Optifine's Drastic Decline, The Most Downloaded Disaster.
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- Опубліковано 26 кві 2024
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=Summary=-
In the beginning of its history, Minecraft had Forge, the one big modloader. Now we have Forge, Neoforged, Fabric and its fork Quilt, how did this happen? Where did it go wrong? Who ate my sandwich? Lets dive into this first part of the history of Modded minecraft together!
#forge #minecraft #moddedminecraft
=Credit&Sources=
A brief history on Modded Minecraft - Aaron Mills:
web.archive.org/web/201602250...
What is Happening? - cpw
neoforged.net/news/theproject/
Footage by ItsDrowned
/ itsdrowned
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If You've Read This Far Comment Pebble :) - Ігри
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Edit:
I KNOW IRIS ISNT A PERFORMANCE MOD, Its a error in the placement of the script
The linkie!!!!
actually embedium is just upgraded version of rubidium mod because official fork of the mod is slow for the updates,so embedium isn't the official one
Will you make a video on GeyserMC, that minecraft server software that allows bedrock players to connect to java, maybe its history?
I used vanilla it has the best performance for me idk why tbh.
@@Imeric_ I might, might be cool if i could get the devs on for a interview
the main issue with optifine is we don't know wtf its doing, its close source
Exactly
Closed source isn't the issue, the problem is that is compressed/encrypted where decompiler can't even make the source visible.
Closed source is fine as long as decompilers work.
@@Speiger Yes but also no, If optifine were open source it would be able to rapidly improve like Iris and Sodium. Giving other devs the ability to report issues and provide fixes is insanely helpful for rapid improvements. And all of this ignoring the fact that its technically illegal to decompile optifine even without compression and encryption.
@@Speiger i guess you mean obfuscated? Encrypted would be a different thing
@@lucidpolygons what are you talking about. You are free to reverse and decompile/disassemble to your hearts content. What you cannot do is use that reversing to violate DMCA (or equivalent) by bypassing License key systems, copying parts of the code in its entirety, or similar. The only thing that could be problematic is if the license or ToS of the program would prohibit you to reverse (which optifine does not have).
TLDR; Optifine did not age well.
TLTR: Optifine aged like your mom _hehe_
@@aykutakguen3498 Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha
@@aykutakguen3498on a hot summer day *HeHe*
@@REXae86 I mean, what can I say, after giving your mom backshots all morning I got a bit sweaty.
I once died in my hardcore world to an invisible piglin brute. Apparently it was a render bug caused by Optifine. Ever since then, I hate that janky ass mod. Thank god sodium exists now
i died to a invisible ghast looked like fireballs just spawned out of nowhere and i was standing here like a idiot while wondering witch mod made a invisible mob that shoots fire balls
Mf when I get snatched by the boogeyman piglin:
Same thing happens to a youtuber
Does sodium provide lighting torch while hold in hand?
@@MrAdam-mr8df no, but you can use lamp dynamic lighting mod to have lighting torch in hand
Iris doesn't follow the "-dium" naming scheme because it isn't a performance mod. It's a shader mod that is compatible with sodium.
Well iris is indeed not a performance mod. I kinda worded that wrong
@@Cygnus_MC I mean technically it is still a performance mod because it actually optimizes entity rendering a ton even with shaders off; so having sodium + iris is faster than just sodium (when dealing with lots of entities on the screen)
It's not merely a "-dium" naming convention per say. They're named after the alkali metals from the periodic table (Lithium, Sodium, [potassium is missing], rubidium...)
While its main feature is shaders, it is also a performance mod as it optimises entity rendering even when shaders are not being used, so the original script was actually correct and everybody who keeps commenting this should check their facts.
lmfao the thumbnail is gold
Its a sticker in the discord
optioptifine
Optifinium 🤧
>Incompatibility with newer mods and especially with Fabric for some reason
Fabric barely changes vanilla's game code and heavily relies on mixins. For mixin to work, the place where it tries to patch the code should not be modified by anything else or at worst by other mixin only (so it still can be recognized by loader when trying to apply the mixin). Since OF literally takes and yeets big chunks of vanilla's code, it's more surprising when it manages to work rather than not. Same goes for attempts to try and put server plugins on Fabric btw. Most of plugin loaders also rely on this method of doing things heavily
It's incompatible with a lot of older mods too.
That last part is actually wrong. Server plugins use an event system and not mixins.
@@laserslime I never said that plugins are using mixins, I said mods do use them. And afaik Sponge plugins can use mixins since this is where the library originated from
@@laserslime What?? Forge and Fabric also use event system. The problem is you can implement only super basic mods using these events only. You need mixing for complex things.
Same with server plugins.
Bro, Optifine is literally made for Forge, which is in no way compatible with Fabric. How is that a real complaint?
You can still see optifine capes with sodium using the "Capes" mod.
👍
Yep. GOAT mod
Something I will add for those who own Optifine capes.
There is a mod called "capes" (yes shocking I know..) and it allows you to use your Optifine cape (along with other capes) on both Forge and Fabric.
So if you used Optifine specifically for your custom cape. You don't need to anymore. Just get Fabric, Sodium, and the capes mod and you're good.
Capes and connected textures is the only reason I use optifine anymore
I use it for the zoom as well. I use zoom an unhealthy amount. 😂
If any of these have support for shaders, the connected textures, and the zoom function i’d be willing to switch
@@colestock9980 there’s a zoom mod, Iris shaders, and I’m pretty sure there’s a way to have connected textures possibly through another mod.
I’d have to check.
@@zlette sweet
@colestock9980 just search on modrinth for connected textures. there are 2 or 3 mods that do it well. the fabulously optimized modpack has everything you need as well if you also add the capes mod
Optifine just crash the game when u try to launch it using forge since 1.20.1, no other mods needed, it just crash itself
Optifine is trash
I guess I'm not the only one then...
because forge dropped compatibility for optifine, worst decision they could've made ngl
@@Firespecialstarforget never had compat with optifine. any compat was done on optifines end. optifine is closed source so working with it is practically impossible
I never had a problem like that xd
I abandoned optifine in 1.16 when it suddenly became incompatible with some mods. But it is still good to use in 1.12.2 where it's still compatible with almost any mod.
Well it was optifine beeing closed sourced that caused optifine to be the one beeing incompatible
Yeah, its a must for 1.12.2 and only 1.12.2 afterwords tho Ill stick to specific Rubidium versions and Oculus.
Just wait until Vintagium comes along, it's an upcoming sodium port to 1.12.2.
@@RicedMochi i'll use it when they port oculus/iris shaders to 1.12.2. THEN we'll be cookin hard.
Suddenly it makes sense as to why I never had any problems with it
"myballsium" was something i did NOT expect to hear in the first 2 seconds of the video lunar this is a masterpiece
rubidiium is the forge port of sodium and embeddium is a fork of both rubidium for forge and sodium for fabric
And it's on Neoforge
Basically makes Optifine useless
I'm so confused.
So if I'm on forge, which do I want. Rubidium or Embeddium? Aren't they the same? I'm so confused.
@@xiarno3373 embeddium has better mod compatibility
@@xiarno3373 embeddium is a fork which can be slightly better in some cases
The developer really started struggling by The Flattening. Then 1.14-1.15 saw the beginning of incredibly long wait times for stable Optifine releases.
If I can recall correctly by the time 1.16 came out there wasn't even a stable Optifine release for 1.15.2 yet.
Feel bad for him, dont think hes a bad guy
What can ya do really, it might as well be a hobby for the lad.
OptiFine used to rely on MCP (Minecraft Coders Pack) to decompile the game, which was discontinued after 1.12. As a result, sp614x has to update his own private fork of MCP himself, which can not be redistributed due to the MCP license. This significantly slowed things down
Hey! Just want to offer some clarifications, and some additional infomation
1:57 - OptiFine was created and maintained solely by sp614x, there are no additional developers
8:03 - This jump distance is due to a minuscule difference in the result from using sin() and cos() math functions, returning a number that is a 0.00001 off from the intended value in very very specific circumstances, not something that a user would ever reasonably run into. This can also have the opposite side effect, resulting in a shortened distance
Regarding update speeds, OptiFine used to rely on MCP (Minecraft Coders Pack) to decompile the game, which was discontinued after 1.12. As a result, sp614x has to update his own private fork of MCP himself, which can not be redistributed due to the MCP license. This significantly slowed things down
If anyone has any additional questions, let me know!
Thanks for the clarification! I admit the jump at 8 a bit far. But it was the best way for me to show it does fuck with the game!
@@Cygnus_MC so you used something that is beyond insignificant as the best example of how it changes the mechanics?
@kacperwoch4368 no? I used an example of how it changed stuff to showcase that it does change stuff. I couldve used the corrupting of chunks but this had video evidence.
To answer the first question:
A lot of these mods ends with -ium because they are named after elements. JellySquid started this trend with Sodium and Lithium, then forks that recreated it mimicked this like Rubidium and Radium. BTW, the reason a lot of elements end with -ium is because it's a suffix for metallic elements.
The -ium was so catchy that similar mods to Sodium began being named after it even if they don't have a corresponding element, like Embeddium, Nvidium, so on.
Iris is NOT a performance mod and was not made my JellySquid. It simply adds shaders to Sodium, which is why they named their mod after "eyes" instead of the element naming.
There are other "elements" mods that don't end with -ium: Phosphor (overshadowed by Starlight), Hydrogen (overshadowed by FerriteCore), and Krypton
About the iris thing. I added it to the beginning because its an optifine replacement. Other then that thanks for the clarification
starlight is depreciated now because it got merged into the vanilla game in 1.20. I think phosphor is depreciated as well because it was just worse starlight
@@videogamesarecool9280 Yea, it was getting long so I didn’t write that. I did say overshadowed by Starlight tho. In general just use Fabulously Optimized, or fork it and make your own
Um actually, I believe Iris is technically named both after the colourful part of your eye and the Greek goddess of the Rainbow. It's only on the icon they actually reference eyes and that too has a rainbow 🤓
Although its main feature is shaders, Iris IS actually a performance mod as it also optimises entity rendering, even with shaders disabled, most people just aren't aware of that.
"Activate Learning Mode" and he really did it, best editor
Optifine is so damn incompatible that a mod equivalent was required to make it compatible with the modloader itself in the first place. I mean optifabric anyone?
optifine is a forge mod, this was a mod to make it compatible with fabric.
@@patrlim optiforge was made for forge modloader.
@@gracefulcubix4730optiforge? there's optifine and optifabric. optifabric is for fabric and optifine was always for forge.
@@patrlim Optifine is neither, it can run freely with, or without forge. At least, that's how it is on versions 1.12.2 and lower, I'm not sure about newer versions.
@@TK-zl8fu after a certain version it stopped being compatible
The one benefit i think Optifine still has over the modern optimisation mods is that it's an all in one package. A bunch of different optimisations, additions and QOL features put into one single mod. I love Sodium, Iris, ETF etc but it really can be annoying sometimes downloading all of them and i wish the creators of all these mods banded together to create one, unified mod that would finally, truly excel over Optifine
Thats an incredibly based take!
Because maybe you are on a potato PC, and you want just the optimization features. you don't want shaders as you can't even run them, and having that functionality and changes necessary to allow them affects performance.
Same with connected textures.
Or customized entity models, or giving them Element Animation style.... animations..
I'd prefer they coordinate releases a little better (have had a launcher update Sodium before Iris had support for the newer version before, always fun), but the modularity lets you keep it to just features you need / want.
I agree with this, a lot of resource packs also that need some of these features optifine provides either don't exist for forge or they just don't exist as their own mod at all
hopefully with neoforge becoming a thing this will eventually happen but until then, it will have to be waiting
an example for this is that I'm using the Faithless resource pack and I had to go in the files and delete some chest things related to optifine because my chests were invisible without optifine
another thing I guess is custom colours or custom skyboxes are not yet a thing outside of optifine so I'm really hoping these can come to be at some point
also the way optifine handles loading resource packs, I found I had to restart my entire game if I wanted to make changes to resource packs whereas with optifine I can just unload the resource pack and do any changes I want to that specific file
You can try a modpack like Fabulously Optimized. Its goal is to have feature parity with OptiFine and its very easy to install with Prism Launcher.
I also love the connected glass like ik there are mods that can do that but like literally they doesnt work for me lol
"What's wrong with calling yourself Bob or something?"
*Greg Tech has entered the chat*
it's not that hard to use other mods, just use modrinth launcher and you'll be able to install all of -ium ending mods to your performance kitchen sink modpack
problem w/ fabric is that half the mods I like aren’t on there
Optifine is made by one person, so as the game becomes more complicated it becomes harder to maintain
Well he could make it opensouce and have people help like sodium does
and the fact that he still maintains it *at all* should be a source of infinite praise.
@@Cygnus_MC making it open source may also make it much worse.
@matthewbarabas3052 open source projects have drastically less bugs and issues in their code compared to even proprietary software made by tech giants by over a factor of 10 if I'm remembering correctly.
When you open source a project alot of people use when said people find issues they can easily fix it themselves and share their solution to be implemented for everyone else or at the very least document the issue for someone else to inplement
@@matthewbarabas3052
Can't be worse than it is now 🤷🏽♀️
ever since I first played on Fabric instead of forge and used sodium for the first time, i’ve started to distance myself from using optifine in newer versions, sodium and iris (rubidium and oculus for forge) are just so good, I can actually use shaders without my pc going Hiroshima mode, its crazy
I was a die-hard optifine user for the longest time, but once a bunch of mods I regularly use made fabric ports, I tried out Sodium with a few mods like Iris and Nvidium, and I am never willingly going back.
Optifine was great in the past, but it's just not up to par anymore.
100% agree
6:55 Man did not just make a sinking submarine joke…
:3
@@Cygnus_MC I see you know what subs to not ride.
@@AlexUnknown37make sure you “sub” to the right people :3
he also said diving suit, create reference ;)
good video but I think the inverted outline is just a bit distracting
Thanks for the feedback!! Were trying some new stuff
@@Cygnus_MC i actually like the outline
@@Cygnus_MCI was gonna fall asleep and you woke me up with that "hey!". But you apologized so it's fine.
@@whannabi Sorry :C
I'd not describe monoliths as "very unchangeable and robust".
Robustness in CS usally refers to the ability of a program to cope with errors.
I think you were trying to say that monoliths can be very rigid
Agreed that would be a more fitting description. My bad
A few small points:
-Optifabric does make it more compatible in a lot of situations.
-there are outher stuff the server checks for than flying. For example teleporting.
And there is good reson it doesn't do that as computing movment and line of sight etc. On the server is expensive. And minecraft already has a performance problem.
-the fly check in vanilla is extremly easy circumvented and not really an actuall anticheat.
-for the full optifine suite you also need continuity for optifines resorcepack features. Those are really nice.
using optifine is like driving oldtimer cars, sure that thing is better but I like old thing more
incorrect. using optifine is like driving a car that is adequate to do everything you need, but other 50 other kinds of cars can exceed a specialized capability.
No, using Optifine is like driving a car that is constantly breaking down and blaming every other driver on the road.
a note for the end, if sb really wants his cape he can download the minecraftcapes mod which allows you to have from minecon to optifine and custom capes.
This is a legendary edited video
I agree
Lack of sound effect though!! 😅 @@Cygnus_MC
@safalll do you really need em? Ill add it to the feedback list
@@Cygnus_MCyou'd be surprised of how much of a difference sound effects does to a video, it's kinda hard to know how to use in the beginning but it's just like learning to edit, but instead it's learning where to put sound effects properly.
It makes the video better + increase video retention
Anyway, nice video as always!
@@Cygnus_MC next video tell kiz to add A10 gun sound to the video, it really makes any video feel more alive
there is a reason i still use optifine sometimes that being that i like quite a few old mods that haven't updated to the newer versions like thaumcraft and mods like sodium aren't available on older versions and as far as i'm aware there aren't any good alternatives for minecraft 1.12.2 (witch is the version with the most older mods i play)
Thats totally valid!!! Like i said there is no shame in using it. Just that it loses its relevence in newer versions
true, optifine is actually a pretty good mod for 1.12.2 and down but after higher versions it sucks since there are so many mods that do port the same functions as optifine and improve them while also making like 99% of them open source
They're actually working on a 1.12 port of sodium called Vintagium!
@@FyreofShadow hope it has also some other optifine features since vic's modern warfare mod is really good and idk if rn there are replacements for these features
1.12.2 is the latest version that Optifine is still fine in. I myself use it in that version, but I wouldn't touch it with a 39.5 ft pole in later versions. There are a few mods that break with it on that version, though. There are alternative performance mods like VintageFix on 1.12.2, but as far as I know, it's still your only option for shaders.
8:11 iirc the fast math option also gives you a tiny bit of extra reach when hitting other players. A very small advantage in pvp.
Ohyeah! It does
its really inconsistent, sometimes it gives you less reach and speed
that inverted borderline is a very cool effect!
This problem with Optifine breaking large portions of the game isnt just mod incompatibility, its also vanilla. In minecraft maps that rely on heavy datapack tech, we have to actively detect and warn players to not use optifine because it changes how commands work in ways that cause many inconsistent bugs, and we cant develop for optifine and vanilla at the same time.
mojang once asked to integrate optifine into base minecraft, they refused. not to mention the insane amount of time it takes to get optifine ready for the next update, its easy to see why its left in the dust
6:12 I was actually trying to sleep 💀
Im so sorry
my cat have NoBollsium
I remember back in the day having to report shit on the forge forums and most of the time, the reason being optifine rendering related crashes
optifine walked so other performance mods could run
i just wish the community could come together and form a proper high quality standard someday. we got what, four modloarders now, like five performance boosting mods? and they all do the same shit but in a different way and none of them work together. then you have minecraft itself still being written in java like it's a 7th grader's hobby project
I agree with most parts of this. Minecraft beeing in java is fine, its not a bad language. Tho years of rushing content has lead to this
yea i guess it's not a bad language it's just so... simple. for better and for worse. i just don't think it's the move for game development, at least not when your game is as heavy and complex as minecraft
@@Crunkmaster I'm not disagreeing with your assessment, but I think you're the first person I've ever heard describe Minecraft and heavy and complex. 😜
I like how you explain everything so that anyone can understand what you're talking about, even if they are not experts in the Minecraft modding scene 👍😁
Thanks! We do our best
My personal favorite Optifine bug was back a few years ago when for multiple months, worlds with modded biomes would corrupt if you ever turned on shaders. Great job, Optifine!
I got optifine and Create to work, got into a world, then left that world, that world got corrupted. Never touched optifine again. I also was told modded ores got ruined cause they never spawned.
I didnt realize Create and Optifine are incompatible. We had both in our modpack until recently it would only crash when placing certain blocks (like the energizer) and when making some chipped blocks. As soon as optifine was removed, everything was fine. I saw a substantial increase in FPS and it even loads the game in half the time
Its odd right
If I had to guess, it might be Flywheel. The Create people rewrote the Minecraft rendering engine to make their mod run faster, and that’s Flywheel.
If you have a graphic card witch supports mesh shaders nvidium is likely the best option
Coming soon(tm)
isn't nvidium a sodium addon? it is great from my experience, but as far as i remember you need sodium as well
@@newforgis you need sodium and an nvidia GPU (hence the name), an AMD GPU won't work properly I believe
@@newforgisthat's correct but the thing is, it's hard to recommend not using it (and optifin, just sodium or Embeddium instead) when you have the option to properly use nvidium
@@grechherald5334 it needs to support the mesh shaders witch only some nvidea cards do
The fact that optifine still exists only because the Quilt dev team decided to sperg out and abandon being a compatibility layer is crazy.
Your editing is way better than a few months ago!
Thanks!!
Create and Immersive Portals are some of my favorite mods to pair
I still need to check that last mod!
@@Cygnus_MC The possibilities of that mod break your head
@@Cygnus_MC You can look through the nether portal to see the nether, and the end portal to see the end is a config. You can make a portal that brings you underground for a house that expands inside. You can rotate the portals, and on world creation, you can make it so that the overworld is on top of the nether, and the end is above the overworld”
@@cactusdude123 It's fun, I can mess with people sometimes by screen sharing with the mod, occasionally people catch onto the mod
Immersive Portals is incompatible with Quilt because of a change with a api or something, but works with Sinytra Connector, Forgified Fabric API, and Sinytra Extras (might work without extras, but I always use extras when on forge with sinytra, and I normally use Fabric)
Edit: for some reason my other reply disappeared? Idk why I want to mention this, but for some reason I do
I still play on 1.7.10 so optfine does a good job there, even tho now we got some cool stuff from the gregtech new horizons people, like the Angelica (Sodium port for 1.7.10 if I'm not mistaken) and LWGJL 3 for 1.7.10 and also the Hodgepodge (fix a lot of stuff from old versions). For newer versions sodium for sure.
Yep! Thats totally fine!! Again this video is not to say stop using it entirely just that for modern versikns its not relevant
Also when you said: "I'm sorry if you are watching this video while trying to fall asleep" was felt on a high level for me, was gonna watch this video and dip to bed lol
Oopsie hahaha
Since I found out about Sodium + Iris I can finally play with shadermods in glorious 60FPS.
I'm a diehard embeddium loyalist, because forge is love, forge is life
So am i
6:41
can i just ask
how did you manage to create a transparent windows 7 aero glass effect here, and WHY did you go through the effort of doing so
unless theres a tool out there that makes things like these for you that seems like a lot of unnecessary work lol
im just curious lmao
great video again as always btw ^^
My editor kiz sees it as a challenge to keep upping the production value
Because Aero Glass is peak
(there's probably a PNG file of a windows 7 window border out there that was used)
I just got home from work and really WAS trying to sleep LOL
ggs, earned a sub c:
Sorry bout that lol
also the fact that for recent updates it takes them like an entire month to put out a version that works with the new minecraft update
Legit the only reasons I use optifine is for the zoom and make game run smoother
I don't use a performance mod. And I'm using a Core 2 Duo
Dudes living in 2006
@@Cygnus_MC It's a laptop from 2009 that I used some graphics hack to get it working, so, basicly.
The reason I still use OptiFine is the fullscreen resolution setting. Correct me if I'm wrong, but Sodium has a changed menu system, and when I used it, there was no way to change the resolution of fullscreen gameplay. This matters a ton to me, as my monitor is 5K 120hz, but my actual CPU and GPU aren't the best.
You can use Sodium Extra + Reese's Sodium Options, it adds the resolution slider back.
I just hate that all the texture and customization features are either all on optifne or all on fabric. The people who play on forge we are getting really left behind on that aspect.
Fabric is generally better for modern Minecraft
@@IceYetiWins I guess, but the most fun mods or the ones who impact the gameplay the most are all on forge: Alex mobs, alex caves, Wither Storm, Ice and Fire, etc.
Most mods on fabric are small or vanilla+ style.
@@matthewsteer4398 yeah I guess so, most of the game-changing mods I've played are old, before fabric was a thing
Optifine crashed my game very often and.. lag, a ton
Sodium.. it has never crashed
0:18 "Reliable" and "Optifine" can't be used in the same sentence.
Lmao
Also really neat: a lot of sodium & sister mods have been backported to earlier versions like 1.12, which massively increases performance & stability in older packs. Gregtech New Horizons uses them as well, I think.
Huh? When did they? I think i've checked, like, two months ago, and there was literally nothing
@@noelka8134 A lot of them have different names since they're not done by the original authors.
I use Sodium and Iris, started using
it ages ago, and I use addons and
separate client mods to get more of
the Optifine features
(CIT is an example)
The problem is if i need to use a version of Minecraft for like 15 minutes i don't want to go through modrinth for 15 minutes... we need all of them as one mod
That's the reason I use optifine. I want some specific settings, so I can either download optifine and play the game or spend at least an hour on finding, downloading and installing different things.
Yeah a lot of people have that and tbh thats very fair
If you use a third party launcher, just install the "Fabulously Optimized" modpack for that version. It has all the performance mods
There are modpacks that combine them all, which functions like a single mod. Unfortunately might not be for the version you want, and doesn't help if you need to use another modpack - one or the other is going to have to be installed by hand.
@@briansmith303 Yeah i once spent like an actual hour going over the mods in one of the modpacks to get them for a different version…
for some reason none of these recent mods work on my old laptop, only optifine reduces the lag. Okay, I've been needing to buy a new computer for a while, but while Optifine is the only one that works.
i've only ever really been using optifine due to the fact it was a minecraft giant when i started using it, but i'm really gonna start switching from this point forward
I can't even remember if I ever used OptiFine at any point, most especially back then because I barely ever knew how to load mods into the game and mod loaders were just... It was a weird space to navigate far back and by the time I got into being able to use proper mods and even modded clients, Fabric and all the mods associated with it existed, which... Basically broke the whole point of even using OptiFine, let alone Forge outside of some minor exceptions.
To this day now, I only play totally vanilla for the snapshots and then whenever using mods, it's usually just Fabric and/or Essential client (in some cases), and then either using the Sodium+Iris suite or just my usual of sticking to the VulkanMod with some extras for optimization. In fact, Fabric and VulkanMod with some stuff like EntityCulling, Chunky, Bobby, and Krypton are my go-tos these days, since I don't do a lot and shaders are very secondary for minimal instances.
istg could you stop interrupting yourself
Yeah, that was kinda very annoying.
carlos
Carla
I’ve had OptFine ever since I started modding in 1.12, didn’t have too many major problems with it (that I can remember), but now that I primarily play in 1.16, there’s been a few minor things. Yes the game has crashed while using shaders but that could have also just been my computer going ballistic, but one weird bug I noticed was with texture packs.
I used to run a 32x texture pack, nothing fancy just higher resolution blocks, but one day I decided to turn it off mid-game because the resolution difference between modded and vanilla blocks was bugging me. That’s when my textures sh*t themselves. It didn’t revert to vanilla textures, it reverted to an incoherent mess that looked like a toddler painted on it. The only textures that worked were modded blocks, so I could just see modded plants floating in the clown vomit void. I’ve since found out I can avoid this by messing with texture packs on the main menu instead of in the actual game, but just like shaders I’m probably never messing with texture packs again after this lol
I don’t intend to leave 1.16.5, 1.20 sounds fun but I like too many of my older mods to move on/anything past 1.16 feels weird, but if I ever to make that decision again, I’ll probably grab Sodium and see how it goes.
If u like optifine, why would u switch?
I remember installing an RTX shader with optifine with literally the most updated drivers, and it looked fucked up, the water was milky white blinding and stuff would draw everywhere like that one glitch in 3D world
which song did you use from 06:04? i cannot find it anywhere!
“bc number go up” is the sole reason I’m subscribing
A real one
Optifine actually started to make me lose frames a while back when I was testing it compared to the sodium suite lol.
ever since 1.12 optifine was only hurting my performance and crashing the game if i set render distance higher than 3. Im so happy we have sodium now
felt called out at the “don’t sleep” part, sorry bro 🥺
For the question at the beginning of the video, i personally use the additive modpack, it adds all the texture pack features from optifine + sodium n others for performance. Before i found out about it i used optifine because most other performance mods didnt have the texture pack features optifine has
insane video for a channel of your size, you earned a sub
Thanks!!
It's even hit or miss in single player worlds. I recently installed it a few months ago, and it was working on my school's server just fine, but if I tried to boot up a single player world, it would have a weird memory leak or overflow. Frames would instantly drop to 0-1, cpu at 100% and after upwards of 5 minutes of being in the world but usually 1, it crashes. If I managed to move prior to the crash, it'll either boot me back in time to a random point, or i'd be thrown underground on my next boot up.
Load the same or new worlds without it, everything worked immediately
I use Neoforge with embeddium, servercore, and ferritecore, and when the mods aren't updated, I used Fabric with Sodium, lithium, and ferritecore if it's at least updated on Fabric
He really used the only fallout game where you dont leave a vault at the start
Incidentally the best fallout game i played next to 2
Wait a second you dont leave a vault in fallout 2 either
@@Cygnus_MC I've been outed here as fake fallout fan
I would like to point out that imbeddium is still not a great alternative to sodium. There’s also a ton of drama surrounding the two mods. Currently there’s an OFFICIAL multiloader-sodium (neoforge + fabric) version in development which will also come with some insane improvements over the previous version of sodium.
There is also a forge version of sodium i recently discovered. No fork just straight up sodium
my biggest thing was most mods moving to fabric, and then just getting used to the fabric ecosystem over forge
So what should you use instead?
Embeddium is my go to!
Great video!:D
Thank you!!!
woah when you said "subscribe" there was a rainbow outline on the subscribe button, so i had to subscribe
Shortly, the reason I switched from Optifine at around 1.19 is very long update time together with the fact that it's closed source.
Optifine actually performs better than Sodium on my PC, so it's a switch I didn't really want to make. But every time Mojang makes an update, I'm stuck with vanilla for few weeks. Also, I know how to code, and in the past I contributed to multiple plugins and mods, including Spigot, when I wanted the update faster, and I was absolutely willing to help to Optifine update too, but there's simply no such option because there's no public repository.
5:03 "physically changed peices of code" let me stop you right there
Not a naitive speaker so stuff like that passes me by. In dutch it does make sence, my apologies
@@Cygnus_MC I don't care at all I just thought it was funny
@@Millticker it is lol
ive been handmaking a vr minecraft modpack and i cant get a single damn optimization mod to work without completely killing my pack lmao glad to know why
Main issue is still exists that many modders prefer to make preformance mods for fabric (for whatever reason), fabric is already lightweight modloader you don't need another optimization stuff for it, but at the same time it isn't so popular for big mods (create is exception). Forge really could use some more performance optimization (new nvidium mod is just amazing).
Some day i belive modders will unite to make every mod compatable with each other
the iron lung monster scared the shit outta me, good job
Ur welcome
"Why are there so many performance mods?" Well for starters, Java edition is a spaghetti code nightmare that used to be maintained by one guy...
Partially true. Its getting better. The reason bedrock seems more streamlined is because they knew what they where doing by then and hire experts
The thumbnail goes hard.
Another important factor is resource pack support. Optifine has many features that assist resource pack creators, such as CTM (block textures connect to each other), emissives (glow in the dark textures), and CEM (custom entity models), plus stuff like custom skyboxes and item textures being determined by NBT data.
Initially, there weren’t many Fabric mods that did these things, however now mods do almost all of these, spare CEM because it’s surprisingly complex, in an Optifine-format compatible way.
True! In hindsight i shouldve mentioned it. Its already written down in my sodium script
I have a very bad laptop and optifine sucked when playing the newest versions, it gave me a lot of fps but it was unstable, like sometimes the chunks didnt want to load. Sodium and the rest of that modpack fixed this issue for the most part, literally the only way I could play the newest versions.
I hope some day we dont need mods to get more fps...
Iris doesn’t end with ium because it’s not a performance mod, it just makes sodium able to run shaders. The forge port, oculus, doesn’t end with ium either.
I know that, its a small fault in its placement in the script oops
i'm currently using optifine whilist fully aware that sodium has better preformance because i want the emissive textures, custom models, and connected textures that are client-side and don't require mods, plugins, etc.
crazy how nobody talks about how the twilight forest, one of the most classic mods that comes with it's own dimension and bosses, is also incompatible with optifine and no one bats an eye, i've even seen reddit posts blaming the mod itself for being incompatible with optifine
To my knowledge everyone always blames the mod instead of optifine
I use it with refreshed animations and normal optimization and entity culling it's dope
It sounds dope yeah!