Fen, these vids have such a hypnotic quality to them. Your ability to conversationally deliver all your points/explanations is seriously excellent. Easily among the cream of the crop KDM video content on the web rn.
Regarding Quad Strike. Tastemaker, a developer that hangs out on the community discord, has said that in future releases it will be eratta'd into once per showdown.
@@FenBossBattlers I think once per battle is still strong but it may feel like too much of a nerf. Once per Survivors' arc, everyone losing (not spending) a survival and keeping the auto wound and rolling for the knockdown (8+) although a lot of conditions to at leat have it and try use it at least a couple of times.
As a video idea why not have a run down of a campaign? So explain at what points what you should have to see if your keeping up and how different campaigns and expansions effect what you should be looking out for.
I would think that is too hard to do right. So many branches that effect everything you do from resource drops, to random fighting arts, to random bad things that hamstring survivors. It's too tough I think to give a good road map unless you talking just specific campaign goals like Stars or Sun.
@@philip9293 that is true but i mean more a idea of what you should be looking for. So like by butcher you should have around these items and by kingsmen try have this done, less a concrete roadmap and more a general idea step by step for a new player
I will be doing something like that when I get round to talking about each of the campaigns in full as the beats are set by Nemesis monsters rather than anything intrinsic. It'll make more sense when I get the video recorded.
I really like this expansion, however... if your intention is to win, this fight is really really long. On the other hand... losing it goes real fast lol.
Fen, these vids have such a hypnotic quality to them. Your ability to conversationally deliver all your points/explanations is seriously excellent.
Easily among the cream of the crop KDM video content on the web rn.
Regarding Quad Strike. Tastemaker, a developer that hangs out on the community discord, has said that in future releases it will be eratta'd into once per showdown.
Good to know, that's perfect balance for it.
@@FenBossBattlers I think once per battle is still strong but it may feel like too much of a nerf. Once per Survivors' arc, everyone losing (not spending) a survival and keeping the auto wound and rolling for the knockdown (8+) although a lot of conditions to at leat have it and try use it at least a couple of times.
The status cards for the survivors are in the DBK AI deck on the sim.
Brilliant, thank you for that. Never expected them to land there.
I’m so glad I joined your Patreon. Great stuff!
Welcome aboard!
Great as always!
As a video idea why not have a run down of a campaign? So explain at what points what you should have to see if your keeping up and how different campaigns and expansions effect what you should be looking out for.
I would think that is too hard to do right. So many branches that effect everything you do from resource drops, to random fighting arts, to random bad things that hamstring survivors. It's too tough I think to give a good road map unless you talking just specific campaign goals like Stars or Sun.
@@philip9293 that is true but i mean more a idea of what you should be looking for. So like by butcher you should have around these items and by kingsmen try have this done, less a concrete roadmap and more a general idea step by step for a new player
I will be doing something like that when I get round to talking about each of the campaigns in full as the beats are set by Nemesis monsters rather than anything intrinsic. It'll make more sense when I get the video recorded.
I love you Fen ❤
I really like this expansion, however... if your intention is to win, this fight is really really long. On the other hand... losing it goes real fast lol.
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