I run it on a 20000mah powerbank that delivers 22.5w, I keep it in my pocket with a cable running around my back, have had 6 hours long sessions of pcvr while keeping the quest 3 above 70/80% battery, the power bank still had 30% left so I assume I could last over 8 hours. Great video btw!
Yep, I have an Anker 10,000 mah 30w battery that I do the same with, By the time it runs out my eyes are cooked from being in VR for half a day(6 hours spare time) anyway, So it's a good excuse to get off. P.S. I still wish I had of got the 20,000 mah version instead just because why not. ;)
the AMVR neck strap is so underrated. it lasts over 4 hours just until it dies not the headset and it has a magnet to make a circle around your neck so it doesnt fall off
Nope, it fails if using Mixed Reality, with or without 120hz ticked. It has failed on me, with 3/4 lights on - virtually a full battery. Power consumption relates to a variety of factors. The quest 3 does NOT have a set power consumption level, so your mileage will vary with many batteries that are not of a high enough wattage, that do not have fast charging. The AMVR has worked for you, because you usage has required lower wattage.
Glad that is working for you! I don't have one to test with these settings/play... But certainly the experience generally dictates the battery life/use
This is a very helpful video. I'd love to see this done with the official elite strap as well. Hopefully accessory manufacturers will catch up eventually and offer straps with more capacity and higher output batteries.
@@MrTasselhof totally agree, I'm just curious if Meta has actually addressed this in their own offering. I'm anxious to see what Kiwi comes up with too. They're taking their time coming to market so hopefully this is why.
@@rangerkayla8824 might be additional tweaks and settings www.meta.com/blog/quest/v59-software-reactions-youtube-live-chat-livestream-quest-3-extended-battery/
I feel there are many factors you also need to concider. I have a similar battery pack to the Zyber and it starts to feel uncomfortable hanging on my neck for long plays where as the Bobo is so comfortable and now I have the separate charging dock with a spare battery it's as easy as a 10 second swap over and I managed like 3 - 4 hours of Dungeons of Eternity.
Likewise. I love my Bobo. My solution was to just not hook up the Bobo battery to my Quest, but instead use a 20 watt battery pack I keep in my pocket. Just run the cable over my shoulder and no problems. Just note that with passthrough and 120hz refresh on, power requirements can go beyond 20 watts, which would drain both the external pack and the Quest 3 battery simultaneously, so a 30 watt pack might be something to consider.
Certainly many factors play in to battery draw. Higher the wattage charge more likely to keep the headset charged... But packs in pockets aren't ideal... And Bobo is so prevalent, but having issues depending on experience... So people have been working out the why.
Your video was so helpful that I signed into my account from my work computer just to leave a like. I was looking for video just like this but had to scroll past like 20 other videos. I hope the algorithm favors you in the future. Thanks!
Super insightful test with battery power options; with the Quest 3 stock battery option and the other 2 added power bank options. Best battery tests I've come across so far for Quest 3.
I appreciate that. I am curious to try a new test of Quest 3 controllers vs Quest Pro... Also I plan to tweak the brightness down and turn off the quest 3 enhancement in Dungeons of Eternity... So I can both get longer test for controller effects, but also have a separate comparison point of how much extra time max settings drains vs "reasonable" ;)
I got a 20,000 mAh battery with 100 watts of charging output (Power Delivery). I put the battery in my pocket, and can play the Quest 3 for over 10 hours. I can plug in my headset at 10%, and keep playing. It will charge back up to 100% while I play. You dont have to buy overpriced Quest 3 accessories.
And i have the elite strap with battery i played re4 and Asgard's wrath with virtual desktop. I got 3 and half hours when extended battery went dead and my headset still had 55%.
I have a 10,000 mAh Rebuff Reality VR Power battery pack, and just like the Zyber it's got 3a output at 18-20w. I get near the same results, it keeps the Quest 3 charged while in use, and will drain the battery before the Quest 3 internal battery dies, leaving me with about an hour to an hour and a half of playtime. This gives me 3-6 hours of play depending on how demanding what I'm doing is on the Quest 3. Usually 4+ as I don't use passthrough and don't do a lot of standalone gaming. I'm usually using Virtual Desktop at Godlike settings with the AV1 codec. Biggest issues are that it isn't hot swappable, and I don't have a halo style strap and the RR VRP is designed for the standard strap. I'd have to rig something up to use it with a halo strap like the Bobo. I have one of those pads that goes on the back inside of the strap, and that helps with comfort a ton. So it's good enough for now until a decent and reliable halo strap mounted solution comes along.
The lithium batteries I have in my scooter and DJI drone are not supposed to be repeatedly drained to 0% except in "emergency" as that will shorten the cycle-life of the batteries. 15-20% left of juice is Ok. 30% is ideal (70% drain) Don't know if this is true for the Q3 battery or the battery banks. This is one reason I use a 20,000 mah/65 watt Baseus portable power bank. Don't forget a proper cord. I bought a 100-watt (they didn't have a 25 or 30), 6-foot braided USB-C to USB-C Baseus cord from Amazon too. Haven't done full run tests yet as I don’t use the Q3 as standalone for more than 2-3 hours anyway.
The baseus is a workhorse,I bought it for my steamdeck as that’s a power hungry toy too,ordered the nano 2 as soon as I heard meta themselves suggested a 45w power source will keep up easily,and they do 👍🏻😃👍🏻
I watched some videos now and tested some of my Power Banks. It seems like the Quest 3 needs a external Battery with at least 18W output power. So if you are looking for an external Battery get one, that has at least 18W.
That's exactly what I'm doing atm. Using the Zyber Pro headstrap and using a 20k mah power bank (Rawpower 18w / RP-PB172) that I used to use with my wireless OG Vive. With the Q3 the battery remains at 100% (checked several times as I played) and the bank was able to keep the Q3 at max and the power bank went down to 55% after about 3 hours. It's a pain having to have it in my pocket though. Has some weight to it. The usb-c cable does get in the way sometimes. I would like to get a 3D printed mount and have it on the back of the strap maybe.
@@t3chnod3lic I have a good solution for the cable. I run my cable down my back through my shirt. So the cable goes from the Quest 3 to the back of my neck into my shirt, down at my back, comes out of my shirt at my pockets and in my pocket there is the power bank. you could also use a waist bag for the powerbank, which is much more comfotable than having it in your pocket.
I exclusively use my quest 3 for wireless PC VR streaming. With an external 45W battery pack in my pocket I have been consistently maintaining a full charge, but I would rather have a solution like the bobo where I don't have to wear or carry anything in my pocket. I would be curious to see a similar test with an only PC VR Use case for us PC VR users.
Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
@@MrTasselhof well I mean, it's just the battery packs that can't keep up. It's new hardware and we're using old batteries designed for the old headset. If the best option is to just use a pocket battery pack with enough juice until some company makes replaceable packs that actually put out enough watts then, *shrugs* I'll wait xD.
For PCVR I use it wirelsss connected my 100 watt laptop adapter. Keeps the battery level okay. Still a slight discharge. Never tried its limit. Would be nice to find a splitter cable for connected pcvr while charging
so they designed a device with a maximum battery charging mode of like 19W if I informed myself right, at the same time with a power draw of more than that? How does this makes sense lmao Even my macbook from 2015 has a mode, where it directly draws the power from the outlet as much as needed instead of the battery
Nice video! There's a lot of time invested here, thx for doing this work to inform us! As someone else here already mentioned, I'm wondering how it compares to the elite strap.
I have heard it has issues as well... Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
@@MrTasselhof Well, from what I understood, I can maybe improve your information here: I had an Elite strap with battery, after a week or so of usage it was no longer recognized by the headset and thus no longer charging it. I went onto the Meta Support forum and had a chat with support. After checking all the details and the actual issue, they've sent me a new one within 24h! It is working without any software update. Btw I already have version v59. So ok, the strap is too expensive compared to 3th parties and it turns out that some batch(es) was/were faulty(not confirmed by Meta themselves but from reading their forum you can deduct that) . But at least their support has been great for me! Now I have ordered the Bobo VR M3 (from their site) before seeing your video and seperately the charging dock with the 1 B2 battery (from amazon because out of stock on their site) . The Bobo VR M3 has not arrived yet, but I'm hoping/expecting it to have the 3.0A battery instead of the 2.6A I got with the seperately ordered charging dock. I believe (but not sure ofc) that Bobo are updating all their batteries for the Quest 3 to the 3.0A ones to make sure it keep it charged for longer. The reason I believe this is because they are out of stock on the charging dock (that includes a battery) on their site while Amozon still has stock (older version probably). All of this taking into account that I'm from Belgium (EU)
so the bobo extends play time, but not past one battery pack. That sounds about right. the batteries need to supply at least 18 watts to be able to hot swap them.
Wonder if bobovr ever makes a new battery with higher watts (thats able to keep the quest3 charged @ 100%), will the new power delivery system of the head strap be adequate to handle higher wattage or does bobovr need to come out with a newer headstrap
That one comment on here that said charging with less than 20w would put “deep cycles” on the headsets battery worries me a whole lot about external battery use
Honestly just like phones or any other battery device .. higher the wattage output generally the better to keep charged... Provided it has circuitry to regulate the output to the device capacity
This entire video is based on a flawed assumption. Battery life on most batteries are failing due to both low watrsge and not havint some form of fast change technology. Your tests assume that all usage is the same re consumption/burn rate. That absolutely is NOT how the Quest 3 works. Take any of your tests, and re-test using Mixed Reality modes. You will find entirely differing results! Many factors affect battery rate: Mixed reality - huge draw 120hz versus 90hz - significant passthrough versus VR home environments - can make a difference Hand tracking on - small difference Brightness level - a difference. The type of app makes a difference re rendering load. A 2hr battery can be reduced to around an hour from Mixed Reality alone!!! Differing case uses - differing results! Analogy: Imagin: the Quest 3 is a bath battery is water in the bath It doesn't matter how big any resovoir is. A resovoir could be thebsize of the USA, the bath would still run dry, if the pipe from the resovoir to the bath is akin to a dripoing tap, and the battery consumption rate is akin to a massive hole in the bath. ^ In that analogy the bath runs dry. The Quest 3 dies before many batteries can transfer their power to the headset. And it happens in ways your test doesn't show! I promise you ALL your test data is nonsense! Repeat any and all tests, and run mixed reality - bye bye to your results, same goes with the ither factors. Zyber - you mentioned the size of the battery - Not relevant. ONLY relevence is transfer/charge rate speed. ONLY wattage and fast charge are factors. Bobo VR batteries can die in about 20 mins or less, the headset csn die when those batteries are full! Also there isn't one bobo battery. IF you look on the back, younwill find that there are two different types of bobo batteries in terms of wattage. The bottom line is simple. The official elite battery works, so to do high quality power banks with 20 watts and above, that have fast/PD charging.
I do advise I chose a power hungry app specifically in max setting to tax the draw and system. I also stayed consistent with all tests on similar play and power usage to remove the variables of the headset itself. Yes battery life and length and ability to charge will vary greatly depending on the experience you are using the Quest 3 for. Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
@@MrTasselhof - Try any of your tests again and run 120hz and Mixed Reality the whole time. I promise you, all your times will be completely different. It will cut your times down massively. With some batteries, the headset will die/switch off, and when you check the battery it will still be full, be three quarter full or half full etc. The reason for that, is the speed of the power drawn on the headset is much faster, than the speed than your battery can out charge into the headset. Other batteries will simply expire MUCH faster than your testing suggests. Use case is EVERYTHING!!! There ARE answers to the problem. The answer relates to wattage and fast charge technology. Meta are guilty of not informing the public or 3rd party manufacturers of the minimum spec technology required to adequately/appropriately work with their headset. The official Meta Elite battery works! No surprise there! They knew their own minimum spec 😂 The other options that work are decently high wattage power banks with fast charging and PD. Minimum 18-20 watt with fast charging and PD, to be better yet around 25 watt, fast charging and PD. Why that much? The exact figure of max battery consumption is unknown to the public, but it is thought that the Quest 2 can accept up to around 22 watts, perhaps a little more when it is shut down (17-18watts otherwise) so a little more wattage could help charge quicker in certain scenarios. Why fast charging? Because this may be what the elite battery is using. Because it will help charge your power bank faster once it is drained, which can also get you back playing sooner. Why PD protocol? Because this protocol also helps to prevent over charging. Two options then, the official elite battery or a power bank with the technology that I have detailed. The downside with the elite is the battery doesn't give the player a huge amount of play-time as the battery capacity is relatively small. The upside is it works and is also a very comfortable strap and way to wear a battery. A relevant power bank can perfectly power the Quest 3 for many,. many hours if it meets the spec I mention and the capacity is high enough. The downside is having to wear it in a pocket, or somehow attaching it to a battery strap - so comfort may be an issue. I have not detailed all this for some schadenfreude, or to be awful. I am sorry for everyone that Meta have withheld the required minimum specs from us all. You did your best with the battery tests, it's an honest endeavour and so long as people only use the Quest 3 without settings that push the system your data does carry in certain regards. Anyway I am trying to explain the situation as it stands, and I guess a certain shock value was required so that people realise how bad this is from Meta. Apols y'know - I just want everyone to see it for how it is. Maybe another video testing the elite strap and a power bank with the specs I mention, run that next to any of the other batteries with Mixed Reality on the whole time alongside 120hz mode. That would give you solid content, another video and I know you have been trying to help everyone - so that would maybe be a win-win scenario? Best of!
What is the watt output? mAh is the power capacity, but watts are how fast that power can be delivered. (Essentially) Also the amount of power being drawn and used will vary greatly between experiences. Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
If you start with a fully charged Quest 3 then 15w charging is fine. Maybe its healthy for you to take a break for abit to let the batteries catch up. Also, maybe a 15w charge will allow the batteries to last longer.
Strangely enough, batteries are under the most strain when they're fully charged or completely empty. The real sweet spot for a battery is 50 per cent charge as that means that half of its moveable lithium ions are in the lithium cobalt oxide layer and the other half are in the graphite layer. This equilibrium puts the least amount of strain on the battery, and extends the number of charge cycles it can withstand before degrading.
So really, if you were super-keen on keeping your battery living as long as possible, you should keep its charge between 20 and 80 per cent. This means that it spends as little time as possible with lots of lithium ions crammed into either layer, a situation which causes the layers to expand, putting physical strain on them.
@@robmoore2625Wouldn't worry too much, By the time it dies Quest 4 or 5 will be out. lol I abused the crap out of my Oculus Go for years charging it as I use it at full health with external battery and the headset is still going to this day, I'll do the same with my Quest 3 now.
I miss my link cable already the only way to quest 3 fully charged is to use a 45-watt or higher charger with virtual desktop because my motherboard can't supply enough power out. Also just using the colored pass through near the borders causes the battery to drop by 2% sometimes not even being in a game I think it might be software issue's. Another test I did was testing the power input of the quest 3 power socket I seen that the device would not accept over a 8 Watts granted the device I used to measure it is not a certified product used for measuring voltage it was an anker power supply that shows me the Watts being pulled from the power bank
The designs/files out there are listed as non-commercial. You can find multiple Etsy Vendors which either made their own or aren't observing/respecting that piece. There are also dedicated websites with adapter options... Usually around $20
Thanks for the video. But even though you prefer the pro controllers....i think for the sake of the video you should have used the quest 3 controllers instead 🤷🏽♂️ ...just a thought
I will try to do a separate video testing battery life of Quest Pro vs Quest 3 controllers. This was more about how the batteries stack up against each other
This is BS. you may get some money for selling Zyber, but this is still awful advice. Quest3 is starts it's USB-PD negotiation at 12V 3A (36W max) - for a high power use app - like "Immersed" charging main battery +consumption makes it actually use between 25-30W (varying by use - I measured.) The take from that is that only a minimum of 25W will keep the device charging & running till the external pack is used is used. Having only 20W or less will still put deep cycles on the main battery - the one that is hard to replace. For real battery care, Meta should have offered to stop charging the main battery at 80% when gaming with external power.
Thank you for the reply and information. I am just going with my own play test experience and observations of the battery level with the various options
A fully split system would be interesting, with only the screens/lenses in headset... Perhaps that will be the first full AR option... That still has the powerful processing and battery needed, but lightweight and thin glasses
@@chan13153 so great, I wish you can share video how to grab the battery of Quest 3 out, it will be the best for lower weight and easy for baterry management. Need PCB or something ?
Amazing Video. I'm currently on the fence about buying the Quest 3; I have been using my pre-order Quest 1 for 4 years and the batteries are just starting to give out. Thank you very much for doing these test, battery life is very important to me as I love long gaming sessions.
Hands down the Quest 3 is worth getting and will be an amazing upgrade from Quest 1. Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
So I LOVE BOBOVR products and have the m3 pro on the way (taking forever). But I am curious since the batteries are swappable, what if bobo releases a stronger battery that is compatible with the battery charge dock and the halo strap? Does anyone think this will happen. Ideally a software update to the quest will resolve this issue, as so many of us players have multiple bobo batteries etc. but just curious.
So... Provided the hardware can handle the increased charging, then certainly a possibility. Meta v59 is also releasing a "save battery life" setting option that nerfs Q3 performance.
Hit that Subscribe Button for future content! ;) Use Code MrTass for 15% off which makes it $59.50 with free shipping to most locations! ZyberVR Neck Power Bank for VR Headsets - 10,000 mAh with hot swappable feature! - zybervr.com/products/zybervr-neck-power-bank-for-vr-headsets?ref=MrTass ZyberVR Quest 3 Multi-Adjust Elite Strap. - zybervr.com/products/zybervr-zero-quest-3-multi-adjust-elite-strap Check out the video and let me know what you think!
So we really hope for Bobo to make a Quest 3 v2 version with a 20w charge? What about if you play with the Quest 3 as a VR headset for PC gaming? Can you then charge and play for longer? (Maybe you had a 6 hour sim racing run to make?) Zyber might be better, but i would prefere not wearing it. Overall, the whole battery thing seem like a bad oversight, The Quest 3 needed better batteries maybe?
@@LeesReviews69 appreciate it, and let me know what you think! I have been very happy with Zyber items in general and look forward to their future offers for Quest 3
So I have the elite head strap with battery, and the most power-hungry thing is passthrough in my opinion. I might get two hours with both the headset and the strap. Had I known about Zyber and 18-20w outputs, I wouldn’t have ordered the AMVR neck battery this week! My first-world fear is the headset dying and the neck battery is halfway full. Did the Zyber output the 18w? And I didn’t understand, did the headset die first or the Zyber battery?
So basically what your saying is use bobovr till it is close to dying, then switch to zyber when it gets low then back to bobo while you charge zyber again lol
Unfortunately that won't work... The Bobo (at least playing at max usage settings), couldn't keep the battery level up/charged enough that you would even have time to switch to something else
So the big question is- Is it even possible to change the Quest 3 to, or maintain at, 100% while playing? Would the included 18W wall wort do it under the same conditions? How many watts does the Quest 3 "ask for" while playing? Could it be a thermal issue where the Quest 3 only pulls say, 10 watts, while in use to avoid overheating? I'll buy one after those questions are answered and/ or all the problems have been worked out... This reminds me of when the Quest 1 came out and had problems changing while in use. I'm hoping it will be possible to maintain a charge with the Quest 3, and Meta built it with enough thermal headroom to keep from throttling performance during prolonged use.
All valid questions... in general the Quest 3 needs 18w+ of charging output to maintain (relatively) under full load/use. Higher wattage charger will generally lead to more likely battery maintained. Meta is releasing an option feature in v59 that you can toggle to "prolong battery life" by throttling performance. I am sure there are other tweaks that can be made that hopefully don't sacrifice too much performance for longer battery/lower wattage use. BUT... the easiest way to prolong your battery and lessen charging requirements is to lower the screen brightness.
I can play Red Matter 2 endlessly using the included 18 watt adaptor with Quest 3. It even charges it a little bit, but very slowly. So if charge is at 90 percent in about a hour it will go to 100 percent.
Keeping the Quest 3 battery at 100% is so bad for the Lithium Ion battery health. You'd think headset with a battery pack connected would wait until the headset battery is down to say 50% before charging it.
@@Resist4 Yeah, that's a really good point that I somehow spaced out on. If it's actually designed to stay at 50 to 60% while connected to power (a common feature for laptops, under power settings), well that would definitely explain some of the reported "issues" of the Quest 3 draining with a battery pack. However it doesn't explain the reports of the Quest fully draining before the external battery, or the most concerning- shutting down around 30% power, which sounds like a thermal problem. Hopefully it's just an issue of power supply and/ or early software behavior.
Straight to the point question: how long would it last if you were playing a game over AirLink, Virtual Desktop, Steam Link, etc.? Explanation: Everyone has been saying that the quest 3 is super power consuming with the games they're playing. I'm not new to VR, but this is the first headset that I own myself (I kept borrowing a friend's), so I don't have any native quest store games yet, I've just been using Virtual Desktop to play the VR supported games and VR mods I have on steam. I've been getting a pretty good average of about 95-ish minutes before I get notified about the low battery (medium brightness and volume, hand and body tracking turned off, 120 hz also turned off). Another thing that confused me is that people were saying that the q3 was still losing battery even when plugged in with the cord and adapter that it came in but when I played while plugged in I wasn't losing, in fact I was gaining battery. Likely because VD doesn't use a lot of power in the first place, just transmitting tracking and input data over wifi to a pc.
I did not have the same experience. I was able to swap out BoboVR batteries in DOE and swap through 2 BoboVr B2 Batteries until it died. A solid almost 4hrs without issue.
Did you enable the Quest 3 settings and max brightness? I also was streaming to PC. There have also been reports of some Bobo Batteries holding up a bit better than others... Could be different batches.
@@MrTasselhof I did enable the feature when the game started. The only issue I’ve had regarding DOE is some lag when trying to run. Still diagnosing that if it’s associated with settings since my internet speed is not an issue. I do think your review is pretty spot on given what you’re utilizing during this review, but I think in real world usage, with BoboVR and 2 batteries, you’re going to see almost no battery drain with typical usage, and roughly 30%-40% drop before the bobovr battery dies and goes to full headset. That’s my anecdotal evidence, but it’s been consistent since i got my M3 Pro headset about a week ago.
@@wilwith1l @JayBrattVR did some videos on battery life as well. You can find the link in this videos description... I think the Bobo's certainly aren't useless, but won't work quite as well and keep up like the Quest 2 use.
@@MrTasselhof I watched @JayBrattVR video as well. I certainly agree that it’s not performing as well with the Quest 2, but it’s well within reasonable given the power consumption difference. I have the M2 Plus headset as well. Now 3 B2 batteries, and I can get through solid almost 4 hours sessions on Q3, where I could basically play indefinitely on the Q2. All that being said… we should probably take breaks lol. My bigger concern is around tethered PCVR. There should be a decent expectation that the headset wouldn’t die when tethered to PC. I haven’t tested this as I prefer Wireless PCVR, but if that’s truly an issue, than it seems like something like hardware ramping related is going on that might be remedied by software. Anywho. appreciate the video. Testing is a lengthy investment in time. Just wanted to share my experience since it did differ quite a bit.
Great information. I am waiting on a 512GB Quest 3 which is still back ordered in Sweden. These battery tests are really disappointing. I easily get 5 hours out of my Quest 2 with the original Elite battery strap. Even 3 hours is really not good enough. It is a massive downgrade in my opinion. If I had got my Quest 3 on day one and experienced these battery results, I would have thought it was faulty and returned it. I am grateful that people like you are doing these tests for us, but it leaves me in two minds about cancelling my order at this point and either wait for a new wave of 3rd party battery straps, or just wait for the next gen Quest (4?). Such a shame.
Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
@MrTasselhof no. I agree. One step forward, two steps back. 😔 I was really looking forward to the new lenses, higher resolution and new chip on the Quest 3. I guess every gain comes with a cost.
@@BlackMarketHoney I understand your concern and I agree mostly... but it's not that bad with just the elite head strap really. Very intense games like Dungeons of Eternity only last a couple hours, but a lot of the more casual games can go for longer, like 3 hours or so. It's certainly not perfect, but I like my Quest 3 so much and I feel it's really a great step forward for the genre. Also how often do you really want to play VR on your feet for 5 hours straight? In my case, a couple hours at a time is usually a good amount to get my fill, then I take a break while it's recharging.
I have just purchased this from Amazon, it seems to work great extending the battery life if the quest 3. The only negative is that it takes 5 hour to charge using the Quest 3 plug. Does this seem right?
Definitely, I hope Bobo addresses it, but not really much they can do... My biggest concern is still giving B2 batteries with the M3... Legacy is what it is... But if you are buying with expectations for the new headset .. that poses a problem
There are multiple options on Etsy and even direct websites... Usually around $20 for a set. I didn't make these adapters and they are listed as non-commercial, which I am respecting by not carrying in my own store.
It would still die at the same time and the battery would be a waste basically. It got to 0% at 2 1/2 hours or whatever, which means dead regardless of a full battery because it can't keep up with the demand from the headset.
@@MrTasselhof So it would increase play time. When the internal battery hit 0% then the bobo would not keep up and die very quickly or not work at all because the wattage is not high enough to handle the load placed on it. That about right?
just to clarify, if you kept playing with the Zyber until the quest 3 was dead you would have got an additional hour? So 4 hours total? I think the way you are showing it, it makes it look like you only get 30 extra minutes using the Zyber when it is really much more than that.
@@user-cf1gx8jg3c considering he literally says below the percentage "remaining quest battery when empty" should be enough to tell you the 87% was the quest 3 battery and the zyber was fully depleted which makes sense due to the higher wattage output. what this tells you is, you need something that outputs beyond 18w (at least 22w) if you want to maintain charge on the quest 3 but deplete the external battery, if at 18w the Zyber still had a charge that means the quest 3 was still short on power so kept pulling the extra it needed from the internal battery source to make up whatever difference the 18w was from the actual power draw it was needing. a lot of reddit posts have show about 22-27w on average power draw
Indeed... But unless Meta wants to ship me one... I can't see spending the massive cash they want for it, particularly when I know I will never use it. :/
The elite battery strap is broken currently. Many people have reported that when the battery runs out, the whole thing dies snd won't charge again. It isn't worth the money until that's fixed.
Btw I think it's a bit confusing how you said there was still 87% charge using the zyber. Does that mean you stopped the timer at 3h1m even though there was still charge on the quest 3? Or did the quest 3 and zyber both hit 0% at 3hours and you're just pointing out that the zyber drained it's power first.
Have you tried hooking the Zyber battery to the battery on the Bobovr and having the Zyber charge the Bobo while playing or does that still just kill the Quest battery in 90 minutes regardless? What about the Binbok one that supposedly keeps the quest 3 charged and plug the Zyber into that battery
I haven't tried the Zyber to the Bobo, but expect it would have the same bottleneck/bandwidth issue feeding through the Bobo. I haven't tried the binbok, but expect it could work.
i bought 2 powerbanks capable of 20w (10.000mAh) i mostly do pcvr and i can play pretty much the whole day (includes swapping batts and charging the other). it charges during gameplay, but not by much.
Thats what I do aswell. Got 2 cheap 10,000 MAH (20watt PD) battery for $16 each. I just slip the battery in my pocket using a 6feet USB C cable ($7 for 2).
so with bobo, 2 batteries 10,400 Mah would be 5 hours vs Zyber 10,000 mah 3 hour. And I don''t have to have it around my neck. I think I like Bobo better.
The 1 Bobo gave an extra hour of play... Essentially to breaks down to about 1 hour per 5k of extra play... So two Bobo would give you 3.5 hrs of play... BUT... That is ONLY if the 1st Bobo can keep the battery percentage of the Quest up/steady... Which it did not in my test... The Bobo delayed the drain of the Q3 to give the extra hour, but both died at about the same time, so you wouldn't have been able to swap to another Bobo and keep playing... Because the headset would be out of juice as well. Verses the Zyber and Carina both kept the Q3 battery above 70% which does allow for an external battery swap and continued play.
@alnero80 true, I was maxing it out ... Just saying 2x 5k or 1x 10k will be the same roughly 2 hours of extra gameplay... Provided the 2x 5k can keep the main battery positive enough to be used fully. JayBratt found some Bobo were still 50% when the headset was empty
@@MrTasselhof yea I watched JayBratts video, although I’m not seeing many complaints about the bobo yet. The majority seem to be pretty happy so far. I’m seeing far more complaints about the official elite straps charging/connection issues. Mine lasted 2 weeks then stopped charging. Sent back for refund. How Meta didn’t pick up on the problem before release is beyond me..
sorry what is the TLDR? I do have bobo battery pack, quest2 and pico4, and I notice the bobo battery can barely, very barely keep up with the pico4, like barely!!!! and the bobo battery can only output max 10W both from the dock and the usbc port. i think it doesnt use any kind of quick charge protocol, which is such a shame. and the Q3 using more than 10ws around 13w, i think that explains most ppls problem.
I play all sorts of things but lately I have been playing Dungeons of Eternity and alot of rythym games and breachers. I play expert+ beat saber on pcvr streaming over virtual desktop and I have been playing synth riders and recently got one I really like called Ragnarock. @@Zaroff91
Yeah I've actually got the little zyber one that attaches to the side of the headset and it's only 5000mah. Played a game for half an hour since I'm still easing into VR and it didn't go under 90%. Also bought the AMVR neck strap since it seems better than the zyber one, and have had absolutely no problems.
same, i have four bobo battaries, i never reach the third one bevore the other is charged up. i could play endless if i wanted to. (i have the 125gb version)
Awesome. I would be curious to know (for Dungeons of Eternity) what settings and brightness you are using. Did you enable Quest 3 mode? Do you have brightness maxed? Are you also streaming to PC? Many factors go into battery draw use. Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
By lowering the brightness to 15% while I'm playing to Dungeons of Eternity I lost 20% battery after 30min of play. And as a bonus, you get darker colors
5 foot extension wall outlet 6 foot oculus outlet USB plug them together 10 feet boom did that for years with my quest 2 on gaming nights that went on for 6 to 8 hours with friends in VR chat, and in contractors never had a problem always fully powered completely comfortable aftermarket head strap
Honestly it is best to go with the official kit for the M2 conversion. There a many options out there already for the M1 version in 3D prints/printers I chose not to carry/make them as the designs(er) are mostly listed as non-commercial.
2.5 hours, and extra hour...but the Quest died. Bobo battery really doesn't solve anything :(, no opportunity to swap in a second battery. $100 CAD for the neck battery...that's very steep. No way to win with this.
There are other standard battery pack options out there for low prices with high watt output that you can put in your pocket. I agree the zyber isn't the cheapest option on the block.
Unfortunately I don't own one as I am not a specific fan/user of any Elite Style Strap vs Halo... And Meta's price vs alternatives... There are videos out there saying it has had similar performance issues and Meta's planned solution (atm) is to offer an option to nerf/limit Quest 3 performance to get longer battery life/use less power .. think battery saving mode on a phone
@@stan_p Maybe they should, heed my advice. I bought a Quest 3, and took it back for a refund last week. The power issues, IMHO, could mean that, in say a year or so, after the one year warranty is up, a lot of Quest 3 batteries are going to be dying, and people are going to be stuck with dead headsets. I am going to wait until META releases either, a software update, that addresses the issue, assuming it's software related, or a Version 2 of the Quest 3, with an updated battery pack, if it's all hardware related. This product was rushed to market too soon IMHO. That's what you should actually wait for.
@@MrTasselhofyou never confirmed this in your recording. You ran both the bobo dead which then drained the quest 3 till death before doing any battery swaps or checks! WHERE there would be proof of an actual problem is that your Quest 3 died but the Bobo still would have half a charge left which would prove the Bobo didn't have a fast enough recharge rate! But in the end the Bobo battery was pretty much dead too. Am I making sense?
@@tomoprime217 i checked my in headset battery level and charge indicator as well as the Bobo battery lights after every dungeon run to make sure the bobo was still "active". It was down to one potential light when the quest died
The Bobo back of head and now Zyber neck provide a more stable solution vs a giant power brick in a pocket, although that would usually be a cheaper option.
if i use on of my 10000mah powerbanks with 18w output, it keeps it charged and tops it off when i was at lets say 50% i end up like in 80% before my powerbank dies and that after about 1 1/2 - 2 hours roughly. So long story short i dont actually think this is related to overheating but rather to a constant high powerdraw on high demanding tasks on the Q3
Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal... So there is definitely a power draw "issue" just based in performance
@@ChrisTaylor-un1wv I wouldnt use the bobovr M3s, not till they ship them with the updated M3 battery packs (at the moment they are still shipping with M2 batteries) and the M2 ones are only 5v capable and quest 3 needs at least 9v or 12v (hence many tests show it drawing around 22-27w) get an anker battery bank that can do 9v or 12v with at least 30w PD rating on a single port and you should be good
@Abraxus81 what is? He got 3 hrs with zyber with 87 percent headset battery left. And i said he could have got at least another hour out of that 87%. If you are saying hour and half max yeah ok i said at least an hour and hour and a half is more than an hour. Just trying to understand your point
Yeah, obviously, that's what I do and what the video is about but I prefer something like Bobo's system over an external powerbank which is not as convenient@@eliapavoni2275
i am using a 10000maH powerbank attached to the back of the ZYBER strap, but i haven't tested my setup yet regarding total playtime and draining. Nevertheless, i would not put something around my neck, so those ZYBER batteries are not an option for me anyway.
The M2 battery only has power to last 1h/1.5h on the Q3 You tested the Q3 on its own at 1.2h You got 2.3h with the M2/Q3 so a .3 loss in capacity which is do to energy conversion loss from the M2 to the Q3 battery and then to the device.. You ran the device till the M2 was at 0% without looking at the Q3 % which it prob ran the M2 100%-0% leaving the Q3 at 80-90% if not still 100% and then ran off the Q3 battery till it died. If the Q3 bat was even left at 80% when the M2 died, that gives you the ability to use 4 M2's till the quest dies giving you far more play time than most if not all can handle. You should of looked at the Q3 bat % when the M2 died.
I checked the in headset battery and charging indicator after every dungeon and the battery lights. It was a constant/steady decrease on both till the quest died... It just delayed the quest death... It never held a percentage.
@MrTasselhof have just received my m3 with m2 to battery. I've been playing games in 90hz, hand and body tracking off and medium brightness. For now, the battery of the quest 3, while not charging, keeps the same battery % which for me is a win. I've played beat saber, Ragnarock and Pop one (quest 3 enhanced) and got the same result.
Awesome! Certainly with "reasonable" settings and not streaming to PC, the Bobo's appear able to relatively keep up. For my test I definitely focused on extreme/hard use. I just received a PrismXR Carina W1 battery that has 30w max output and plan to run the same test setup with that.
@@MrTasselhof I've somewhere it's delivered with a 18w charger but it can support up to 45w fast charge, isn't it ? So couldn't we use a 64w battery to keep the quest fully charged during play ?
The ridiculous battery life of the Quest 3 should be enough for EACH AND EVERY UA-camR reviewing it to NOT recommend it to the audience. It's laughable that we have to dish out hundreds of dollars/euros, just to be able to play for a measly 90 minutes max. But will reviewers do that? Of course not, because they all got their Quest 3s gifted to them from mighty Meta and don't want to ruin the "friendship"...
For $500 should the Quest 3 come with a comfortable head strap with a battery designed for it that gives you a total of at least 3 hours play time? Yes. But it doesn't, so you buy a neck strap battery with extra battery for $75 so you can play 4 to 5 hours and it cost you about $650. Oh well
You can hook it up with a longer cable and way extend the playable time to like 4-5 hours easily. Or if you want wireless hook up a battery and swap it when one is done to another one. Unfortunately this is the limit of our human battery technology at the moment.
While I agree that $500 to $650 plus tax is a lot of money, the Quest 3 is a lot of capabilities for the price. I wish it was a Varjo Aero, but that thing is $990 with no airlink and we could pick apart that device's weaknesses too. The Varjo XR4 adds mixed reality and it goes for $4,000. You have to recommend the Quest 3 with its caveats, and I think reviewers do a good job weighing out the pros and cons.
I run it on a 20000mah powerbank that delivers 22.5w, I keep it in my pocket with a cable running around my back, have had 6 hours long sessions of pcvr while keeping the quest 3 above 70/80% battery, the power bank still had 30% left so I assume I could last over 8 hours.
Great video btw!
I have the same, and have two so I never run out of juice.
Yep, I have an Anker 10,000 mah 30w battery that I do the same with, By the time it runs out my eyes are cooked from being in VR for half a day(6 hours spare time) anyway, So it's a good excuse to get off.
P.S. I still wish I had of got the 20,000 mah version instead just because why not. ;)
Awesome and definitely in line with the general findings and requirements for continuous play
the AMVR neck strap is so underrated. it lasts over 4 hours just until it dies not the headset and it has a magnet to make a circle around your neck so it doesnt fall off
Nope, it fails if using Mixed Reality, with or without 120hz ticked. It has failed on me, with 3/4 lights on - virtually a full battery.
Power consumption relates to a variety of factors. The quest 3 does NOT have a set power consumption level, so your mileage will vary with many batteries that are not of a high enough wattage, that do not have fast charging.
The AMVR has worked for you, because you usage has required lower wattage.
Glad that is working for you! I don't have one to test with these settings/play... But certainly the experience generally dictates the battery life/use
@@christophercoey7804 OH nvm- i failed to see this was a test with the quest 3.. i just skipped the end of the counters.
@@scarf744- Can you clarify/re-explain your post? Sorry but I can't quite make out what you are saying. If you can explain, I'll respond - thx.
the fact that you did this made me subscribe thanks for all the effort and time you put in to this video
I appreciate it!
This is a very helpful video. I'd love to see this done with the official elite strap as well. Hopefully accessory manufacturers will catch up eventually and offer straps with more capacity and higher output batteries.
I would definitely add it to the mix if I had one... But not a fan of the elite strap style/face squish... Or Meta's price point
@@MrTasselhof totally agree, I'm just curious if Meta has actually addressed this in their own offering. I'm anxious to see what Kiwi comes up with too. They're taking their time coming to market so hopefully this is why.
Meta is releasing an optional setting in v59 that lets you nerf performance for longer life
@@rangerkayla8824 might be additional tweaks and settings
www.meta.com/blog/quest/v59-software-reactions-youtube-live-chat-livestream-quest-3-extended-battery/
I feel there are many factors you also need to concider. I have a similar battery pack to the Zyber and it starts to feel uncomfortable hanging on my neck for long plays where as the Bobo is so comfortable and now I have the separate charging dock with a spare battery it's as easy as a 10 second swap over and I managed like 3 - 4 hours of Dungeons of Eternity.
Likewise. I love my Bobo. My solution was to just not hook up the Bobo battery to my Quest, but instead use a 20 watt battery pack I keep in my pocket. Just run the cable over my shoulder and no problems. Just note that with passthrough and 120hz refresh on, power requirements can go beyond 20 watts, which would drain both the external pack and the Quest 3 battery simultaneously, so a 30 watt pack might be something to consider.
Certainly many factors play in to battery draw. Higher the wattage charge more likely to keep the headset charged... But packs in pockets aren't ideal... And Bobo is so prevalent, but having issues depending on experience... So people have been working out the why.
Incredible effort with this video! Thank you so much.
Appreciate it. ;)
I am planning to do another video next week to see if Quest Pro vs Quest 3 controllers makes a difference.
Thank you so much! Straight forward, real world tests. Your efforts are greatly appreciated!
Appreciate that! ;)
Your video was so helpful that I signed into my account from my work computer just to leave a like. I was looking for video just like this but had to scroll past like 20 other videos. I hope the algorithm favors you in the future. Thanks!
I appreciate that greatly thank you!
Super insightful test with battery power options; with the Quest 3 stock battery option and the other 2 added power bank options. Best battery tests I've come across so far for Quest 3.
I appreciate that. I am curious to try a new test of Quest 3 controllers vs Quest Pro... Also I plan to tweak the brightness down and turn off the quest 3 enhancement in Dungeons of Eternity... So I can both get longer test for controller effects, but also have a separate comparison point of how much extra time max settings drains vs "reasonable" ;)
I got a 20,000 mAh battery with 100 watts of charging output (Power Delivery). I put the battery in my pocket, and can play the Quest 3 for over 10 hours. I can plug in my headset at 10%, and keep playing. It will charge back up to 100% while I play.
You dont have to buy overpriced Quest 3 accessories.
That is true any high watt battery can meet the need. Although a battery in pocket is not always ideal or preferred
what battery you got cus goddamn
And i have the elite strap with battery i played re4 and Asgard's wrath with virtual desktop. I got 3 and half hours when extended battery went dead and my headset still had 55%.
that's because the headset only needs to decode the videostream, which does not use the full CPU/GPU load.
Battery life will always vary based on the experience you are playing and using and how much power draw it is using
Incredibly informative! Great vid Tass, its important to understand battery performance.
Appreciate it and thank you! Definitely an issue that Meta and Manufacturers will need to address
I have a 10,000 mAh Rebuff Reality VR Power battery pack, and just like the Zyber it's got 3a output at 18-20w.
I get near the same results, it keeps the Quest 3 charged while in use, and will drain the battery before the Quest 3 internal battery dies, leaving me with about an hour to an hour and a half of playtime.
This gives me 3-6 hours of play depending on how demanding what I'm doing is on the Quest 3. Usually 4+ as I don't use passthrough and don't do a lot of standalone gaming.
I'm usually using Virtual Desktop at Godlike settings with the AV1 codec.
Biggest issues are that it isn't hot swappable, and I don't have a halo style strap and the RR VRP is designed for the standard strap. I'd have to rig something up to use it with a halo strap like the Bobo.
I have one of those pads that goes on the back inside of the strap, and that helps with comfort a ton. So it's good enough for now until a decent and reliable halo strap mounted solution comes along.
Awesome and thank you for the additional comparison.
There are sellers out there that offer adapters... Usually around $20.
Try using a usb tester, you'd get a good indication of what power it's using and be able to recommend a decent power pack.
Appreciate the feedback
The lithium batteries I have in my scooter and DJI drone are not supposed to be repeatedly drained to 0% except in "emergency" as that will shorten the cycle-life of the batteries. 15-20% left of juice is Ok. 30% is ideal (70% drain)
Don't know if this is true for the Q3 battery or the battery banks.
This is one reason I use a 20,000 mah/65 watt Baseus portable power bank.
Don't forget a proper cord. I bought a 100-watt (they didn't have a 25 or 30), 6-foot braided USB-C to USB-C Baseus cord from Amazon too.
Haven't done full run tests yet as I don’t use the Q3 as standalone for more than 2-3 hours anyway.
Good info!
I have swapped out the bobo batteries and maintained 86% headset battery, I have 4 bobo batteries and have managed to play endless
What are your settings? What games are you playing? Are you streaming to PC?
Excellent testing, thanks for sharing!
Thank you!
Baseus 65w powerbank is golden,anker nano2 45w mains plug is golden too
Definitely some options out there for standard power banks with high watt quick charge ability.
The baseus is a workhorse,I bought it for my steamdeck as that’s a power hungry toy too,ordered the nano 2 as soon as I heard meta themselves suggested a 45w power source will keep up easily,and they do 👍🏻😃👍🏻
I watched some videos now and tested some of my Power Banks. It seems like the Quest 3 needs a external Battery with at least 18W output power. So if you are looking for an external Battery get one, that has at least 18W.
Yep!
That's exactly what I'm doing atm. Using the Zyber Pro headstrap and using a 20k mah power bank (Rawpower 18w / RP-PB172) that I used to use with my wireless OG Vive. With the Q3 the battery remains at 100% (checked several times as I played) and the bank was able to keep the Q3 at max and the power bank went down to 55% after about 3 hours. It's a pain having to have it in my pocket though. Has some weight to it. The usb-c cable does get in the way sometimes. I would like to get a 3D printed mount and have it on the back of the strap maybe.
@@t3chnod3lic I have a good solution for the cable. I run my cable down my back through my shirt. So the cable goes from the Quest 3 to the back of my neck into my shirt, down at my back, comes out of my shirt at my pockets and in my pocket there is the power bank. you could also use a waist bag for the powerbank, which is much more comfotable than having it in your pocket.
@@Slammigon good idea. Thanks for the reply 👍
Do Meta quest+Elite Strap with Battery Attached to the shoulder battery
Actually there is a company @prismxr that has a belt style battery pack that you could wear cross shoulder.
Good research! Thanks for the info.
Thanks!
I exclusively use my quest 3 for wireless PC VR streaming. With an external 45W battery pack in my pocket I have been consistently maintaining a full charge, but I would rather have a solution like the bobo where I don't have to wear or carry anything in my pocket.
I would be curious to see a similar test with an only PC VR Use case for us PC VR users.
Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
@@MrTasselhof well I mean, it's just the battery packs that can't keep up. It's new hardware and we're using old batteries designed for the old headset. If the best option is to just use a pocket battery pack with enough juice until some company makes replaceable packs that actually put out enough watts then, *shrugs* I'll wait xD.
@@Reivax1010pr0 pretty much ;)
For PCVR I use it wirelsss connected my 100 watt laptop adapter. Keeps the battery level okay. Still a slight discharge. Never tried its limit. Would be nice to find a splitter cable for connected pcvr while charging
I was looking for similar haha
so they designed a device with a maximum battery charging mode of like 19W if I informed myself right, at the same time with a power draw of more than that? How does this makes sense lmao
Even my macbook from 2015 has a mode, where it directly draws the power from the outlet as much as needed instead of the battery
Nice video! There's a lot of time invested here, thx for doing this work to inform us! As someone else here already mentioned, I'm wondering how it compares to the elite strap.
I have heard it has issues as well...
Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
@@MrTasselhof Well, from what I understood, I can maybe improve your information here:
I had an Elite strap with battery, after a week or so of usage it was no longer recognized by the headset and thus no longer charging it.
I went onto the Meta Support forum and had a chat with support. After checking all the details and the actual issue, they've sent me a new one within 24h!
It is working without any software update.
Btw I already have version v59.
So ok, the strap is too expensive compared to 3th parties and it turns out that some batch(es) was/were faulty(not confirmed by Meta themselves but from reading their forum you can deduct that) . But at least their support has been great for me!
Now I have ordered the Bobo VR M3 (from their site) before seeing your video and seperately the charging dock with the 1 B2 battery (from amazon because out of stock on their site) .
The Bobo VR M3 has not arrived yet, but I'm hoping/expecting it to have the 3.0A battery instead of the 2.6A I got with the seperately ordered charging dock.
I believe (but not sure ofc) that Bobo are updating all their batteries for the Quest 3 to the 3.0A ones to make sure it keep it charged for longer. The reason I believe this is because they are out of stock on the charging dock (that includes a battery) on their site while Amozon still has stock (older version probably). All of this taking into account that I'm from Belgium (EU)
more like MrTest’em-All! This is exactly what I wanted!
Appreciate it!
Cheers Mr Tass, I ordered the bundle after watching this.:)
Appreciate it and let me know what you think once you have a chance to use them.
Awesome vid thanks for the information!
Definitely. I am hoping to run a test of Quest Pro vs Quest 3 controllers next week to see if that has an effect on battery life
I like the no-interface idea. I'm hoping someone makes a slim profile gasket as a happy medium
It is great! I didn't get a Quest Pro, but I now understand the draw of no face mask
Should have compare with the elite strap, too
Unfortunately i don't have one to test... Not a fan of the elite style or metas price for it.
@@MrTasselhof i see
so the bobo extends play time, but not past one battery pack. That sounds about right. the batteries need to supply at least 18 watts to be able to hot swap them.
Yep, pretty much the results ;)
Wonder if bobovr ever makes a new battery with higher watts (thats able to keep the quest3 charged @ 100%), will the new power delivery system of the head strap be adequate to handle higher wattage or does bobovr need to come out with a newer headstrap
I really hope that will be the case (I do have many old batteries though)
That is definitely a great question and concern... Even if they release a stronger battery... Is the underlying hardware able to use it...
That one comment on here that said charging with less than 20w would put “deep cycles” on the headsets battery worries me a whole lot about external battery use
Honestly just like phones or any other battery device .. higher the wattage output generally the better to keep charged... Provided it has circuitry to regulate the output to the device capacity
This entire video is based on a flawed assumption.
Battery life on most batteries are failing due to both low watrsge and not havint some form of fast change technology.
Your tests assume that all usage is the same re consumption/burn rate. That absolutely is NOT how the Quest 3 works.
Take any of your tests, and re-test using Mixed Reality modes.
You will find entirely differing results!
Many factors affect battery rate:
Mixed reality - huge draw
120hz versus 90hz - significant
passthrough versus VR home environments - can make a difference
Hand tracking on - small difference
Brightness level - a difference.
The type of app makes a difference re rendering load.
A 2hr battery can be reduced to around an hour from Mixed Reality alone!!!
Differing case uses - differing results!
Analogy:
Imagin:
the Quest 3 is a bath
battery is water in the bath
It doesn't matter how big any resovoir is. A resovoir could be thebsize of the USA, the bath would still run dry, if the pipe from the resovoir to the bath is akin to a dripoing tap, and the battery consumption rate is akin to a massive hole in the bath.
^ In that analogy the bath runs dry.
The Quest 3 dies before many batteries can transfer their power to the headset.
And it happens in ways your test doesn't show!
I promise you ALL your test data is nonsense!
Repeat any and all tests, and run mixed reality - bye bye to your results, same goes with the ither factors.
Zyber - you mentioned the size of the battery - Not relevant. ONLY relevence is transfer/charge rate speed.
ONLY wattage and fast charge are factors.
Bobo VR batteries can die in about 20 mins or less, the headset csn die when those batteries are full!
Also there isn't one bobo battery.
IF you look on the back, younwill find that there are two different types of bobo batteries in terms of wattage.
The bottom line is simple.
The official elite battery works, so to do high quality power banks with 20 watts and above, that have fast/PD charging.
aaaand ur a virgin
I do advise I chose a power hungry app specifically in max setting to tax the draw and system. I also stayed consistent with all tests on similar play and power usage to remove the variables of the headset itself.
Yes battery life and length and ability to charge will vary greatly depending on the experience you are using the Quest 3 for.
Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
@@MrTasselhof -
Try any of your tests again and run 120hz and Mixed Reality the whole time.
I promise you, all your times will be completely different. It will cut your times down massively.
With some batteries, the headset will die/switch off, and when you check the battery it will still be full, be three quarter full or half full etc. The reason for that, is the speed of the power drawn on the headset is much faster, than the speed than your battery can out charge into the headset.
Other batteries will simply expire MUCH faster than your testing suggests.
Use case is EVERYTHING!!!
There ARE answers to the problem.
The answer relates to wattage and fast charge technology.
Meta are guilty of not informing the public or 3rd party manufacturers of the minimum spec technology required to adequately/appropriately work with their headset.
The official Meta Elite battery works! No surprise there! They knew their own minimum spec 😂
The other options that work are decently high wattage power banks with fast charging and PD. Minimum 18-20 watt with fast charging and PD, to be better yet around 25 watt, fast charging and PD. Why that much? The exact figure of max battery consumption is unknown to the public, but it is thought that the Quest 2 can accept up to around 22 watts, perhaps a little more when it is shut down (17-18watts otherwise) so a little more wattage could help charge quicker in certain scenarios. Why fast charging? Because this may be what the elite battery is using. Because it will help charge your power bank faster once it is drained, which can also get you back playing sooner. Why PD protocol? Because this protocol also helps to prevent over charging.
Two options then, the official elite battery or a power bank with the technology that I have detailed.
The downside with the elite is the battery doesn't give the player a huge amount of play-time as the battery capacity is relatively small. The upside is it works and is also a very comfortable strap and way to wear a battery.
A relevant power bank can perfectly power the Quest 3 for many,. many hours if it meets the spec I mention and the capacity is high enough. The downside is having to wear it in a pocket, or somehow attaching it to a battery strap - so comfort may be an issue.
I have not detailed all this for some schadenfreude, or to be awful. I am sorry for everyone that Meta have withheld the required minimum specs from us all.
You did your best with the battery tests, it's an honest endeavour and so long as people only use the Quest 3 without settings that push the system your data does carry in certain regards.
Anyway I am trying to explain the situation as it stands, and I guess a certain shock value was required so that people realise how bad this is from Meta.
Apols y'know - I just want everyone to see it for how it is.
Maybe another video testing the elite strap and a power bank with the specs I mention, run that next to any of the other batteries with Mixed Reality on the whole time alongside 120hz mode.
That would give you solid content, another video and I know you have been trying to help everyone - so that would maybe be a win-win scenario?
Best of!
My problem with the zyber is that its real uncomfortable. Especially for active games.
Interesting... I didn't notice it for DoE axe throwing...
Excellent video Tass. Thank you!
Thank you Bluebell!
I have an Ambika Headstrap with a 8000mAh and from my early tests in First Encounter and Red Matter2 it can hold the internal at 100 percent
What is the watt output? mAh is the power capacity, but watts are how fast that power can be delivered. (Essentially)
Also the amount of power being drawn and used will vary greatly between experiences.
Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
It says 20 watt output
@@ThisisRends great! They explains why it would work. 18w+ ;)
If you start with a fully charged Quest 3 then 15w charging is fine. Maybe its healthy for you to take a break for abit to let the batteries catch up. Also, maybe a 15w charge will allow the batteries to last longer.
Strangely enough, batteries are under the most strain when they're fully charged or completely empty. The real sweet spot for a battery is 50 per cent charge as that means that half of its moveable lithium ions are in the lithium cobalt oxide layer and the other half are in the graphite layer. This equilibrium puts the least amount of strain on the battery, and extends the number of charge cycles it can withstand before degrading.
So really, if you were super-keen on keeping your battery living as long as possible, you should keep its charge between 20 and 80 per cent. This means that it spends as little time as possible with lots of lithium ions crammed into either layer, a situation which causes the layers to expand, putting physical strain on them.
....so if you keep swapping out the B2 batteries in the "Goldilocks" zone (20% to 80%), that would be best for the Quest3 battery 🔋 👌
@@robmoore2625Wouldn't worry too much, By the time it dies Quest 4 or 5 will be out. lol
I abused the crap out of my Oculus Go for years charging it as I use it at full health with external battery and the headset is still going to this day, I'll do the same with my Quest 3 now.
Certainly breaks are generally advised, but sometimes you just want to play a marathon and need options
I miss my link cable already the only way to quest 3 fully charged is to use a 45-watt or higher charger with virtual desktop because my motherboard can't supply enough power out. Also just using the colored pass through near the borders causes the battery to drop by 2% sometimes not even being in a game I think it might be software issue's. Another test I did was testing the power input of the quest 3 power socket I seen that the device would not accept over a 8 Watts granted the device I used to measure it is not a certified product used for measuring voltage it was an anker power supply that shows me the Watts being pulled from the power bank
Thank you for the additional information and certainly the higher the wattage the better
It would be interesting if you did the same test with low power mode on. I am happy with it on I don’t see much difference in graphics and performance
Actually I did a bit here.
ua-cam.com/video/OIsw6guU6gs/v-deo.html
Although I have not done a test using Meta's power saving settings
Where can I get the Bobovr M3 adapter for closer to the eyes. I can't find anything at Mr. Tass?
The designs/files out there are listed as non-commercial. You can find multiple Etsy Vendors which either made their own or aren't observing/respecting that piece. There are also dedicated websites with adapter options... Usually around $20
Thanks for the video. But even though you prefer the pro controllers....i think for the sake of the video you should have used the quest 3 controllers instead 🤷🏽♂️ ...just a thought
I will try to do a separate video testing battery life of Quest Pro vs Quest 3 controllers. This was more about how the batteries stack up against each other
This is quality content my guys
I appreciate that! Thank you!
This is BS. you may get some money for selling Zyber, but this is still awful advice.
Quest3 is starts it's USB-PD negotiation at 12V 3A (36W max) - for a high power use app - like "Immersed" charging main battery +consumption makes it actually use between 25-30W (varying by use - I measured.)
The take from that is that only a minimum of 25W will keep the device charging & running till the external pack is used is used. Having only 20W or less will still put deep cycles on the main battery - the one that is hard to replace.
For real battery care, Meta should have offered to stop charging the main battery at 80% when gaming with external power.
Thank you for the reply and information. I am just going with my own play test experience and observations of the battery level with the various options
The battery on neck is rather good for lower the weight for head. We should move mainboard ( cpu, ram, Fan...) and battery to the neck.
A fully split system would be interesting, with only the screens/lenses in headset... Perhaps that will be the first full AR option... That still has the powerful processing and battery needed, but lightweight and thin glasses
@@MrTasselhof Wish to see 😅
Battery on pocket is what I do (USB PD, 10,000 MAH, 18 watt) on the Q3 and it works perfectly fine. I did the same thing on the Q2 as well.
@@chan13153 so great, I wish you can share video how to grab the battery of Quest 3 out, it will be the best for lower weight and easy for baterry management. Need PCB or something ?
@@Snack.Dragon I was just talking about using a power bank. Not taking the battery out
Amazing Video. I'm currently on the fence about buying the Quest 3; I have been using my pre-order Quest 1 for 4 years and the batteries are just starting to give out.
Thank you very much for doing these test, battery life is very important to me as I love long gaming sessions.
Hands down the Quest 3 is worth getting and will be an amazing upgrade from Quest 1.
Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
So I LOVE BOBOVR products and have the m3 pro on the way (taking forever). But I am curious since the batteries are swappable, what if bobo releases a stronger battery that is compatible with the battery charge dock and the halo strap? Does anyone think this will happen. Ideally a software update to the quest will resolve this issue, as so many of us players have multiple bobo batteries etc. but just curious.
So... Provided the hardware can handle the increased charging, then certainly a possibility.
Meta v59 is also releasing a "save battery life" setting option that nerfs Q3 performance.
Hit that Subscribe Button for future content! ;)
Use Code MrTass for 15% off which makes it $59.50 with free shipping to most locations!
ZyberVR Neck Power Bank for VR Headsets - 10,000 mAh with hot swappable feature!
- zybervr.com/products/zybervr-neck-power-bank-for-vr-headsets?ref=MrTass
ZyberVR Quest 3 Multi-Adjust Elite Strap.
- zybervr.com/products/zybervr-zero-quest-3-multi-adjust-elite-strap
Check out the video and let me know what you think!
So we really hope for Bobo to make a Quest 3 v2 version with a 20w charge?
What about if you play with the Quest 3 as a VR headset for PC gaming? Can you then charge and play for longer?
(Maybe you had a 6 hour sim racing run to make?)
Zyber might be better, but i would prefere not wearing it.
Overall, the whole battery thing seem like a bad oversight, The Quest 3 needed better batteries maybe?
I used your code and bought one thank you! I think I’m not going to even open the AMVR neck battery when it arrives. 15w is not enough!
@@LeesReviews69 appreciate it, and let me know what you think! I have been very happy with Zyber items in general and look forward to their future offers for Quest 3
So I have the elite head strap with battery, and the most power-hungry thing is passthrough in my opinion. I might get two hours with both the headset and the strap. Had I known about Zyber and 18-20w outputs, I wouldn’t have ordered the AMVR neck battery this week! My first-world fear is the headset dying and the neck battery is halfway full. Did the Zyber output the 18w? And I didn’t understand, did the headset die first or the Zyber battery?
The Zyber died first. Headset was still at 82% when it ran out.
So basically what your saying is use bobovr till it is close to dying, then switch to zyber when it gets low then back to bobo while you charge zyber again lol
Unfortunately that won't work... The Bobo (at least playing at max usage settings), couldn't keep the battery level up/charged enough that you would even have time to switch to something else
So the big question is- Is it even possible to change the Quest 3 to, or maintain at, 100% while playing?
Would the included 18W wall wort do it under the same conditions? How many watts does the Quest 3 "ask for" while playing? Could it be a thermal issue where the Quest 3 only pulls say, 10 watts, while in use to avoid overheating? I'll buy one after those questions are answered and/ or all the problems have been worked out...
This reminds me of when the Quest 1 came out and had problems changing while in use. I'm hoping it will be possible to maintain a charge with the Quest 3, and Meta built it with enough thermal headroom to keep from throttling performance during prolonged use.
All valid questions... in general the Quest 3 needs 18w+ of charging output to maintain (relatively) under full load/use. Higher wattage charger will generally lead to more likely battery maintained. Meta is releasing an option feature in v59 that you can toggle to "prolong battery life" by throttling performance. I am sure there are other tweaks that can be made that hopefully don't sacrifice too much performance for longer battery/lower wattage use. BUT... the easiest way to prolong your battery and lessen charging requirements is to lower the screen brightness.
I can play Red Matter 2 endlessly using the included 18 watt adaptor with Quest 3. It even charges it a little bit, but very slowly. So if charge is at 90 percent in about a hour it will go to 100 percent.
Keeping the Quest 3 battery at 100% is so bad for the Lithium Ion battery health. You'd think headset with a battery pack connected would wait until the headset battery is down to say 50% before charging it.
@@Resist4 Yeah, that's a really good point that I somehow spaced out on.
If it's actually designed to stay at 50 to 60% while connected to power (a common feature for laptops, under power settings), well that would definitely explain some of the reported "issues" of the Quest 3 draining with a battery pack. However it doesn't explain the reports of the Quest fully draining before the external battery, or the most concerning- shutting down around 30% power, which sounds like a thermal problem.
Hopefully it's just an issue of power supply and/ or early software behavior.
@@OwnerOwner-yi8xs Thanks, that really helps answer the question of how it should behave under ideal conditions.
Thanks for the video, really helpful info!
Appreciate it!
Straight to the point question: how long would it last if you were playing a game over AirLink, Virtual Desktop, Steam Link, etc.?
Explanation: Everyone has been saying that the quest 3 is super power consuming with the games they're playing. I'm not new to VR, but this is the first headset that I own myself (I kept borrowing a friend's), so I don't have any native quest store games yet, I've just been using Virtual Desktop to play the VR supported games and VR mods I have on steam. I've been getting a pretty good average of about 95-ish minutes before I get notified about the low battery (medium brightness and volume, hand and body tracking turned off, 120 hz also turned off). Another thing that confused me is that people were saying that the q3 was still losing battery even when plugged in with the cord and adapter that it came in but when I played while plugged in I wasn't losing, in fact I was gaining battery. Likely because VD doesn't use a lot of power in the first place, just transmitting tracking and input data over wifi to a pc.
Generally you can count on an extra hour+ ish per 5,000 mAh from my observations and experience under moderate to heavy use
Thank you. Looking to see if you compared the quest 3 to quest pro controllers? Don't see a video
I have not at this time, but that would be a good test and I will see if I can make it happen next week.
I did not have the same experience. I was able to swap out BoboVR batteries in DOE and swap through 2 BoboVr B2 Batteries until it died. A solid almost 4hrs without issue.
Did you enable the Quest 3 settings and max brightness? I also was streaming to PC. There have also been reports of some Bobo Batteries holding up a bit better than others... Could be different batches.
@@MrTasselhof I did enable the feature when the game started. The only issue I’ve had regarding DOE is some lag when trying to run. Still diagnosing that if it’s associated with settings since my internet speed is not an issue. I do think your review is pretty spot on given what you’re utilizing during this review, but I think in real world usage, with BoboVR and 2 batteries, you’re going to see almost no battery drain with typical usage, and roughly 30%-40% drop before the bobovr battery dies and goes to full headset. That’s my anecdotal evidence, but it’s been consistent since i got my M3 Pro headset about a week ago.
@@wilwith1l @JayBrattVR did some videos on battery life as well. You can find the link in this videos description... I think the Bobo's certainly aren't useless, but won't work quite as well and keep up like the Quest 2 use.
@@MrTasselhof I watched @JayBrattVR video as well. I certainly agree that it’s not performing as well with the Quest 2, but it’s well within reasonable given the power consumption difference. I have the M2 Plus headset as well. Now 3 B2 batteries, and I can get through solid almost 4 hours sessions on Q3, where I could basically play indefinitely on the Q2. All that being said… we should probably take breaks lol. My bigger concern is around tethered PCVR. There should be a decent expectation that the headset wouldn’t die when tethered to PC. I haven’t tested this as I prefer Wireless PCVR, but if that’s truly an issue, than it seems like something like hardware ramping related is going on that might be remedied by software. Anywho. appreciate the video. Testing is a lengthy investment in time. Just wanted to share my experience since it did differ quite a bit.
@@wilwith1l appreciate that, most likely for the tethered there will be cords with supplemental/external power brick tie in.
Great information. I am waiting on a 512GB Quest 3 which is still back ordered in Sweden. These battery tests are really disappointing. I easily get 5 hours out of my Quest 2 with the original Elite battery strap.
Even 3 hours is really not good enough. It is a massive downgrade in my opinion.
If I had got my Quest 3 on day one and experienced these battery results, I would have thought it was faulty and returned it.
I am grateful that people like you are doing these tests for us, but it leaves me in two minds about cancelling my order at this point and either wait for a new wave of 3rd party battery straps, or just wait for the next gen Quest (4?).
Such a shame.
Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
@MrTasselhof no. I agree. One step forward, two steps back. 😔 I was really looking forward to the new lenses, higher resolution and new chip on the Quest 3. I guess every gain comes with a cost.
@@BlackMarketHoney I understand your concern and I agree mostly... but it's not that bad with just the elite head strap really. Very intense games like Dungeons of Eternity only last a couple hours, but a lot of the more casual games can go for longer, like 3 hours or so. It's certainly not perfect, but I like my Quest 3 so much and I feel it's really a great step forward for the genre. Also how often do you really want to play VR on your feet for 5 hours straight? In my case, a couple hours at a time is usually a good amount to get my fill, then I take a break while it's recharging.
I have just purchased this from Amazon, it seems to work great extending the battery life if the quest 3. The only negative is that it takes 5 hour to charge using the Quest 3 plug. Does this seem right?
I haven't checked specifically with the Quest charger... I have always used a 65w 4 port charger for batteries etc
Bobo should response to these reviews of their products and have a statement about updating their battery.
Definitely, I hope Bobo addresses it, but not really much they can do... My biggest concern is still giving B2 batteries with the M3... Legacy is what it is... But if you are buying with expectations for the new headset .. that poses a problem
Great work sir. Exactly what we need to know. Subscribed. ;-)
Appreciate it
How do I get my hands on the BoboVR M3 3D printed adapters? They looks way better than stock
There are multiple options on Etsy and even direct websites... Usually around $20 for a set. I didn't make these adapters and they are listed as non-commercial, which I am respecting by not carrying in my own store.
If you put a charged up bobo on when it was at 25% left on the headset what would happen? Thats the beauty of the bobo, quick swap. Curious....
It would just die slower ;)
It would still die at the same time and the battery would be a waste basically. It got to 0% at 2 1/2 hours or whatever, which means dead regardless of a full battery because it can't keep up with the demand from the headset.
So swapping to another battery at 25% would not increase the play time?
@@bbertram2 not really/as much as you would want .. as it can't charge up
@@MrTasselhof So it would increase play time. When the internal battery hit 0% then the bobo would not keep up and die very quickly or not work at all because the wattage is not high enough to handle the load placed on it.
That about right?
Question: How long does it last plugged in playing in pcvr? Im considering buying it just for the comfort of the headset.
I haven't used it for PCVR.
In general I have observed roughly and extra 1 to 1.5 hours per 5000 mAh of external battery
just to clarify, if you kept playing with the Zyber until the quest 3 was dead you would have got an additional hour? So 4 hours total? I think the way you are showing it, it makes it look like you only get 30 extra minutes using the Zyber when it is really much more than that.
I played them both out entirely.
@@user-cf1gx8jg3c considering he literally says below the percentage "remaining quest battery when empty" should be enough to tell you the 87% was the quest 3 battery and the zyber was fully depleted which makes sense due to the higher wattage output.
what this tells you is, you need something that outputs beyond 18w (at least 22w) if you want to maintain charge on the quest 3 but deplete the external battery, if at 18w the Zyber still had a charge that means the quest 3 was still short on power so kept pulling the extra it needed from the internal battery source to make up whatever difference the 18w was from the actual power draw it was needing. a lot of reddit posts have show about 22-27w on average power draw
Battery life with Elite strap would be nice to know
Indeed... But unless Meta wants to ship me one... I can't see spending the massive cash they want for it, particularly when I know I will never use it. :/
The elite battery strap is broken currently. Many people have reported that when the battery runs out, the whole thing dies snd won't charge again. It isn't worth the money until that's fixed.
I think the bobo's performed really well considering they're 5200mAh
Extra life is great, but lost the ability to hot swap
Btw I think it's a bit confusing how you said there was still 87% charge using the zyber. Does that mean you stopped the timer at 3h1m even though there was still charge on the quest 3? Or did the quest 3 and zyber both hit 0% at 3hours and you're just pointing out that the zyber drained it's power first.
@@cirmothe9 no .. 87% was what was left on the headset when zyber died. Then played out the rest.
Have you tried hooking the Zyber battery to the battery on the Bobovr and having the Zyber charge the Bobo while playing or does that still just kill the Quest battery in 90 minutes regardless?
What about the Binbok one that supposedly keeps the quest 3 charged and plug the Zyber into that battery
I haven't tried the Zyber to the Bobo, but expect it would have the same bottleneck/bandwidth issue feeding through the Bobo.
I haven't tried the binbok, but expect it could work.
i bought 2 powerbanks capable of 20w (10.000mAh)
i mostly do pcvr and i can play pretty much the whole day (includes swapping batts and charging the other).
it charges during gameplay, but not by much.
Yep. Above 18w can generally keep the Q3 running.
Thats what I do aswell. Got 2 cheap 10,000 MAH (20watt PD) battery for $16 each. I just slip the battery in my pocket using a 6feet USB C cable ($7 for 2).
so with bobo, 2 batteries 10,400 Mah would be 5 hours vs Zyber 10,000 mah 3 hour. And I don''t have to have it around my neck. I think I like Bobo better.
The 1 Bobo gave an extra hour of play... Essentially to breaks down to about 1 hour per 5k of extra play... So two Bobo would give you 3.5 hrs of play... BUT... That is ONLY if the 1st Bobo can keep the battery percentage of the Quest up/steady... Which it did not in my test... The Bobo delayed the drain of the Q3 to give the extra hour, but both died at about the same time, so you wouldn't have been able to swap to another Bobo and keep playing... Because the headset would be out of juice as well. Verses the Zyber and Carina both kept the Q3 battery above 70% which does allow for an external battery swap and continued play.
@@MrTasselhofbut you were casting and most likely running the settings at default 120hz don’t forget 👍
@alnero80 true, I was maxing it out ... Just saying 2x 5k or 1x 10k will be the same roughly 2 hours of extra gameplay... Provided the 2x 5k can keep the main battery positive enough to be used fully. JayBratt found some Bobo were still 50% when the headset was empty
@@MrTasselhof yea I watched JayBratts video, although I’m not seeing many complaints about the bobo yet. The majority seem to be pretty happy so far. I’m seeing far more complaints about the official elite straps charging/connection issues. Mine lasted 2 weeks then stopped charging. Sent back for refund. How Meta didn’t pick up on the problem before release is beyond me..
@@MrTasselhof yea, the big issue is the quest 3 is burning power at an insane rate. I think they need to fix the issues first.
There is no way I could have that thing hanging around my neck, it would bug the %$%@ out of me.
Actually you don't notice it while playing, but certainly could be an issue for some.
I have a stethoscope hanging around my neck for 15 hours a day i know it’s not going to be a problem for me
sorry what is the TLDR?
I do have bobo battery pack, quest2 and pico4,
and I notice the bobo battery can barely, very barely keep up with the pico4, like barely!!!!
and the bobo battery can only output max 10W both from the dock and the usbc port. i think it doesnt use any kind of quick charge protocol, which is such a shame. and the Q3 using more than 10ws around 13w, i think that explains most ppls problem.
Go to 15 min mark
Pretty much haha
So do I have a magic quest 3? Mine stays full charged with bobovr batteries and recharge before the other empties so I can go all day
What do you do with it?
I play all sorts of things but lately I have been playing Dungeons of Eternity and alot of rythym games and breachers. I play expert+ beat saber on pcvr streaming over virtual desktop and I have been playing synth riders and recently got one I really like called Ragnarock. @@Zaroff91
Yeah I've actually got the little zyber one that attaches to the side of the headset and it's only 5000mah. Played a game for half an hour since I'm still easing into VR and it didn't go under 90%. Also bought the AMVR neck strap since it seems better than the zyber one, and have had absolutely no problems.
same, i have four bobo battaries, i never reach the third one bevore the other is charged up. i could play endless if i wanted to.
(i have the 125gb version)
Awesome. I would be curious to know (for Dungeons of Eternity) what settings and brightness you are using.
Did you enable Quest 3 mode? Do you have brightness maxed? Are you also streaming to PC?
Many factors go into battery draw use.
Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
Thank you man!!!
Appreciate you checking it out
I have a question, can they improve Meta Quest 3 battery life?
V59 update added a battery saving mode, which lowers some Q3 settings
They have to fix this battery drain in Quest 3
v59 will offer a toggle to nerf Q3 performance for longer battery life... Is Meta's solution... :/
It consumes more power, that's just how electricty works man
By lowering the brightness to 15% while I'm playing to Dungeons of Eternity I lost 20% battery after 30min of play. And as a bonus, you get darker colors
@@alexpi8 yep... Brightness is one if the biggest battery drains
have you tried the pandavr batteries ?
I haven't, but provided the output is 18w+ it should at least maintain.
5 foot extension wall outlet 6 foot oculus outlet USB plug them together 10 feet boom did that for years with my quest 2 on gaming nights that went on for 6 to 8 hours with friends in VR chat, and in contractors never had a problem always fully powered completely comfortable aftermarket head strap
The whole point for me and why I chose the Quest was self contained wireless play. ;)
Do you sell the Bobo adapters?
Honestly it is best to go with the official kit for the M2 conversion.
There a many options out there already for the M1 version in 3D prints/printers
I chose not to carry/make them as the designs(er) are mostly listed as non-commercial.
Thanks a Lot.
Most welcome!
So stange. I'm sure I've get at least 3.5-4 hours from using only 1 of my bobo batteries in DoE. Quest 3 enhancement on
What is your brightness set at? Were you streaming to PC also? Lots of variables can change the power draw on the Quest 3, so certainly possible
2.5 hours, and extra hour...but the Quest died. Bobo battery really doesn't solve anything :(, no opportunity to swap in a second battery. $100 CAD for the neck battery...that's very steep. No way to win with this.
There are other standard battery pack options out there for low prices with high watt output that you can put in your pocket.
I agree the zyber isn't the cheapest option on the block.
What about Quest Elite strap? i wanna know should i buy it or not?
Unfortunately I don't own one as I am not a specific fan/user of any Elite Style Strap vs Halo... And Meta's price vs alternatives... There are videos out there saying it has had similar performance issues and Meta's planned solution (atm) is to offer an option to nerf/limit Quest 3 performance to get longer battery life/use less power .. think battery saving mode on a phone
Other youtubers have mentioned that the Elite Strap is a waste of money. It does not help. Don't waste your money.
@@Stanley-px3bt so may i interpretate your words as advice - get Bobo strap, and wait for official enhanced Bobo 18W output batteries?
@@stan_p Maybe they should, heed my advice. I bought a Quest 3, and took it back for a refund last week. The power issues, IMHO, could mean that, in say a year or so, after the one year warranty is up, a lot of Quest 3 batteries are going to be dying, and people are going to be stuck with dead headsets. I am going to wait until META releases either, a software update, that addresses the issue, assuming it's software related, or a Version 2 of the Quest 3, with an updated battery pack, if it's all hardware related. This product was rushed to market too soon IMHO. That's what you should actually wait for.
1 extra hour is not bad, It means if you have 3 batteries (which I have) I can always at least have one on charge
Unfortunately not really... Because they aren't able to maintain the charge... My bobo battery gave out at about the same time as the quest 3 hit zero
@@MrTasselhofyou never confirmed this in your recording. You ran both the bobo dead which then drained the quest 3 till death before doing any battery swaps or checks! WHERE there would be proof of an actual problem is that your Quest 3 died but the Bobo still would have half a charge left which would prove the Bobo didn't have a fast enough recharge rate! But in the end the Bobo battery was pretty much dead too. Am I making sense?
@@tomoprime217 i checked my in headset battery level and charge indicator as well as the Bobo battery lights after every dungeon run to make sure the bobo was still "active".
It was down to one potential light when the quest died
@@MrTasselhofat 7:30m I wasn't left with that impression. Besides if it was one light, usually means low battery.
Just got my M3 pro in the mail today. Took a while to get. $52 shipped.
Why not just get a power bank?
The Bobo back of head and now Zyber neck provide a more stable solution vs a giant power brick in a pocket, although that would usually be a cheaper option.
I've heard that the Quest 3 battery problems might be temperature related and that it might throttle charging power to avoid overheating.
if i use on of my 10000mah powerbanks with 18w output, it keeps it charged and tops it off when i was at lets say 50% i end up like in 80% before my powerbank dies and that after about 1 1/2 - 2 hours roughly. So long story short i dont actually think this is related to overheating but rather to a constant high powerdraw on high demanding tasks on the Q3
Meta's solution to the battery/charge problem will be an optional nerf mode of the Quest performance to prolong battery life... In upcoming v59... Not exactly ideal...
So there is definitely a power draw "issue" just based in performance
Which volt BoBovr battery do you have?
5v 3a
Thank you,
@@ChrisTaylor-un1wv I wouldnt use the bobovr M3s, not till they ship them with the updated M3 battery packs (at the moment they are still shipping with M2 batteries) and the M2 ones are only 5v capable and quest 3 needs at least 9v or 12v (hence many tests show it drawing around 22-27w) get an anker battery bank that can do 9v or 12v with at least 30w PD rating on a single port and you should be good
You could have got another hour out of your quest at 87% at least so you should say you can get over 4 hrs with the zyber
its more like max 1H 30 Min
@Abraxus81 what is? He got 3 hrs with zyber with 87 percent headset battery left. And i said he could have got at least another hour out of that 87%. If you are saying hour and half max yeah ok i said at least an hour and hour and a half is more than an hour. Just trying to understand your point
I actually did end up playing it out... The 87% was where the headset was at when the Zyber battery drained vs 0% when the Bobo had drained
@@theghastlygamer5326 30 min could be a difference. I don't want to upset you, I didn't mean it in a bad way ;-) you weren't wrong at all.
@Abraxus81 i didn't take it in a bad way i was just confused on your point
2.34 of battery life in total is more than enough
Maybe for some people but not for everyone. If you do long sessions like many people do that's nowhere near an acceptable battery life.
@@Gonzax powerbank bro
Yeah, obviously, that's what I do and what the video is about but I prefer something like Bobo's system over an external powerbank which is not as convenient@@eliapavoni2275
anyone tried a anker 737 battery pack ?
I haven't... Any high watt rates battery pack "should" work
i am using a 10000maH powerbank attached to the back of the ZYBER strap, but i haven't tested my setup yet regarding total playtime and draining. Nevertheless, i would not put something around my neck, so those ZYBER batteries are not an option for me anyway.
Understood for sure. Always a risk with any lithium battery.
The M2 battery only has power to last 1h/1.5h on the Q3
You tested the Q3 on its own at 1.2h
You got 2.3h with the M2/Q3 so a .3 loss in capacity which is do to energy conversion loss from the M2 to the Q3 battery and then to the device..
You ran the device till the M2 was at 0% without looking at the Q3 % which it prob ran the M2 100%-0% leaving the Q3 at 80-90% if not still 100% and then ran off the Q3 battery till it died. If the Q3 bat was even left at 80% when the M2 died, that gives you the ability to use 4 M2's till the quest dies giving you far more play time than most if not all can handle. You should of looked at the Q3 bat % when the M2 died.
I checked the in headset battery and charging indicator after every dungeon and the battery lights.
It was a constant/steady decrease on both till the quest died... It just delayed the quest death... It never held a percentage.
The Zyber on the other hand generally maintained percentage throughout till it died and the quest was still at 87% when they Zyber ran out
100% you need extended battery for quest 3
It is a great headset, but certainly power hungry for the performance.
Doesn't Meta advise against charging while using the headset ?
even if they do, who wants to play in VR 1 hour at a time and having to recharge? There needs to be a functional way to stay charged while playing.
They literally sell a strap with a battery on it 😂
Elite strap battery does exactly the same thing, Charges Quest 3 while you are using it.
They sell a battery headstrap... Guessing it isn't for charging while not playing ;}
The newer the bobo battery the longer it lasts. Obviously. Lol but still not as long as it used to.
Batteries definitely have a life and wear, but regardless the watts becomes an issue for keeping up.
The bobo could have been out for a long time before the quest died.
It wasn't, i monitored it throughout, checking both charging icon in headset and the indicator on back of battery between dungeons
@MrTasselhof well fml. Thanks
@@samuelchourot5829 note though... Iwas running max settings, brightness, and streaming to PC to tax the system/battery as hard as possible.
@MrTasselhof have just received my m3 with m2 to battery. I've been playing games in 90hz, hand and body tracking off and medium brightness. For now, the battery of the quest 3, while not charging, keeps the same battery % which for me is a win. I've played beat saber, Ragnarock and Pop one (quest 3 enhanced) and got the same result.
Awesome! Certainly with "reasonable" settings and not streaming to PC, the Bobo's appear able to relatively keep up.
For my test I definitely focused on extreme/hard use.
I just received a PrismXR Carina W1 battery that has 30w max output and plan to run the same test setup with that.
Huge design flaw by meta. Almost as if they didn’t think about the battery or test it at all.
True haha
Wow the battery on the quest 2 is ass lmao
First!!!! Jk 🤣
Haha Goddess Robin beat ya! But definitely hilarious considering that is always the first posts on your own videos by people! ;)
Second. 😊
Да ну этот зайбер ошейник какой-то. Бобо удобнее в разы.
Generally so, but isn't able to keep up the charge like it used to...
It's the magnetic connection you need a straight connection no magnetic connection
Comes down to wattage/output... Quest is 18w needs
@@MrTasselhof I've somewhere it's delivered with a 18w charger but it can support up to 45w fast charge, isn't it ? So couldn't we use a 64w battery to keep the quest fully charged during play ?
Technically yes, just needs to have circuitry for variable/fast charging
Test of bobovr was useless as you failed to tell us witch of the bobovr batteries you used. There are two different bobovr batteries.
3v 5a
The ridiculous battery life of the Quest 3 should be enough for EACH AND EVERY UA-camR reviewing it to NOT recommend it to the audience. It's laughable that we have to dish out hundreds of dollars/euros, just to be able to play for a measly 90 minutes max.
But will reviewers do that? Of course not, because they all got their Quest 3s gifted to them from mighty Meta and don't want to ruin the "friendship"...
I disagree in general. Yes longer battery life would be great, but I still think the hardware and experience are worthwhile.
For $500 should the Quest 3 come with a comfortable head strap with a battery designed for it that gives you a total of at least 3 hours play time?
Yes.
But it doesn't, so you buy a neck strap battery with extra battery for $75 so you can play 4 to 5 hours and it cost you about $650.
Oh well
You can hook it up with a longer cable and way extend the playable time to like 4-5 hours easily. Or if you want wireless hook up a battery and swap it when one is done to another one. Unfortunately this is the limit of our human battery technology at the moment.
While I agree that $500 to $650 plus tax is a lot of money, the Quest 3 is a lot of capabilities for the price. I wish it was a Varjo Aero, but that thing is $990 with no airlink and we could pick apart that device's weaknesses too. The Varjo XR4 adds mixed reality and it goes for $4,000. You have to recommend the Quest 3 with its caveats, and I think reviewers do a good job weighing out the pros and cons.