key frames but have them do nothing
HE PLAYS GENSHIN ASWELL??
Aww midori looks upset. Also going off what other people are saying, not only do I think people should look away after a while but I also think anyone doing an animation like looking at their phone, reading a book or cooking shouldn't look and yandere chan since their attention is somewhere else at the moment. Plus I think it would be super creepy if a bunch of students are walking past you and they all turn to look at you until they're out of range.
Ahh Midori have the same "personnality" as the bullies so yea she have an unfriendly face lmfao 😭
Imagine the longer they look at you, the more annoyed and confused they get and will walk away to get in a different spot. If you still continue to annoy them, they will run to their classroom and sit in the chair waiting for the class to start, and yet if you still continue-continue
this move they will be scared at you like your a stalker or something 😂
Hmmm...
They could lower your ratings or something.
Oh and if you kept doing it for 3 days they will really think your a real stalker and try to avoid you as much as possible everytime you went near them. Could be useful targeting specific classmate to move away from your rival to kill them easily?
yandere dev plays Genshin?! Wow
I think to make it feel very natural, characters could only glance at Ayano for about 2-3 seconds, unless she is standing uncomfortably close to them at which point they will continuously look at her
That’s a very good idea!
I like it a lot
I think this feature would make the game feel more realistic because in real life if someone walks by you or sits next to you youll look or glance at them, so this idea is a very good one! I wish you well on making it work out and finding other people who have the experience you need for it to function the way you want :)
That so true
3:21 "That's obnoxious" -Excuse me wtf
I feel like yandere dev uses this account more then his main.
nobody gonna talk about yanderedev playing genshin impact?
Me the first 2 seconds: YESSSSSSSS GENSHIN
10 seconds later:how do you hav- oh
Is there a way to activate the plugin for some characters but not others? It wouldn't be the full effect, but I wouldn't be surprised if, say, Midori is too busy looking at her phone to acknowledge Ayano.
Would it be the same for the town people?
It’s not a good piece of advice
Like, at all
But I think it would be cool if you could apply this to objects in the school, like if a student is passing the fountain, they have a chance of focusing on it for a few seconds.
Oh also, someone recommended making it so that characters look away from the player for a few seconds before looking back. I think that’s also a good option to fix it, not just because it would look better but because, logically speaking, they wouldn’t care enough about what you’re doing to not focus on whatever they’re doing.
主人公を認識するだけでキャラクターがこんなにイキイキするなんて…感動
I think it's a good idea to give players the opportunity to choose the presence of this bonus.
I watched this video, and it seems to me that it would be very cool if these characters did not constantly look at the yandere, but for example, periodically looked, well not the same, of course, but depending on their personality. Also for example, if the character was in the company or was busy with something, it is unlikely that he would pay the same attention to the yandere, it was cool if they periodically just looked at her by moving eyes and that’s it.
Good luck with development!
Now I’m reading comments and lots of ppl had +- similar thoughts about this, lolol
Dude this feature makes the game feel so alive
Dude ikr.
I think this is a really cool idea to add to the game! It’ll definitely make the characters feel more alive and realistic and it’ll bring more life into this game. Something I suggest though is making the characters stop looking at Ayano after a few seconds because them just staring would be kinda creepy. It’d also help to fix the problem with their heads as well. And also I feel like their expressions should vary based on how they feel about Ayano. For example if Ayano did a task for them/ befriended them they should give her a gentle smile when looking at her, and if they saw Ayano murder someone on the previous day they should give her a suspicious look and watch her for longer than everyone else would. (I think the student council could look at Ayano longer as well since they’re suspicious of her). If you’re reading this I hope you consider adding this to the game! :)
I think they shouldn't look at Ayano if they are texting or reading a book
I do think this feature would be good. But I wonder if how distractible a character is should be dependent on personality or school atmosphere. If school atmosphere already effects how far away a student can sense you, then maybe not so much.
But for the personalities, I could imagine a coward, violent, dangerous or sleuth persona would be jumpier and react right away. But a phone addict, or loner would be less likely to react unless you were super close. I just think of what I see when I walk through a sea of students on my way to get coffee.
They don't all just stop what they're doing to stare at me as I walk. But some of them will look up and watch me walk by. Some will glance up and immediately look back down. And some don't even notice me at all. Especially if they are on their phones, reading, or talking to someone. A character in the middle of a task (like running to meet somebody, or heading to a class) probably shouldn't react either. But that would probably help with the "husk" feel of some characters.
I really like the new faces and hair! I can't really tell if the whole bodies are different, but I really like the models!
lol genshin impact
I think it would be cool if students also looked at you while spotting you misbehavior, similar to how Hitman NPCs do
Sadly, I’m not anyone who knows anything about programing, but I’m here to give a suggestion about one of the games‘ oldest mechanics.
In Yandere Simulator, you can keep multiple students in your basement at a time, and it’s very easy to do. I think that in your initial video about this topic, you said that it *should be* one of the most difficult elimination methods. However, I don’t think that it is very hard, at all. So, I’ll offer a solution to that!
Perhaps, you will need to leave a note in a student’s locker. You will tell them to meet you in the Gym Storage Closet, (closest to the running track). You get the syringe and tranquilizer, which may be in the nurses bag. Maybe in this concept, she will go to lunch and put her bag next to her where she is sitting. You will need to distract her with something, and then you will take the required items. Once you rush over to the gym, you will need to be very quiet and because you will initiate the conversation with that student, or if you were crouching or crawling, you will get a much harsher reputation penalty because you were acting sketchy. The way that you would sneak up on them is if you set a radio down in the room and use the remote control, it will go on and the student will hear it. They will go to turn it off, and then you come up from behind and tranquilize them. The way that your new potential feature could fit here is that with the students and faculty turning and acknowledging you as you pass them or come up from behind them, I think that they should notice you almost twice as fast as they did before. It would encourage you to keep large weapons in the instrument case from the Light Music Club or the Weapon Case (at the entrance of the school, since no-one really uses it, so I wanted to give it some use.) Overall, I think that these changes could increase the need for stealth within an elimination that I think that you would need to be the stealthiest for, (and for some reason, you need no stealth to complete.)
Am I the only one who's shocked that yandev plays genshin or..
Same
honestly i already knew that he plays genshin bc he streams it on twitch
How about other characters walk into the school with friends and go to the bathroom at random times. That’ll make it more realistic.
This is kinda random but I have an update idea: adding cats as a distraction
to see that he picked my girl for the traveler makes me so happy
Lumine>>>>
i know this video is like 4 months ago, but i'd like to give a suggestion. piggybacking off of the many comments that say other students should have a variety of different glances depending on whatever matter to make the game more realistic. i think it'd be cool if ayano herself would be able to specifically glance towards her rival when she's in a certain meter of them or when she's near them when they're not looking. since she's notorious by the fan base for killing off her rivals.. i think it would give the sense like she's planning something or thinking about how she'd be able to eliminate them
1:03 I was half asleep when I seen that and I literally screamed outloud and woke up my family 💀
Yan-chan : I feel alive
Game: I want too
People are spoiled thinking little detail like this is just easy to insert into a game. Once they get into dev stuff or even art, they realize something that may look like its done in 5minutes actually takes hours to days to complete. That's why so many ppl are demotivated quick - we are used to stuff being polished, when in fact it takes time (out of the artists day) to perfect something.
It's almost like a mental illness spawned by massive consumerism and an abundance of critics. It's like that saying "its harder to create something, than to rip something down"
Exactly, it sickens me how spoiled and annoying people are
not a programmer but an editor who has experience with keyframes and keyframe glitches. what i do is i set the first keyframe to the default values, then go to the end of the animation and set the keyframe i want to end it at, adjust it a bit, dont add keyframes yet, and when it's to your liking, add all the keyframes in between to avoid the glitch problem. you probs alr tried this but i just want to make sure yk
Up
But what about the system you used with Kokona when she turned her head to see the boys she was attracted to? That didn't work right?
By the way, will that way of finding out the tastes of the rivals come back in the future?
idk but I feel it's really weird for characters to look at you all the time if you're next to them, if you're going to add this feature, make them look at you for a little while and then go back to what they were doing
My genshin game glitched and the character’s neck just snapped
Hey didnt knew you played genshin lmao
Its true that the feature migth be a litlle bit buggy but just think of that.
When a student stay in his phone he would instantly wanna see you. It would make a litlle bit weird.
Also there could be a setting for these new feature. Where theres a place where you show the player your new ideas. SOMEHOW it could make you more intrested at the games personality types and also the players opinion.
Heres some personality that i reccomend
Social buterfly : look at you with a smile
Evil : Look at you angry
The bullies : ignoring you
The teachers : looking at you very happy or weird if you have a weapon or have a wrong uniform.
Also that could change the game in many ways because when someone does something weird like caryng a weapon that could be an animation for the face expression.
Dev u play Genshin impact 😦
Well, I have an idea! and this idea is: characters with physiological needs, for example, some student can feel like going to the bathroom at any time, giving some opportunities for yandere-chan to do something immoral without anyone noticing, this could happen in the middle of classes, during the cleaning time and even after school, or anytime! I think it would make the characters more lively. (Actually, i have another idea, but it would make the text much long, so i just resume it: if you befriend someone, that person can wave to you, or eventually greet yandere-chan, walk beside you and etc.)
That's what I was thinking, I played another yandere game where students look at you and there are background noises (talking, footsteps of student, etc) and it felt so alive.
I know you added this to the game but i dont really like it,when ayano is like in th plaza doing something like elminating a rival most peoeple there will turn their heads to see wich can give u and instant game over. I would like there to be a way to turn this off yandev.
Lol the video is 4:20 seconds long
woah yamderdev playing genshin impact? didnt expect that!
Love that super twist XD
(That was a joke. Don’t actually add it in)
I didnt know that YandereDev playing genshin.
I don't know how you implemented this system, so I can only guess, but maybe you can save the state of the bones in the previous frame and compare them with the current frame, if the difference is too large you can ignore the current frame and use the previous values instead.
Yes take inspirations from Genshin impact.
this is a pretty cool idea. really love how you take the time to make yandere simulator feel more realistic!
They just side-eye ayano
Hi how are you Xbox one games please play ❤🥰
everyone would look very gossipy