Fire Scramble - Gradius III music (SNES)[Extended]

Поділитися
Вставка
  • Опубліковано 12 жов 2024
  • Soundtrack Playlist: • Gradius III // グラディウス3...
    Game: Gradius III
    Composers: Kazuki Muraoka, Kazuhiko Uehara, Harumi Ueko, Yukie Morimoto
    Platform: Super Nintendo
    Extended to play around 20 minutes.
    Gradius (グラディウス Guradiusu, /ˈgrɑdiəs/) is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.
    Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989.
    It is the third game in the Gradius series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America.
    The arcade version was included with Gradius IV in a two-in-one compilation (Gradius III & IV) for the PlayStation 2 and in the Gradius Collection for the PlayStation Portable.
    The player pilots the starfighter Vic Viper starfighter to battle the onslaughts of the Bacterion Empire.
    There are a total of ten levels in the game, with stage 4 being something of a bonus level; here, the player controls the Vic Viper in a third-person perspective and must avoid colliding with walls.
    Though the level is completely devoid of any enemies, free floating power-ups are scattered throughout. There are also two hidden levels that are based on the early sections of Gradius and Salamander.
    The game contains the familiar weapons, level layouts, and enemies that have become trademarks of the series.
    Unlike previous games in the series, Gradius III does not include a continuation feature; if the player loses their lives, the game will be over.
    The Japanese version of the game contains a 'beginner mode' that allows the player to venture through the first three levels at a much easier difficulty.
    At the end of the third level, the game will bid the player to try the game again at the normal difficulty ('technical mode'), which can loop endlessly.
    The Asian and Worldwide arcade releases lack the beginner mode and retrospective introduction sequence, but reduce the difficulty overall.
    In addition to new pre-defined weapon schemes, Gradius III introduces the "Edit Mode"; players can mix and match missile, double, laser, shield and "special" ("!") power-ups into their own custom combination.
    Some of the weapons available in pre-defined schemes can not be used in custom schemes, and vice versa.

КОМЕНТАРІ • 35

  • @omarcuevas439
    @omarcuevas439 3 роки тому +31

    I have this as my ringtone!

  • @hornbucklewho
    @hornbucklewho 3 роки тому +31

    The first time I got this far I thought it was the final stage because of how epic it was, but boy was I wrong…

    • @NeoArashi
      @NeoArashi 3 роки тому +4

      IKR? You're only at the halfway point =D

    • @Alienboi2005vidsandstuff
      @Alienboi2005vidsandstuff 3 роки тому +1

      your pfp almost looks like isaac from binding of isaac

    • @hornbucklewho
      @hornbucklewho 3 роки тому

      @@Alienboi2005vidsandstuff Yeah it pretty much is, it’s a long story (yes I am an isaac fan lol)

    • @DarkRedZane
      @DarkRedZane 2 роки тому +10

      Not to mention the moment I finally killed the boss, I died to its body fragments exploding throughout the screen and had to restart the stage.

    • @m3fox680
      @m3fox680 2 роки тому

      🤣🤣🤣💯

  • @m3fox680
    @m3fox680 2 роки тому +11

    This was my favorite stage this song feels epic 🔥

  • @phantomy2034
    @phantomy2034 Рік тому +4

    This is my favorite level theme from gradius 3 as I was growing up! It's a shame the zone was so short (or at least it felt short compared to the others)...

  • @MajinErick
    @MajinErick Рік тому +2

    I just love squeezing though a tunnel of fireballs when you have no options with you.

  • @masterzeid425
    @masterzeid425 Рік тому +2

    this tune is more killer than I know 🔥😻

  • @NeoArashi
    @NeoArashi 3 роки тому +6

    Thanks for the extended version. Definitely my favourite song of the game!

  • @asagiriasagi6243
    @asagiriasagi6243 2 роки тому +4

    This song and 3rd stage of Life Force/Salamander kinda have cool theme while on burning stage.

  • @DAEGUKJW
    @DAEGUKJW 4 роки тому +12

    Better than Arcade Version :D

    • @NeoArashi
      @NeoArashi 3 роки тому +6

      Agreed. The arcade version is great, but this is better.

  • @Evanionsama
    @Evanionsama 4 роки тому +8

    cool

    • @seanshanleyAnimeUWLPer
      @seanshanleyAnimeUWLPer 4 роки тому +6

      Bonus stage located next to the final upside volcano at the base once (I forget which digit I think the third?) On the score reads a 5 in it

    • @vaevictis_
      @vaevictis_ 3 роки тому +3

      I’d say it’s more HOT than cool 😝

  • @Lhigard
    @Lhigard Рік тому +1

    🔥🔥🔥🔥🔥🔥🔥🔥

  • @LuisMoreno_MegamaniaFGC
    @LuisMoreno_MegamaniaFGC 3 місяці тому

    Speed Up!!! Laser!!!!

  • @hisako5223
    @hisako5223 3 роки тому +2

    🔥🔥🔥🔥 🦅

  • @greyy357
    @greyy357 Рік тому +3

    yo who's the drummer

  • @marx4538
    @marx4538 2 роки тому +1

    Arcade better >:)
    No, seriously, even in gameplay. Sure, the arcade stage is a pain in the ass, but aside from the boss and the gorgeous visuals and music, the SFC stage is just shoot to win. Pretty boring if you ask me, though in general home console Gradius games seem to have a terrible time with fire stages.

  • @Yo-ij1hj
    @Yo-ij1hj Рік тому +3

    🔥🌋🐉☠️