Dark Elf Guy, more like... A wonderful person who has brought interest back to Morrowind for over the last 4 years. Thank you for all your hard work, it seriously brightens my mood when I get a chance to watch one of your videos.
Morrowind was amazing because of the interface and feel. It felt and still feels like everyone literally owns the things that are assigned to them. That feeling has never again been replicated in any other game ever made. It's especially bad in non-bethesda games but it's not even replicated well in Oblivion or Skyrim. It's even worse in Fallout. Everything really "FEELS" like it belongs to someone in Morrowind. It's surreal. It's totally so engrossing and amazing. I'll never forget it.
Thank you for your excellent videos! I absolutely love them, they are always very informative and nice-looking :) You make me install mods again and again >:o
The Methas Hlaalu mod is unsolvable, it tells you at one point to go confront the killer but when you do the mod breaks and you can't continue the quest.
I was discussing this with someone elsewhere, and they couldn't confront the killer either. When I tried about an hour ago, it worked fine. The mod uses a forced greeting when you approach the killer with the final quest stage active, causing them to deliver their dialogue and then turn hostile.
Congratulations on 4 excellent years, DarkElfGuy! Do you have plans to cover the mod Keening at some point? It’s quite beautiful, and it’s a shame that work seems to have halted on it.
You know, I keep forgetting to cover Keening, I even setup a new install for it over a year ago, but had to postpone showcasing plans due to FPS issues. Not really sure where to put it though, it does seem to be an abandoned project, but I'm unclear on permissions for it. Might just do a special showcase episode on it, if I can get a decent framerate.
Fablewind looks interesting, though I can't help but notice the same author has posted two fairly ambitious in-development projects in a matter of weeks, which seems like a lot of work for one modder. But if any game could be built in Morrowind, it would be Fable, given how short that game is.
After playing the Fablewind 1.2 im looking forward to seeing the custom models later on in the mod, and i do agree with you, i wish the modder luck and i may even try help out..
OpenMW compatibility is a bit more difficult to figure out, since a lot of mods that use regular old Morrowind scripting can run into issues with OpenMW's more strict scripting compiler. That said, I'd say Vegtabill's Threads of the Webspinner, Vivec Assassin's Home, Grandmaster's Quarters, Castle Draco, Morag Tong Armor, The Shrine of Mephala, and New Black Hand's Dagger should all be compatible with OpenMW. Brutal Backstabbing and Antares' Big Mod will absolutely conflict with OpenMW, don't know about the others.
Any mod that doesnt require mwse or mgexe is compatible with openmw. If a mod isnt working in openmw, it is most probably because of poor scripting syntax and some mechanic differences , if it is the former, folks at the openmw forums would gladly make a fix for the mods.
Antares Big Mod sounds such an amazing addition to the game. Unfortunately though I ran into probs with it, in that guards would completely ignore player bounties .. at least up to a certain level - they'd still attack if your bounty was over 1000(?), but wouldn't do anything below that .. engaging guards in convo if you had a lower bounty wouldn't trigger anything (in fact some times they'd even respond with "I know you've got a bounty but don't want any trouble" type dialogue, which was kind of ridiculous). I tried 3 different versions of ABM and tested it with no other mods installed, so it was definitely an issue with this mod. Not sure whether it was an intended change or actual bug though?
Which part? There's a couple different installs that were used to record this episode, and depending on the section, it could be Pete's Journal 2018, or the book and scroll texture replacer from MGSO 3.0
Dark Elf Guy, more like... A wonderful person who has brought interest back to Morrowind for over the last 4 years. Thank you for all your hard work, it seriously brightens my mood when I get a chance to watch one of your videos.
ikr he's seriously the best morrowind/old skool TES youtuber around!
I am sure I would love this channel to death... If only he had a "normal" accent so that I could understand what the heck he is saying :|
Morrowind was amazing because of the interface and feel. It felt and still feels like everyone literally owns the things that are assigned to them. That feeling has never again been replicated in any other game ever made. It's especially bad in non-bethesda games but it's not even replicated well in Oblivion or Skyrim. It's even worse in Fallout. Everything really "FEELS" like it belongs to someone in Morrowind. It's surreal. It's totally so engrossing and amazing. I'll never forget it.
Long Live Morrowind Modding Showcases!
Thank you for your excellent videos! I absolutely love them, they are always very informative and nice-looking :) You make me install mods again and again >:o
Episode 70 Whoo! 4 Years! Nice~!
It looks the Morag Tong armour is base off the the early concept art Micheal Kirkbride did.
The Methas Hlaalu mod is unsolvable, it tells you at one point to go confront the killer but when you do the mod breaks and you can't continue the quest.
I was discussing this with someone elsewhere, and they couldn't confront the killer either. When I tried about an hour ago, it worked fine. The mod uses a forced greeting when you approach the killer with the final quest stage active, causing them to deliver their dialogue and then turn hostile.
Congratulations on 4 excellent years, DarkElfGuy!
Do you have plans to cover the mod Keening at some point? It’s quite beautiful, and it’s a shame that work seems to have halted on it.
You know, I keep forgetting to cover Keening, I even setup a new install for it over a year ago, but had to postpone showcasing plans due to FPS issues. Not really sure where to put it though, it does seem to be an abandoned project, but I'm unclear on permissions for it. Might just do a special showcase episode on it, if I can get a decent framerate.
Thanks :)
It's been 4 years and I still can't place your accent mate :D
Great mods, What you think about the Fablewind mod? i love watching your videos keep up the great work.
Fablewind looks interesting, though I can't help but notice the same author has posted two fairly ambitious in-development projects in a matter of weeks, which seems like a lot of work for one modder. But if any game could be built in Morrowind, it would be Fable, given how short that game is.
After playing the Fablewind 1.2 im looking forward to seeing the custom models later on in the mod, and i do agree with you, i wish the modder luck and i may even try help out..
Thanks for such a detailed description! It's really handy seeing which mods are compatible with Rebirth. Do they also show compatibility with openMW
OpenMW compatibility is a bit more difficult to figure out, since a lot of mods that use regular old Morrowind scripting can run into issues with OpenMW's more strict scripting compiler. That said, I'd say Vegtabill's Threads of the Webspinner, Vivec Assassin's Home, Grandmaster's Quarters, Castle Draco, Morag Tong Armor, The Shrine of Mephala, and New Black Hand's Dagger should all be compatible with OpenMW. Brutal Backstabbing and Antares' Big Mod will absolutely conflict with OpenMW, don't know about the others.
Any mod that doesnt require mwse or mgexe is compatible with openmw. If a mod isnt working in openmw, it is most probably because of poor scripting syntax and some mechanic differences , if it is the former, folks at the openmw forums would gladly make a fix for the mods.
> Any mod that doesnt require mwse or mgexe is compatible with openmw
not true
@@a01oftaste tell me which mod isnt compatible..
mine... and many others. Enjoy the forum
forum.openmw.org/viewtopic.php?f=40&t=5223&sid=98152f728886a711e988ba67f6c60a77
Antares Big Mod sounds such an amazing addition to the game. Unfortunately though I ran into probs with it, in that guards would completely ignore player bounties .. at least up to a certain level - they'd still attack if your bounty was over 1000(?), but wouldn't do anything below that .. engaging guards in convo if you had a lower bounty wouldn't trigger anything (in fact some times they'd even respond with "I know you've got a bounty but don't want any trouble" type dialogue, which was kind of ridiculous). I tried 3 different versions of ABM and tested it with no other mods installed, so it was definitely an issue with this mod. Not sure whether it was an intended change or actual bug though?
nice
What journal retexture mod are you using? It looks great!
Which part? There's a couple different installs that were used to record this episode, and depending on the section, it could be Pete's Journal 2018, or the book and scroll texture replacer from MGSO 3.0
I think it was around 27:55, but thanks for the tip!
Ah, that's the MGSO 3.0 install, so probably Arukinn's Better Books and Scrolls, maybe.