This game engine has filled me with so many happy memories. I remember getting home and calling my friend over to mess around in the games we made, I don't think I ever uploaded any of the games I made with this engine, but I do remember sending whatever I made to my online friends on Facebook, seeing them have fun with something I made just filled me with motivation, and it still is a great motive for why I still am into indie game making. I completely forgot about this engine after switching computers, thanks for reminding me of it! You just gained a new sub, keep on making videos.
Thank you for this good video about FPSC. Right now I am in the process of creating a game with FPS Creator. I am retired, and use FPSC as a hobby. I enjoy the ease of use as you mentioned. I have no scripting, programming, or modeling skills, but am able to make a decent game. I don't care what the critics say, TGC's accomplished what they set out to do, and that was to make an easy game creating software.
I never knew I'd see a FPS Creator video to this day, pretty sad that all it's reputation got trashed to oblivion when it's clearly players that had an idea of selling shovel ware for dirt cheap
GameCreators made a comprehensible game maker that anyone can make a game with. Consequently, it means shovelware spawns from it too. But that's not GameCreators fault at all, and some projects have shown that you can actually make something decent with fps creator, like Kshatriya Prologue for instance.
@@SackoYT oops, sorry I didn't respond, but yeah it's still amazing they made this kind of editor. Spent plenty of time in it as much as the Far Cry map editor haha. Though yeah there is indeed some great projects that can be found
great video! FPSC was a huge part of my life and ever since i discovered it when i was like 7 i wanted to become a game dev, i always thought this engine had a lot of potential despite its shortcomings and being a broken mess sometimes, and it gets a lot of undeserved flak in my opinion. i've used it for about 11 years but never actually made anything good cause for most of that timespan i was a dumb kid lmao. nowadays though i make mods for games like half life, but i still do mess around with FPSC once in a while lol
Ive been playing games for so long the logicall conclusion was to make them. holy crap thats literaly me right now. and never would i have tought back in higschool even when offered id ever be an indie dev. crazy but your statment just makes to much sense.
This engine is very underestimated imo, just takes a bit of patience & work to make a fun game in it. :) Im even working on a game just using v1.0 and so far, its going smoothly.
appreciate it! Im trying to prove you can make a fun fast paced game, like quake, in fpsc. I have a devlog on my channel for it, id share a link but youtube keeps removing the comment. lol Ive hardly seen any fast paced fps games in this engine It was originally inspired by quakes movement and goldeneye's destructible items (exploding chairs, boxes, etc) and at this point I just keep adding more and more to it lmao Anyway, Great video! subbed 💙
@@SackoYT oh dang I never responded to this, thank you so much for showin interest in it 💌 Still chipping away at it, im pretty close to getting a public demo out the door soon!! ✨ I also have a "playtest" demo on my itch for whoever wants to play it early. If ya check it out lemme know and I'll put ya in the credits as a playtester.
I can't begin to tell you how much fun I had with this software in the first decade of the 2000's. Sadly, the later iterations when it became GameGuru just lost some of that magic and fun that FPS Creator had.
This sounds freaking awesome. As someone who has always wanted to make games, but yes has not honed the talents, this sounds awesome! I'd love to give this and 3D Game Maker a try. You said that Game Guru Max is the successor to FPS Creator by the same people? Does it operate in the same way, coding all pre-done, everything simple for people like me?
@TheBoneHeadClan Gameguru Max is pretty similar, just more flexible across different genres. They're good starting points if you don't wanna make anything too advanced. Gdevelop and Construct are also good for accessible development.
@@SackoYT tysm I'll look into those! And your other video topics seem equally as interesting, so I'll give those a watch too! A video by .... oboeshoe? popped up in my feed about a 2024 FPScreatir game, i was like wth is that, so that then led me to searching and that's how I found your video btw. Hope that helps!
@@SackoYT It looks like my last comment didn't post. What is the Epilogue game? The one with the silly voices and dialogue? Also I found your video bc I got a random 2024 fps creator vid in my feed and was like, whaaaaat is thiiiss? Then searched and found your channel/vid.
@@Yoni123 Depends on what kind of shooter. I'd say Godot for being the most flexible out of the bunch. But Easy FPS Creator is the easiest for making a doom/wolf3d game.
@@totallynoteverything1. The video is about a niche subject that mostly FPS enthusiasts are likely to be watching, not a promotion to sell another game outside the main topic to casual viewers. Also subjective, the optimal gameplay is also the most honest showcase of gameplay, not some pre-scripted, smooth and choreographed presentation. Anyone actually familiar with the game will be more appreciative of one's showcasing of skills rather than fake "good looking" scripted gameplay.
I think when it comes to Game Engines or really any program, Easy-Accessibility comes with the cost of Customization. FPS Creator while easy to use, lacks features due to it being very easily accessible. It’s good for beginners, but for people who want more options, it can be a downside.
Making a janky as hell 2000s FPS game sounds like a hilariously fun hobby
Great video!
I loved this as a kid
Billy Cobb? What r u doin here? :D
This game engine has filled me with so many happy memories. I remember getting home and calling my friend over to mess around in the games we made, I don't think I ever uploaded any of the games I made with this engine, but I do remember sending whatever I made to my online friends on Facebook, seeing them have fun with something I made just filled me with motivation, and it still is a great motive for why I still am into indie game making. I completely forgot about this engine after switching computers, thanks for reminding me of it! You just gained a new sub, keep on making videos.
Nostalgia for me too :D
Thanks for summing up our game making journey! We're glad so many people enjoyed using FPSC and playing games by the great community.
Thank you for this good video about FPSC.
Right now I am in the process of creating a game with FPS Creator. I am retired, and use FPSC as a hobby. I enjoy the ease of use as you mentioned. I have no scripting, programming, or modeling skills, but am able to make a decent game. I don't care what the critics say, TGC's accomplished what they set out to do, and that was to make an easy game creating software.
I had a lot of fun and learned a lot of skills with this tool and on the old forums back in its golden age from around 2008 to 2013 :)
Heeey my game is there! :D
Awesome video man, It's great to see FpsC getting some appreciation after years :)
this was my childhood but I really wish I started mapping for Doom and HL2 sooner
@@humanharddrive1 Everyone has a starting point. Some of the veteran fpsc developers transitioned to source/unreal way later on. So it's not too late.
I never knew I'd see a FPS Creator video to this day, pretty sad that all it's reputation got trashed to oblivion when it's clearly players that had an idea of selling shovel ware for dirt cheap
GameCreators made a comprehensible game maker that anyone can make a game with. Consequently, it means shovelware spawns from it too. But that's not GameCreators fault at all, and some projects have shown that you can actually make something decent with fps creator, like Kshatriya Prologue for instance.
@@SackoYT oops, sorry I didn't respond, but yeah it's still amazing they made this kind of editor. Spent plenty of time in it as much as the Far Cry map editor haha. Though yeah there is indeed some great projects that can be found
Good presentation and good audio this channel will grow
I love the FPS Creator game, i was playing games on 2015. So i will miss you TGC Store From FPS Creator. 😊
That ending is better that all of the FPS Creator games i’ve ever played (including mine)
great video! FPSC was a huge part of my life and ever since i discovered it when i was like 7 i wanted to become a game dev, i always thought this engine had a lot of potential despite its shortcomings and being a broken mess sometimes, and it gets a lot of undeserved flak in my opinion. i've used it for about 11 years but never actually made anything good cause for most of that timespan i was a dumb kid lmao. nowadays though i make mods for games like half life, but i still do mess around with FPSC once in a while lol
I still use it and i love it (despite its many problems)
I will always know Darkbasic as the Brigand Oaxaca engine
A very good video and a great choice of topic. Looking forward to a video about the older "Pie In The Sky 3D Game Creation System" :-)
Do one on Genesis3D too
Ive been playing games for so long the logicall conclusion was to make them. holy crap thats literaly me right now. and never would i have tought back in higschool even when offered id ever be an indie dev. crazy but your statment just makes to much sense.
I have so many fond memories of messing around in this engine, good times.
This engine is very underestimated imo, just takes a bit of patience & work to make a fun game in it. :)
Im even working on a game just using v1.0 and so far, its going smoothly.
Thats great to hear! Look forward to your project.
appreciate it!
Im trying to prove you can make a fun fast paced game, like quake, in fpsc.
I have a devlog on my channel for it, id share a link but youtube keeps removing the comment. lol
Ive hardly seen any fast paced fps games in this engine
It was originally inspired by quakes movement and goldeneye's destructible items
(exploding chairs, boxes, etc) and at this point I just keep adding more and more to it lmao
Anyway, Great video!
subbed 💙
@@SackoYT oh dang I never responded to this, thank you so much for showin interest in it 💌
Still chipping away at it, im pretty close to getting a public demo out the door soon!! ✨
I also have a "playtest" demo on my itch for whoever wants to play it early.
If ya check it out lemme know and I'll put ya in the credits as a playtester.
I can't begin to tell you how much fun I had with this software in the first decade of the 2000's. Sadly, the later iterations when it became GameGuru just lost some of that magic and fun that FPS Creator had.
Alternatively there is Coppercube. Haven't looked it in a while but it's 2000's looking graphics do give off that FPS Creator feel to it.
This sounds freaking awesome. As someone who has always wanted to make games, but yes has not honed the talents, this sounds awesome! I'd love to give this and 3D Game Maker a try. You said that Game Guru Max is the successor to FPS Creator by the same people? Does it operate in the same way, coding all pre-done, everything simple for people like me?
@TheBoneHeadClan Gameguru Max is pretty similar, just more flexible across different genres. They're good starting points if you don't wanna make anything too advanced. Gdevelop and Construct are also good for accessible development.
@@SackoYT tysm I'll look into those!
And your other video topics seem equally as interesting, so I'll give those a watch too!
A video by .... oboeshoe? popped up in my feed about a 2024 FPScreatir game, i was like wth is that, so that then led me to searching and that's how I found your video btw. Hope that helps!
@@SackoYT It looks like my last comment didn't post.
What is the Epilogue game? The one with the silly voices and dialogue?
Also I found your video bc I got a random 2024 fps creator vid in my feed and was like, whaaaaat is thiiiss? Then searched and found your channel/vid.
@TheBoneHeadClan Game the Game 3.
i still cant find any website or any way to use this
@@daikoophasianidae You can find it on Github
In FPS Creator, can you import custom assets and weapons?
As long as your assets support the format FPSC uses you should be able to.
Oh btw from which game did you take the opning and endings sequnces, they are hilarious.
It's called Game the game 3
I want this epilogue to be a real game 😂
The epilogue is actually a real game. It's called Game the Game 3
Excellent, that was my first ( unsure ) thought 😁@@SackoYT
Is FPS Creator better than Easy FPS Creator? Or should I use Godot
@@Yoni123 Depends on what kind of shooter. I'd say Godot for being the most flexible out of the bunch. But Easy FPS Creator is the easiest for making a doom/wolf3d game.
cant even manage to install it :/
Cool for kid school projects and running on older hardware
Not anyone (like me) can make graphics
I remember playing some shitty horror games on this engine 😂
Your Doom Eternal gameplay is ADHD. Why are you swapping weapons so frequently?
Because that's the optimal way to play Eternal, pretty much a necessity in higher difficulties.
@@Nachy "optimal" doesn't mean good looking though
@@totallynoteverything1. The video is about a niche subject that mostly FPS enthusiasts are likely to be watching, not a promotion to sell another game outside the main topic to casual viewers. Also subjective, the optimal gameplay is also the most honest showcase of gameplay, not some pre-scripted, smooth and choreographed presentation. Anyone actually familiar with the game will be more appreciative of one's showcasing of skills rather than fake "good looking" scripted gameplay.
nice vid, don't say genre like an american though, it pisses me off.
jonra not jahnra in aus+uk
I think when it comes to Game Engines or really any program, Easy-Accessibility comes with the cost of Customization. FPS Creator while easy to use, lacks features due to it being very easily accessible. It’s good for beginners, but for people who want more options, it can be a downside.
Yeah, that was addressed regarding seasoned developers or people that wanted more flexibility.