I know this is from like a year ago. But this player has a tentency to make extremely large rooms. Which is a bit of an efficieny trap. The larger and less compact you make your rooms the more movement that both staff and patrients have to do and it really adds up especially when you get customers with limps. Large waiting rooms are also a bad idea it's better to have one centrally located waiting room per department than to have all the corridor be waiting room. As what will happen is your patients will stubbornly sit on the other side of the waiting room from the doctor. Keeping your wait areas compact and central minimizes the travel time.And is overall way better. The reason she is running into impatient patients on the first day is because her rooms are waaay too damn big XD
Thank you for your videos. I've looked up a lot of different gameplay guides but had to turn them off after a couple of minutes. But I really enjoy your way of explaining things. Hope you will produce some more videos for project hospital in the near future.
I know I'm a bit late on this, but as someone who's played a lot of Project Hospital and similar games you do a good job of explaining how it all works for new players. Nice video series.
That's a fab idea.. im going to be going through the design of my rooms soon as I'm not happy. I think they're looking pretty generic right now. A dedicated lab toilet sounds like a cool unique design feature! 😄
I am just going to copy your build verbatim while I get the hang of this game. It's impressively complex but a lot of controls and options are annoyingly vague.
For Jordan Thomas at 18m30s - the available therapies for his Chest Contusion include items other than the recommendation specified numbing ointment. He seems a very happy camper to be given just that and sent on his way. But I've noticed with some of my 'controlled' patients that adding some of the other blue colour coded available therapies increases their satisfaction level. For Jordan, Bronchodilators for his Breathing Problems, and an Ice Wrap for his Swelling. Oh, and a complimentary plant - so he doesn't decide to nick one on the way out.
😋Here is Episode 2 featuring a bit more running gameplay.. we're really finding our feet with this hospital. Let me know what you think !
I know this is from like a year ago. But this player has a tentency to make extremely large rooms. Which is a bit of an efficieny trap. The larger and less compact you make your rooms the more movement that both staff and patrients have to do and it really adds up especially when you get customers with limps. Large waiting rooms are also a bad idea it's better to have one centrally located waiting room per department than to have all the corridor be waiting room. As what will happen is your patients will stubbornly sit on the other side of the waiting room from the doctor. Keeping your wait areas compact and central minimizes the travel time.And is overall way better. The reason she is running into impatient patients on the first day is because her rooms are waaay too damn big XD
Thank you for your videos. I've looked up a lot of different gameplay guides but had to turn them off after a couple of minutes. But I really enjoy your way of explaining things. Hope you will produce some more videos for project hospital in the near future.
I know I'm a bit late on this, but as someone who's played a lot of Project Hospital and similar games you do a good job of explaining how it all works for new players. Nice video series.
aw thanks very much !
So nice to find another series on project hospital, they are so rare.
Well I'm hoping to keep on going ! I'll finish this beginners series then i have plans for a specific hospital build... watch this space :)
you may want to add a toilet near the histology lab as patients need to use that to give the samples. saves a lot of walking
That's a fab idea.. im going to be going through the design of my rooms soon as I'm not happy. I think they're looking pretty generic right now. A dedicated lab toilet sounds like a cool unique design feature! 😄
I like your sense for aesthetics!
aw thank you so much, it frustrates a lot of people haha
I am just going to copy your build verbatim while I get the hang of this game. It's impressively complex but a lot of controls and options are annoyingly vague.
Yes I agree, once you get the hang of it though it's super fun 😊
For Jordan Thomas at 18m30s - the available therapies for his Chest Contusion include items other than the recommendation specified numbing ointment. He seems a very happy camper to be given just that and sent on his way. But I've noticed with some of my 'controlled' patients that adding some of the other blue colour coded available therapies increases their satisfaction level. For Jordan, Bronchodilators for his Breathing Problems, and an Ice Wrap for his Swelling. Oh, and a complimentary plant - so he doesn't decide to nick one on the way out.
this and the first part were very usefull, thanks!
thanks for your kind words Andrés :) Happy curing ! 🚨