Invitation - Gradius III music (SNES)[Extended]
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- Опубліковано 12 жов 2024
- Soundtrack Playlist: • Gradius III // グラディウス3...
Game: Gradius III
Composers: Kazuki Muraoka, Kazuhiko Uehara, Harumi Ueko, Yukie Morimoto
Platform: Super Nintendo
Extended to play around 20 minutes.
Gradius (グラディウス Guradiusu, /ˈgrɑdiəs/) is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.
Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989.
It is the third game in the Gradius series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America.
The arcade version was included with Gradius IV in a two-in-one compilation (Gradius III & IV) for the PlayStation 2 and in the Gradius Collection for the PlayStation Portable.
The player pilots the starfighter Vic Viper starfighter to battle the onslaughts of the Bacterion Empire.
There are a total of ten levels in the game, with stage 4 being something of a bonus level; here, the player controls the Vic Viper in a third-person perspective and must avoid colliding with walls.
Though the level is completely devoid of any enemies, free floating power-ups are scattered throughout. There are also two hidden levels that are based on the early sections of Gradius and Salamander.
The game contains the familiar weapons, level layouts, and enemies that have become trademarks of the series.
Unlike previous games in the series, Gradius III does not include a continuation feature; if the player loses their lives, the game will be over.
The Japanese version of the game contains a 'beginner mode' that allows the player to venture through the first three levels at a much easier difficulty.
At the end of the third level, the game will bid the player to try the game again at the normal difficulty ('technical mode'), which can loop endlessly.
The Asian and Worldwide arcade releases lack the beginner mode and retrospective introduction sequence, but reduce the difficulty overall.
In addition to new pre-defined weapon schemes, Gradius III introduces the "Edit Mode"; players can mix and match missile, double, laser, shield and "special" ("!") power-ups into their own custom combination.
Some of the weapons available in pre-defined schemes can not be used in custom schemes, and vice versa.
This game is a master piece.
So is this song
Missiles: Hawk Wind
Double: Tailgun
Laser: E. Laser
Option: Formation
Shield: Reduce
Special: Full Barrier
Dominated the game countless times with that setup. Love this game so much!
I always chose the same setup except with regular force field and speed down as my last, simply just for the narrative purpose of my ship having an actual throttle lol.
Okay but for real, the synth lead in this is majestic.
It's a melody made of pure nostalgia.
As a kid, I would play this song on my Walkman just before the plane took off. 😁
My unorthodox setup:
Missile: 2-way back
Double: Tailgun
Laser: E. Laser
Option: R. Option
Shield: Reduce
Special: Full Barrier
The energy laser along with the rotating options protect you from collisions with most enemies and helps protect your rear, while the reduce barrier helps you avoid getting hit with bullets and enhances the protection offered by the laser's aura. Spread the options out to cover the screen with energy wrecking balls! Fully charged E. Laser shots can also penetrate level geometry in some areas.
I like the 2-way back missiles because they create a curtain of projectiles above and below your ship for those enemies that sneak past you and they protect your rear some, but other choices may be more optimal. And the double...I never use double, so I'm open to changing that to whatever.
This would be my ring entrance music. It makes me feel like a hero!
So true it is very hero's songis
Small Spread
Double
E. Laser
R. Option
Reduce
Full Barrier
Just gotta manage your hitbox, but it's like near invulnerability otherwise.
Missile: Hawk Wind
Double Shot: Default Double Shot
Laser: T/E/Ripple (C sucks)
Option: F/S
Shield: Reduce (Reduce shield supremacy)
Special Skill: Mega Crush (My boss finisher)
How much speed?
@@thebodyguard2558 i always get at least 2. 3, by the time i get to _that_ stage...
@@esmooth919 Mine's mandatory speedup is 2 only. Three for me will likely make me hit walls in *that level* .
@@firehalf2935 weak, MAX SPEED w/ hawk wind only runs are fun as HECK
Fun fact I love this game I play today no matter what it's great change my mind
it is a great game indeed
@@professorpenne9962 guess what I'm playing it now hahaha
thank you SO MUCH I WAS WAITING FOR 5 YEARS FOR THAT!!! Thank YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Im SO Happy
I need to get back to playing this game; it's been a minute. I know when I was little, I used to play this with my momma (she loved Gradius III more than I did).
My weapons:
Standard Missile
Vertical Double Shot
Twin Laser
Formation Option
Force Field
Mega Crush
Mom's weapons:
Same as mine, except substitute the regular missile for Hawk Wind
Nobody cares
@@Persac7 Obviously, you did. Now go find somebody else to harass
Did your mom play the first Gradius? It wouldn't surprise me if she was used to the ATG missile from that game.
@@MMuraseofSandvich Only the 3rd; she always chose the Hawk Wind Missile so she didn't have to shoot down enemies at the top
I was always a charge laser guy myself
This song is majesty incarnate
I choose edit mode only😄
Edit Style: S-Bomb, Vertical, T-Laser, F-Option, Reduce (?), Restore Shield (!)
siempre me quedo un buen rato en el menú escuchando esta melodía xD me encanta
Missile: Hawk Wind
Double: Any
Laser: Thin/Twin Laser
Option: F. Option
?: Reduce
!: ^Option/Mega Crush
Un video juego por exelencia sin duda alguna..😎
Pero claro que jugue ese juego, de chibolo cuando tenia10 años , siempre me gusto las naves, y de este juego me ignotisaba con esa musica , me hacia ver que estaba volando en el cielo conociendo otros mundos. ahora escucho la musica TRANCE MELODIC..
El soundtrack es una maravilla!!!
Good times man, good times!!👍
Can we agree that the Vic Viper is the most Powerful Star Fighter by far! This thing can even time travel!
Lord British fights a large snake along with other organic creatures
Missile - hawk wind or 2 way
Double - vertical
Laser - E. Laser or twin laser
Option - Option
? - Reduce
! - mega crush
Speed: ALWAYS get 2 upgrades. No more, no less.
Missile: Normal
Double: Vertical
Laser: Any, really.
Option: R. S is great too and so is the normal one.
Shield: Forcefield, have to try reduce on SFC though.
Special: I prefer speed down on AC, but Mega Crush might be the most awesome on SFC. Actually, the best on SFC turns out to be shield restore.
I never got this game for snes but i should have
Hope Konami someday give this IP to another developer and creates Gradius VI with nowadays graphics....
(Switches to Edit Mode)
Hawk Wind > Vertical > C.Laser > S.Option > Force Field > Mega Crush
Top Gun: Vic Viper.
prog rock for me..
Taming the viper
World 9: Edge of Beyond Map by Mushroom Kingdom Fusion.
動物と人を大切しろ!愛新持栄隊総館超久保田勉ゲーム新大臣!安全・自殺対策大臣!仕事対策大臣!地方活性化大臣!規制緩和大臣!会社・行政改革大臣!平和維持!
I was my dad before he became!