VR with Unreal Engine 5 - Full Beginner Course
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- Опубліковано 14 тра 2024
- You can support the channel here: / gediminas3
(As a benefit you'll get access to all of my 3D models / scripts)
Unreal Engine 5 For ArchViz Beginner Course:
• Unreal Engine 5 for Ar...
For more Virtual Reality experiments with Lumen and Nanite check out: / @ibrews
MERCH STORE: my-store-cf2a82.creator-sprin...
My laptop suggestions for design/architecture students:
• Laptop Guide for Archi...
My book suggestions:
• My top book suggestion...
00:00 Intro/Showcase
03:05 VR Headset Setup
06:54 VR Project Settings
20:04 UE5 Light Setup
33:00 Nanite and Datasmith
55:21 Materials and Quixel Bridge
1:16:29 Timelapse
1:18:45 Emissive Projectiles
1:25:10 Interacting with Door
2:35:40 Moving Sun in VR
2:51:18 Final Adjustments and Publishing
3:04:38 Final Output
Bro is casually posting free courses , you’re awesome bro keep it up
Sharing is caring~
Yea he is awesome, Thanks bro...🎉😊
How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
@@DesignGoBrr man thank you for share your work, i have one question i hope you can tell me,, i bee trying to make working the postprocess scene from unreal 5 to metaquest 2 but i cant making work ibeen read that this canot do, you know a way to make hte post process work in metaquest 2 from unreal engine 5?
Just starting getting comfy with unity, only to learn i now have to pay to export it. Thanks to you
The real OG . Thanks for tut , means alot
This man should have millions of subscribers oh my. The quality and detail is unchallenged. Well done.
True
Seriously helpfull information. Thank you!
An excellent video turned out, everything is well thought out, a very clear instruction turned out)))
Such a great work i learnt vray for rhino,modelling and now unreal engine with ur videos i really appreciate ur hard work
Finally! Useful and great course coming soon
Thank you gente man
This is a masterpiece sir ❤❤❤❤❤
Love you 3000
Good clear teaching. Especially with the Blueprint logic. Thanks so much.
Glad you like it!
Really appreciate the effort put into these videos, thank you!
What an amazing video, thank you so much for sharing! !
Glad you enjoyed it!
Absolute legend. Insane content all for free. Thanks a bunch Gediminas!
Oh wow, thank you for the support! Very much appreciated
We love you so much! Amazing content thank you!
My pleasure!!
WOW really really need it tnx bro!
Hope it'll be helpful :)
The quality of tutorials matches Unreal Engine itself. Outstanding.
Thank you so much! Your course is a smooth and pleasant quest into the world of knowledge 🚂
Glad you enjoy it!
wow Thank you for these great course, really really good
Happy you like it!
dude thank you SO MUCH I'm so excited to get started on this, I've always wanted to make something like the original Deus Ex or Prey (but smaller) in VR
Have fun!
Sveiki. Thank you very much for this video and explaining everything in-depth starting from setting up the project properly. Keep up the good work!
Thanks! I'll do my best :)
How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
Thank you! Very helpful video. Brilliant tutorial.
You're very welcome!
True genius at work ❤ appreciate your content man thanks A lot
I appreciate that! Thanks for watching! :)
Just discovered this channel and it's looking fantastic...loving the quality of explaination and content!
I'm upto to 'door open' BP explanation...looking a tad complex for such a simple action but i will continue🧐.
Thanks for the tutorials... I'm subscribed and I'll check out your Patreon 👍
Great, hope you'll enjoy the rest of the course! :)
This is "YEAHHHH" 🔥👍
amazing session!
Glad you liked it!
Great content! You have a very pleasant personality.
I appreciate that! Happy you've enjoyed it!
Very good and detailed tutorial bro, love from china ❤
I too appreciate you, sir, for making these step- by-step vids that are absolutely essential to keep me in the game. You maintain a calm and confident tone throughout each course, and you do a great job explaining everything along the way. You da man…
Thank you so much for the kind words! Very much appreciated :)
This is amazing Gediminas, you're a legend!
Aww thanks :)
Absolute legend. This guide helped me out a lot. I'm an architect and learning UE5 for visualization and interactive VR. Looking forward to checking out more of your guides.
Very happy to read this! Enjoy the rest of the videos :)
Thank you for your efforts GK, the fact that you rerecorded it multiple times due to audio issues makes me appreciate this video more!
Have to keep that quality up
I honestly really like that you leave in the parts like when you realise the gun can't be nanite, I feel like that is a learning opportunity also and helps the student feel more at ease and like they don't need to know everything immediately. Amazing video, thanks so much!!
I agree - I think it's important to show the whole process/exploration rather than just the step-by-step bits that should be repeated!
excelente cada detalle que has tenido en cuenta para explicar. felicitaciones y gracias por tu tiempo
Thank you for the great video
My pleasure!
well done!!!
thanks!
Great resource, I would mention that in UE 5.2 I was able to replicate all the examples in this video without having to do any of the project settings or light setup. Thanks so much!
Oh that's great to hear! I'm always worried if there's no differences between mine and the viewers' UE5 setups.
You are great, thank you very much for your tutorials and for your advice, with this information I was able to start my first archviz prototype to use for my business
Ah always nice to hear that this content helps people :)
O...M...G... I didn't think such an amazing course just existed for free on youtube. You are a lifesaver!! thought I'd have to jump thru Wayyyy more hoops to get this going. I will be supporting you forever from now on. Not many people like u out here, hope u know how much of a help this is for all of us!
Really really interesting and instructive.. There aren't many ressources on VR in UE5, this video and the next one are a must see.. And having done video tutorials myself I know how much time you put into it, so thank you.
I'd be very interested if you do another one to see how you actually manually open the door, i.e. get the proper hand animation to grab the handle, and pull it yourself.
How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
Thank you! You help me so much with this infos.
How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
Amazing again 🙏
Big Thanks. Very comprehensive video, have not quite worked out the kinks when it comes to optimizing for the headset, but the video itself definitely covers everthing I was looking for in architectural model -> UE5 workflow
And than YOU for supporting the channel! Very much appreciated
: How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
thank you for these tutorial, you are really great in your job dont say that its you recording this course and help ussss!
lol this channel is actually legendary. everything worth posting. everything said worth saying. perfect
Aww thanks for the kind words!
Excellent, Thank you!
Glad it was helpful!
amazing content
Thanks! :)
Awesome bro
Thanks 🤗
2:53:00 setting the scalability on runtime is soooo important. I literally built this same project 30+ times thinking something was wrong with my device, or render pipeline, post process volume, etc, trying to figure out why I didn't have any shadows or lights. Thank you!
You are legend bro God Bless You, the content you provided for free. purchased 3 online courses i was still struggling for VR. but with you free course I am able to do VR projects now. Absolute legend
Very glad to hear it! :)
How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
thanks for this content
Welcome! Working on more :)
Absolutely amazing content, such a good tutorial. As a student this helps me get a leg up on my classmates lol
Nice! If you make something with this - tag me in social media - I'm always interested in seeing what people come up with :)
This is really great man, thanks for sharing the knowledge! Amped to see what you think of Quest 3
Yea, can't wait. Have my wallet ready!
Same same 😅🙌@@DesignGoBrr
I see this as creating your own little world.
Super poradnik!
Bro you are awesome
no u
+1
+1
Thanks! Highly valuable. I went though much of that already with my project with much pain. Well spoken and well taught!
Also, the fact that you didn't edit out some pain points and problems you encountered made it all the more educational and useful. I'll check out more of your content. I have found good UE 5.x VR development resources to be rare/non-existent.
Thank you so much for your kind words and your support! It's really appreciated :)
How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
thank you for the brief introduction. I have meta quest 2 headset and laptop with RTX 3070 ti and 32 GB of RAM. So I imediatelly knew this course would work with my hardware
Just don't add trees.
Thanks!
Thanks for the support!
Great Tutorial! will you be posting more content like this in the future?
1:45:25 - ha! i like to sit this way too xD
1:47:35 - watching this after previous beginner course you would be like - HEY! i know! you need to implement that BPI class you created and compile to use its Interact function
1:48:57 - double click works for me xD
1:59:39 - this time I've used flip-flop node, nice and clean!
2:13:22 - still can't figure out how to orient paw straight along viewing direction on horizontal surfaces and upward on vertical
2:19:15 - TODO: investigate how to make opening things as a standalone class to use it anywhere you want
thank you a lot! that was epic course! as always!
By the way, you can download the final VR-ready package here: drive.google.com/file/d/1nol8w-aG3-p8W5JUP40-dT09HPwcH_-4/view?usp=drivesdk
need to request access fyi
@@byDevCreates should be fixed now
why bro got that warm tea in the winter personality
I think about this comment a lot.
supercool!
Thanks
And thank YOU for the support :)
I'm trying to repeat your great tutorial, but I've just noticed that with the Quest2, the floor is always at 20 cm below the actual real floor, have you maybe found a way to fix it? I've been trying to do that for days now and I'm desperate, the actual height of the viewer is something that have to be set properly otherwhise everything would look smaller :(.
reading online I've learned that it is something maybe related to the collision capsule of the pawn, however I'm not able to edit it because it is greyed out.... any idea?
Very good video, congratulations. Can you create a video showing the maximum we can achieve by standalone?
In regards to architectural representation - stand alone is useless.. i could actually do a video on it - just to show how bad it is. I'll see how to make it educational
¡Gracias!
Thank you for the support!!
Best tutorial out there for VR project settings. Wish it was unreal engine 5.3 version tho
Nothing changes for UE 5.3 - once the settings/menus start not matching up - I'll update the course :)
@@DesignGoBrr When I disable the static lighting shadows doesn’t work anymore even if you follow every step you said
@@immortal3164 select the sun light actor in your project - change it from static to movable (right below the x, y, z translation/rotation/scale) box
@@DesignGoBrr I don’t understand why you recommend to disable static lighting tho
@@immortal3164 This makes sure that you're not using it in the project.Sometimes when you have multiple lights - it's easy to miss one that's static (and thus needs to be built to actually do stuff). It's just a layer of protection against mistakes.
hey this content is amazing, can you show how to run the game without headset (use desktop), because i want to make vr game but the headset is in my university, i dont have headset
Noted all of the changes to Project Settings (let me know if I missed anything)
If you get any dialog boxes, just agree, then keep going. You should only need to restart Unreal Engine once, when you're done
------------
[Targeted RHIs]
Default RHI - DirectX 12
[D3D12 Targeted Shader Formats]
SM6 - enabled
[Target Hardware]
Optimize project settings for - Desktop, Scalable
[Misc Lighting]
Allow Static Lighting - disabled
[Forward Renderer]
Forward Shading - disabled
[Global Illumination]
Dynamic Global Illumination Method - Lumen
[Reflections]
Reflection Method - Lumen
Reflection Capture Resolution - 64
[Hardware Ray Tracing]
Support Hardware Ray Tracing - enabled
[Nanite]
Nanite - enabled
[VR]
Stereo Foveation Level (Experimental) - Medium
Dynamic Foveation(Experimental) - enabled
Instanced Stereo - disabled
[Default Settings]
Auto Exposure - enabled
Anti-Aliasing Method - Temporal Super-Resolution (TSR)
MSAA Sample Count - No MSAA
[Shader Permutation Reduction]
Support Sky Atmosphere Affecting Height Fog - enabled
I want to say Thank you very much for this small amazing course for VR.. this course gives push up to start My first VR project with Lumen & Nanite..
The last VR project was by bake light in 4.27.2 By Luoshuang's GPU Light-mass.. I feel now we can depend on ray-tracing Hardware with Lumen and Nanite
I will complete the second Part with Blueprint
Big Thanks for your effort..
You're very welcome! Happy to hear that these courses are useful to people!
@@DesignGoBrr very helpful
Keep continue and thank you 🫡🫡
Thank you! this is amazing!
Does Unreal supporting rendering VR(360) image sequence with lumen/Nanite/raytracing?
Oh yea, it absolutely does - but it's nicer when you can walk around in your environment I think :)
@@DesignGoBrr Movie Render Queue does that?
Hi Gediminas thank you for your effort on getting all this out. While fallowing your tutorial I came across an issue and I was wondering if you could suggest what might be the problem please?
Basically after I use your settings all the ceiling faces facing down are pure black.Any idea what might be causing this please?
Hmm, what if you change the material? Also try hiding other geometry and seeing if the surface has proper shading from the opposite side (perhaps it's inside out) . I am only familiar with black surfaces popping in the windows, when the transparency options are off.
Your courses are absolutely amazing and helpful thank you very much 🙏 I have one question too: is there any chance that you would make a tutorial on how to interact with doors for example? Like actually grab de handle and open it with a movement. I am trying to Implement this in our archviz project but I can't make it work...
Have put this to my "to do" list!
i watched the other course for unreal engine and it has helped me a lot on my architectural presentations, thank you very much!! i am wondering if the meta quest 3 works just fine on an imac ?
I havent used a Mac in 10 years.. so hopefully someone else can answer yoh
this is amazing content, can you also make a video on using AR handheld template to create AR applications ?
Sure thing!
@@DesignGoBrr And combine with 360-degree renders. It would be awesome. I saw this method a few months ago. I don't find the video... but it's possible!
Unfortunatelly new 5.3 does seems to have some errors, after pushing trigger black screen apperaed(even for testing only cube part ). Laser lines are visible but everything turn into black.
Have you found any fix?
What a great work! Btw, the screen shakes a lot and feels like it gives me some headache. Does it also shakes a lot with VR headset? (I don't have one, so I have no idea, but really want to enjoy it one day)
That's actually how our heads move. Humans are much more... jittery than you would expect.Over the headset it feels smooth and natural though.
Hello, this is a wonderful course. Do you have a course for doing the same thing but without wires and without a computer, just using the quest 2 or 3 in standalone mode?
Great Course! I was wondering why you didnt use DataPrep tools to enable the nanite, set collission etcetera?
Thanks! To answer your question - the most important thing for a beginner level course is to limit the quantity of systems or else all information will simply be jumbled together. I would only consider showing DataPrep for intermediate (or maybe even advanced) level courses... not to say that I have sufficient skills to run an advanced level course.
DUDE YOUR AWESOME!!!! I ma trying to find where I can do the robot course would you be able to send me a link to it. Thank you.
Thanks for the tutorial man...I wanted to ask how you rendered it in your POV?
Oh it's the default setting. If you see it in 3rd person view - press the Tab key on the keyboard (or is it the Spacebar... i forget) - and then it should switch to the HUD view.
hello very good video tutorial thank you👌
Glad it helped!
Any info welcome, to my knowledge and after tons of testing the only way for a good framerate is to use Forward rendering and not Deferred, allow static lighting to baked your lights and keep down the number of dynamic shadow casting lights. Anything else gives bad framerate and poor visual fidelity as Deferred rendering does not work well with VR.
You just described UE 4.26 default VR settings with emphasis on performance vs quality.
@@DesignGoBrr It's the same in UE5.2 Cannot get good visuals with Deferred rendering and Lumen in my gaming prototypes, even with a 4090.
@@melomaniakjmhey yes that’s what I heard too, forward is the only way for stereo VR effects as deferred is doing lots of 2D cheating that doesn’t work in stereo . If this tutorial is using airlink (or cable link) to a beefy PC then it’s not really for making VR for the masses on quest
G.O.A.T💯
I love to learn this, this is probably my Passion
But the big problem im not sure if i get a job or money with this.
I have currently Quest 2
Get really good at it and you'll get a job.
Awesome stuff man. By the way, what's the final size of the app?
2 gigabytes or so if you do not add in unnecessary stuff and around 7 if you package everything-everything
@@DesignGoBrr What about multiplayer? Is there a way where multiple users can use the app at the same time and interact with each other or at least see each other?
Tak!
Thaaaanks for the support! :)
Hello. Excelent your VR tutorials.. are you planning to do more soon?
Yup, absolutely. Next tutorial is going to be VR related actually!
awesome video, i am studying architecture atm and watching all you UE tutorials. I just got access to a meta quest 3 (i need to build the project and can not connect it with my pc) and i am trying to make an archviz from this years project.
If i got it right your vrheadset is always connected to your pc, do you have any experience with standalone vr?
The starter content is running, but everything i import ends up being black and grayish xD
Standalone has similar processing power as your phone, which is not even close to what's needed to run Lumen/Nanite. You could do a typical light bake -> no nanite workflow, but be prepared that the best quality you can expect is that of a android phone game. And yea - I have my headset connected to the PC via AirLink (over wifi) .
I'm only a couple minutes into this, wondering if it applies to game development as well? Either way, I'll definitely be checking this channel out, thanks in advance!
It does. One thing that you'll want to re-adjust for gamedev will be the quality settings as for archviz the main focus point is quality while for gamedev it's the performance
@@DesignGoBrr I kind of figured. I think it's pretty incredible you're sharing this knowledge!
Hi! I know this is an old video, but just for reference, I was curious as to what specs were used in this guide from your end. Reason I am asking is because I am running a super high end system here and just wanted to ensure I was benchmarking correctly in compensation for slightly lower hardware at least. Thank you for the guide; it's been useful beyond words! Cheers.
Thanks for watching! Umm this was recorded on a RTX3080, 48GB of RAM and an I7 10th gen K variant. Important to note that it was also encoding the recording at 1440p - so the GPU performance was split.
This is GREAT!! but, I have been trying to figure out how to make the door close automatically after a duration of time without having to trigger it to close. I tried making the timeline open - delay - close, it works once but only once. Can you offer some insight on how to make this work? Thank you.
Ah thanks for the support! I'll do a video tutorial on this - wrote it down to my to do list
Awesome video, i have a question!
Why didn’t you light bake the scene? Wouldn’t increase your project performance?
Baked light is non-dynamic. Meaning I couldn't get proper tree leaf shimmer, or couldn't change the angle of light on the spot. Light baking technique is getting old and while it's still used in some low hardware demanding video games (almost always in phone games) - for archviz or virtual production we're moving away into more responsive movable lights.
@@DesignGoBrr thank you for the reply🙏🏻🙏🏻🙏🏻
00:25:00 Start distance fog is really good chance to control it inside your scene 👍👍
Fog does make a huge difference!
Do you think Standalone VR on Oculus Q2-Q3 would be better for UE4 or UE5? Thinking about making a standalone game. Maybe a mix of both.
If possible could you do a video on standalone and how to optimize it to where you can get good performance out of it?
UE5 has better VR performance for sure, so I'd go with that. As for making a standalone game/environment tutorial - I'm waiting for Meta Quest 3 to be released with hopes that it's performance will be much higher. All headsets that are currently available simply do not have the performance necessary to run a convincing VR experience. Long story short - 1 month until Meta Quest 3 release and then I'll look into it!
@@DesignGoBrr Sounds good! Hopefully the Q3 will help with performance. We really need better standalone games. Of course I’d prefer PCVR games only but the player base is significantly smaller.
Your glasses are not connected to the PC! I didn't think that was possible, how do you make it suitable for lumen without being connected to a pc graphics card? Thanks a lot!
They are connected! Via Wifi :)
Did you import the house from the architecture course?
i fallowed the instructions up to 30:16 where you suspensefully got it to work, but at my end i got almost dead stop result fps was like 1 frame per 5 seconds. i'm using HTC vive pro
Seems like HTC Vive pro resolution just kills this, so you should run it at lower pixel density. Try running a r.pixelDensity 0.6 command and see if that saves the framerate.
Please make more of these videos please please
working on it!