"Guys feel bad for the poor mojang devs! They worked super hard on that 1 million dollar frog AI. The 30 minutes a day they work on minecraft is so much work! They deserve the next 7 hours of adult daycare and plans for adding the next cute creature! but oh no, Don't request anything that is a scary predator like a shark! We care about endangered animals, as long as they are cute! Gosh! The minecraft community is so toxic for expecting more than 6 blocks, 1 mob and 2 items per year, You aren't allowed to criticse the devs! Ugh! Minecraft isn't bad now! We just grew up!" - every shill for mojang right now.
Minecraft take itself too seriously now. It use to be so much wackier, with additions like the rainbow sheep, Dinnerbone, Toast the bunny...it feels like once Microsoft bought it, everything feels so stiff and "aesthetic" instead of the carefree slightly funny vibe the development had before. We couldn't even have fireflies because frogs don't eat them. And cookies kill parrots. All for what?
This hit the nail on the head. Minecraft lost the spark only an inde game truly has, the ability to not take itself too seriously and have fun with the concepts.
I feel like they're not even being consistent on the realism. You can't give cookies to parrots because chocolate kills parrots in real life, but rabbits will only accept carrots despite carrots being bad for rabbits in real life. We cannot have sharks because players might feel encouraged to kill them, but polar bears will actively hunt you just for walking by their cubs, isn't that kind of an incentive to hunt those? And isn't farming sea turtles for their scutes also kind of a bad message to send? Why do wolves and cats go after baby sea turtles? What are foxes for besides being another target for wild wolves?
this is sooo easally Said but minecraft is one of the biggest games in existance you can't Just male joking Updates Like you could when it was a small game
it should be taken seriously. it should be a very serious game. this isnt 2011 anymore. such games arent possible anymore. its also the fact that its so popular, so ingrained in our culture that having it not take it self seriously is an extremely bad idea.
You should’ve named this “I SPENT 100 DAYS EXAMINING MINECRAFT’S LOST IDENTITY”, and the algorithm would’ve treated you better. Edit because I keep getting the same comment: I made this when there were only a couple thousand views on the video and it was out for a few days. I’m very glad I turned out wrong!
And in the description would be “this video is inspired by Grian, mumbo, hermitcraft, lifesteal smp, drea SMP, but also it is not Grian mumbo” etc. just to pop up in search
It really is incredible when you realise how the Creeper is probably the most universally recognised gaming icon. An accidental creation that has made its way into countless items of merchandise and essentially being the first thing that comes to mind when you think Minecraft or when you look at Minecraft promotional material.
@@SapscheIt was useful in Alpha and Beta when it was the only animal which dropped meat... But then when they added meat to the other animals, they never bothered to give pigs a second use... They entertained the idea of them being mounts, sure, but they weren't good mounts and they ended up adding horses anyways.
95% of players never interacting with the Sniffer is actually far lower than the real number. According to the Minecraft achievements on Xbox, only 0.17% of players have planted a sniffer seed, meaning that 99.83% of players have never interacted with the Sniffer
mushroom islands became not only very rare but also useless now you can grow huge mushrooms on podzol and they generate naturally in dark oak forests Why did they add that? That was one of a few unique features of the mushroom islands
honestly, the thing i want the most is either longer progression or harder enemies just..something to make me want to play the game other than my own will power to build something big, cause if i wanna build something big for the sake of building something big i'll just play creative mode..
@Ninjamanhammer bad take much? There's TONS of things that can be added. More biomes for more visual options, more flora to make a jungle feel like a real jungle instead of an overgrown ivy thicket, more dimensions to further adventure and live in, more tools and weapons which feel distinct from each other. How could you not want any of that? Are you really that simple?
@@el_gatoNegro one could argue that it is tied to a specific condition (not sleeping for 3 days) but yeah that's pretty much the last time, to my knowledge
@@neociber24 I think you are actually right about that, I mean the last 4 updates barely added any hostile mob, also the recent mob votes candidates support your statement because the newer mob votes always show passive mobs which is starting to get very redundant and boring.
This reminds of b.s.hagaman’s video on why Minecraft is hard to play now, he explains how Minecraft before being bought by Microsoft feels like a different game from the one we have today. My favorite quote from his video regarding block variation is that for older Minecraft we asked “what will I build with these blocks,” while with newer Minecraft we ask “what blocks will I use for a build.”
You are 100% right on the feature filter thing. Ibxtoycat made a video with a tweet from someone who knows Mojang devs. They said that some Microsoft/Mojang execs know that Minecraft is lightning in a bottle and they are terrified of the game becoming "bloated", so they have an overbearing bureaucracy that needs to approve of every little feature that the devs want to add.
@@ghostygamerz4800do and it depends on the mod, furniture doesnt feel bloated nor do maids and lovely robots, origins, and its many addons can spice up any playthrough with its unique handicaps and buffs. (like playing an inchling a very unique challenge of being the size of a mite and being able to walk under slab high openings)
Explains why they drip feed people content that's hidden away, and has a super hyper specific uses that most players aren't going to bother utilizing anyway. Basically "adding" things that add nothing to the game experience.
2:38 THIS! THIS is the problem I've had with recent updates the past few years, this legitimately pisses me off. They have these features they hype up and then decide to push it to hard to find spots like locking them to specific biomes/structures, like the frogs, allays, and sniffers. They're too scared to add something actually common to spawn/find, and is why players usually don't even find anything relating to the update when they play it unless they actively go looking for it or just happen to find it.
I play MC in short stints of a few weeks and then leave for a long time. At least, that's the way I play now. I'm in one of my "play minecraft obsessively" periods with a new world and a fresh start. I genuinely wouldn't have known about any of the newest update features if I hadn't started watching MC videos to supplement my hyperfixation. I just stumbled upon the fact that there's a new mob and tree type. And I know there's more I haven't really looked into, but... I don't know if I care? My hyperfixation won't last long enough to hatch a sniffer or add trim to my armor.
This video perfectly articulates how I feel as an old player returning to Minecraft today. There’s such a mass of differing block types (many with only slight changes between them) that I simply won’t use half of them. The new mobs are cool and all but they don’t seem to reach their fullest potential, I remember when horses were added and they completely changed the game.
Well, you might not use half the blocks, but others will. Having same blocks but different colours would have become boring after some time, but addition of new unique good looking blocks allows much more creativity and have brought a lot of new players, many of which mostly enjoy the possibility to build whatever they want and not the survival part.
It blew my mind when they added smooth color blocks like clay it was so different to use a solid color than using wool with its texture now whole game is like this its like mojang now adding chair blocks when minecraft chair was a wooden stair it takes from the charm imo
@@volodymyr_budii The problem isn't the blocks themselves, it's the number of blocks, from a variety of reasons such as how many recipes there are to remember, how many slots in chests you have to manage, and how many you have to choose from to find the best one. I remember when stone bricks were added to the game, and they filled a niche that no other block really filled - before that, you had to make your castles out of stone or cobblestone, so they fit in well as a basic block. That might have been the last good decorative cube. (Note the tree types came before this)
as much I love both Terraria and Minecraft. Terraria succeeded where Minecraft failed. despite Terraria also getting massive updates back in the days. the game was not scared to add new things as also effecting the sense of progression. in every level of progression. not only you got more things to do. the way you play the game changes too as also introducing new gameplay elements in term of combat exploration and building. when Terraria used to get major updates back in the days. they felt exciting and unique and easily can be part of your world (minecraft lost that charm in time sadly)
@@Saandy_ I am not comparing them as game vs game. I AM comparing how both of them handled and how one is updated better than the other one. minecraft added so much but feel so shallow because the updates don't know what focus on or the progression game should have.
Or finding a lost temple of some kind, some kind of fractured lore, I like being given more questions than answers because it makes you think and more importantly, it makes you imagine.
@@SlavTiger The pottery thing is also a letdown. Instead of actually shaping raw clay into pots and incorporate old sherds into it, Steve just stick them together with magical glue.
The word you're looking for is "underrated." It applies those who, under a perfect meritocracy, would prosper, but they aren't because the algorithm favors recycled content rather than small and unique content.
I think this is a big reason why older fans dislike the new gameplay. When we were kids, it didn't matter if your build kinda sucked because there wasn't really that much to work with anyway. Instead the focus was on making interesting builds, at least for me, cool hidden passage ways, fun statues, just unique and fun concepts. Now when I play as an adult, I am much more concerned with aesthetics than I used to be, and while I don't think the new gameplay is bad, I get a bit overwhelmed looking at 5 stone block families that are all basically the same value, wondering which one will work better lol. As a kid I really appreciated the limited block palette available and I think it put the focus on other things, like being creative and not just copying structures 1 to 1 how they are in real life. I also think it allowed creators to be more silly and inventive with their builds, because it was already so blocky and abstract to start with. I feel like if I made a Mcdonalds with a giant M made out of glowstone these days, with a secret disco room in the basement my post would probably get shit on by my friends (was a big hit in 2013 though)
They give you every texture and colour of block you could possibly want, yet they STILL have barely any options for stairs and bricks. Fleshing out concrete would literally fix both of these.
@@Scott... Yeah I like op's idea of just adding color varients of current blocks, tbh I don't want another stone block with a new texture for the 10th time ^^;
I totally get what your saying when it comes to modern block palettes; the amount of options available is not only overwhelming, but it also invites you to use them to their full potential, which is difficult and at times demotivating. Back in the day, however, like you said, there were limited options, so having a limited build was totally reasonable.
Woah no idea how I missed your comment! I love your beta builds and the videos you produce, so when it came to reference for beta constructions yours was the first that came to mind, honestly though I should have asked before publishing. I've add your channel to the description but if there's anything more I could do let me know 🙏🙏 Really glad you enjoyed the video, and thank you so much for watching :D
This video is so spot on. When Mojang DOES add things like new wood types, they feel so corporate, uncreative, and careful, it's like "here is a new wood type that's slightly different" or when they add a new mob from the vote it's like "here is a new mob that is so well hidden you'll probably never find it unless you go looking for it." It feels like they are trying to do the bare minimum so that they do not upset the community, and while doing so, are upsetting the community. For me, really the only way I find minecraft fun nowadays is through playing with modpacks with my friends. Great video! :D
They've become too dependent. What moves the industry forward is innovation, being open to new ideas and their realization. But this is impossible because the effect is oftentimes unpredictable and could be a revolutionary success or a massive failure. Because of that we're seeing do much remasters of old movies and old games.
@@Viper-yv8twAgreed. I feel that Minecraft (and video games in general, really) used to be a nice little niche community that enjoyed enough attention that it got quality updates but wasn’t noticed by massive corporations that only sought to make a quick buck off of it. I suppose that’s the natural course of any community in the world, starts out with a small group of passionate, dedicated people, then grows until it’s a bloated shell of its former self.
@@Viper-yv8tw But this could simply be resolved by removing the change that the community hates. Relogic once did this, they changed how luck worked in Terraria, a stat that made you encounter loot and things just like Minecraft, the community hated that but it was simply solved removing the mechanic and literally no one remembers it, even so, the "Torch god" item was added because of how players protested against the changes. A bad mechanic that no one liked was removed and they even added a new item that the community loved.
@@lucasmatthiessen1570 oh my god, do you defend those mediocre updates? They are soulless, boring. People want updates that really are worth, like the nether update.
another one of the things that i think changes the vibe is the mobs are over animated. if you look at old mobs, like skeletons, zombies and stuff, they are very simple. but if you look at the sniffer, panda, camel, they are all very animated, which makes them feel disconnected from everything else.
@@Niyucuatro this is honestly the reason why i dont like the new mobs, they look far too smooth, i liked minecraft bcuz its simple, now theres too much
I remember not liking the Mo Creatures mod because the models and animations didn't look vanilla. Now overy other mob Mojang themselves adds suffers from that exact problem.
I liked the floating islands that generated in old versions, they added a mystic aura to the world and made it more immersive EDIT: I don't want this to change the rest of the coment so here it is, I didn't expect any of my comments in any video to get more than 2 likes
@@notinusehsjshs they weren't as rare as now and before they were giant and beautiful but now they are just some blocks floating, they aren't even islands anymore
They still are a thing... They did not change floating islands... Sad how ppl like you need to make up lies just so they can tear literally EVERYTHING mojang does apart.
We need overworld biomes that are weird and wacky too, we have dry biomes, wet biomes, cold biomes, mountain biomes, but what about magic biomes, things that are out of the ordinary with dark blue leaves, cyan grass, and maybe a wacky weird mob as well? I'd love to see a new 'magic biome' category (not like wizards but just unrealistic)
@@existence_is_suffering kinda yeah, except without all the crazy items or dungeons. The biomes themselves are pretty good for the game if made 2x more common than Mushroom island biomes they would be well sought after biomes.
"If the Creeper was suggested today, Mojang wouldn't add it" is an angle I haven't heard before, but I couldn't agree more. I don't have much else to say, since my thoughts about Minecraft's current direction wouldn't fit in a reasonable comment, but this video deserves more engagement.
I personally think the Mob Votes were one of the stupidest ideas Mojang ever came up with. Their logic is that by doing it, it 'gives the community more impact' but in reality; it divides the community, and becomes "we could add 3 new enemies, but instead we want you to select 1 and throw the others in the garbage." It's an excuse to do less work; and is even more embarrassing considering fans have done custom mobs and way more creative ones.
I've got the feeling that part of it is because of corporate bureaucracy that gets paralyzed at any smidgen of change, and so push the responsibility onto the community to "pick" something for them and have the excuse of "Oh, but you voted for it" when they wonder why it didn't work out
I feel like Terraria is one of the greatest examples of a successful game that doesn't make its creators lose sight of what made it great. They kept treating the game just as they did at the start, and I wish Minecraft had that same luck. In the old days, Notch actually added cake to the game just because of a joke. Imagine if Minecraft still had that vibe to this day!
@swan7022I agree. As much as I love mods they shouldn’t be a requirement to enjoy the game. Rather mods are to change/add to the base game in some way to make things more fun. I’ve been playing modded Minecraft for awhile and I wouldn’t even be playing modded Minecraft if I didn’t enjoy the base game (I don’t now I did when I first started but that’s more of vanilla being stale for me). Point is that most people aren’t going to take the time to mod the game unless they enjoy it in the first place.
@swan7022 thats not even what im saying, im just saying the direction they going in is fine, its a different generation, they should not have to pander to every generaton, only really the newest one
@@d4s0n282 while i agree that mods make games better i dont agree on the fact that mods are supposed to make the full game, paying for a game should buy you a full good and fun experience
Genuinely great effort video with loads of points I personally agree with The phrase "If the creeper wasn't already in the game already, Mojang would not add it." is so impactful and detrimental to what Minecraft is now. If the creeper was removed from the game, people would go full ape too. But the thing with the creeper is that it was made on accident, its this funny little thing that doesn't even exist. Most minecraft mobs except from animals, zombies and skeletons and the like, are fantasy creatures that have their own charm and appeal, that aren't really based on anything. Like you can say the Endermen are based on Slendermen, but what the hell is a ghast, a blaze or a zombie pigman? That kind of creativity in mobs is just so unique that we don't really have it anymore, now all we have is mobs that are just animals from real life or the occasional Strider / Warden / Sniffer, that can only be found in certain areas of the game. Do you remember when Copper was first released and it was useless and still kind of is? I remember watching SimplySarc's video and theres overall just a trend of people having way better ideas than Mojang does when it comes to new features. They've gone too far into realism that they cannot even add 2 pixels because "muh poison will hurt teh vidya game frogs"
I'd add to that that, looking at all of minecraft mobs, the most impactful and well known ones are all weird fantasy thing like the creeper. Sure nostalgia may of course be part of that, but when anyone thinks of "minecraft mob" i highly doubt there's anyone who would go "cat" or "sniffer". They're so focused on bringing in passive real animals it all just blurs together.
3:02 Now THAT is the reason why mobs that win the vote suck. It isn’t because they were bad by design. It was because Mojang is too lazy to finish them. The sniffer can still be a good mob if Mojang adds more plants, make the way the sniffer finds the plants less tedious, and have the sniffer egg be less of a pain to get.
Yeah, while old features have so much content, newer additions feel empty and uncomplete. There's something missing in them, something is off, it's like they were meant to be overflowing with content yet all you see in them is a single bean on a giant plate. I hope mojang adds things to the lacking additions like the sniffer and allay and glow squid.
There shouldn’t be any votes at all. Just add content, why do we have to vote for something that’s rigged by bigger UA-camrs searing their audience to the votes anyway
The sniffer is when i lost all good faith for mojang tbh Like, the announcement said 'new typeS of plantS', plural. Eveyrone tought we'd be getting like 4 or 5 new plants, maybe more But it was 2. Literally the BARE minimum they could add that woudln't make it so the announcement was lying. If that don't tell you they aren't putting in the effort to make features acutally stand out, idk what would.
@@TheAuthorStudios I explained this in another comment but. When I heard of the ANCIENT plants I was expecting them to have some use other than decoration, they literally ALREADY have torches in the game, so one plant could have been new light source. They ALREADY have a plant that gives you potion effect when standing on it, so one (or more) could have been that. They ALREADY have multiple plants and mobs that repel other mobs, so one (or more) plants could have the ability to do so. The main issue is they keep bloating the game with a bunch of empty mobs. even with the creeper's fairly unusable loot it doesn't add bloat because it adds to the experience. with the passive real-life mobs they keep adding they all need to have huge purposes for them not to be deadweight to the game. Thanks for coming to my Tedtalk.
I agree with something Stampy said about the new Minecraft. A lot of new blocks/additions really only have a single purpose when building, whereas back then the resources given to you allowed you to be more creative
@@heliogonzalezsanchez8227 Because those have a very wide color palette and different shading. The idea isn't bad, it's just the texture that doesn't fit.
Its not that mojang is scared to add certain things. Its that they do not care to. They are focusing more and more on their in game store in order to gain more and more money. Mojang has adopted the same idea every game has adopted recently. Thats adding minimal features to the base game but heavily encouraging you to spend money on the store to play something "different."
no they are scared. mojang devs have said mojang is too scared of adding stuff to the game and making it too different. they definitely care, they’re sitting on one of the best selling games of all time they’re just scared to kill it
To this day, early adopters (Alpha) who were promised all future add-ons and versions of the game at no additional charge have not had this grant fulfilled. It's in their EULA, which incidentally has no revision clause. There is over $200 worth of Mojang created add-ons held behind a paywall via the Microsoft store. I've yet to see them acknowledge this issue and make good on their contractual obligation.
How does it push you to pay more money? It a one time buy game my man. Unless your talking about bedrock but like play java if your on pc. It better in nearly everway
6:17 I'd also add that players have been learning how to build for over a decade. The old style was partly due to block limitations but also experience.
Yeah the build style was a very loose argument. People have been building complex and detailed designs years before these updates. It’s a matter of experience.
@@ryanator7935it’s a weak argument yeah, felt more like they were talking via nostalgia glasses being used to certain shapes and textures their brain is used to parsing
That's actually a nice point to keep in mind. It's also probably because the blocky style was the standard back then, while it feels amateur and maybe a little embarrassing today now that the standards have changed
It's interesting... Minecraft has started to run into the same problem as long-running TV shows. The original vision and charm is lost as it spirals into itself.
Honestly with the way things are going mojang either needs to make updates actually do anything, or just release a final version of it and be done for good.
4:52 the other interesting thing about all of these blocks was that they were all manmade objects. The idea of creating things in the game that wasn't a 1-1 ratio was only manmade objects, so it a) added to the vast empty atmosphere of the game, and b) made coming across villages or mineshafts so much more eery and fascinating
i used to have much more of a sense of wonder pondering the more mysterious things in the game, the ending conversation is one such example that makes you question the very existence of steve in his little blocky world, the only of his kind left in a world that has long since forgotten him and only other races of peoples remained, such as the villagers, pigmen, etc, it made you feel like something from a forgotten time, with some of the items being unique to these abandoned mineshafts and dungeons, it made you feel like you were rediscovering pieces of a lost civilization, and best of all, it made you wonder "who made this, what happened to them, am I really the only one left" the mystery of the herobrine hoax made it so you always felt like you might not be alone after all, yet always you were wondering if there was something more to it all, it's a delicate balance where your own imagination becomes the driving factor for the experience. in a way, the game feels too "here it is and here's the explanation" with almost every structure having a more obvious origin. the temples also made you wonder what their purpose may have once been, whereas now many things feel like gameplay elements rather than truely lost relics, mysterious and interesting. I miss that feeling of semi-emptiness because it forced you to try to fill in the gaps.
@@SlavTiger 13 and 11 were so weird too. 11 was sounds of some person which was so fascinating when you are alone in this world. And 13 was like a part of puzzle, sliding perfectly in, but not showing what it means. and 5 is just kinda about nothing? Like just making a scary thing of a mob isn't as mysterious. It already has an answer. And it doesn't really slide with the other pieces. Like, there was a person who was digging blocks, coughed and then got chased. And on 5 there is like a portal opening with warden. tldr: 5 is disgrace to the discs.
10:40 REALLY made me realize that if older versions weren't available to freely download & play, there's no way Minecraft would be ANYWHERE near as big as it is. It would just be another "that one nostalgic game I used to play" and everyone would move on. It just makes total sense to me.
1. the older versions weren't freely downloadable and playable. All old versions of Minecraft did cost money. 2. Old version absolutely weren't easy to play or friendly to new players. there was no tutorial, no crafting recipe book, and players hands weren't held at all what so ever. a new player literally couldn't even know how to make sticks in alpha/beta era without going to forums or word of mouth from friends because there wasn't a wiki or even google images of the game in the early days Minecraft IS "that one nostalgic game I used to play" for literally 10's of millions of people in their teens and twenties in the early 2010's who now have kids, families, and careers. 4. Minecraft was always destined to be huge. Notch was terminally online. His fast updates and responses to community feedback resulted in the community growing insanely fast and when content creation craze hit the game grew hugely popular extremely fast. There was no other game ever like it before or since.
@@sub0rLai 1: I think you got my point wrong, I'm talking about Javas legacy support where anybody can download any version they want to play from the launcher. Don't like how Minecraft is today? Play an older version! 2. You're missing my point. Are older versions harder to play for new players? Yeah probably. But that doesn't stop the Minecraft community from being spread across all the different versions. There are countless servers that still refuse to update to newer versions to this day. 3. Yeah that's kinda my bad for not really using the right words. I meant it in a way to say that Minecraft would've been lost to time like plenty of other games with huge communities that completely died out. It's just a memory they can't go back to. But for Minecraft, people can still go back to play the Minecraft they know and love and make new memories (And there would still be an active player base to support them too). 4. Yeah Minecraft was huge back in the golden years of 2010 - 2014, but so were plenty of other games that are no longer active. If Minecraft didn't have legacy version support, players would simply stop playing after they played a Minecraft they don't think is the same anymore.
Minecraft is straying away from the block shape, and they don't even realize it. Take the ores for example, they updated the texture to make the ores look more clumpy and less small and blocky. Mobs like the goat are also good examples. Goats have lots of parts that aren't square shape. Dripstone also, isn't very cubic. they're more triangular. For me, the biggest thing taking away from the old Minecraft feel is the huge difference between how old and new mobs/blocks look. All the old mobs (pigs, cows, creepers, zombies) have flat looking textures, and are completely made up of cubes. If you look at new mobs, they have horns, fur layers etc. If the cow was made recently I guarantee you it would have ears that stick out or something. (btw, the Grib sounds super cool but would add some crazy jump scares to the game)
I would be ok with it if mobs would have more purposes, I wouldn't care if they added more detail. They just have to add more content I think, similar to terraria. Imagine they introduced a biome with more than just a peaceful mob that has a very specific purpose (armadillo, axolotl and probably many more) and added hostile mobs, structures to search and other things like in the deep dark. I would love it, even though it might be hard for them with their old code.
The goat is a great example. Irl goat and sheep look very similar, but the minecraft versions of them differ drastically because of style change over time
nahh now ur just making up stuff. Even back in the olden days ppl were already making mega builds/statues where they strayed away from the block shape.
my biggest issue is definitely how overwhelming the game feels with how much they've added, particularly with decoration and structure design. choice paralysis absolutely killed the game for me. it was so much more fun trying to make something cool looking with the very limited block set of old
Then just use the simple blocks, wood, stone, dirt, fence and nothing else. No ones forcing you to use new decorative items, decoration is better than ever with newer items and blocks.
Before you use to travel out to find things like the end portal, woodland mansions, nether fortress, or a mushroom biome, and all of these things had valuable resources worth finding that could change your game. But now, you need to travel to so many new places and find so many structures, all while being such rare things to find, all for limited and restrictive rewards. A lot of these new updates dont feel fun, they feel like a fetch quests
My problem is that despite all the content they've added NONE of it is necessary to interact with, and the core of the game to this day remains unchanged. Punch tree, build crafting table, build a pickaxe, get iron, get diamonds, get diamond pickaxe, go to the nether, get blaze rods, get ender eyes, go to the end, kill the dragon... How is it that after SO many years and SO many updates, this has not changed at all? What's the point in adding all these mobs and all these features if all of them can be safely skipped and ignored?
Very interesting observation that the most popular recent updates are ones that directly change how players interact with the one of the game's core series of events that you listed
Good example of the oposide directiin that minecraft is following is terraria. Relogic is not hold back and they are experimenting with new features. Only recent updates are focusing On adding site items (after they finidhed finall meyor update 1.4). They are not scared of adding game changer. New events that completle impact a game and are amlost guaranted to chapend if you progress trought game. New bosses ,mechanic. I dont want to seam like complainer, but old way of mojang wad Better. Even if they seamed controversial or dumb they could do something that made people talk a lot about a game and New additions. There wouldnt be a few days off from my schollmates talking about New additions and arguing if they were good or not. Nowdays these conversaionts almost disapered "Have you seen a new addtions? Yeah, yeah they added 3 reskins and no game changers" (sound of boredom)
It's by design. They don't know what made Minecraft fun, I'm not sure if Notch himself knows, he was just messing around. What they've been doing for a while now is just maintaining it by doing the bare minimum. Anything interesting in their eyes might cause the golden goose to die.
They haven't changed it because they don't want to change it. They're afraid of changing it because changing the core gameplay will make it feel "not like Minecraft" anymore. The closest they've gotten is Netherite, and even then when they first added it some people were upset that they replaced Diamond with a newer stronger material. There are SO MANY people in the community who just hate any change to the game that makes it feel less like the Minecraft they remember. They're afraid to make huge changes, but even their small changes will still do the same thing because ANY change makes it feel less like "old Minecraft." They just need to embrace the change and work towards _improving_ the game itself.
The vast majority of content before this could be skipped or ignored. You can just live in a peaceful dirt hut forever. It is only when you set a goal that stuff is skipped or ignored.
I think the Nether Update was the greatest of the modern updates. Caves and Cliffs was incredible, but it was where things started to feel... off. The Wild Update cemented this. It just doesn't look Minecrafty anymore. The new UI, the new biomes and the new mobs feel like the work of modders.
Honestly same. The caves and cliffs updates were where I stopped enjoying the game, similarly to what happened back in the day when polar bears were first introduced. At that point I stopped enjoying the game as well, and it wasn't until 1.13 that I really started enjoying the game again. As much as I like the idea behind the caves and cliffs updates, I personally think it was done very poorly. I'm not a fan of just how absolutely massive the caves are now, I think if they toned down the overall scale of the caves, it'd be fine
@@mayravixx25i totally agree the approach of caves and cliffs is for the most part ass i personally only enjoyed the cliff part and deepslate (as a decorative Block) the rest was just poorly made and not fun additions, take for example the list caves they have NO good use and are mostly just annoying cause they sre hard to find any ores in and meanwhile microsoft is squeezing Mojangs balls on how the game needs to not be “bloated” and “overfilled” and needs to still feel like minecraft its just so retarded
I agree with pretty much everything outside of the whole decorative and style section, I really like their focus on more blocktypes and textures and prefer the less vibrant style and frankly I think some newe blocks are just as iconic as that old stone in some sense. Idk I think the extreme amount of decoration just adds options for those who want it while not taking anything away from those that aee fine with simple 1 block flat walls
I agree. More possibility for creativity have brought a lot of new players into the game, and added content for many old one, which was the right choice in my opinion.
its absolutely insane he thinks there was 'charm' in building a boring box out of ugly cobble back in the old days. in my experience all it ever did was force us to build _way_ upscaled projects to stop it from being hideous.
@@LeeAndersonMusic ye, its just that the algorithm takes its time sometimes Like a lot of vids ive make start getting decent views after like 2 months lmao
4:00 I can't really explain it, but the old minecraft graphics always gave me such a sense of mystery and adventure. When I first came across Minecraft, I think it was back somewhere in 2011? I was about 7 or 8 then, and I played a ton of World of Warcraft and a tiny bit of Diablo 2. I watched a video of someone playing on a server and turning every block to sponge, then I watched a video of someone recreating Bikini Bottom in Minecraft (I was obsessed with Spongebob at that age), and then watched a video of a Minecraft WoW server, and it filled my brain with so much wonder. There were so many old minecraft youtube series that were a total gem back in the day. It's something about the old saturation and lighting that gave me the vibe of some kind of RPG Exploration Adventure game. I love it so much. I love the image on the right too, but you're completely right. It's identity, feel, and look of the game has drastically shifted. They're both Minecraft, but one is able to look so much more alive with only a fraction of the "content" and block variety.
@steiner016 On occassion, I do. I have a picture of me playing a tauren death knight as a six year old, and even though I don't play nearly as often as I used to (once every 6-12 months), I still keep tabs on the game a little bit.
I agree with the title, the biggest problem is that developers are scared to add anything because they don't want to ruin their biggest bread maker and then we get smallest updates without purpose, useless mobs and blocks and mechanics. I'm really sad that Notch sold Minecraft, It was clear what Minecraft was in his vision and it had a special and finite soul that everybody feels. That's why so many players play beta versions and older versions in general. There was something so special about them, they had a soul, atmosphere and it was well put together.
Notch was a ticking time bomb. I'm glad he left Mojang, he would have dragged the game down with him. I'd rather the game be bloated and soulless than become a mentally ill person's political soapbox.
Notch sold Minecraft because he thought it was finished, and he also got frustrated with having to think of new stuff to add. He actually said he wished Microsoft would ruin it so people would forget him.
Overall I think the overworld needs an overhaul, for the most part it just feels so dull and without the high saturation everything feels the same despite being in different biomes.
YES! If you use an ambient sounds mod and nothing else, it still _totally_ changes the feeling of the environment for the better. I just... want to spend more time in a world that feels alive, and I feel like Mojang could accomplish that in a really vanilla feeling way... *IF* they tried.
@@WalkerIV yes! exactly. Personally I think they should focus on smaller changes that impact the games progression first, then moving on to make more visual changes. And I really wish they would stop adding normal animals. Turtles and parrots are nice, but I want to see something weird and silly and possibly dangerous, like the creeper. For the overworld, I think a dangerous biome is needed. like an infested forest full of spiders (cliche I know, but you get the idea), or a fossil desert with dangerous ambush mobs of some sort. Some area that isn't a cave where you can use your fancy gear and maybe find a cool item.
How does this channel only have 3 videos and 6k subs (6k subs already being very impressive for 3 videos) but just.. wow! This felt so professional, was extremely entertaining and I guess I just assumed you were around the millions.. seriously keep this sort of content up! You've earned my sub!👏👏
A friend of mine who is an artists told me, in a very loose quotation but I think she's right, "Minecraft was Notch's vision, even if he had poor artisitic abilities, the weirdness that notch had is barely there nowadays, anything that is weird today is kinda adorable, even the villagers used to be even uglier than they are now, animals had flat faces now they had ears and adorable snouts. She hasn't played a modern version of minecraft unlike me, she keeps herself to an old world, and funny she finds the limited block counts far more creative than the vast selection specially considering she is an artist, but I don't blame her, the storage and UI system is quite crap and takes too long to find anything, at best she joins me in creative mode and gets bored easily. Yet they mojang seems unable to fully get rid of Notch's original skeleton, blocks still stack up too 64, the grass relatively looks the same, so do some original mobs, the world more or less ahs worked out the same for a ver long time they just keep adding things and even the texture work, the music starts to sound like someone else idea. Think whatever you want about notch for just having an opinion on twitter, but without that man we have no minecraft. It does feel a bit like star wars, for as many flaws george lucas had, he was the heart of the franchise, nowadays it's a weird hybrid of disney and whomever is in charge. Well it's not the end of the world, new games from new unfiltered minds are out there and sometimes it's just good to play something new! even if minecraft ain't the same.
it's arguable how much star wars is actually george lucas. The spaceships robots, planets, villains, factions don't look anything like he wanted them -- he compromised on cost and time, as well as got swept off his feet by a brigade of talented artists who changed his mind. His legacy shines through brightest in the plot core of R2D2 and C3PO. The dynamic of the bickering droids was his plan beginning to end. At some point he stopped listening. Let the man make literally **whatever he wants** and you get stuff like jar jar.
@@tsm688 I think Jar Jar was brought into existence to bring in children or someone new for children to relate to who had not seen or understood many of the concepts in the original trilogy. Young Anakin was also brought in for this reason, but adults saw him in a different way as they understood the concept of slavery and knew who he would become by the end of the new trilogy. Plus, Anakin grew up in those movies very quickly, not giving younger children the time to really see him in themselves as they didn't grow up at the same speed as the movies were released. Anakin turned into a darker character, too, something George Lucas didn't really want children to affirm. Meanwhile, Jar Jar didn't change and continued to be the "bumbling fool" comedic relief throughout the new trilogy.
I don't mind the idea that they added newer textures however I am annoyed that the programmer arts resource pack is no longer the original textures because it was changed.
The only gripe I have about the Nether Update is the removal of the classic Pigman, when the Piglin could just as easily have been a separate mob. Edit: Y'all need to take a deep breath and calm down. I never said I was adverse to the idea of piglins. In fact, I quite like the idea. All I did was provide an alternative that didn't have to sacrifice a classic and beloved mob to implement.
My issue with them is how they look like a hytale/warcraft wannabe instead of something that fits in with minecraft.. they could've just made them anthropomorphic pigs like the zombie pigmen implied and that would've been perfect. Instead we got these eyesores with various lumped and oddly shaped models that don't look like they belong in vanilla MC.
@@AtomicRobloxProductions It's literally the exact same as the player model just with ears and a snout. That's not even remotely close to being some drastic departure.
Actually the playerbase itself would reject the creeper harder than Mojang would. They get mad enough at additions like the Phantom so I know this is true
To me, the idea of Minecraft losing its identity is a problem of design language, in a sense. You were right to point out that textures in earlier game versions were very _consistent._ I think the problem now is that Mojang tried to move on to a high resolution, more varied design language, but didn't make a clean break. It seems like they attempted to do that by updating the old textures, but many of them still retain some of that quintessential "old Minecraft" feel. Old Minecraft was a game that was rough around the edges, and now Mojang is trying to smooth them over.
Yea. I think he does a mistake in thinking, that game would have been as good and popular as if it didn't change the style of building blocks. If there is no real change except the colours of same block, it would gave become boring relatively fast. Adding more unique and good looking blocks have brought so many builder players that is hard to count. Changing a style a bit over time is good, since it brings new players, and possibly also the old one. Basing the opinion on nostalgia is also a pretty big mistake. The whole way how nostalgia work is that our brain remembers the good parts well, but minor bad parts are being forgot.
This vid really hits the nail on the head for me. Mojang is way too focused on realism and expansion nowadays, I think Minecraft was and always is better when it’s not conforming to our real world and also when it constantly strives to add NEW things. There are so many other games that do that. Once you take away Minecraft’s identity, what is it left with to make it stand out?
Seriously though, is Minecraft: A resource management game where certain key resources are non-renewable for some reason (why is deepslate less renewable thank shulker boxes?) A sandbox game where you can do anything A sandbox game where you have to collect resources to do things properly, some of which cannot be gotten easily (why does making redstone builds nowadays require going to a swamp, a village, and a bastion just to get a renewable source of sticky pistons and comparators?) A survival game about killing monsters and gathering resources to make better weapons so you can kill more monsters An exploration game about looking for abandoned structures and mining out ores from caves A casual game where you’e intended to just stop and relax for a bit A game where you make things to show off to your friends/audience and not because you enjoy it Because Mojang can’t deside and they keep adding features that make one of these gameplay styles easier whilst making the others harder ( *cough* not being able to beat the game on peaceful without using a buggy verion from over a decade ago *cough* ) Mojang’ll add some new feature to “make the game harder” without allowing people who don’t want a hard game to be able to turn it off, and then they’ll add something for casual players that everyone else says they’ll personally never use so Mojang is forced to completly change it and ruin it for everyone
I think that the most critical issue with Minecraft's development for the past few years is that Mojang seems to have resolved that the players will create their content for them. Java's performance is a total mess and it lacks basic features that have been industry standard for years, like borderless windowed mode? That's fine, the modders will handle it. People feel like the game is lacking in content? That's fine, the modders will handle it. Or better yet, the creators in the Minecoin shop or whatever the hell it's called will generate content for people to buy that Mojang can take a cut of. When Mojang does do an update, they overpromise, underdeliver, and the modders make the same update that Mojang took a year in weeks. I just wish that they'd embrace it rather than half-heartedly adding in a few things here and there. If a content platform isn't what Mojang is aiming for, whatever they are trying to make sure as hell isn't working for anybody.
You basically said everything I've been thinking about modern Minecraft but couldn't piece together. A few major updates have passed now and I just haven't touched the game. But the "Better Than Adventure" mod looks so genuinely good I am planning on trying it out soon. Back in the day, when I started to realize I dislike new Minecraft, I conceptualized a mod that would add on to classic Minecraft and that's exactly what the mod does, so cool!
Completly agree on the mobs part, buuut for decorations, honestly I simply LOVE the amount of block variety we have now, and it is what moves my creative juices but hey that's probably because I'm an artist so it ends up feeling like a playground (Also tip for those who are overwhelmed with the blocks, you REALLY need to filter what blocks you will use, for example cobble stone, after you made your general build, you than think of something else that might fit with it. Just like drawing you may have a 100 green pencils set, but realisticly you wont use all of them in the same project)
I dunno... The thrill of building with granite instead of cobble wore off in precisely 5 minutes. And the large amounts of all these trash stone with no use but decoration actually make my structures uglier -- I'm always running out of one kind of stone or other and having to fill with whatever is handy. So to me these new kinds of stone are actually making my builds **uglier** and the game **harder** :D If there was a way to turn "random garbage stone" into cobblestone, and the granite / andesite / whatever layers were huge, I wouldn't mind as much.
As someone who hasn't played minecraft for the exact reasons you mentioned here for a long time, i really appreciate how well you covered this perspective. Im definitely going to send this to my friends when they ask me why i never play with them, because it clearly summarizes everything i took issue with as well as some other things i didn't like but could never really put my finger on why.
I remember looking some recent lets plays of Minecraft and I was just so confused by all of the new mobs and graphics. It just didn't feel like the same game anymore. Everything just looks so "polished" in comparison to the Minecraft I grew up with.
@@HyvexxI tried not to harp on those things myself because I felt like it was maybe nostalgia blocking me from accepting that this is still Minecraft. Because I didn't necessarily think the game was bad, just not as appealing as it was for younger me. **But** this video does a solid job of explaining my thoughts. It's not the new things that's putting me off themselves, it's the entire vibe to the game now (UI, textures, etc.) that was subconsciously throwing it all off for me. And that hurts the experience, at least for me. A good example is all the new stone blocks, the addition of them isn't bad imo. But the sheer amount of them and the fact that I can't go in a cave without seeing like 20 new block types that serve no purpose.....yeah that's a no from me personally.
My biggest gripe being that despite all of the additions over the years, they've never developed the mining or the crafting any further than it was at the beginning. The very essence of the game has received no improvements in a very long time. Also a lot of features that have been added over the years that went no where or are obsolete.
They actually made it a lot worse! Want cobblestone? Have some useless andesite Want cobblestone? Have some useless granite Want cobblestone? Have some useless sandstone Want cobblestone? Have some useless slate or whatever that stuff is Want iron? Have some useless copper These garbage blocks are displacing stuff people need to survive in game!
@@tsm688 hey don't diss deepslate it's a fucking awesome building block. my main gripe with it is, since my main job in every server i play on is "dwarf", it disincentivizes strip-mining and practically forces players to go caving, which is annoying as fuck. granite and andesite are real fucking annoying though, and copper should've had a lot more to it.
@@tsm688 tf? those blocks always existed except deepslate plus deepslate > cobblestone also u having trouble finding cobblestone? then just leave the game isn't for you
I feel like the more cubic designs of generated structures also contributed to the aesthetic of old MC. It reflects the simplistic, blocky feel by scaling that up and remaining less visually noisy; I've even felt that mineshafts feel out of place in the caves and cliffs update for this reason. YUNG's Better Mineshafts, as well as their other mods for other structures, help them blend in more with the modern game.
Nostalgia is a helluva thing. The old vibe cant really be matched. I know what you mean since i started minecraft in 2011. But the feeling of OG minecraft is still something i chase.
I feel a big issue is the fact all the updates don't feel that big. They add biomes and blocks, sure, but typically nothing new mechanically. I still remember when dogs were introduced in Beta 1.4 and have valuable memories of my first adventures with one, but sometimes I forget bees were introduced, and I still haven't bothered with the Sniffer.
@@GamingForeverEpic I still actively play Minecraft. Started back in Beta 1.1 and I still play the latest versions. A big problem is how many new features are sanctioned off to specific biomes. Using the example I used earlier: Dogs spawn mostly anywhere. If you made a Beta 1.3 world and update to Beta 1.4, you'll find a dog in your general area, but if you made a world before the Sniffer was introduced, you have to generate new land to find an egg.
I've literally never used a dog, and people had the same feelings about dogs when they came out - rightfully so - which is why there's a mod called Better than Wolves.
@@thewhitefalcon8539 better than wolves doesn’t actually involve much to do with wolves. It’s a modpack filled with tons of different content. I understand where your coming from but “better that wolves” is a title. It has nothing to do with wolves.
The point wasn't that a mod was made to improve the wolves. The poibt is that even back then things were added that didn't really contribute to the strengths of the game and it even inspired a mod in response.
This is why I love ancient cities so much, they feel like an old addition, but at the same time they do have the detriment of not offering much new content, but it defenitely is my favorite recent update
i feel like the textures being changed really made minecraft lose its minecrafty feel, as now everything feels more focused towards realistic and aesthetic rather than minecraft. i feel microsoft is holding mojang back and they want their game to appeal to kids and make more money for them (bedrock edition) rather than letting them have their own creative freedom and keep minecraft feeling like minecraft
I don't see how it still has that feel to it, not really it's still MInecraft and feels like that...not towards realistic or aesthetic. I mean there still is creative freedom and it still does feel like Minecraft.
eh, i think the textures dont really impact the game in a bad way, and the old textures were questionable, like look at the old netherrack texture, i see why they changed a lot of the textures
I am a firm believer in the idea that "limitations breed creativity and positive thinking". When you have a limited way to a goal, you make your way there however you can. My favourite example of this is pixel art: The 80s to early 2000s (and recently with indie games) where pixel art was common in games because that's all you had access to and subsequently they evolved. Despite some developers being limited to a set number of colours, a set number of sprites, a limited budget, a limited amount of time, a limited amount of file space, limited physical size on some displays, they would pull through. Despite all those obstacles, we got iconic and memorable designs. Pixel art is compared to many digital media forms, timeless. When minecraft had such design limitations in regard to decorative blocks, players innovated to make cool looking things and I think the building community was better for it. Sure now things look nicer, but as you said, they kinda lost that iconic sense of "this is minecraft. In all its muted colours, we still make things that look amazing"
I don`t see how....limits well....limit you. How did it lose that iconic sense? It still looks like and is Minecraft. The colors are still there and yeah we still make things that look amazing, even more so then before really. What`s the issue with having more blocks?
@@Jdudec367 There's no issue with having more blocks, but you don't get get the ingenuity and craftsmanship that is brought around by those limitations. It's more of a community trait that's lost than anything gameplay wise. Of course a good builder will still use thematic and limited palettes, with new blocks and options, it is true we can do things now we couldn't before and I'll admit it, some of my favourite building blocks right now didn't exist just a few years ago, blackstone and deepslate I adore. It's just that with the further expanse of blocks and furniture, finding roundabout solutions feels more static. Why make a giant chandelier when lanterns exist, that kinda thing. When all things are accommodated, we imagine less.
@@potato1341 I mean...you do though, like you can still create the same stuff with limitations as you can without them. Oh I see a community thing. I mean....they aren`t all accomodated, I would argue that while lanterns are nice they do not feel the same as a nice big fancy chancelier for like a big mansion.
What a great saying. I've never heard of it before. It seems to be true. I remember I would build cherry blossom trees out of pink wool and have fun both building it myself and coming up with different shapes for the tree. Now, the actual tree is in the game so what's the point.
Complain that the game has changed too much from the original Minecraft Complain that Mojang won’t add anything that will change the core experience too much. That’s the Minecraft fandom in a nutshell. The Minecraft community do not know good they have it and how much worse Mojang/Microsoft could be/could have been.
Hmmm. I just don't like Microsoft and Jeb's attitude towards the game. How? Microsoft and it's Bedrock marketplace is "this is a good idea, Let us monetize mods for bedrock edition & consoles." Jeb's attitude is "this is safe for kids, let us program and add it, and make it do nothing." No wonder people are complaining, myself included😂
Fr tho. I remember back even when the nether and end updates were added, they were still spewing hate and complaining bout it, despite these updates now being some of the most recognizable and iconic things from the game.
@@Yomamasgf Notch peaced out citing the toxic community around the game as one of the reasons. Because Mojang share things in development people have got used to that and feel entitled for more and to change features by making noise. When Mojang could have easily scrapped Java for bedrock when Microsoft bought them, monetized every update and feature and shared nothing; but they didn’t. They kept Java and updated the game once or even twice a year every year for free since. I paid £15 in 2010 and I’ve had new content in game every year since. People have been given an inch and want to take a mile. No matter how Mojang try and appease the bratty minority of the fandom, it will never ever be enough.
@@Daiazal I wish I had some sort of real comment or critique on your video though, suffice to say I agree there's a dizzying amount of blocks to choose from and I barely ever use them
There are a couple extremely small sets of mods that I think could be added to the base game to improve Minecraft's identity and branch out majorly, without negatively affecting it, but could completely revitalize certain parts of it. First of all, some extremely small things which absolutely completely and utterly overhaul the visuals and audio of the game, without destroying the concepts: Distant Horizons: LoD, lets you look a lot further without performance issues. Makes the game feel larger. Shader Support: Makes everything look prettier, if you turn it on. (+ a complementary shader pack, off by default) Sound Physics Remastered, or a related effect which improves sound design in the game Second of all, Create. Yep, that Create. It meshes so well with the base concept of the game without diminishing Minecraft's core identity, and it's cool- it fits perfectly in the original concept of the game's development cycle.
Mojang is forcing Minecraft to become an exploration game. Nearly nobody has fun finding another nether fortress again and again. They need to add to the base game, they only add side "quests" which add nothing and change nothing if you dont play with it, thats the biggest part. Yes, its a sandbox but there are things you "have" to do, like getting iron getting wood making a base and stuff. They almost expanded on the base game by adding copper, great you can add a lot of stuff with copper, and whats its most useful purpose? Tough choice out of all the useless things, Every other overworld ore has a ton of uses that are easy to name, but copper? The most useful choice is probably just smelting for xp.
They added suspicious sand for one single mons egg. That alone validates to what I'm hearing here. I was so sad when my account got hacked and mojang didn't care at all but the more I watch ir check mew content out the more happy I am not to see it for myself. Same with Terraria kinda.
Dude you turned everything I've been overthinking and confusing myself with for the past 3 years into one short and concise video that makes everything so much clearer
I’ve been playing Minecraft since the betas. My dad introduced me to it and now know more about it than him. As an artist if you don’t take risks things become monotonous. A product being forgettable is worse than it being bad, if it’s bad you can count on people interacting with it out of spite. A lot of companies, Disney, Microsoft, EA, ect. Don’t want to lose revenue by doing something unique. after all no risk more predictable money. But the final outcome of this is obvious boredom leads to fewer customers, fewer customers leads to less money, and less money is bad for the company. As much as I would say executives deserve less money the companies revenue impacts the salaries of everyday employees look at the box offices and the answer is clear. lazy live action remakes are not it. The people who figured this out early are doing the best financially, dreamworks, Sony, indie games, and independent artists, are doing phenomenal comparatively and I can only hope that mojang follows their lead. TLDR: Take risks and for sake of the gods, MAKE NEW CONTENT!
This. I started around the tail end of Beta and I remember always getting excited for every new update. Now I don't even follow new updates at all unless they do something really stupid like chat reporting on servers they don't even own. The only recent feature I actually thought was cool and interesting was the Deep Dark, simply because it was something weird and different. And even then, you hardly had a reason to go back there more than once unless you had a death wish or didn't have enough inventory space the first time around. I hope they do something more with it or start adding more cool and unique things like it.
"(modern) mojang" you mean microsh1t they're the company ruining everything mojang really doesn't get to call ANY shots whatsoever anymore. as evidenced by the bulb's loss of one game tick delay
I do agree with a lot of things that you are saying, but to be honest, I feel this is a question of "I want what I dont have." so easy to say stuff like this these days, but to be fair, I feel like a game that has gone more than 10/20 years of existence, ALWAYS tends to go down if not touched with BIG game changing techniques, LoL has the same feedback from their community, "aw the game is so diferent that what it used to be, not league anymore", SoT as well, "playing the game now is playing it on easy mode" I mean, to this point, if I was the game devoloper of the game I would just call it quits, but they dont, cause they love it, and so do we, and I appreciate that you said multiple times that you're not talking down on the game, but with that title you kinda are. I've played the game for probably 15 years now, on and off ofcourse, but at this point, I like it more than ever, I do miss de old vibes of the loneliness in the early days, I do miss the feeling of being scared in the night, but to be honest, I prefer to have had that experience and open my mind to this new one, where I have to do villager trading halls, where I can do a automatic sorting sistem, where I can view my buildings from diferent angles while using my elytra wings instead of having to pillar up 60+ blocks when I needed to. I like that the comunity gives feedback, shows to me that you do care, and have an emocional attachement to the game, but to me this topic has become so exausting and repetitive from us.
Personally, I really like the additions to the block palette as I started playing in early 1.8-late 1.7 and I like to build. MY only issue with the game is they have started to only put real-life mobs in the game, but NONE of those mobs have any purpose besides ONE feature. The latest real-life mob that I think actually had a useful impact was the fox, as you can make a neat early game berry farm for villagers. But even for the fox that's to the extent of its use. At the very least with the sniffer they could have made not only a larger variety of decorative plants, but some of them could have also been functional. Like lights, potion effects (like the wither rose), or mob deterrent. These features already exist to other blocks in the game, so the only thing stopping the dev team from adding them is Microsoft fear. :\ Thanks for coming to my Tedtalk.
What they should have done with the sniffer and ancient seeds was add new potions and potion ingredients to either make potions faster to brew, make them more accessible to brew, and add new potions that you can only make with ancient extinct plants
The grib is the most horrific creature I have ever seen, or conceptually heard of in minecraft. I am now a big boy adult, and it scares me, as a kid I would be shaken to my core. It would make a perfect addition to the game
Selling to Microsoft was a big mistake. I agree with what you say, especially the mob aspect. I've been wanting more aquatic creatures, crabs that act like wolves, sea horses you can put a saddle. Especially unique to the ocean hostile mobs that spawn at night not just a different zombie type.
This is an very well-made video that really explains what is wrong with modern Minecraft. I just wish that we could get NEW things that had a BIG impact. Too bad Mojang won’t do that
Agree completely with the video's premise of Minecraft not daring to be more creative with their updates and addition of new features. But I get super confused when the part about Minecraft's older "vibe" and "aesthetics" been lost... I mean, the desire to want Mojang to "keep the aesthetic feel" by limiting the form and functionality of blocks seems to go against the desire for Mojang to implement cooler things that can alter gameplay. Feel like the second part is either the nostalgia talking, or as some people have pointed out in the comments, due to the comparison with sick builds that people see online by hardcore builders.
Yeah...yeah, you're right... I started playing in Beta 1.3 and man, the Notch days were full of wonder and mystical-ness. Modern Mojang's update methodology is sterile... Its also strange when you consider the Phantom. I forget when exactly it was added, but it was in the Microsoft era. The mob feels more like a Notch-era mob in the sense that it changed how Minecraft worked, sleeping is now highly encouraged due to Phantom attacks. Unfortunately, this was a bad outcome since it resulted in annoyance with no fun or real reward. What is especially interesting, is that modern Mojang is so sterile and refuses to change the fundamentals of how the game works, that they won't even go back and revamp the phantoms, I don't think anyone would be upset if they did that.
@@craftman_yt Unfortunately, I either bought the game after the Seecret updates stopped, or I wasn't active enough when I started to notice them. But looking back and hearing what it was like, it sounded like a good time. It was a smaller game and community. Wiki's weren't so common back then. Heck, even my friend, who introduced me to the game, drew a few basic crafting recipes on a piece of paper to help me get started. Stuff like doors, torches and tools.
could we stop acting like Notch magically made everything better? Notch selling Mojang out is WHY we have this problem in the first place. The block type and random mob bloat is his fault because when he was ready to quit, he chose to sell the company instead of just quitting so he could get rich off of stock and royalty checks. He's also a crazy person and a massive racist who would have inevitably treated his fellow devs (remember, even in the "good old days" Mojang was a team of hundreds of people, who all did important work) awfully, which would lead to people quitting and it becoming harder to make content over time.
@@clostridiumtetani9947 "He's also a crazy person and a massive racist who would have inevitably treated his fellow devs awfully" Stop spreading misinformation.
Notch handed the reigns to Jeb years before he left the company; he has said himself that he was never interested in managing a game as big as Minecraft became. And Mojang was doing perfectly fine in-between Notch stepping down and Microsoft’s acquisition, so I don’t think his absence is really the issue here, it’s not like Jeb doesn’t know what he’s doing. Honestly the Microsoft executive meddling seems like a plausible theory.
@@unpopularopinions7407 Judging how the switch from W10 to W11 went; I very much believe that it's some Microsoft executives that are causing this stagnation in Minecraft's development. W11, with its new hardware requirements and new UI initially looked like a much needed breath of fresh air. Though it turned out to be a soulless redesign of W10 with a quick hack that added rounded corners as well as some new restructuring that 99% of users will circumvent within the first week of use. Meanwhile most of the unintuitive and even deprecated parts still remain, even if they just exist to support hardware not supported by the OS. (It still shows up as W10 to some apps) However, it doesn't cause any controversies and looks good to "uninitiated". My guess is that, as Microsoft is marketing Minecraft more and more towards children, they are afraid to cause a controversy or do something that would make parents call for its age rating to be raised. (Which may be the cause for the new EULA changes)
It's great to see how much effort and quality you're putting into each video . You're already building a unique visual style that I feel really sets you apart from other UA-camrs. Can't wait to see what other videos are coming next!
I hate the community so fucking much, because if Minecraft makes no meaningful changes, the community makes an uproar, and if Minecraft makes larger additions, the community makes an uproar. I miss so much the community of before, now it's just your average toxic internet fandom...
The biggest case of them being afraid of change is how they are refusing to increase inventory/stack size. The game is bloated with blocks that you have to get shulkers
Maybe they're in denial about the problem they created by adding too many block types. The mod Carpenter's Blocks has a good system for shaped blocks - you put down a generic shape block, then combine it with any cubic block to set the texture. E.g. you put down Carpenter's Stairs then overlay them with Grass to make grass stairs. The mod Chisel has an alright system for texture variations - basically you can convert between texture variations like Dirt and Coarse Dirt for free, so there's no need to carry all of them around or sort them into different chests - just make them all Dirt and change them when you want to use them.
@@thewhitefalcon8539 that's what I'd actually want for t his game... a mod that rips out a lot of pointless block types don't forget, the more block types there are, the harder it is to find the things you do want too!
The type of update we got around the middle era, (aquatic, village and pillage, nether) is what they should be looking at first. As those were all introduced to flesh out an idea that was implemented to be replaced, the nether wasn't how it was always meant to be, it was an idea, that they later expanded, the same was with villages and oceans, but there are still plenty of concepts that they now won't do the golden trio with (Because aquatic through nether are usually concidered some of the best updates). Like farming, or enchanting, all they're willing to do is add more... but more doesn't take it from concept to feature. They need a complete overhaul of the farming and magic systems, and they need to stop caring wether there updates effect preexisting worlds. That's WHY they're called updates.
Honestly, this is probably one of my favorite videos critiquing Mojang's design principles. At best, a lot of videos critiquing modern Mojang simply state a surface level opinion that can be summarized as simply, "Mojang is lazy". At worst, most of them just hate Mojang and think they're intentionally trying to ruin the game. However, I love how this video instead takes a really interesting perspective on the topic, really diving deep into why modern minecraft feels different. Honestly, the different feel of modern minecraft is a feeling that I've long seen brought up, but never get an explanation for. The best I could personally come up with is a nostalgia filter, but this video I think has really broken it down in an understandable, yet thought-provoking manner. To be honest, the only real critique I can make about this video is that I would argue that the Nether is one of the most iconic parts of the game, hence why Microsoft might have left it to Mojang to keep its identity intact. P.S., love the pixel art; this is the first video from your channel that I've seen, and I love it already :)
The Nether suffered the "please don't break the game with useless filler content" feeling for me when it came out and it still did up to the nether update. I think it's still filler content but at least it feels like a reasonable place now.
i always thought theres something wrong with minecraft lately. its a lot less colorful now, its a lot more serious now, theres chat filters and reporting could make you lose the right to connect to online servers. minecraft really was its own thing back then and a lot more fun but now its pretty much roblox 2.
Kids 😂 I remember a time of early MMOs, RuneScape, Club Penguin, when people want to be bad, they ARE bad. And they will circumvent censorrship. There is a good video about it called "TED TALK - TROLLING - the cost of doing nothing." Summary: Kids are 🎉 and will do everything to test social boundaries.
I always wondered why I couldn’t get to minecraft now like I used to… you explained it perfectly. I’m still halfway through the video, but playing minecraft now feels like playing a half modded version of minecraft, it feels like it tries to add things that could have impact but for some reason they don’t. It’s hard to explain but the feeling I get is just a mod cut in half, like if we added one of those scientific or expanded mods but only the cosmetics parts and not the ones that change and add to the gameplay overall
I truly believe 1.16 is the most solid update Minecraft has ever had. It took one of the least interesting areas of Minecraft and overhauled it so much and had very little to no downfalls.
I've seen this before. I started playing Minecraft in Beta 1.8, and people have been claiming the game's been losing its identity ever since full release. People said this when Villagers started trading. People said this when horses were added (And I stopped playing the game). People said this when the Nether got its recent overhaul. People said this when the Cave update happened. I don't understand why it's any different this time around.
@@am-ranth8955couldn’t of said it better myself. They just miss the nostalgia. This is one of the few games where you can pick the version you play on. The complainers should just play the old versions and stfu. Like I’d LOVE to hear what their ideal update would be, to just freeze the game at the 1.6 era?
Sure, there's always been a bunch of naysayers. But I really feel like it's been getting way more pronounced over the years, to the point that it's a mainstream opinion about the entire feel of the game instead of a small overvocal minority nitpicking on one single very specific feature. There must be _some_ merit to that
Because its true. Ship of Theseus theory. Are you the same person you were yesterday? No, because your brain learned new things in the time between now and then and that changed who you are in a tiny but stacking way. We as human beings lose our identities every single day and are born with a new one the next day. You lost skin cells, your body purged corrupt cancer cells that until they malfunctioned were a long-standing member of your cellular community that contributed much to your body and life. Just like Minecraft, a human being is constantly in the process of losing who they were and becoming who they will be. It's fine to not like what Minecraft, or another human being, is becoming and stop interacting with MC or that person, it's even fine to long for the days when MC/that person was "their best self" in your opinion. It's just a wee bit ridiculous to claim that this process of evolution will ultimately end in early or otherwise preventable death.
It's because they are close minded and don't wanna try anything new. They wish for it to be simple in the latest versions while ignoring the fact, that they can LITERALLY switch to older versions like Beta 1.7.3 for example in a few clicks on a mouse. There. Someone had to say it.
I've been playing Minecraft since like 1.2 or 1.3, and I've liked all the changes up until 1.19. True, there will always be a crowd that doesn't like the new features, but in my opinion, I think that in this case the critique is valid and is not (necessarily) just another case of nostalgia
But i need MORE DECORATIVE BLOCKS for my ENTRANCES AND REDSTONE DOORS
all we need fr
them not another update for 5 years
Mojang employees when they have to work more than 20 minutes every day
No we dont!
"Guys feel bad for the poor mojang devs! They worked super hard on that 1 million dollar frog AI. The 30 minutes a day they work on minecraft is so much work! They deserve the next 7 hours of adult daycare and plans for adding the next cute creature! but oh no, Don't request anything that is a scary predator like a shark! We care about endangered animals, as long as they are cute! Gosh! The minecraft community is so toxic for expecting more than 6 blocks, 1 mob and 2 items per year, You aren't allowed to criticse the devs! Ugh! Minecraft isn't bad now! We just grew up!" - every shill for mojang right now.
Minecraft take itself too seriously now. It use to be so much wackier, with additions like the rainbow sheep, Dinnerbone, Toast the bunny...it feels like once Microsoft bought it, everything feels so stiff and "aesthetic" instead of the carefree slightly funny vibe the development had before.
We couldn't even have fireflies because frogs don't eat them. And cookies kill parrots. All for what?
This hit the nail on the head. Minecraft lost the spark only an inde game truly has, the ability to not take itself too seriously and have fun with the concepts.
I feel like they're not even being consistent on the realism. You can't give cookies to parrots because chocolate kills parrots in real life, but rabbits will only accept carrots despite carrots being bad for rabbits in real life. We cannot have sharks because players might feel encouraged to kill them, but polar bears will actively hunt you just for walking by their cubs, isn't that kind of an incentive to hunt those? And isn't farming sea turtles for their scutes also kind of a bad message to send? Why do wolves and cats go after baby sea turtles? What are foxes for besides being another target for wild wolves?
@@punkysnarksthis is what bothers me the most. the inconsistency and the fact that mojang won’t acknowledge it feels like they consider us stupid.
this is sooo easally Said but minecraft is one of the biggest games in existance you can't Just male joking Updates Like you could when it was a small game
it should be taken seriously. it should be a very serious game. this isnt 2011 anymore. such games arent possible anymore. its also the fact that its so popular, so ingrained in our culture that having it not take it self seriously is an extremely bad idea.
You should’ve named this “I SPENT 100 DAYS EXAMINING MINECRAFT’S LOST IDENTITY”, and the algorithm would’ve treated you better.
Edit because I keep getting the same comment: I made this when there were only a couple thousand views on the video and it was out for a few days. I’m very glad I turned out wrong!
💀💀💀💀💀💀
"IN HARDCORE MINECRAFT"
Its not in hardcore modded minecraft tho
And in the description would be “this video is inspired by Grian, mumbo, hermitcraft, lifesteal smp, drea SMP, but also it is not Grian mumbo” etc. just to pop up in search
@hotbucket for me, the core of Minecraft is really stone hard
It really is incredible when you realise how the Creeper is probably the most universally recognised gaming icon.
An accidental creation that has made its way into countless items of merchandise and essentially being the first thing that comes to mind when you think Minecraft or when you look at Minecraft promotional material.
@@AmazingRofa feel like I shouldn't click that
mario
People don't like to admit that the game was better with Notch all because of his tweets
...and the mob from which it "originated" - the pig - is pretty much useless to this day :(
@@SapscheIt was useful in Alpha and Beta when it was the only animal which dropped meat... But then when they added meat to the other animals, they never bothered to give pigs a second use...
They entertained the idea of them being mounts, sure, but they weren't good mounts and they ended up adding horses anyways.
95% of players never interacting with the Sniffer is actually far lower than the real number. According to the Minecraft achievements on Xbox, only 0.17% of players have planted a sniffer seed, meaning that 99.83% of players have never interacted with the Sniffer
Thats only on xbox though. Not on all platforms
no its all of bedrock, and atleast 40% of Java plays 1.7, 1.8 or 1.12 so they also dont use sniffers @Damian-cilr1
@@Damian-cilr2 i think you need to be online too to sync your achivmnts but idk
@@Damian-cilr2 all bedrock platforms
In survival mode atleast
I wish they’d do something like the mushroom island again. Crystal forest, petrified trees underground, some sort of unique biome…
mushroom islands became not only very rare but also useless now
you can grow huge mushrooms on podzol and they generate naturally in dark oak forests
Why did they add that? That was one of a few unique features of the mushroom islands
It sucks they removed Petrified Oak Slabs from creative inventory, i wish they even added it to Survival.
honestly, the thing i want the most is either longer progression or harder enemies
just..something to make me want to play the game other than my own will power to build something big, cause if i wanna build something big for the sake of building something big i'll just play creative mode..
Bro we got deep dark and lush caves, what do you want?
@Ninjamanhammer bad take much?
There's TONS of things that can be added. More biomes for more visual options, more flora to make a jungle feel like a real jungle instead of an overgrown ivy thicket, more dimensions to further adventure and live in, more tools and weapons which feel distinct from each other. How could you not want any of that? Are you really that simple?
You've made me realize how much the mob designs have shifted over the years. When even WAS the last hostile mob that spawns anywhere in the overworld?
Fr
Since Phantoms?
@@el_gatoNegro one could argue that it is tied to a specific condition (not sleeping for 3 days) but yeah that's pretty much the last time, to my knowledge
@@el_gatoNegro I think Mojang took the disliking of players to the Phantom as a signal they should not add hostile mobs.
@@neociber24 I think you are actually right about that, I mean the last 4 updates barely added any hostile mob, also the recent mob votes candidates support your statement because the newer mob votes always show passive mobs which is starting to get very redundant and boring.
This reminds of b.s.hagaman’s video on why Minecraft is hard to play now, he explains how Minecraft before being bought by Microsoft feels like a different game from the one we have today. My favorite quote from his video regarding block variation is that for older Minecraft we asked “what will I build with these blocks,” while with newer Minecraft we ask “what blocks will I use for a build.”
You are 100% right on the feature filter thing. Ibxtoycat made a video with a tweet from someone who knows Mojang devs. They said that some Microsoft/Mojang execs know that Minecraft is lightning in a bottle and they are terrified of the game becoming "bloated", so they have an overbearing bureaucracy that needs to approve of every little feature that the devs want to add.
…they don’t consider adding a ton of random mobs that have ONE (1) singular use of questionable utility to be “bloating the game”?
Try a mod sometime and you will see how bloated most mods are
@@ghostygamerz4800do and it depends on the mod, furniture doesnt feel bloated nor do maids and lovely robots, origins, and its many addons can spice up any playthrough with its unique handicaps and buffs. (like playing an inchling a very unique challenge of being the size of a mite and being able to walk under slab high openings)
Explains why they drip feed people content that's hidden away, and has a super hyper specific uses that most players aren't going to bother utilizing anyway. Basically "adding" things that add nothing to the game experience.
Yet they still bloat the game with featureless-passive-real-life-mobs. (I know, but they only serve ONE purpose. and its not even good.)
2:38 THIS! THIS is the problem I've had with recent updates the past few years, this legitimately pisses me off. They have these features they hype up and then decide to push it to hard to find spots like locking them to specific biomes/structures, like the frogs, allays, and sniffers. They're too scared to add something actually common to spawn/find, and is why players usually don't even find anything relating to the update when they play it unless they actively go looking for it or just happen to find it.
I play MC in short stints of a few weeks and then leave for a long time. At least, that's the way I play now. I'm in one of my "play minecraft obsessively" periods with a new world and a fresh start. I genuinely wouldn't have known about any of the newest update features if I hadn't started watching MC videos to supplement my hyperfixation. I just stumbled upon the fact that there's a new mob and tree type. And I know there's more I haven't really looked into, but... I don't know if I care? My hyperfixation won't last long enough to hatch a sniffer or add trim to my armor.
Maybe that's because every time they do anything ambitious there's an absolutely massive backlash from the community.
@@ddandymann Cause the end cities and nether update were so controversial...
@@ddandymann Example?
@@Sasbatabataplay anything other than latest version single player
This video perfectly articulates how I feel as an old player returning to Minecraft today. There’s such a mass of differing block types (many with only slight changes between them) that I simply won’t use half of them. The new mobs are cool and all but they don’t seem to reach their fullest potential, I remember when horses were added and they completely changed the game.
Well, you might not use half the blocks, but others will. Having same blocks but different colours would have become boring after some time, but addition of new unique good looking blocks allows much more creativity and have brought a lot of new players, many of which mostly enjoy the possibility to build whatever they want and not the survival part.
I feel like starting a survival world just on the horse update. For me, it completed the "Adventure Update"
It blew my mind when they added smooth color blocks like clay it was so different to use a solid color than using wool with its texture now whole game is like this its like mojang now adding chair blocks when minecraft chair was a wooden stair it takes from the charm imo
It's like Elder Scrolls, they add new mechanics, but none of the interact with each other, so they all feel limited and gimmicky.
@@volodymyr_budii The problem isn't the blocks themselves, it's the number of blocks, from a variety of reasons such as how many recipes there are to remember, how many slots in chests you have to manage, and how many you have to choose from to find the best one. I remember when stone bricks were added to the game, and they filled a niche that no other block really filled - before that, you had to make your castles out of stone or cobblestone, so they fit in well as a basic block. That might have been the last good decorative cube. (Note the tree types came before this)
as much I love both Terraria and Minecraft. Terraria succeeded where Minecraft failed. despite Terraria also getting massive updates back in the days. the game was not scared to add new things as also effecting the sense of progression. in every level of progression. not only you got more things to do. the way you play the game changes too as also introducing new gameplay elements in term of combat exploration and building. when Terraria used to get major updates back in the days. they felt exciting and unique and easily can be part of your world (minecraft lost that charm in time sadly)
terraria is underated unfortunately.
still very good, despite my 800 hours
@@TheSpicyDeveloper dickriding is crazy
It's the 7th most sold game my guy@@TheSpicyDeveloper
Don't compare Minecraft and Terraria, they are barely comparable.
@@Saandy_ I am not comparing them as game vs game. I AM comparing how both of them handled and how one is updated better than the other one. minecraft added so much but feel so shallow because the updates don't know what focus on or the progression game should have.
Genuinely thought ancient plants brought by sniffers would be some sort of cool brewing ingredients or food choices.
But nope, just flowers.
Or finding a lost temple of some kind, some kind of fractured lore, I like being given more questions than answers because it makes you think and more importantly, it makes you imagine.
@@SlavTiger The pottery thing is also a letdown.
Instead of actually shaping raw clay into pots and incorporate old sherds into it, Steve just stick them together with magical glue.
And the TORCH flower doesn't even glow.
To put that into context, Microsoft is a billion dollar company and what they make is literally 2 pngs
@@iTrapayeah, mechanic they showed in archeology trailer was cool af
I am so surprised about your low numbers contrasting with your huge efforts! Cheers to that, and let's hope we can make Minecraft be true again.
Most small commentary creators deserve way more likes, subscribers, and views.
The word you're looking for is "underrated." It applies those who, under a perfect meritocracy, would prosper, but they aren't because the algorithm favors recycled content rather than small and unique content.
It is terribly unfortunate, since there are many small creators that deserve more recognition@@SteveInLava
This is just his thoughts and I don't see anything great in it. Do you rate his content on aesthetics appearance?
@@Luigi-jy7wq It's very articulate and I've been thinking along these lines since like 2015. I imagine a lot of people resonate with this thought.
I think this is a big reason why older fans dislike the new gameplay. When we were kids, it didn't matter if your build kinda sucked because there wasn't really that much to work with anyway. Instead the focus was on making interesting builds, at least for me, cool hidden passage ways, fun statues, just unique and fun concepts. Now when I play as an adult, I am much more concerned with aesthetics than I used to be, and while I don't think the new gameplay is bad, I get a bit overwhelmed looking at 5 stone block families that are all basically the same value, wondering which one will work better lol.
As a kid I really appreciated the limited block palette available and I think it put the focus on other things, like being creative and not just copying structures 1 to 1 how they are in real life. I also think it allowed creators to be more silly and inventive with their builds, because it was already so blocky and abstract to start with. I feel like if I made a Mcdonalds with a giant M made out of glowstone these days, with a secret disco room in the basement my post would probably get shit on by my friends (was a big hit in 2013 though)
They give you every texture and colour of block you could possibly want, yet they STILL have barely any options for stairs and bricks. Fleshing out concrete would literally fix both of these.
@@Scott... Yeah I like op's idea of just adding color varients of current blocks, tbh I don't want another stone block with a new texture for the 10th time ^^;
Me too that’s why I have 2012 minecon cape
I agree
I totally get what your saying when it comes to modern block palettes; the amount of options available is not only overwhelming, but it also invites you to use them to their full potential, which is difficult and at times demotivating. Back in the day, however, like you said, there were limited options, so having a limited build was totally reasonable.
I think I see some clips of my castle in there… ;)
Good video, you actually covered some points about the old versions that I’ve thought about a lot
Hello! 💙
Woah no idea how I missed your comment! I love your beta builds and the videos you produce, so when it came to reference for beta constructions yours was the first that came to mind, honestly though I should have asked before publishing. I've add your channel to the description but if there's anything more I could do let me know 🙏🙏
Really glad you enjoyed the video, and thank you so much for watching :D
man they aint even remove herobrine no more
"Uh Oh! Herobrine is usuallly considered a scary thing! And you dont joke on scary things so stop adding it in the update notes!!"
heroin brain 😭😭😭😭
some developers are gonna put herobrine into the game and add, herobrine has been added to the game
herobrine decided to leave the game once Micrsoft bought it😂
Mannnnnnnnnnn
This video is so spot on. When Mojang DOES add things like new wood types, they feel so corporate, uncreative, and careful, it's like "here is a new wood type that's slightly different" or when they add a new mob from the vote it's like "here is a new mob that is so well hidden you'll probably never find it unless you go looking for it." It feels like they are trying to do the bare minimum so that they do not upset the community, and while doing so, are upsetting the community. For me, really the only way I find minecraft fun nowadays is through playing with modpacks with my friends. Great video! :D
They've become too dependent. What moves the industry forward is innovation, being open to new ideas and their realization. But this is impossible because the effect is oftentimes unpredictable and could be a revolutionary success or a massive failure. Because of that we're seeing do much remasters of old movies and old games.
@@Viper-yv8twAgreed. I feel that Minecraft (and video games in general, really) used to be a nice little niche community that enjoyed enough attention that it got quality updates but wasn’t noticed by massive corporations that only sought to make a quick buck off of it. I suppose that’s the natural course of any community in the world, starts out with a small group of passionate, dedicated people, then grows until it’s a bloated shell of its former self.
@@Viper-yv8tw
But this could simply be resolved by removing the change that the community hates. Relogic once did this, they changed how luck worked in Terraria, a stat that made you encounter loot and things just like Minecraft, the community hated that but it was simply solved removing the mechanic and literally no one remembers it, even so, the "Torch god" item was added because of how players protested against the changes.
A bad mechanic that no one liked was removed and they even added a new item that the community loved.
@@Viper-yv8twthis is why I have moved onto the indie scene as it gives out new ideas everytime.
@@lucasmatthiessen1570 oh my god, do you defend those mediocre updates? They are soulless, boring. People want updates that really are worth, like the nether update.
another one of the things that i think changes the vibe is the mobs are over animated. if you look at old mobs, like skeletons, zombies and stuff, they are very simple. but if you look at the sniffer, panda, camel, they are all very animated, which makes them feel disconnected from everything else.
Yeah. The new animations (and even models) completely breack the aesthetic. Too detailed.
@@Niyucuatro this is honestly the reason why i dont like the new mobs, they look far too smooth, i liked minecraft bcuz its simple, now theres too much
I remember not liking the Mo Creatures mod because the models and animations didn't look vanilla. Now overy other mob Mojang themselves adds suffers from that exact problem.
how is that a bad thing?
@@theamazingspooderman2697 because it changes the atmosphere, and in my opinion, not in a good way
I miss the creepy dangerous and lonely vibe of old Minecraft.
True and fair
Yeah. In Beta 1.8 villages were kind of scary because they hadn’t added villagers yet. So you’d have these crudely built ghost towns.
I liked the floating islands that generated in old versions, they added a mystic aura to the world and made it more immersive
EDIT: I don't want this to change the rest of the coment so here it is, I didn't expect any of my comments in any video to get more than 2 likes
they still generate now
@@theamazingspooderman2697 but they are really rare
@@notinusehsjshs they weren't as rare as now and before they were giant and beautiful but now they are just some blocks floating, they aren't even islands anymore
I remember in the old generation I built a house on a massive like 100 by 100 floating island. Now its rare to see one block
They still are a thing...
They did not change floating islands...
Sad how ppl like you need to make up lies just so they can tear literally EVERYTHING mojang does apart.
We need overworld biomes that are weird and wacky too, we have dry biomes, wet biomes, cold biomes, mountain biomes, but what about magic biomes, things that are out of the ordinary with dark blue leaves, cyan grass, and maybe a wacky weird mob as well? I'd love to see a new 'magic biome' category (not like wizards but just unrealistic)
Exactly, if you have ever heard of the mod Twilight Forest, that kinda vibe is what fits minecraft perfectly.
@@existence_is_suffering kinda yeah, except without all the crazy items or dungeons. The biomes themselves are pretty good for the game if made 2x more common than Mushroom island biomes they would be well sought after biomes.
@@thecrispyacornfrik you, i think those dungeons are what we need. Those nu dungeons suck.
play biomes O' plenty if you want this it does it perfectly
@@thecrispyacornI think a new overworld dungeon would be pretty cool, but the trial chambers kind of cover that
"If the Creeper was suggested today, Mojang wouldn't add it" is an angle I haven't heard before, but I couldn't agree more.
I don't have much else to say, since my thoughts about Minecraft's current direction wouldn't fit in a reasonable comment, but this video deserves more engagement.
I personally think the Mob Votes were one of the stupidest ideas Mojang ever came up with. Their logic is that by doing it, it 'gives the community more impact' but in reality; it divides the community, and becomes "we could add 3 new enemies, but instead we want you to select 1 and throw the others in the garbage." It's an excuse to do less work; and is even more embarrassing considering fans have done custom mobs and way more creative ones.
I've got the feeling that part of it is because of corporate bureaucracy that gets paralyzed at any smidgen of change, and so push the responsibility onto the community to "pick" something for them and have the excuse of "Oh, but you voted for it" when they wonder why it didn't work out
I agree. I never was a fan of it to begin with. It felt so lazy.
I feel like Terraria is one of the greatest examples of a successful game that doesn't make its creators lose sight of what made it great. They kept treating the game just as they did at the start, and I wish Minecraft had that same luck. In the old days, Notch actually added cake to the game just because of a joke. Imagine if Minecraft still had that vibe to this day!
tbh I Dont think its that much of a issue, just making the game good for new players is fine and mods can do the rest
@swan7022I agree. As much as I love mods they shouldn’t be a requirement to enjoy the game. Rather mods are to change/add to the base game in some way to make things more fun. I’ve been playing modded Minecraft for awhile and I wouldn’t even be playing modded Minecraft if I didn’t enjoy the base game (I don’t now I did when I first started but that’s more of vanilla being stale for me). Point is that most people aren’t going to take the time to mod the game unless they enjoy it in the first place.
@swan7022 thats not even what im saying, im just saying the direction they going in is fine, its a different generation, they should not have to pander to every generaton, only really the newest one
minecraft is now a market
@@d4s0n282 while i agree that mods make games better i dont agree on the fact that mods are supposed to make the full game, paying for a game should buy you a full good and fun experience
Genuinely great effort video with loads of points I personally agree with
The phrase "If the creeper wasn't already in the game already, Mojang would not add it." is so impactful and detrimental to what Minecraft is now.
If the creeper was removed from the game, people would go full ape too. But the thing with the creeper is that it was made on accident, its this funny little thing that doesn't even exist.
Most minecraft mobs except from animals, zombies and skeletons and the like, are fantasy creatures that have their own charm and appeal, that aren't really based on anything.
Like you can say the Endermen are based on Slendermen, but what the hell is a ghast, a blaze or a zombie pigman? That kind of creativity in mobs is just so unique that we don't really have it anymore, now all we have is mobs that are just animals from real life or the occasional Strider / Warden / Sniffer, that can only be found in certain areas of the game. Do you remember when Copper was first released and it was useless and still kind of is? I remember watching SimplySarc's video and theres overall just a trend of people having way better ideas than Mojang does when it comes to new features.
They've gone too far into realism that they cannot even add 2 pixels because "muh poison will hurt teh vidya game frogs"
I'd add to that that, looking at all of minecraft mobs, the most impactful and well known ones are all weird fantasy thing like the creeper.
Sure nostalgia may of course be part of that, but when anyone thinks of "minecraft mob" i highly doubt there's anyone who would go "cat" or "sniffer".
They're so focused on bringing in passive real animals it all just blurs together.
At least frog eats magma cubes. Which add to the nether lore that magma cubes aren't hot.
I thought the exact same thing about the Creeper statement at the beginning of the video. Pretty much took the words straight from my mouth
Yes! Sarc always has great ideas, I loved his take since it means there's no definitive best tools/weapons/armor.
@@fujiwaranonekobiodrando1257Magma in real life is hotter than lava, so that "lore" doesn't make any sense.
3:02 Now THAT is the reason why mobs that win the vote suck. It isn’t because they were bad by design. It was because Mojang is too lazy to finish them. The sniffer can still be a good mob if Mojang adds more plants, make the way the sniffer finds the plants less tedious, and have the sniffer egg be less of a pain to get.
Yeah, while old features have so much content, newer additions feel empty and uncomplete. There's something missing in them, something is off, it's like they were meant to be overflowing with content yet all you see in them is a single bean on a giant plate. I hope mojang adds things to the lacking additions like the sniffer and allay and glow squid.
I hope they add USEFUL plants in the future, maybe to make USEFUL potions or etc
There shouldn’t be any votes at all. Just add content, why do we have to vote for something that’s rigged by bigger UA-camrs searing their audience to the votes anyway
The sniffer is when i lost all good faith for mojang tbh
Like, the announcement said 'new typeS of plantS', plural.
Eveyrone tought we'd be getting like 4 or 5 new plants, maybe more
But it was 2. Literally the BARE minimum they could add that woudln't make it so the announcement was lying.
If that don't tell you they aren't putting in the effort to make features acutally stand out, idk what would.
@@TheAuthorStudios I explained this in another comment but. When I heard of the ANCIENT plants I was expecting them to have some use other than decoration, they literally ALREADY have torches in the game, so one plant could have been new light source. They ALREADY have a plant that gives you potion effect when standing on it, so one (or more) could have been that. They ALREADY have multiple plants and mobs that repel other mobs, so one (or more) plants could have the ability to do so. The main issue is they keep bloating the game with a bunch of empty mobs. even with the creeper's fairly unusable loot it doesn't add bloat because it adds to the experience. with the passive real-life mobs they keep adding they all need to have huge purposes for them not to be deadweight to the game.
Thanks for coming to my Tedtalk.
I agree with something Stampy said about the new Minecraft. A lot of new blocks/additions really only have a single purpose when building, whereas back then the resources given to you allowed you to be more creative
An even bigger kicker here is you have so many different variants of overworld stone and you can't craft stone tools from them.
@@CantoniaCustoms I really have no idea why this is a point for so many people.
I could not give less of a shit that I can't make a diorite pickaxe.
@@seigeengine it's just so mildly annoying in the most petty of ways, that's why.
@@CantoniaCustoms It mildly annoys me once every, like, three years, and then I don't care again.
What is wrong with you.
@@seigeengine People care about different things? That's like, one of the fundamental aspects of human beings
I think they should just add 37 more flower types, that'd do it
No thanks, that's excessive, let alone the flowers don't even look like they belong to the game (too fantasyrpg styled)
@@luis-sophus-8227 I think it was a joke, dude
@@luis-sophus-8227how does flowers not fin into the game? They give variety to the grass and colour to the large green plains
@@heliogonzalezsanchez8227 Because those have a very wide color palette and different shading.
The idea isn't bad, it's just the texture that doesn't fit.
@@luis-sophus-8227The flower textures look fine to me. I don’t think a Minecraft flower would look right in any other game.
Its not that mojang is scared to add certain things. Its that they do not care to. They are focusing more and more on their in game store in order to gain more and more money. Mojang has adopted the same idea every game has adopted recently. Thats adding minimal features to the base game but heavily encouraging you to spend money on the store to play something "different."
no they are scared. mojang devs have said mojang is too scared of adding stuff to the game and making it too different. they definitely care, they’re sitting on one of the best selling games of all time they’re just scared to kill it
To this day, early adopters (Alpha) who were promised all future add-ons and versions of the game at no additional charge have not had this grant fulfilled. It's in their EULA, which incidentally has no revision clause. There is over $200 worth of Mojang created add-ons held behind a paywall via the Microsoft store. I've yet to see them acknowledge this issue and make good on their contractual obligation.
Acknowledge it
How does it push you to pay more money? It a one time buy game my man. Unless your talking about bedrock but like play java if your on pc. It better in nearly everway
@@Smoka_Lad ok if they care then why not add all 3 mobs in the recent mob vote even when most of the community was begging for them?
6:17 I'd also add that players have been learning how to build for over a decade. The old style was partly due to block limitations but also experience.
Yeah the build style was a very loose argument. People have been building complex and detailed designs years before these updates. It’s a matter of experience.
@@ryanator7935it’s a weak argument yeah, felt more like they were talking via nostalgia glasses being used to certain shapes and textures their brain is used to parsing
That's actually a nice point to keep in mind. It's also probably because the blocky style was the standard back then, while it feels amateur and maybe a little embarrassing today now that the standards have changed
It's interesting... Minecraft has started to run into the same problem as long-running TV shows. The original vision and charm is lost as it spirals into itself.
Honestly with the way things are going mojang either needs to make updates actually do anything, or just release a final version of it and be done for good.
4:52 the other interesting thing about all of these blocks was that they were all manmade objects. The idea of creating things in the game that wasn't a 1-1 ratio was only manmade objects, so it a) added to the vast empty atmosphere of the game, and b) made coming across villages or mineshafts so much more eery and fascinating
i used to have much more of a sense of wonder pondering the more mysterious things in the game, the ending conversation is one such example that makes you question the very existence of steve in his little blocky world, the only of his kind left in a world that has long since forgotten him and only other races of peoples remained, such as the villagers, pigmen, etc, it made you feel like something from a forgotten time, with some of the items being unique to these abandoned mineshafts and dungeons, it made you feel like you were rediscovering pieces of a lost civilization, and best of all, it made you wonder "who made this, what happened to them, am I really the only one left" the mystery of the herobrine hoax made it so you always felt like you might not be alone after all, yet always you were wondering if there was something more to it all, it's a delicate balance where your own imagination becomes the driving factor for the experience. in a way, the game feels too "here it is and here's the explanation" with almost every structure having a more obvious origin. the temples also made you wonder what their purpose may have once been, whereas now many things feel like gameplay elements rather than truely lost relics, mysterious and interesting. I miss that feeling of semi-emptiness because it forced you to try to fill in the gaps.
@@SlavTiger 13 and 11 were so weird too. 11 was sounds of some person which was so fascinating when you are alone in this world. And 13 was like a part of puzzle, sliding perfectly in, but not showing what it means. and 5 is just kinda about nothing? Like just making a scary thing of a mob isn't as mysterious. It already has an answer. And it doesn't really slide with the other pieces. Like, there was a person who was digging blocks, coughed and then got chased. And on 5 there is like a portal opening with warden.
tldr: 5 is disgrace to the discs.
10:40 REALLY made me realize that if older versions weren't available to freely download & play, there's no way Minecraft would be ANYWHERE near as big as it is. It would just be another "that one nostalgic game I used to play" and everyone would move on. It just makes total sense to me.
bro most people play minecraft on cellphone and consoles, in which you can’t do that
1. the older versions weren't freely downloadable and playable. All old versions of Minecraft did cost money.
2. Old version absolutely weren't easy to play or friendly to new players. there was no tutorial, no crafting recipe book, and players hands weren't held at all what so ever.
a new player literally couldn't even know how to make sticks in alpha/beta era without going to forums or word of mouth from friends because there wasn't a wiki or even google images of the game in the early days
Minecraft IS "that one nostalgic game I used to play" for literally 10's of millions of people in their teens and twenties in the early 2010's who now have kids, families, and careers.
4. Minecraft was always destined to be huge. Notch was terminally online. His fast updates and responses to community feedback resulted in the community growing insanely fast and when content creation craze hit the game grew hugely popular extremely fast. There was no other game ever like it before or since.
@@sub0rLai 1: I think you got my point wrong, I'm talking about Javas legacy support where anybody can download any version they want to play from the launcher. Don't like how Minecraft is today? Play an older version!
2. You're missing my point. Are older versions harder to play for new players? Yeah probably. But that doesn't stop the Minecraft community from being spread across all the different versions. There are countless servers that still refuse to update to newer versions to this day.
3. Yeah that's kinda my bad for not really using the right words. I meant it in a way to say that Minecraft would've been lost to time like plenty of other games with huge communities that completely died out. It's just a memory they can't go back to. But for Minecraft, people can still go back to play the Minecraft they know and love and make new memories (And there would still be an active player base to support them too).
4. Yeah Minecraft was huge back in the golden years of 2010 - 2014, but so were plenty of other games that are no longer active. If Minecraft didn't have legacy version support, players would simply stop playing after they played a Minecraft they don't think is the same anymore.
@@matheuscabral9618 most kids*
@@Ciborg085 what the fuck is your point, obviously kids don’t buy thousand dollar pcs
Minecraft is straying away from the block shape, and they don't even realize it. Take the ores for example, they updated the texture to make the ores look more clumpy and less small and blocky. Mobs like the goat are also good examples. Goats have lots of parts that aren't square shape. Dripstone also, isn't very cubic. they're more triangular. For me, the biggest thing taking away from the old Minecraft feel is the huge difference between how old and new mobs/blocks look. All the old mobs (pigs, cows, creepers, zombies) have flat looking textures, and are completely made up of cubes. If you look at new mobs, they have horns, fur layers etc. If the cow was made recently I guarantee you it would have ears that stick out or something. (btw, the Grib sounds super cool but would add some crazy jump scares to the game)
I would be ok with it if mobs would have more purposes, I wouldn't care if they added more detail. They just have to add more content I think, similar to terraria. Imagine they introduced a biome with more than just a peaceful mob that has a very specific purpose (armadillo, axolotl and probably many more) and added hostile mobs, structures to search and other things like in the deep dark. I would love it, even though it might be hard for them with their old code.
I agree it feels off like as if there part of a mod and I don't like the extra Animations some mobs get either
tbf i used to be against the ore change but i understand why they did it since i imagine it being a pain for colorblind people
The goat is a great example. Irl goat and sheep look very similar, but the minecraft versions of them differ drastically because of style change over time
nahh now ur just making up stuff.
Even back in the olden days ppl were already making mega builds/statues where they strayed away from the block shape.
my biggest issue is definitely how overwhelming the game feels with how much they've added, particularly with decoration and structure design. choice paralysis absolutely killed the game for me. it was so much more fun trying to make something cool looking with the very limited block set of old
Disagree 😅
You can just play on old versions, but the derivative issue from this is the problem with the inventory.
Agree
We can. But we want others to play with and mojang to update it and not us having to download mods@@vlr7368
Then just use the simple blocks, wood, stone, dirt, fence and nothing else. No ones forcing you to use new decorative items, decoration is better than ever with newer items and blocks.
Before you use to travel out to find things like the end portal, woodland mansions, nether fortress, or a mushroom biome, and all of these things had valuable resources worth finding that could change your game. But now, you need to travel to so many new places and find so many structures, all while being such rare things to find, all for limited and restrictive rewards. A lot of these new updates dont feel fun, they feel like a fetch quests
I otherwise agree, but what on earth is valuable in a mushroom biome?
@@houndofculann1793 soup!
@@houndofculann1793 c o w
@@houndofculann1793it used to be the only way of farming big mushrooms + mooshrooms
@@houndofculann1793 Mushrooms
My problem is that despite all the content they've added NONE of it is necessary to interact with, and the core of the game to this day remains unchanged. Punch tree, build crafting table, build a pickaxe, get iron, get diamonds, get diamond pickaxe, go to the nether, get blaze rods, get ender eyes, go to the end, kill the dragon... How is it that after SO many years and SO many updates, this has not changed at all? What's the point in adding all these mobs and all these features if all of them can be safely skipped and ignored?
Very interesting observation that the most popular recent updates are ones that directly change how players interact with the one of the game's core series of events that you listed
Good example of the oposide directiin that minecraft is following is terraria. Relogic is not hold back and they are experimenting with new features. Only recent updates are focusing On adding site items (after they finidhed finall meyor update 1.4). They are not scared of adding game changer. New events that completle impact a game and are amlost guaranted to chapend if you progress trought game. New bosses ,mechanic. I dont want to seam like complainer, but old way of mojang wad Better. Even if they seamed controversial or dumb they could do something that made people talk a lot about a game and New additions. There wouldnt be a few days off from my schollmates talking about New additions and arguing if they were good or not. Nowdays these conversaionts almost disapered
"Have you seen a new addtions?
Yeah, yeah they added 3 reskins and no game changers" (sound of boredom)
It's by design. They don't know what made Minecraft fun, I'm not sure if Notch himself knows, he was just messing around. What they've been doing for a while now is just maintaining it by doing the bare minimum. Anything interesting in their eyes might cause the golden goose to die.
They haven't changed it because they don't want to change it. They're afraid of changing it because changing the core gameplay will make it feel "not like Minecraft" anymore. The closest they've gotten is Netherite, and even then when they first added it some people were upset that they replaced Diamond with a newer stronger material. There are SO MANY people in the community who just hate any change to the game that makes it feel less like the Minecraft they remember. They're afraid to make huge changes, but even their small changes will still do the same thing because ANY change makes it feel less like "old Minecraft." They just need to embrace the change and work towards _improving_ the game itself.
The vast majority of content before this could be skipped or ignored.
You can just live in a peaceful dirt hut forever.
It is only when you set a goal that stuff is skipped or ignored.
I think the Nether Update was the greatest of the modern updates. Caves and Cliffs was incredible, but it was where things started to feel... off. The Wild Update cemented this. It just doesn't look Minecrafty anymore. The new UI, the new biomes and the new mobs feel like the work of modders.
Yeah... The best of the old mobs stopped updating after 1.16 too. Astral Sorcery, for instance.
Honestly same. The caves and cliffs updates were where I stopped enjoying the game, similarly to what happened back in the day when polar bears were first introduced. At that point I stopped enjoying the game as well, and it wasn't until 1.13 that I really started enjoying the game again. As much as I like the idea behind the caves and cliffs updates, I personally think it was done very poorly. I'm not a fan of just how absolutely massive the caves are now, I think if they toned down the overall scale of the caves, it'd be fine
@@mayravixx25i totally agree the approach of caves and cliffs is for the most part ass i personally only enjoyed the cliff part and deepslate (as a decorative Block) the rest was just poorly made and not fun additions, take for example the list caves they have NO good use and are mostly just annoying cause they sre hard to find any ores in and meanwhile microsoft is squeezing Mojangs balls on how the game needs to not be “bloated” and “overfilled” and needs to still feel like minecraft its just so retarded
The cave and cliff are literally biggest update for the game it inst the nether update it the best but not the biggest
Dont insult modders like that. Modders arent afraid to add content thats actually relevant
Everything Minecraft has put in the past few years doesn’t feel like Minecraft to me, it just feels like modpacks
There are mods that feel more like Minecraft than the recent updates tbh
Feel like they take random mods and add it to Minecraft
Define Minecraft
@@ra.n9482 mining and crafting.
Agreed, to me, anything after the aquatic update is just "Minecraft 2"
I agree with pretty much everything outside of the whole decorative and style section, I really like their focus on more blocktypes and textures and prefer the less vibrant style and frankly I think some newe blocks are just as iconic as that old stone in some sense. Idk I think the extreme amount of decoration just adds options for those who want it while not taking anything away from those that aee fine with simple 1 block flat walls
I agree. More possibility for creativity have brought a lot of new players into the game, and added content for many old one, which was the right choice in my opinion.
its absolutely insane he thinks there was 'charm' in building a boring box out of ugly cobble back in the old days. in my experience all it ever did was force us to build _way_ upscaled projects to stop it from being hideous.
It means three times as much mining to get one kind of stone because two thirds of what you mine is literal useless garbage. That is a game changer.
@@tsm688 what? most stone is still basic stone as long as you mine the right layer.
@@comyuse9103 so break a few more pickaxes to get to the right layer you need for cobblestone...
i was also thinking of "if mojang added a classic mob in the current day, what would it look like?" type of idea
The algorythm was not kind to you with this one
Just wait, will the view can still growing...
@@Totally5Starit did jump from a couple hundred to 11k overnight
As of now, this comment is three days old and so is the video.
You didn't even give it a chance to grow.
@@daenite2480 I posted it about 14 hours after it came out, and 2 days later it still only had a few views. Normally these blow up right away
@@LeeAndersonMusic ye, its just that the algorithm takes its time sometimes
Like a lot of vids ive make start getting decent views after like 2 months lmao
This year April's Fools day feels more like Mojang. But I dont blame them at all, it's Microsoft who is at fault
4:00 I can't really explain it, but the old minecraft graphics always gave me such a sense of mystery and adventure. When I first came across Minecraft, I think it was back somewhere in 2011? I was about 7 or 8 then, and I played a ton of World of Warcraft and a tiny bit of Diablo 2. I watched a video of someone playing on a server and turning every block to sponge, then I watched a video of someone recreating Bikini Bottom in Minecraft (I was obsessed with Spongebob at that age), and then watched a video of a Minecraft WoW server, and it filled my brain with so much wonder. There were so many old minecraft youtube series that were a total gem back in the day.
It's something about the old saturation and lighting that gave me the vibe of some kind of RPG Exploration Adventure game. I love it so much. I love the image on the right too, but you're completely right. It's identity, feel, and look of the game has drastically shifted. They're both Minecraft, but one is able to look so much more alive with only a fraction of the "content" and block variety.
@steiner016 On occassion, I do. I have a picture of me playing a tauren death knight as a six year old, and even though I don't play nearly as often as I used to (once every 6-12 months), I still keep tabs on the game a little bit.
I agree with the title, the biggest problem is that developers are scared to add anything because they don't want to ruin their biggest bread maker and then we get smallest updates without purpose, useless mobs and blocks and mechanics. I'm really sad that Notch sold Minecraft, It was clear what Minecraft was in his vision and it had a special and finite soul that everybody feels. That's why so many players play beta versions and older versions in general. There was something so special about them, they had a soul, atmosphere and it was well put together.
Notch was a ticking time bomb. I'm glad he left Mojang, he would have dragged the game down with him. I'd rather the game be bloated and soulless than become a mentally ill person's political soapbox.
@clostridiumtetani9947 liberal detected
@@clostridiumtetani9947who cares about politics? I would rather prefer Notch being based rather than quitting the development
Notch sold Minecraft because he thought it was finished, and he also got frustrated with having to think of new stuff to add. He actually said he wished Microsoft would ruin it so people would forget him.
@@thewhitefalcon8539 Source: trust me bro
You know what I wish they'd add? Ambient sound, better looking trees and better looking structures, especially villages.
Overall I think the overworld needs an overhaul, for the most part it just feels so dull and without the high saturation everything feels the same despite being in different biomes.
YES! If you use an ambient sounds mod and nothing else, it still _totally_ changes the feeling of the environment for the better. I just... want to spend more time in a world that feels alive, and I feel like Mojang could accomplish that in a really vanilla feeling way... *IF* they tried.
@@WalkerIV yes! exactly. Personally I think they should focus on smaller changes that impact the games progression first, then moving on to make more visual changes. And I really wish they would stop adding normal animals. Turtles and parrots are nice, but I want to see something weird and silly and possibly dangerous, like the creeper.
For the overworld, I think a dangerous biome is needed. like an infested forest full of spiders (cliche I know, but you get the idea), or a fossil desert with dangerous ambush mobs of some sort. Some area that isn't a cave where you can use your fancy gear and maybe find a cool item.
The villages are fine enough as is.
...better looking villages? theyre literarily a new addition...
How does this channel only have 3 videos and 6k subs (6k subs already being very impressive for 3 videos) but just.. wow! This felt so professional, was extremely entertaining and I guess I just assumed you were around the millions.. seriously keep this sort of content up! You've earned my sub!👏👏
Yea its an alt every youtuber does it, shocking how algoritam dosn't go in your favor
A friend of mine who is an artists told me, in a very loose quotation but I think she's right, "Minecraft was Notch's vision, even if he had poor artisitic abilities, the weirdness that notch had is barely there nowadays, anything that is weird today is kinda adorable, even the villagers used to be even uglier than they are now, animals had flat faces now they had ears and adorable snouts.
She hasn't played a modern version of minecraft unlike me, she keeps herself to an old world, and funny she finds the limited block counts far more creative than the vast selection specially considering she is an artist, but I don't blame her, the storage and UI system is quite crap and takes too long to find anything, at best she joins me in creative mode and gets bored easily.
Yet they mojang seems unable to fully get rid of Notch's original skeleton, blocks still stack up too 64, the grass relatively looks the same, so do some original mobs, the world more or less ahs worked out the same for a ver long time they just keep adding things and even the texture work, the music starts to sound like someone else idea.
Think whatever you want about notch for just having an opinion on twitter, but without that man we have no minecraft.
It does feel a bit like star wars, for as many flaws george lucas had, he was the heart of the franchise, nowadays it's a weird hybrid of disney and whomever is in charge.
Well it's not the end of the world, new games from new unfiltered minds are out there and sometimes it's just good to play something new! even if minecraft ain't the same.
Real
ship of thesius
it's arguable how much star wars is actually george lucas. The spaceships robots, planets, villains, factions don't look anything like he wanted them -- he compromised on cost and time, as well as got swept off his feet by a brigade of talented artists who changed his mind.
His legacy shines through brightest in the plot core of R2D2 and C3PO. The dynamic of the bickering droids was his plan beginning to end.
At some point he stopped listening. Let the man make literally **whatever he wants** and you get stuff like jar jar.
@@tsm688 I think Jar Jar was brought into existence to bring in children or someone new for children to relate to who had not seen or understood many of the concepts in the original trilogy. Young Anakin was also brought in for this reason, but adults saw him in a different way as they understood the concept of slavery and knew who he would become by the end of the new trilogy. Plus, Anakin grew up in those movies very quickly, not giving younger children the time to really see him in themselves as they didn't grow up at the same speed as the movies were released. Anakin turned into a darker character, too, something George Lucas didn't really want children to affirm. Meanwhile, Jar Jar didn't change and continued to be the "bumbling fool" comedic relief throughout the new trilogy.
@@QSBraWQnot quite
This is more like........ Shit there is no easy analogy to explain the tumorous like growth of the updates
I don't mind the idea that they added newer textures however I am annoyed that the programmer arts resource pack is no longer the original textures because it was changed.
They should at the very least have a texture pack that goes with the game that uses the old textures.
@@xoxablade8345 Would Programmer Art Ultimate on Planet Minecraft scratch your itch?
Oh I'm not obsessed with the old textures, but it would be nice to see them again. I'll check it out! @@jeremychicken3339
The only gripe I have about the Nether Update is the removal of the classic Pigman, when the Piglin could just as easily have been a separate mob.
Edit: Y'all need to take a deep breath and calm down. I never said I was adverse to the idea of piglins. In fact, I quite like the idea. All I did was provide an alternative that didn't have to sacrifice a classic and beloved mob to implement.
They're the exact same mob, it's literally just a small model change and renaming. How do you have such an issue with that?
@@ambientNexus what did you expect? Minecraft players complaining about everything new is a canon event, same as Pokemon fans
My issue with them is how they look like a hytale/warcraft wannabe instead of something that fits in with minecraft.. they could've just made them anthropomorphic pigs like the zombie pigmen implied and that would've been perfect.
Instead we got these eyesores with various lumped and oddly shaped models that don't look like they belong in vanilla MC.
@@AtomicRobloxProductions It's literally the exact same as the player model just with ears and a snout. That's not even remotely close to being some drastic departure.
Then turn on the classic textures and change them back.
Actually the playerbase itself would reject the creeper harder than Mojang would. They get mad enough at additions like the Phantom so I know this is true
To me, the idea of Minecraft losing its identity is a problem of design language, in a sense.
You were right to point out that textures in earlier game versions were very _consistent._ I think the problem now is that Mojang tried to move on to a high resolution, more varied design language, but didn't make a clean break. It seems like they attempted to do that by updating the old textures, but many of them still retain some of that quintessential "old Minecraft" feel.
Old Minecraft was a game that was rough around the edges, and now Mojang is trying to smooth them over.
Yea. I think he does a mistake in thinking, that game would have been as good and popular as if it didn't change the style of building blocks. If there is no real change except the colours of same block, it would gave become boring relatively fast.
Adding more unique and good looking blocks have brought so many builder players that is hard to count. Changing a style a bit over time is good, since it brings new players, and possibly also the old one.
Basing the opinion on nostalgia is also a pretty big mistake. The whole way how nostalgia work is that our brain remembers the good parts well, but minor bad parts are being forgot.
Exactly, that’s it. The clash between old, nostalgic textures and the modernized textures ruin the vibe of the game.
@@volodymyr_budii The video is generally stupid and serves better as an example of psychological fallacies instead of good critique.
This vid really hits the nail on the head for me. Mojang is way too focused on realism and expansion nowadays, I think Minecraft was and always is better when it’s not conforming to our real world and also when it constantly strives to add NEW things. There are so many other games that do that. Once you take away Minecraft’s identity, what is it left with to make it stand out?
modding, but that's purely a _community_ thing, so the moment that's gone, it's fin for MC.
Seriously though, is Minecraft:
A resource management game where certain key resources are non-renewable for some reason (why is deepslate less renewable thank shulker boxes?)
A sandbox game where you can do anything
A sandbox game where you have to collect resources to do things properly, some of which cannot be gotten easily (why does making redstone builds nowadays require going to a swamp, a village, and a bastion just to get a renewable source of sticky pistons and comparators?)
A survival game about killing monsters and gathering resources to make better weapons so you can kill more monsters
An exploration game about looking for abandoned structures and mining out ores from caves
A casual game where you’e intended to just stop and relax for a bit
A game where you make things to show off to your friends/audience and not because you enjoy it
Because Mojang can’t deside and they keep adding features that make one of these gameplay styles easier whilst making the others harder ( *cough* not being able to beat the game on peaceful without using a buggy verion from over a decade ago *cough* )
Mojang’ll add some new feature to “make the game harder” without allowing people who don’t want a hard game to be able to turn it off, and then they’ll add something for casual players that everyone else says they’ll personally never use so Mojang is forced to completly change it and ruin it for everyone
I think that the most critical issue with Minecraft's development for the past few years is that Mojang seems to have resolved that the players will create their content for them. Java's performance is a total mess and it lacks basic features that have been industry standard for years, like borderless windowed mode? That's fine, the modders will handle it. People feel like the game is lacking in content? That's fine, the modders will handle it. Or better yet, the creators in the Minecoin shop or whatever the hell it's called will generate content for people to buy that Mojang can take a cut of. When Mojang does do an update, they overpromise, underdeliver, and the modders make the same update that Mojang took a year in weeks. I just wish that they'd embrace it rather than half-heartedly adding in a few things here and there. If a content platform isn't what Mojang is aiming for, whatever they are trying to make sure as hell isn't working for anybody.
You basically said everything I've been thinking about modern Minecraft but couldn't piece together. A few major updates have passed now and I just haven't touched the game. But the "Better Than Adventure" mod looks so genuinely good I am planning on trying it out soon. Back in the day, when I started to realize I dislike new Minecraft, I conceptualized a mod that would add on to classic Minecraft and that's exactly what the mod does, so cool!
thx I thought I was alone with thinking that this video didn't say anything substantial.
Completly agree on the mobs part, buuut for decorations, honestly I simply LOVE the amount of block variety we have now, and it is what moves my creative juices but hey that's probably because I'm an artist so it ends up feeling like a playground
(Also tip for those who are overwhelmed with the blocks, you REALLY need to filter what blocks you will use, for example cobble stone, after you made your general build, you than think of something else that might fit with it. Just like drawing you may have a 100 green pencils set, but realisticly you wont use all of them in the same project)
I dunno... The thrill of building with granite instead of cobble wore off in precisely 5 minutes. And the large amounts of all these trash stone with no use but decoration actually make my structures uglier -- I'm always running out of one kind of stone or other and having to fill with whatever is handy.
So to me these new kinds of stone are actually making my builds **uglier** and the game **harder** :D
If there was a way to turn "random garbage stone" into cobblestone, and the granite / andesite / whatever layers were huge, I wouldn't mind as much.
HOW COME YOU ONLY HAVE 800 SUBS, THIS VIDEO QUALITY IS IMPRESSIVE
Fantastic video. Grew up with this game, I’m 24 now and minecraft doesn’t even feel the same anymore. Please continue making your content!
As someone who hasn't played minecraft for the exact reasons you mentioned here for a long time, i really appreciate how well you covered this perspective. Im definitely going to send this to my friends when they ask me why i never play with them, because it clearly summarizes everything i took issue with as well as some other things i didn't like but could never really put my finger on why.
I remember looking some recent lets plays of Minecraft and I was just so confused by all of the new mobs and graphics. It just didn't feel like the same game anymore. Everything just looks so "polished" in comparison to the Minecraft I grew up with.
@@HyvexxI tried not to harp on those things myself because I felt like it was maybe nostalgia blocking me from accepting that this is still Minecraft. Because I didn't necessarily think the game was bad, just not as appealing as it was for younger me.
**But** this video does a solid job of explaining my thoughts. It's not the new things that's putting me off themselves, it's the entire vibe to the game now (UI, textures, etc.) that was subconsciously throwing it all off for me. And that hurts the experience, at least for me. A good example is all the new stone blocks, the addition of them isn't bad imo. But the sheer amount of them and the fact that I can't go in a cave without seeing like 20 new block types that serve no purpose.....yeah that's a no from me personally.
You're just a little crybaby over nothing and don't like to have fun... That's all you need to tell your friends.
@@michaelmonstar4276 lmfao, there's no fun in this game anymore, everything's stale as shit.
@@michaelmonstar4276damn someones salty that someone else has a good (imo) reason to not play..
My biggest gripe being that despite all of the additions over the years, they've never developed the mining or the crafting any further than it was at the beginning. The very essence of the game has received no improvements in a very long time. Also a lot of features that have been added over the years that went no where or are obsolete.
They actually made it a lot worse!
Want cobblestone? Have some useless andesite
Want cobblestone? Have some useless granite
Want cobblestone? Have some useless sandstone
Want cobblestone? Have some useless slate or whatever that stuff is
Want iron? Have some useless copper
These garbage blocks are displacing stuff people need to survive in game!
@@tsm688 hey don't diss deepslate it's a fucking awesome building block. my main gripe with it is, since my main job in every server i play on is "dwarf", it disincentivizes strip-mining and practically forces players to go caving, which is annoying as fuck. granite and andesite are real fucking annoying though, and copper should've had a lot more to it.
@@tsm688 tf? those blocks always existed except deepslate plus deepslate > cobblestone
also u having trouble finding cobblestone? then just leave the game isn't for you
@@theamazingspooderman2697 I forgive you for having absolutely no clue what you're talking about.
I feel like the more cubic designs of generated structures also contributed to the aesthetic of old MC. It reflects the simplistic, blocky feel by scaling that up and remaining less visually noisy; I've even felt that mineshafts feel out of place in the caves and cliffs update for this reason. YUNG's Better Mineshafts, as well as their other mods for other structures, help them blend in more with the modern game.
Nostalgia is a helluva thing. The old vibe cant really be matched. I know what you mean since i started minecraft in 2011. But the feeling of OG minecraft is still something i chase.
I feel a big issue is the fact all the updates don't feel that big. They add biomes and blocks, sure, but typically nothing new mechanically. I still remember when dogs were introduced in Beta 1.4 and have valuable memories of my first adventures with one, but sometimes I forget bees were introduced, and I still haven't bothered with the Sniffer.
I forgot the sniffer was a thing, I often only hear about updates month after their release because I just don’t care anymore.
@@GamingForeverEpic I still actively play Minecraft. Started back in Beta 1.1 and I still play the latest versions. A big problem is how many new features are sanctioned off to specific biomes. Using the example I used earlier: Dogs spawn mostly anywhere. If you made a Beta 1.3 world and update to Beta 1.4, you'll find a dog in your general area, but if you made a world before the Sniffer was introduced, you have to generate new land to find an egg.
I've literally never used a dog, and people had the same feelings about dogs when they came out - rightfully so - which is why there's a mod called Better than Wolves.
@@thewhitefalcon8539 better than wolves doesn’t actually involve much to do with wolves. It’s a modpack filled with tons of different content. I understand where your coming from but “better that wolves” is a title. It has nothing to do with wolves.
The point wasn't that a mod was made to improve the wolves. The poibt is that even back then things were added that didn't really contribute to the strengths of the game and it even inspired a mod in response.
This is why I love ancient cities so much, they feel like an old addition, but at the same time they do have the detriment of not offering much new content, but it defenitely is my favorite recent update
i feel like the textures being changed really made minecraft lose its minecrafty feel, as now everything feels more focused towards realistic and aesthetic rather than minecraft. i feel microsoft is holding mojang back and they want their game to appeal to kids and make more money for them (bedrock edition) rather than letting them have their own creative freedom and keep minecraft feeling like minecraft
I don't see how it still has that feel to it, not really it's still MInecraft and feels like that...not towards realistic or aesthetic. I mean there still is creative freedom and it still does feel like Minecraft.
@@Jdudec367 it feels like poorly made mod packs that change the art style of the game easy as that.
Then change it back
can't do that with new blocks that don't follow the same design as the old textures@@muffinconsumer4431
eh, i think the textures dont really impact the game in a bad way, and the old textures were questionable, like look at the old netherrack texture, i see why they changed a lot of the textures
I am a firm believer in the idea that "limitations breed creativity and positive thinking". When you have a limited way to a goal, you make your way there however you can. My favourite example of this is pixel art: The 80s to early 2000s (and recently with indie games) where pixel art was common in games because that's all you had access to and subsequently they evolved. Despite some developers being limited to a set number of colours, a set number of sprites, a limited budget, a limited amount of time, a limited amount of file space, limited physical size on some displays, they would pull through. Despite all those obstacles, we got iconic and memorable designs. Pixel art is compared to many digital media forms, timeless. When minecraft had such design limitations in regard to decorative blocks, players innovated to make cool looking things and I think the building community was better for it. Sure now things look nicer, but as you said, they kinda lost that iconic sense of "this is minecraft. In all its muted colours, we still make things that look amazing"
I don`t see how....limits well....limit you. How did it lose that iconic sense? It still looks like and is Minecraft. The colors are still there and yeah we still make things that look amazing, even more so then before really. What`s the issue with having more blocks?
@@Jdudec367 There's no issue with having more blocks, but you don't get get the ingenuity and craftsmanship that is brought around by those limitations. It's more of a community trait that's lost than anything gameplay wise. Of course a good builder will still use thematic and limited palettes, with new blocks and options, it is true we can do things now we couldn't before and I'll admit it, some of my favourite building blocks right now didn't exist just a few years ago, blackstone and deepslate I adore. It's just that with the further expanse of blocks and furniture, finding roundabout solutions feels more static. Why make a giant chandelier when lanterns exist, that kinda thing. When all things are accommodated, we imagine less.
@@potato1341 I mean...you do though, like you can still create the same stuff with limitations as you can without them. Oh I see a community thing. I mean....they aren`t all accomodated, I would argue that while lanterns are nice they do not feel the same as a nice big fancy chancelier for like a big mansion.
and yet things like minecraft earth would've never appeared if we were stuck with cobblestone and wooden planks....
What a great saying. I've never heard of it before. It seems to be true. I remember I would build cherry blossom trees out of pink wool and have fun both building it myself and coming up with different shapes for the tree. Now, the actual tree is in the game so what's the point.
Complain that the game has changed too much from the original Minecraft
Complain that Mojang won’t add anything that will change the core experience too much.
That’s the Minecraft fandom in a nutshell. The Minecraft community do not know good they have it and how much worse Mojang/Microsoft could be/could have been.
Hmmm. I just don't like Microsoft and Jeb's attitude towards the game. How?
Microsoft and it's Bedrock marketplace is "this is a good idea, Let us monetize mods for bedrock edition & consoles."
Jeb's attitude is "this is safe for kids, let us program and add it, and make it do nothing."
No wonder people are complaining, myself included😂
Fr tho. I remember back even when the nether and end updates were added, they were still spewing hate and complaining bout it, despite these updates now being some of the most recognizable and iconic things from the game.
@@Yomamasgf Notch peaced out citing the toxic community around the game as one of the reasons. Because Mojang share things in development people have got used to that and feel entitled for more and to change features by making noise. When Mojang could have easily scrapped Java for bedrock when Microsoft bought them, monetized every update and feature and shared nothing; but they didn’t. They kept Java and updated the game once or even twice a year every year for free since. I paid £15 in 2010 and I’ve had new content in game every year since. People have been given an inch and want to take a mile. No matter how Mojang try and appease the bratty minority of the fandom, it will never ever be enough.
Wow, this video really mines my craft.
TRUUEEE
@@Daiazal I wish I had some sort of real comment or critique on your video though, suffice to say I agree there's a dizzying amount of blocks to choose from and I barely ever use them
There are a couple extremely small sets of mods that I think could be added to the base game to improve Minecraft's identity and branch out majorly, without negatively affecting it, but could completely revitalize certain parts of it.
First of all, some extremely small things which absolutely completely and utterly overhaul the visuals and audio of the game, without destroying the concepts:
Distant Horizons: LoD, lets you look a lot further without performance issues. Makes the game feel larger.
Shader Support: Makes everything look prettier, if you turn it on. (+ a complementary shader pack, off by default)
Sound Physics Remastered, or a related effect which improves sound design in the game
Second of all, Create. Yep, that Create. It meshes so well with the base concept of the game without diminishing Minecraft's core identity, and it's cool- it fits perfectly in the original concept of the game's development cycle.
Mojang is forcing Minecraft to become an exploration game. Nearly nobody has fun finding another nether fortress again and again. They need to add to the base game, they only add side "quests" which add nothing and change nothing if you dont play with it, thats the biggest part. Yes, its a sandbox but there are things you "have" to do, like getting iron getting wood making a base and stuff. They almost expanded on the base game by adding copper, great you can add a lot of stuff with copper, and whats its most useful purpose? Tough choice out of all the useless things, Every other overworld ore has a ton of uses that are easy to name, but copper? The most useful choice is probably just smelting for xp.
They added suspicious sand for one single mons egg. That alone validates to what I'm hearing here. I was so sad when my account got hacked and mojang didn't care at all but the more I watch ir check mew content out the more happy I am not to see it for myself. Same with Terraria kinda.
Dude you turned everything I've been overthinking and confusing myself with for the past 3 years into one short and concise video that makes everything so much clearer
I’ve been playing Minecraft since the betas. My dad introduced me to it and now know more about it than him.
As an artist if you don’t take risks things become monotonous. A product being forgettable is worse than it being bad, if it’s bad you can count on people interacting with it out of spite.
A lot of companies, Disney, Microsoft, EA, ect. Don’t want to lose revenue by doing something unique. after all no risk more predictable money.
But the final outcome of this is obvious boredom leads to fewer customers, fewer customers leads to less money, and less money is bad for the company. As much as I would say executives deserve less money the companies revenue impacts the salaries of everyday employees
look at the box offices and the answer is clear. lazy live action remakes are not it.
The people who figured this out early are doing the best financially, dreamworks, Sony, indie games, and independent artists, are doing phenomenal comparatively and I can only hope that mojang follows their lead.
TLDR: Take risks and for sake of the gods, MAKE NEW CONTENT!
Very good point, the one thing worse than releasing a bad game is never trying something new.
This. I started around the tail end of Beta and I remember always getting excited for every new update. Now I don't even follow new updates at all unless they do something really stupid like chat reporting on servers they don't even own. The only recent feature I actually thought was cool and interesting was the Deep Dark, simply because it was something weird and different. And even then, you hardly had a reason to go back there more than once unless you had a death wish or didn't have enough inventory space the first time around. I hope they do something more with it or start adding more cool and unique things like it.
"(modern) mojang" you mean microsh1t
they're the company ruining everything
mojang really doesn't get to call ANY shots whatsoever anymore. as evidenced by the bulb's loss of one game tick delay
I do agree with a lot of things that you are saying, but to be honest, I feel this is a question of "I want what I dont have." so easy to say stuff like this these days, but to be fair, I feel like a game that has gone more than 10/20 years of existence, ALWAYS tends to go down if not touched with BIG game changing techniques, LoL has the same feedback from their community, "aw the game is so diferent that what it used to be, not league anymore", SoT as well, "playing the game now is playing it on easy mode" I mean, to this point, if I was the game devoloper of the game I would just call it quits, but they dont, cause they love it, and so do we, and I appreciate that you said multiple times that you're not talking down on the game, but with that title you kinda are.
I've played the game for probably 15 years now, on and off ofcourse, but at this point, I like it more than ever, I do miss de old vibes of the loneliness in the early days, I do miss the feeling of being scared in the night, but to be honest, I prefer to have had that experience and open my mind to this new one, where I have to do villager trading halls, where I can do a automatic sorting sistem, where I can view my buildings from diferent angles while using my elytra wings instead of having to pillar up 60+ blocks when I needed to.
I like that the comunity gives feedback, shows to me that you do care, and have an emocional attachement to the game, but to me this topic has become so exausting and repetitive from us.
Personally, I really like the additions to the block palette as I started playing in early 1.8-late 1.7 and I like to build. MY only issue with the game is they have started to only put real-life mobs in the game, but NONE of those mobs have any purpose besides ONE feature. The latest real-life mob that I think actually had a useful impact was the fox, as you can make a neat early game berry farm for villagers. But even for the fox that's to the extent of its use.
At the very least with the sniffer they could have made not only a larger variety of decorative plants, but some of them could have also been functional. Like lights, potion effects (like the wither rose), or mob deterrent. These features already exist to other blocks in the game, so the only thing stopping the dev team from adding them is Microsoft fear. :\
Thanks for coming to my Tedtalk.
_"One often meets his destiny on the road he takes to avoid it."_
- *Master Oogway*
The second Notch sold, it was over, the inevitable was coming.
Daiazal: Better than --
Me: better than wolves?
Daiazal: Adventure!
Me: Aww man :(
What they should have done with the sniffer and ancient seeds was add new potions and potion ingredients to either make potions faster to brew, make them more accessible to brew, and add new potions that you can only make with ancient extinct plants
And expand potions which have been pretty one dimensional since the very beginning. Or yknow, new trees.
One thing I would suggest for those potions is levitating. I think a potion of levitating would be pretty cool and fun to use sometimes.
The grib is the most horrific creature I have ever seen, or conceptually heard of in minecraft. I am now a big boy adult, and it scares me, as a kid I would be shaken to my core. It would make a perfect addition to the game
Imagine it takes your diamond sword and jumps into a lava pit . 😂
Selling to Microsoft was a big mistake. I agree with what you say, especially the mob aspect. I've been wanting more aquatic creatures, crabs that act like wolves, sea horses you can put a saddle. Especially unique to the ocean hostile mobs that spawn at night not just a different zombie type.
This is an very well-made video that really explains what is wrong with modern Minecraft.
I just wish that we could get NEW things that had a BIG impact. Too bad Mojang won’t do that
Agree completely with the video's premise of Minecraft not daring to be more creative with their updates and addition of new features. But I get super confused when the part about Minecraft's older "vibe" and "aesthetics" been lost... I mean, the desire to want Mojang to "keep the aesthetic feel" by limiting the form and functionality of blocks seems to go against the desire for Mojang to implement cooler things that can alter gameplay. Feel like the second part is either the nostalgia talking, or as some people have pointed out in the comments, due to the comparison with sick builds that people see online by hardcore builders.
Yeah...yeah, you're right...
I started playing in Beta 1.3 and man, the Notch days were full of wonder and mystical-ness. Modern Mojang's update methodology is sterile...
Its also strange when you consider the Phantom. I forget when exactly it was added, but it was in the Microsoft era. The mob feels more like a Notch-era mob in the sense that it changed how Minecraft worked, sleeping is now highly encouraged due to Phantom attacks. Unfortunately, this was a bad outcome since it resulted in annoyance with no fun or real reward.
What is especially interesting, is that modern Mojang is so sterile and refuses to change the fundamentals of how the game works, that they won't even go back and revamp the phantoms, I don't think anyone would be upset if they did that.
Exactly, they're so averse to change that they won't even change features people dislike.
Honestly! I miss the Seecret Friday updates. Minecraft was mysterious, and could change right under your nose.
@@craftman_yt Unfortunately, I either bought the game after the Seecret updates stopped, or I wasn't active enough when I started to notice them.
But looking back and hearing what it was like, it sounded like a good time. It was a smaller game and community. Wiki's weren't so common back then. Heck, even my friend, who introduced me to the game, drew a few basic crafting recipes on a piece of paper to help me get started. Stuff like doors, torches and tools.
could we stop acting like Notch magically made everything better? Notch selling Mojang out is WHY we have this problem in the first place. The block type and random mob bloat is his fault because when he was ready to quit, he chose to sell the company instead of just quitting so he could get rich off of stock and royalty checks. He's also a crazy person and a massive racist who would have inevitably treated his fellow devs (remember, even in the "good old days" Mojang was a team of hundreds of people, who all did important work) awfully, which would lead to people quitting and it becoming harder to make content over time.
@@clostridiumtetani9947
"He's also a crazy person and a massive racist who would have inevitably treated his fellow devs awfully"
Stop spreading misinformation.
Well, You tend to lose sight of the goal when the lead developer is GONE
Huh? Jeb is still herer though.
Notch handed the reigns to Jeb years before he left the company; he has said himself that he was never interested in managing a game as big as Minecraft became. And Mojang was doing perfectly fine in-between Notch stepping down and Microsoft’s acquisition, so I don’t think his absence is really the issue here, it’s not like Jeb doesn’t know what he’s doing. Honestly the Microsoft executive meddling seems like a plausible theory.
@@unpopularopinions7407 it's basically a problem with the management team
Jeb?????
@@unpopularopinions7407 Judging how the switch from W10 to W11 went; I very much believe that it's some Microsoft executives that are causing this stagnation in Minecraft's development.
W11, with its new hardware requirements and new UI initially looked like a much needed breath of fresh air. Though it turned out to be a soulless redesign of W10 with a quick hack that added rounded corners as well as some new restructuring that 99% of users will circumvent within the first week of use. Meanwhile most of the unintuitive and even deprecated parts still remain, even if they just exist to support hardware not supported by the OS. (It still shows up as W10 to some apps)
However, it doesn't cause any controversies and looks good to "uninitiated". My guess is that, as Microsoft is marketing Minecraft more and more towards children, they are afraid to cause a controversy or do something that would make parents call for its age rating to be raised. (Which may be the cause for the new EULA changes)
It's great to see how much effort and quality you're putting into each video . You're already building a unique visual style that I feel really sets you apart from other UA-camrs. Can't wait to see what other videos are coming next!
I hate the community so fucking much, because if Minecraft makes no meaningful changes, the community makes an uproar, and if Minecraft makes larger additions, the community makes an uproar. I miss so much the community of before, now it's just your average toxic internet fandom...
The community did not make an uproar when 1.16 and 1.17 were introduced aside from some edge cases.
The biggest case of them being afraid of change is how they are refusing to increase inventory/stack size. The game is bloated with blocks that you have to get shulkers
Maybe they're in denial about the problem they created by adding too many block types.
The mod Carpenter's Blocks has a good system for shaped blocks - you put down a generic shape block, then combine it with any cubic block to set the texture. E.g. you put down Carpenter's Stairs then overlay them with Grass to make grass stairs. The mod Chisel has an alright system for texture variations - basically you can convert between texture variations like Dirt and Coarse Dirt for free, so there's no need to carry all of them around or sort them into different chests - just make them all Dirt and change them when you want to use them.
just make an easy shulker farm and store them in your ender chest, simple as that
@@thewhitefalcon8539 that's what I'd actually want for t his game... a mod that rips out a lot of pointless block types
don't forget, the more block types there are, the harder it is to find the things you do want too!
@@theamazingspooderman2697 "easy"
@@theamazingspooderman2697That's just a band aid, the main issue still remains and you are just ignoring it
The type of update we got around the middle era, (aquatic, village and pillage, nether) is what they should be looking at first. As those were all introduced to flesh out an idea that was implemented to be replaced, the nether wasn't how it was always meant to be, it was an idea, that they later expanded, the same was with villages and oceans, but there are still plenty of concepts that they now won't do the golden trio with (Because aquatic through nether are usually concidered some of the best updates). Like farming, or enchanting, all they're willing to do is add more... but more doesn't take it from concept to feature. They need a complete overhaul of the farming and magic systems, and they need to stop caring wether there updates effect preexisting worlds. That's WHY they're called updates.
Honestly, this is probably one of my favorite videos critiquing Mojang's design principles. At best, a lot of videos critiquing modern Mojang simply state a surface level opinion that can be summarized as simply, "Mojang is lazy". At worst, most of them just hate Mojang and think they're intentionally trying to ruin the game. However, I love how this video instead takes a really interesting perspective on the topic, really diving deep into why modern minecraft feels different. Honestly, the different feel of modern minecraft is a feeling that I've long seen brought up, but never get an explanation for. The best I could personally come up with is a nostalgia filter, but this video I think has really broken it down in an understandable, yet thought-provoking manner. To be honest, the only real critique I can make about this video is that I would argue that the Nether is one of the most iconic parts of the game, hence why Microsoft might have left it to Mojang to keep its identity intact. P.S., love the pixel art; this is the first video from your channel that I've seen, and I love it already :)
he explains why mojang dont add much content and its not that they are "lazy"
The Nether suffered the "please don't break the game with useless filler content" feeling for me when it came out and it still did up to the nether update. I think it's still filler content but at least it feels like a reasonable place now.
The nether update completely destroyed the aesthetic of the nether, can't stand it.
@@Niyucuatro unpopular opinion
@@Niyucuatro I see what you mean in how the aesthetic was totally revamped, but im curious why you think it was ruined?
Thata why i play BTA
Better Than Adventure
A unique minecraft version, with cool updates and a nostalgic enviroment
goat
i always thought theres something wrong with minecraft lately. its a lot less colorful now, its a lot more serious now, theres chat filters and reporting could make you lose the right to connect to online servers.
minecraft really was its own thing back then and a lot more fun but now its pretty much roblox 2.
It’s dumb Microsoft censoring for the dumb precious new generation
Kids 😂 I remember a time of early MMOs, RuneScape, Club Penguin, when people want to be bad, they ARE bad. And they will circumvent censorrship.
There is a good video about it called "TED TALK - TROLLING - the cost of doing nothing."
Summary: Kids are 🎉 and will do everything to test social boundaries.
this video is insanely well made. great edits and imagery bro
I always wondered why I couldn’t get to minecraft now like I used to… you explained it perfectly. I’m still halfway through the video, but playing minecraft now feels like playing a half modded version of minecraft, it feels like it tries to add things that could have impact but for some reason they don’t. It’s hard to explain but the feeling I get is just a mod cut in half, like if we added one of those scientific or expanded mods but only the cosmetics parts and not the ones that change and add to the gameplay overall
I truly believe 1.16 is the most solid update Minecraft has ever had. It took one of the least interesting areas of Minecraft and overhauled it so much and had very little to no downfalls.
Mojang has an overthinking problem nowadays.
I've seen this before. I started playing Minecraft in Beta 1.8, and people have been claiming the game's been losing its identity ever since full release. People said this when Villagers started trading. People said this when horses were added (And I stopped playing the game). People said this when the Nether got its recent overhaul. People said this when the Cave update happened. I don't understand why it's any different this time around.
@@am-ranth8955couldn’t of said it better myself. They just miss the nostalgia. This is one of the few games where you can pick the version you play on. The complainers should just play the old versions and stfu. Like I’d LOVE to hear what their ideal update would be, to just freeze the game at the 1.6 era?
Sure, there's always been a bunch of naysayers. But I really feel like it's been getting way more pronounced over the years, to the point that it's a mainstream opinion about the entire feel of the game instead of a small overvocal minority nitpicking on one single very specific feature. There must be _some_ merit to that
Because its true. Ship of Theseus theory. Are you the same person you were yesterday? No, because your brain learned new things in the time between now and then and that changed who you are in a tiny but stacking way. We as human beings lose our identities every single day and are born with a new one the next day. You lost skin cells, your body purged corrupt cancer cells that until they malfunctioned were a long-standing member of your cellular community that contributed much to your body and life.
Just like Minecraft, a human being is constantly in the process of losing who they were and becoming who they will be. It's fine to not like what Minecraft, or another human being, is becoming and stop interacting with MC or that person, it's even fine to long for the days when MC/that person was "their best self" in your opinion. It's just a wee bit ridiculous to claim that this process of evolution will ultimately end in early or otherwise preventable death.
It's because they are close minded and don't wanna try anything new. They wish for it to be simple in the latest versions while ignoring the fact, that they can LITERALLY switch to older versions like Beta 1.7.3 for example in a few clicks on a mouse. There. Someone had to say it.
I've been playing Minecraft since like 1.2 or 1.3, and I've liked all the changes up until 1.19. True, there will always be a crowd that doesn't like the new features, but in my opinion, I think that in this case the critique is valid and is not (necessarily) just another case of nostalgia
Really great video mate. And I'm definitely trying Better Than Adventure, sounds like what I need right now.
3:24 In the timeless words of Rush, "If you choose not to decide, you still have made a choice."