Lanchester's Laws in AoE2

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  • Опубліковано 8 лип 2024
  • Have you ever had a battle where a small numbers advantage at the start lead to a BIG victory in the end? For example in a fight with 20 vs 15 knights, the side with 20 can end up 14 knights left over. There's actually an equation for that, which applies not only to AoE2, but to nearly every RTS game as well!
    1:16 Lanchester's Linear Law (Law of Ancient Warfare)
    2:10 Unaimed fire, like in the game Battleship
    2:50 Lanchester's Square Law
    3:10 Assumptions
    3:56 Blue vs Red armies example
    4:30 Deriving the equations
    5:43 Blue Red Blue armies with specific calculations
    6:10 An AoE2 example (10 vs 5 skirmishers)
    7:25 A change to the formula at small scales
    8:25 Do melee units follow the square law?
    9:10 Factoring in unit strength
    9:40 Paladins vs Cavalier question revisited
    Patreon: / spiritofthelaw
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КОМЕНТАРІ • 771

  • @marcogarcia9715
    @marcogarcia9715 5 років тому +1146

    After 2 years, finally we have a Spirit of the Law video about an actuel Law

    • @UnDeaDCyBorg
      @UnDeaDCyBorg 5 років тому +17

      Well, one could argue it's actually more of a definition or theory to explain an observation.
      Maybe that was the meaning behind SotLs name all along?

    • @chrisc3825
      @chrisc3825 5 років тому +48

      That’s because he’s the Spirit of the Law and not the Letter of the Law 🙃

    • @B0zZz3
      @B0zZz3 4 роки тому +6

      I AM THE LAW!

    • @ShinFahima
      @ShinFahima 3 роки тому +3

      I thought his name was Law. Like the Bruce Lee lookin' guy from Tekken.

    • @linkinboss2
      @linkinboss2 Рік тому

      @@B0zZz3 LAAAAAAAAAAAAAAAW

  • @TheGloriousLobsterEmperor
    @TheGloriousLobsterEmperor 5 років тому +1457

    Spirit, you just did more to explain Lanchester's laws than my maths teacher.
    Granted...they never covered Lanchester's laws since it wasn't in our curriculum. But you get the point.

    • @Cythil
      @Cythil 5 років тому +90

      What? They do not teach you how to play RTS games in school? What as this world come to!?

    • @ethanboardman873
      @ethanboardman873 5 років тому +2

      Cythil That wasn’t the point of his comment

    • @shaunwasher922
      @shaunwasher922 5 років тому +18

      Ethan Boardman its a joke

    • @Cythil
      @Cythil 5 років тому +26

      Correct. It was a joke. Though teaching math in school and relating it to a activity that student do do help them understanding concepts and make math seem relevant. Which we all know it is or else we would likely not be here. ^_^

    • @TheGloriousLobsterEmperor
      @TheGloriousLobsterEmperor 5 років тому +4

      @@Cythil I know, shocking.

  • @xotl2780
    @xotl2780 5 років тому +123

    Interestingly enough, the legendary general of the Mongols, Subotai the Conqueror, learned all he had to know about world domination using research he gained from watching Spirit of the Law's videos on military tactics.

    • @stylesrj
      @stylesrj 5 років тому +18

      He then proceeded to pimp out his rams to be 50% faster.

  • @bananan7
    @bananan7 9 місяців тому +11

    Coming after the Ant's video!

  • @_antares031
    @_antares031 5 років тому +838

    oh hi, Spirit of the Lanchester's Law :wave:

  • @oscars7948
    @oscars7948 5 років тому +224

    Yes Spirit. That is nice. I will just pretend I followed the math part.

    • @satyakisil4289
      @satyakisil4289 5 років тому +16

      At least you learnt 14 knights survive in 20 v 15 fights.

    • @nelsonmejiaslozada9362
      @nelsonmejiaslozada9362 4 роки тому

      HAHAHAHAHAHAHAHAHA

    • @physixger
      @physixger 4 роки тому +2

      C'mon, it's not that hard.
      (Disclaimer: first two years of a physics degree you'll feel the way you do, then it changes.)

    • @shelldie8523
      @shelldie8523 3 роки тому

      A math teacher rolls in his grave somewhere

  • @rainbowunicode8352
    @rainbowunicode8352 3 роки тому +23

    Another awesome example of why I wish the concept of differential equations should be a mandatory topic in schools. You don't need to be able to solve them, just to understand how someone might create them in the first place. It's the real power hidden inside calculus.

  • @LightGreenCorona
    @LightGreenCorona 5 років тому +225

    Your content still gets better and better and more and more mathematical.
    Prof. SOTL in 2038: "Applying quantum logarithm spirals in the build-up patterns of Byzantine Culture in Age of Empires 2 DE to prove the Hawking radiation in far-away black holes"
    You should start Online Courses on AoE2.

    • @SY-jd7dm
      @SY-jd7dm 5 років тому +17

      Spirit will be proving that Constantinople was conquered because of an inside job. And he will do it with F'N MATH!

  • @fabriziomariano1332
    @fabriziomariano1332 5 років тому +385

    Me: I don't want graphic explanations. I demand the equations!
    4:42 Also Me: Yeah baby, give me more.
    5:09 Also me: *Oh shιτ*

    • @MichaelMeyerRS
      @MichaelMeyerRS 5 років тому +33

      Do any math at university and you realize that is simple obvious stuff. (The proffesor would go over it in the speed of Spirit here and you would be Like: WUT)

    • @zwiebelas
      @zwiebelas 5 років тому +48

      @@MichaelMeyerRS Most people get puzzled in advanced calculus due to small details step by step. Teaching at this level is a complex and challenging task.
      The division in 5:09 is a simple procedure, but it can be mindblowing if you are not familiar with the Leibniz's notation for f'(x) to begin with.
      You can give props to SotL for trying to explain it in simple terms (rate etc.) for an aoe2 video. High quality job as always.

    • @arrano7087
      @arrano7087 5 років тому +2

      @@zwiebelas Here is how I solve it: docdro.id/J9HTMXq Tell me if anyone wants further explanation. I know many people would have done it differently. For me, the derivative of a function at any given point is equal to the slope of the tangent at that point. I have never used any other interpretation. Therefore, when people "arrange" differentials in equations like if they were variables I don't really understand what they are doing. Does it make any sense from a mathematical point of view?

    • @hesseldekraai
      @hesseldekraai 4 роки тому +3

      @@arrano7087 late answer here. I'm a physicist, not a mathematician, but you can't really do it.
      It is however common practice to see differentials as divisions within a lot of fields (including physics) and usually you will get the right answer. You can also get the right answer in a more mathematical rigorous way and see that it is the same but that takes more effort.
      You get into trouble however when the thing that you are differentiating has a dependency on multiple variables. In the video however when all of the starting conditions are given the only variable is time.

    • @wilburdemitel8468
      @wilburdemitel8468 Рік тому

      @@MichaelMeyerRS you can barely write coherent english and you claim that this is simple obvious stuff. Lacking verbal IQ.

  • @AS.47
    @AS.47 5 років тому +265

    Don't even play aoe2 but I always find your videos interesting and entertaining :)

  • @ashina2146
    @ashina2146 5 років тому +496

    CONCENCRATE YOUR FORCES
    *Laugh in Mangonels*

    • @UnknownSquid
      @UnknownSquid 5 років тому +79

      That's why a modern military mantra is instead "CHECK YOUR SPACING".
      Mangonels got pretty advanced.

    • @khanch.6807
      @khanch.6807 5 років тому +10

      @Krzysztof Milański Nukes, artillery, precision air strike and other AOE exist now in modern military. Concentrating can only be done if you're enemy doesn't know your location which in neigh impossible with satellites and recon drone.

    • @feelthepony
      @feelthepony 5 років тому +8

      @Krzysztof Milański absolutely right.
      to try to make it sound clearn and simple.
      the name of the game is about who can reinforce faster.
      and it is not exactly about JUST gathering more resources than your enemy into certain area.
      defenders win wars by losing battles(and not losing badly) while your actual main force goes for a big counter attack.
      at its very core warfare didnt change that much,but still some things are approached in a different way.

    • @northDSX
      @northDSX 4 роки тому

      iñigo montoya war. war never change

    • @Nekrocow
      @Nekrocow 4 роки тому

      MANGO!

  • @Markus-zb5zd
    @Markus-zb5zd 5 років тому +284

    All hail the lanchester!
    That's why militaries all around the world like to only fight fights with an overwhelming power.

    • @DuckieMcduck
      @DuckieMcduck 5 років тому +52

      Sun Tzu did say "Victorious warriors win first, and then go to war".

    • @planescaped
      @planescaped 5 років тому +75

      @@DuckieMcduck Zhuge Liangs "The wise win before they fight, while the ignorant fight to win" was always a more eloquent version of that.

    • @johnapple6646
      @johnapple6646 5 років тому +55

      A Lanchester always pays their debts.
      ... Wait

    • @Chepicoro
      @Chepicoro 5 років тому

      Not the Germans before WW2

    • @marioanothlp
      @marioanothlp 5 років тому +6

      @@Chepicoro Obviously, I mean, Lanchester started to think about his equations in 1916.....in the middle of WW1.... Everyone knew more is better, but noone actually thought it'd be THAT much better.....so noone had that until after WW1 and Europe had no bigger wars before WW2, because of the repairments that were necessary....so, yeah, noone had that idea before WW2.

  • @arnau9638
    @arnau9638 5 років тому +123

    As a physicist, I am impressed. Damn good analysis with those differential equations

    • @theninjainblack1237
      @theninjainblack1237 5 років тому +19

      I am always happy to find other physics majors or physicists "in the wild" :)

    • @davidgustavsson4000
      @davidgustavsson4000 5 років тому +6

      The modified formula was poorly motivated though.

    • @user-kf7qg3hz2v
      @user-kf7qg3hz2v 5 років тому +8

      Also as a physicist, this is 1st year bachelor level of math. Still nicely made though.

    • @marinmaths3826
      @marinmaths3826 5 років тому

      As a physics student, I’d say Newton would be proud!

    • @user-kf7qg3hz2v
      @user-kf7qg3hz2v 5 років тому +2

      ​@@marinmaths3826 I don't want to take anything away from sotl but seriously, this is by far the easiest kind of differential equation. 1st order separable DE are simply solved by integrating both sides, which he did in this vid.

  • @FlammieLL
    @FlammieLL 5 років тому +231

    I want Spirit of the Law to be my future childrens Math teacher.

    • @aelix56
      @aelix56 5 років тому +1

      Wow ice cold.

    • @someguy3987
      @someguy3987 4 роки тому +12

      I want Spirit of the Law to be the father of my future children.

    • @nobleactual7616
      @nobleactual7616 4 роки тому +5

      I want spirit of the law to have my children

    • @someguy3987
      @someguy3987 4 роки тому +5

      I want Spirit of the Law to be my children

  • @AmmarFarisA
    @AmmarFarisA 5 років тому +384

    In the future, we will implement the Art of War book into AOE sequels.
    Our lord Bill Gates.

    • @angelosreiper4051
      @angelosreiper4051 5 років тому +2

      They did that and named it Rome: Total War.

    • @ExcelonTheFourthAvalonHeirs
      @ExcelonTheFourthAvalonHeirs 4 роки тому +35

      I'm from the future and oh boy, they really did.
      They did put Art of War "mission" on AoE II DE. You're mad lad!!!

    • @thestriker1595
      @thestriker1595 4 роки тому

      @@ExcelonTheFourthAvalonHeirs I was just about to reply that but you beat me to it! (:

    • @wanderingskeleton52
      @wanderingskeleton52 4 роки тому

      @@angelosreiper4051 What makes you say that?

    • @ARojas-dg2ce
      @ARojas-dg2ce 4 роки тому +2

      Bill Gates is trash

  • @MrToddino
    @MrToddino 5 років тому +305

    Love your content! Always makes my day 100% better, keep it up!

  • @BizarreWords
    @BizarreWords 5 років тому +135

    Me in HS: I hate math! i hope I never use it again!
    Me rn: Wow, this is fascinating and useful!
    Great video, Spirit of the Law! love it!

    • @Y.M...
      @Y.M... 5 років тому +18

      High school maths is often taught as a means without an end, divorced of purpose or elegance, or even suggestions of real life application.
      If you engage students with problems they actually care about solving, things end up being much more fun.

    • @mralpaca2150
      @mralpaca2150 5 років тому +4

      @@Y.M... High school maths demands you to learn it and know how to solve problems yourself. After watching this video is anybody going to know how to differentiate and integrate and change constant to solve any problems themselves ? If SOTL says hey kids here are 5 similar problems you can try it yourself, is anybody going to do it ? Yeah I thought so. That would take a lot of work and people would give up just like they did in HS

    • @mortache
      @mortache 4 роки тому

      @@mralpaca2150 but even in university i got bored of maths for this same reason. Yeah those maths did come to use in 3rd/4th year, but its still a lot of meaningless jargon when you first learn it.

  • @ganknujnal
    @ganknujnal 5 років тому +9

    5:05 My mum gave me a thumb up when she saw this in on my monitor, thanks Spirits of The Law.

  • @calebbridges4748
    @calebbridges4748 5 років тому +7

    I love this channel so much. I got into AoE2 again aftet YEARS because I took lots of maths and love the way you explain a game that I didn't understand in 1999.

  • @kln5705
    @kln5705 5 років тому +10

    Spirit, you never fail to delight me (and others, I'm sure) with this sort of high quality content. Cheers, mate!

  • @kotzpenner
    @kotzpenner 5 років тому +3

    Wow, I was just nearly done with rewatching ALL your AoE2 videos, started with Civ overviews, then other tips, then gameplay vids, then vids I've watched already.
    So I really thank you for this fresh video so I can get my kick!

  • @darrenr49
    @darrenr49 3 роки тому

    I was sent this video by a friend. I am building my own game but havn't heard of this law (and i don't know any mathmatics - not enough to properly play with formulas at least!!)
    Now using this video I can work off it and learn all I need to learn. Thanks a lot for this fantastic learning tool. It's really given me a springboard to jump off so I can confidently take my understanding to the next level!
    Thanks again!

  • @sushantkulkarni9346
    @sushantkulkarni9346 5 років тому

    I simply cannot imagine the amount of research and work you've put in into this video. Love your content. Kudos!

  • @bbcmotd
    @bbcmotd 5 років тому +11

    SotL: more maths and formulas
    Me as linguistics major: ah shit here we go again

  • @DanteSenior04
    @DanteSenior04 5 років тому +1

    I have been waiting for a video about Lanchester's Laws for a very long time thanks a lot

  • @ramandian
    @ramandian 5 років тому +23

    I’ve played AoE2 for years and it makes me sad that I’ve only just found you recently. Amazing videos!

  • @tominis4444
    @tominis4444 5 років тому +2

    Just when I needed more numbers in my life! Much Love, One with the spirit of Lanchester

  • @apresmidi153
    @apresmidi153 5 років тому

    This is one of the most interesting videos on RTS gaming I've watched! Bravo!

  • @kaitokatsuki6862
    @kaitokatsuki6862 5 років тому +2

    Ah, the intro is finally back.
    Glorious.

  • @chrisc3825
    @chrisc3825 5 років тому +13

    Had my Calc classes taught important examples like this I might’ve become an Engineer

  • @ducktape-3470
    @ducktape-3470 5 років тому

    New Video and The Awesome Title Track.
    Ahh...
    I just saw your channel a week ago and I am binging all the videos since then.
    My Fav Bonus - +1 Arrowguys Attacc vs Palisade Walls and Uprotected Homes

  •  5 років тому

    I always see your videos, but this in particular I like a lot, because you explain math in a simple manner, and very useful way! thanks!

  • @tvremote9394
    @tvremote9394 5 років тому +86

    Not gonna lie, at first I read the title as "Lannister Law" and thought this was about always paying your debts

    • @mikeyfisher4256
      @mikeyfisher4256 5 років тому +10

      A Lanchester always formulates his debts.

    • @cameronsmith3047
      @cameronsmith3047 5 років тому +9

      Game of loans

    • @leonardozayasm.4983
      @leonardozayasm.4983 4 роки тому +1

      Fun fact
      Lanchester family and the War of the Roses inspired the creation of the Lanissters and the plot in GoT

    • @charlierenard1221
      @charlierenard1221 3 роки тому +1

      @@leonardozayasm.4983 Lancaster, but you're close.

    • @leonardozayasm.4983
      @leonardozayasm.4983 3 роки тому

      @@charlierenard1221 Goddamn i got those two mixed up

  • @BlackWhiteCater
    @BlackWhiteCater 5 років тому +2

    Thank you for this great video! For those of you interested in this kind of stuff: check out the military principles of force concentration and defeat in detail. They both have quite an impact in a lot of situations in RTS games. Super entertaining video!

  • @arthurthiele979
    @arthurthiele979 4 роки тому

    This is an awesome video- more of these please!

  • @GamerZakh
    @GamerZakh 5 років тому

    This was great, appreciate the explanation, thanks!

  • @DoomWalker42
    @DoomWalker42 5 років тому +1

    I love the nostalgia from these videos even though I don't play AOE anymore. Still cool to actually understand the tactics and strategy behind it now. I was never a really competitive player.

  • @Trollvolk
    @Trollvolk 5 років тому +3

    Damn, your intro still gives me goosebumps.
    Together with an almost lovecraftian equation damn.. XD

  • @himme8471
    @himme8471 5 років тому

    Been waiting for this video a long time. Glad it finally came :)

  • @AyushPandey
    @AyushPandey 5 років тому

    Oh man! Always had it in my mind that it would be so so nice to develop the math for all that happens in AoE2. Thanks! It's a great start.

  • @kneight4927
    @kneight4927 4 роки тому

    I'm pretty sure this falls under that portion of the video which explains how certain things like bonuses or strategy can change the battle, but I feel there's more weight on focused fire than unit number. This is a thing that I always use even if my numbers are lower and I result victorious. It does require paying attention to the whole thing, seeing which enemies are weaker and stuff, but still effective enough to do more with less.
    Great video! I don't play AoE, but I love how everything is explained here

  • @tylerfehr7883
    @tylerfehr7883 5 років тому

    This video is so cool. I'd love to see more formal analysis of this game.
    I wanna go check out that guy's paper now too. I had no idea something that existed already.

  • @TheVarrio
    @TheVarrio 5 років тому

    Spirit of the Law video after almost two months. HYPE

  • @apprentice2101
    @apprentice2101 5 років тому

    It's very impressive to see legit scientific research quality in your AoE videos. They are the best on UA-cam by a great margin. Thank you so much for making these!

  • @thelegendarypotatoman6188
    @thelegendarypotatoman6188 5 років тому

    Keep up the great work ive been loving your videos. and I've been using what I've learned from you against my friends to piss them off.

  • @GregTom2
    @GregTom2 4 роки тому +2

    In ancient warfare, the square law also applies to most scenarios that are not a choke point or a fortress, because a more numerous army will flank or envelop the enemy, and because the morale of an army is proportional to its size. Basically, a moderate difference in numbers will mean that the losing army will rout first, and stop dealing damage, while still being cut down as they flee.

  • @lucianomantovani3567
    @lucianomantovani3567 4 роки тому

    this is brilliant. more of this please

  • @axu2378
    @axu2378 5 років тому

    A very interesting subject. Love your content, keep up the good work!

  • @Skaitania
    @Skaitania 5 років тому +3

    The result of this analysis is not too different than what you found out in the 'Focus Fire' video, but with a new approach of explanation. Well done, I feel like my mind has come full circle.

    • @jurgnobs1308
      @jurgnobs1308 5 років тому +1

      well yea, essentially the whole point is to lower the enemies damage per second faster than he lowers yours. focus fire decides who wins in equal battles. the lancaster law explains why you have a lot more suriviving units than proportional in an unequal engagement.
      of course, if you are fast enough, you can combine the two principles and use decent focus fireing in a situation where you outnumber the enemy, and you will get an even more extreme result.

  • @Shadowarfare117
    @Shadowarfare117 5 років тому

    Thank you. I've wondered about this for a long time.

  • @Sunny2456-
    @Sunny2456- 5 років тому

    So cool, stuff like this is why I've been subscribed to you Spirit

  • @runemaster96
    @runemaster96 5 років тому

    Where has this channel been hiding - quality work

  • @michaelcross7665
    @michaelcross7665 5 років тому

    Yup, fully over my head this time when it comes to the raw math xD concept I get just fine though, very interesting good work and I love that you applied it to the paladin video

  • @jqerty
    @jqerty 5 років тому

    Godsj this was a great video. I love that you even cite papers and make your own mathematical models

  • @shmoequey2038
    @shmoequey2038 3 роки тому

    This video is still one of the best AoE tip videos of all time

  • @seizan88
    @seizan88 5 років тому

    Spirit of the math laws. Boy, that was intense! Well done :D thanks!

  • @qwerasdf-oy6uo
    @qwerasdf-oy6uo 5 років тому +1

    This is super apparent in Total War, since it fills all the assumptions. The auto-resolve battle function also takes this into account as well.

  • @gabisan
    @gabisan 3 роки тому

    superb video. good job! keep it coming

  • @DatBrasss
    @DatBrasss 5 років тому +6

    You should do a top 5 defensive civilizations list. I'd love that!

  • @kalpitpatel1314
    @kalpitpatel1314 5 років тому

    I feel like I'm taking a Calculus Exam with all of those differential equations :P
    Great Video!! It'd be awesome to include more such equations in future videos because they make sense to a student like me :D

  • @knightsdiege
    @knightsdiege 5 років тому +6

    Had my teacher used Aoe to teach math.
    Amazing work bro.

  • @ReaperCH90
    @ReaperCH90 5 років тому

    now this videowill be the favurite video of all casters

  • @Lenin5355
    @Lenin5355 5 років тому

    I always love your hard-working video. I just want you to know that you are one of the greatest pillar of aoe community.

  • @andycheung22ac
    @andycheung22ac 4 роки тому

    Watching vids like these is like that Bale and Freeman moment in Batman.
    Great stuff

  • @TheDarkDan12
    @TheDarkDan12 5 років тому

    My day just got better

  • @YourFavoriteAerospaceProf
    @YourFavoriteAerospaceProf 4 роки тому +1

    As a professor of aerospace engineering who loves AoE, I really much enjoyed this video :)

  • @saminyead1233
    @saminyead1233 2 роки тому

    This is what I needed! Finally Sotl bringing calculus into Aoe!

  • @gravijta936
    @gravijta936 5 років тому +4

    Lanchester would be proud of you Spirit.

  • @ProCreedify
    @ProCreedify 7 місяців тому +1

    I rewatched this masterpiece today

  • @rodrigopizani7388
    @rodrigopizani7388 5 років тому

    Thanks for providing us quality original content

  • @AntonioZL
    @AntonioZL 5 років тому

    Very interesting video, as always.

  • @DisasterLord
    @DisasterLord 4 роки тому

    It's amazing to see how many thesis there are on starcraft and Doom, it's such an amazing rabbit hole.

  • @MarSHornetsandWasps-v26
    @MarSHornetsandWasps-v26 3 роки тому

    I already learned to use this to get rid of my enemies in a different RTS game, and I didn't even know it was called Lanchester's laws... now I'm so proud of it, thanks a lot (I need something to be proud of in quarantine...)

  • @qubex
    @qubex 3 роки тому

    I was doing my thesis on this! I always assumed that he’d have solved over the time domain, and I did that and then generalised it by making the rate of loss depend on the ratio between two armies’ strengths.

  • @Dinnye01
    @Dinnye01 5 років тому +8

    "To quickly derive the equations..." And he starts actual derivations.

  • @princessbinas
    @princessbinas 5 років тому +10

    This is super interesting. I never really thought about this. Always knew that more units on your side and not being divided would help you win more often.
    I will try to amass more high quality units than my opponent for sure. Hopefully I can get better at my efficiency at executing the correct build order for booming despite using hotkeys. I am freaking slow at it. Maybe a video at how to become faster would be nice.

    • @mattshepherd8762
      @mattshepherd8762 5 років тому +2

      Yeah I hadn’t thought about it either. I think the thing that stood out to me the most was that I may be investing too much in upgrades and not enough in sheer numbers of units. I think this may be good evidence that more unupgraded units might often be better than fewer upgraded units in some situations

  • @Leinad0_o
    @Leinad0_o 5 років тому

    Great video and interesting subject!

  • @ChrisJones-xd1re
    @ChrisJones-xd1re 3 роки тому +2

    "Divide and conquer" ("Divide and rule") is not simply waiting for the enemy's forces to be split. It is using diplomacy to gain favor with smaller groups inside a larger group, eg a Roman general bribing one or more Germanic tribes to not fight with the others, or even against them.

  • @-Raylight
    @-Raylight 5 років тому +3

    Wow I realized never learned this at school, now I know what Lanchester's law is
    Thanks SOTL xD

  • @samueljett7807
    @samueljett7807 5 років тому +30

    It's simple: spirit makes a video, I get notification, I stop everything I'm doing, like, comment, and watch.

    • @vegannegan9652
      @vegannegan9652 5 років тому

      I was working in a bar. When I got the notification I immidiately dropped my tray and started watching. Lost my job but it was worth it.

  • @robertoitaliano2607
    @robertoitaliano2607 5 років тому

    I come always for intro and stay for content

  • @dalelerah
    @dalelerah 5 років тому

    There is no other video of yours that I have shared more than this one, simply because of all the math 😍

  • @JoelPhilosophy
    @JoelPhilosophy 4 роки тому

    This is my favourite video of yours.

  • @GGorsty
    @GGorsty 5 років тому

    Thank you for sharing this! :)

  • @elite_m97
    @elite_m97 5 років тому

    Amazing as always :) & very entertaining

  • @isorukuyamamoto9168
    @isorukuyamamoto9168 5 років тому +1

    Pretty nice stuff. I like how this also covers why a 4x stronger unit can actually only take up 2 enemy units at once.
    If we define strength as the time to kill an enemy vs how long it takes him to kill you, which i always think is useful.
    But in direct 2 v 1 melee combat the law is fully quadratic, except maybe for a tiny bit of targeting delay. So the power of this relation for melee, as you said, really depends on the situation. My estimate though is that in harsh cavalry vs archer or cavalry vs infantry fights it generally will tend really close to 2.0

  • @Athielmon
    @Athielmon 5 років тому

    Brillant. Didnt know the Lanchester laws, but by looking it, I can see that you can even optimize your number of units with their effectiveness in order to approach a closer exponential constant to equal enemy forces, like in the Knights vs Paladins example. You can do it by some extra calculus with Lagrange's optimization method.

  • @justsammy2023
    @justsammy2023 5 років тому

    Everytime I start to worry you'll run out of questions, BOOM you answer ones I didn't know I had

  • @RickyMuzakki
    @RickyMuzakki 5 років тому

    Finally a LAW with formula and equation. Now that's some real LAW channel :)

  • @xthetenth
    @xthetenth 4 роки тому

    Yes, I'm so glad that this got made, I just stumbled across the paladin v cavalier video, and this means I don't have to try and write a giant comment that wouldn't do as good a job as this.

  • @Ujio1140
    @Ujio1140 5 років тому

    Best channel in the observable universe.

  • @ingolifs
    @ingolifs 5 років тому +1

    I have also experimented with Lanchester laws in various games (AoE, starcraft 2 etc.) and this video mostly agrees with what I've found. The switch between square and linear doesn't come with melee vs ranged, it comes when there's no more 'surface area' for additional units to engage in combat with. In my tests starcraft 2 melee units fared better with the square law than Aoe2 units, because they are more mobile and have better pathing, which means they have less downtime after finishing off an enemy.
    The deviations you see are actually due to the discrete nature of the attacks and due to micro. Fascinatingly, if units lost strength based on their health, micro actions (specifically removing a wounded soldier then returning him a few seconds later to battle after he is no longer targeted) are a lot less effective. The units-always-do-full-damage thing has inadvertently resulted in the retention of much tactical depth in strategy games, and it's not immediately obvious that that would be the case!
    The difference between perfect micro and perfectly bad micro is huge. Perfect micro is essentially where all units are retained up to the point where they all have 1 hp before any of them die, and during the battle they continue to attack with maximum dps. Perfectly bad micro is where each unit dies before the next one begins to lose hp and attack effectiveness is lost at the maximal rate. Perfect micro vs perfectly bad micro with an identical army is really interesting, because the result depends on the health to damage ratio of the unit (or how many shots the unit can take before it dies). If units one or two-shot each other, micro doesn't matter much. If units are tanks with weak damage output, the damage mitigation that perfect micro achieves approaches 50%.
    If you want to make a very micro-heavy game, give the troops heaps of health and weak attacks. If you want to make it macro heavy, give them low health and strong attacks. Look at the difference in playstyles of Warcraft 3 and Aoe2. One's mainly about micromanaging your small band of units, the other's about maintaining a strong economy so you can continue to pump out masses of expendable units who are waypointed at the enemy's base. This is partly due to other game elements, but the health pool and therefore the effectiveness of micro plays a heavy part in the different styles of games.
    I find it fascinating that we are only just scratching the surface of the game theory of Strategy games. From a very simple and easily-understood system comes a surprisingly large amount of strategic depth!

  • @DaddyMouse
    @DaddyMouse 5 років тому

    Spirit of the Most-awesome-intro-ever-made Law

  • @Nico-kd7uz
    @Nico-kd7uz 5 років тому

    Nice video. Really interesting

  • @hbarudi
    @hbarudi 5 років тому

    Some people don't know calculus, but I do. Interesting function about finding out about how units in rts games count when it comes to damage.

  • @lemurpotatoes7988
    @lemurpotatoes7988 5 років тому

    More of this please.

  • @thanhlevan2185
    @thanhlevan2185 5 років тому +2

    Spirit! Aoe 2 DE has 4 new civilizations. I need a video review as soon as possible!

  • @frankfs8415
    @frankfs8415 5 років тому +2

    I always loved that about Civilization games I've played. Your opponent could have a swarm of better tech units, but if you managed to catch one of those at low hp, even the base Warrior could take them down.
    *I'd rather let Civ do the math though*

  • @alex_zetsu
    @alex_zetsu Рік тому +1

    This is why it is very important for 1 HP units to be as effective as health ones in most games. I admit that in Advance Wars and AW2, it is actually a good thing damaged units are weaker, but this is because it leads to direct units having an incentive to attack and get that first strike. In general, you do not want damaged units to suffer damage output or it will lead to very unfun games.

  • @LamirLakantry
    @LamirLakantry 4 роки тому

    I have never seen anything more nerdy in my life. I love it. XD