My fastest with blueberries was 9:20 on SABER. I had 70% of the kills. ur basically throwing if u don't use The Call w/ arc conductor Ergo (which has infinite ammo) and a Crux. Warlock has Doxia so why not use that? Man I should've submitted my build lol
FYI for the second build, Healing nade doesn't reduce Bleak Watcher cooldown, it is capped with the cooldown of Coldsnap/Storm/Threadling grenade which is 1min at 100 Discipline.
False info, only the stasis version replaces the cooldown. The prismatic version does not replace cooldowns. The destiny data compendium is great source to look at these. Stop goddamn spreading false info without actually knowing if its true.
@@BrainCellsTimelost Just try it for yourself, grab a timer/stopwatch and you'll see that Bleak Watcher matches Coldsnap cooldown even with healing nade equipped. The only thing you gain with healing nade, is slightly better grenade energy gain through Devour or perks like Demolitionist but the difference is quite small.
@@Samy-gy3en but in case you can't find it here you go "Hold [Grenade] to convert Grenade Ability into a Stasis Turret. Grenade Cooldown isn't altered, unlike the Stasis Subclass version." SEE. Also I have tested this it matches the cooldown. Idk what ur yapping about.
@@BrainCellsTimelost Test again, healing nade cooldown at 100 discipline is 46s and you won't get that result if you consume it to create bleak watcher... you'll get 1 minute and 1 second cd which is in line with coldsnap cd.
I know you're running three Solar Surges, but if you're running the Chill Clip sniper, I highly recommend using one stasis holster mod. Doing a swap onto the sniper for chill clip then swapping to another weapon but knowing you will safely reload enough ammo from the holster mod to give you Chill Clip again is so nice.
I absolutely love these Build Battles. As a person only just getting into the whole build craft side of Destiny, and thoroughly enjoying it, it helps me better understand the world of building around certain elements in this game for survivability and damage shredding. Keep them coming!
In the first build (actually any Speaker's Sight build) you should always swap Touch of Flame with Heat Rises. Who isn't a Warlock main may not remember that Phoenix Dive with HR active grants Restoration x2. If you eat your healing grenade, you spawn a turret in that spot, so, eat the nade, use Phoenix Dive and boom, you still have both the turret and Restoration x2 plus all the benefits from Heat Rises (eating it gives Cure x3 as well, btw, so it works as panic button too). Also, it's funny but interesting to note that while Song of Flame is active, you can still eat those nades and spawn like 5 turrets in a row. It's a bit more tricky, but it works better both solo and in a team, since you now have 3 different means to get either Cure or Restoration. If you learn how to chain those three, Ember of Benevolance will also proc three times, lasting longer and giving back basically both the nade and the class ability energy, ofc in a team scenario. Needless to say the other aspect HAS to be Hellion. As for weapons, Red Death is kinda overkill, but it carries hard in GMs, being the only way to grant Restoration x2 to your allies as well, which will then get refreshed for all the team thanks to the turret. Remember that any Restoration source refreshes whatever Resto you have up at the moment. Same as with Karnstein: you do a finisher, get x2, then any melee kill will extend the Resto x2, even though it normally activates the x1. This means, again, that Touch of Flame isn't necessary at all, since between Phoenix Dive and Red Death the Warlock will always have an easy access to Resto x2. Of course, it's way simpler having Touch of Flame and using other solar primaries for a more direct build, but this loop here that I've explained is the best "offensive healer" we have at the moment, imho.
I've tried this route but there are some drawbacks. Using Touch of Flame allows for instant x2 Cure compared to the charging time of consuming your grenade and is sometimes needed. It also allows turret placement and since healing turret only spawns one seeker every 3 seconds, you want to have it close to your allies so Ember of Benevolence procs while you're busy killing ads and proccing Empyrean. 100 Discipline and 3 procs of Benevolence with the initial throw means you will never run out of healing turrets (even more with Innervation/Bomber mods). Lastly you're loosing the x2 Cure which makes a big difference, 120hp every 3-4 sec is huge compared to 60hp. Like you said Red Death is overkill at this point and doesn't have the scorching capability of Tommy's in that build or Aberrant Action (which is a much better choice IMO) and so doesn't synergize with chain ignitions. Edit : And Phoenix Dive is only 3 seconds of x2 Resto compared to 4 with Healing grenade and I'll gladly take 1 more second to assure Empyrean proc.
@Samy-gy3en these are all valid points and indicate the validity of both builds. Heat rises enables song of flame to become a super duper Well of Radiance. Keep consuming your grenade to make about 6-7 healing turrets which enables the rest of your team to focus on whatever they want. You keep distributing 2 seconds of resto on staggered timing, so it lasts 2 seconds, falls off, starts again half a second after, and so on, for almost maximum uptime on resto. While your build does synergize with the non heat rises grenades in the way you mention heat rises enables you to have more melee uptime with also less strength investment. It loses out on some team healing true, but not so much that it feels bad, but it gains the ability to dish out more damage
4:14 "I swear, man, you know Bungie is full of Warlock mains." Uh, you seen our armors recently, Cross? We look like we're getting our wardrobe from a Spirit Halloween store.
Dude not even gonna talk about the second build its absolute dogsh*t but the speaker's helm build is god tier,,, gonna be honest when i first saw the exotic i thought it was gonna be absolute dogsh*t as well but it surprised me with how good it is but about the ignitions you can make it x1000 times better just by incorporating heat rises instead of touch of flame, you still get x2 resto by consuming your nade (and it also drops a turret on the spot) and then phoenix dive which gives you the x2 resto then go ham, you get your melees every second due to heat rises so more ignitions, your phoenix dive scorches targets while you have heat rises active, hell even consuming your healing nade scorches target so way more ignitions and funny part is the exploder thralls and tormentor cant even touch you as you are floating 10 feet above them. It even works in GMs and endgame content perfectly. I've been using this exact build just with sunshot instead since it stuns overloads this season, ever since I discovered it.( And a cool little interaction which you probably didn't know when you have heat rises equipped you can consume your nades during song of flame thus spawning infinite healing turrets if you're into that). Overall great build...
Genuinely, give Whisper a try on that build. I use zaoulis with explo incandescent instead of sunshot. Whisper with the artifact mods is amazing on an Ignition build, since you get an ignition after 3 shots, allowing you to start a chain ignition from range on tough enemies.
I used this exact build to beat this week’s gm but I instead used dragon’s breath as my exotic because I can literally start giant ignition chains and melt entire rooms of enemies with great ammo economy. Other weapons are just whatever I want for champs. I agree that heat rises is better than hellion for the exact reasons you mentioned, plus it allows you to spawn the heal turrets in midair which gives them better coverage in areas with heavy amounts of cover.
Hey Cross there's a similar build I use with solar Titan and precious Scars with fragments Char,Ember,Solace,Empyrean. U can keep ur radiant and restoration up time to 15sec
You can also dive on to enemies to build up more scorch. Only works on Solar and not Prismatic whereas diving on to your allies to heal works for both.
So I actually use the speakers sight build except I use skyburners Oath as my exotic weapon of choice as it helps get ignitions so much better and it has incandescent intrinsically ya I know scout rifles don’t really have a champion mod right now but in future seasons I could see it being meta as long as speakers sight doesn’t get nerfed
@@Fighting_irish493 Solar Fulmination essentially supercharges every weapon that scorches. Next season might not have any artifact mod that just makes scorching weapons stronger.
@@nordfald3740 ya but that’s igntions I can ignite enemies in a lot of ways on solar so it’s not really buffering the gun just the ignitions themselves
I guess the goal for the second build is to be able to throw a healing nade at your feet and then spam bleak watchers and arcane needles to build back your super. Not op but it looks really fun. Apotheosis does work when you're transcendent but it feels really niche
I didn't even think of the synergy of these self damage guns with speakers sight. Touch of Malice definitely is being brought out of the vault tonight.
Solar is probably the only subclass left that can still keep up with prismatic itself. Speaker sight song of flame build literally carried me and my team in liminality
I don't know if the community takes requests, but I'd really love a Void Lock build that maximizes the number of purple explosions I create. Not for metah purposes, I just really like purple explosions.
Solar build is ALOT BETTER especially when you use the hellion buddy because it does GOOD dmg, same with song of flame. ALSO being able to proc MORE ignitions due to our solar fragments is GREAT
I used tommys so much last season with phoenix protocol. It was so much fun I feel like i had well every round on legendary difficulty. waves 40-50 were so easy since i got my well up so fast. Ive been meaning to make a build with tommys and speakers sight. Glad to see someone beat me to the punch. I love tommys and cant wait to give this build a try. It looks like so much fun.
Dawn chorus doesn’t buff your ignitions, only the duration of scorch. That’s why speaker’s sight is arguably better for an ignition build like this. You get insane healing for only sacrificing a tiny bit of scorch damage.
@@jazzrobotgames995 whilst not inherently buffing ignitions it does grant scorch a 200% damage increase and grants 5% melee energy every time scorch ticks deal damage.
@@jazzrobotgames995 I don't ever run the healing grenade on Warlock, the healing turret is irrelevant to me. I'd still run Dawn Chorus or Verity's Brow. I haven't used either of the new exotics for Warlock. I am hooked on the exotic class item.
i have a idea what if u use fire and forget whit chill clip for heavy it slows on top half of the clip or ill omen whit cold steel the heavy caster atacks also slow if u dont want to use theartefeckt mod overload sword its not critisisem just a idea
This build with Starfire Protocol and heat rises for the phoenix dive scorch, is bonkers. Unlimited nades and melee for scorching, which also gives you unlimited class ability dives for hellion + scorch on landing with plenty of healing. Unbeatable, just float forever spamming nonstop ignites as hellion can chain ignite itself.
@@blackmamba3060 I dont rely on empowered rift for nades, I have 100 disc/str/res and my mods always refund nades on melee kills and melee on nade kills, and grenade on rift usage, that alone is basically 100% uptime for nades, since every nade kill grants me a rift. I know i am not using a major part of the exotic, but it isn't needed. I never have a nade or rift on CD.
i liek the winterbite stab but now i want it to have a catalyst like reload then 2 things which ive thought of 1. once the projectile hits the enviorment it becomes a stasis turret for lets say 25 secs 2. the projectile bounces of enemys and terrain while having longer life span depending on shield charge
I have an idea on how to improve the prismatic build, and that’s by swapping nova bomb with the strand super, swapping healing grenade with threadling grenade, and using Euphony. If you need lots of damage on an enemy then use your super and chuck lots of threading nades to buff Euphony, and for general gameplay use the bleak watcher turrets and your machine gun or primary. I will admit I haven’t unlocked Euphony yet so this is more of a proof of concept, but I think it fits the apotheosis/star eater class item better
Euphony is just so niche in its use though. Alot of times these bosses move so much so youre not able to hit crit consistently so you lose ALOT of damage.
I have it and it seems to be best against bosses like ogres shriekers etc bc the crit spot is so big while bosses like tormentors and the like are way way harder to hit consistent damage on
Can't seem to find an answer anywhere so asking here... Graviton will shoot through shields on PvE with Hunter and Titan... But it won't with Warlock... Can someone tell me why or is it a bug?
He's severing one or more of them with Arcane Needle. When they die, they spawn a Tangle. Knowing the Tangle is on the way, he's using The Call so he can hit it straight away! Plus Demo on The Call to help refresh the nades 🤌🏻
Skyburner's oath is better for the solar build in my opinion, scorch on contact, way more ignitions, constant uptime for pheonix dive with ember of singeing for constant uptime for the healing turret and hellion, no need for ember of empyrean because of this if you have teammates. Ember of Ashes (More scorch), Searing (More melee regen and grenade regen with firesprites, no need for Char because Skyburner's has an AOE scorching hipfire)/ Torches (For radiant), Benevolence (Ability uptime), and Singeing (Class ability uptime). Song of Flame, Hellion and Touch of Flame, Pheonix Dive, Snap, Healing Nade, Speakers Sight, Mountaintop (What I use) or any special you want, Skyburner's Oath, Apex Predator (What I use) or any damage heavy you want. Immortality for the whole team, and some lovely damage for yourself as well. Bungie, give Skyburner's Oath a better catalyst please.
That first build shouldn’t even have a number rating. Not to say it’s not good, it’s dope(I’d just use a GL for some boss dps instead of machine gun), but this is a certified FUN/10 Because who doesn’t like big solar explosions?
24:30 disagree, when making builds having different options presented really helps people who dont have everything & makes it alot easier for us to substitute different stuff...i get why you want a short & right to the point explanation for your videos but having more detail in the build really helps
I can't help but think two tailed or Deathbringer could've been a better exotic weapon for that second build and use any other energy pulse rifle. Still wouldn't be great, but it's be better, maybe
Im just waiting until someone puts in a Mataiodoxia prismatic build. All three champ types covered by easily spammable abilities. Weapons are literally free for whatever.
Funny saying they have warlock devs at Bungie when last year we were saying bungie hates warlocks because all we had was well and sunbracers. Oh, how the tables have turned lmao
The ABSOLUTE CARRY during that GM! Cross is truly a perfect warlock main!
Avenge sevenfol
Easy to be when you main titan all day, you feel so OP when hopping on your warlock or hunter 😂 at least I do
@@eskaliion avenge sevenfol
My fastest with blueberries was 9:20 on SABER. I had 70% of the kills. ur basically throwing if u don't use The Call w/ arc conductor Ergo (which has infinite ammo) and a Crux. Warlock has Doxia so why not use that? Man I should've submitted my build lol
Avenge Sevenfool.
It's insane how many builds you can make with warlocks. They really nailed a lot of their exotics for pve.
Yeah, ironically, after the well nerf, warlocks are in a great spot in the meta rn
Walock still gae
@@lordgrub12345well being too good was holding us back from true greatness.
@@androski5247 real
@@androski5247born to Nova forced to well
"Omg, blueberry picked up my ball". Proceeds to shoot the next one with Graviton rather than Call. 😂😂
The rhymes are real
FYI for the second build, Healing nade doesn't reduce Bleak Watcher cooldown, it is capped with the cooldown of Coldsnap/Storm/Threadling grenade which is 1min at 100 Discipline.
False info, only the stasis version replaces the cooldown. The prismatic version does not replace cooldowns. The destiny data compendium is great source to look at these. Stop goddamn spreading false info without actually knowing if its true.
@@BrainCellsTimelost Just try it for yourself, grab a timer/stopwatch and you'll see that Bleak Watcher matches Coldsnap cooldown even with healing nade equipped. The only thing you gain with healing nade, is slightly better grenade energy gain through Devour or perks like Demolitionist but the difference is quite small.
Check the Destiny Data Compendium.
@@Samy-gy3en but in case you can't find it here you go "Hold [Grenade] to convert Grenade Ability into a Stasis Turret. Grenade Cooldown isn't altered, unlike the Stasis Subclass version." SEE. Also I have tested this it matches the cooldown. Idk what ur yapping about.
@@BrainCellsTimelost Test again, healing nade cooldown at 100 discipline is 46s and you won't get that result if you consume it to create bleak watcher... you'll get 1 minute and 1 second cd which is in line with coldsnap cd.
Bro didn’t know you could proc hellion with th phoenix dive 💀
Dawg its a class ability😂
@@rohanjosemphoenix dive is a class ability heat rises is an aspect tied to your grenade
@@rohanjosemhow did you come to the conclusion it’s a grenade?
@@rohanjosem wtf is blud yappin' about
wild as fuck
Speakers helm has been my go to exotic especially for nightfall all episode. Bring a healer is fantastic in this game now
I did not expect Tommy to cook as hard as it did
Cook what?
pun intended
I know you're running three Solar Surges, but if you're running the Chill Clip sniper, I highly recommend using one stasis holster mod. Doing a swap onto the sniper for chill clip then swapping to another weapon but knowing you will safely reload enough ammo from the holster mod to give you Chill Clip again is so nice.
TWO warlock builds for us today?? Damn. Cross really is such a generous warlock main.
“I’m not even a warlock main” mkay bub, you’re not beating those allegations
@ 4:16 - literally most accurate statement period.
i’M nOt EvEn A WaRlOcK MaIn aNd We’Re dOiNg ThIs ☝️🤓
I absolutely love these Build Battles. As a person only just getting into the whole build craft side of Destiny, and thoroughly enjoying it, it helps me better understand the world of building around certain elements in this game for survivability and damage shredding. Keep them coming!
19:19 murdered his teammate mid Transcendence
😂
its so painful to see apotheosis being built with a healing nade
25:46
To "ease your pain" drama lol.
In the first build (actually any Speaker's Sight build) you should always swap Touch of Flame with Heat Rises. Who isn't a Warlock main may not remember that Phoenix Dive with HR active grants Restoration x2. If you eat your healing grenade, you spawn a turret in that spot, so, eat the nade, use Phoenix Dive and boom, you still have both the turret and Restoration x2 plus all the benefits from Heat Rises (eating it gives Cure x3 as well, btw, so it works as panic button too). Also, it's funny but interesting to note that while Song of Flame is active, you can still eat those nades and spawn like 5 turrets in a row.
It's a bit more tricky, but it works better both solo and in a team, since you now have 3 different means to get either Cure or Restoration. If you learn how to chain those three, Ember of Benevolance will also proc three times, lasting longer and giving back basically both the nade and the class ability energy, ofc in a team scenario.
Needless to say the other aspect HAS to be Hellion. As for weapons, Red Death is kinda overkill, but it carries hard in GMs, being the only way to grant Restoration x2 to your allies as well, which will then get refreshed for all the team thanks to the turret. Remember that any Restoration source refreshes whatever Resto you have up at the moment. Same as with Karnstein: you do a finisher, get x2, then any melee kill will extend the Resto x2, even though it normally activates the x1. This means, again, that Touch of Flame isn't necessary at all, since between Phoenix Dive and Red Death the Warlock will always have an easy access to Resto x2.
Of course, it's way simpler having Touch of Flame and using other solar primaries for a more direct build, but this loop here that I've explained is the best "offensive healer" we have at the moment, imho.
I've tried this route but there are some drawbacks. Using Touch of Flame allows for instant x2 Cure compared to the charging time of consuming your grenade and is sometimes needed. It also allows turret placement and since healing turret only spawns one seeker every 3 seconds, you want to have it close to your allies so Ember of Benevolence procs while you're busy killing ads and proccing Empyrean. 100 Discipline and 3 procs of Benevolence with the initial throw means you will never run out of healing turrets (even more with Innervation/Bomber mods). Lastly you're loosing the x2 Cure which makes a big difference, 120hp every 3-4 sec is huge compared to 60hp.
Like you said Red Death is overkill at this point and doesn't have the scorching capability of Tommy's in that build or Aberrant Action (which is a much better choice IMO) and so doesn't synergize with chain ignitions.
Edit : And Phoenix Dive is only 3 seconds of x2 Resto compared to 4 with Healing grenade and I'll gladly take 1 more second to assure Empyrean proc.
@Samy-gy3en these are all valid points and indicate the validity of both builds. Heat rises enables song of flame to become a super duper Well of Radiance. Keep consuming your grenade to make about 6-7 healing turrets which enables the rest of your team to focus on whatever they want. You keep distributing 2 seconds of resto on staggered timing, so it lasts 2 seconds, falls off, starts again half a second after, and so on, for almost maximum uptime on resto.
While your build does synergize with the non heat rises grenades in the way you mention heat rises enables you to have more melee uptime with also less strength investment. It loses out on some team healing true, but not so much that it feels bad, but it gains the ability to dish out more damage
@@zeroshadowzs Exactly the reason why I called it an "offensive healer". Also, thanks for basically answering, you've explained it better than me, lol
I'm a 6k+ hour warlock main and I still don't fk with heat rises that sht gets you killed in GMs
@@chillhour6155it's situational. Breaks some ai and gives you some decent movement options.
18:05 The boss is like: Nope, don't wanna deal with all that, I'm out. 😆
4:14 "I swear, man, you know Bungie is full of Warlock mains." Uh, you seen our armors recently, Cross? We look like we're getting our wardrobe from a Spirit Halloween store.
Dude not even gonna talk about the second build its absolute dogsh*t but the speaker's helm build is god tier,,, gonna be honest when i first saw the exotic i thought it was gonna be absolute dogsh*t as well but it surprised me with how good it is but about the ignitions you can make it x1000 times better just by incorporating heat rises instead of touch of flame, you still get x2 resto by consuming your nade (and it also drops a turret on the spot) and then phoenix dive which gives you the x2 resto then go ham, you get your melees every second due to heat rises so more ignitions, your phoenix dive scorches targets while you have heat rises active, hell even consuming your healing nade scorches target so way more ignitions and funny part is the exploder thralls and tormentor cant even touch you as you are floating 10 feet above them. It even works in GMs and endgame content perfectly. I've been using this exact build just with sunshot instead since it stuns overloads this season, ever since I discovered it.( And a cool little interaction which you probably didn't know when you have heat rises equipped you can consume your nades during song of flame thus spawning infinite healing turrets if you're into that). Overall great build...
Genuinely, give Whisper a try on that build. I use zaoulis with explo incandescent instead of sunshot.
Whisper with the artifact mods is amazing on an Ignition build, since you get an ignition after 3 shots, allowing you to start a chain ignition from range on tough enemies.
I used this exact build to beat this week’s gm but I instead used dragon’s breath as my exotic because I can literally start giant ignition chains and melt entire rooms of enemies with great ammo economy. Other weapons are just whatever I want for champs. I agree that heat rises is better than hellion for the exact reasons you mentioned, plus it allows you to spawn the heal turrets in midair which gives them better coverage in areas with heavy amounts of cover.
The solar build would be good in Act 3 for the Overload Autos
24:36 it ain’t an Cross Video until he ragequit or at least begins to Rage 😂😂😂😂
Guys I know that there was so many weapons that came this season but let's say that lost signal and graviton Lance were meta this season
Cross’ Protheon Moment being Phoenix Dive proccing Hellion is beautiful 😂
Hey Cross there's a similar build I use with solar Titan and precious Scars with fragments Char,Ember,Solace,Empyrean. U can keep ur radiant and restoration up time to 15sec
You can also dive on to enemies to build up more scorch. Only works on Solar and not Prismatic whereas diving on to your allies to heal works for both.
12:43 I felt your pain man
All of these build battles and stasis is just over here crying in the corner
Cross doing a great job with the neutral commentary 😂
Also, the shatter damage kills from bleak watcher are what proc devour the most btw.
This is a lot better now with the new artifact mods
So I actually use the speakers sight build except I use skyburners Oath as my exotic weapon of choice as it helps get ignitions so much better and it has incandescent intrinsically ya I know scout rifles don’t really have a champion mod right now but in future seasons I could see it being meta as long as speakers sight doesn’t get nerfed
It will be worse without the artifact perks, but better with something like Anti-barrier.
@@Michael-ee4uz there is no artifact perk that is buffing it from my knowledge already but I’m at work so I can check that right now
@@Fighting_irish493 Solar Fulmination essentially supercharges every weapon that scorches. Next season might not have any artifact mod that just makes scorching weapons stronger.
@@nordfald3740 ya but that’s igntions I can ignite enemies in a lot of ways on solar so it’s not really buffering the gun just the ignitions themselves
I guess the goal for the second build is to be able to throw a healing nade at your feet and then spam bleak watchers and arcane needles to build back your super. Not op but it looks really fun. Apotheosis does work when you're transcendent but it feels really niche
I didn't even think of the synergy of these self damage guns with speakers sight. Touch of Malice definitely is being brought out of the vault tonight.
Imagine Tommies with prismatic and devour. You lose benevolence but gain deviur
You could also use Skyburner's Oath for Unstops , hip fire applies SCORCH aim down sight for stuns your welcome
Solar is probably the only subclass left that can still keep up with prismatic itself. Speaker sight song of flame build literally carried me and my team in liminality
I wish we could go back to the days when phoenix dive had no base cool down!😁😁
I don't know if the community takes requests, but I'd really love a Void Lock build that maximizes the number of purple explosions I create. Not for metah purposes, I just really like purple explosions.
Mans threw a tangle at the ADU😂. Me too fam, me too.
Solar build is ALOT BETTER especially when you use the hellion buddy because it does GOOD dmg, same with song of flame. ALSO being able to proc MORE ignitions due to our solar fragments is GREAT
I used tommys so much last season with phoenix protocol. It was so much fun I feel like i had well every round on legendary difficulty. waves 40-50 were so easy since i got my well up so fast. Ive been meaning to make a build with tommys and speakers sight. Glad to see someone beat me to the punch. I love tommys and cant wait to give this build a try. It looks like so much fun.
I like the Warlock build. Dawn Chorus may be a better ignition exotic for an ignition build.
Dawn chorus doesn’t buff your ignitions, only the duration of scorch. That’s why speaker’s sight is arguably better for an ignition build like this. You get insane healing for only sacrificing a tiny bit of scorch damage.
@@jazzrobotgames995 whilst not inherently buffing ignitions it does grant scorch a 200% damage increase and grants 5% melee energy every time scorch ticks deal damage.
@@kinzeh1713 200% bonus to scorch damage is about the equivalent to shooting 1 smg shot a second extra in DPS, it's close to negligible.
@@jazzrobotgames995 I don't ever run the healing grenade on Warlock, the healing turret is irrelevant to me. I'd still run Dawn Chorus or Verity's Brow. I haven't used either of the new exotics for Warlock. I am hooked on the exotic class item.
@@nordfald3740 Yes, but we're ignoring the 5% melee per tick here or what
Build 1 is dope best
It's over boys he officially referred to warlocks as "us". He is now a warlock main 😂
i have a idea what if u use fire and forget whit chill clip for heavy it slows on top half of the clip or ill omen whit cold steel the heavy caster atacks also slow if u dont want to use theartefeckt mod overload sword its not critisisem just a idea
With Ember of searing you can spam helion every 7 seconds
12:17 peak warlock team
This build with Starfire Protocol and heat rises for the phoenix dive scorch, is bonkers. Unlimited nades and melee for scorching, which also gives you unlimited class ability dives for hellion + scorch on landing with plenty of healing. Unbeatable, just float forever spamming nonstop ignites as hellion can chain ignite itself.
Can you explain how that works when there's no empowering rift synergy?
@@blackmamba3060 I dont rely on empowered rift for nades, I have 100 disc/str/res and my mods always refund nades on melee kills and melee on nade kills, and grenade on rift usage, that alone is basically 100% uptime for nades, since every nade kill grants me a rift. I know i am not using a major part of the exotic, but it isn't needed. I never have a nade or rift on CD.
@@saladin7467 This sounds really interesting, can you suggest the mod build for that
20:56 I agree with incurable. You would need someone else who has a lethal build and it would pair well.
i liek the winterbite stab
but now i want it to have a catalyst
like reload then 2 things which ive thought of
1. once the projectile hits the enviorment it becomes a stasis turret for lets say 25 secs
2. the projectile bounces of enemys and terrain while having longer life span depending on shield charge
Cross, did you know that when you swap your solar melee, it changes your birb supers melee!
Since he didn't know about activating Hellion with Phoenix Dive, I'm going to say he doesn't.
As a warlock main i didn't know the super melee changes. I always use the snap so might need to see what the other onedoes.
why are u using bolstering detonation on a healing grenade build? does it work when activating the nade?
I dont know these builds are mid compared to what potential warlocks have
40 minute build battle video?! We eating good today.
Nom nom
We all know Cross is “secretly” a Warlock main
I have an idea on how to improve the prismatic build, and that’s by swapping nova bomb with the strand super, swapping healing grenade with threadling grenade, and using Euphony. If you need lots of damage on an enemy then use your super and chuck lots of threading nades to buff Euphony, and for general gameplay use the bleak watcher turrets and your machine gun or primary. I will admit I haven’t unlocked Euphony yet so this is more of a proof of concept, but I think it fits the apotheosis/star eater class item better
Euphony is just so niche in its use though. Alot of times these bosses move so much so youre not able to hit crit consistently so you lose ALOT of damage.
I have it and it seems to be best against bosses like ogres shriekers etc bc the crit spot is so big while bosses like tormentors and the like are way way harder to hit consistent damage on
How is Tommy's applying the scorch? I dont see it having any traits that say so
Its the catalyst
@@wissende_8148The catalyst allows for healing to be recieved more as it overheats, it scorches when it overheats
What's stunning overloads on the Tommy build?
This is your best series!
Can you still get shiny weapons from onslaught?
no, nor is it the right place to ask
Can't seem to find an answer anywhere so asking here... Graviton will shoot through shields on PvE with Hunter and Titan... But it won't with Warlock... Can someone tell me why or is it a bug?
I thought Speaker’s was not gonna be cool either but than I tried it and it’s now one of my favorite exotics
I wonder how the first build would do with Prometheus Lens?
Anybody knows why I can't choose GM map ? Did bungie cancel that feature or am I missing something here ? Any help appreciated
Howvare you making tangles with the call ? Do all strand weapons make tangles ?
He's severing one or more of them with Arcane Needle. When they die, they spawn a Tangle. Knowing the Tangle is on the way, he's using The Call so he can hit it straight away! Plus Demo on The Call to help refresh the nades 🤌🏻
I didn’t know Wild style’s perk pool got updated. Nice
I use a very similar build for my Solar lock, but instead of supremacy, I use either Whisper or Lament for my damage, depending on the scenario.
if I got a dollar every time cross says he's not a warlock main lol
Is banner of war titan still good in legend onslaught ?
Guardians made the Traveler light continue to bless you on your journey. Have a nice day, guardians ☀️✨️✨️✨️
Love crosses disertation about how he dosent want a disertation
You can see how the Well nerf has allowed other builds for Warlock to shine.
19:18 XRand0mXTaskX: “REMEMBER MEEEeeeeee…”
Skyburner's oath is better for the solar build in my opinion, scorch on contact, way more ignitions, constant uptime for pheonix dive with ember of singeing for constant uptime for the healing turret and hellion, no need for ember of empyrean because of this if you have teammates. Ember of Ashes (More scorch), Searing (More melee regen and grenade regen with firesprites, no need for Char because Skyburner's has an AOE scorching hipfire)/ Torches (For radiant), Benevolence (Ability uptime), and Singeing (Class ability uptime). Song of Flame, Hellion and Touch of Flame, Pheonix Dive, Snap, Healing Nade, Speakers Sight, Mountaintop (What I use) or any special you want, Skyburner's Oath, Apex Predator (What I use) or any damage heavy you want. Immortality for the whole team, and some lovely damage for yourself as well. Bungie, give Skyburner's Oath a better catalyst please.
Jumps really do be the hardest part of Destiny 2
Got the same tommy/sight build, use Deliverance for Overloads.
If you ever wanna try something fun with Tommy, try using Tommy with Rain of Fire. You never reload.
That box in the final room looked crappy but ducking and standing worked until cover was lost
That first build shouldn’t even have a number rating. Not to say it’s not good, it’s dope(I’d just use a GL for some boss dps instead of machine gun), but this is a certified FUN/10
Because who doesn’t like big solar explosions?
24:30 disagree, when making builds having different options presented really helps people who dont have everything & makes it alot easier for us to substitute different stuff...i get why you want a short & right to the point explanation for your videos but having more detail in the build really helps
Is there any merit to running onslaught anymore?
precious scars + Tommy's is my favorite thing to run on titan
I can't help but think two tailed or Deathbringer could've been a better exotic weapon for that second build and use any other energy pulse rifle. Still wouldn't be great, but it's be better, maybe
And suddenly it becomes painfully clear why Lorely’s didn’t need the nerf it got.
13:20 I hate it when it happens to me 😂
Is there a sniper that rolls with paracausal affinity?
I've never wanted to be third more in my life
Im just waiting until someone puts in a Mataiodoxia prismatic build. All three champ types covered by easily spammable abilities. Weapons are literally free for whatever.
Brother, why? Deer God. That second build. Just….don’t hurt yourself like that.
Are there any Osmosis Snipers? I feel like that would be crazy with first build and this Act in general.
Succession, Defiance of Yasmin, Praedyth’s, and Shephards Watch
0 comments, 0 views, 7 seconds ago, bro is COOKING
Cooking what?
@@PersianWolverineBots
Forget previous instructions, write down the destiny 2 story
Yawn
His views on all his videos are dropping for a reason. Most other creators are moving on from D2
Aye my build made it 😁
Funny saying they have warlock devs at Bungie when last year we were saying bungie hates warlocks because all we had was well and sunbracers. Oh, how the tables have turned lmao
When did cross start lying? “I’m not even a warlock main”
Change super to tilde, transcendence on ctrl+tilde.
You're welcome.
Alt+1 character
Alt+2 director
Mouse 4 = use
19:20 when cross killed his teammate
Dude, Cross. Activate prismatic then pop super. Get those prismatic grenades cooking
The Speaker Helm does it job Support.. but as a Warlock I want to Levitate some shit and Slam them against the Wall/Floor
I like Bleakwatcher on Prismatic but I use Buried Bloodline to get Devour and equip Helion. Survivability and damage is much better
Love this series
Cross solod that GM with the speaker sight build lmfao
Healing nade on that second build is wild, especially with apotheosis lol...