Should Games Be Frustrating?

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  • Опубліковано 25 чер 2024
  • Sign up for CuriosityStream and get Nebula for for free at curiositystream.com/razbuten
    There are many emotions that games aim to tap into in order to provide specific experiences for players, and one of the most powerful is frustration. However, using frustration as a mechanic can be pretty dangerous as it risks pushing folks away. This video looks at titles like Red Dead Redemption 2, Dark Souls, The Last Guardian and The Last of Us Part II to examine the ups and downs of including elements that will frustrate players.
    Patreon: / razbuten
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    Thumbnail by HotCyder: / hotcyder
    Additional Music and Sound Effects by Epidemic Sound: epidemicsound.com/creator
    Special thanks to honorary bagbutens Elfinrez and WilliamGlenn8.
    00:00 In Defense of Guarma
    08:40 Dark Souls: Connecting Players Through Pain
    09:48 I Wish I Liked Pathologic 2
    10:46 Trico is MY Pet
    12:16 Why The Last of Us Part II Worked For Me (and failed for others)
    16:25 Is Frustration Worth It?
    19:07 Nebula and CuriosityStream
  • Ігри

КОМЕНТАРІ • 3,1 тис.

  • @razbuten
    @razbuten  2 роки тому +2671

    Ey, so this video probably will make some people mad as it talks about some games that make people mad, so please be nice to each other and to me lol. In general though, lemme know what you think about frustration being used in games. When is too much? Should they avoid it entirely? Do you like when games piss you off? Is your name Gary?

    • @vedaryan334
      @vedaryan334 2 роки тому +32

      Lol I like how you pinned that beforehand

    • @h20wizard57
      @h20wizard57 2 роки тому

      No

    • @baldychkn2949
      @baldychkn2949 2 роки тому +46

      Games should be able to be frustrating but should probably give players a way to skip frustrating parts when necessary to keep the game from becoming not fun anymore

    • @Aques_Aquir
      @Aques_Aquir 2 роки тому

      Yes sir!

    • @michaelkindt3288
      @michaelkindt3288 2 роки тому +21

      I haven’t watch the video yet, but when I read the title, reaction was “no, never”. I legitimately think frustration is the one emotion that should never be involved in games (through gameplay).
      Edit: I just finished watching the video. I said above that frustration is the one feeling games should not involve, I mostly mean that in terms of “difficulty”. I can personally tolerate boredom and tedium. But I think it’s possible to make A game really hard without being frustrating, you just have to make it feel like it’s the players fault when they fail.

  • @Aknayelth
    @Aknayelth 2 роки тому +3541

    *My frustration was having to see my gang not having enough faith.*

    • @wiraarya6824
      @wiraarya6824 2 роки тому +182

      All them years, Dutch, for this snake? I gave you all I had. I did...

    • @virtualcynical8515
      @virtualcynical8515 2 роки тому +62

      There just wasn't enough time, Arthur.
      He needed more time, and Moneh.

    • @edmontonboy99
      @edmontonboy99 2 роки тому +9

      What’s your plan to get their faith back?

    • @ELPerroQliao
      @ELPerroQliao 2 роки тому +11

      Come on Dutch

    • @arthurmorgan2026
      @arthurmorgan2026 2 роки тому +28

      (Spoiler)
      My favourite part was when I died, so I didn't have to hear you whine about your "plans" and "MONEH". Boah

  • @lc7664
    @lc7664 2 роки тому +5965

    The biggest factor for me is time. When I was a kid and had infinite time to play, frustration was a fun challenge. Now as an adult with very limited game time, I don't want to waste that just getting frustrated with something during my break.

    • @diegomedeiros456
      @diegomedeiros456 2 роки тому +847

      YES exaclty, on paper is nice to say frustation is important, but i play games to relax and have fun after a hard day, frustation will just make easier to me quit the game bc is not worth my time and energy

    • @AtTheBenchtop
      @AtTheBenchtop 2 роки тому +49

      This!!

    • @slimetank394
      @slimetank394 2 роки тому +361

      Same. I have like, practically 1 hour a day to play game and usually it's with my girlfriend. I don't want to play a frustrating game then end up being mad and ruining our time together.

    • @RamseyKilani
      @RamseyKilani 2 роки тому +57

      Agreed. I just want to have some fun when I play games!

    • @matthewdevey8878
      @matthewdevey8878 2 роки тому +16

      That's exactly how I feel

  • @hiruharii
    @hiruharii 2 роки тому +1665

    "These characters terrible personalities are so well developed I actually hate being around them at any point."
    That's a good game.

    • @ayanleman
      @ayanleman Рік тому +15

      ​@Choas_Lord_512 ok this but unironically. If you don't like it don't order it, but its not like it didn't nail its goal perfectly.

    • @thisishowitallends9321
      @thisishowitallends9321 Рік тому +5

      What a weird statement

    • @CursedSFMS
      @CursedSFMS Рік тому +1

      Micah bell be like

    • @DS3Enjoyer
      @DS3Enjoyer Рік тому +2

      I wonder if this dude harasses actors that play evil characters (the uploader)

    • @ziwuri
      @ziwuri 11 місяців тому +3

      @ChaosLord5129 What are you doing in the comment section of a gaming video essay? Go play pokemon or something.

  • @CampingforCool41
    @CampingforCool41 2 роки тому +326

    I don’t know if Guarma had that effect on me but it’s such a small section it didn’t really bother me that much anyway. I was more just confused by how pointless it seemed and slightly disappointed that I couldn’t explore the island and have a few good side quests. But the way you explain it that restriction makes sense in the long run.
    I was also shocked by how slow paced rdr2 was from the beginning, it was so different from pretty much any other AAA title. And I absolutely loved that slowness. It felt right for the atmosphere, the setting, the character.

    • @nignamedmutt7270
      @nignamedmutt7270 Рік тому +22

      In MGS3 there's a point where you climb up an incredibly long ladder, and a voice starts whispering the theme song of the game.
      This is immediately before everything goes batshit to %100, leading up to one of the best adrenaline packed action climaxes in gaming.
      It was a brief moment meant to let the llayer/audience breathe before finally going in for the big finale.
      Neither of these games invented this story telling technique(it's pretty much as old as fictional litersture) but I feel like rdr2 more or less wanted Guarma to be that sort of "breathing space" before the game goes into it's climactic descent. They more or less found a way to give you a breather, while still keeping the blood pumping with all the action still going on.

    • @jonathanwilson7949
      @jonathanwilson7949 Рік тому +15

      I love how uncompromising the game felt. In the sense that Rockstar didn’t care about appealing to the masses with a lot of their design decisions. Specifically chapter 1 and Guarma. And of course all the sim elements. They knew it wouldn’t click with a large group of people but they also knew it would REALLY click for some players. They knew they were taking a risk and I love that about Red Dead 2.

    • @captainkielbasa5471
      @captainkielbasa5471 10 місяців тому +4

      Guarma was kinda the prelude to ACT 3 For the gang. The beginning of the end... everything falling apart and you realizing that the dreams of Tahiti will never happen

    • @lilithmarleen
      @lilithmarleen 10 місяців тому +5

      @@captainkielbasa5471also, I feel like Guarma was the first time Arthur really saw Dutch for what he had become. When he killed the old lady wanting more gold, and Arthur asked Dutch if he’d kill him next… that’s when Arthur’s already wavering loyalty to Dutch came crashing down.

    • @jackbox6453
      @jackbox6453 10 місяців тому

      the first part of guarma is how your supposed to feel, your supposed to understand what arthur is feeling as he gets closer to an understanding of his own morality and how it should be treated to slow things down for yourself as things can get quickly out of control if you dont know how to handle them and how to move with life.

  • @stephven74
    @stephven74 2 роки тому +2620

    I feel like frustration in games is like tension in music. There can't be resolution in music without tension, so songs that are all major or too simple are just boring. Similarly, games with little frustration rarely give you a sense of accomplishment when you beat them. However, songs with too much tension just sound dissonant and are not enjoyable to listen to, and if a game is much more frustration than reward it usually won’t be fun to play for the average player. Basically fine in small doses, but above that it depends more and more on the person and it’s harder to say the game is objectively good.

    • @atmatey
      @atmatey 2 роки тому +177

      I don’t think frustration = challenge. Good games can be very, very challenging, but not frustrating. As long as the challenge is fair and well designed it won’t be frustrating, although that does depend somewhat on the player’s skill level.

    • @tegelstenen4178
      @tegelstenen4178 2 роки тому +66

      As an avid listener to noise rock and mathcore I do not understand what you mean with "too much tension"

    • @henriquedelarosa5419
      @henriquedelarosa5419 2 роки тому +13

      @@tegelstenen4178 hahahaha I really feel what you're saying, but tension and release can come in many forms in music. Some songs may not have "good" harmonic or melodic resolutions, but it can also happen through intensity, tone, ambience and arrangement in general

    • @MrJordwalk
      @MrJordwalk 2 роки тому +10

      @@joshuadaniels6455
      As someone who has the Platinum for the original Dark Souls, I share your frustration. Anor Londo, The Duke's Archive, New Londo Ruins, The Tomb Of The Giants, and the Kiln Of The First Flame are guilty of having long runs between Bonfire and Boss. However, I didn't find the frustration unbearable as the distance was the worst part and the enemies are easy.

    • @atmatey
      @atmatey 2 роки тому +11

      @@joshuadaniels6455 Yeah, having to run through the same area repeatedly to try the boss was tolerable on my normal playthrough, but crossed the line when I did a Soul Level 1 playthrough. Having to try Kalameet and Manus 30-40 times each and dying instantly to pretty much any attack (especially since the original console version couldn't hold a stable framerate), only to repeat the same 3 minute run back to the boss was definitely frustrating.

  • @SilverForMonsters
    @SilverForMonsters 2 роки тому +722

    I've known for a long time now that I'm in the minority of players that didn't mind Guarma. In fact, it has one of my favourite scenes in the entire story - "...You keep killin' folk, Dutch..."

    • @MultiThebigguy
      @MultiThebigguy 2 роки тому +67

      Yeah, it’s a really great scene. I think that’s (and the point where Dutch feeds Brontë to the gator) the point where Arthur realizes Dutch is losing it.

    • @kbuttstadt
      @kbuttstadt 2 роки тому +72

      It's so weird to me that Guarma, a substantial part of RDR2 that's incredibly immersive & does a TON for character development is thought of as "bad" by anyone. I couldn't take the rest of the video seriously after that.

    • @roach7336
      @roach7336 2 роки тому +5

      Yet Arthur has killed and robbed countless more people put together, i thought it was pretty silly from a narrative point of view.

    • @jordanray1537
      @jordanray1537 2 роки тому +23

      I'm also in this minority. Really enjoyed that chapter because funnily enough it felt like a break from the main storyline, and it had that significant character development you mentioned.

    • @user-hh7mo6mj1j
      @user-hh7mo6mj1j 2 роки тому +23

      @@roach7336 It's called Red Dead REDEMPTION for a reason.

  • @SkylightCiel
    @SkylightCiel 2 роки тому +415

    The first time I ever realized a game was purposely trying to frustrate me it was Hotline Miami. It's been a few years since I've played it but there was a level where your character ends up in a hospital and because the character is injured and maybe a little crazy the game completely shifts into this hard to control, annoying and dizzying hospital level; where you have to escape the hospital while dealing with the questions the kinda confusing story has set. I remember being really annoyed with it but as a 13 year old it was the first time I went "Oh this is 100% intentional but I don't think I like it."

    • @TheJols
      @TheJols Рік тому +4

      def remembert that. Thought it was interesting but remembering it makes me not want to play the game again.

    • @rowleyryan9025
      @rowleyryan9025 Рік тому +6

      Yeah that section is definitely annoying as hell the first time through but once you learn that if you walk for too long Jacket holds his head and stands still so you just have to walk in bursts. Definitely the weakest level by far and really only serves narrative purpose tho.

    • @xDeadlyWarriorX
      @xDeadlyWarriorX Рік тому

      Just don't play it then.

    • @ziwuri
      @ziwuri 11 місяців тому +18

      @@xDeadlyWarriorX Just don't ever criticize games or compel developers to hone their craft! That's a really healthy and productive mindset to be in! /s

    • @xDeadlyWarriorX
      @xDeadlyWarriorX 11 місяців тому

      @@ziwuri I am not criticizing the developers - I am critizing the developer's bosses, you dummy. The developers have no fault in this, it's the directive/manager section of the company that are too much of a mercenaries and do not give a shit about what devs/analysts say regarding the status of a project.

  • @binks9118
    @binks9118 2 роки тому +851

    Having extreme ADHD I tend to have a habit of blazing through games and never being able to take it slow. For some reason, I was able to very much enjoy and have a very slow pace with this game and delve into just about every side quest possible. I never could articulate or understand what made me able to enjoy the slow pace of the game until now. Solid video all around

    • @SilentRuth10
      @SilentRuth10 2 роки тому +58

      I have ADHD as well and I was actually apprehensive about starting Red Dead 2 because of that slowness. I worried that I'd become restless and not enjoy the game at all (or stop playing it immediately). I'm glad to hear it got the ADHD seal of approval. :)

    • @MTBJJ2001
      @MTBJJ2001 2 роки тому +8

      @@SilentRuth10 ya I had a lot of fun with it you can play through as fast as you want but there are a lot of side mission like he mentioned and random events that make it interesting it’s kinda like minecraft in the way you gotta find stuff to do there’s plenty to do just gotta find it

    • @wol9881
      @wol9881 2 роки тому +1

      Same. It took me a while to acclimatise to the pace but now it's my favourite 🥰

    • @MTBJJ2001
      @MTBJJ2001 2 роки тому +5

      @@wol9881 there’s always something to do, after I finished the game I wandered and spent all my money, having some of the hang around felt like “the good ol days” even tho we experienced the break up of the gang

    • @thundageon5962
      @thundageon5962 2 роки тому

      That's me

  • @joeprado3614
    @joeprado3614 2 роки тому +1086

    What makes the Guarma section seem intentional to me is that your feelings as the player mirror the feelings of Arthur. Feeling exhausted, disillusioned by the people (characters) around you, feeling apathetic to the things people (the game) are always pushing you to do, wanting time to take a breather and soak up the more simple pleasures of life (the game). You want me to say it?!?! FINE! It’s ludonarrative harmony!

    • @mr.fufucudlypoops8207
      @mr.fufucudlypoops8207 2 роки тому +47

      I think the proper phase would be "ludonarrative consonance" lol.

    • @joeprado3614
      @joeprado3614 2 роки тому +26

      @@mr.fufucudlypoops8207 I just used harmony because that seems to be the most common way it’s said. Either way makes sense.

    • @mr.fufucudlypoops8207
      @mr.fufucudlypoops8207 2 роки тому +10

      @@joeprado3614 dissonance is a kind of harmony. Harmony is not the opposite of dissonance.

    • @joeprado3614
      @joeprado3614 2 роки тому +8

      @@mr.fufucudlypoops8207 for some reason my reply to your reply isn’t showing up. To understand what I mean simply look up the definition of dissonance. Specifically look for the antonyms of dissonance.

    • @mr.fufucudlypoops8207
      @mr.fufucudlypoops8207 2 роки тому +9

      @@joeprado3614 I'm a music student. I know what the opposite of dissonance is. It's consonance.

  • @realkingofantarctica
    @realkingofantarctica 2 роки тому +1851

    There is an extremely thin line between "frustratingly challenging" and "frustratingly f*ck this game."
    When you start feeling like it's the games fault why you're failing, that's when tension becomes frustration, and frustration quickly turns into resounding disappointment.

    • @luismarques3059
      @luismarques3059 2 роки тому +44

      Dark souls does it very good

    • @leftovernoise
      @leftovernoise 2 роки тому +37

      True! Just finished Metroid dread and aside from literally 1 room with a prick of a robot, where you can I ly move slowly through water, it's all really well crafted challenge. Every boss I died to, it was blatantly obvious where I fucked up.

    • @dekutree4476
      @dekutree4476 2 роки тому +6

      Mmm I kind of like when I wanna punch a wall in the middle of a game ( maradaur fight in doom eternal) it made me feel so good when I finally beat him.

    • @key81885
      @key81885 2 роки тому +81

      Yeah i don’t want to be tortured by the games mechanics. If it’s clearly do-able however I will keep attempting it cuz it’s my own personal fault for sucking. Not the games

    • @RD-mp8bm
      @RD-mp8bm 2 роки тому +46

      @@luismarques3059 think it depends on the person. There's definitely plenty to be frustrated about in Dark Souls, especially the earlier games.

  • @celiaschlekewey8951
    @celiaschlekewey8951 2 роки тому +86

    Your section in The Last Guardian totally resonated with me. I remember complaining the entire game about Trico and how frustrating the gameplay was, and then the ending was so beautiful I cried and I was sad to leave the world. I didn’t even realize how much connection was being built in those hard moments

  • @TheSamathan
    @TheSamathan Рік тому +413

    This is genuinely one of the best analyses of The Last of Us 2 I've ever seen, for either side, and it's just a few minutes long.

    • @liamnehren1054
      @liamnehren1054 Рік тому +46

      It's forced empathy and that will genuinely be hard to swallow. In fact the larger a connection someone had with Joel the worse that kind of thing will affect them, i.e. the more empathic you are the worse it is. Sometimes you want that black and white world view in a situation because the outcome mattered to you.

    • @sernoddicusthegallant6986
      @sernoddicusthegallant6986 Рік тому +53

      It just makes me more frustrated tbh, they had some great ideas that could have resulted in a masterpiece if executed well but just came across way too emotionally manipulative which coupled with the glacial pacing ruined it for me.

    • @lowlywisp7953
      @lowlywisp7953 Рік тому +1

      Hell ye

    • @vault29a
      @vault29a Рік тому +3

      @@sernoddicusthegallant6986 cry harder, lol

    • @sernoddicusthegallant6986
      @sernoddicusthegallant6986 Рік тому +52

      @@vault29a The man is so insecure about his game tastes he needs to throw highschooler insults the moment he sees someone level basic criticism against a video game they like. Sure Im the one most likely to be crying here we all believe you buddy.

  • @chitranshusingh3921
    @chitranshusingh3921 2 роки тому +1099

    I just love taking the game slow even when I know the story mission is more important. I like to take breaks from heavy narritive parts and just relax by either side mission or mostly just explore and find new things. I love it when developers add those moments that focus on taking break like ones you mentioned about Hollow Knights benches where you can stop and reflect.

    • @AxxLAfriku
      @AxxLAfriku 2 роки тому

      One thing! Just one thing! Please tell IT to me: WHY tf do I have so many fans even though no UA-camr is unprettier than I am? WORLDWIDE!!!! WHY??? Tell me, dear chi

    • @La-hora-del-terror
      @La-hora-del-terror 2 роки тому +7

      I always start a game doing all the side quest but when the story becomes more important i feel that i have to let the side quest to the end.

    • @tyler4475
      @tyler4475 2 роки тому +5

      @@AxxLAfriku man I’ve seen you quite a few times before. You’re just sad. Find something else to be happy about in this life.

    • @chitranshusingh3921
      @chitranshusingh3921 2 роки тому

      @@AxxLAfriku maybe you are just good. Be happy with yourself

    • @thedarkknight9021
      @thedarkknight9021 2 роки тому +3

      I love that too, this is why, contrary to some people, I love when these moments are made to be integral to the game's narrative, when the game's story itself take pause from the tension to explore characters, the world, etc... like for example in the first Trails in the Sky, I just love when the story change constantly rythm. I usually dislike instead when stories in all medias just hit a point, often pretty early or mid story, where everything afterward is just a big rush to the ending with no time to ponder, know the characters better, or explore the world.

  • @MechaSkeleton
    @MechaSkeleton 2 роки тому +814

    I think Red Dead 2 is one of those kinds of games where you shouldn’t really play it like a normal video game.
    I went into it years after release, hearing all sorts of critiques about how slow it is, how strict the mission objectives are, and how generally tedious some animations and systems are. I think this put me in a mindset where I thought “If this is gonna be a slow old cowboy game, I’m gonna play it like a slow old cowboy”. I’ve very rarely role-played my character as hard as I did in this game, but I think doing so helped me enjoy this game far more than if I didn’t.
    I took the game really slowly. Hunting, gambling, and exploring between almost every single mission. Usually I try to beat games fairly quickly, but I took my time with Red Dead 2 and enjoyed every second of it.
    Quiet moments at night sitting around the campfire, watching the sunset reflect off the ocean, sitting down by a cabin surrounded by snow-tipped trees, watching lightning rip through the sky from a mountain ranger’s outpost. These slow, quiet moments are the ones I remember the most from Red Dead 2, and the ones I don’t think many other games will give me.

    • @pizzazombie5209
      @pizzazombie5209 2 роки тому +53

      THAT'S the way to play this game. And why I keep coming back to it.

    • @howdyimflowey4341
      @howdyimflowey4341 2 роки тому +28

      Exactly the same experience as mine.
      RDR2 is one of my favourite games for this reason, it's basically the only one that makes me relax and role-play.

    • @cattysplat
      @cattysplat 2 роки тому +23

      It's a cowboy simulator, rewarding taking as much time as possible in doing thing. If you try playing it like other games, ticking off objective boxes, it'll get tedious and frustrating. Most of the events are dynamic too so you'll never find them if you fast travel and don't spend time away from missions.

    • @fusionfountain
      @fusionfountain 2 роки тому +6

      I appreciate that and agree with that being the games intended Way to play the problem is that it is blatantly disrespectful of your time
      Even enjoying those same types of moments I still fell off the game because if I wasn’t in the mood for that and wanted to just play some missions it was incredibly tedious.
      Long treks through empty stretch’s or tediously slow animations to skin animals.
      Or after finishing a shoot out going to loot corpses and everyone I woke up to when I click the button to loot Arthur has to “Stop, turn, walk directly over the body, crouch down, rummage through their pockets, get back up.”
      All these things that were done to be “realistic in a cinematic way” eventually wore down on me and just pushed me away from giving the game anymore time because it’s not just a long game is actively makes a point to waste your time on even the SMALLEST interactions.

    • @silentj624
      @silentj624 2 роки тому +3

      This sounds like my kind of game

  • @redharlow76
    @redharlow76 2 роки тому +72

    When it comes to Guarma, I felt pretty similarly the first time around. I was even taken aback, because the story was so good up to that point, and Guarma had felt like an excuse to extend the runtime of the game, and not in meaningful way (think the whole Casino planet fiasco from The Last Jedi). I was itching to get back. I hated not having my guns, not having my horse, and not being around characters I liked.
    But thats why I think it worked. Because anything we as the player felt, Arthur felt it doubled. Its a more subtle way of becoming closer to the player character then forcing us to play through their backstory, as TLOU2 did. We didnt need to be spoon fed Arthur’s frustration, because we were already feeling it. And further, I think the chapter as whole is a reflection on Arthur’s frustration with Dutch, and feeling trapped with him. Even the missions (which may have felt pointless and boring to some; I personally enjoyed sinking the ship, that was awesome), are a reflection of Arthur’s frustration because he’s probably thinking the same thing we are: Why the hell am I running around a Godforsaken island? Because of Dutch. Arthur’s lack of trust in Dutch begins here, and is only accelerated after he finds out about his TB.
    I only realized this after the game, as well. I still think that maybe there could have been a better way to do it, although I cant say I know how. But replaying the game and getting to the section was much more enjoyable the 2nd time. And of course, the return from Guarma gave us one of the best scenes in the game, along with that phenomenal soundtrack.
    Anyways, in short, I believe that frustration should be using sparingly, unless your whole game is used for that exact purpose. Its a difficult field to travel as developer because gamers are so picky these days (whether we admit it or not). We have high standards so there’s a lot of balancing needed. Honestly, how frustration is used depends on the game, and whether or not you play it for fun, for a cinematic experience, or for a bit of both.

    • @foxfire9144
      @foxfire9144 11 місяців тому +5

      This is such an insightful analysis of Guarma and Arthur's character, I never thought of some of this stuff but it's so spot-on. I liked these two lines the most: "I think the chapter as whole is a reflection on Arthur’s frustration with Dutch, and feeling trapped with him." & "...he’s probably thinking the same thing we are: Why the hell am I running around a Godforsaken island? Because of Dutch."

  • @Elfos64
    @Elfos64 2 роки тому +5

    I feel it's important to acknowledge the difference between narrative frustration and mechanical frustration (which may be for a narrative reason). Last of Us part 2 was narrative frustration, Dark Souls is mechanical frustration.

  • @coradonquixote
    @coradonquixote 2 роки тому +464

    Guarma also did help arthur realize how far Dutch has gone, its incredibly effective narratively.

    • @c_42
      @c_42 2 роки тому +64

      Not only that, but also made Arthur realize that Dutch was stringing them along - showing that the reason they were fighting and saving money for (a tropical paradise) was a nonsensical lie.

    • @Dracossaint
      @Dracossaint 2 роки тому +26

      @@c_42 i feel dutch was authentic at one point about Tahiti, but as time went on. He became more and more jaded and paranoid from mikah twisting him. Trying to make him think he was surrounded by doubters and naysayers, when he was used to a family.

    • @dennis_duran
      @dennis_duran 2 роки тому +9

      100%. When he said that there was no point, I remembered how instrumental that part was to Dutch’s madness. I truly lost all faith in Guarma.

    • @ArneshKundu
      @ArneshKundu 2 роки тому +15

      @@Dracossaint For real, the loss of Hosea as a voice of reason really messed things up.
      Also the return from Guarma, that slow horse ride with Unshaken playing in the background

    • @Scorch052
      @Scorch052 2 роки тому +1

      Yeah all the Guarma hate makes me feel like a contrarian. It was honestly fine to me, but I will grant it was pretty combat-heavy and linear.

  • @yoshi2.010
    @yoshi2.010 2 роки тому +771

    The best frustration in RDR 2 was in the city of Saint Denis. I found it frustrating to move around in and explore as there were too many people and the streets were small, with sharp corners. However, it made me appreciate the wild country much more than I had before, which I'm guessing was intentional so you could connect with Arthur's feelings of hate towards civilisation and the city in general

    • @pastlife960
      @pastlife960 2 роки тому +19

      So true

    • @Noughtical
      @Noughtical 2 роки тому +52

      I think it was intentionality made like that as it was kind of the nightmare the gang were trying to stop and prevent. Thats why they made it a pain to traverse I believe

    • @Jazzy-kk4sk
      @Jazzy-kk4sk 2 роки тому +29

      not to mention that looking at someone wrong in Saint Denis would lead to a shoot out and ultimately either having to escape the area or dying which was just a microcosm of the world they lived in, being hunted across the country, having to watch their backs at every turn, but if they played the part (like when Dutch and Arthur worked for the police or the whole Rhodes storyline) then they could go about their life as 'normal'

    • @corneliusquincydavenportic1913
      @corneliusquincydavenportic1913 2 роки тому +19

      Roanoke has this feeling as well. It’s definitely more tricky to traverse since it’s all steep cliffs and trees, making it hard to zip through a straight line on horseback. And it makes sense that this is Rdr2’s final camp location before the epilogue

    • @GoogleAccount-tg9lp
      @GoogleAccount-tg9lp 2 роки тому +12

      Yeah i think the game really is trying to make you connect with arthur. HE hates Guarma, so YOU hate Guarma

  • @duralexsedlex162
    @duralexsedlex162 2 роки тому +26

    Totally agree with you. Being freed from stranded on Guarma, I felt more free than ever and I took my sweet time before finishing the main story

    • @Handsome_Squidward69420
      @Handsome_Squidward69420 10 місяців тому +4

      I felt opposite of him, the only difference was I didn't stop. Every stranger mission I felt obliged to complete. and I did, but after a while, stranger missions get boring. I should've gone in cycles, but when it came to Guarma, I finally got a rest from stranger missions, so for me, Guarma felt like relief, and I finally got back into the cycle of doing actual story missions, so it was fun for me. I enjoyed the surprise, although on the account of every single one of Dutch's robberies gone wrong, I went into the boat idea somewhat knowing in the back of my mind it was going to sink.

  • @channel45853
    @channel45853 2 роки тому +17

    I think Guarma is suppose to make you feel homesick and appreciate the world of Rdr2 more. Even Arthir says he is homesick which is how they want the player to feel. (They want the player to feel the same as Arthur and they do that well here)

  • @daizbid
    @daizbid 2 роки тому +714

    I have the same feelings on the Guarma section. It was empty and tedious and it made me avoid the story missions-and I think that was absolutely the point. It drives you, as the player, to put yourself in Arthur's shoes. You stop caring about the end goal and you go off into the wilderness to live a new life. The slow, meditative moments after Guarma are what I remember the game for. Rarely have I developed such a personal connection with a character.

    • @danballe
      @danballe 2 роки тому +41

      After the Guarma chapter is a good example of juxtaposition, made you appreciate something when it has a mirror facing it, or have it in a "Different " light

    • @danballe
      @danballe 2 роки тому +1

      Or at least it seems to me, I have not played neither games in this vid though.

    • @danballe
      @danballe 2 роки тому +1

      7:56

    • @serifir8663
      @serifir8663 2 роки тому +7

      I do appreciate guarma more now but they could've made it shorter imo

    • @TheDisKit
      @TheDisKit Рік тому +7

      I felt so miserable in Guarma that I wanted to return to the states as quickly as possible. But that misery was part of the story of the game, and because I was so immersed in it I felt exactly how Arthur would have felt.

  • @filbencs5098
    @filbencs5098 2 роки тому +176

    You just listed all reasons to why the selected gang members in Guarma were the best possible combination.

    • @razbuten
      @razbuten  2 роки тому +116

      Oh yeah, I agree that the choice was a great one. They got under my skin in such an annoying way, and I am pretty much positive that is what Rockstar wanted.

    • @filbencs5098
      @filbencs5098 2 роки тому +12

      @@razbuten Oh, thanks for the reply! Love your content :D
      And yes, it did the same to me, but as you said, I guess that was the idea behind hahaahahaha

    • @jaysonagli6210
      @jaysonagli6210 2 роки тому +13

      I’m surprised Raz didn’t like Javier! Dude was a homie.

    • @hannag4768
      @hannag4768 2 роки тому +1

      It also gave Bill and Javier a stronger belief in Dutch. I mean, Javier being saved in such a grave situation, had to affect Javier- it's after Guarma Javier turns into more of an asshole instead of funny and charming.
      For Bill it was Dutch doing what he promised them- geting back to mainland, which seemed impossible. But he pulled it off.

    • @vintheguy
      @vintheguy 2 роки тому

      @@razbuten
      hey man, p2 has a difficulty slider you can use.
      It's not recommend but it does exist

  • @Philip027
    @Philip027 2 роки тому +90

    Generally, if a game is sufficiently pissing me off, I'll usually just drop it. I get enough frustration from Real Life without needing to experience it from my games too.

    • @Eruyt
      @Eruyt 2 роки тому +7

      yup

    • @wonderlustking1306
      @wonderlustking1306 2 роки тому +7

      Good job responding to an incredibly nuanced video with as reductive a take as you could muster

    • @Philip027
      @Philip027 2 роки тому +54

      @@wonderlustking1306 I'm sorry; were you expecting me to express my take on the topic with needless extra words, when what I said feels like it suffices just fine? Is there some unwritten clause saying any video I comment on has to be as drawn out as the video is? Not sure I'm getting you.

    • @chocov1233
      @chocov1233 2 роки тому +17

      @@Philip027 I don't completely agree with your original comment. But this reply is 100% justified and accurate, you have ever right to think that & your opinion doesn't even contradict the narrative of the video.

    • @austinlarrimore6542
      @austinlarrimore6542 Рік тому

      yeah but i would say there is a difference and a decent gap between fustrating and pissing me off. I can and do enjoy frustating games but if it exceeds the limit and pisses me off im done.

  • @omu6740
    @omu6740 2 роки тому +7

    you PERFECTLY explained my feeling returning to the normal map after escaping guarma. i took the longest time continuing story missions and really took the time to enjoy moments with arthur, my horse and the beautiful world. i have the nicest memories playing the game just roaming around and chilling.

  • @RadElNew
    @RadElNew 2 роки тому +96

    IMO, frustration has to be novel. It's great when it breaks the monotony, but it can't be the core mechanic in a 50 hour title.

    • @damiennah
      @damiennah Рік тому

      Pathologic: Allow me to introduce myself

    • @AbeHopwood
      @AbeHopwood Рік тому

      Well, I'm not sure about that.
      I feel like if a 40-50 hour title is supposed to be frustrating, then that's great. Like Death Stranding for example. It frustration is what makes the game relaxing and satisfying. If you've played the game you'll know what i mean.
      But is a game isn't supposed to be slow and frustrating, like RDR2, it can really ruin a game

  • @Waphluz
    @Waphluz 2 роки тому +286

    "I think there's a lot of value in trying to understand why people both love and hate a specific thing"
    It's lines like these that are I love this channel. The things you say and questions you pose, while they are about gaming, are often extrospective. They do more than look into games and discover what makes them good or bad. It takes a step back and looks at the video game medium as an art style rather than just a few hours of fun. it is okay for video games to be frustrating because art can sometimes be frustrating.

  • @karenamyx2205
    @karenamyx2205 Рік тому +4

    Embracing the slow pace completely revolutionized RDR2 for me. My first run, when I was, well... *running* through the game. Yeah, slowing things down was tedious. But I replayed recently. And embraced the immersion. Little things, like leading my horse down valentines main drag instead of mashing A. Surveying a gang camp with binoculars from the wood line before going in. Stopping and split pointing my bullets. Basically, playing it like it's a movie I'm watching instead of like gta cowboy.
    It took it from one of my favorite games, to my absolute favorite game.

  • @rom4102
    @rom4102 2 роки тому +5

    My frustration was being forced to walk in the camp. I’ve been holding this grudge for three years now

  • @wizawhat
    @wizawhat 2 роки тому +345

    Interestingly enough, I think I'm less okay dealing with games that are designed to be frustrating than I am dealing with games that become frustrating the more I push their features to their limits. I think its probably due to the fact that I have more control over my experience that way.

    • @ruolbu
      @ruolbu 2 роки тому +26

      I guess once you engage so much with a game, that you want to push its features to their limits, you actively choose experience frustration with the goal of overcoming limits. That's a very different mindset from just playing a game casually and then being forced to do some frustrating task without any desire to do so.
      Makes sense that there is a big difference there.

    • @supersonic5644
      @supersonic5644 2 роки тому +5

      Personally I’m the opposite lol

    • @Drekromancer
      @Drekromancer 2 роки тому +1

      @@supersonic5644 Hollow Knight profile pic checks out. Have I spotted a fellow Path of Pain enjoyer? A Pantheon of Hallownest clearer, perhaps?

    • @mohammadazad8350
      @mohammadazad8350 2 роки тому

      @@Drekromancer I enjoyed the 7 hours I spent in path of pain, but I couldn't beat the pantheon of hallow nest because it takes too long and I have to start from the beginning, Beating 5 stages of Zote was more fun the pantheon 5

    • @ShatteredGlass916
      @ShatteredGlass916 2 роки тому

      I personally think that's just Expectation vs Reality. When you've heard that Darksoul would be difficult and then you played it and actually finds it difficult, you felt sort of 'relief'.

  • @tahroo4262
    @tahroo4262 2 роки тому +171

    You saying R* tricked me into wanting to get that Majestic Deer ending by making me frustrated at the story mission NPCs? If so, that's brilliant because that widow in the woods, and the old army vet by the lake.. those are good memories.

    • @froggy9822
      @froggy9822 2 роки тому +6

      Hamish will be remembered 😢

  • @bakes7423
    @bakes7423 Рік тому +7

    Surprising that you didn’t talk about the roots of video games themselves. Games used to be intentionally difficult and frustrating because old systems didn’t have the capabilities to play large games so they took their games that would take a half hour to beat and made them intentionally difficult so they would take hours

  • @michaelp4387
    @michaelp4387 6 місяців тому +2

    In classic Raz fassion:
    - raises a question
    - in depth discussion
    - resolves in "I don't know"

    • @razbuten
      @razbuten  6 місяців тому +1

      I call it like it is

  • @MarquisdeL3
    @MarquisdeL3 2 роки тому +93

    I was literally telling my husband last night that one of my favorite things about the modern Frogwares Sherlock Holmes games is how quickly they let you skip through the mandatory minigames. But the trick there is that I'm not going to Sherlock Holmes for a lockpicking minigame or a shoe shining minigame, I'm going to solve mysteries. The game forces you to play the actual mystery solving, but lets you skip just about everything else if you wait long enough, which is great because then I don't get stuck on some stupid action set piece while playing a mystery game. L.A. Noire did this too.
    I think it's fair to let people skip parts that aren't central to the experience. In open world games most of that stuff becomes side activities, but in more linear games where you'd get stuck at a stupid unpickable lock, you should be able to skip.

    • @noctsuke
      @noctsuke 2 роки тому +2

      I think the add those skips knowing not everyone can do them to boot, its basically a logic puzzle that for some, might tickle their fancy. But the market for these games are usually the more casual variety that aren't try-hard puzzle tacklers.

    • @cristhian900
      @cristhian900 2 роки тому +7

      I was thrilled to find the “enable skip puzzle prompt” option in the accessibility section of the settings menu on Spider-Man

    • @ericquiabazza2608
      @ericquiabazza2608 2 роки тому

      The thing is, not all this minigames are just CHORES, and some may grant you exitments snd persoectives in life you may never feel otherwise.
      That is mostly why "hardcore" players as you may call them dont want skips, sometimes it detract to experience people may have because they are not force to do it.
      Like life, why really learn a skill when you can just "learn it"? Does it make it worth it?
      Journy vs Goal kind of deal.

  • @joilantargus5824
    @joilantargus5824 2 роки тому +234

    I had a similar experience to your own with rdr2 when I played ghost of tsushima. At the start of the game I fought most enemies head on because it was the best, and often only, method of dispatching enemy groups. However, as the game progressed, I realized that I was doing it less and less because the new tools I was being given were just too powerful. Why spend time getting the parry times right when I could just headshot them with the bow, or immediately knock them down with a bomb or poison them. This dawned on me around act 3 and I thought it was super cool how the gameplay organically incentivized me to change playstyle to match Jin's tranformation into the ghost, precisely because it wasn't something the game spelled out for me. It just slowly happened. It made the moments when Jin was confronted resonate so much more with me because it WAS true. Jin had gone from a samurai to an assassin during my gameplay and so I was right there with him during those story scenes. It was a change we both shared.
    Now, as you said, stuff like this is murky. It could have been a happy accident that happened because the balance for these new tools was off. You could very well argue that making the melee combat almost obsolete is bad design. Still, that realization and connection with the story was very memorable for me. Stuff like this is what sets videogames apart, where the interactive part of it directly enhances the product's other aspects. Its something that devs should actively strive to pull off with their games imo

    • @Nai_101
      @Nai_101 2 роки тому +4

      I avoided using my op gear. It worked

    • @espnky1
      @espnky1 2 роки тому +14

      Yeah I had a similar experience. I initially wanted to be the honorable samurai so I tried to fight every fight head on. As I got further on I just couldn’t keep up and found my overrun by the mongol horde. I slowly began to use stealth more and I eventually embraced it whole heartedly.

    • @Nai_101
      @Nai_101 2 роки тому +6

      @@espnky1 i tried to go head on because i found it more challenging, and thus fun. The stealth in that game is ridicilously easy, and that's the point i think

    • @stormblade2895
      @stormblade2895 2 роки тому +1

      This is probably why I didn't like it as much as others (still liked it though). I spent the whole game trying to be honourable.

    • @Gambito99100
      @Gambito99100 2 роки тому +2

      Lmao I legit never use anything in Ghost besides the katana and the tanto
      I hate stealth, I like mowing people down

  • @SirGecko
    @SirGecko Рік тому +13

    Keep in mind that more than 90% of what was planned for Guarma ended up being cut out in the final game. The playing area of Guarma was originally going to be much much larger

    • @wedadalfaqih7244
      @wedadalfaqih7244 10 місяців тому

      The narrative is good in Guarma, i don't know what he is talking about

  • @jayleejames864
    @jayleejames864 2 роки тому +6

    This is really interesting. I thought you were going to be against frustration but you ended up approaching it in a way that made me think. Very cool! (I work in game design and your videos are always giving me food for thought.)

  • @alderhermit9449
    @alderhermit9449 2 роки тому +60

    "which has bred a community of die-hard fans through the shared experience of suffering." Damn, you didn't hold back at all lol

  • @zedspoint4614
    @zedspoint4614 2 роки тому +199

    Hades and Celeste frustrated me a lot playing it, but in a good way as I keep coming back over and over and over again.

    • @waytoobiased
      @waytoobiased 2 роки тому +4

      Was gonna say Celeste

    • @slycooper2bandofthieves116
      @slycooper2bandofthieves116 2 роки тому +3

      summit B side is a lot of fun

    • @hypno17
      @hypno17 2 роки тому +2

      Celeste kicked me in the nuts but dang not gonna lie all that frustrating and rage was worth it. 👍

    • @PlasmicDynamite
      @PlasmicDynamite 2 роки тому +3

      Frustration with a side of hope

    • @idontneedaname318
      @idontneedaname318 2 роки тому +22

      Hades eases the frustrating by giving 'dying' it's own reward with new dialogue and new unlocks

  • @Gamesaucer
    @Gamesaucer 2 роки тому +38

    It's interesting to me that in some cases, games that explicitly centre around frustration (e.g. Getting Over It)... calm me down. They bring a sense of serenity with them. Perhaps this relates to the specific _kind_ of frustration or the mechanics that induce it, but I'm still not quite sure exactly why. I don't _like_ feeling frustrated, but I still like playing Getting Over It. Maybe part of it is that failure is expected. It's a place to fail in peace, rather than in hectic, high-stakes real life situations. That's my hypothesis, anyway. But it feels therapeutic and helps me de-stress, and reminds me that failing isn't the end of the world. As long as you're happy with the effort you put in, the result doesn't always matter.

    • @AbeHopwood
      @AbeHopwood Рік тому +2

      Like Death Stranding, even though it may be frustrating sometimes, what people don't realise, is that that's the point, it's meant to be frustrating. And I a way, that's kinda what makes it relaxing.

  • @thestarspark2288
    @thestarspark2288 2 роки тому +22

    RDR2 and TLOU2 are in my top 3 favourite games (BOTW coming in third). I have experienced real trauma and hardship in my life and both of these games had that sense of real grief and the human condition which I could connect with. Both games were raw, and unsettling, and connected me in a way that no other TV show book or video game ever has. To me these games are truly masterpieces and I found both of them very emotionally challenging, but in particular the last of us part 2. That game truly takes the cake for me.

    • @juliooliveira3206
      @juliooliveira3206 2 роки тому +1

      Dude, my top 3 is almost the same hahaha (i still need to play Zelda, but I know it's awesome!). Nice taste ;)

    • @kato093
      @kato093 2 роки тому +1

      The only thing I found in common with folks that love tlou2 is that they think they are smart for understanding the game and everyone who dislikes it is just an idiot.
      I hate the game for how badly written it is (no shit. It was written by a no talent hack with like 1 episode of a pretty bad tv show in her belt before tlou2) and how obvious it's little tricks are, because...bad writing.
      It's trying so hard to be deep and shit but it's just as clichè and simple as tlou1 but without the special sauce: the human relationships and bonding.
      Tlou2 has the same bad and lame story and plot as tlou1 but it lacks the Joel and Ellie part.
      Basically tlou1 was special because you are basically playing an action last guardian where instead of a pet with trick you get a daughter figure with Ellie.
      Tlou2 is you playing as trico and killing everyone for killing the kid. Then you play as who killed the kid cuz 😱 cheap shock value. And it simply doesn't work.
      There isn't a thing building up in tlou2 except the need for revenge. And it doesn't get fulfilled i. The stupidest way possible.
      I honestly would have found the ending more palpable if Ellie had never found Abbie at all, cuz that's life. Also the apocalypse. And Abbie died starving to death and Ellie had no idea that happened, with a constant question on her mind and unfulfilled thirst of revenge.
      But nah, tlou2 is childish trash for kids and goes the Disney way. The entire game is unrealistic and cliché, the opposite of tlou1.

    • @gregwxst
      @gregwxst 2 роки тому +5

      @@kato093 please seek serious help before it's too late man

    • @Yougotcaged102
      @Yougotcaged102 10 місяців тому

      ​@@kato093See, people wouldn't have such a problem with all the hate for TLOU2 if assholes like you didn't have to try and prove their superiority over those who DO like the game

  • @lastfirst5863
    @lastfirst5863 2 роки тому +206

    9:33 I just love how here you’re describing how a certain type of player wouldn’t be able to get past the frustration but to my Dark Souls lensed perspective the clip you showed was of someone getting extremely lucky and not falling to their death.

    • @Solaire_of_Astora13
      @Solaire_of_Astora13 2 роки тому +11

      Also, from what I can remember, in Dark Souls you can roll while on the floor to get up faster (or when you're standing up). So the player actually gave up to easily and didn't take the obstacle seriously (and he's still alive).

    • @c0mplex_Ale
      @c0mplex_Ale 2 роки тому +14

      Yeah, same, my reaction would be something like a "Oh, fuck" immediately followed by a "Nice", triggering that sweet dopamine that keeps me playing.

    • @mryupjup2203
      @mryupjup2203 2 роки тому +1

      @@Solaire_of_Astora13 not in dark souls 1

  • @yodersitsgrandmagood1416
    @yodersitsgrandmagood1416 2 роки тому +2

    Holy crap, every single video you make blows my mind.

  • @a.g.m8790
    @a.g.m8790 2 роки тому +9

    I never understood people calling RDR2 frustrating. People always *greatly* exaggerate it’s sim/realism aspects too. In reality it’s more action oriented, less tedious and easier to play than the first game 🤷🏾‍♂️

    • @cal5750
      @cal5750 2 роки тому +2

      The frustration around RDR2, to me, is movement. Can't walk down two steps sometimes without Arthur tripping over air or the horses legs turn to jelly.

    • @hugzpls
      @hugzpls 2 роки тому

      @@cal5750 HOw the hell can you personally walked two steps and have all that happened? It rarely happens to me when I play. But idk how rough you play the game

    • @stephenhughes5156
      @stephenhughes5156 6 місяців тому

      I find the movement in RDR1 much smoother, and I much prefer the absence of annoying mechanics like having to walk slow every time you go to camp, and your rifle teleporting to your Fing horse all the time 😂

  • @makaylagrant873
    @makaylagrant873 2 роки тому +252

    As long as there is moments of relief between the tension then it's fine, kind of like working your way towards a boss fight. A game that does this well is hades. Even though you lose over and over again it isn't frustrating knowing that you're going to get stronger each time. I feel like if you don't get a time to relax you'll get burn out quickly from a overly frustrating game.

    • @ryno4ever433
      @ryno4ever433 2 роки тому +20

      As a sidenote, the limit for frustration is at vastly different places for different types of players and the more hardcore among us would do well to remember that.
      There are some players who will never enjoy a roguelike or roguelite even if it's as well designed as Hades.

    • @geogranticus7442
      @geogranticus7442 2 роки тому

      Enter The Gungeon was very annoying for me. I'm not a hardcore, and constantly dying made me give up quickly.

    • @thewhompingwampa2671
      @thewhompingwampa2671 2 роки тому

      Honestly, I had this problem with Bloodborne. It just felt too frustrating, like there was no payoff or feeling of progression.
      Sure, I could keep trying to kill Father Gascoigne and the other bastards outside his arena but he's wiped the floor with me several times over, and the game's not going to get easier from that point onwards, not to mention I literally have no other gear to buy to try a different approach.
      So, I just never really played it again. Too much frustration with no payoff, in my eyes.

  • @adamvancleave9200
    @adamvancleave9200 2 роки тому +150

    Well there's also frustration from wildly untested RNG or "allies" getting in the way of anything you're trying to do (like shooting a legendary you're trying to collect in the face).

    • @sighko
      @sighko 2 роки тому +37

      I think something like that can be classified as "unintentional frustration", or something the developers didn't intend to do. And those are almost always unequivocally bad.

    • @chocov1233
      @chocov1233 2 роки тому +4

      @@sighko Pretty much.

  • @djsquidleh9605
    @djsquidleh9605 2 роки тому

    Every video I watch of yours is absolutely amazing, keep up the good work lad!

  • @AndreSilva-sw1ul
    @AndreSilva-sw1ul 6 місяців тому

    I just love this videos. Continue with the great work!

  • @DavisGSee
    @DavisGSee 2 роки тому +206

    AAA games have a real problem with churning out bland, easy to digest games over and over again, so when one takes an artistic risk, we need to encourage them--even if we don't like the particular risk taken--for the sake of diversifying the medium.

    • @SpinningTurtle66
      @SpinningTurtle66 2 роки тому +4

      @Tom Ffrench Risk-taking should come with the assumption that the developers have faith that their idea is more than just a gimmick, though of course sometimes risks are used mainly for marketing material (style over substance)

    • @dopaminecloud
      @dopaminecloud 2 роки тому +9

      @Tom Ffrench Criticism =/= dismissal of the attempt.

    • @nubbbbbbbbbbbbbbbbbbbin
      @nubbbbbbbbbbbbbbbbbbbin 2 роки тому +4

      the artistic risk in rdr2 was to make a really fucking boring game and they succeeded

    • @SpinningTurtle66
      @SpinningTurtle66 2 роки тому +4

      @@nubbbbbbbbbbbbbbbbbbbin Hey, if you say so. I’m glad I enjoy the game because it’s always more fun to enjoy a game than to hate it

    • @nubbbbbbbbbbbbbbbbbbbin
      @nubbbbbbbbbbbbbbbbbbbin 2 роки тому +1

      @@SpinningTurtle66 there were some good moments but overall im sad i couldnt enjoy it but not every game is for everyone

  • @amitluzon8051
    @amitluzon8051 2 роки тому +106

    I'm kinda surprised there wasn't a Celeste reference in this one. One of my all time favorites but I'll be the first to admit it's intentionally frustrating and the game uses the frustration as a motif in its storytelling.

    • @drfoto2673
      @drfoto2673 2 роки тому +47

      Gotta disagree with you there. I don't think Celeste is intentionally frustrating at all. It's difficult sure, but it's fair and the controls are some of the tightest and most responsive in any platformer. Deaths are quick and you don't lose much progress even in the worst instances.
      I'd argue Celeste goes out of its way to not be frustrating at all.

    • @ravenfrancis1476
      @ravenfrancis1476 2 роки тому +14

      @@drfoto2673 On top of that there are accessibility options so if you want to bypass all the mechanical frustration and enjoy the narrative you can do that.

    • @lifetake3103
      @lifetake3103 2 роки тому +20

      @@drfoto2673 The mirror temple is literally designed to invoke feelings of anxiety and frustration through its mechanics. Just because a game has tight controls and good respawns doesn't mean the game can't have frustration. Mario maker has good controls as well, but damn you get a choose a door level it sucks. Obviously, celeste isn't choose a door, but it's challenging design can have frustration in it. The thing is that celeste lets you deal with the frustration in bursts (small sections to pass per checkpoint as you said) and at your own pace (get the strawberries or don't. Get the b sides or don't. Use the assist features or don't). There definently is frustration, but just because there is frustration doesn't mean the game is bad for it.

    • @AnotherDuck
      @AnotherDuck 2 роки тому +9

      @@lifetake3103 Celeste is not designed to be frustrating to play, regardless of that being a theme used in the game. It's designed to be challenging. And it gradually ramps up that challenge rather well, with tons of optional strategies and side paths to take. Frustration only comes from the player's inability to learn, but that's not part of the design in the same way as it is in the Dark Souls games.
      Mario Maker troll levels is a completely different thing, where pick-a-door situations are usually just bad design. But in most of those you find out what to do once you've done it once or twice, so there's no massive amounts of repeat tries. That's a different type of level, which may or may not be frustrating by design.

    • @celestesimulator6539
      @celestesimulator6539 2 роки тому +1

      @@drfoto2673 except in farewell. Oh yeah, and have you noticed how much longer boss fight screens are?

  • @mrj3217
    @mrj3217 2 роки тому +2

    Great video !! Real relevant conversations about the state of gaming.

  • @kumatorahaltmanndreemurr
    @kumatorahaltmanndreemurr 2 роки тому +11

    I tend to play a lot of games at once, and if I get tired of a game I'll usually just drop it. However, sometimes I think back to the games I played _before_ I really considered myself a gamer. Back when I only played a game or two a year (sometimes less often than that) every game stuck with my so much more. Doom 2016, Portal 2, and Mario Odyssey all had moments where I felt like I'd hit a wall and thought to myself, "I'm not good enough at games to get past this."
    But since each of those games were the _only_ game on my plate when I played through them respectively, I kind of had no choice but to tough it out. And you know what? To this day I have clearer, fonder memories of the example games I mentioned than almost anything I've played since gaming became my main hobby. I remember stabbing the Cyber Demon with his own horns, finally climbing my way out of Old Aperture to confront Wheatley, and dancing with Pauline at the New Donk City Festival because I _earned_ those moments.
    I've gotten used to dropping games if I get frustrated and because of that I don't think many games have come close to recreating that magical feeling I felt when I first started to experiment with gaming. I recently started making an effort to only play one game at a time and really commit to it, regardless of difficulty. Even if a game gets frustrating for a time, the long-term satisfaction of finally progressing is unparalleled in other media.

    • @treynitza2849
      @treynitza2849 Рік тому +1

      Wow this is great. I’ve had a similar dilemma on whether to play multiple games at once or not and now I think I’ll follow your advice

  • @houston_co7769
    @houston_co7769 2 роки тому +87

    When games get too frustrating I often stop playing entirely. I can't deal with the stress that the frustration gives me

    • @babyeater639
      @babyeater639 2 роки тому +2

      I feel ya, I never finished bloodborne dlc because Ludwig

    • @vinsplayer2634
      @vinsplayer2634 2 роки тому +1

      That's why I never finished Cell Machine

    • @sander6874
      @sander6874 2 роки тому +2

      I can respect that. For me though, I'm a Geometry Dash player and beating a single extreme demon can take up to litteral months and hours of playing and failing.
      But then finally getting that 1 attempt where you beat that level is amazing. That feeling of having beaten such a difficult level, the feeling of this journey finally being over feels absolutely incredible. And that is what drives me and a lot of other people forward.
      But then again, don't play something you don't enjoy :)

    • @Gui_Silva_GIA
      @Gui_Silva_GIA 2 роки тому +1

      @@babyeater639 *It smells like bitch in here*

    • @landlockedcroat1554
      @landlockedcroat1554 2 роки тому

      afraid to get your feet wet?

  • @calebandersonvo4006
    @calebandersonvo4006 2 роки тому +78

    I absolutely love listening to people talk about the relationship between games and the people who play them.
    I'm always looking forward to your uploads because of this. Thanks for the content!

  • @fredriklarsen4534
    @fredriklarsen4534 2 роки тому

    You are growing to be one of my favourite youtuers, you love games as much as I do, for the same reasons! Wish I could have a game sesh with you when back in the day

  • @LittleDude3452
    @LittleDude3452 2 роки тому

    love your videos keep up the good work man!

  • @nerdalysis
    @nerdalysis 2 роки тому +49

    Even though I may not always agree with creator and dev decisions, I like when they take some risks. It means I’m not being given a reskin of the first game. I would much rather devs be creative and design with care than for them to dispassionately slap together a game.

    • @TheFloodFourm
      @TheFloodFourm 2 роки тому +3

      The more developers try to please everyone the more they compromise their vision.

    • @jifij89
      @jifij89 2 роки тому +1

      100%, at the end of the day they’re the artist

  • @restoredtuna8264
    @restoredtuna8264 2 роки тому +23

    I really like how you’re putting this, I mod the heck out of skyrim to make is as tough and realistic as the game can be, the cold can kill you, the combat is unforgiving and the story missions are very hard. So after a couple main missions I just walk around for a while, I have fast travel turned off at all times so wandering is very calming, and I often find good side quests that I didn’t know about before and I’m actually invested in them because I’m not so worried about getting through it I just experience it. I also can have multiple followers but sometimes I choose to have none which somehow makes thing easier to take in and enjoy.
    And with how difficult I’ve made the game I’m at level 18 and I’ve only been to 3 of the holds. I have so much exploring ahead of me and it feels very large, which makes taking it is small bits so important

  • @LuvzToLol21
    @LuvzToLol21 Рік тому +5

    One of my favorite moments from Borderlands 2 and one that always springs to mind whenever I think about it comes about halfway through the game. You return to the town of Sanctuary, your home base, after a story mission. And all of a sudden, the town is under attack by an orbital bombardment from the Hyperion Corporation. With no other option, your companion Lilith decides to use her Siren magic powers to get the town airborne and teleport it out of harm's way. However, during this you, the player, end up warped outside of Sanctuary and witness it being teleported away... without you on board. Your base, where you keep all your best loot in the vault and where you can buy upgrades, is just gone. All that remains is a smoldering crater in the ground where Sanctuary once stood, and a marker on your map in an unknown region where your companion on the radio says you can find a teleporter that can get you back to Sanctuary's new airborne location.
    So all you can do is take one last look at that crater, turn right around and walk back to the beginning areas of the game, summon a car, and start the long drive to that new marker on your map. I just never understood why I remembered this moment so fondly until now.

  • @TheHumblefish
    @TheHumblefish 2 роки тому

    I really really like your videos and your outlook and its always refreshing to hear your very sane thoughts. One thing I feel I should mention is that I haven't played many of the latest AAA games that you often feature and I feel like spoilers are dropped on me when I'm not expecting it. A little spoiler warning in the beginning or in the description (along with which games are spoiled) would go a long way for folks like me who have yet to plow through their backlog! Again, I am consistently amazed by your thoughtfulness and feel that you tackle very interesting topics with regards to the act of gaming so please don't take this as some kind of criticism!

  • @BBP-OMO
    @BBP-OMO 2 роки тому +32

    I had the opposite happen, I was constantly exploring and helping everyone I met to the point the amidiate area was running low on quests. Guarma made refocus on the story as it took center stage while on my 2nd time around it made dread because i knew that after that island it's only gonna go down hill

  • @MooopMorp
    @MooopMorp 2 роки тому +25

    An indie game that I think uses mechanical frustration amazingly is Rain World. Through not giving players a clear goal from the beginning and making the act of exploration fun yet difficult, it allows players to just experiment with the janky movement and combat systems. The goal is to make an experience wherein players slowly transition from reactionary prey to goal-oriented predator, which I think is best accomplished by giving the primary systems a high skill floor, and an even higher skill ceiling. If you consider yourself a particularly patient person, I think Rain World is definitely worth playing.

    • @AnotherDuck
      @AnotherDuck 2 роки тому +1

      I found it too mechanically inconsistent to really enjoy. Not in a way that you'd get better at when you play enough, but one you learn to cope with the bad stuff when you're experienced enough. I don't think that's good game design. I prefer a harder challenge but with more consistent game mechanics. Rain World is more frustrating and uncomfortable than hard and challenging.

    • @lachlanmccormick3486
      @lachlanmccormick3486 2 роки тому +2

      @@AnotherDuck I can understand your reaction to the game, it's personally one of my favourite games but I recognise it has a glaring failure.
      I'm guessing at least some of the frustration you got out of the game came from it not teaching you certain essential game mechanics, the three it should have explained were
      1: Swapping hands by double-tapping grab
      2: Safely dropping items by pressing down+grab
      3: How to roll after landing by holding down+left/right after a fall higher than your jump
      I've seen far too many people not understand why their slugcat decides to roll into the abyss for seemingly no reason, and that's entirely the game's fault for not explaining it. Other than these not being taught I think the movement and such is fantastic, but I can understand if other factors, like white lizards or swimming or the always annoying _getting killed right as you move to a new room,_ could be deal breakers.

    • @AnotherDuck
      @AnotherDuck 2 роки тому +2

      @@lachlanmccormick3486 Nah, I knew about those. I think they're fairly intuitive.

    • @captasticts8419
      @captasticts8419 2 роки тому +2

      @@AnotherDuck the game isn't inconsistent though, just really unintuitive at first

    • @AnotherDuck
      @AnotherDuck 2 роки тому +1

      @@captasticts8419 Disagree.

  • @asmonull
    @asmonull 2 роки тому +4

    On more mechanical level, frustration can also push players to engage with game's systems in order to remove source of frustration - both serving as organic tutorial and giving satisfaction of solving a problem they experienced. Factorio handles it quite well - you unlock automation around the time crafting everything manually becomes slow, you unlock bots and ability to copy-paste designs when building becomes tedious, you gain ability to trivialize enemies completely at a point when they shift from being challenge to being an annoyance.

  • @kevinbonin6173
    @kevinbonin6173 Рік тому +2

    The forced slow walking is the pinnacle of frustration.

  • @braxaculee
    @braxaculee 2 роки тому +20

    as an avid celeste player one of the reasons it’s my favorite game of all time is beating those frustrating sections and the relief that comes afterwards is addicting

  • @ultimatemacchia
    @ultimatemacchia 2 роки тому +38

    I think one of the problems with frustration in games is that when intentionally(?) implemented most of the time is unavoidable, that's why having customizable difficulty (like Pathologic 2 if I'm not mistaken) and assist modes is probably the best way to handle it
    The other problem is that "breaking" the game experience as designed is VERY unsettling for a lot of people, so even when the tools are there to begin with people won't use them anyway, and some of them would even try to shame anyone who uses them

    • @sanfransiscon
      @sanfransiscon 2 роки тому +1

      I'm a huge advocator for having options. I understand that balancing a game in its normal state is already hard, and few games actually implement difficulty options well, but at the very least it's more accessible than excluding it altogether.
      My take is, if someone is dead-set on playing a game "exactly as intended", they can just go to the options menu and hit "Default".

    • @ultimatemacchia
      @ultimatemacchia 2 роки тому +4

      @@sanfransiscon I'm not talking about purists, I'm talking about people who would use these options but ultimately don't because they feel like would "spoil" the game iykwim

  • @mick-ericboettge8683
    @mick-ericboettge8683 2 роки тому +4

    You do a great job unpacking how frustration can be intentional and tell a story, also how some people might find it worth it, while others don't. But there's a whole other dimension which is different people finding different things frustrating to begin with. My friend hates both last of us games coz he can't stand the looting/crafting system, meanwhile to me that's a key ingredient to what I love about the gameplay and telling a story/raising stakes/establishing the world thru it. In the end of the day, everybody has different values and priorities, and no game is made for everyone. I'd rather have AAA studios make bold choices that might not resonate with everyone, than play it save and make an inoffensive, bland experience that settles at the smallest common denominator. I love tlou2 and can't stand rdr2. I prefer that over feeling so so about both :)

  • @derpyshark3305
    @derpyshark3305 Рік тому +2

    For some reason the medius mass of red dead redemption two was insanely fun for me, it brought me into the world more than anything else, making the world feel real because things like that are just apart of life

  • @TheAffectation8724
    @TheAffectation8724 2 роки тому +54

    Frustration in mechanics is something I can't tolerate, but I'm open to being provoked by a narrative direction I may disagree with. I played GTA 4 in 2020, and although I recall my difficulty with shooting and driving as negative elements, the dissonance in tone with other Grand Theft Auto games was staggering, and Niko is an easily favored protagonist in that series for me. That's why I want to replay The Last of Us Part 2: to form my own sentiments based on the experience I had, instead of being influenced by others.
    This is the third video that's been recommended to me, but the first I've commented on that I didn't abandon or delete (yet). I found what you said about TLOU2 compelling. In fact, I'm currently writing an essay comparing the reception the game received, and your mention of it stirred feelings I didn't know I had. Thanks.

    • @jackson2189
      @jackson2189 2 роки тому +1

      thats awesome. let us know what you think of part 2!

    • @johnnyq9809
      @johnnyq9809 2 роки тому +1

      I take it you've seen all three TLOU2-videos by Girlfriend Reviews? If not, you should. They're worthy of an essay on how the game was received in and of themselves. (Especially the last one, about how they got threatened by TLOU2-haters.)

    • @TheAffectation8724
      @TheAffectation8724 2 роки тому +1

      @@johnnyq9809 Yes, I did include the videos and I watched them prior. Though, now that you mention it, I might rewatch the review for fun.

    • @stephenhughes5156
      @stephenhughes5156 6 місяців тому

      I didn't find GTA IV frustrating at all. Sure, everything is a lot 'heavier' than in the PS2 games, and even than in GTA V. But it is still not frustrating in the way that RDR2 is imo.

  • @sharkastic2633
    @sharkastic2633 2 роки тому +41

    The good kind of frustration is something like you dying in a side mission or a rougelike and saying “Oh, shit.” Then still going back and trying again with what you learned.
    The bad kind of frustration is dying seven times the same way or doing the same thing twenty times and just putting the game down.

    • @ruolbu
      @ruolbu 2 роки тому +5

      I don't think frustration is the right word for the first example.

    • @kevinz8554
      @kevinz8554 2 роки тому +3

      I wouldn't even call the second example frustration either. It's more like grinding or repetitive.

    • @AnotherDuck
      @AnotherDuck 2 роки тому +2

      @@kevinz8554 That is often frustrating. You're spending a lot of effort without getting anywhere. Usually that involves luck or some very precise challenge that even getting a lot better doesn't help a lot.

  • @rosaliegrace905
    @rosaliegrace905 2 роки тому

    I have nothing original to say other than I had never thought of frustration as an intentional game aspect, I love raz!

  • @ZooDinghy
    @ZooDinghy 10 місяців тому +4

    To say that people enjoy RDR2 because it is frustrating is like saying that people enjoy hiking because it is boring.

  • @ShockedLogic
    @ShockedLogic 2 роки тому +15

    You put it really well that it is entirely on what works for the individual, and whether the personal satisfaction outweighs the frustration. Personally I find the satisfaction of beating any given boss in most Souls games to be so fleeting that the frustration often isnt worth it personally.

    • @lastfirst5863
      @lastfirst5863 2 роки тому +3

      100% agree it’s on a subjective level, and respect to you for recognizing it’s not your cup of tea instead of demanding it change to suit you as seems to be the trend now.

  • @maoaadriao
    @maoaadriao 2 роки тому +52

    My favourite thing about TLOU2, is actually one of the things i most hear about the game when people are talking negative things about it, the pacing and length of the game.
    For me it actually made me appreciate the lives of the two main characters more, how awful and painful they were and how if they could have an easy fix for their sanity, they would take it in a heartbeat, i kinda was in the same mindset as them, i mean the game literally made me lose sleep and it gave me a huge headache but i only came to realization of it all when Ellie was crying on the beach looking at the fog, when it suddenly hit me, that i felt like the characters, that i had this huge weight on me and i was finally ready to be free of it, like Abby already had realized that and now Ellie was also ready and that is when it became my favourite game ever because it was willing to torture me and put me on the same level as the characters.

    • @omensoffate
      @omensoffate 2 роки тому +6

      Nothing abort that game is good

    • @kostasspirou1010
      @kostasspirou1010 2 роки тому +10

      @@omensoffate Gameplay, Story, Character development, Soundtrack... I can go on and on, so yeah, next time play the game before you comment.

    • @kostasspirou1010
      @kostasspirou1010 2 роки тому +4

      I love this aswell, it's essentially 2 games in 1.

    • @thestarspark2288
      @thestarspark2288 2 роки тому

      So true!!!

    • @Pedro_Le_Chef
      @Pedro_Le_Chef 2 роки тому +2

      Great gameplay, horrifically bad story.

  • @spiritdancer36
    @spiritdancer36 2 роки тому

    This was fantastic! I know I’m watching 7 months later but that’s beside the path. Great video!

  • @jmigsan
    @jmigsan 2 роки тому

    I love this video so much. The writing's great!

  • @againstthegrain4164
    @againstthegrain4164 2 роки тому +175

    I don’t mind frustration in games as long as it is executed well and there is a good reason for it.

    • @DavidBaatzsch
      @DavidBaatzsch 2 роки тому +13

      That can be applied to any intention.

    • @azeemsyed8550
      @azeemsyed8550 2 роки тому

      @@DavidBaatzsch Exactly

    • @commanderleo
      @commanderleo 2 роки тому +7

      I don't mind X as long as it's good

    • @Destroyer2150
      @Destroyer2150 2 роки тому +12

      Frustration derived from learning is understandable and tolerable.
      Frustration derived from artificial difficulty and bad design will break a game.

    • @againstthegrain4164
      @againstthegrain4164 2 роки тому +6

      @@Destroyer2150 100% Agree you said what I wasn’t able to word well.

  • @macmurphy6430
    @macmurphy6430 2 роки тому +11

    As someone who loves challenging platformers, I absolutely agree with frustration building an emotional connection. There's a sense of deep satisfaction from seeing all of your hard work pay off that isn't possible without the entire emotional roller coaster that comes before it. Love is built on a foundation of complex emotions and deep understanding, so games that embrace inspiring both negative and positive emotions in players, while they won't work for everyone, at least have the potential to be truly meaningful to some.

  •  2 роки тому

    Awesome videos man, I'm going to start a game design/development channel (in Brazilian Portuguese, cause I'm from Brazil) and I'm definitely using your channel as a reference. Congratulations for the great work and keep going.

  • @Chocolatepain
    @Chocolatepain 2 роки тому

    This was a really good video bro.

  • @Bellomancer
    @Bellomancer 2 роки тому +12

    Thanks for putting my love for TLOU2 into words.

  • @Bluebatstar
    @Bluebatstar 2 роки тому +8

    One thing I love about playing games is a feeling of satisfaction of clearing something hard- and when I get too frustrated at something, that feeling of satisfaction goes away. I don't know what it is, it should be the other way around, but after something that truly frustrated me, my reaction to clearing it is more like 'thank god that's over' and not 'yes, I finally did it'.

    • @Paradox-xm9zq
      @Paradox-xm9zq 2 роки тому +2

      But isn't "thank god that's over" a feeling of satisfaction?

    • @lucascaetano7920
      @lucascaetano7920 2 роки тому +8

      @@Paradox-xm9zq There's a difference between relief and satisfaction, when I finnish a long test or school project I'm often relieved, not satisfied.

    • @mechanomics2649
      @mechanomics2649 2 роки тому +3

      @@lucascaetano7920 Absolutely correct, and a very important distinction.

    • @chipherrmann3086
      @chipherrmann3086 2 роки тому

      I feel that, I think there is definitely a lack of sliding reward system when it comes to frustration. I know I have been there when you finally beat a level after 20 times of trying only to be given a small potion and 50g and sent on your way back into the story. Like thanks, that did nothing for me. Im looking at Halo 3 and call of Duty when you ramp up the difficulty to hardened or Insane and it just turns into a pit of frustration without any real payoff

    • @Paradox-xm9zq
      @Paradox-xm9zq 2 роки тому

      @@lucascaetano7920 I don't know, to me relief is satisfaction

  • @guyerez5622
    @guyerez5622 2 роки тому

    Great video!
    I love your content!

  • @Su_ch-o
    @Su_ch-o 2 роки тому +1

    I think the stronger emotions that comes with "hard" or frustrating come from the feeling of achivemend. Since you progress and see that it is hard and at the end you finished/solved something difficult so you are happy that you pulled it off. Also you have a mutch stronger bond with the story or like in darksouls charakter because you struggle with them.

  • @qqq3230
    @qqq3230 2 роки тому +13

    i am trying to avoid games that has frustration in it for las 2 year and i am very happy with my decision. i am playing games to relax and move away from my alredy frustrating life. i dont need more.

  • @wafflesarelove5801
    @wafflesarelove5801 2 роки тому +10

    I think I had/still have more complex emotions playing The Last of Us Part II for the first time than for anything else in my life.

  • @believer431
    @believer431 11 місяців тому +2

    In my opinion, Snowrunner is a game that uses frustration as a "feature" quite well. Completing a delivery after battling through mud, water and snow is very satisfying

    • @Magst3r1
      @Magst3r1 10 місяців тому

      Why not just play a fun game instead though?

    • @matijasostojic4288
      @matijasostojic4288 6 місяців тому

      I get why some people like it but how the hell can you enjoy a game where you drive a vehicle slowly because driving into the wrong puddle can ruin the truck you were driving.
      The only reason i play car games, and i don't even play them often, is to go fast and feel like i am driving at insane speeds.

  • @TomWaymouth
    @TomWaymouth 2 роки тому +3

    I think this is also the necessary function considering as gamers we are generally in agreement that it is an artform, like films or books. It's difficult to think when things cost so much money with no guarantee it'll be enjoyed, but our potential lack of enjoyment is the price we pay for allowing devs the freedom to challenge us with their work. Like Razbuten I could not at all get into Pathologic despite how much I wanted to, but I'm so happy as a game it exists.

  • @danielduff
    @danielduff 2 роки тому +10

    I feel this way about Skyward Sword. Even though the motion controls and other aspects can be frustrating, I found it all the more rewarding when I finished the game because of that struggle

  • @themoonsevilsister1561
    @themoonsevilsister1561 2 роки тому +15

    "something's badly written if it fails at what it's trying to do, not if it doesn't do what you wanted it to"

    • @thorthewolf8801
      @thorthewolf8801 2 роки тому +1

      Something is badly written if it doesnt make sense.

    • @ValentineC137
      @ValentineC137 2 роки тому +1

      @@thorthewolf8801 that works until you realise there are stories written to not make sense in the first place

  • @V4VideoGamer
    @V4VideoGamer 2 роки тому +2

    When a game is overly frustrating and not fun because of it, I just turn it off and never play again.

  • @ijustmakegamesnow906
    @ijustmakegamesnow906 2 роки тому

    @Razbuten: hey I love your videos, and I watch them because they make me think a LOT about game development, perhaps more than any other channel. I'm a game dev, I'm working on my own indie game, I think about it all the time, I work on it all the time. It isn't ready to be released as a testing Beta yet, but when it is I hope that you might consider playing it or critting it. Some of the ideas for the game mechanics were things that I first thought of while watching your videos. So, you are actually having an impact on the industry :)

  • @TheWhiteFox63
    @TheWhiteFox63 2 роки тому +3

    Big thanks for the upload my g

  • @VallisYT
    @VallisYT 2 роки тому +20

    I like your distinction between short-term, Type 1 Fun, and long-term or more retrospective Type 2 Fun. I think this also applies to most other things in life: some things or activities offer you short-term fun and gratification without necessarily contributing to some higher goals, whereas other things may be dull, repetitive, or strenuous, yet they lay the foundation for gratification in the future that is potentially more meaningful than most of the Type 1 Fun. Activities like reading non-fiction books, learning a new language, or simply doing your daily chores may not be fun or even frustrating in the moment, but I now that I will eventually experience Type 2 Fun and that this feeling will (hopefully) outweigh all the Type 1 Fun I missed out on along the way.
    So, when it comes to gaming, I think it depends on your motivation for playing a particular game. I don't have as much time as I used to have for gaming, therefore I am seldom willing to invest countless hours in a title like Dark Souls which, for the most part, only offers frustration, when what I am actually looking for in my scarce playing time is some light-hearted fun or a captivating yet non-challenging story. At the same time, I can definitely understand the value of suffering your way through Dark Souls in order to be rewarded with an achievement that you truly earned. Luckily, there are games for all types of players, and I am totally fine with not being offered an Easy Mode for Dark Souls-although this might mean that I will never get around to play the game, I know that it ensures that other people have some of the most memorable moments in their gaming career.

    • @rubenbrouwer6897
      @rubenbrouwer6897 2 роки тому +1

      I agree man, you got a good life in front of you if you do this.

    • @mechanomics2649
      @mechanomics2649 2 роки тому +1

      The issue when it comes to the discussion of an easy mode for Dark Souls is that having one doesn't impact players that don't want to play it.

    • @VallisYT
      @VallisYT 2 роки тому +1

      @@mechanomics2649 I know what you mean, yet I think the very essence of Dark Souls is inextricably linked to its inherent difficulty. After all, many games have various difficulty levels, including hard modes which can be immensely challenging, but in most cases, the experience of playing the game is roughly the same, only harder as well as more demanding and/or time-consuming. Dark Souls, on the other hand, (although I have to admit that I only have second-hand knowledge about it, derived mostly from UA-cam essays) centers entirely around the intense frustration and subsequent equally intense feeling of reward and gratification, a principle that influences all aspects of the game from the gameplay to the lore and the world design. Thus, I think that an Easy Mode-even if you don't choose it-would alter both the game design and your experience and would have certainly prevented Dark Souls from obtaining its notoriety, cult following, and cultural standing as one of the best games of the last decade.

    • @steel2572
      @steel2572 2 роки тому

      @@VallisYT Coming from someone who has beaten DS3 and Bloodborne I think playing those games on an easy mode would definitely take away from the overall experience. Because the story itself in those games is pretty confusing, vague and hard to follow. Not saying its bad, its actually very interesting once you understand it, but a long youtube summary video is pretty much the only way most players will have any idea whats going on. So if you could play a Soulsborne game like its a generic, mindless hack n slash what are you really left with? Not to mention half the reason people bother learning about the lore in those games is because theyve built such an emotional connection with game through the difficult gameplay. I personally didnt quite get that same level of an emotional connection with them because I didnt find them quite as hard as people hype them up to be. Definitely still amazing games though.

    • @ravenfrancis1476
      @ravenfrancis1476 2 роки тому +2

      @@VallisYT See, the problem there is that to a lot of people a Dark Souls easy mode would be just as challenging but rewarding to play for them as the base game is to you. Not everyone starts out with the same skill in gaming or experience, or are even physically capable of playing at the same rate.

  • @Taf9125
    @Taf9125 10 місяців тому

    Such an interesting point of view,never thought about chapter 5 in RDR 2 like that until now.
    And i do agree with you,after I finished with that chapter,I did start to explore more and more.
    Really good video 🙌🏻

  • @timerious
    @timerious 2 роки тому

    Great video ive been thinking about this kind of subject and i agree it hits every point very solidly

  • @themchamburglar210
    @themchamburglar210 2 роки тому +69

    Holy shit, a wild “type 2 fun” sighting. That’s a deposit in the emotional bank right there.

  • @dog8438
    @dog8438 2 роки тому +44

    Personally, I loved RDR2s slowness because it felt like it let me be immersed in the world a lot more. Though, I actually didn't like chapter 5 all that much.

    • @government1476
      @government1476 2 роки тому

      I guess I'm the only one who liked all of the characters so I did not mind being on the island

    • @triphazard2906
      @triphazard2906 2 роки тому +7

      You're certainly not alone in not liking Guarma. I was very disappointed to be stuck with those four assholes (or three assholes and one toady) and as Raz pointed out, you basically just have to plough through fight after fight.
      But then, you come back to the mainland and its like coming home, it's great to see everyone and finally you can go at your own pace again. Liberating!

    • @mechanomics2649
      @mechanomics2649 2 роки тому

      @@government1476 Wait, you like Micah?

    • @government1476
      @government1476 2 роки тому

      @@mechanomics2649 ya

    • @mcgoldenblade4765
      @mcgoldenblade4765 2 роки тому +4

      ​@@triphazard2906 It feels liberating at first, but then once you arrive at Beaver Hollow, the game immediately punches you in the gut. Chapter 6 is one of the most depressing segments of any video game I've ever played, and I absolutely love it.

  • @thebigboi5357
    @thebigboi5357 2 роки тому +56

    Ahhhh I’m so bummed you didn’t mention Doom Eternal! Hugo Martin (the creative director) has a ton of great videos talking about the importance of tastefully frustrating the player

    • @asbjrnmikkelsen7164
      @asbjrnmikkelsen7164 10 місяців тому +5

      Yo, I know this comment is old, but could you help me locate some of these videos, maybe even with timestamps? I'm really curious what he has to say about the subject.

  • @ThatNomadShad
    @ThatNomadShad 2 роки тому

    I never really understood why I started enjoying RDR2 after Guarma, but I this you nailed it! RDR2 felt slow and for some it felt laboured, but it such a joy when you slow down and take everything in. It's really difficult these days because time is far more limited for me and many games have a higher tempo or quick turnaround time. It becomes harder to really take in something like this.