Is THIS Why GTA 6's Map Is So Empty?
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- Опубліковано 14 тра 2024
- Ever since the initial leaks and official teasers, I've been closely analyzing every piece of information about GTA 6, and it's fascinating. The game's potential map size suggests there could be a lot of empty space at launch, but this might be part of a larger plan to introduce expansive new cities and areas through updates, much like updates in popular MMOs. Imagine speeding through brand-new cities added years after the game's release, a thrilling prospect that could keep the game fresh and exciting long into the future.
On the gameplay front, as a seasoned GTA player, I'm curious how the new installment will balance challenge and accessibility. The lack of difficulty settings in previous titles has always been a topic of discussion, and with GTA 6, this could either be a turning point or more of the same. It’s a delicate balance catering to both veterans of the franchise and newcomers who might find the traditional GTA gameplay daunting.
Lastly, the integration of GTA 6 and its online component could make or break the user experience. The idea of seamlessly switching between single-player and online sounds convenient, but past experiences suggest it could lead to complications. A separation could simplify things, allowing players who prefer one mode over the other to dive deep without compromise. It's an exciting time to be a part of the GTA community as we speculate and dream about what's to come.
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Timestamps:
0:00 - Is this why GTA 6's map is so empty?
1:55 - Will I be a competitive GTA 6 speedrunner on Day One?
2:53 - Will I focus on GTA 6 or GTA 6 Online content?
4:24 - Has GTA 5 Speedrunning hit its limit?
6:28 - GTA 6 and GTA Online NEED to be separated.
8:38 - Will a lack of modding hamper my GTA 6 Content?
9:35 - Is GTA 6 going to be too easy for millions of players?
12:35 - What GTA 5 special ability do I want returning in GTA 6?
13:15 - What new feature will GTA 6 bring to the table?
14:15 - Is R* or Take-Two to blame for GTA Online's monitisation?
15:34 - Will GTA 6 feature a shocking scene?
16:53 - Should GTA V have used branching story paths?
18:34 - Was I ever close to speedrunning GTA 4?
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The difference between Matto and us is that he has inside knowledge from his voice acting career in Witness protection
Can someone explain whats up with the meme of him being a GTA VI VA
@@moonknight5743 matt just says it as a joke sometimes and fans have taken that to heart
@@sansnextdoorIt’s not a joke, he’s a VA in GTA 6
@@kayagorzan no he isnt
WITNESS PROTECTION FOR WHAT!! NO ONE WAS CONVICTED OF ANYTHING! I HAVE PLAYED OVER 10,000 HOURS, HOW COULD YOU BELIEVE THERE WAS A WITNESS PROTECTION!!
Im one of the mappers, the map does NOT reflect how much stuff there actually is in the map. Like we know that locations EXIST, but we have no idea where they are and what they look like.
Right we know they'll have Seminole Hard Rock, The MIA, Kayesa, pier 5, possibly even Disney in the north.
Even with how little is actually known, all of the work done so far on the project is still incredible. Really looking forward to more updates after some trailers and official screenshots.
@@thepatriarchy819if they have disney they need to have orlando hopefully they do 3 major cities like SA
is there anything that shows they might be adding orlando to the game? i feel like the map could fit it and it makes no sense to have a disney land but no orlando
@@Zay_WVTTZ We could very well have a Disneyland without an Orlando sadly. But I do totally agree with you!
having one big area of just untouched nature would actually be pretty cool in a gta map, unlike in gta5 where you can be dropped anywhere on the map and be less than a 1 minute walk away from signs of civilization.
yeah people hate it in gta 5 but imagine driving in nature or offroading while looking at the sun set it used to be the best feelings specially with gta 6 graphics it would be insane
I feel like RDR2 did the nature perfectly. Even though there's are places you could call "empty" but there always is something to do. There is hunting animals and collecting herbs and also a lot of random things and encounters that can happen in the nature
Yeah that’d be cool, maybe you stumble onto the occasional hunter or there are a few cabins or maybe even some mansion out in the woods that’d be cool. Unless it’s just for decoration and u can’t even enter them 😭
As long as it's done like rdr where there's still lots to explore and see. Not just barren
Mount Chiliad:
Remember those GTAV DLC theories that included San Fierro and Las Venturas added on?
The days of optimism.
Imagine red county
bros a time traveler
@@michaelgamer3762Please give context about Red county?
@@XabzintheNBAGuru it was a place in SA
So they're sad that the leaks didn't show that the map is full of content? isn't this the reason it's called leaks?
GTA 6 fans when the unfinished game is unfinished:
@@thismakesnosense gta 6 fans when the company that is known for being secretive is secretive:
@thismakesnosense honestly this kinda thing happens all the time, not even just GTA
8:30 Rockstar must’ve learned their lesson by now about the importance of separating Story and Online. The infamous “aren’t you cold in that thirty pound fur coat” RDR2 bug was caused by an update to Red Dead Online. Rockstar genuinely had no idea how to fix it and it was in the game for months while they searched for a solution. Finally they gave up and just removed those kinds of comments from the game completely. They had to take out a feature to fix a bug.
Not really that bug was caused by the incompentence of Rockstar India, and indians are even more involved in GTA VI, infact, many veterans left Rockstar over half a decade ago and were replaced by cheap indians.
Wow, as someone who’s a huge fan of RDRO as well as 2, I never knew that was what caused that! I remember being so relived when they finally “fixed it” but I guess they never could, huh?
@@raphaelsupertrampe6088 I don"t remember it. I searched but couldnt find any description of thata bug. Do you have any ressources to read about it? What was it about, what did it do?
@@Veikra essentially, all, if not a very large amount, of camp dialogue directed towards Arthur was commenting things like “aren’t you hot in that jacket?” Or things of that nature, regardless of what you were wearing or what chapter you are in
GTA 5 map had too many mountains which felt like a waste of space to fill the map while the city of Los Santos felt like the only place worth driving in.
If only they went through with adding liberty city 😢
@@froddoyo Liberty City is very far away from Los Santos..
Add in all the San Andreas cities.
@CalvinNoire nobody actually knows. But it was in the leaked source code as an abandoned project. One could only assume going to liberty city would involve a cutscene. Not just flying over there in game.
Was bc of ps3
I'm a mapper+ on the community mapping project. and I can say that the map looks empty only because we haven't had any clips or images from the empty areas. if you look closer to the map (or on the website) you can see green and yellow dots indicating locations of clips from the trailer and the leaks.
With splitting up GTA VI and GTA Online they should do it how Call of Duty does it where you can choose which modes you want installed, Campaign, Multiplayer, Warzone, but it is still treated as one game on the console instead of two separate games. They get around the issue of installing assets multiple times by having a "base game" you install which downloads all the assets that exist in all the modes, for GTA VI this could be the vanilla map at 1.0 release.
Honestly this 100%
Like I know this is "I like money" R*, but I genuinely hope this is the path they take rather then them either:
A) Making both compacted all into one like GTAV currently is.
B) Make them both separate but you need to purchase online as an addon/subscription fee.
@@clockwork3494
Knowing Take Two, they are going to go with the second one
Since when did Call of duty that? I installed a new CoD once an had to install everything
@@commanderblack5045 which one cause they only did it 2019 onwards but it changed with every game how exactly it worked
I'm pretty sure the Hitman games also do this - you download the base resources seperately to each individual mission. That way you can install a mission, complete it, uninstall it, install the next mission and so on. It's not like they take up a lot of space, but it helped me lot, since I have only 465 GB on my memory card.
Legend goes... Matto actually reads the comments section
I do.
He do be reading the comments
@@DarkViperAU HII matto, Love from India
@@DarkViperAU HI UWU
@@DarkViperAU Well then matto can you kindly please explain whats up with the meme of you being a VA?
I really don't understand why are we assuming there's empty space. That part of the map is unknown, it's not like we've seen empty fields there, we're just assuming there'll be accessible map there... could be plenty of cities or indeed nothingness. (and if they plan to add something quite hope it won't be online exclusive)
About seperating GTA Online and GTA VI, It's quite easy to seperate downloads for games without having to redownload the same files. Call Of Duty has already done it where you can choose to install the singleplayer or multiplayer, or delete one or the other, and many other games have too. Hell, many pirated games allow you to delete content such as language packs to mitigate the filesize
It's annoying that you have to download a simple trainer mod in single player just to have access to like 75% of the cars and weapons that are already in the game's files.
Even if you don't play online, you still have to download all of the assets for stuff that is exclusive to online that you can't even access in single player without mods.
Like if they are going to have us download several extra gigabytes of cars and weapons, they should at least put them in the single player game, so it isn't a complete waste of hard drive space.
I think it's dumb to release Online 2 as soon as base game releases. They would rather have time to properly test it while people are enjoying the SP. Also imagine what nightmare it would be to fix bugs in SP and MP at the same time.
GTA 6 Facts and Glitches is gonna be so interesting though. Facts and Glitches already is very interesting, but having played GTA Online for 1200 hours makes you already know some of it.
"A lot of people talk about Grand Theft Auto, but the difference between me and them is that I actually don't care."
*Outro plays*
I've been seeing some people complaining about how interiors work in online. They hope to just open the door for their night club like in gun stores for example.
The real problem with this wish is how the game knows if you want to enter your club or someone else's club?
if rockstar design things from the ground up in mind, they'd have online and single player as a seamless experiance, but whether or not you actually want the single player files or multiplayer files are optional, but all the shared assets between them remain a core package.
On steam, it is not hard to set this up, and in the past developers used DLC as a way to make content optional.
Valve have been smart enough to allow game files that are shared across each operating system to be in a single package (like map data, sounds), but any platform specific code (like the executables) can be put in their own, and steam will only download the files it needs, and can share over the network with others what parts it has
In old Cod games (MW2/MW3) on steam, campaign and multiplayer have 2 exes so you can launch them separately on the steam launcher. The campaign is about 14gbs and the multiplayer is around 1gb ish on a separate download. I think that making gta online seperate with this model is perfectly beneficial.
I really hope they continue to update the map in GTA 6 online. When new buildings are built/destroyed in real Miami then I hope online reflects this. GTA 5 Online never did this and the map still looks identical to 2013 for the most part.
It's empty because nobody knows anything about it yet.
Great vid matto, I love how you know what you are saying and getting your point and opinions across😂👍
It wouldnt surprise me if rockstar is going for a full send, reusing the gta 6 engine for future gta titles, maybe even porting the IV and V map and doing DLCs with those, and allow for airport plane travel from location to location, but that might just be wishful thinking on my part.
The reason that the panhandle area is so open with nothing in it is because the entire panhandle is based off of a real road sign that the devs used in the 2022 leaks as a placeholder. Which also means that the placeholder no longer exists so the panhandle may get taken out of the project later on, who knows.
One really specific thing I'd like to see is a lighthouse that we can enter, and we can go to the top of it and look out over the sea during a heavy storm.
people seem to be forgetting that gta san andreas's map (and also gta v's map) was also technically "empty" being mostly mountains and hard to traverse terrain with little additions scattered throughout it
About SP and Online having the same assets. They can make mandatory assets if you want to play one of them.
As an example:
If you only want to play SP: folder A will be downloaded
If you want to install Online having SP installed: folder A will be shared by both programs
If you want to uninstall SP: folder A will remain because is mandatory to run online
I think the sp and online seperate could be like those language-pack dlcs.
SP and ON function as free additional dlc, being able to enable/disable the parts when you want to, preventing double downloads
What people don’t understand (and what i think is extremely funny) the map in-game on Gta 5 likewise with other gta titles, reveal map in patches and as u go through and reveal part of the map as u progress. Same with leakers creating maps, those parts are just empty, anything can be there.
In games like the newer call off duty’s, while they’re not necessarily separate, you can literally just uninstall certain sections of the game, ie campaign, multiplayer, zombies mode. Like , if you play cod and you only play the zombies mode, then you can choose to uninstall the other two modes to save space. Can rockstar do this with gta?
19:34 , I think they could make it so, the online will download ONLY the online assets, and when turning on GTA online, a small executable that can have just a few lines of code, launch the GTA 6 executable with all GTA 6 files (and trigger an online mode in the GTA 6 launch that gives it access to the location of the files for Online that won't be triggered otherwise)
Not possible, Online patches include SP bug fixes
I think lots of functionality could be separated into multiple files and be loaded from both GTA6 and online. Online can always download more files when they add content. I believe Call of Duty does this already.
I hope theres like a hurricane weather
Natural Disasters
As far as difficulty is concerned, enemies can be given body armor in tougher areas or on harder difficulty or both. I would also love if they brought back the mechanic from San Andreas if you go outside a certain part of the map too early, you get hunted down by the cops and in this case, it’ll be for breaking parole as we already know one of the characters has been in jail.
r* games aren´t supposed to be difficult or challangening, they´re supposed to be interactive movies
Well, Rockstar added Hardcore mode to the GOTY edition of RDR1, where you can only free aim and you die in 3 shots. There isn't a reason why Rockstar can't add something like that to GTA VI.
4:13
"I would just do whatever I'm interested"
Fcking Legend 🗿👍
8:25 just wanted to make it clear that gtao and gta v are NOT separated on consoles either.
If you buy GTAO, you'll still download the whole 100gb+ thing, it's just that the single player mode will be locked. You can purchase and unlock it and it'll be the exact same system as GTA V
8:22 I'm not sure about on Playstation but on Xbox you can buy GTA Online and Single-Player separately but it's still one download, even though the ability to download items separately is a thing but the only major one that I can think of that uses it is CoD.
Yeah, you can also do that on PS
@@joanlahoz5732 like does it let you selectively install GTA Online or Single-Player or is it also like Xbox where it just installs the entire thing but you just buy the 2 separately?
Because I know PS has the ability to do it also on games like CoD but I'm wondering if it works with GTA 5 or not.
I used to play on PS4 for a while , it was the same as PC to me like the UI was same idk how they'll Handled the code there.
I'd bought the Base game on PS store one single game came. Booted up the game and it was same as the PC where u could go online from the Home screen/landing page of the game i could choose to go online or story mode. And choose to load on story mode. Although the People were Nice there not trying to kill me. Like on my First PC experience
@@itsmehere1 GTA 5 does not let you selectively install either online or single player, they are both part of the same installation. The console you are playing on can not change that. Whether or not that is a feature in GTA 6 is up to rockstar
As a person who lives in Florida. I can confirm that most of Florida is emptiness/fields so the current map is a pretty accurate representation of Florida. I know it’s a game and it they should add more to the middle of the map.
Having a story mode/ online based game causes many problems and glitches, some of the top money glitches where caused due to the story mode and some of the earliest “bring cars online” glitch started with Franklin.
I feel confident we could get parts down in South America as full map expansions and I hope we do, I would love to see Havana, Cuba, and Rio de Janeiro, Brazil, as places in GTA games, they just better make it Single Player DLC though.
the easiest way to make the game easier for new players outside of the skip mission buttons is to add a relationship meter either with just Jason and Lucia or maybe even them and other characters. The more you hang out with each other the higher the meter goes and as it goes up the NPC's or Jason/Lucia with you're in gun fights with will do more damage to NPC's you're fighting or even unlock NPC's they can kill but with the meter at its lowest it would play similar to V's system of some NPC's just have to be shot by the player and the damage your gun fight teammates do is at its weakest. So as you bring that meter up you bring the ease of the game up possibly just for short periods of time.
6:30 i think a simple solution to this problem is making it a free dlc add on that way you can disable or activate it aswell as not needing to download more assets
I hope they let people "call for backup" in story mode so you can play along with a friend. They could even have the two main characters be two different players.
Metal Gear Solid V didn't have difficulty options, though some missions had extra-difficult modifiers you could replay them with like starting with no weapon or gear loadout, or having less health or requiring full stealth. Excluding the latter, those could actually be pretty neat for a GTA game imo.
Speaking of map expansion for future content, I noticed in early 2024 that the GTA 6 fan map has it's boundaries pretty close to Orlando. If they ever wanted to expand the game, adding such a massive city with both Disney World and all of it's dozens of resorts, hotels and parks.. that would be an insane expansion if they ever decided to do it.
We're getting GTA 6 single player maybe a month before GTA Online, a year or two is ridiculous.
Thats sad actually, 1 month is not enough to finished story mode
I dont know, I kind of like the idea of a natural area with no buildings. Just a big area to explore and do quests in.
playing sp on my ps5 i have had a lot of moments where dialog cuts out or just doesn't play. i just hope with the next update this is fixed. Its just a shame to let a game like this fall into ruins
7:40 COD: Black Ops III did the best on steam on my opinion. You downloaded the game, and it came with nothing, only a time trial map for the new movement, if you wanted to play the campaign, multiplayer, or zombies mode, you could download the free "dlc" that came with the game, this way you could download only what you wanted to play and save space
Warzone ruined everything in terms of efficiency huh?
8:20 A point for GTA 6 and online 2 being together is that having the ability to accept invites while in story mode is actually a pretty nifty feature if the servers flop and I'm kicked to story mode while trying to join a job. I'd hate to see that feature go away.
Having the downloads be separate is surely possible. I remember seeing that done with Black Ops Cold War in the Battlenet launcher. You'd check which parts of the game you wanted to download. If you wanted to switch modes and had them downloaded you didn't have to back out or anything so I think they can definitely do it
Matt needs to get over his aversion to controllers. If he thinks it's too hard to aim, then turn on auto-aim to make it easier.
One of the worst things about GTA V (particularly online) is that it felt like there are so many tedious missions that are essentially “drive from point A to B” adding to that grindy feeling of the game.
If the leaks of the map are 100% accurate, I’m worried about that filler content and tedium.
The problem with this in GTA V is it's always "Drive away from the city then back." If the drives were between two cities with stuff to do in each then it would be much more palatable. Hopefully VI's online has meaningful content outside of the main Vice City area because it feels like Blaine County exists in Online just to facilitate boring drives.
If vehicles move at a more realistic speed then it won't be so bad. Crossing the map won't take too long if you can go 240 mph down the highway in a supercar or 1000 mph in a jet. Not sure if they're gonna do that though, I hope they do
people dont realize empty space like that has so much potential after rdr2 there could be alot of collectibles and cool weapons around the map like the first thing im gonna do when i get the game is search the keys for any pirate items
I think its more important to have difficulty options in shooter games, since players can differ so much in terms of mechanics.
to solve the issue with the assets and stuff of having two downloads, you could basically release online as an official mod/dlc, meaning if you didnt download it nothing would change in the base game
7:20 not always or necessarily
Gmod for example autodetects halflife tf2 portal and more and can directly use their assets. So it would be possible for gta 6 to be separate and online2 to require valid install of story
14:04 what comes to mind to me is much more destructible environments or things reaction to your actions, like you have a gunfight and later the place will be surrounded by cops
I mean, since the map has multiple cities, I wouldn't mind seeing large open spaces between cities, it'd make it look more realistic and it'd be amazing for people who just wanna chill and drive
I guess i agree with 6:28 however it would be nice to have one version being just online and story, but also have one thats combined for people who would like to play both without the hassle of changing games
I love mattos content because he actually knows things
A large empty space in the middle of FLORIDA would make sense since that's how Florida is. Lots going on by the coasts, not much of anything towards the center...
Gta 6 is one of those games I want to play myself, without watching youtube stuff.
But Im a PC gamer at heart and no longer have any consoles, and I don't really want to get one.
So I'll likely watch you play it, your the only content creator that would play the game with such heart and passion for the world and story. Very hyped to see that day!
I’m from Jacksonville Florida so hopefully Jacksonville will be there
7:20 You could also go the Blizzard/battle-net route and be able to choose which one you want.
That way, if you want that QOL "fast" transition from the story mode into the online game, or vice versa, and you don't mind the extra file space you'd have to use, you'd have it by default. Otherwise, just don't choose the one you KNOW you're not going to play, and you save yourself a headache. Even if you only wanted the online, you'd save 32GB for basically no effort or consequence.
actually i think the gta 5 and gta online asset duplication thing has an easy fix. 3 folders: one for storing assets that are common to gta 6 and gta 6 online, one folder where only content for gta 6 story mode is there, and one folder for content exclusive to gta 6 online. now if you have both installed you dont suffer from asset duplication, and if you dont want to play one of the 2 modes you can simply have the exclusive content be deleted. (i hope someone at rockstar already implemented this idea)
Talking about the difficulty thing, Resident Evil 4 OG had it where you could pick a difficulty and then depending on your play style, how many times you die, etc, the game could become harder or easier through programming. I would like something like that in GTA6 - I know it has a specific name, but I can’t remember what it is 😂
Adaptive Difficulty!
I Feel like with the fact that Franklins ability is extremely popular, Plus the fact that Dead eye became a thing in RD:O, I Believe there's definitely a strong chance that we'll see special abilities become a main-stay in the franchise, Given how much of a positive thing it's been for rockstar's IP's
I think if you wanted to do something like tgg in gta 6 along with online content update videos he does, you can do gta 6 speed running updates in the same format, like going over the major categories, reporting any changes to holders of the record or showing any new strategies that pop up, I think it would be interesting
I hope they a faggio version of mk II oppressor in the GTA VI Oline
they better not add any dumb cars in the next GTA Online, very annoying getting killed by no-skill homing missiles.
No why would you want them to ruin the gta online again
@@Spooderman77 I understand it's annoying but it's part of the gameplay. At some point you unlock it and it completely changes the way you play the game. I have no problem with that unless there are kids killing me. By buying flying vehicles you feel the change. You know that this was not for nothing
@@patrikmatousek5450the Oppressor MK2 was added with the NightClub update what makes no sense, i wish the only weaponized vehicles they add are jets, helicopters, tanks, vehicles with turrets and maybe a jetpack
@@commanderblack5045oh and helis
There's always new way of beating maps in TrackMania, from the new games to the old ones. These maps can be decades old, and are only minutes long typically, but yet still get their record broken today. So I'm on the boat of there's so much more room for the GTAV speedruning community to go.
It’s funny I never used the special abilities because I forgot they existed right away pretty much 🤣
I was eating a twirl while watching this video
Honestly I don’t mind a lot if empty rural space, leaves room for players that don’t particularly like city scenes, especially since it seems 1/4 of the map is already gonna be a city, and with floridas off road cultures it’s nice to have options or space for long open highways
2:31 You probably already thought about it, but you still can practice the (console) route. When the PC version comes out, you will have a route for the speedrun mesmerized. I'm sure you won't be the only one doing that strategy.
A difficulty option id want to see for GTA VI would be a driving one similar to Mafia, one for immersive driving or realism, like GTA IV, and one that is Arcady like V. Online could work like free aim and assisted aim lobbies
The worse part of gta v and online combined is that you cant even buy or use any of the new cars without mods because R* went out of their way to put flags on the new online cars that make it so you cant use them in single player. also, what i believe they could do to help separate it is have a version downloader such that when installing the game you can choose to either download story mode, online or both. that way online isnt required for story mode. For difficultly they could do what Nintendo does. I.e make it so you can go out of your way to make missions harder via alternate path/route. or heist choices that make it harder. maybe even some hidden slider that increase or decreases the health or attributes depending on how fast or slow you go or how many times you died. that way they player thinks they are getting better and continue to play the game instead of dropping it because its too easy or too hard.
13:15 The most important thing for enhancing the gameplay of GTAO would be bullet physics. If projectiles had arcs and travel time the lackluster hit-scan shooting would go away and that aspect of the game would be brought up to par with the quality of the driving, it would also solve for the problem of being constantly hit-scanned by sniper rifles as leading targets and connecting shots would be much more difficult and therefore less prevalent. Weapon types would no longer have a hard cut-off distance but instead naturally grow ineffective with range.
I don't believe it will be added but if I had command over what Rockstar did that would be my #1 demand to a feature that would serve to enhance the day to day quality of playing the game. Anything worth doing for a long time needs to have enough depth to keep you captivated and the shooting mechanic of always placing your cross hair over target and hoping it's not outside of clipping range for your hitscan can never be as satisfying as something with physicality and nuance.
Hey Matt, GTA5 and GTAO being seperate wouldn't take up much space, a good example of it would be Half Life 2 and its expansions, they share the same folder (and in turn same assets) for example, Base game HL2 would be 4gb, Hl2Ep2 would also be 4, however when both are installed it ends up being 6gb due to them sharing assets and stuff
Im not sure I understand the worries about GTA VI being too easy. GTA games have never been difficult, that’s just not the style of game they are.
I’m glad I’m not the only one that immediately thought “more interactive buildings” as the new thing that GTA 6 could do. I was also thinking depleting gas tanks/interactive gas pumps, more realistic laws (e.g. speeding, traffic violations, parking violations). These were things that people predicted for GTA V before it came out, and I can see how it would be too realistic maybe but that’s what comes to mind for me
“The map is so empty”
We’re saying this before we even see the official thing
I ALWAYS wanted difficulty settings in GTA Games, especially after playing GTA V that felt very easy compared to the previous games of the series. Resident Evil series has great difficulty settings that make the game enjoyable even when you compete it for a second of third time. Would be great to save something similar in GTA. It will be a huge mistake if Rockstar won't introduce difficulty settings in GTA VI
GTA 5 is much harder than 4, the checkpoint system just means it doesn't punish you much. I can play through 4 without dying once, but this is unrealistic in 5.
@@Supahdenning I agree, GTA 5 has a lot of checkpoints.
And thank God, because imagine doing a Chaos Mod run without that many.
@@Supahdenning Not harder, just more bullshit. Enemies can easily 2 or 3 shot you to death. Other than that, the difficulty is about the same.
GTA IV is also really easy.
@@diewott1337 That constitutes being harder. Not only do you die more easily but enemies are much more aggressive just in general, the difference in how you have to engage combat between 4 and 5 is immense.
As for a big new feature GTA 6 could expand upon, personally I feel like there's a lot of potential in the property/business management or "empire" aspect that 5 kind of dabbled in. I remember in 5 you could purchase a few properties that earnt you passive income, like Franklin's weed shop and stuff, but it was kind of an afterthought and it didn't have any real affect on the story or the gameplay, and especially since money was pretty useless anyways. I think GTA 6 could expand so much on that system and give money a real purpose in the story mode and turn buying/owning (maybe even taking over) properties into a big core feature that impacts how the game develops over the course of the story and maybe even after. I'd love to see that and given how hard they doubled down on that idea with the businesses in GTA Online that you could own, I think it's pretty likely as well.
7:50 , they can do installation for GTA IV and if u want to play online you can download the online version and it will install it to seperate folder and it can use the files from the normal gta iv folder , no need to redownload all assests
The duplicate resources can be sorted by a shared location for single and online
7:35 the point you make about having to redownload assets for downloading another game that would use those assets is a thing I think that's been solved already? Garry's Mod uses many Valve game assets that require you to have those games installed to use them IIRC, but you can technically play the game without those games installed. Pretty sure the Halo Master Chief Collection does something similar for installing the separate games? Rockstar could implement a similar system perhaps.
I think it would be better if all the assets and things used for online games were within some DLC, so easy access from single player to online would be maintained, as well as the ability to only download the story mode. This could still cause issues like missions failing due to some specific configuration that the base game needs to have to support the online DLC, but I find it would be more convenient for players and developers to only update the DLC and occasionally the base game (for compatibility), rather than bundling everything together in one huge download requiring downloading hundreds of gigabytes. Anyway, I'm just saying, since I haven't worked making games like this, so I don't know if DLCs together with the base game function how I think they do.
I had this translated by AI because while I can easily read and understand English, writing it myself, especially a long paragraph, is difficult for me. Greetings from Chile!
What we all want to know is: Will the main characters be in witness protection?
7:02 I REALLY think it would be benefitial for both GTA 6 and the online variant to be seperate so that you can choose to have either downloaded expect just online. I think what could be done that could hit the best of both worlds is to require GTA 6 to be installed to play GTA online, that way you can save on total amount of storage space by having online require the duplicate assets of the singleplayer variant so that you wouldn't have to download and store them again and then to not require online files to run the singleplayer variant. You would be able to have only the singleplay or both the singleplayer and online at the same time. This to me seems like the most convenient option for players of all kinds especially in the first few years of the games release when people will still be playing the story mode regularly.
Maybe those two cities are freaking huge to the part it justifies a bunch of forrest and nature? And we need to understand we probably don’t know about half the smaller towns and stuff. I think it will be fine honestly.
Matto, game developer of 10 years. That map is based off what we currently know, but it will all be completed I believe they were stating more and more of "Florida" is opened too use. we can prob see the cities of but be locked out of them somehow. or maybe a live updated map, like a live event with a mission everyone on GTA can interact with.
13:16 - Not only enterable buildings, but hideout customization would be cool too. In GTA V you have the houses which are all just static and the same all game(Except for Franklin and Trevor which change safehouses a few times). But imagine in GTA 6 works like GTA Online, where you need to buy a house or apartment and then you get to customize it with the furniture you want. And more modes of transportation. GTA Vice City introduced helicopters, GTA SA gave us bicycles, how about GTA 6 introduce skateboarding or horses?
There is open space because we have no information about those parts of the map, not because there actually is open space. As new trailers come out, the map is going to get filled.
The real question is will there be cougars in missions in GTA 6
Yes but it’s a one in a million chance!
Hopefully bigger map means more players in online and more faster travel options than just driving for 15 minutes
Friend of a rockstar insider here, the map will not be so empty indeed, we havent seen all of it yet at all and from what I know there is indeed planned to be stuff added to the map over time
As a Floridian Native, they need to include Clearwater, Pinellas Park, St Pete, Largo, Bellaire, Wick City, Greenwood, The Scientologist, Jacksonville, Tampa, Orlando, Lakeland, Palm Harbor, Dunedin, Ft Myers, Miami. They literally did NO research on how these cities are connected
It would be very cool if the cops in gta 6 adapted like the enemies in metal gear solid 5. Say if you rob a store 2 or 3 times the cops will be there faster, or if you consistently escaped in a certain way, they would seal routes with road blocks or mines.
It would be cool. But i doubt it would happen.
When you mentioned the 32 GB copy of the game, were you referring to that NoBloatV thing with Project 1.27?
Love the fact on your statement that you said, it would be better if GTA 6 online comes a year or 2 after the main game