Words cannot describe how goddamn much I want a stand-alone game about sabrelake where you play as a cleanup crew defector or Omni projector, they’re just so cool
i really like the omnis. its like their actually real skilled people. its also really cool that in the longrun level, when you go under then after using the trashcan as your shield, the whole group of omnis are literally like talking to eachother like “be careful” or something, like if their communication ready to ambush the player like how if the pusher fails to send you up, the omni itll come down from there. its like their communicating and tryna get ready since they couldnt catch the player.
I wish the omnis where not absolutely stupid and insanly easy to take down. It would be awsome if in some later game there is an elite omni that requires you to use tactics cause these voicelines are genuinly sick.
It is annoying how they go down with one bullet. Boneworks kinda circumvented this with the dev tool unlock system, which forced players to play with minimal gun use. Though you still had 1000 odd bullets to shoot if you got all the ammo.
@@Kaaos_ one reason why it might be so easy is die to experience. Because we played boneworks and know how abusable the time slow is, it's easy to win every gun fight because of that. I think that maybe they should implement some solution to this, like speeding up time after or having enemies speed up while everything is slowed.
I never realised they were talking, i know the omnis are sabrelake security but i wonder who coded them in lore, wether it was monogon or sabrelake themselves.
yeah I just thought it was just gibberish I never really listened to them though, they were my biggest enemy in the campaign so I just shot them whenever I saw them
@@coolboi1232 they are antivirus software coded into the boneworks to take out any anomalous entities. That’s why in addition to attacking the player they also attack the null bodies since they have been corrupted by the void filled melonbelly
The Omni wrecker hazmats always give me one of two impressions:. My first impression was during Boneworks. There, it was said that everyone was forced out of the system, meaning VR users couldn't get back in. My impression was this was a Sabrelake security force using flat screen (aka PCs without VR) to enter MythOS and try to resolve the issues. After all the problem couldn't be resolved unless someone got in there somehow. The second impression, since they still exist in Bonelab and inhabit quarantine zones, is that they are some sort of antivirus program sent in to automatically deal with void-contaminated entities. Killing players seems like a futile endeavor given they respawn, so I suspect their purpose was never intended to deal with people. However Ford was a special case and Pal the Avatar was confirmed to be an artificial being from fantasyland that in it's dying moments summoned something from the void--that being you the player. These voice lines though, either give me the impression the omnis are either exceptionally intelligent AI...which sounds like a bad idea considering Monogon's growing issues with them... Or my first impression was actually more accurate. After all Sabrelake is a hired security firm, why hire a program? It'd make more sense to have safely hooked up but not too immersed security personnel.
There is only one lore reason for their existence in a bonelab's area and thats In the container section in decent. When moving weaponary in and out of fantasy land for "experiments" they used omniprojectors to protect the equipment from void and "intruders"
@@NileFive they also happen to be in the whole trash cycle of everything. There while they do occasionally destroy out of place null rats and bodies, this isn't an area where they can spawn. They have no means of entering that area. And yet they do spawn during an ambush. However they don't spawn in the traditional way, they don't use the crates like usual, they don't use portals, instead no matter where you are looking or where you are located they spawn outside of you and then come after you as if they were supposed to be hiding the entire time waiting for you. However they actually do have a lower reason for being there. As it happens if you look at the billboards and stress level zero's office, they flushed all their work and themselves down the drain and plugged it to keep Monogon from finding them, after Monogon found the office. Those Omnis went in and the drain was plugged and the whole area quarantined. There are many hints that sabrelink is hunting the SLZ staff. There are also messages from [x], Nines, the monkey, and others on the monolith in the g114 void. SLZ's notes state that they are abandoning Fantasyland and creating their own fantasyland, a futuristic utopia. The monolith has many stats for the city, various equipment related to it, and a tidbit on how tesseract city works, including specific requirements so it doesn't get unwanted attention. (From voidway demons or from Sabrelink and Monogon?)
The Omnis aren’t actually part of Sabrelake, they’re part of the completely in-house security branch of Monogon, Monogon Security or MonoSec for short. The Sabrelake gun we can find implies that Sabrelake use avatars like regular MythOS users.
@@antonberkbigler5759 interesting. I recall hearing about monosec, but Ford is in charge of it and you'd think they would have identical uniforms. After all Ford was the security director. It does further explain their presence in Long Run, however. Of similar interest, seen the wishing well in the mine cart stage? It never truly starts at the beginning, but turn the music up and wait until the wish music ends... It's a peptalk sort of thing for the employees, who are paid 5.25 an real hour for 12+ virtual hour shifts, where they have to clean the virtual trash from the ride and maintain the ride. Also, apparently time doesn't flow the same in game as it does in real life, as those fully immersed could feel time differently. They are also required to clean the real office for an hour before leaving of any bodily fluids... So comatose employees fully immersed might be laying in their own urine and waste, after a 12 hour shift that starts at 9 and ends at 5, meaning they only get paid for 8 hours.
I always believed they were some sort of anti-virus and sees the player (weather it be ford or who ever tf we are in bonelab) as some sort of pestilence
So. Going back through Boneworks, I found what gave me the impression they were remote controlled. There are communications at a control room that there's trouble at the tower, implying that it is being attacked and overrun. It sounds as if there are some monogon employees actually in the area. There are requests for extra backup, and usually "sabrelake is quick to respond." Meanwhile leading up to it, we see a scripted Omni projector retreating whole reloading as he is being chased from the next level into ours. Later when we find them they use instance warp boxes to teleport in, but more only come when some are killed, in equal numbers like the users are relogging as new rigs. Speaking of, if you look in the museum, the physics rig has a ball at the bottom, and it states it is a user interface physics rig. Pioneered by sabrelake.
So, the random voice I heard in chapter 14 turned out to be mod related. But while I'm here I noticed that not only do the Omni cultist have unusual body structures with a large organic disembodied eyeball (note the cryptid list provided on chapter 15's new main menu on the left side, bottom right corner includes some previously unknown ones, including the Eye which has made obscure appearances in Boneworks if you look back or up in strange places where you are meant to only go one way, such as pipes.) This combines with the giant blue eye hiding behind the menu in the form of a blue light in the fog. Lingering and wandering in the fog makes the eye more prevalent and obvious, though looking through the floor is a great shortcut if you can manage it. Both this eye of light, the eye found in Boneworks, and the eyes of the cultists are left eyes specifically. Anyway, the cultist AI has an interesting quirk. It is hostile against it's kin. Cultists will inexplicably aggro and attack each other. This is the only enemy in the game that sees copies of itself as hostile.
Hi! If you want another eye example there's one in the secret area of the Bonelab museum basement map on one of the walls above an ammo crate behind a button-activated door
@@brian064 interesting! Haven't seen that one. Any chance you have seen the other cryptids? Monkey is mentioned by the radio jingles in what Orbb has called 'cut content'. I suspect that since the monkey hasn't officially been physically introduced, that he will come when the campaign continues. But there are others. The Spider (I suspect this will be Godhand, who won't be in this game), the Hydra, the....box? And others. Complete list on the monolith, left side of menu, bottom right under the pipes. Seen any others? The cat and eye have dominated this game so far. Note:. The cat keeps real life time on his clock. But sometimes he doesn't. Sometimes it is ticking backwards. Once the hands were pointing at something, but nothing was there. And once I caught his eyes following me around the room. Unlike Boneworks, Nines the cat is quite a bit more interactive here. But seemingly only when he wants to be...kind of like a cat.
@@Koniving haven't seen others but i'll keep looking! As for the cat, I think that's the entity that Jimmy talks about since the cat has been trying to get out of the void for a long time. Also, the cat seems to be the most sinister, and intelligent of the cryptids so far based on its messages and presence in the duck season pc version. The dog comes close, but canonically, it was killed by David at the end of duck season.
@@brian064 I don't think the cat is what Jimmy is talking about. The cat is not hostile. It is a very curious thing but it is not hostile. I mean it more or less toys with and then eventually saves David in Duck Season. In the sense of waking him and ejecting him from a void dream. However the eye is literally watching you on the main menu. The cultists literally have an eye for a head. And then there's the Cthulhu art attacking the Machine King protagonist. with a dozen eyes. However beyond the eye there's also the God hand, which also happens to have a giant eyeball in the back of a mechanical hand. However I originally suspected that the god hand is the spider given how it is supposed to move like a spider... But looking back at it now I mean the artwork literally depicts a giant freaking eyeball inside of a hand... For Godhand art you'd have to look at the SLZ void wikis. But basically just think of thing from Addams family make it mechanical put an eyeball on the back of it and apparently it's freaking huge. Also given the matrix references in bone lab, I suspect we're going to have a matrix like war of the machines encounter when the next game of the series comes out. Currently though, we effectively have confirmation that dead FM was split in two. The side B reference implies the second part is forthcoming, as does the message by the lavagang. Each patch we should explore the void of level 15, they hid elevator under the floor after this last patch, as well as hidden locations. There are two doors to materialize in the lab basement. There's a disabled level load trigger in the elevator shaft. There's the door in mineshaft. There's the thing Nines points at in the SLZ office (the trigger works, but the target doesn't exist so his hands break instead). There's the whole backrooms adventure in Tuscany. And there's the museum basement telling us about a hidden thing in halfway park (it isn't there yet).
I was able to find a lot of info on machine King... It will take place at least partially in tesseract city. As well as some of the potential issues that may afflict it. Most of the hints are found at the pillar. There is, however, mention of an influx on the monolith (main menu chapter 15).
in the long version, after he says "is that whats going to happen" it sounds like hes saying "You see that?" like their on some sort of expedition to kill a certain target or something else.
Maybe the influx could be the influx of void energy that's being released throughout the game? In Boneworks the void energy was only released due to arthur turning off something that kept it out, causing the energy to leak in. But by my understanding, it seems like BoneLab is after BoneWorks, meaning that the issue with the void energy has only gotten worse over time. And with the being's of the void back in Boneworks (The weird shadow men who acted like G-Man) the player COULD be one of those! I mean if the void energy has started to affect the engine more and more, then the shadow beings could have advanced as well. It's just a personal theory, but it could explain where the player actually WAS before they were summoned.
I think the room you see with the dice when starting the game is the same room Jimmy tells you that he found. That's the reason you are being executed, you used the dice and modification to body is heracy in the fantasy land cult.
"the influx" could be referring to either the nullbodies becoming sentient because of melon belly (yeah the lore of boneworks is kinda weird) or maybe the influx of "DM's" or rather, the lava gang recruiting more people and giving them access to tools like the spawn gun and bodylog.
That's cool because I thought I heard one of them say something, it was the, "WHAT WAS THAT!?" That I heard. It is actually really cool because I tried to through a knife at one Omni, missed and I heard "WHAT (UNINTELLIGIBLE)" stress level zero is awesome
I have a feeling that Omnis are not independent. I think they are being remotely controlled by mono gon employees like the liquidators from Chernobyl except remotely controlled
So I was studying the AI and how it functions. The hazmats are definitely an artificial intelligence that are repeating words without any true comprehension. They actually spam some of the dialogue too. But what I found interesting was I went through and I spawned like all kinds of different enemies and without them growing on each other, I spawned in a hazmat. He had largely little reaction to anybody at first even though he would stare directly at them, he would wander around aim at something wander off aim at something else and then I realized something... When he finally did get into combat, he engaged every Target in the exact same order that he went through and marked them. The systematically located and marked each Target for extermination and then when he ran out of things to Mark he went through and executed each one in order. If he is attacked he will engage that person first and then finish the order in the order that he made. What also mean this curious was he had no interest in omniturrets and he had no interest in the cultist. He could see and react to the turret. But he couldn't see the cultist at all. No reaction no looking at the Target no anything. Even under attack he had no reaction it did not exist to his perspective. While going through and marking targets, the hazmat played the 11 second lore clip twice before attacking them. Meanwhile cultist ai is also peculiar. It will attack other versions of itself. It is extremely aggressive against hazmats. Hazmats been attacked by Cultists frequently say "what was that? I guess it was nothing."
Enemy variety has always been a big turnoff for me, everything is either slowly shambling after you to slap you to death (if they don't trip and fall and get stuck on a physics prop) or the Omnis which while fun to fight at first get super annoying when you're being shot from all angles. Giving them different tactics and weapons wouldn't be too difficult if scenarios were created around expanded enemy variety, methinks
My thoughts is the sheer volume of void creatures (nulls, peasants, the player, etc) that are causing havoc in the closed parts of myth is causing alarm within saberlake/monogon. That or some cryptid stuff is being funky close by
I feel like "do exist" might actually be saying "he's hit!" though they probably don't actually have real callouts that react to their actions. also "the influx" is likely the events of boneworks, as they witness a large *influx* of sentient nullbodies that the omnimen exist to kill. the word "jesus" is up for debate, but "is that what's going to happen?" is very interesting
Thing is that Blade and Sorcery has the same level of interactivity with the world and NPCs as the bone games, yet the ai there is actually really good. And getting better every update. If the NPCs in B&S aren't "fully physics based" as in the bone games, you can't tell. SLZ needs to take a hint and get more creative with their NPCs.
This is what I think it says: “the influx, has to be a mistake… i guess it was my fault…treason… is that whats going to happen?… am i dead? How do i save myself? How do i get out?
For the long Voice line in the edited one,at the very end I heard “I don’t know” And I Heard it clearly,so maybe the projector was talking to another projector.
a lot of the shorter voicelines come from that longer voiceline... And the fact that there's so much repetition, makes it feel like the Omni's are some kind of echo or recording.. The comment about an influx may have been made moments before someone experienced some kind of disaster, and that's what was 'saved' or trapped in some state or loop.
i have no idea what these guys are but my main guess is there plugged into big vr machine things and take control of the omni device stuff, the actual guy being projected is them in the machine
I believe the influx would be in reference to the null bodies. They aren't supposed to be out in the staff areas, and in the original the game was on lockdown which meant they weren't supposed to continue existing.
i think its something that needs the context of all 3 stress level 0 games, something about the fact that the player is using gammon equipment in boneworks i think is causing an influx of void energy and maybe theyre reacting to the void ghosts you can see at the end of boneworks
@@Terricoulombe WAIT YEAH then i heard, "thats the end of the message" they link up to say "and with that, thats the end of the message" LORE?MAYBE? MAYBE SOME LITTLE BITS OF LORE?
My interpretation of the long voice line: I love physics. Must have been a mistake. I guess it was nothing… show yourself! is that going to happen? You see that? (Inaudible)
remember, the omnis are sentient AI from sabrelake to secure and protect monogon simulations. the last line is probably referring to something we have no idea about yet but maybe a future game will tell?
This is kinda cool, it shows how they have sentients despite what the clipboard said, they said the omniprojectors are just "clean up crew" and they don't have thoughts, at least that's what I got from it, that's why they don't hide behind things. And I might be over thinking, but the longer sentence sounds as though they started glitching near the end, as if mythOS is trying to stop them from having sentient thoughts, as if they don't want them to be more than just "clean up crew" and maybe some of the lava gang ARE omniprojectors?
I know the omniprojectors are just combines but its cool how they even managed to recreate the feeling of "oh my god they actually speak??"
i see you on a lot of vr videos, you’re like the Justin Y of vr videos
I mean… combines were relatively easy
@@theclockman775 interesting, i guess not having a life has its perks then
IS THAT A HALF LIFE REFERENCE???!!!
@@brunosilva1844 YES IT IS.
Words cannot describe how goddamn much I want a stand-alone game about sabrelake where you play as a cleanup crew defector or Omni projector, they’re just so cool
Well, with mods, that can happen
the best we have right now is a omni projector avatar and just shooting down nullbodies
You and me both, it's the most fascinating part
You will play as a Sabrelake employee in Hall of the Machine King
the project 4 (bonelab) concept art looked so cool
i really like the omnis. its like their actually real skilled people. its also really cool that in the longrun level, when you go under then after using the trashcan as your shield, the whole group of omnis are literally like talking to eachother like “be careful” or something, like if their communication ready to ambush the player like how if the pusher fails to send you up, the omni itll come down from there. its like their communicating and tryna get ready since they couldnt catch the player.
Yeah,they are,they are controlled by SENTIENT AI
I wish the omnis where not absolutely stupid and insanly easy to take down. It would be awsome if in some later game there is an elite omni that requires you to use tactics cause these voicelines are genuinly sick.
It is annoying how they go down with one bullet. Boneworks kinda circumvented this with the dev tool unlock system, which forced players to play with minimal gun use. Though you still had 1000 odd bullets to shoot if you got all the ammo.
they would take a hard beating in boneworks but their health in bonelab is 1/20th
@@Kaaos_ i think it’s because we get stronger avatars
@@Kaaos_ what about the endurance of the character though?
@@Kaaos_ one reason why it might be so easy is die to experience. Because we played boneworks and know how abusable the time slow is, it's easy to win every gun fight because of that. I think that maybe they should implement some solution to this, like speeding up time after or having enemies speed up while everything is slowed.
I never realised they were talking, i know the omnis are sabrelake security but i wonder who coded them in lore, wether it was monogon or sabrelake themselves.
Their holograms ppl
yeah I just thought it was just gibberish I never really listened to them though, they were my biggest enemy in the campaign so I just shot them whenever I saw them
@@coolboi1232 they are antivirus software coded into the boneworks to take out any anomalous entities. That’s why in addition to attacking the player they also attack the null bodies since they have been corrupted by the void filled melonbelly
Saberlake security is actually another company separate then monogon
@@deananderson7714 I was close enough
The Omni wrecker hazmats always give me one of two impressions:. My first impression was during Boneworks. There, it was said that everyone was forced out of the system, meaning VR users couldn't get back in. My impression was this was a Sabrelake security force using flat screen (aka PCs without VR) to enter MythOS and try to resolve the issues. After all the problem couldn't be resolved unless someone got in there somehow.
The second impression, since they still exist in Bonelab and inhabit quarantine zones, is that they are some sort of antivirus program sent in to automatically deal with void-contaminated entities. Killing players seems like a futile endeavor given they respawn, so I suspect their purpose was never intended to deal with people. However Ford was a special case and Pal the Avatar was confirmed to be an artificial being from fantasyland that in it's dying moments summoned something from the void--that being you the player.
These voice lines though, either give me the impression the omnis are either exceptionally intelligent AI...which sounds like a bad idea considering Monogon's growing issues with them... Or my first impression was actually more accurate. After all Sabrelake is a hired security firm, why hire a program? It'd make more sense to have safely hooked up but not too immersed security personnel.
There is only one lore reason for their existence in a bonelab's area and thats In the container section in decent. When moving weaponary in and out of fantasy land for "experiments" they used omniprojectors to protect the equipment from void and "intruders"
@@NileFive they also happen to be in the whole trash cycle of everything. There while they do occasionally destroy out of place null rats and bodies, this isn't an area where they can spawn. They have no means of entering that area. And yet they do spawn during an ambush. However they don't spawn in the traditional way, they don't use the crates like usual, they don't use portals, instead no matter where you are looking or where you are located they spawn outside of you and then come after you as if they were supposed to be hiding the entire time waiting for you. However they actually do have a lower reason for being there. As it happens if you look at the billboards and stress level zero's office, they flushed all their work and themselves down the drain and plugged it to keep Monogon from finding them, after Monogon found the office. Those Omnis went in and the drain was plugged and the whole area quarantined.
There are many hints that sabrelink is hunting the SLZ staff.
There are also messages from [x], Nines, the monkey, and others on the monolith in the g114 void. SLZ's notes state that they are abandoning Fantasyland and creating their own fantasyland, a futuristic utopia.
The monolith has many stats for the city, various equipment related to it, and a tidbit on how tesseract city works, including specific requirements so it doesn't get unwanted attention. (From voidway demons or from Sabrelink and Monogon?)
The Omnis aren’t actually part of Sabrelake, they’re part of the completely in-house security branch of Monogon, Monogon Security or MonoSec for short. The Sabrelake gun we can find implies that Sabrelake use avatars like regular MythOS users.
@@antonberkbigler5759 interesting. I recall hearing about monosec, but Ford is in charge of it and you'd think they would have identical uniforms. After all Ford was the security director.
It does further explain their presence in Long Run, however.
Of similar interest, seen the wishing well in the mine cart stage? It never truly starts at the beginning, but turn the music up and wait until the wish music ends... It's a peptalk sort of thing for the employees, who are paid 5.25 an real hour for 12+ virtual hour shifts, where they have to clean the virtual trash from the ride and maintain the ride. Also, apparently time doesn't flow the same in game as it does in real life, as those fully immersed could feel time differently. They are also required to clean the real office for an hour before leaving of any bodily fluids... So comatose employees fully immersed might be laying in their own urine and waste, after a 12 hour shift that starts at 9 and ends at 5, meaning they only get paid for 8 hours.
I always believed they were some sort of anti-virus and sees the player (weather it be ford or who ever tf we are in bonelab) as some sort of pestilence
"sleeper cell!" Sounds more like "Citizen" to me
true
@@anpanmannix yes (Edit: holy shit i made this 6 months ago? Felt like a few weeks for me.)
maybe monogon and the combine are colleagues and trying to destroy the world
or show yourself
naw bruh your thinking of the goddam, "Ey NoThIn' tO SeE hErE!" ahh dude (security gaurd)
I always assumed these were just distorted random machine sounds, this was a pretty cool video! keep making awesome content
same
So. Going back through Boneworks, I found what gave me the impression they were remote controlled. There are communications at a control room that there's trouble at the tower, implying that it is being attacked and overrun. It sounds as if there are some monogon employees actually in the area. There are requests for extra backup, and usually "sabrelake is quick to respond." Meanwhile leading up to it, we see a scripted Omni projector retreating whole reloading as he is being chased from the next level into ours. Later when we find them they use instance warp boxes to teleport in, but more only come when some are killed, in equal numbers like the users are relogging as new rigs. Speaking of, if you look in the museum, the physics rig has a ball at the bottom, and it states it is a user interface physics rig. Pioneered by sabrelake.
So, the random voice I heard in chapter 14 turned out to be mod related.
But while I'm here I noticed that not only do the Omni cultist have unusual body structures with a large organic disembodied eyeball (note the cryptid list provided on chapter 15's new main menu on the left side, bottom right corner includes some previously unknown ones, including the Eye which has made obscure appearances in Boneworks if you look back or up in strange places where you are meant to only go one way, such as pipes.)
This combines with the giant blue eye hiding behind the menu in the form of a blue light in the fog. Lingering and wandering in the fog makes the eye more prevalent and obvious, though looking through the floor is a great shortcut if you can manage it. Both this eye of light, the eye found in Boneworks, and the eyes of the cultists are left eyes specifically.
Anyway, the cultist AI has an interesting quirk. It is hostile against it's kin. Cultists will inexplicably aggro and attack each other. This is the only enemy in the game that sees copies of itself as hostile.
Hi! If you want another eye example there's one in the secret area of the Bonelab museum basement map on one of the walls above an ammo crate behind a button-activated door
@@brian064 interesting! Haven't seen that one. Any chance you have seen the other cryptids?
Monkey is mentioned by the radio jingles in what Orbb has called 'cut content'. I suspect that since the monkey hasn't officially been physically introduced, that he will come when the campaign continues.
But there are others. The Spider (I suspect this will be Godhand, who won't be in this game), the Hydra, the....box? And others. Complete list on the monolith, left side of menu, bottom right under the pipes. Seen any others? The cat and eye have dominated this game so far.
Note:. The cat keeps real life time on his clock. But sometimes he doesn't. Sometimes it is ticking backwards. Once the hands were pointing at something, but nothing was there. And once I caught his eyes following me around the room.
Unlike Boneworks, Nines the cat is quite a bit more interactive here. But seemingly only when he wants to be...kind of like a cat.
@@Koniving haven't seen others but i'll keep looking! As for the cat, I think that's the entity that Jimmy talks about since the cat has been trying to get out of the void for a long time. Also, the cat seems to be the most sinister, and intelligent of the cryptids so far based on its messages and presence in the duck season pc version. The dog comes close, but canonically, it was killed by David at the end of duck season.
@@brian064 I don't think the cat is what Jimmy is talking about. The cat is not hostile. It is a very curious thing but it is not hostile. I mean it more or less toys with and then eventually saves David in Duck Season. In the sense of waking him and ejecting him from a void dream. However the eye is literally watching you on the main menu.
The cultists literally have an eye for a head. And then there's the Cthulhu art attacking the Machine King protagonist. with a dozen eyes.
However beyond the eye there's also the God hand, which also happens to have a giant eyeball in the back of a mechanical hand. However I originally suspected that the god hand is the spider given how it is supposed to move like a spider... But looking back at it now I mean the artwork literally depicts a giant freaking eyeball inside of a hand...
For Godhand art you'd have to look at the SLZ void wikis. But basically just think of thing from Addams family make it mechanical put an eyeball on the back of it and apparently it's freaking huge. Also given the matrix references in bone lab, I suspect we're going to have a matrix like war of the machines encounter when the next game of the series comes out.
Currently though, we effectively have confirmation that dead FM was split in two. The side B reference implies the second part is forthcoming, as does the message by the lavagang.
Each patch we should explore the void of level 15, they hid elevator under the floor after this last patch, as well as hidden locations. There are two doors to materialize in the lab basement. There's a disabled level load trigger in the elevator shaft. There's the door in mineshaft. There's the thing Nines points at in the SLZ office (the trigger works, but the target doesn't exist so his hands break instead). There's the whole backrooms adventure in Tuscany. And there's the museum basement telling us about a hidden thing in halfway park (it isn't there yet).
What mod 😨 I need to know so I don't have it on bc if I hear that I am going to shit my pants
"FINISH THEM"
(proceeds to get shot 925 times by a insanely large purple guy)
[Then someone in a power armor apears]
I was able to find a lot of info on machine King...
It will take place at least partially in tesseract city. As well as some of the potential issues that may afflict it. Most of the hints are found at the pillar. There is, however, mention of an influx on the monolith (main menu chapter 15).
It takes place in a mining facility (TOTOL mining facility), sooooooooooooo
I love how the walking loop is just a bunch of their other voice lines combined
"The Influx" and "jesus" arent from other voicelines
Imo the "Hey, let me go!" voiceline could also be "Hey, drop the gun!"
I honestly like imagining the omni crew as kids playing a video game and your like a boss battle
"sleeper cell" sounds more like "show yourself"
At 2:55 after “is that whats going to happen?” I think it goes in reverse its kind of what it sounds like when an audio gets reversed
in the long version, after he says "is that whats going to happen" it sounds like hes saying "You see that?" like their on some sort of expedition to kill a certain target or something else.
Maybe the influx could be the influx of void energy that's being released throughout the game?
In Boneworks the void energy was only released due to arthur turning off something that kept it out, causing the energy to leak in.
But by my understanding, it seems like BoneLab is after BoneWorks, meaning that the issue with the void energy has only gotten worse over time.
And with the being's of the void back in Boneworks (The weird shadow men who acted like G-Man) the player COULD be one of those!
I mean if the void energy has started to affect the engine more and more, then the shadow beings could have advanced as well.
It's just a personal theory, but it could explain where the player actually WAS before they were summoned.
I think the room you see with the dice when starting the game is the same room Jimmy tells you that he found. That's the reason you are being executed, you used the dice and modification to body is heracy in the fantasy land cult.
i heard "made myself" in the unintelligible part
something is very threatening about a distorted voice chanting 'SLEEPER CELL! SLEEPER CELL! SLEEPER CELL! SLEEPER CELL!'
"the influx" could be referring to either the nullbodies becoming sentient because of melon belly (yeah the lore of boneworks is kinda weird) or maybe the influx of "DM's" or rather, the lava gang recruiting more people and giving them access to tools like the spawn gun and bodylog.
That's cool because I thought I heard one of them say something, it was the, "WHAT WAS THAT!?" That I heard. It is actually really cool because I tried to through a knife at one Omni, missed and I heard "WHAT (UNINTELLIGIBLE)" stress level zero is awesome
I have a feeling that Omnis are not independent. I think they are being remotely controlled by mono gon employees like the liquidators from Chernobyl except remotely controlled
I love how they are sentient
after the "i guess it was nothing" it sounds a lot like "show yourself"
The “I guess it was nothing”
Was so freaking clear!😂😂😂
Edit: I don’t think it said “Jesus”, I heard “treason!” A couple times.
So I was studying the AI and how it functions. The hazmats are definitely an artificial intelligence that are repeating words without any true comprehension. They actually spam some of the dialogue too. But what I found interesting was I went through and I spawned like all kinds of different enemies and without them growing on each other, I spawned in a hazmat. He had largely little reaction to anybody at first even though he would stare directly at them, he would wander around aim at something wander off aim at something else and then I realized something... When he finally did get into combat, he engaged every Target in the exact same order that he went through and marked them. The systematically located and marked each Target for extermination and then when he ran out of things to Mark he went through and executed each one in order. If he is attacked he will engage that person first and then finish the order in the order that he made. What also mean this curious was he had no interest in omniturrets and he had no interest in the cultist. He could see and react to the turret. But he couldn't see the cultist at all. No reaction no looking at the Target no anything. Even under attack he had no reaction it did not exist to his perspective.
While going through and marking targets, the hazmat played the 11 second lore clip twice before attacking them.
Meanwhile cultist ai is also peculiar. It will attack other versions of itself. It is extremely aggressive against hazmats. Hazmats been attacked by Cultists frequently say "what was that? I guess it was nothing."
when the omni dies it says "Nooooooooooo!"
Enemy variety has always been a big turnoff for me, everything is either slowly shambling after you to slap you to death (if they don't trip and fall and get stuck on a physics prop) or the Omnis which while fun to fight at first get super annoying when you're being shot from all angles. Giving them different tactics and weapons wouldn't be too difficult if scenarios were created around expanded enemy variety, methinks
"sleeper cell" sounds more like "show yourself!" and it would also make more sense in terms of combat
“You see that? The idk sent a message, but how?” Thats what i heard at the last part
For that final one in the unintelligible part I heard a “Listen up” “keep in touch” and “let me know”
It sounds more like ''Show yourself!'' than ''Sleeper Cell!''
The last bit sounds like “is anyone there, hold on, hey” or something like that
I never knew they were talking I thought they were just speaking gibberish, but only the other Omnis understand
The “sleeper sell, do exist, finish them” are actually : show your self
I’ve watched and commented on everyone of your bonelab videos and I’m not stopping now… oh and I have also liked all your bonelab videos
Üntrïen
@@Seavy_Hibrean_Snow what
@@Pxyza he says "below" (I think)
@@TheAbsolute-863 ja
The second one sounds more like "disposing" or "exposing" than "dispose of it"
My thoughts is the sheer volume of void creatures (nulls, peasants, the player, etc) that are causing havoc in the closed parts of myth is causing alarm within saberlake/monogon. That or some cryptid stuff is being funky close by
Amazing work thank you for making
I think this made me understand Omni turrets every time I listen to it I am more and more hear the words
mabey we will get more in hall of the machine king
I feel like "do exist" might actually be saying "he's hit!" though they probably don't actually have real callouts that react to their actions.
also "the influx" is likely the events of boneworks, as they witness a large *influx* of sentient nullbodies that the omnimen exist to kill. the word "jesus" is up for debate, but "is that what's going to happen?" is very interesting
I hear "killing spree"
Instead of jesus on the long one it sounds like ( seriously )
My reaction to hearing an omni voice line for the first time ingame (and i quote):
"Oh, they talk!? ORH, THEY TALK! EURGH, THEY TALK! OH, I HATE IT!"
i can make out that in the unintelligable part of the long voiceline, the omni says "we need to send a message" 2:25 try playing it in .25 speed
or it was at least something something send a message
On the 11 second one, I hear
"~~~ Physics, must have been a mistake, I guess it was nothing, seriously"
“Sleeper cell” one could’ve also said “Show yourself!”
I think I might’ve heard the long voice line, at the end of it he said “if something else happens let me know”
‘It was him’ sounds more like ‘What was that?!’ To me
You can’t die in sandbox well I can’t die in sandbox
I heard in unintelligible "please help, this is a message. Send help." That's just me though
The AI of the enemies is my only real complaint of this game. The attacks, the pathfinding, the awareness of the NPCs isn't great.
@@SkeleTonHammer the security guards have vr junkies (the fords that attack you when you get spotted from boneworks) ai
Thing is that Blade and Sorcery has the same level of interactivity with the world and NPCs as the bone games, yet the ai there is actually really good. And getting better every update. If the NPCs in B&S aren't "fully physics based" as in the bone games, you can't tell. SLZ needs to take a hint and get more creative with their NPCs.
This is what I think it says: “the influx, has to be a mistake… i guess it was my fault…treason… is that whats going to happen?… am i dead? How do i save myself? How do i get out?
Number nineteen could be somethings there!
very cool vid
I always thought whatever they were saying was their machines projecting them. but I didn’t actually know that they were talking.but now I do
1:07 I think is "Hey, over there!"
I didn’t even realize they spoke
I hope in the next bonelab game, B-side, the Influx wil play a part in the game, or lava gang, maybe even both, holy shit am I excited
Dispose of it sounds like Dispose It.
For the long Voice line in the edited one,at the very end I heard
“I don’t know”
And I Heard it clearly,so maybe the projector was talking to another projector.
2:06 that aint physics
Lol.
it would be weird if the omni projector was really saying "sleeper cell"
a lot of the shorter voicelines come from that longer voiceline... And the fact that there's so much repetition, makes it feel like the Omni's are some kind of echo or recording.. The comment about an influx may have been made moments before someone experienced some kind of disaster, and that's what was 'saved' or trapped in some state or loop.
i have no idea what these guys are but my main guess is there plugged into big vr machine things and take control of the omni device stuff, the actual guy being projected is them in the machine
I think the omni projectors are just human agents being projected by the ball thing.
I believe the influx would be in reference to the null bodies. They aren't supposed to be out in the staff areas, and in the original the game was on lockdown which meant they weren't supposed to continue existing.
i think its the monogon crew who control the omi projecters
2:51 it sounds like "free yourself"
i think its something that needs the context of all 3 stress level 0 games, something about the fact that the player is using gammon equipment in boneworks i think is causing an influx of void energy and maybe theyre reacting to the void ghosts you can see at the end of boneworks
I THOUGHT THOSE NOISES WERE JUST THE SOUND OF THE PROJECTOR ROLLING AROUND.
during the second last line of the unintelligible part on the edited version i heard "the executive"
I heard at the start ''and with that''
@@Terricoulombe WAIT YEAH then i heard, "thats the end of the message" they link up to say "and with that, thats the end of the message" LORE?MAYBE? MAYBE SOME LITTLE BITS OF LORE?
i think agro 20 sounds more like "Someone's there."
My interpretation of the long voice line: I love physics. Must have been a mistake. I guess it was nothing… show yourself! is that going to happen? You see that? (Inaudible)
1:11 they're saying --kill yourself-- show yourself.
1:30 they're saying "what was that"
He's saying I guess it was nothing and look around
On the long inaudible voice lines I heard from the middle to the end send the message, send it now
I thought that they were just non sentient robots it’s so cool to think they’re actually conscious and stuff
remember, the omnis are sentient AI from sabrelake to secure and protect monogon simulations. the last line is probably referring to something we have no idea about yet but maybe a future game will tell?
This is kinda cool, it shows how they have sentients despite what the clipboard said, they said the omniprojectors are just "clean up crew" and they don't have thoughts, at least that's what I got from it, that's why they don't hide behind things. And I might be over thinking, but the longer sentence sounds as though they started glitching near the end, as if mythOS is trying to stop them from having sentient thoughts, as if they don't want them to be more than just "clean up crew" and maybe some of the lava gang ARE omniprojectors?
That's crazy, I thought it was like radio static not diolauge.
I heard I have to send a message in the last little bit
the "sleeper cell" sounds more like "show yourself" or is that just me
Bro put that at 3am on your friend's room 😂 🤣
I cpu
D kinda understand what they said unedited but this is easier and some I couldn’t pick up was easier
Reminds me of Death Troopers.
im pretty sure that it was "someones there" instead of sleeper cell but anyway good video
play the unintelligible stuf backward
2:45 Did anyone catch this?
In the unintelligible line I heard “ and for that show me the message, common! “
I’m not sure if I’m not the only one hearing this but this is what I heard
In my opinion i think the sleeper cells really say show yourself
Hey.
Omni_wallkingloop.wav
The unknown part personally sounds like “man guess I’m going to hell”
interesting and nice job. wonder how many of these arent true/not close and just some weird psychology trick
Pretty sure “sleeper cell” is “show yourself”
I thought they were just going to be mindless killers but after hearing this, they almost sound scared of the the player.
I have a theory Omni projectors are controlled by mythos
#6 sounds like dispersing
I think "sleeper cell" actually says "show yourself"