Will you guys be doing a no waste uranium setup or do you want to harness the plutonium fuel rods? Also what should we work on in the next super-efficient build guide?
I’m curious to see a super-efficient build guide for no-waste uranium using the alternative recipes like fertile uranium and instant plutonium cells. And as for what kind of nuclear setup I’m going to be using, though I am still quite a long ways from being ready to start doing nuclear stuff, I envision maximizing the use of all the uranium nodes in the game to fuel a large amount of nuclear reactors and to construct plutonium fuel rods using the alternative recipes for additional reactors plus waste disposal, P.S: I have a really big hunch that that impure uranium node was added so that it would specifically be used for the fertile uranium recipe.
Once I'm up to tier 7&8 I will definitely give this a try, and adjust it to my needs later on. Really helpful guide! I never actually touched nuclear power in earlier games because of the waste (900 hours in), so I am really exited for this. Thanks!
@@austinmoen5278 The rambelings of a sleep deprived student that should be writing his bachelor thesis: I'd build the initial nuclear powerplants close to where all the necessary fluids/gas nodes are, since transporting those was more of hassle for me than the rest (although that might ave been because I had factories and storages for everything before the blender update, so it might have been a me problem). But if you are bored and have a semester break from uni you can do it like me but better. I made a hhhhuuuuuuugggeeee platform in the sky where I deliver all the resources to by drones. I do not recommend this approach since the balancing of resources is extremely fickle but I really wanted to try out drones. And making a giant drone hub for nuclear power along with the powerplant and recycling station takes a long a$$ time. If you make one of those, don't build it in the sky. I can never look at the thing now :( Also fluid and gas transport via drone is really unnecessary (but drones are cool). Also since I'm too lazy to calculate everything to 100% efficiency I just increased the inputs and sink the overflow/leftover fluids/gases in their packaged forms. I started using this methode when I made the battery factory to supply the supply drones that supply batteries to each drone hub (so many batteries)
Same here, however there are more efficient recipes. I used the remaining 1500 uranium on the map to make 36 uranium fuel rods per min and 180 reactors. Recycled to 13.5 plutonium fuel rods.
Havent played for days now because the task of doing this was so daunting, but now that you have made it look so easy, I finally feel motivated to give it a shot. Thanks!
This build still holds true today! Already had a start in the swamp and this helped me bring it home and prepare for scaling up power. Thanks for a great video.
While this video is 2 years old it still holds up very well and helped me set up my first nuclear plant. After building this I now understand better what goes into the plant and how some of you crazy cats build these on a higher scale. Thank you!
This is a pretty good guide in terms of setup and % / number allocations, and still holds up today in V8... but it took me a few tries and timelapses to discover and address things that I didn't do right in the system, in order to finally get it all flowing correctly. I suggest making 1 last "save" before you turn everything on, so you can go back to that save and fix whatever you discover you got wrong in the system. This guide would be more helpful to also cover the pipeline flows and valves more, especially on the Sulfuric Acid loop. It's also worth mentioning that if someone chooses to run the Non-Fissile Uranium Blender excess water pipe back to a Nuclear Power Plant, they need to put valves on both the blender line and the main water pump line to limit the water flow from the main pump line and ensure the blender line has continuous flow allowance. Also, in distribution of the Uranium Fuel Rods to the Power Plants, I found that merging all 3 Manufacturers into 1 conveyor, then trying to spit it 6 ways for each Power Plant doesn't work. Instead, I had to have each Manufacturer split 2 ways to serve only 2 Power Plants (to ensure an even distribution), and that seems to be working better now.
This is great and timely for me and my set up. There are almost no videos out there for nuclear and late game set up. I am struggling with little things like how do I get resources from other places, how to power them, pros and cons to the different choices. Feels like after tier 6 everything went from “cool” to “OMG” and there are few efficiency videos that support larger scale, or some of the complicated things like batteries and the like .
There's certainly a drop off of later tier guides, which is what I'm hoping to cover now. If you're struggling with logistics, I do have some guides covering the types available, hopefully that'll help!
Thanks for posting this TotalXclipse, it's really helpful; I'm currently prepping for my first nuclear build so the timing is great. I'm going to be building a separate waste reprocessing plant at the same time and sinking the output. I haven't decided on the scale of what to build, but I was leaning towards try for close to 50,000MWH, or eighteen to twenty nuclear power plants; it may be a bit ambitious for a first try but I want to make it worthwhile and that would allow me to repurpose one of my diluted fuel setups to making recycled plastic and rubber while still boosting my power production. I need to go through the numbers to see if that's workable though. I'm trying to plan it with some sense of isolating radioactive areas/machines from the regular factory elements, building the nuclear power plants and reprocessing plant out on the coast at the swamp and running a train line from a production hub in the dune desert (where I'll gather/manufacture all the non-radioactive parts required for the fuel rods and waste reprocessing) to the edge of the swamp, where it will be put onto an enclosed belt system into the radioactive zone for final assembly. I've not decided whether to use belts or drones for the uranium, but I'm leaning towards an enclosed raised belt bridge (not floating) if I can make one straight run from the falls to the coast facility while avoiding any resources. It would reduce the risks (roleplaying no chance of "accidental crashes" irradiating the landscape, but also no risk of power outage if the drones bug out), and would be a cleaner way to bring power to the miner; I'd have to build an irradiated platform for the drone port and drag power lines across the water to it otherwise.
With some of the alt recipes you can make this very modular. Another advantage of a setup like this is if you need to rebuild if you can just cut off the uranium and most of the radioactive material will eventually go into the sink, a few products may remain but a lot less than when running at full capacity.
Thank god for this, I've been using turbo fuel for a long time and I've never built a single nuclear power plant cause I didn't want to deal with the indestructible waste. Might try this out now. Thanks for the video.
Very much looking forward to Aluminum. I've tried like 5 times and still can't get the fluid balancing quite right. At this point I suspect pipes are haunted.
if you still don't know how : do a pipe junction priority merger (feed the excess to the top of a junction and the main input on the horizontal side, with a valve
i usually like all your guides but a common thing is a very vague mentioning or not showing each valve setup which if not placed correctly makes this entire build void. have seen others have issues with the 2nd set of valve placements as neither the video or written guide has exact showing of all valves and no replies to the year old questions regarding the valve placements. otherwise appreciate the effort put in with all the calculations
Built this to exact specs from the tips site. Problem is balancing the sulfuric acid return. If anything goes out of balance then the whole thing shuts down. I have set the valves exactly as recommended. Please offer any tips on how to fix this. It's an amazing system! Thanks!
Games devs: introduces plutonium to game: "Now you can expand your power factories. TX: "Now you can get a ride of that silo filled to the brim with toxic waste, and get tickets for doing so!"
1:58 I know this is nitpicking, but the Watt unit already has the "per second" built in, since one Joule per second is a Watt, Joule being energy, Watt being power.
It is perfectly acceptable, common even, to rate the output of power plants in Watt-hours instead of Joule. But if you need the conversion: 15 GWh (which is what his plant produces) is about 54 Terrajoule.
@@Otakutaru You're right. I looked it up in the game wikipedia and each power plant produces 2500 Watt, so 6 of them have an output of 15 GW (which was correctly displayed on the overlay) - which is equal to 900 GJ/min or about 0.25 GW hours per minute.
Pretty good guide, but i see lots of confusing piping... I want to build this, but there is alot not shown when it comes to the piping in the recycling. your images are not clear on where pipes connect in that process and you even add 2 new pipes to the video and give no explanation as to what they are and where they go or are used.
nuclear is more straight up, but dealing with the waste can be straight annoying at times. if you are building this in update 5, beware as things have changed.
Been trying to figure out something like this, working backwards from the amount of waste needing to be sunk and holding back on nuclear power entirely until I had it sussed.
That was my approach too. But ironically by the time I attained the particle accelerated I've reached the end of the game and can really see the point of creating more power because there are no more goals to reach...my life is becoming meaningless again. I hope the next update includes tiers 9 - 20!!!
@@rowill2968 Agree with you totally, before this update I'd done nuclear power once then never again because it simply wasn't necessary. Unlocking that tier was the end with aluminium and nuclear as faffy things to do for "end game".
Great video! but did the mats changed? i see that one powerplant need 240 water now pm,. you say in your guide 300 and got your water extractors overcolcked to 250%. i can boost my power plant up to 125% this way it needs 300 water but then will the rest still work? or should i clock my water extractors to 200% so it gives 240pm? Thanks!
It's probably worth noting that the two alternate uranium recipes (infused uranium cell and uranium fuel unit) are much more efficient than the vanilla recipes and also saves sulphur and makes it less complex (raw sulphur vs. sulfuric acid). You also save on water which is nice because running nuke plants require a ton of water. The downside is that you'll have to make A LOT of quickwire (more than three 780-belts if we're shooting for 10 rods a minute) as well as swapping concrete for silica and having to make a token amount of beacons and a fair amount of crystal oscillators. Basically, you're spending a bit more energy and adding complexity to get a lot more fuel rods (33% more energy) and also min-maxing the uranium node which is an obvious bottleneck if you plan on making a lot of generators. As for recycling, I wouldn't recommend any of the plutonium recipes simply because the focus is on just getting it out of the chain. A case can be made for instant plutonium cell (convenience) and definitely a case for the plutonium fuel unit (more rods to sink). But the plutonium fuel unit adds two late game items to the chain. You're definitely already making these, but your nuke plant shouldn't be near your main factory. You can ship them in, but I'd prefer to just get rid of the rods as painlessly as possible. The instant fuel cell requires an aluminum product. So, if you're making it nearby already, go ahead and use it to cut a step out. It will make fewer rods and add an aluminum product in order to cut a step that's really easy (pellet+concrete) Fertile uranium is good if you plan on burning the plutonium fuel rods (meaning waste) or you just want to sink as many plutonium rods as possible. It will take raw uranium out of your uranium rod line which means fewer uranium rods. Like I said -- only for burning plutonium or strictly to sink rods for awesome points.
I might be confused. The blenders that are producing encased uranium cells require sulfuric acid. What's producing the acid? Do you have refineries or some other buildings off screen that's producing the acid? I'm surprised there's no mention of it in the video of how this part is laid out.
Would it be possible if you did a step by step guide for this layout? I’m relatively new to satisfactory and the camera angle makes it difficult to follow through and through
NGL when you make the piping and delete the support every section, all I think about is how much that pipe is going to sag and you're going to get sulfuric acid everywhere. Someone's going to get their face burned off and it being around a nuclear system is even BETTER!
Are there any tweaks that have been made to this nuclear line as it bogs down in 2 sections near the end of the waste line. Sulfur output needs to be flushed on occasion as it plugs up and the rest of it bogs down as well all the way to the sink.
This looks amazing, I have my nuclear up and running but after hours of trying to balance it myself, I am exhausted. Is there a blueprint for this layout anywhere?
Wherever your junction is from your pipe of 6 excess acid (bypassing the the Non-Fissile Uranium Blender) feeding back into your pipeline loop. At that junction is where I have the main pipeline feed of incoming Sulfuric Acid feeding into the closed loop system as well, but with a valve for that main feed set to 90. The combination of the valve-controlled 6 excess + valve-controlled 90 main at the same junction point into the loop makes 96 Sulfuric Acid flowing to the 3 plutonium blenders consistently.
@@TotalXclipse Would be SUPER awesome! Love keeping tabs on your Tips website praying for blueprints to be posted. Either yours, or other peoples that they are sharing. Love looking round to see how to incorporate your/their techniques into my world.
@@kimsemoms TotalXClipse talked about those who were worried about doing aluminum setups. I commented I was surprised how much aluminum one can get without too much effort. It isn't as daunting as people think.
@@TotalXclipse It's "interesting". They've streamlined production but it's certainly still a bit spicy to build. I made a sloppy alumina setup last week at the crater lakes and it took several days of work to build and tweak but now I've got 2160 aluminium ingots per minute to play with! I can scale up all the late game parts now.
Where do you get the uranium. That pure deposit on top of the mountain, has been reduced to impure. There are also 2 non existent nodes that the scanner tells you is under water!
Very responsible disclaimer of "stuff might change" but somehow the version is now a big number (7) and this is still showing up as the main result in searches ^.^' how is version 4 only one year ago, devs must have been really busy.
So i followed the guide as was written, but think i made a mistake when it came to the conveyers.. i put in rank 5 throughout, and found that my plant was generating way too much waste over a short space of time and the recycler setup wasn't keeping up, so i've just replaced all the waste/fuel for the reactors are now around rank 3.. as a test.. i'm hoping it calms down because so far i seem to be having to check on this every night to clear a load of nuclear waste
I came into an issue with the recycling blenders water output, the blender says it makes 18 per minute, I tried merging it with one of the reactor lines like you mentioned and put a valve before the merge to limit the water from the extractor to 282 (300-18) but my blender still backstuffs with water then stops processing the waste
Having the same issue. I’m trying to decide if packaging and sinking the water is the right way to go. The values don’t appear to be working so I’m having trouble limiting or fixing the issue. In the video, he says it’ll take some strain off your water extractors but I’m unsure how to do that correctly.
Nice video, but I’m very sad to see you didn’t add any notes on the power efficiency of this system ... you are using extra power to sync the rods, but is that power equal to 1 nuclear power plant, 0.8 nuclear power plants?
7:20 I have watched this part like 20 times now and I still don't understand it. Where do i lead my extra 6 sulfuric acid to? i have no idea at all. Why should i lead 90 sulfuric acid into my output line?
so im sure you dont care now that it has been 3 months, he sets it too six to allow the extra six to run back to the blenders and then set the input from the outside to 90 to allow that excess to be used
Hi! I am hoping to learn your way of building fluid pipes, if you can have a guide on that? Like how to setup the water pipes for the nuclear power plant?
sorry, this looks cool and all, but the timelapse is not that good, it doesn't show me what to do, just what's there and good luck replicating it. I kinda wish you went more in depth on what is needed and where. (no the written guide doesn't tell me much either)
Hey,great vid! It's little bit of a bible for me to work on nuclear power. But I've come across two diffrent texturepacks- first one we all know with the standard looking barrel and some uranium drip just under the lid. The second comes in a smaller size and looks little bit more like a plastic-ish barrel. Has that texture always been there? Can't seem to use it with the other texture on the waste line. Any1 else come across it and how did you solve it?
The blue barrel is plutonium waste, which cannot be recycled so you're given the option of recycling the rods for no waste or using them and being stuck with even more potent waste
I am making more Fuel rods then the plants are using. My assemblers are making .4 rods per min, and I am using .2, and the plants only need 240 water, not 300 with your settings.
@TotalXclipse ALSO, your viedo and guide is VERY different. Even the words you say in the video are NOT what your doing in the video. So let's use the Blender for making non-fissile material. You say to place the blender at the TOP LEFT hand corner with the INPUTS facing the BOTTOM! But in your video (and the guide) the inputs are facing the TOP of the grid.... The whole thing is just confusing >.< I LOVE your guides, but man please work on clearing them up and actualy doing what your saying in it!
am i dumb? i cant valves set to the right number to get the waste 6 sulfuric acid to feed back into the system... i end up just using a packager and sinking it along with the waste water
Omega lul. I found this guide in their website ( w/o knowing it was their website ). After reading through it, I was like nah I bet I can find something better on UA-cam. I click on this video and thought "Now that's what I am talking about!" LOL
Will you guys be doing a no waste uranium setup or do you want to harness the plutonium fuel rods? Also what should we work on in the next super-efficient build guide?
I’m curious to see a super-efficient build guide for no-waste uranium using the alternative recipes like fertile uranium and instant plutonium cells.
And as for what kind of nuclear setup I’m going to be using, though I am still quite a long ways from being ready to start doing nuclear stuff, I envision maximizing the use of all the uranium nodes in the game to fuel a large amount of nuclear reactors and to construct plutonium fuel rods using the alternative recipes for additional reactors plus waste disposal,
P.S: I have a really big hunch that that impure uranium node was added so that it would specifically be used for the fertile uranium recipe.
@@FastTquick That won't be soon, I'm afraid - so much stuff I haven't yet covered and need to of the vanilla recipes.
Once I'm up to tier 7&8 I will definitely give this a try, and adjust it to my needs later on. Really helpful guide! I never actually touched nuclear power in earlier games because of the waste (900 hours in), so I am really exited for this. Thanks!
I personally think I will be using the plutonium fuel rods too, seems like a waste of a source of power to me.
@@JamesTheVikingGames What will you be doing with the waste then?
I just got my factory producing nails, rods, plates, wire, and concrete set up... looks like I'm almost ready to build this
turbo motors will be a no-brainer for you!
@@anderstermansen130 hah. not the most complicated item now
Did you finish it? 😳
Me having pain building adaptive control units
Ha nuclear pasta will be nothing for you now
I just multiplied everything here by 5 and got 30 nuclear plants going, so far everything is stabilized. This guide helped immensely, thanks.
just curious as I am some what new to the game in this stage, where did you build your nuclear stuff at?
@@austinmoen5278 Built it in what people call "the swamp area". It's all the way on the east side of the map, its below a massive waterfall.
@@austinmoen5278
The rambelings of a sleep deprived student that should be writing his bachelor thesis:
I'd build the initial nuclear powerplants close to where all the necessary fluids/gas nodes are, since transporting those was more of hassle for me than the rest (although that might ave been because I had factories and storages for everything before the blender update, so it might have been a me problem).
But if you are bored and have a semester break from uni you can do it like me but better. I made a hhhhuuuuuuugggeeee platform in the sky where I deliver all the resources to by drones. I do not recommend this approach since the balancing of resources is extremely fickle but I really wanted to try out drones. And making a giant drone hub for nuclear power along with the powerplant and recycling station takes a long a$$ time. If you make one of those, don't build it in the sky. I can never look at the thing now :(
Also fluid and gas transport via drone is really unnecessary (but drones are cool). Also since I'm too lazy to calculate everything to 100% efficiency I just increased the inputs and sink the overflow/leftover fluids/gases in their packaged forms. I started using this methode when I made the battery factory to supply the supply drones that supply batteries to each drone hub (so many batteries)
@@gringbot nice, i've been doing the same thing, exactly 30 nuclear plants for me as well (6 rods/min) in the swamp area
Same here, however there are more efficient recipes. I used the remaining 1500 uranium on the map to make 36 uranium fuel rods per min and 180 reactors. Recycled to 13.5 plutonium fuel rods.
Havent played for days now because the task of doing this was so daunting, but now that you have made it look so easy, I finally feel motivated to give it a shot. Thanks!
This build still holds true today!
Already had a start in the swamp and this helped me bring it home and prepare for scaling up power.
Thanks for a great video.
While this video is 2 years old it still holds up very well and helped me set up my first nuclear plant. After building this I now understand better what goes into the plant and how some of you crazy cats build these on a higher scale. Thank you!
This is a pretty good guide in terms of setup and % / number allocations, and still holds up today in V8... but it took me a few tries and timelapses to discover and address things that I didn't do right in the system, in order to finally get it all flowing correctly. I suggest making 1 last "save" before you turn everything on, so you can go back to that save and fix whatever you discover you got wrong in the system. This guide would be more helpful to also cover the pipeline flows and valves more, especially on the Sulfuric Acid loop. It's also worth mentioning that if someone chooses to run the Non-Fissile Uranium Blender excess water pipe back to a Nuclear Power Plant, they need to put valves on both the blender line and the main water pump line to limit the water flow from the main pump line and ensure the blender line has continuous flow allowance. Also, in distribution of the Uranium Fuel Rods to the Power Plants, I found that merging all 3 Manufacturers into 1 conveyor, then trying to spit it 6 ways for each Power Plant doesn't work. Instead, I had to have each Manufacturer split 2 ways to serve only 2 Power Plants (to ensure an even distribution), and that seems to be working better now.
Now can we get a video that includes all the alternates and the most efficient way to do this with the total amount of uranium possible
I mean at some point you need to play the game yourself....
This is great and timely for me and my set up. There are almost no videos out there for nuclear and late game set up. I am struggling with little things like how do I get resources from other places, how to power them, pros and cons to the different choices.
Feels like after tier 6 everything went from “cool” to “OMG” and there are few efficiency videos that support larger scale, or some of the complicated things like batteries and the like .
There's certainly a drop off of later tier guides, which is what I'm hoping to cover now. If you're struggling with logistics, I do have some guides covering the types available, hopefully that'll help!
Nuclear power in Satisfactory is amazing. You actually get more mass in waste from the reactor than you put in!
Thanks for posting this TotalXclipse, it's really helpful; I'm currently prepping for my first nuclear build so the timing is great. I'm going to be building a separate waste reprocessing plant at the same time and sinking the output. I haven't decided on the scale of what to build, but I was leaning towards try for close to 50,000MWH, or eighteen to twenty nuclear power plants; it may be a bit ambitious for a first try but I want to make it worthwhile and that would allow me to repurpose one of my diluted fuel setups to making recycled plastic and rubber while still boosting my power production. I need to go through the numbers to see if that's workable though.
I'm trying to plan it with some sense of isolating radioactive areas/machines from the regular factory elements, building the nuclear power plants and reprocessing plant out on the coast at the swamp and running a train line from a production hub in the dune desert (where I'll gather/manufacture all the non-radioactive parts required for the fuel rods and waste reprocessing) to the edge of the swamp, where it will be put onto an enclosed belt system into the radioactive zone for final assembly. I've not decided whether to use belts or drones for the uranium, but I'm leaning towards an enclosed raised belt bridge (not floating) if I can make one straight run from the falls to the coast facility while avoiding any resources. It would reduce the risks (roleplaying no chance of "accidental crashes" irradiating the landscape, but also no risk of power outage if the drones bug out), and would be a cleaner way to bring power to the miner; I'd have to build an irradiated platform for the drone port and drag power lines across the water to it otherwise.
With some of the alt recipes you can make this very modular. Another advantage of a setup like this is if you need to rebuild if you can just cut off the uranium and most of the radioactive material will eventually go into the sink, a few products may remain but a lot less than when running at full capacity.
Absolutely!
After three hours playing, I think I’m ready to make some atoms dance
Someone who pronounces aluminium right finally I hav waited 4000 no 5000 years for this
.... don't watch Saturday's video... I'm all over the place on that one.
Love how we have people like u out there thanks man
Thank god for this, I've been using turbo fuel for a long time and I've never built a single nuclear power plant cause I didn't want to deal with the indestructible waste.
Might try this out now. Thanks for the video.
Can you destroy this waste by hand? By moving it onto the waste bin icon in the inventory? Press Ctrl and move it to the bin?
Very much looking forward to Aluminum. I've tried like 5 times and still can't get the fluid balancing quite right. At this point I suspect pipes are haunted.
They are 👀 Fluid balancing is pretty weird 😂
Pipes are haunted
I recommend sinking the overflowing fluids in their packaged versions. Packaged sulfuric acid go shreddd
if you still don't know how : do a pipe junction priority merger (feed the excess to the top of a junction and the main input on the horizontal side, with a valve
@@rocket2739 Priority mergers? Interesting. I will certainly look into that.
The guide ive been waiting for
i usually like all your guides but a common thing is a very vague mentioning or not showing each valve setup which if not placed correctly makes this entire build void. have seen others have issues with the 2nd set of valve placements as neither the video or written guide has exact showing of all valves and no replies to the year old questions regarding the valve placements. otherwise appreciate the effort put in with all the calculations
Built this to exact specs from the tips site. Problem is balancing the sulfuric acid return. If anything goes out of balance then the whole thing shuts down. I have set the valves exactly as recommended. Please offer any tips on how to fix this. It's an amazing system! Thanks!
Games devs: introduces plutonium to game: "Now you can expand your power factories.
TX: "Now you can get a ride of that silo filled to the brim with toxic waste, and get tickets for doing so!"
1:58 I know this is nitpicking, but the Watt unit already has the "per second" built in, since one Joule per second is a Watt, Joule being energy, Watt being power.
It is perfectly acceptable, common even, to rate the output of power plants in Watt-hours instead of Joule. But if you need the conversion: 15 GWh (which is what his plant produces) is about 54 Terrajoule.
@@QemeH yes, but he didn't mean it in that way, since he said per minute, implying the same rate at which every other item is produced in the game
@@Otakutaru You're right. I looked it up in the game wikipedia and each power plant produces 2500 Watt, so 6 of them have an output of 15 GW (which was correctly displayed on the overlay) - which is equal to 900 GJ/min or about 0.25 GW hours per minute.
Pretty good guide, but i see lots of confusing piping... I want to build this, but there is alot not shown when it comes to the piping in the recycling. your images are not clear on where pipes connect in that process and you even add 2 new pipes to the video and give no explanation as to what they are and where they go or are used.
Thank you muchly! Easier to understand than Kibitz
Nuclear seems simpler than even aluminum refinement! That was surprising. I'm not far off from getting one of these bad boys up and running.
nuclear is more straight up, but dealing with the waste can be straight annoying at times. if you are building this in update 5, beware as things have changed.
This Layout Still Works. Thanks Alot!
Been trying to figure out something like this, working backwards from the amount of waste needing to be sunk and holding back on nuclear power entirely until I had it sussed.
That was my approach too. But ironically by the time I attained the particle accelerated I've reached the end of the game and can really see the point of creating more power because there are no more goals to reach...my life is becoming meaningless again. I hope the next update includes tiers 9 - 20!!!
@@rowill2968 Agree with you totally, before this update I'd done nuclear power once then never again because it simply wasn't necessary. Unlocking that tier was the end with aluminium and nuclear as faffy things to do for "end game".
Me watching this after unlocking Tier 3 & 4 with a basic spaghetti factory.
"Interesting"
Great video! but did the mats changed? i see that one powerplant need 240 water now pm,. you say in your guide 300 and got your water extractors overcolcked to 250%. i can boost my power plant up to 125% this way it needs 300 water but then will the rest still work? or should i clock my water extractors to 200% so it gives 240pm? Thanks!
love your voice dude makes me feel calm
Looking forward to the aluminium vid!!!
I need update 4 guides so badly! If you want an easy one do oil next, that took me hours to get barley working
Coal isn’t update 4 and I think he already did a coal guide too
would be nice to see the overclocks / downclocks and items per min on screen.
At points where it enters / exits.
It's probably worth noting that the two alternate uranium recipes (infused uranium cell and uranium fuel unit) are much more efficient than the vanilla recipes and also saves sulphur and makes it less complex (raw sulphur vs. sulfuric acid). You also save on water which is nice because running nuke plants require a ton of water.
The downside is that you'll have to make A LOT of quickwire (more than three 780-belts if we're shooting for 10 rods a minute) as well as swapping concrete for silica and having to make a token amount of beacons and a fair amount of crystal oscillators.
Basically, you're spending a bit more energy and adding complexity to get a lot more fuel rods (33% more energy) and also min-maxing the uranium node which is an obvious bottleneck if you plan on making a lot of generators.
As for recycling, I wouldn't recommend any of the plutonium recipes simply because the focus is on just getting it out of the chain. A case can be made for instant plutonium cell (convenience) and definitely a case for the plutonium fuel unit (more rods to sink). But the plutonium fuel unit adds two late game items to the chain. You're definitely already making these, but your nuke plant shouldn't be near your main factory. You can ship them in, but I'd prefer to just get rid of the rods as painlessly as possible. The instant fuel cell requires an aluminum product. So, if you're making it nearby already, go ahead and use it to cut a step out. It will make fewer rods and add an aluminum product in order to cut a step that's really easy (pellet+concrete)
Fertile uranium is good if you plan on burning the plutonium fuel rods (meaning waste) or you just want to sink as many plutonium rods as possible. It will take raw uranium out of your uranium rod line which means fewer uranium rods. Like I said -- only for burning plutonium or strictly to sink rods for awesome points.
Great guide. Wanted something simple to follow.
Thanks for this one.
I might be confused. The blenders that are producing encased uranium cells require sulfuric acid. What's producing the acid? Do you have refineries or some other buildings off screen that's producing the acid? I'm surprised there's no mention of it in the video of how this part is laid out.
Did you read my mind? I was just about to research a layout for Nuclear Power!
Would it be possible if you did a step by step guide for this layout? I’m relatively new to satisfactory and the camera angle makes it difficult to follow through and through
I am IMMORTAL, thanks to Total
Would it be possible to make this again more up to date?
NGL when you make the piping and delete the support every section, all I think about is how much that pipe is going to sag and you're going to get sulfuric acid everywhere. Someone's going to get their face burned off and it being around a nuclear system is even BETTER!
Can you make a setup for a two power plant system? And maybe if your willing to, can you make it a modular system
If there's 6 power plants and you just need 2, then simply divide everything by 3
I thought Aluminum was hard. Wow, this is way harder than I thought it would be.
Does this guide still work in update 7 ? I am to the point of researching the recipes, I cannot check in game myself. Thanks! 👍
Are there any tweaks that have been made to this nuclear line as it bogs down in 2 sections near the end of the waste line. Sulfur output needs to be flushed on occasion as it plugs up and the rest of it bogs down as well all the way to the sink.
This looks amazing, I have my nuclear up and running but after hours of trying to balance it myself, I am exhausted. Is there a blueprint for this layout anywhere?
Thanks for the video Total!
I had to set the sulfuric acid production to 95 per minute - otherwise everything worked really will in this build
Very helpful, thank you!
Love the cammera angles
Is this relevant for 1.0?
this is awesome! thanks for the tips :))
Please tell us, where on the map did you build this wonderful layout?
And here I was, being proud of setting up a single coal plant
Setting up one is a bit of a waste though ;) At least max out the miner 😉
Where should be that valve limiting to 90? There are many junctions in the build...
Wherever your junction is from your pipe of 6 excess acid (bypassing the the Non-Fissile Uranium Blender) feeding back into your pipeline loop. At that junction is where I have the main pipeline feed of incoming Sulfuric Acid feeding into the closed loop system as well, but with a valve for that main feed set to 90. The combination of the valve-controlled 6 excess + valve-controlled 90 main at the same junction point into the loop makes 96 Sulfuric Acid flowing to the 3 plutonium blenders consistently.
Well, sir, if it were not for you videos AND site, I won´t even have the brains to even try and reach such level (which I haven´t yet...).
Thanks!
Oh, forgive me: I´ve just notice that you already have an awesome guide for alternates!
Awesome Work. Will you be doing Blueprints of these guides at any point in time???
If I ever find the time 😅
@@TotalXclipse Would be SUPER awesome! Love keeping tabs on your Tips website praying for blueprints to be posted. Either yours, or other peoples that they are sharing. Love looking round to see how to incorporate your/their techniques into my world.
I was actually surprised at how much aluminum one can get from just a little work. The waste water feedback loop being the worst to deal with.
what
@@kimsemoms TotalXClipse talked about those who were worried about doing aluminum setups. I commented I was surprised how much aluminum one can get without too much effort. It isn't as daunting as people think.
I'm looking forward to playing with Alluminium soon!
@@TotalXclipse It's "interesting". They've streamlined production but it's certainly still a bit spicy to build. I made a sloppy alumina setup last week at the crater lakes and it took several days of work to build and tweak but now I've got 2160 aluminium ingots per minute to play with! I can scale up all the late game parts now.
Where on the map did you build this? I can't find a uranium mine that isn't buried in a cave or on top of the mountain.
Where do you get the uranium. That pure deposit on top of the mountain, has been reduced to impure. There are also 2 non existent nodes that the scanner tells you is under water!
Thank you!
Very responsible disclaimer of "stuff might change" but somehow the version is now a big number (7) and this is still showing up as the main result in searches ^.^' how is version 4 only one year ago, devs must have been really busy.
It was from may 2021 so almost two years ago, but I intend to revisit this soon
I've got a similar setup with 100 reactors, zero waste, and only raw resources coming in
Well, sir or madam, you've just got to share your save file!
Building my first reactor. This is going to be perfect safe 😅
So i followed the guide as was written, but think i made a mistake when it came to the conveyers.. i put in rank 5 throughout, and found that my plant was generating way too much waste over a short space of time and the recycler setup wasn't keeping up, so i've just replaced all the waste/fuel for the reactors are now around rank 3.. as a test.. i'm hoping it calms down because so far i seem to be having to check on this every night to clear a load of nuclear waste
i think theyve changed the numbers since this video was released
I came into an issue with the recycling blenders water output, the blender says it makes 18 per minute, I tried merging it with one of the reactor lines like you mentioned and put a valve before the merge to limit the water from the extractor to 282 (300-18) but my blender still backstuffs with water then stops processing the waste
Having the same issue. I’m trying to decide if packaging and sinking the water is the right way to go. The values don’t appear to be working so I’m having trouble limiting or fixing the issue. In the video, he says it’ll take some strain off your water extractors but I’m unsure how to do that correctly.
Nice video, but I’m very sad to see you didn’t add any notes on the power efficiency of this system ... you are using extra power to sync the rods, but is that power equal to 1 nuclear power plant, 0.8 nuclear power plants?
Hey total, thanks for the guide! Would love to see a guide for Crystal oscillator as well as heavy modular frames!
Check the super efficient build series playlist on his channel, he's already done both of those.
@@PurpleKittenofDeath thanks, had not seen them, not sure why
7:20 I have watched this part like 20 times now and I still don't understand it. Where do i lead my extra 6 sulfuric acid to? i have no idea at all. Why should i lead 90 sulfuric acid into my output line?
so im sure you dont care now that it has been 3 months, he sets it too six to allow the extra six to run back to the blenders and then set the input from the outside to 90 to allow that excess to be used
Cool. Now to make this fit in the cave near the bauxite field 🤔😅
Nevermind the cave is not high enough for reactors 😕
What is the tool used for building at 2:28?
is this a 3rd party external world editor or similar?
Hi! I am hoping to learn your way of building fluid pipes, if you can have a guide on that? Like how to setup the water pipes for the nuclear power plant?
It's so funny to see the engineer so small compared to the nuclear reactor, I have question: is the resource wells usefull?
Yes the resource wells are. Either for ease of access to the resources or in the case of Nitrogen, just being able to get hold of it.
Very cool and all, but i think ill just drop the barrels in the void using the lizard doggos
I have a nuclear power plant im building with 24(non overclocked) power plants its so tedius and expensive but in the end soooo worth it
sorry, this looks cool and all, but the timelapse is not that good, it doesn't show me what to do, just what's there and good luck replicating it.
I kinda wish you went more in depth on what is needed and where. (no the written guide doesn't tell me much either)
I follow this to a T, and every time my nuclear waste overflows and everything crashes. I don't know how to fix it :(
Is this bird perspective build mode a mod? Very good video btw
Nope, that's a second camera man! :D
Is this setup could work in 1.0!?
I'd love to see this scaled up and with alternates to something like 600 uranium/min available
The only problem with that, is me finding the time do it :D
im interested in how you would deal with the aluminium process if you were to use the ilt recipes.
That'll come later, these are vanilla recipes for now, makes it more accessible to everyone
Hey,great vid! It's little bit of a bible for me to work on nuclear power. But I've come across two diffrent texturepacks- first one we all know with the standard looking barrel and some uranium drip just under the lid. The second comes in a smaller size and looks little bit more like a plastic-ish barrel. Has that texture always been there? Can't seem to use it with the other texture on the waste line.
Any1 else come across it and how did you solve it?
The blue barrel is plutonium waste, which cannot be recycled so you're given the option of recycling the rods for no waste or using them and being stuck with even more potent waste
@@TotalXclipse Awesome, huge thx for a quick response!! Keep up the good work on the vids!!
on whhich loaction you build? this area?
I am making more Fuel rods then the plants are using. My assemblers are making .4 rods per min, and I am using .2, and the plants only need 240 water, not 300 with your settings.
Just make another power plant
Hmmm I tried to double the info in the video.
However, I get stuck with running out of water.
Plutonium rods into the sink? I thought I can use them as alternative less radioactive energy cell for power plant ...
You can but they have half the burn time and produce more dangerous radiation which cannot be sunk... So I prefer to sink the rods
@@TotalXclipse Okay, thanks.
Is this video still valid with the changes since update 4?
@TotalXclipse ALSO, your viedo and guide is VERY different. Even the words you say in the video are NOT what your doing in the video. So let's use the Blender for making non-fissile material. You say to place the blender at the TOP LEFT hand corner with the INPUTS facing the BOTTOM! But in your video (and the guide) the inputs are facing the TOP of the grid.... The whole thing is just confusing >.< I LOVE your guides, but man please work on clearing them up and actualy doing what your saying in it!
Can you do this with 4 or 8 nuclear plants. This is cool.
Of course you can, if you do it with 4 you'll need 2/3's of the materials if you want to do it with 8 you'd need 4/3's the materials and buildings :)
Why are all the conveyor belts level 3? Can they be level 5?
no because this video came out 2 years ago
Hey could you make this into a blueprint on satisfactory calculator thanks be most appreciated if you could
am i dumb? i cant valves set to the right number to get the waste 6 sulfuric acid to feed back into the system... i end up just using a packager and sinking it along with the waste water
Same with me, except as soon as I do that, there is not enough sulfuric acid leading to the recycling blender
Does this still hold up in 1.0?
8:24 the non 90 bothers me so much! Lol
Lol just saw that :D
Lol still great video really helps lay down the groundwork for us dummies
There's another wonky one at the 3 minute mark
I built this, followed guide to a T, double checked everything, triple checked everything; uranium waste is backing up :(
Literally just stopped playing when I got to the nuclear power part of the game. It just became too much work to deal with all the nonsense.
It's *almost* a plutonium waste guide :D
That's next weeks :p
Insane. :)
Omega lul. I found this guide in their website ( w/o knowing it was their website ). After reading through it, I was like nah I bet I can find something better on UA-cam. I click on this video and thought "Now that's what I am talking about!" LOL
I just have my waste going to a set of storage containers going up into each other! 😂
Why use the plutonium fuel rods for power and sink the plutonic waste with a smart splitter?
Because you cannot sink plutonium waste
@@TotalXclipse yeah you can, saw a video of another user doing it