You were the right person to make a 3d good level for GD. You were working on 3d from wayy before 2.2 so its only natural you made the *mythic* rated 3d level.
Computer Engineering student here, your explanations were very very good for how painfully complex 3D rendering can get, amazing video! I had tried looking at the level in the editor before to learn how it could work but it kept crashing as I have a very low spec phone as my playing device and can barely run the level. There's likely a few optimization to be done with the system you made but this is legitimately some of the coolest trigger applications I've seen in a good while! It's super cool how you made the entire system public and explained the major steps for it, thank you! Very well edited video and insight of the idea, hoe I can get a better device to run the level one day! Wishing you a very great time on university, stuff shown on 11:21 deserves a trigger warning the compiling classes I had are still reoccurring nightmares
I loved playing the level. Love to see all the maths and programming that you don’t usually get to see for the process in making this much higher end levels. Which are more insane projects now. Awesome to see what the GD editor is actually capable of
@@TheCoriKat no shit of course i don’t mean 100% animation but the only ‘3D’ stuff that isnt frame by frame is in the first 3 parts and of that alot of it is still frame by frame animated. Not calling it unimpressive, but just saying that it is world apart from actual 3d
Such an amazing video. You explained really well on how does the level's 3D nature works, didn't know I needed this video so much and I will be eagerly awaiting more.
The fact that I was able to understand nearly everything in this video amazes me. Also still really impressive that you even discovered this. Huge props and I hope the minigame creating scene further advances technological capabilities and pushing this game’s limit once more. ❤
I know I don’t know what I’m talking about but wouldn’t it be better for the title to be something along the lines of “How I added 3D to Geometry Dash”, “How I added 3D to a 2D game” etc. Currently you can assume that that’s what “3Depth” is based on the thumbnail and just common sense. But it still seems like it’s just limiting the audience to people who know of 3Depth when you could be reaching a tremendously larger audience. Idk that’s just what I thought when I saw the title
How you solved the proper side layering is smart! That was what I was wondering on how you did that. I knew that things can render in an order when triggered by the collision block, but the instant (but proper ordered) rendering by making a long collision block is actually really smart
spwn is horrible to use atm, Nedit was made for his purpose specifically, but G.js is also pretty good and supports nearly all 2.2 triggers with a SPWN-like syntax
i tried doing this after you made the teaser and i ended up doing almost everything the same way as you, but i could not get the scaling to work well. its cool that you figured it out and i guess i was on the right path. great job and its super cool that you’re releasing everything publicly
You know whenever I thought of 3D I just thought, "why don't we just make the dots smaller when far away and bigger when closer" I thought I was oversimplifying it but honestly I was really close.
@ I find it interesting, we live in a 3D world but we see in 2 dimensions, if we could see in 3 dimensions making something like this would probably be super easy
Robtop on his way to make a 3d gauntlet
🔥🔥
@@creakiapHOW, WHAT, 3DEPTH
Problem is that platformer cannot be on the gauntlet
First “How I made HOW,”
then “How I made WHAT,”
now “How I made 3Depth.”
Truly a beautiful trilogy.
now we need a “how I made 4Depth” video.
Stand by
@@Nemo_2510can you try 106118641 please?
forget apocalyptic trilogy, we got the 3D trilogy instead 😎
coming next: "How I made GTA6"
@@jan-kp6sjin gd
That's very complicated ngl ;)
Yeah, I did my best to keep the details to minimum, but it's still pretty convoluted :/
You were the right person to make a 3d good level for GD. You were working on 3d from wayy before 2.2 so its only natural you made the *mythic* rated 3d level.
O should be mythic fr, robtop loves demons
Sure I think it’s impressive but the GP isn’t that fun and I believe it’s deserves legendary
@@abielrehbro what is wrong with you
@@CuDPlayZ whats wrong about a man speaking facts?
@ good point
Posting this right before exams is diabolical
I HAVE ONE IN 15 HOURS
@@Nemo_2510loll
@@Nemo_2510 gl
what exams bro?
@NEMO_2510 10 NOW
So proud of you man, can't wait for what you'll be cooking up next :)
A bolognese. Me hungry.
@@Nemo_2510 can I have some
@@Frosty0818 no me
Your editing feels really inspired by Dani and Spu7nix. I absolutely love it.
Thank you!
helo
@@bloopydoo1 HOW DID YOU FIND ME HERE
Chat new movie just dropped
@@bloopydoo1 find
Computer Engineering student here, your explanations were very very good for how painfully complex 3D rendering can get, amazing video! I had tried looking at the level in the editor before to learn how it could work but it kept crashing as I have a very low spec phone as my playing device and can barely run the level.
There's likely a few optimization to be done with the system you made but this is legitimately some of the coolest trigger applications I've seen in a good while! It's super cool how you made the entire system public and explained the major steps for it, thank you! Very well edited video and insight of the idea, hoe I can get a better device to run the level one day!
Wishing you a very great time on university, stuff shown on 11:21 deserves a trigger warning the compiling classes I had are still reoccurring nightmares
I loved playing the level. Love to see all the maths and programming that you don’t usually get to see for the process in making this much higher end levels. Which are more insane projects now. Awesome to see what the GD editor is actually capable of
0:19 cough cough *WHAT* cough cough
I meant with free movement in 3D, but I get what you're saying
what is just a frame by frame animation
@@RinkieGeintieIf it was an animation ,it would be rated auto
@@TheCoriKat no shit of course i don’t mean 100% animation but the only ‘3D’ stuff that isnt frame by frame is in the first 3 parts and of that alot of it is still frame by frame animated. Not calling it unimpressive, but just saying that it is world apart from actual 3d
@@Nemo_2510oh ok *cough* *cough* DIM *cough* *cough*
this video is an example of why robtop should make this level mythic
Eh, I can settle for the awesome comments ❤
He made 3d geometry
So it's stereometry now?
Such an amazing video. You explained really well on how does the level's 3D nature works, didn't know I needed this video so much and I will be eagerly awaiting more.
Props for managing to explain a lot of the complexities of 3d rendering in such an easy to understand format!
Oh and the level is cool too lol
My brain still hurts understanding what is all happening but you are genuinely GOATED
The fact that I was able to understand nearly everything in this video amazes me. Also still really impressive that you even discovered this. Huge props and I hope the minigame creating scene further advances technological capabilities and pushing this game’s limit once more. ❤
I know I don’t know what I’m talking about but wouldn’t it be better for the title to be something along the lines of “How I added 3D to Geometry Dash”, “How I added 3D to a 2D game” etc.
Currently you can assume that that’s what “3Depth” is based on the thumbnail and just common sense. But it still seems like it’s just limiting the audience to people who know of 3Depth when you could be reaching a tremendously larger audience.
Idk that’s just what I thought when I saw the title
“I made a 3D Engine in a 2D one” something like that idk
@@LlamuThis
Idk how you had the patience to do something like this
Imagine if someone showed this level to an OG geometry dash player 😭
crazy how people create stuff like this
What a Journey dude :b
It is so amazing to finally see this uploaded
IT'S THE MAAAN (check description everyone)
now recreate milwaukee protocol in geometry dash
@@Deltriz ok
Holy that one hell of an explanation 😵💫😵💫, you're the goat for explain the hell out of it, great video !!!!!!!
:PPPP
Subscribed before the video even loaded because I knew it was going to be this good
Robtop: This is just a simple cube game
Nemo: I don't think its "simple"
Nah it was pretty easy
@@Nemo_2510 and you spent 4 years. Also im waiting of the documentation for NEdit
Having a Legendary level as your first gd level is insane
Such an amazing level! I'm glad you made a video on it. Good luck with exams :]
😭
level is insane and montage is insane, you're good at everything
First
lol
Last
last 2
Haha (last 3)
Spu7nix but calmer :P
Amazing work from ya Nemo :D
:P
How you solved the proper side layering is smart! That was what I was wondering on how you did that. I knew that things can render in an order when triggered by the collision block, but the instant (but proper ordered) rendering by making a long collision block is actually really smart
Robtops rating system:
Actually original and cool level: Featured
Overused boring template: Mythic
This is actually amazing. I still have no idea how you made a level this good 😂
I genuinely love how you pushed the limits of GD, keep up the good work!
9:07 wouldn't Spu7nix's SPWN language work?
Edit: ah it seems to only have 2.1 support rn
That's 2.1 I think
no 2.2 support
spwn is horrible to use atm, Nedit was made for his purpose specifically, but G.js is also pretty good and supports nearly all 2.2 triggers with a SPWN-like syntax
That's what I am thinking yesterday, I was said: Nemo should make a video of how he made 3depth, then today this video dropped
Now i can learn how make a game in a game
man i played your level and it way very amazing, your creation is very impressive
Thaanks :P
this video does a pretty good job at explaining all of the essential features of a 3d level made with vertices, u got a like from me :D
Very insightful and well produced video.
Looking forward for what you do in the future :D
Thx :b
And really looking forward to that as well lol
@@gastyerwolf4000good editing bro
this is an insane project, you did very good
ok this is actual talent keep up the good work!
This is the best video ever, I didn't even see it yet :D
Awesome video ! Very fun to watch
The answer to the title: very carefully
As someone who does scratch 3D i totally understand this guy
awesome video dude, very impressive!
please invest in a pop filter for your microphone though :3
this editing is so good what !!
thx! :D
reminds me of the scratch community constantly innovating to create faster and faster 3d engines
Well, now we have a competitor for spu7nix I guess
ive been here since the dawn of time
that is very impressive!!!
Nemo is so old after their own movie, they had the mental capacity to code underwater
Can you do an updated tutorial on minigame controls for 2.2?
Maybe go more in detail about hitboxes and stuff
Cinema has dropped 🎥🎥🎥🔥🔥
Absolute cinema ✋😐🤚
One word, outstanding!!
Finally i have been waiting for this
YOO i waited for it so much and finally its here
love the teapot reverence
12 points of success go to... NEMO, AUSTRALIA!!!
If u had uploaded this when the level blewup this would be much more popular
8:01 man how did you discover this thats crazy lol i never knew that after playing with collision triggers for years
holy macaroni he finally released it
I have been watching Acerola videos and a lot of the similar type of Matrix math type stuff are found in it. Idk I think it’s pretty interesting.
Sorry that I so late.. mential ins- well cool tutorial to make 3D level.. I will try later make for test
amazing work
This is very impressive and interesting :)
Aww man, it really should have got mythic seeing how much you worked on it :(
Honestly, the community support means way more. Thanks to everyone :P
You are a life saver!
It's crazy that spu7nix made a 3D renderer on THE DAY 2.2 CAME OUT....
You worked hard.
I love these types of videos
0:28 wtf bro i just got jumpscared
This is insane
You made 3D and made it not pixelated all this in a 2d game's editor
Im calling it: Spu7nix WILL comment
Great video man
5:12 familiar train
okay this is crazy!
You finally made this video!!! WOO
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
4Depth when?
That's insane bro
Yea I am
nah this need to go viral
We're getting closer to playing DOOM on Geometry Dash
I just realized the back of the train part of the video was used by Spu7nix before in the "how i made the level WHAT" video
Your level is very amazing... But... 0 Fps on my phone 😭
Prolly with the editor
i tried doing this after you made the teaser and i ended up doing almost everything the same way as you, but i could not get the scaling to work well. its cool that you figured it out and i guess i was on the right path. great job and its super cool that you’re releasing everything publicly
Awesome video!!
remember to hydrate
didn't understand but enjoyed all the way through
:P Thank you!
very good video
My brain decided to lose attention after 5 seconds
this is the reason why geometry dash has 'geometry' in it
Its like when Spu7nix showed how he made "WHAT"
You know whenever I thought of 3D I just thought, "why don't we just make the dots smaller when far away and bigger when closer" I thought I was oversimplifying it but honestly I was really close.
Yeah pretty much. 3D is simple in concept
@ I find it interesting, we live in a 3D world but we see in 2 dimensions, if we could see in 3 dimensions making something like this would probably be super easy
Man remade general relativity for four creator points
Now, take it a step further and make a 3d racing game
You're just a genius🎉
nice job!
Best level in the game
боюсь себя за то, что понимаю, что тут говорится...
Hey! Great video!
Short summary: Black magic
12:05 make the "time" = 12:10 (the vid's length) it will just feel good