Physics in animation

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  • Опубліковано 31 тра 2024
  • In this video I talk about physics in animation. I explain what the center of mass, rotation speed, inertia and arcs are and how they work.
    00:00 - Introduction
    02:36 - 1. Center of mass
    03:05 - How to make a center of mass
    06:33 - 1.1. Balance
    11:41 - 1.2. Rotation
    15:21 - 1.3. Acceleration/deceleration
    18:53 - 2. Rotation speed
    23:44 - 3. Inertia (through movement)
    34:08 - 4. Arcs
    35:25 - Conclusion
    Author: Aleksandr Rudenko ( / alexander--rudenko )
    Rig: Kiel Figgins
    #animation #tutorial #physics #centerofmass

КОМЕНТАРІ • 51

  • @adamszczesny2646
    @adamszczesny2646 5 днів тому

    That's an amazing tutorial!! I've managed to recreate your setup in Blender. I added a bone for a big hammer and during tests it turned out my run cycle was way off balance. That's a great tool, it's gonna speed up my blocking phase significantly - thank you for sharing it with us!!

  • @MaheshPagar0
    @MaheshPagar0 Місяць тому +5

    Your work has the great combination of Intensity, Dynamism and Creativity. 🔥🔥🔥🔥🔥
    This lesson contains so much practically applicable information. Thank you so much for the English dub.

  • @michaellaviola6540
    @michaellaviola6540 7 днів тому

    Fantastic video! Packed full of great information, you should definitively do more!

  • @fsalad
    @fsalad Місяць тому +3

    With your personal works having an incredibly persuasive sense of weight, I really appreciate being welcomed into your mind and being allowed to take a look. I will use this video as a bible for my body mechanics!!

  • @ChesterSampson
    @ChesterSampson 27 днів тому +2

    Amazing video! I love hearing about your animation approach - WE NEED MORE!

  • @masasuzuki1762
    @masasuzuki1762 23 дні тому +1

    yoooo just 10 minutes in and ít already gold mine of technique, thank you brother

  • @Gamerstent
    @Gamerstent 20 днів тому +1

    this was explained so well thank you so much for these videos the way u teach is amazing

  • @SauceGodPluto
    @SauceGodPluto Місяць тому +1

    Super cool video! I've made the set up myself and have applied it to some existing animations has already been helping! Can't wait for more!

  • @JM-mi8cy
    @JM-mi8cy Місяць тому +1

    Never thought there'd be so many aspects😱 Thank you!

  • @georgevillaflor
    @georgevillaflor 11 днів тому

    Thank you for your tons of informations. 🧠

  • @animatorsculture
    @animatorsculture 20 днів тому

    Uau, esse vídeo mudou a forma como eu penso sobre física em animação. Eu já sabia do conceito de centro de gravidade mas não de forma aprofundada como agora. Спасибо ✌

  • @kazamiyouji3214
    @kazamiyouji3214 Місяць тому

    Definitely going to be revisiting this throughout my animation journey, need to constantly remind myself of these topics/principles. Thank you for taking the time to make this!

  • @TheWildGamerIsHere
    @TheWildGamerIsHere Місяць тому

    Wonderful explanation, thanks for making this video!

  • @hmmm2898
    @hmmm2898 25 днів тому

    Amazing!!!!! Just what I needed thank you❤️

  • @halilaksu8021
    @halilaksu8021 29 днів тому

    Wonderful explanation !

  • @murattahan
    @murattahan 24 дні тому

    it is a great video. Thanks for this!

  • @ericdrob
    @ericdrob 21 день тому

    Dark magic! Awesome work

  • @meetramani8611
    @meetramani8611 Місяць тому

    thank you for sharing the information it is very helpful

  • @mohammadtaha1465
    @mohammadtaha1465 14 днів тому

    All that ammount of infromation for free! thank you.. really helpfull

  • @thedung1411
    @thedung1411 22 дні тому

    Thank you for your sharing

  • @GandRaya
    @GandRaya 26 днів тому

    Thank you so much!!

  • @slephy
    @slephy 26 днів тому

    thx for sharing all this! also...@24:19 might be the best reference I've ever seen :)

  • @jeffbb22
    @jeffbb22 Місяць тому

    AMAZING!!!!!!!!!!!!!!!!!!!

  • @ellerria
    @ellerria 26 днів тому

    Thanks for the great video! I enjoyed your various animated examples. It really helps to see these rules put into words/visuals because sometimes an animation won't feel right but it's hard to know exactly why that is, watching your analysis let some of those things click better for me!
    If I may ask, how did you re-bake the rotation animation in Maya at 13:48? Was that a copy and paste or something else? I'm still learning the program and the tools, sorry for any lack of understanding on my part :)

    • @alexanderrudenko7899
      @alexanderrudenko7899  26 днів тому +1

      Thanks) I simply transferred the rotation information to another locator, that is, it was as if I had changed the character’s rotation pivot. Doing this manually takes longer, so I used a script.

  • @suizenjiful
    @suizenjiful Місяць тому

    すばらしいね。

  • @helsi4300
    @helsi4300 12 днів тому

    Holy shit this was amazing to watch learned so much!
    Can u please make one detailed video like this for timing and spacing too pls

  • @ghillyboy350
    @ghillyboy350 21 день тому

    I saw some shadow fight 4 animation there did u work on them?

  • @maccollo
    @maccollo Місяць тому +1

    The part about inertia and rotation game me an idea for another animation aid. Why not compute the inertia and angular inertia of the body and display is as an two arrows?
    Inertia is easy, just get the velocity vector of the invividual COM locators of each body part and do a weigthed sum with the masses.
    Angular inertia is a little more complicated, in the end is also a fairly simple forward sum a couple of a couple of matrix vector products.
    With these two arrows it will be possible to visualize how the angular momentum and inertia of the character changes.
    Physically implausible animation will manifest itself in these vectors moving around alot, since they should remain constant unless the character is actively pushing of the ground.

    • @alexanderrudenko7899
      @alexanderrudenko7899  Місяць тому

      As far as I know, this has already been implemented in the Cascadeur(software from Banzai.game).

    • @maccollo
      @maccollo Місяць тому

      Haven't tried Cascadeur but it does look interesting. Honestly I am surprised this if the first time I've noticed anyone talk about this.
      I was so impressed by your COM aid demonstration that I immediately implemented it into my own rigging script. Such a simple but useful tool: D

  • @jegsynes
    @jegsynes 28 днів тому

    Very interesting to get your explanation. I have colleagues in the Laban movement Analyzing (LMA) field who useLMA for animation. Do you have any knowledge of LMA or even use it if so?

  • @cinemauntold
    @cinemauntold Місяць тому

    is it mocap animation ( the balance part animation)? for confirmation

  • @bricktea3645
    @bricktea3645 12 днів тому

    Where can i find more info on this game?

  • @Fusonxie
    @Fusonxie Місяць тому

    Thank you for taking the time to make this!Can you share Scripts?Thank you!

    • @alexanderrudenko7899
      @alexanderrudenko7899  Місяць тому

      pavelbarnev.gumroad.com/l/OverRigBasic?layout=profile

    • @Fusonxie
      @Fusonxie 20 днів тому +1

      @@alexanderrudenko7899 Thank you !

  • @wickyfrl
    @wickyfrl 19 днів тому

    how can you make a support point and add it to your rig

    • @alexanderrudenko7899
      @alexanderrudenko7899  18 днів тому

      wdym? The support point is our feet.

    • @wickyfrl
      @wickyfrl 18 днів тому

      @@alexanderrudenko7899 it shows the support point for you, is there some way i can add something to my rig that shows me my support point somehow

    • @alexanderrudenko7899
      @alexanderrudenko7899  17 днів тому

      Are you talking about the center of mass?

    • @wickyfrl
      @wickyfrl 16 днів тому

      @@alexanderrudenko7899 sorry yes, thats what i meant. did you manually add it onto your own rig?

    • @alexanderrudenko7899
      @alexanderrudenko7899  15 днів тому

      Yes, I explained how to do this in my other video, but I have not translated it into English yet.

  • @maccollo
    @maccollo Місяць тому +4

    Why is speed in space linear? Cuz Newton's the deadliest mf in space that's why.