@@Rhinoceros3d Been watching you since 2008, Kyle! :) I really, really like watching you lecture. If I'm the artist I am now, it's in part due to what you taught me over the years. Cheers
This reminds me of a ski goggles project I had back when Rhino 5 was all the rage. It was a total nightmare, with the glass and isolation consisting of seven layers, on which all else was based on. Like creating a mix of a pumpkin carving on an onion, built from the outside. Saving this video to watch later- thanks for the lecture!
I really really want to See a more detailed webinar from you, where you Use meassurements and make Details like clips and lips. Still love your content and keep going!
@@Rhinoceros3d i got an idea how about making a mold of something you already made? maybe the small spaceship from your render Guide you can add some more mechanical parts like pins and pushers but still show of nurbs on casting sprouts
Awesome video, I'm learning Rhino 7 after inventor/fusion360/geomagic wrap. Would you be able to do a video doing a Motocross style front mudguard? Preferably with NURBS?? That would be amazing. Also, I'm struggling to figure out CPlanes compared to the other bits of software, is there a way of creating an offset plane like you would in fusion/inv?? Thanks!!
Do you have reference for the mudguard? Make a post on discourse.mcneel.com and I’ll see if I can work something up. There is a whole cplane toolbox you can make and name costume cplanes. Type cplane in the command line and hit f1 for help in that or any other tool in rhino.
@@Rhinoceros3d I've posted a link on the discord to a product but can't find side/front projections. I'm not looking for mm perfect only I think the workflow would be a great help in getting me to move over to Rhino for my surface modelling problems. I'll have a look at CPlane help tomorrow, thanks for that. I've watched a few video tutorials but haven't seen this done in a similar method to Autodesk so I'm wondering if just maybe my workflow is a little janky. Though if I were to loft a profile across 3 or 4 planes at set distances I can't currently figure out how to set those planes at distances. Simple I know but when you've been using one method for nearly 10 years, changing to software with so many buttons is a bit daunting!!
@@motopsycho87 you don’t need cplanes for that, you can just place your curves in xyz space using gumball. I’ll take a peek at your reference and see what I can do!
Hey Kyle. Wondering if you could show how to develop a product with fabrication methods like bends, welds, bolts etc... from design to blueprints and digital files to cnc machines like laser cutting, 3d printing, automatic bending or rolling... Sometimes it's difficult to navigate between a design for visualization and ideation, and the developed surfaces or nested parts to make fabrication blueprints with less visual enhancers like fillets but with a lot of annotations and guidelines for who is going to build and assembly the product. Thanks a lot for your work Really a fan here ;)
@@Rhinoceros3d Well, there are plenty ideas that come to mind. One thing I've been planning on trying is develop an sculpture of a low poly animal, let's say a dog, and produce it with sheet metal laser cutting. All parts would need to be numbered, properly nested on a sheet and than soldered with some kind of instructional guides. Some guide for you to visualize is too Google (low poly dog sheet metal). Another ideas could be some furniture sets also made out of sheet metal parts that could include not only welding but bending some parts to reduce the welds needed etc... Hope you find this kind of topics interesting to do some videos about. I've seen a lot of architecture, wood, industrial design appliances, but for the mechanical and artistic metal working community it lacks information. BTW thanks for the openness. Be well.
@@betomvass heath satow does sculpture and furniture like this, check out our forums and search for him. has has a lot of posts about his process. his webpage is here- www.publicsculpture.com/
I would make everything with the help of Symmetry and Reflect. 35-45 I would use OffsetCrvOnSrf after Project. 42:42 Kyle uses Point Osnap to align the control points. (Vertex Osnap would also work.)
The "Dave Schultze" offset trick is awesome! Well worth the price of admission.
Dave is the man!
Every time there's a Kyle tutorial, I go grab a coffee because this is gonna be worth it!
always
thanks! That's cool of you to say-
@@Rhinoceros3d Been watching you since 2008, Kyle! :)
I really, really like watching you lecture.
If I'm the artist I am now, it's in part due to what you taught me over the years.
Cheers
@@toquita3d that's amazing- thanks!!
Move UVN is a surprisingly powerful tool that most folks don't seem to talk about. I'm glad that you do!
Great tutorial! I love the way you explain workflow and technique strategies.
Glad you enjoyed it, thanks for watching!
This reminds me of a ski goggles project I had back when Rhino 5 was all the rage. It was a total nightmare, with the glass and isolation consisting of seven layers, on which all else was based on. Like creating a mix of a pumpkin carving on an onion, built from the outside. Saving this video to watch later- thanks for the lecture!
Let me know what I missed in making these for “real”
This is a good one ! Thank you Kyle !
I really really want to See a more detailed webinar from you, where you Use meassurements and make Details like clips and lips. Still love your content and keep going!
Tough to get that detailed in a hour, but I’ll think about how to pull that off!
@@Rhinoceros3d i got an idea how about making a mold of something you already made? maybe the small spaceship from your render Guide you can add some more mechanical parts like pins and pushers but still show of nurbs on casting sprouts
Thanks for sharing dude
thanks for watching!
Awesome video, I'm learning Rhino 7 after inventor/fusion360/geomagic wrap. Would you be able to do a video doing a Motocross style front mudguard? Preferably with NURBS?? That would be amazing. Also, I'm struggling to figure out CPlanes compared to the other bits of software, is there a way of creating an offset plane like you would in fusion/inv?? Thanks!!
Do you have reference for the mudguard? Make a post on discourse.mcneel.com and I’ll see if I can work something up.
There is a whole cplane toolbox you can make and name costume cplanes. Type cplane in the command line and hit f1 for help in that or any other tool in rhino.
@@Rhinoceros3d I've posted a link on the discord to a product but can't find side/front projections. I'm not looking for mm perfect only I think the workflow would be a great help in getting me to move over to Rhino for my surface modelling problems.
I'll have a look at CPlane help tomorrow, thanks for that. I've watched a few video tutorials but haven't seen this done in a similar method to Autodesk so I'm wondering if just maybe my workflow is a little janky. Though if I were to loft a profile across 3 or 4 planes at set distances I can't currently figure out how to set those planes at distances. Simple I know but when you've been using one method for nearly 10 years, changing to software with so many buttons is a bit daunting!!
@@motopsycho87 you don’t need cplanes for that, you can just place your curves in xyz space using gumball.
I’ll take a peek at your reference and see what I can do!
@@motopsycho87 replied on your discourse post-
Hey Kyle. Wondering if you could show how to develop a product with fabrication methods like bends, welds, bolts etc... from design to blueprints and digital files to cnc machines like laser cutting, 3d printing, automatic bending or rolling... Sometimes it's difficult to navigate between a design for visualization and ideation, and the developed surfaces or nested parts to make fabrication blueprints with less visual enhancers like fillets but with a lot of annotations and guidelines for who is going to build and assembly the product.
Thanks a lot for your work
Really a fan here ;)
Open to ideas -have a design in mind?
@@Rhinoceros3d Well, there are plenty ideas that come to mind. One thing I've been planning on trying is develop an sculpture of a low poly animal, let's say a dog, and produce it with sheet metal laser cutting. All parts would need to be numbered, properly nested on a sheet and than soldered with some kind of instructional guides. Some guide for you to visualize is too Google (low poly dog sheet metal). Another ideas could be some furniture sets also made out of sheet metal parts that could include not only welding but bending some parts to reduce the welds needed etc... Hope you find this kind of topics interesting to do some videos about. I've seen a lot of architecture, wood, industrial design appliances, but for the mechanical and artistic metal working community it lacks information. BTW thanks for the openness. Be well.
@@betomvass heath satow does sculpture and furniture like this, check out our forums and search for him. has has a lot of posts about his process.
his webpage is here- www.publicsculpture.com/
I would make everything with the help of Symmetry and Reflect. 35-45 I would use OffsetCrvOnSrf after Project. 42:42 Kyle uses Point Osnap to align the control points. (Vertex Osnap would also work.)
Fantastic video!! Where did you get your head model?
i've had it for probably 15 years... can't remember the source..
poser or turbosquid have better heads to use if you are looking for a reference head.
@@Rhinoceros3d Aha thanx, will check that!
Great
Offset UVN: 14:50
Dave Schultz gets credit for that one- Check out his Lynda.com rhino classes!
@@Rhinoceros3d Oh! That Dave Schultz, watched some of his vids in the past, very entertaining too...