Kingdom Death: Monster - Role Call Part 2: Tanks

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  • Опубліковано 23 лип 2024
  • Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun!
    In this video we will be looking at the Tanking role, a front line survivor who focuses around taking and mitigating the monster's AI Deck through a mixture of defensive options and positioning.
    I don't discuss People of the Stars or Sun specific gear here, I'll leave that all in their own respective future videos.
    You can support these videos either through My Patreon or KoFi
    / fenpaints
    ko-fi.com/fennn
    Music:
    Dark Fog Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    creativecommons.org/licenses/b...
    Sections:
    00:00 - Introduction and Basic Principles
    07:45 - Hunt Phase considerations
    10:55 - Things to think about during the Showdown Phase
    33:45 - Armor break points and armor effectiveness over levels
    40:44 - The Tank's role during the Settlement Phase
    42:26 - Weapon types to consider
    53:42 - Organ Grinder items of note
    54:55 - Base Generic armor progression
    58:21 - Fighting Arts and Immortal
    1:03:00 - Monsters of Note for Tanks and other gear cards
    1:23:38 - Wrap up
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КОМЕНТАРІ • 14

  • @SinamonX
    @SinamonX 26 днів тому +3

    This type of content is so underrated please continue with this great series

  • @JustinPivinski-cm2rh
    @JustinPivinski-cm2rh 25 днів тому +1

    Another great video

  • @SinamonX
    @SinamonX 28 днів тому +2

    Not even 2 minutes in you have already said all that any player needs to know ... someone needs to take the hit. Accepting this and managing this fact is what separates a succesful run from an unsuccesful one since prologue fight. (regardless of having or not a designated tank)
    Will watch whole video when I have a chance.

  • @monkeyman100000
    @monkeyman100000 Місяць тому +2

    Thank you so much! I’m currently in the middle of a campaign about to fight the butcher next! Me and my brother are pretty experienced but we’ve never beaten it yet, mostly on account of us restarting after not playing for a while and not feeling attached to the settlement anymore! We actually almost beat it once we even crafted the perfect slayer and had a badass team but right before the last boss we got fog settlement event and had to restart the campaign, AND THEN, after like 2 years our survivor with the perfect slayer fell to cracks in the ground 😭 totally ruined our morale lol but we’re back at it now and your videos have me itching to implement all this stuff! We’ve always played cautiously as you have to but I’ve never thought about the idea of the Hit Location deck in the way you describe we honestly all go bonkers with attacking but it usually works out for us haha my brother likes to play aggressively but I’m like you and like to play tank/support because they honestly are the real difference makers in the showdown!! Thank you so much for your videos!! They’ve given me hope in this dark place we call Kingdom Death, can’t wait for more!

  • @NephilmX
    @NephilmX 28 днів тому +1

    Evasion doesn't experience diminishing returns in the manner described, since what matters isn't your Evasion value but the *Effective HP* derived from it, and each Evasion point you stack on top is in fact more valuable than the last in this regard (up until you hit the Evasion 8 softcap).
    For example, if Evasion 0 and the Monster hits on 2+, which is an 90% hit rate, then my actual HP could be though of being X/0.9 = 1.11 times the displayed value.
    If I went up to Evasion 1 the hit rate drops to 80%, so x/0.8 = 1.25x, a 12.6% increase in EHP compared to Eva 0.
    Now, if I'm at Evasion 7 (HP 5x) and add another point for the soft cap Evasion 8, that's x/0.1 = 10x, representing a 100% increase (doubling) of my EHP compared to Evasion 7.
    Thus the higher your Evasion already is the **more** you're incentivized to stack further Evasion if possible, with the limiting factors (besides the softcap) being considerations on retaining sufficient utility/mobility and dealing with automatic damage.
    ED: And you can add in Block/Deflect mechanics making it mathematically unlikely for Monsters to land any hits at all against higher Evasion values.

    • @SinamonX
      @SinamonX 28 днів тому

      You have a valid point from an HP point of view in a linear probability. What Fen refers to as diminishing return is the likeliness to be hit which both cases apply... Mostly because you have other tools at your disposal such as dodging or dashing away and also some hits don't only deal damage. I still think evasion is first or second most powerful stat in the game as even having evasion +2stat +2 gear already trivializes many monsters and is really easy to get +6 or +8 total evasion but at that moment .. are you really benefiting from it?

    • @NephilmX
      @NephilmX 28 днів тому +1

      @@SinamonX 28:13 oh I was addressing this bit. There's of course a whole other dimension to tanking beyond to-hit probabilities when we involve Survival Actions and targeting manipulation, but if you can math in passively sending most monster attacks into the void through a stat check, then that's tremendous for the survivor's combined Action Economy so long as you slot in a useful attack or utility action besides tanking.

    • @FenBossBattlers
      @FenBossBattlers  28 днів тому

      That's the point I was making, the diminishing returns are in resource expenditure, not in showdown evasion totals. I believe I end the point with something to that effect. If resources don't matter, you want all the evasion you can get until you hard cap at 2+.

  • @kalebspicer5453
    @kalebspicer5453 28 днів тому

    I am also a tank/support main!

  • @thebrothersslim6056
    @thebrothersslim6056 27 днів тому

    Slightly off topic, how well would you say roles transfer to ATO?

    • @FenBossBattlers
      @FenBossBattlers  24 дні тому +1

      It translates very well into all Boss Battlers, you'll even find as you progress and unlock other titans that they are designed to fit into various archtypes. But even with the standard Dreamweaver titans I ran their equipment loadouts as certain roles.

    • @thebrothersslim6056
      @thebrothersslim6056 24 дні тому

      @@FenBossBattlers thank you!

  • @SinamonX
    @SinamonX 28 днів тому

    Disagree slightly to call tank the most important role... I agree its awesome and can make everyone elses job easy... But damage dealer is the most important role because its the one which advances the showdown in your favor. (Except obvious showdown).
    All damage dealers require a certain level of tanking/soak as the game itself doesnt incetivize going naked and only having weapons except in very special occasions when you actually have this soak "for free" but this still damage dealing.
    Stats for tanks movement, evasion and str in this order.