The New Ghost Recon | What We Want and What We Don't

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  • Опубліковано 2 січ 2025

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  • @guilhermelage798
    @guilhermelage798 Рік тому +426

    I'd love if camouflages made a difference, like using a green one in a swamp, a white one in a snowy environment, something like that.

    • @Shademastermcc
      @Shademastermcc Рік тому +21

      I'm torn on this. On one hand it would be cool to watch your loadout work but I see a whole mess of problems with this. Which items count as camouflage for which areas? When and by how much are you exposed by being on a piece of terrain that doesn't quite match what you're dressed for? These are all very subjective things that will require objective values for the A.I. and I can see it becoming quite annoying, getting spotted because your brown boot was hanging out on a patch of green grass. If they play fast an loose with the rules it could be okay, but then what's the point of even having the mechanic in the first place? And then we have to keep changing our outfits for every mission or area we walk into? I like to play the game and not spend time in the menu screen.

    • @John_on_the_mountain
      @John_on_the_mountain Рік тому +35

      @@Shademastermccwell they did it with MGS: 3 back in the day im sure they can figure something out

    • @deadshotdaiquiri1662
      @deadshotdaiquiri1662 Рік тому +6

      maybe just some slightly higher camouflage values when in the proper biome nothing too crazy. Good point though@@Shademastermcc

    • @callumwade4579
      @callumwade4579 Рік тому +5

      @@John_on_the_mountainthis would be great. Sometime recently on wildlands my mission was burst by a cartel member seeing me. Only I was underneath a rock formation in the pitch black and somehow the guy still saw me from 20m away.
      I even went into photo mode under NODs and checked my position from where the guy was. Absolutely no chance could he have seen me. Then there’s times when you wander straight past them in broad daylight and they don’t bag an eye

    • @drewthomas7621
      @drewthomas7621 Рік тому +1

      Mgs 3 did it back in the day so why not??

  • @solokom
    @solokom Рік тому +913

    I would like to see more missions that are similar to real-life SF missions, like counter-insurgency, counter-terrorism, covert ops like sabotage and false flag attacks, escorting high-value targets in convoys, direct action, hostage rescue, high-value targets/manhunt, evacuations of civilian facilities, intelligence operations, and unconventional warfare like building up a resistance etc.

    • @offspringfan1288
      @offspringfan1288 Рік тому +54

      Bruh I’ve been saying this forever. Call of duty missions USED to be sorta like that, but they want to dumb stuff down for people and make these mission as lame as ever. Not only SF, throw in real world SEAL mission scenarios such as underwater demolition and hydrographic reconnaissance. Throw in MARSOC and Force Recon type missions, direct action raids and deep reconnaissance into enemy territory. Have a mission where you MUST be in stealth and recon an area of operation to be reported back to headquarters. I’m telling ya, a game like that plus what you’re throwing out there would be 🔥

    • @Ravens-Nation
      @Ravens-Nation Рік тому +5

      You mean similar to the storyline and missions of future soldier?

    • @solokom
      @solokom Рік тому +12

      @@Ravens-Nation nah, Future Soldier was far too linear. The missions differed mostly on the story side and not gameplay-wise.

    • @Mrblk92
      @Mrblk92 Рік тому

      ​@@solokomhave you checked out black one blood brothers

    • @skyhisurvivor4724
      @skyhisurvivor4724 Рік тому +4

      Yeah, an interesting way to do this is something I've said before where the US government turns on you as a Ghost for knowing way too much and starts doing 1984 shit. So you get the behind enemy lines thing, you get the uh, shock I guess, of seeing places you know or find familiar turned into a dangerous and hostile place, and get wide environmental diversity like in Wildlands.

  • @alexjp123
    @alexjp123 Рік тому +435

    For me they should go back to wildlands - Create a diverse map which feels like a real, living place - With realistic and varied missions, and a focus more on tactical simulation over looter/shooter. Take inspiration on customisation from games like Ground Branch etc.

    • @hendrikschluter959
      @hendrikschluter959 Рік тому +29

      I think a fictional arabic country would be perfect. Ubisoft could take inspiration from real world events like taliban taking over Afganistan and the ghost recon has to fight the terrorist forces from inside the country.

    • @davidlondon9242
      @davidlondon9242 Рік тому +18

      @@hendrikschluter959 or a fictional Asian country similar to North Korea where they have invaded a neighboring nation. Your team of ghosts are sent into that country to prepare the theater of operations ahead of a war where you are tasked with performing, reconnaissance, direct action, and covert sabotage missions. I envision that game having a dynamic campaign where how well you perform will contribute to the overall success of the war, similar to how the campaign structure was dynamic in the game Falcon 4.0.

    • @OLDM4N-DE
      @OLDM4N-DE Рік тому +6

      I loved Wild Lands, especially visually. Considering its age, it looked really beautiful. I would not like to get any more Arabic style stuff. Wildlands had a good mix, and I think thats the best choice. Different environments... I didnt care for Breakpoints design.

    • @sutnack7537
      @sutnack7537 Рік тому +1

      just go play wildlands the big boys want another immersive game

    • @OLDM4N-DE
      @OLDM4N-DE Рік тому

      What a bullshit comment ... @@sutnack7537

  • @Tracy_Clyatt
    @Tracy_Clyatt Рік тому +176

    In Wildlands I really liked the ability to holster your weapons while exploring. I was a little disappointed to see Breakpoint didn't have that feature.

    • @tygorilla.tactics
      @tygorilla.tactics Рік тому +14

      Wildlands had so much potential. But you had to play on the hardest difficulty to see that

    • @darthvader2053
      @darthvader2053 11 місяців тому +7

      so i wasnt bugging out when i was like why cant i put my gun away completely

    • @trevormeza
      @trevormeza 5 місяців тому +1

      they even had holstering in the beginning of ghost war with 4v4 . i used it to see the enemy do their thing and better attack them! they took it out so fast

    • @adamlarussa5243
      @adamlarussa5243 4 місяці тому +1

      I enjoyed the predator mission in Wild lands. That was bad ass.

  • @swolecoconut167
    @swolecoconut167 Рік тому +245

    No one mentions how important it is to have better customization over your character. At least what I want to see is plate carriers with better pouches and vests equipped with radios. Battle belts with extra equipment and pouches, even sidearm holsters or weapon straps like actual military outfits. Oh and also, I want them to make the crosshairs a circle shape just like in the last of us video game.

    • @Mizzy260
      @Mizzy260 Рік тому +4

      Yea and batteries on the helmet for the nods

    • @grassshadow1
      @grassshadow1 Рік тому

      Ya and mag reloads/loadouts similar to Tarkov

    • @R-SXX
      @R-SXX Рік тому +6

      Bro, the customization in BP is Already Top notch, they literally don't have to improve on that if they got so many other issues in my opinion - customization at least was done awesomely in BP

    • @21Kolb
      @21Kolb Рік тому +6

      @@R-SXX BP customization is bad, for a so called "tactical Shooter". If you want to compete with other tactical shooters, you need to see what they do best.

    • @R-SXX
      @R-SXX Рік тому +1

      @@21Kolb I literally cant agree with you, but that's fine: from vests to helmets, pants and holsters... there are thousands of combinations and colours to mix and match and create something fitting for every environment. So, like I said, I don't see your point but I think we can agree on expanding every game area in a possible sequel is fine :)

  • @Intremental
    @Intremental Рік тому +907

    I want better survival I felt like breakpoint was supposed to be a survival tactical shooter when you could literally buy an attack helicopter and never had to eat or drink

    • @EJayWalker
      @EJayWalker  Рік тому +105

      I agree with this. I feel like Ubisoft couldn’t commit to a style. I’d be interested in more survival elements, but it’d have to be a bigger commitment to survival than just giving the option to drink from a canteen lol.

    • @ghostkilla2016
      @ghostkilla2016 Рік тому

      Get out of here its a tactical shooter. go play DayZ or something this was the reason the game was shit, them focusing on irrelevant bullshit. Im not going to buy the next game because I can drink and eat.

    • @timscheurer8449
      @timscheurer8449 Рік тому +44

      No survival mechanics

    • @kumall942
      @kumall942 Рік тому +32

      I would enjoy this though i feel that there should just be settings to turn it on and off

    • @MarkoGV1
      @MarkoGV1 Рік тому +45

      I don't want stupid unnecessary things like that. Having to eat is just a time waster

  • @kishimulgaming6403
    @kishimulgaming6403 Рік тому +246

    very small detail but i think its important. having a weapon flashlight that can be toggleable. in breakpoint your laser will have a flashlight on it and there should be a setting to use the flashlight without nvg and to use nvg without the flashlight

    • @EJayWalker
      @EJayWalker  Рік тому +26

      Yeah that falls under the attachments for me. Why is a flashlight not even in the game??

    • @cagneybillingsley2165
      @cagneybillingsley2165 Рік тому +7

      what we want: the original concept from the original game. what we don't want: another ubisoft inferior knock off of the original concept

    • @Shademastermcc
      @Shademastermcc Рік тому +5

      The laser doesn't have a flashlight, what's happening is the peq15 is emitting an infrared source that is only picked up by night vision, far too low a wavelength for the human eye.
      Also I don't think a flashlight would add any tactical advantage. Why would you use something that gives away your position when you have the most advanced nightvision tech right on you? Flashlights are low-budget sight improvement tools but if you already have NV and your opponent probably doesn't, it's much better to go with the NV.
      The only way this would make sense is if they introduced enemies that were also running NV and you could use the light to blind them temporarily or overload their goggles.

    • @viceadmiralq90
      @viceadmiralq90 Рік тому +3

      Back in 2008 metal gear solid 4 had that same option for a flashlight that worked in seeing in dark areas and blinding enemies.

    • @Cpt_JohnRackham
      @Cpt_JohnRackham 11 місяців тому

      ​@@Shademastermcc Then give us modern, gated NVGs that don't blow out the lights and blind the player. The hidden boat dock cave in Wildlands is incredibly uncomfortable to play and can basically only be done in thermal.

  • @solokom
    @solokom Рік тому +120

    What I also like to return is the way the AI in bases reacts to soldiers being killed or spotting you. If a soldier spots you, you still have a 2-3-second window to take him out and prevent other soldiers from being alarmed. Also depending on how far away groups of soldiers inside bases are, it might take a while until the whole base is alarmed or if other groups of enemy soldiers are alarmed at all. While in Wildlands as soon as someone spotted you EVERYONE in the whole base knew EXACTLY that you were there and where you were. It was like fighting a hive mind.

    • @EJayWalker
      @EJayWalker  Рік тому +8

      Totally agree

    • @Shademastermcc
      @Shademastermcc Рік тому +20

      This NEEDS to come back. People aren't a hive mind, they have to communicate through the radio first. I hated that about wildlands. Some people said it made it more difficult, I agree but not in a good way. More difficulty isn't always good. I want to be punished for messing up but not in an unrealistic way while playing a realistic shooter.

    • @solokom
      @solokom Рік тому +7

      @@Shademastermcc More difficult is better if done right. Making the enemy bullet sponges, cartel members Uzi-snipers, and their weapons op is not a good way. Clever AI, a challenging environment, complex game mechanics or missions is tough.

    • @matthewwilliams3827
      @matthewwilliams3827 Рік тому +4

      @@solokomit still seems that the very first ghost recon game still had more intelligent realistic AI than todays shooters, even though it’s two decades old.

    • @solokom
      @solokom Рік тому +1

      @@matthewwilliams3827 Why do you think that?

  • @joshuarramos
    @joshuarramos Рік тому +89

    Wildlands had the option to use the rebel forces for a few things: enemy recon mortars, hired guns. What I missed in Breakpoint was the option for distraction. Using mortars to hit hard targets or hired guns ti distract was great to point the bad guys in a specific direction while infilling from the other. This then adds on to "immersion," maybe, but by "working side by side" with the locals you get the bigger sense of who you're fighting for and more immersed with the game's story.

    • @davidlondon9242
      @davidlondon9242 Рік тому +4

      Yes, I missed the same thing and had hoped that they would have expanded on these features for Breakpoint. I think that they need to take NPC AI to the next level. Possibly incorporate some features like the nemesis system from the Shadow of War/ Shadow of Mordor games where NPCs remember previous encounters and may prepare for/counter the tactics used previously and possibly set traps/ambushes strategically.

    • @wethenorth5536
      @wethenorth5536 Рік тому +1

      @@davidlondon9242 that would be so sick if the ai did that lol, use different style of traps like Vietcong style traps in the jungle, or trip wire frags on doors. There’s lots of options. I wish they would go all in on realism and this franchise.

    • @davidlondon9242
      @davidlondon9242 Рік тому +1

      @@wethenorth5536 Yep. Not just set traps tactically but strategically too. Imagine AI that will set ambushes, send out misinformation to lure you into ambushes etc. You can get really imaginative with this.

    • @ivandrago1672
      @ivandrago1672 10 місяців тому

      You could distract enemies by throwing empty clips their way.

  • @MelvinGundlach
    @MelvinGundlach Рік тому +115

    My biggest wish is to have a map as varied as Wildland‘s. There were, cities, deserts, mountain regions, coastal regions, lakes, swamps, forests, rivers, even a goddamn salt lake. And as you mentioned, the cities and roads felt like people actually live their lives there. Together with the commentary from your squad mates when you walked through a city, talking about playgrounds and other POIs, it felt really immersive. Breakpoint was mostly just gray-ish green with almost no memorable or beautiful scenery.

    • @MrCurious410
      @MrCurious410 11 місяців тому +7

      Breakpoint has a more diverse map in the way of terrain there were snowy mountains rainforests open grassy fields and well even a volcano now sure buildings could use work I would like if they combined the 2 that would make it better

    • @coltondodd3086
      @coltondodd3086 11 місяців тому +6

      @@MrCurious410 world felt empty as hell though

    • @MrCurious410
      @MrCurious410 11 місяців тому +3

      @@coltondodd3086 yea it was it felt lifeless in a way

    • @ivandrago1672
      @ivandrago1672 10 місяців тому

      @@coltondodd3086 It was a private military idk and so wasn’t supposed to be as bustling as Bolivia.

    • @coltondodd3086
      @coltondodd3086 10 місяців тому +2

      @@ivandrago1672 yeah it just boring that there’s no civilians or nothin

  • @lazershot2385
    @lazershot2385 Рік тому +63

    Don't know if anyone will agree with me or not but one thing that I would love to see in a new Ghost recon game is the option to play in first or third person kind of like how GTA V or RDR2 did

    • @matthewwilliams3827
      @matthewwilliams3827 Рік тому +7

      Could in the very first ghost recon game(2001) so I don’t see why they can’t implement into the next one, even without a weapon prop in first person, it doesn’t matter at all, as long as it’s there, I’d actually play it that way most the time lol

    • @xxfratosxx8257
      @xxfratosxx8257 Рік тому +1

      Starfield does this as well

    • @andrewdove44
      @andrewdove44 Рік тому

      Be cool if they did a ghost recon like gta or rdr2

    • @robertkrim19
      @robertkrim19 Рік тому

      There are some greats mods for this on PC and it looks incredibly fun. As the video says “immersion” and what better way to be immersed into a tactical shooter than having the option to be in first person

    • @punchykarma6685
      @punchykarma6685 Рік тому +1

      It 100% needs a first person mode. I've tried the first person mod on both wildlands and breakpoint and it's a game changer. I honestly think it makes the game way better. It makes it feel more like a tactical shooter. Third person view is just cheesy for a tactical shooter imo like it just neuters the "tactical" part.

  • @ItsMeDorito
    @ItsMeDorito Рік тому +21

    I’ve always liked the idea of limited social stealth. Where you can wear/not wear certain gear that would make you blend in with the npc citizens. Personally, I always liked the idea of being able to just walk through a town or something and not worry about getting shot at. I figure there would still be off-limits areas like military outposts and whatnot, but I think it could really open up to a whole other level of game mechanics.

  • @fitzstradamus6026
    @fitzstradamus6026 Рік тому +76

    I’d like to see more interaction with the clothing you’re wearing and the environment. Example if you’re wearing the right cam for that environment you’re harder to spot. But wearing snow Camo in the jungle you’ll stand out to the enemy.

    • @matthewwilliams3827
      @matthewwilliams3827 Рік тому +3

      Great idea, would be similar mechanic to metal gear solid 3, although that game wasn’t really a favourite of mine.

    • @ivandrago1672
      @ivandrago1672 10 місяців тому

      That’s why they gave you option to roll around in mud or snow

  • @bloodsord9
    @bloodsord9 Рік тому +69

    Wildlands open world activities mattered. It changed the region or gave you access to new things. In breakpoint nothing matters. Every reward is just a reskin of something and doesn't actually change the gameplay.
    They just need to make a world that's alive, filled with NPCs that interact with it and activities that impact the world and give you rewards that are meaningful and change the way you play.

    • @stephenvalente3296
      @stephenvalente3296 Рік тому +9

      Plus a basic thing really is that if you've cleared an objective, it shouldn't really repopulate the next time you happen to visit for whatever reason.

    • @MaestroJericho
      @MaestroJericho Рік тому +1

      Something like the Mercenaries game factions would be cool. Like enemy forces that are always hostile to you, have a military that's friendly to you and hostile to enemy forces and have a 3rd party force (maybe mercenaries/etc) that may be friendly or hostile depending on the situation. Maybe where they won't shoot you for no reason, but they will shoot if you're too close/block their convoys, and naturally make them kinda OP and a real threat but they won't really give bonus XP/loot when you kill them.

    • @dsgsecondspice1998
      @dsgsecondspice1998 Рік тому +1

      ​@MaestroJericho
      The problem with that is that if there is no bonus for killing the 3rd faction, then when they turn hostile, it becomes a chore to evade them since they would be "op."

  • @bounce12
    @bounce12 Рік тому +85

    I’d like to be able to use all team members whenever you want. Being able to move your squad individually and switch back and forth for a different feel when engaging a base full of enemies!!

    • @striehassus
      @striehassus Рік тому +2

      Like hidden & dangerous, with all planning and loadout choices

    • @chargedx5768
      @chargedx5768 Рік тому +4

      so basically Conflict desert storm remake?

    • @bounce12
      @bounce12 Рік тому

      @@chargedx5768 never heard of it

    • @jamielow317
      @jamielow317 Рік тому +7

      Exactly this! Being able to strategically place each individual squad member and give them their own commands and orders.

  • @this_is_acube
    @this_is_acube Рік тому +36

    The sleep cycles from wildlands would be an amazing feature to be added in future updates or games

  • @kiekeyz
    @kiekeyz Рік тому +23

    one thing i was amazed did not make it over into breakpoint from wildlands is sleep cycles for enemies and work cycles for NPCs. I'm playing through wildlands right now and just watching enemies go to bed is one of the coolest things lol. Also just seeing NPCs going about their day and doing stuff. It's awesome!

  • @misterwubz3757
    @misterwubz3757 Рік тому +10

    I would love to see an Ambush Mechanic: an event that begins with the enemy launching an assault on the player while we are out of combat, that occurs randomly while exploring the world, from time to time. It can have some variations, for example:
    - Sniper ambush: enemy snipers in ghillie spawns very far away and downs someone of the squad. The player has to take cover, save his buddy and try to locate the threat and eliminate it.
    - RPG ambush: spawns 2 or 3 rocketeers with some infantry at medium range. It could be programmed to be more likely to occur if the player is traversing in a vehicle.
    - Sandwich: 2 enemy squads spawn at opposite sides of the player, with mixed infantry, marksmen, lmg gunner. More likely to occur while on foot.
    I think you get the point, the main idea is that it occurs while the player is not expecting it and it begins with the players team getting shot at first.

  • @chrisbotte2065
    @chrisbotte2065 Рік тому +31

    An infil/exfil system like MGS5 had would be an amazing addition to the next GR game. Not that I have anything against the existing system of essentially living on the island, but dropping in with a finite amount of resources and a definite objective would go a long way.

    • @RecluseBootsy
      @RecluseBootsy Рік тому +4

      They could learn a few things from MGS overall. An injury/metabolism system, more diverse cqc, etc.

    • @deadshotdaiquiri1662
      @deadshotdaiquiri1662 Рік тому

      fr@@RecluseBootsy

    • @ItsMeDorito
      @ItsMeDorito Рік тому

      That is one thing I always wanted from MGS:PP, the ability to parachute in to any location on the map. It’d have to be a late game addition as to not nullify the helicopter completely, but sometimes the LZs were either too far from certain compounds to walk, but too short to warrant bringing in a vehicle.

    • @mrworldwide5811
      @mrworldwide5811 Рік тому

      I think having a helicopter pickup would be cool, sorta similar to what you're suggesting but without leaving the open world. Say if you needed to get out of an area you could request a pickup and could be taken to where you needed to be

  • @Verdha603
    @Verdha603 Рік тому +11

    A useful feature to help with the realism is being able to tune your ammo capacity in the options menu. When you can lug around about 1,000 rounds of ammunition spread across your primary, secondary (if you toggle that) and pistol, or about half that if you just use a primary and pistol, is still a pretty ludicrous amount of ammo to the point that you generally have zero worries about running out of ammo even after multiple gunfights. At the very least make it so I’m capped to a certain number of magazines worth of ammo across what weapons I carry so there’s some weight involved in how much ammo I’m willing or not willing to lug around.

  • @pbssandman9985
    @pbssandman9985 Рік тому +4

    As one of the members of the Ghost Recon clan Dire / Dire Sandman. We were ranked as No1 Ghost Recon clan in the World on clanbase and other competition ranked pages but that was eons ago but still !! I want to be able to choose First person or third person view. The original Ghost Recon was a First Person Shooter game. Hello games listened to their players and made this possible in an update in the game No Mans Sky so you can choose first person or third person view.

  • @Claire.sterling
    @Claire.sterling Рік тому +40

    Okay hear me out, the healing/injury mechanics in this game are fantastic. I agree that there should be more. Here’s my two cents on the subject; the actual terrain/biomes in Ghost Recon Wildlands/Breakpoint are incredible. I was playing last night and had to sit and catch a recording of the gorgeous weather/Biome I was experiencing it was truly gorgeous and cinematic. I do appreciate the arcade nature of being able to wear whatever gear you want and be able to override the looks with how you really want to look. But let’s keep that feature and ditch gear/gear perks and lean into gear survival perks. I.e you have to spec for the biome you’re going into. Manage your body temperature so you don’t overheat, with too much equipment on, or suffer hypothermia because your not warm enough, leaning into rations and other survival items actually having a real world purpose to actually survive the harsh weather conditions. The foundation of weather and biomes is already there. But this is genuinely what I wanted when they advertised Breakpoint. I play other survivors games like 7 Days to Die, Valheim, etc. there is so much stinking potential here and I’m genuinely not opposed to the open world model if they actually heavily lean into surviving the different biomes, bring so much more meaningful experiences and other reasons to ACTUALLY keep gear.
    Also, if they were too worried about that pushing casual players away, I think they could still lean into it by implementing something like The Divisions Survival Mode, where you basically are dying of an infection, and you have to stave of the infection while combating the extreme weather conditions, wandering enemies and balance resources to actually improve your survival chances to complete the mission and extract. To this day, still one of my all time favorite Survival experiences and I think is one of the most underrated.
    Anyways, sorry for the long form comment. Great video! Really enjoyed the editing and I agree with everything you said!! Here’s hoping they listen to the community. I could be wrong, but I know there was a lot of backlash when They went from a linear experience to an open world, but I think the open world could really work and be more widely supported if it created meaningful experiences trying to survive these different harsh environments.

    • @EJayWalker
      @EJayWalker  Рік тому +9

      No apologies needed for the long comment! I’d love the feedback! I agree with what you said! I was late to the division craze and I have yet to find a survival lobby to try.. but that was what drew me in.
      I like the biome specific gear idea. I don’t mind a little arcade stuff when it comes to wearable items.. I actually love Breakpoints customization.. but I think with other stuff it could be expanded/modified like you said to match the climate you’re in.
      One thing I failed to point out in the video is that I think gear/camo needs to actually effect detection. I want my ghillie suit to actually matter 😂

    • @Claire.sterling
      @Claire.sterling Рік тому +4

      @@EJayWalker oh absolutely! I live that idea! I think the ‘arcade-ness’ isn’t inherently a bad thing. In fact I find it a welcome addition to be able to have a more action shooter experience. But I don’t want that to be a replacement for the tactical shooter experience the fans have grown to love throughout the franchise. There are so many toggle settings in Breakpoint that give the player so much freedom and hope it stays. But yeah, allowing the community to really dig their heels into a survival experience that challenges the player in so many ways would be suuuuper welcomed. Imagine having to wear certain gear that creates a more slick-back camo silhouette in order to complete a mission in the downpour rain while managing weight and gear because rain adds ten pounds, slowing movement speed and forcing a slower and more tactical approach to the experience. And vica versa actually having to create a loadout where the only way in and out is diving, so a pistol and maybe an smg is all you can really bring for firepower as you have to manage a lightweight scuba diving gear in order to infil and exfil. On top of getting hungry, staying hydrated, managing body temp and gear weight. They have so much foundation already established. They just need to push into the next level of ‘Tactical Mil-Sim’, which has always been a proud staple of The Ghost Recon Franchise as a whole and it’s ability to lean heavy on realism.

    • @Tachynon
      @Tachynon Рік тому +4

      You took the words out of my mouth.
      The only BP players I see still actively playing it are RPers. They have to literally make up a story or scenario in their heads and play it out in the game rather than the game immersing them in its experience. When your game is so sandboxy that nothing other than the shooty bits matters, there is no reason to engage in any of the mechanics and it feels very one dimensional and boring.
      I love the idea of true survival mechanics. Make danger dangerous again.
      BP actually had some great ideas but their potential is spoiled by how Ubi doesn't like taking risks and wants to appeal to casual audiences, dialuting the experience as a result.

    • @stevewitte2501
      @stevewitte2501 Рік тому +1

      I genuinely hope the developers are paying attention to these threads. GR has so much potential that they are not realizing and with Rockstar being asleep at the wheel, they have a real opportunity here.

    • @MrCurious410
      @MrCurious410 11 місяців тому

      Bro you got time to read the terms and conditions

  • @nthnhbsn1909
    @nthnhbsn1909 Рік тому +7

    I would love Ghost Recon to have a first person camera. I think the stealth and co-op missions could be really cool immersion-wise.

  • @ThunderTaco206
    @ThunderTaco206 Рік тому +13

    I would love to see dive ops. Being able infil by diving to coastal objective rather than just rolling up in a boat would be hella dope.

  • @AzeKnightson
    @AzeKnightson Рік тому +12

    I want to see an ally faction like in Wildlands and more ways of calling backup, like convoys, diversion, sniper cover. Basically more work put in the faction side of the game. (from the allies)

    • @MaestroJericho
      @MaestroJericho Рік тому +1

      A reinforcement thing would be cool, maybe a mechanic where if they take heavy losses when you call them in it would take a while for you to be able to call for help again. Maybe have that recharge time speed up when you do random encounter side quests for them like helping during firefights.

    • @AzeKnightson
      @AzeKnightson Рік тому +1

      Hell yeah.@@MaestroJericho

  • @cloudluxiferyt1822
    @cloudluxiferyt1822 Рік тому +18

    Would love to see a first person mode too

  • @darthmeesa2825
    @darthmeesa2825 Рік тому +7

    Would love a robust team manager mechanic where you can have multiple other ghost teams doing other missions or defending fobs. Upgrade their loadouts, training to boost their stats and perma death to give the game a sense of strategy and not just go guns blazing with no consequences

  • @DragoLNI_official
    @DragoLNI_official 11 місяців тому +1

    I would also add smoke grenades, recovery beacons, rocket launchers with automatic aiming, more vehicles that can be repaired and refueled, the possibility of storing weapons (all weapons). I would eliminate Erwon's Batcave and add the possibility of having a real military base with several outposts scattered around the map, where you can store equipment and customize and store all your vehicles. Bivouacs are fine, although I would prefer to be able to set them up wherever I like... a bit like in RDR2.

  • @boneenterprise602
    @boneenterprise602 Рік тому +8

    I would like them to make huge improvements to your squadmates AI. It was annoying moving through a base and having your squad wander around aimlessly. It would be great to have them move with you in a formation and be able to order them to move to specific locations. It'd also be nice to have something similar to the SOCOM navy seals games where you can order them to breach and clear, frag and clear, flash and clear rooms.

    • @Cpt_JohnRackham
      @Cpt_JohnRackham 11 місяців тому +1

      AI teammates will never be as useful as Co-Op player squads.

    • @ReachEvilCity
      @ReachEvilCity 5 місяців тому

      The ai control that was in r6 Vegas 2 would be amazing

  • @Operator8009
    @Operator8009 Рік тому +8

    I’d like to see different levels of damage to the enemy. For instance if you clip them in the arm depending on the weapon it blows it off leaving them screaming and alerting the enemy. Another level of realism. It would make you think more about taking the shot.

    • @MrCurious410
      @MrCurious410 11 місяців тому +1

      That’s probably something they could definetly do especially with the new engines and stuff that would work and honestly I like this idea

  • @Cactus_Caravan
    @Cactus_Caravan Рік тому +3

    Thank you for mentioning breakpoints movement. The player locomotion had a lot of weight behind it. It was great

  • @ozAqVvhhNue
    @ozAqVvhhNue Рік тому +3

    I would also love to get a First Person view option.

  • @deezenuts7195
    @deezenuts7195 Рік тому +9

    Make armor have effects such as ghilli suits increasing stealth

  • @steelgrunge
    @steelgrunge Рік тому +3

    More mission planning would be great with Infil/exfil options like and option to Halo in to an objective or call a chopper etc.

  • @Xanatos712
    @Xanatos712 Рік тому +5

    I'd like them to keep the customisation, not just for weapons but the player character as well. In *Wildlands* I found myself fine-tuning unique outfits for each of my AI squadmates and even swapped the camo patterns out depending which environment we were operating in at the time. Going back to details, it was a real pleasure selecting the right camo pattern for an environment and seeing my squad blend into the landscape.

  • @Wighafoc
    @Wighafoc Рік тому +6

    I agree with pretty much the whole list. Other things o would like to see, are: The ability to make it so your camouflage pattern influences detection speed. One that really depends on what setting they go with, but if it’s more like Wildlands then I think some regular enemies should blend with civilians. It would make it a lot more intense, and think more about if you are drawing too much attention. On the other side of that the option for the player to really blend with civilians hitman style. If you are going into a more urban environment you could choose to sacrifice protection for higher enemy incognizance. Like you’d have to leave your primary weapon, and any visible armor plate carriers, mags, etc. Although I don’t think it should go so far as to stray from the Ghost Recon identity. At the end of the day they are still part of the U.S. Army. I’d like the AI teammates to be a bit smarter, like if they are about to get detected by an enemy take them out don’t just sit there😂. Wherever the game is set they should emphasize the feeling of not belonging there. In breakpoint everyone in Aurora was basically just Americans. Last thing I think it would be better to go with a smaller map, and/or get rid of the bloat. There’s no reason I should be seeing collectibles, and side missions in a Ghost Recon game. I think the faction missions are a good system for solo replayability just flesh them out more.

  • @reinhardtrossouw1879
    @reinhardtrossouw1879 Рік тому +7

    Breakpoint mechanics and open world gameplay, based on GRAW2. No container hunting, being able to setup your loadout the way you like without having to find parts all over the place.

  • @romokid64
    @romokid64 Рік тому +2

    Would be nice to have an actual story to the game. Breakpoint had no story to it. Wildlands had an exhilarating story

  • @brianlemon9134
    @brianlemon9134 Рік тому +5

    I personally would like to see more character customization for our characters like more faces, hair styles, small accessories like watches and vest gear more backpacks, parachute customization

  • @deefactual
    @deefactual Рік тому +1

    Solid vid, well edited - I was able to play online with others last night though, without gear score - I'm not sure I've been force to have gear score on for that before.

    • @deefactual
      @deefactual Рік тому

      I realise now you're probably referring to some of the other multiplayer modes - sorry my coffee isn't strong this morning. Cheers for the vid EJ!

    • @EJayWalker
      @EJayWalker  Рік тому +1

      Yes sorry I should’ve been more specific. Co-op doesn’t require it (thankfully) but PvP and raids do. 👍🏻

    • @EJayWalker
      @EJayWalker  Рік тому +1

      Also I’m a huge fan of your channel and your GR videos so pardon me if I geek out a bit. Thanks for the comment!

    • @deefactual
      @deefactual Рік тому

      Aw thanks @@EJayWalker you've a great eye for detail I must say, keep it up mate!

  • @trapbartedlifts6038
    @trapbartedlifts6038 Рік тому +6

    In a world of reboots, I would absolutely love to see the originals ( ghost recon, desert siege, island thunder) remade with the type of customization in the more recent games.

    • @Cpt_JohnRackham
      @Cpt_JohnRackham 11 місяців тому

      That sounds incredible. I wouldn't pay full AAA prices for rehashed content, though.

  • @fuelfreak108
    @fuelfreak108 Рік тому +1

    No robots, or at least very minimal robots and only in certain unique encounters. Better NVG effect. No gear tier or classes (except for maybe something like the Tier One system from Wildlands). I actually kinda liked the Azrael drone patrols from Breakpoint, and something like that would be cool to have. More Sam Fisher. Let the gear you equip (clothing, etc) actually provide effects to the player, such as decreasing detection, increasing or decreasing movement speed or stamina, etc. I want white lights that you can equip and use on your guns. Give some enemies NVG or thermal capabilities that make you easier to detect and let them see your active IR signatures from lights/lasers on your weapons. Some low profile / undercover missions. Wandering around a foreign city dressed like a local with your team, having to maintain a cover or something could be a cool mission. Make BASE jumping work properly on launch and not several months later through a patch. More persistent enemy pursuits and more difficult contact breaking after encountering enemies. Destructible environments like old school Red Faction or Just Cause. Imagine breaching a compound wall with a shaped charge.

  • @jazznotes3802
    @jazznotes3802 Рік тому +6

    I really want a large scale multiplayer mode included, or at least 12 vs 12 tactical team death match.
    I really miss the golden days of Ghost Recon.

  • @WolvenDogma
    @WolvenDogma Рік тому +1

    I have such fond memories of playing Ghost Recon on PS2 as a kid, still to this day has such a vibe to it

  • @cahilla54
    @cahilla54 Рік тому +8

    Step one: remove robots
    Step two: enjoy

  • @dale4525
    @dale4525 11 місяців тому +1

    Ability to lean like siege, clear corners, fps or 3rd person option, more npc's (more populated), specialized missions you can choose from; hostages, bombs, loud/stealth variety. It'd be the only game I played if they could get it right.

  • @McKillahGuerilla
    @McKillahGuerilla Рік тому +4

    Not for the upcoming ghost recon but for a later entry,i think a Ghost Recon prequel set during WW2 or Vietnam would be interesting.
    Ghosts originate from 5th Special forces and during the Vietnam War alit of the 5ths operators served in MACV SOG which is like the prototype unit for the Ghosts

  • @DragoLNI_official
    @DragoLNI_official 11 місяців тому +1

    You give good advice in general. However, I would also focus on taking care of the equipment. I'm a fan of functional gear. In the sense that I can't stand objects that materialize in my hands out of thin air without believable animation. Like the rocket launcher... do you take it out of Marry Poppins' bag? Even if you don't carry a backpack. I also don't like infinite parachutes; the parachute should also be functional equipment. If you equip it you can use it, otherwise boom. I would also add mechanics such as the descent of a rope, greater attention to dynamic bursts, a larger team, from 4 to 8 operators. Finally, the strong point of Ghost Recon is character customization. I would like this option to become even broader and richer in options, which would give each character a uniqueness that would be more appreciated.

  • @TonyTheTostone
    @TonyTheTostone Рік тому +4

    Kind of a new thing to add to Ghost Recon that I think hasn’t been done before, but if they integrated this this would make the game have infinite replay ability. What if they added a Player Creation mode. Basically players can use assets in the game like the ai, structures etc, and allow players to basically make their own missions, the way they designed them and then players online could try them out. Like if you want more enclosed CQC then you can create that or you want a long range sniper assassination mission by all means put the target down a mountain side guarded by hundreds of their people. If you want an ultra realistic house raid you can do it. It’s kind of similar to Halo’s forge mode (that’s the closest similar thing I can think of) but with the mechanics of Ghost Recon, how tactical it is, literally infinite replay ability. People can literally make their own campaigns within the game. Would be fun I think, hard? Most definitely, but worth it? Most definitely!

  • @Austrianhedgehog-mg6iz
    @Austrianhedgehog-mg6iz Рік тому +1

    The ability to holster your wepons, remove all or some wepons(like in breakpoint) being able to blend in with civilians, unidad like faction, first person mode, modability

  • @arrais959
    @arrais959 Рік тому +8

    I think the sponge enemies and the no feeling guns are a problem, you dont feel the power of the shot and the enemies feel like they weight nothing.

    • @Shademastermcc
      @Shademastermcc Рік тому

      I think that's mainly from the 3rd person view, we're watching the character get beat up by the recoil but no feeling it ourselves.

  • @kevingnomen6092
    @kevingnomen6092 Рік тому +1

    I agree with all your points. I would like to add a mission creator and mission planner too. Infil/exfil options(helicopter, halo/haho jumps, boats, etc.). Options for a second AI team for overwatch, recon, assault that could be led by another player.

  • @spdrcr74
    @spdrcr74 Рік тому +11

    How about making lasers and flashlight able to be turned on and off. Also make them detectable to AI. They should be able to see a green laser or a flashlight. and put more enemy troops. have whole platoons or battalions.

  • @Krimson-coyote
    @Krimson-coyote Рік тому +1

    what i them to add in the new ghost recon game is the weapon customization , i cant agree with you more that yes , they need to make the bipod actually look useable but not only that. i want them to make the weapon customization feel free like instead of putting an ACOG or ELCAN sight optic to tge side , they should put it on the top of your rail system , and maybe add some tactical flashlights as well , maybe some like different variants of lasers. maybe some different variants of tactical vertical foregrips. stuffs like that , make your firearm feel 10 times more tactical

    • @Krimson-coyote
      @Krimson-coyote Рік тому +1

      oh and maybe also some tactical reloads and some canted red dots or iron sights as well , that would be cool and great.

  • @ANIMLFIRE
    @ANIMLFIRE Рік тому +4

    I want flashlight attachments and lasers that are customizable, ability to lay packs/backpacks out to sort gear, survival elements such as food, water, hunting, medical supplies etc, also a more dark vibe, war torn buildings to loot, clear, etc…. Also, the movement is already damn good in breakpoint (ability to play in first person would be huge) smart a.i that actually will hunt you down, and more aggressive brutal gunplay

    • @Shademastermcc
      @Shademastermcc Рік тому

      I like the IDEA of this but I think in practice it could become tedious. As far as resource management, I would like to see smaller storage but increased importance of items. Running around with 20 grenades of different types and 40 food pouches is ridiculous. Make grenades do huge damage, but we only like 4 max of all types. Food boosts you by 50-60% in multiple stats and lasts for hours- but you can only carry 2 at any given time. We should only be carrying about 14, 30rd mags of rifle and 7 or less pistol mags, but bullets COUNT. Drones (if they include them) don't survive 3 magazines and 308 caliber rounds go right through body armor. I'm ok with resource management, but the resources need to feel like they matter.

  • @Q4-yp3cn
    @Q4-yp3cn Рік тому +2

    I would like to conceal my weapons just like wildlands.....I would like the MW3 Simon Riley ghost masks and the ability to combine more customizations like the hood on a jacket......also bring the wolf vests back THEY ARE BADASS imo....and bring all of breakpoint pants and shirts back nd just add on to it💯📌📌

  • @airsoftgunner07
    @airsoftgunner07 Рік тому +3

    I’d like to have a gr game with with breakpoint mechanics but back to desert warfare because I’d like to dress up like all my favorite movies ( which are all based in the desert) because I got the desert camouflage and it doesn’t quite work for realism also I’d like them to work on gunplay and more attachments etc

    • @airsoftgunner07
      @airsoftgunner07 Рік тому

      @@carradio2011 yeah that happened to me multiple times I also just play by my self because I can’t find any one “tactical “ to play with

  • @tasidar3
    @tasidar3 Рік тому +1

    I just want the game to be more like the first game. I want a tac map and the ability to command 2 or 3 squads.
    First and third person views for however you want to play.
    Realistic ballistics and damage. Make enemies reactive to being shot, a lot like RDR2.
    Would be awesome if the open world had a home base, and FOB's as you take control of territory over missions.
    Maybe have some dense cities for some urban warfare, with challenging objectives that reward preparation.
    Have a roster of characters to choose from and when they are wounded they need time off, and when they die they stay dead.
    I would really like to see destruction as well, but developers rarely add destruction.

  • @MrTrip666
    @MrTrip666 Рік тому +5

    I have made multiple posts on reddit as of recent asking this exact thing. I agree with the "do not want" list also.
    A more reactive and lived in open world is needed for the next game for sure and BP really showed that was missing.
    I honestly prefer movement from Wildlands and I'll explain why. BP movement is superior, animation wise which makes it appear smoother, but from a gameplay puspective, WL movement is simplier, less clunky and more responsive. WL has strafe movement in standing and prone position which was missing from BP. In BP you have to face the direction you wish to move and that doesn’t suit a tactical military style movement imo.
    No over the top hollywood 10sec takedown animation bs either. Make them fast and silent like GRFS or SCBL.
    My main wants for the next game aside from a more detailed and living open world and superior squad commands are
    weight management system that works alongside armour and maneuverability. No more pulling 10 rockets out your ass. All gear should be visibile on your character unless stowed in your pack and when used show to be empty on your plate carrier/belt.
    Functioning camo and blending into civilian crowds with concealed firearms would be nice.
    Functional FOB to be used as a platform to deploy from. This will give the player more options for tactical insertions, AI piloted vehicles, CAS, briefing, and planning phases.

  • @Richy0352
    @Richy0352 Рік тому +1

    I agree. Basically make it more realistic. Also please better gun sounds. They sound too similar to each other.

  • @superezbz
    @superezbz Рік тому +3

    They need to utilize the Tarkov gear system.

    • @EJayWalker
      @EJayWalker  Рік тому +2

      Now that’d be interesting. 🤔

    • @superezbz
      @superezbz Рік тому

      @@EJayWalker My main issue with the gear system is they kinda phoned in the accessories. Only a few of them are real-world combat accessories and optics. The reflex sight is one of my biggest pet peeves. They based it on a cheap Chinese optic instead of going with any of a hundred better ones.

    • @crime_dog27
      @crime_dog27 Рік тому +1

      The next game doesn’t need to utilize an EFT-style system but they need to find a middle ground.

  • @remus907
    @remus907 Рік тому +1

    Fully agree. Some other things i'd love is the ability to be able to lean on a keypress, not having to be behind cover perfectly, cuz able to peak around a corner while leaning.
    Another thing about detail is weapon calibres.
    Why is the Barret 50 cal listed as a .338
    Why is the ak-12 listed as 5.56
    and so on. I mean the ak-12 is a bit nitpicky seeing as its 5.45, but you cant put an iconic weapons like the M82 thats obv .50 BMG (12.7x99) as a .338 (8.6x70)

  • @C-JLChannel
    @C-JLChannel Рік тому +2

    Thank you for making this video 👊
    Love these insights and now's the right time to start thinking about what's coming

  • @CookedTooMuch
    @CookedTooMuch Рік тому +1

    I would like first person and third person bc sometimes I get bored of one and want the other

  • @tannercoons8399
    @tannercoons8399 Рік тому +2

    I want them to add first person like the mods allow, it would add so much to the immersion in my opinion

  • @Hired2023
    @Hired2023 Рік тому +1

    I want to see the first person camera for the next ghost recon. Probably the game will look amazing!
    If we saw a mod for Wildlands imagine it is make by ubisoft.

  • @pinheadvato2660
    @pinheadvato2660 Рік тому +1

    Id like a couple things from R6 Siege to come to ghost recon like repelling on buildings, breach charges (with bigger cqc buildings and stuff) and the little rc drones you use at the beginning of rounds

  • @dartanion10
    @dartanion10 Рік тому +1

    I'd like to see a true sequel to Wildlands...
    I could not get into Breakpoint.
    A sequel to Wildlands in another real-world location.
    Motion capture and photogrammetry is a must.
    Imagine the Graphics and Open World concept of AL Mazra like in COD... but with the realism of Wildlands. No jack rabbit jumping in pvp but real tactics.

  • @freddycrewger
    @freddycrewger Рік тому

    Future Soldier was my introduction to the series and is by far my favorite. A fan project of mine was Ghost Recon: Rogue. Kozak’s team is at odds with the CIA after the events of Future Soldier. That would be my next game. OR we could get Ghost Recon: Origins and play as the very first Ghost Team

  • @tgpwrh8645
    @tgpwrh8645 Рік тому +1

    There should be an assault building/cqb order to give the AI….. just point at a house and order your teammates.

  • @cj-hz9ic
    @cj-hz9ic Рік тому +1

    I think the weapons category system was much better in Wildlands than in Breakpoint. I liked having all my weapons in their own category instead of having one column in breakpoint that you had to keep scrolling down in order to find a certain weapon, it was so aggravating. Though I think selling your gear, weapons, etc was a nice touch to earn extra credits. I do wish the world was more like a real life living environment like wildlands was, but I did enjoy more on the way the breakpoint map was created, the futuristic modern style houses, industrial buildings, headquarters and so on.

  • @PhantomIX7
    @PhantomIX7 Рік тому +1

    While I do agree about the gear score and can see why people dont like it, I do however love that they had gear and weapons with various stats to acquire further enhancing your chosen playstyle. Although I think it couldve been implemented better than they had in breakpoint. Instead you could choose what stats you want on a given weapon or armor piece and just pay a slightly higher price than say the "cheaper" alternative which would give you something with randomized stats like what we have in breakpoint. As far as things I did love I hope they continue with the class and perk system which I also thought really helped players expand on a certain playstyle that they liked and maybe expand on it further in the next game. On a sidenote as a PVP player of both Wildlands and Breakpoint, I hope they bring back suppresion, mines and/or claymores and decrease or get rid of drone presence altogether in multiplayer matches as I feel in both games they are way too overused.

  • @johnkenerson71
    @johnkenerson71 Рік тому +1

    I'd like to see your load out affect your mission more. Especially what you wear. Wearing camo up in the snow covered mountains making you a huge target for instance.

  • @jasonhumphries9434
    @jasonhumphries9434 Рік тому

    You’re supposed to be a special forces soldier & there are hills that my 6yr old grandson could climb that Nomad & co can’t seem to climb, so I think they need to work on that. Great video bud. 👍

  • @MoorlanderEDC
    @MoorlanderEDC Рік тому +1

    100% agree with your list. I feel they dropped the ball with Breaking Point and were immediately on the back foot trying to catch up with what fans wanted from the game. They could have easily reskinned Wildlands and called it version 2 and fans would have loved it but too much changed for the worse. They definitely need the next game to feel like a real world as Wildlands did. Breaking Point felt too clinical and flat compared to the previous game.
    I'd also be happy to take a step back in time too. Maybe drop back to a cold war setting and rock some old school gameplay... although I'd definitely miss the drones for marking out objectives and threats
    Great content by the way buddy. Keep it up

  • @ImposterCookie331
    @ImposterCookie331 Рік тому +1

    Map I would like to see is regional based maps. Instead of having all enviroments into 1 map. I would rather have split into different maps. For example tropical islands can take place at Carribean. High sky snowy mountains at himalayas. Deserted rocky sands at Egypt. These are just few examples. This also can make gameplay bit more varied. Sometimes in Wildlands and Breakpoint you will maybe use AR mostly. However in 3rd game in this trilogy. With enviroments at different maps. It possibly can make you choose equipment more accordingly. Deep jungles makes close range engagments solid option. Rocky deserts is probably mid range, as there can be lot of rocks to be used as cover but are bit away from each other. Then there's high ground snow. Lot of vantage points and not much cover, being mostly open. This is then best suited for long range, where sniper will be perfect.

  • @The_One_Who_Knocked
    @The_One_Who_Knocked Рік тому +1

    I think globally all ghost recon fans want a copy and paste of the last two ghost recon games, un immersive maps with no life, no depth and virtually little tactical need. Other suggestion fans would like to see is dull gun customization featuring 10 skins for the same gun, in game purchases featuring loot boxes such as the ones in Wildlands and pay to win access. As far as story goes, we as a nation want the most boring story you can find with as little actual thought as you can come up with. The games release must be as buggy and un patched as possible for 100 percent un immersion. Fans do not want to see creativity in new outfit customization and would love a RPG shooter style to reinforce a dull un tactical feeling, 10-15 shots per 1 guy is fair for the RPG ghost Recon fans want, additionally the difficulty modes should not make it more tactical, example of what we don’t want, hardest difficulty makes “YOU” and “ENEMYS” 1-4 shots because it makes it to realistic. And the cherry on the sundae should include several release delays to builds so much hype they just cancel it.

  • @enforcer21a
    @enforcer21a Рік тому +2

    I'd love for the helicopter flight modes to be an option as well. Flying is just about the only way to get around on breakpoint in alot of cases and the "new" flight mode is trash.

  • @Ronkushman420
    @Ronkushman420 Рік тому +2

    I would like ghost recon to become an active environment where players choice’s dictate the outcomes I would like mission where you never fail them whoever your going after they escape and become harder to find and while they become harder to find the other enemies and hvt become harder to find and the more reckless you are the population turns on you and bounty start to take place making the game a lot harder. My logic behind completing the game would be to always do intelligence gathering ,reconnaissance ,surveillance recruit assets ,and pattern of life on your targets we should be able to snatch up the targets associates families and friends and interrogate them for the right information and always fact check it we should also be able to break into home and vehicle to plant listening devices cameras and sensors to always be able to track the target and create webs for the future targets of the game I think this could make ghost recon a better overall game and refresh it from the past two games of raiding every base i think this will actually make the ghost recon title mean something again because we are actually doing what ghost recon units would be doing

  • @mamutelp
    @mamutelp Рік тому

    Your points were spot on I really just add another one, Consequence of your acts for example: when you destroy the Unidad in Wildlands they should stop come to aid the cartel, but the game just ignores it and keep sending the same amount.

  • @jpfarber894
    @jpfarber894 Рік тому +1

    More realism, as also innovation of high tech devices, return of gameplay features from past games (as the squad command system), multiplayer co-op and pvp expanded and improved, large missions, multiple open world maps, custom levels and level designer, better AI, improved Conquest Mode, improved CrossCom (HUD) which could be affected by external things such as EMP or bullets, etc, this are the aspects that I would like to see in the next GR Game.

  • @djrainy1
    @djrainy1 Рік тому +2

    Even something as simple as having vehicles without a camo on because it was weird and unammersive seeing a snow camo vehicle deep inside the jungle

  • @5unbear
    @5unbear Рік тому +1

    A first person mode would be brilliant and would bring in a whole new audience

    • @7879386
      @7879386 11 місяців тому

      I started playing original GR in first person, and played them all (PC ) until it went third person. Sorry, but that breaks the imersion factor for myself. There's a first person mod for GR Wildlands,right? I want a return to first person view.

  • @RafaelSantana1989
    @RafaelSantana1989 Рік тому

    would be nice to see somethin related to camouflage, where you have to change your gear camo based on the environment you are infiltrating to increase stealth.

  • @CC-yl1fb
    @CC-yl1fb Рік тому +1

    I'd like to see them bringing Civilians into it, like having a reputation system with the civilians, if its positive they'll help you hide in a crowd and let you know about enemies nearby, maybe provide extra help in certain missions/dynamic scenarios, if its negative from too many civilian causalities, they'll actively work against you and give away your position to the enemies, maybe a disgruntled civilian will occasionally try to ram you off the road. If you can tie in the NPC's to the towns and regions well enough, then it really helps ground the story. In Wildlands, the NPC's are ok, but they don't add much besides having to watch your fire to avoid getting the 'what are you doing? that was a civilian!', and acting as the occasional info point for medals and rebel support missions

    • @TacticalBaguette
      @TacticalBaguette Рік тому

      Nomad has revealed to us that the secret to avoiding getting tried in Geneva for war crimes is to simply wait 30 seconds between your heated gamer moments for the civilian casualty warning to go away

  • @ArcangelGamingEntertainment

    First person, immersive, hardcore stealth action.
    I played the 2001 game on PC. And that is where they must go back to.

  • @randynseibold5814
    @randynseibold5814 Рік тому +1

    Re DRONES: Please KEEP military drone presence. These are almost everywhere in the modern theater of combat we are now seeing in real life. Even poor rebel groups have them. To do away with them would be unrealistic at this point.

  • @BreakingWildGaming
    @BreakingWildGaming Рік тому +1

    Breakpoint’s Conquest mode is pretty good for difficulty increase. Practical bipod would be amazing especially with the LMG

  • @TheProfessordank
    @TheProfessordank Рік тому

    Future soldier was ahead of its time. Ever play the multiplayer back in it's prime? So fuckin good, I miss that game constantly.

  • @aslof1069
    @aslof1069 Рік тому

    Bullet impact is the thing I need the most.
    In Breakpoint, 50cal got the same impact of the pistol.
    It needs a little bit gore and blood too.

  • @Mister_Vyar
    @Mister_Vyar Рік тому +1

    I definitely want to keep the futuristic setting, but I agree with you that I don't want to fight robots. I like having the cloaking device, and gearing up my Ghost squad to look like futuristic soldiers. I use the armored backpack and Claro Gentile's helmet a lot. I miss the more granular armor customization of Rainbow Six Vegas 2, though. I could take or leave the gameplay effect that this armor system had, but I strongly dislike having to settle for whatever armor styles are already attached to things like the pants and jackets. Being able to customize arms and legs myself would be really nice.

  • @ReachEvilCity
    @ReachEvilCity 5 місяців тому

    I really want to be able to customize individual prices of gear. I want to be able to choose what goes in my vest/battle belt and where. I want to be able to choose what patch goes where and its scale and rotation. I want to be able to choose my knee pads, arm pads, shoulder and forearm armor independent of the shirt or pants I’m wearing.

  • @dylanspencer759
    @dylanspencer759 Рік тому

    One of the things I keep hearing from people is a punishment system for when you die. In GR games like farcry, you'll get killed and just respawn in the area you were in with the bad guys gone. It's pointless to avoid or engage in fighting a patrol if you have nothing to lose. A darksouls bonfire system would be good for this. Or if you lose some gear, or even sacrifice it to not have to be taken back to the bonfire/bivouac. The bonfire/bivouac system would make it fun finding all the bivouac spots. Also loved the figure it out and find the evidence and base locations yourself in unguided mode. If they could bring this back it would be cool. Doing actual recon work and finding information to narrow down enemy bases and what they're doing

  • @80sRockerDad
    @80sRockerDad 11 місяців тому

    It would be great to see them bring back the shifting from side to side while prone like in wildlands and not like in Breakpoint where you completely shift your while body to the left or right.

  • @HistoryBluff137
    @HistoryBluff137 Рік тому

    I've only just started my first game in the franchise with Breakpoint and I've super enjoyed it. Definitely going back and trying previous entries

  • @cieran9422
    @cieran9422 Рік тому +2

    I would love an extra 2 slots for friends, I know GR has always been a 4 man team but imagine having a 6 or 8 friends playing together where you can 2 guys go ahead of everyone to recce (recon) an area before the rest of the boys come in. The provid sniper support

    • @EJayWalker
      @EJayWalker  Рік тому +2

      This would be nice. I have several friends that would like to play but having a max of 4 is a bummer.

    • @cieran9422
      @cieran9422 Рік тому

      @EJayWalker indeed bro

  • @bighomes3905
    @bighomes3905 Рік тому +1

    I want rounds to match the weapons in real give us more options to customize our characters like the muscles and change the body style to match your clothes so they look clean and right more hardcore missions that give you more 1 of a kind loot for your character like guns and be able to solo raids and more brutal excutions

  • @akumaswrath
    @akumaswrath Рік тому

    more indoor stuff would be sick! some real cool clean house missions on a bigger scale with some authentic night vision.

  • @UmbrellaluvsU
    @UmbrellaluvsU Рік тому

    One thing I’d like but the game would have to more like wild land, is actual story progression, like if a base gets taken down due to story it be nice for an ally to move in or the enemy abandons it.
    I’d also like to see more weapons
    Launchers to be weapons and not an ability
    And maybe some ally support along the lines of wild lands, but with additional support, like maybe some air strikes, cruise missiles et

  • @WelziFC7
    @WelziFC7 Рік тому +1

    To be honest I really enjoyed Wildlands. It was in no way shape or form a perfect game or even the best game in the franchise however especially when I’m playing online with my brother it was a fun game