What a Perfect Game of Tetris Looks Like

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  • Опубліковано 24 сер 2022
  • Tool assisted runs have been made for countless video games, typically created to beat a game as fast as possible. So, what happens when a TAS is made for Tetris? Is it possible to "beat" the game? Let's find out.
    Watch the run in full here: • [TAS] NES Tetris "fast...
    Greg's extensive StackRabbit showcase: • AI BREAKS NES TETRIS! ...
    Videos featured:
    Super Mario Bros. TAS: • [TAS] NES Super Mario ...
    A Bored God Plays Tetris: • A bored god plays Tetris
    Joseph Saelee's CTWC qualifier maxout: • 3 Max-Outs and 2 Lvl 3...
    2004 TAS: • NES Tetris in 4:06.07 ...
    2006 TAS: • [TAS] [Obsoleted] NES ...
    2007 TAS: • [TAS] [Obsoleted] NES ...
    2010 TAS: • [TAS] [Obsoleted] NES ...
    256 level NES Tetris TAS: • Nes Tetris: level 256 ...
    MylesTheGreat's level 29 start Maxout: • MY FIRST LEVEL 29 MAXO...
    The 0.0009% calculation is thanks to the work of Fractal161, and a detailed spreadsheet of that work can be found here: docs.google.com/spreadsheets/...
    Music (in order):
    Battle Assault 3 Featuring Gundam Seed: Track 5 Theme
    LEMMiNO - Nocturnal (BGM)
    Stevia Sphere: A Sphere Made of Stevia
  • Ігри

КОМЕНТАРІ • 217

  • @okCobalt
    @okCobalt  Рік тому +289

    FYI: For convenience, the timer display for the TAS runs in the video uses in-game time, where the timing runs from the startup of the game until a maxout is achieved. "TAS" timing takes into account the first input (game bootup), and stops with the very last input made by the TAS, which is why the TAS times and in-game times vary by a couple seconds. I figured it was helpful to showcase in-game time as well.

    • @caped_crusader4
      @caped_crusader4 Рік тому

      sweet

    • @drewlop
      @drewlop Рік тому +4

      I can't process the grammar of this comment; maybe if I were reading more about TAS's but because I haven't been, I can't figure out what that first sentence is supposed to be saying

    • @NinjaNezumi
      @NinjaNezumi Рік тому

      Downvote because you said chess is not a solved game.
      It is.

    • @gdstuff7666
      @gdstuff7666 Рік тому

      DOWN

    • @drewlop
      @drewlop Рік тому

      Oh I think I get it now: "TAS runs" is a plural noun in that sentence

  • @jr637-1
    @jr637-1 Рік тому +257

    That tic-tac-toe robot with the cheat for the win was such a big brain play. How can you compete with that?

  • @jamesflames6987
    @jamesflames6987 Рік тому +39

    I love the way on old games like this and Pacman, there's not end programmed into the game and it eventually just crashes at a level the developers thought no one would ever get to.

  • @ziggyzoggin
    @ziggyzoggin Рік тому +160

    with the tree strategy, its kind of cool how they're on such a higher level of thinking with tetris that they look stupid.
    "MY GOALS ARE BEYOND YOUR UNDERSTANDING"

    • @PeptoAbismol
      @PeptoAbismol Рік тому +7

      tech/strats that look stupid but require high level thinking are my favorites

  • @biggiemac42
    @biggiemac42 Рік тому +259

    Hi! Great video but it has some wrong info toward the end about the game crash. The game crashes in a different place on modified roms (including modifications as simple as score uncap!). In the pure vanilla tetris cart, it can be made to crash as early as level 155, which is within 100 lines of the best human game. Stackrabbit played on an uncapped rom, which moved the earliest possible crash to a much more distant level. Tetris gym, where eric played his lines world record, has the crash patched entirely. Additionally, crash even on the vanilla cart can be avoided, as was demonstrated in 2014 by a TAS from quad8/TDrop, and confirmed much more recently by a code deconstruction by Fractal, Kirjava, Kitaru, and others. It requires consciously avoiding certain numbers of line clears on certain levels, which is somewhat hilarious. Not only do you have to play killscreen on awful color palettes, but e.g. singles are not allowed.
    We are looking into getting the TAS by quad8/TDrop console verified. It ends on level 256.

    • @okCobalt
      @okCobalt  Рік тому +81

      Thank you for the correction! The script was made before that info was made more public by Fractal and others (Fractal was the one who gave me the revelation that there are ways to either perform the crash very early or skip it entirely), and it's my fault for not amending the script in that manner afterwards.

    • @w7u
      @w7u Рік тому +3

      lol right now 155 is only 9 lines away from the current wr

    • @AmaroqStarwind
      @AmaroqStarwind Рік тому +2

      I would love to see a patch that optimizes the game code so that it can check/update player input at a full 60 frames per second, or maybe even faster (like every scanline)

    • @dandanthedandan7558
      @dandanthedandan7558 Рік тому +6

      Imagine a world championship finals where the players are having an endurance run during the glitched colours and the loser is decided on who crashed first

    • @AndrewBlechinger
      @AndrewBlechinger Рік тому +6

      @@dandanthedandan7558 Stuff like this is why the classic tetris community is debating introducing a line cap for tournaments, purely as a pace of play issue.

  • @falquicao8331
    @falquicao8331 Рік тому +76

    7:05
    Technically, an infinite game of tetris is not possible unless you have the ability to manipulate pieces because there exist a long sequence of pieces that forces a top out.

    • @gonengazit
      @gonengazit Рік тому +24

      It's possible, it just has probability 0

    • @drkn0ckers715
      @drkn0ckers715 Рік тому +10

      Well technically the rng of NES tetris is not a perfect uniform distribution on all seven pieces. If I remember correctly certain pieces can only spawn a finite number of times in a row. While this almost surely doesn't invalidate your statement, I can't say for certain.

    • @AndrewBlechinger
      @AndrewBlechinger Рік тому +14

      NES Tetris does not use the "bag" system that later games use to determine piece sequences. The first two pieces are generated at game start, and each new piece is generated when a piece locks. This is why pausing as manipulation works.

    • @adroitbean5440
      @adroitbean5440 Рік тому +2

      Would the RNG manip used by the TAS be able to make sure that combination never happens?

    • @boberttheboss8990
      @boberttheboss8990 Рік тому +6

      @@adroitbean5440 He said that marathon tetris ai doesn’t use RNG manipulation and without perfectly plotted inputs I’d imagine it’s probably impossible to do rng manipulation on the fly

  • @MrBrain4
    @MrBrain4 Рік тому +14

    Just because a game has randomness does not mean that it cannot be solved. Also, there are different definitions of solved, ranging from "weakly solved" to "strongly solved" which have to do with whether a game result is known, as opposed to knowing the optimal move for all possible game states.

  • @ryanamburgy2791
    @ryanamburgy2791 Рік тому +29

    It’s a good day whenever cobalt uploads

  • @taemien9219
    @taemien9219 Рік тому +6

    At 6:22 the StackRabbit achievement says 1.5 Million human possible. 1.5M score will get you like 3rd or 4th place in open tournaments now. Rolling players have pushed what is humanly possible in the last few months.

  • @Anomaly92
    @Anomaly92 Рік тому +35

    6:55 - so the game finally breaks at lvl 237? The record makes insane jumps these days and is now at lvl 146, I guess it's totally realistic that someone achieves the final game breaking barrier of this game eventually

    • @okCobalt
      @okCobalt  Рік тому +20

      There does seem to be a way to reach the game crash much earlier than level 237, something I'll be covering in the new world record analysis in a few weeks.

    •  Рік тому +11

      So there IS a built in line cap! These tetris devs thought about everything!

    • @coalbucket9383
      @coalbucket9383 Рік тому +3

      @ game crash is skippable, though very difficult to do from a human

    • @EebstertheGreat
      @EebstertheGreat Рік тому +1

      Stackrabbit has an extra digit in the score and other changes which will presumably change the time the crash happens.

    • @Chase3141
      @Chase3141 Рік тому +1

      It also depends on what hardware you're using. An emulator will crash later than a real NES because the hardware is more powerful.

  • @mrhalfbacon
    @mrhalfbacon Рік тому +8

    Cool video! I’ve watching your videos for over a year now and they keep getting better and better!

  • @chiri4782
    @chiri4782 Рік тому +8

    this video was insanely well made, i'm surprised it doesnt have way more views.

  • @Criggster
    @Criggster Рік тому +7

    I would love to see a stackrabbit video! Your content is awesome 😎

  • @dylanconner8167
    @dylanconner8167 Рік тому +3

    That dude's glove technique with the nes controller is nuts

  • @ivanplays_games
    @ivanplays_games Рік тому +5

    No worries, eric will do this within tomorrow

    • @ivanplays_games
      @ivanplays_games 21 день тому

      *slight year update : Alex T will do this in 2026

  • @ieatgarbage8771
    @ieatgarbage8771 Рік тому +4

    I _think_ most versions of tetris are actually solved due to the limits on the randomness (pieces have to be in the same amount but not the same order). This doesn’t apply to the original, which is completely random.
    Oh, I guess newer versions still have killscreens, so really anything past that is unsolved.

  • @jorishenger1240
    @jorishenger1240 10 місяців тому

    Amazing video, ive played tetris like 3 times ever but i was hooked the whole time

  • @camspianosink
    @camspianosink Рік тому

    Very cool breakdown, thank you.

  • @ThorkilKowalski
    @ThorkilKowalski Рік тому +3

    now that "colors" has been reached, I guess "crash" is the next milestone.

  • @gus8696
    @gus8696 Рік тому

    Really well done! Super entertaining

  • @nicest_tf2_player
    @nicest_tf2_player Рік тому

    great video. thanks a ton for contributing to this small community

  • @goatmin
    @goatmin Рік тому +1

    YES WE NEED STACK RABBIT

  • @user_user1337
    @user_user1337 7 місяців тому

    this is truly interesting! thanks so much.

  • @TheBronzeSword
    @TheBronzeSword Рік тому +2

    yes, stackrabbit analysis !!!

  • @taoistflyer
    @taoistflyer Рік тому +1

    I'd love to see a more in depth video about stack rabbit, you make great content and you could really make a good video about it.

  • @EvidentlyFire
    @EvidentlyFire 3 місяці тому

    that four tetris clear to max out gave me shivers

  • @aenstreams1998
    @aenstreams1998 Рік тому +1

    Another banger of a vid!

  • @VariantNYC
    @VariantNYC Рік тому

    that chessboard/4bar idea is an excellent usage of the piece manip 👌

  • @huevonesunltd
    @huevonesunltd Рік тому +3

    Then one day someone will figure out a way to use ACE in tetris to code something that avoids the kill screen

  • @zacknicley8150
    @zacknicley8150 Рік тому +1

    Are you sure? [rising inflection]

  • @joshuacordasco1610
    @joshuacordasco1610 Рік тому

    great video. well said and well made

  • @BriarLeaf00
    @BriarLeaf00 Рік тому +3

    Hey thanks for doing in 7+ minutes what a lot of youtubers would stretch out to like 30 minutes. Much appreciated.
    Also, can someone clue me in to what the whole controller/ove glove situation is with these top tetris players? What's that setup all about?

    • @cuppahotnoodles
      @cuppahotnoodles Рік тому +1

      I’m not an expert, but from what I know it’s a technique called “rolling.”
      Competitors lay the controller sideways on their lap or knee and “roll” or drum their gloved hand against the back of the controller, while keeping their other hand in front of the d-pad. This causes the controller to shake back and forth against their hand, allowing the d-pad to be pressed in rapid succession.
      This gave an alternative the physically demanding “hyper tap” in a way that was both more efficient and less taxing on the hands.

    • @BriarLeaf00
      @BriarLeaf00 Рік тому +1

      @@cuppahotnoodles Cheers! Thank you for the explanation, an interesting work around that's for sure.

  • @rauladdams5709
    @rauladdams5709 Рік тому

    I would love to hear more from you about the StackRabbit AI. 👍

  • @WannabeMarysue
    @WannabeMarysue Рік тому +1

    I thought this video would explore the playaround TAS shown in the thumbnail. Oh well, it was more interesting for exploring other TASes anyway.

  • @Alexander_Grant
    @Alexander_Grant Рік тому

    Absolutely love your videos, found them recently, was watching some tetris stuff after watching the recent CTWC. I do have one criticism, and it's something really minor, but you have a tendency to raise your voice at the end of your sentences, and it sounds similar to that Chills narrator guy. I think if you fixed that, it would improve the quality of the narration quite a bit. Other than that, I've subscribed and currently going through everything else on your channel, looking forward to your next video! I have no doubt you just need that one video to hit the algorithm to blow up.

  • @-chevre-4250
    @-chevre-4250 Рік тому

    Great video!

  • @cedricaguilar4501
    @cedricaguilar4501 Рік тому +1

    Never thought people were speedrunning Tetris

    • @E4439Qv5
      @E4439Qv5 Рік тому

      Speedrunning high scores of Tetris, anyway.
      I've lost with a score of 0 in under 5 seconds by spamming the hard drop, and there's no way I was the only one doing that.

  • @videogamechess6422
    @videogamechess6422 Рік тому +1

    Yes make a stackrabbit video. One time I tried to install it and I was too stupid to figure it out

  • @MisterPenguin42
    @MisterPenguin42 Рік тому

    This. Was. Awesome.

  • @FatherManus
    @FatherManus Рік тому

    I’m surprised this doesn’t have a million views. You should make a video on stackrabbit.

  • @TSERULOGOTH
    @TSERULOGOTH Рік тому

    GREAT video :D

  • @ferociousfeind8538
    @ferociousfeind8538 Рік тому

    A slightly modified version of Tetris _is_ a solved game. The modification is that the pieces given to the player are at the discretion of a competing player, making Tetris a two-player game. With this change, Tetris is unbeatable. Many second-player strategies can be employed to achieve this, though the simplest (and one of the most brutally efficient) is giving the player alternating S and Z pieces. This will end the game in under 100 given pieces, I think the number is like 54.
    Oh, that's not fun? Well then, we'll leave the piece generator alone, and instead state that to beat Tetris you must have a strategy to combat any series of pieces given to you- you must be able to play forever. Because any good random number generator will eventually give you any finite string of results, it will eventually play a fatal strategy an adversarial player would play, and so the game as a whole is unbeatable, and thus it is solved.
    There are multiple papers on this, lots of nerds do science on Tetris

  • @cybergamez1442
    @cybergamez1442 Рік тому

    noice, and here i thought that TAS stood for The Amazing Spiderman.

  • @seeps9353
    @seeps9353 Рік тому +2

    256 is the most important number in all of gaming.

  • @adventureoflinkmk2
    @adventureoflinkmk2 Рік тому

    Yes, let's go into the jack rabbit

  • @somniad
    @somniad Рік тому

    fun little thing - tetris can't be played forever! not with true randomness at least - because it's possible to just keep getting s and z pieces in such a way as to make it impossible to deal with; bag-based randomness is better, but can still have impossible situations sometimes depending on the randomness system, whether you can hold, and how much lookahead you get

  • @PureNrGG
    @PureNrGG Рік тому

    I'd love to see you cover the tetris AI!
    New sub btw 😊

  • @gregorymorse8423
    @gregorymorse8423 Рік тому

    The idea of solving tetris requires a strategy to deal with a specific uniform random distribution of the shapes along with their entry orientation. The tool assisted speed run of a specific NES game is really quite different, it's not random, full of glitches, etc. So the way this starts with a theoretical cast, then devolves into the specific and practical was a bit misleading. Nonetheless impressive how good the tools have become.

  • @Jennn
    @Jennn Рік тому

    So Oddly Satisfying To Watch. I can totally understand how the Tool Writers could endure, watching all that Neatness xD

  • @jonathanbaxter2792
    @jonathanbaxter2792 Рік тому

    how far can the stack rabbit go with the reaction speed being its limiting factor?

  • @gabrielbarrantes6946
    @gabrielbarrantes6946 Рік тому +1

    So, stackrabbit was Eric the whole time? 🤣 Nice video

  • @skelkankaos
    @skelkankaos Рік тому

    Is there any in depth videos like this for the Tengen NES Tetris?

  • @D9Beats
    @D9Beats Рік тому

    New goal: Tetris max out

  • @DoubleH313
    @DoubleH313 Рік тому

    Cool video thanks

  • @alternamasaki429
    @alternamasaki429 Рік тому

    nothing beats the perfection of the greatest pro of all time, Todd Todgers

  • @Sphendrana
    @Sphendrana Рік тому

    what's the guy near the end doing with the fabric glove tap on the nes controller? I see it, but I'm a little confused about the hand positioning, and would like to know more about this technique.

    • @drfuzzman
      @drfuzzman Рік тому

      This is the rolling technique. The thumb on one hand applies some pressure to the d-pad, but not enough to cause inputs without the force of the fingers of the other hand tapping the back side of the controller in a single rolling motion.

  • @PheseantNetsuke
    @PheseantNetsuke 2 місяці тому

    fascinating

  • @medea27
    @medea27 9 місяців тому

    Two things guaranteed to happen when I watch TAS... a) I'm insanely impressed by the strategies & gameplay possible within the limits of the game code... and b) my blood pressure goes through the roof! 😂 After decades of playing Tetris casually, I can't help having a visceral reaction watching gameplay that hovers on the edge of a 'game over' screen!

  • @siadurans
    @siadurans Рік тому

    For one sec I thought I was watching a summoning salt video

  • @djupsman
    @djupsman Рік тому

    The I piece def drops more often in these runs than and regular random run imo.

  • @WalyB01
    @WalyB01 Рік тому

    stack rabbit is awesome

  • @baotan774
    @baotan774 Рік тому

    Perfection

  • @knownas2017
    @knownas2017 Рік тому

    Oh, hey!
    A good video!
    I've had fun TASing Tetris before.
    Though, I didn't use an Emulator.

    • @want-diversecontent3887
      @want-diversecontent3887 Рік тому

      How do you TAS without an emulator?

    • @knownas2017
      @knownas2017 Рік тому

      @@want-diversecontent3887
      I Made a TAS for NullpoMino, for pc.
      TAS means "Tool Assisted Speedrun".
      I used a tool to assist the "speedrun", therefore TAS.
      Emulators are unnecessary.
      But how I did it, I didn't have save states or frame advance- Just slowdown(1 frame per second), and an okay Tetris skill.
      I know there's Pc emulators, but the one I tried seems to be experimental and hasn't worked for me.
      The only TAS I've seen with it, is Spelunky.

  • @Fvckallofyou1
    @Fvckallofyou1 Рік тому

    Hey, it’s the sequel to the bored god!

  • @TS_Mind_Swept
    @TS_Mind_Swept Рік тому

    How many kill screens does the game have..

  • @Ara_Arasaka
    @Ara_Arasaka Рік тому

    Tetris is so interesting

  • @loud_laughter
    @loud_laughter Рік тому

    Dorks.

  • @deleted-something
    @deleted-something Рік тому

    crazy

  • @06racing
    @06racing Рік тому

    Stack Rabbit video please.

  • @Geo34
    @Geo34 Рік тому +1

    “AI will take over in the future” the AI in question:

    • @Fibero-Fibero69_420
      @Fibero-Fibero69_420 23 дні тому

      this is nowhere near to AI💀

    • @Geo34
      @Geo34 23 дні тому

      @@Fibero-Fibero69_420You may have missed the joke.

    • @Fibero-Fibero69_420
      @Fibero-Fibero69_420 23 дні тому

      @@Geo34 I guess it wasn't a good one, it's also easy to interpret as another random non-speedrunner not knowing what TASes are

  • @markgoggin4776
    @markgoggin4776 Рік тому

    Summoning salt but for tas’s. Me likey

  • @maverickREAL
    @maverickREAL Рік тому

    this video reminded me of a dream I had
    in the dream Strong Bad from Homestar Runner existed in real life but he didn't do anything he did in the series and instead he just got INCREDIBLY good at Tetris and played it basically at machine levels. He got so good he literally beat Tetris, he got a Z-piece that was called the "Done Block" that ended the game with a "thanks for playing" screen when it was placed

  • @PNats-fg4bw
    @PNats-fg4bw Рік тому

    5:44 why didnt they make the bars vertical? The game would have ended sooner, right?

    • @Odrox
      @Odrox Рік тому +2

      They don't have to end the game. The timer is stopped at the last input of the tas.

    • @PNats-fg4bw
      @PNats-fg4bw Рік тому

      @@Odrox ah, I see

  • @Schniiiiiiiiiiiiif
    @Schniiiiiiiiiiiiif Рік тому

    cover stackrabbit plz

  • @behnkeflores7244
    @behnkeflores7244 4 місяці тому

    NOW 3 PEOPLE BEAT TETRIS

  • @darren8453
    @darren8453 Рік тому +1

    This was great but you need to slow down the presentation of information for mere mortal nerds like me who don't have the background.

  • @adarshk7484
    @adarshk7484 Рік тому

    pls come back
    where have you been?
    😥

    • @okCobalt
      @okCobalt  Рік тому +2

      I've been working on videos for a shorts channel for the past few months. I do intend to upload more videos on this channel and am currently working on one, but I don't have a set date for when it will be uploaded just yet.

  • @greggorman5537
    @greggorman5537 Рік тому

    I have a perfect system and can play a game for hours with the hold you can hold off places that would off set it
    Z on the right or left side the L makes squares on the opposite leaving 2 block space for l peace and anything you have to much of

  • @The_SOB_II
    @The_SOB_II Рік тому +1

    I don't think you have to enunciate every sentence like it's a surprising headline being read by a newscaster

  • @officegossip
    @officegossip Рік тому

    Great video once I can mentally block out the repetitive inflection.

  • @PanchoKnivesForever
    @PanchoKnivesForever Рік тому

    Just do it. Don’t even need to ask us. JackRabbit video would be amazing. Can’t really say no to Tetris content offers made by the legendary okCobalt.
    Your videos are amazing!

  • @howeverythingends8976
    @howeverythingends8976 Рік тому

    Would love a video on the AI

  • @pontusvongeijer1240
    @pontusvongeijer1240 Рік тому

    Neeeeerd!

  • @nickinportland
    @nickinportland Рік тому

    Lol well that’s it. I’ve hit my nerd threshold on UA-cam.

  • @ebanavorio
    @ebanavorio Рік тому

    I like your accent, where are you from?

  • @borstenpinsel
    @borstenpinsel Рік тому

    What on earth is happening at 6:10.... what's he doing?

    • @Fibero-Fibero69_420
      @Fibero-Fibero69_420 23 дні тому

      Yeah, that's called Rolling, a technique to move pieces fast enough to survive on post-killsceen levels (29+) which uses fingers on the back to hit the controller into a finger on the top, essentially using a giant button. The gloves are to reduce friction and help rolling

  • @voo7210
    @voo7210 Рік тому

    I say okCoolbalt becous you cool)

  • @EebstertheGreat
    @EebstertheGreat Рік тому

    I don't understand your calculation for the probability of four consecutive I pieces. Shouldn't it be 1/7 * (1/28)^3? Because the probability of a random piece being an I is about 1/7 on average, and the probability of an I piece following an I is about 1/28. That gives a probability of .00065%. And I don't think this is a hardware limitation. This piece of code deliberately reduces the frequency of repeat pieces.

    • @fractal161
      @fractal161 Рік тому +5

      Cobalt's calculation is mostly correct (I believe he typoed a 0.149 that should be 0.139), since he uses more information about the piece selection process.
      The 1/8 at the beginning is the *piece count* metric, which influences the algorithm. It turns out 4 bars can only occur when the piece count is a specific value. From then, we can use exact transition probabilities to figure out the rest.
      Overall the explanation behind the math is too tedious for the video but it is correct.

    • @fractal161
      @fractal161 Рік тому +1

      Also, this is a bit more nitpicky, but not being able to express a perfect 1/7 probability by itself is arguably a hardware limitation. Obviously the reroll is a deliberate choice but much of the jankiness is probably because the nes is a pain to write code for. These two sides do get muddled though.

    • @EebstertheGreat
      @EebstertheGreat Рік тому +1

      @@fractal161 Is there a description of the Tetris RNG that I can find online?

  • @judaiyuki5597
    @judaiyuki5597 Рік тому

    time to make a channel where an ai plays tetris forever XD

  • @keithsinter5611
    @keithsinter5611 Рік тому

    Chess and Tetris are not alike. For one, the amount of possible moves is finite in chess and for another, chess is basically solved since you can't win against a AI without either cheating or the AI making "misstakes" to give the player a chance.

  • @GamerJP30
    @GamerJP30 Рік тому

    You can't solve Tetris, but it will always solve you.

  • @themonsterunderyourbed9408
    @themonsterunderyourbed9408 Рік тому +2

    Every game of chess is not unique. Chess gets really boring at high levels because most games have already been played.

    • @ryanamburgy2791
      @ryanamburgy2791 Рік тому

      He confirmed this over with me. I told him this was true but that he was for the most part right

  • @Reddington69
    @Reddington69 Рік тому

    Good video for sure, but you should try to vary the cadence of your sentences, it sounds like you're in school reciting an essay you don't really care about.

  • @TheLifeOfKane
    @TheLifeOfKane Рік тому

    For the Record:
    Bobby Fisher now HATES chess, entirely because chess is NOT unlimited, it is in fact extremely limited. He said instead of learning to play chess and learn to see tactics, people started just playing through pre-established tactics because there was a very finite number of possibilities when playing against another human.
    Bobby Fisher hates chess... if thats news to you, let that sink in.
    Tetris on the otherhand has RNGs, and is truly random. Its number of possibile outcomes is truly staggering and only the actual talent can be honed.
    Chess... You just follow procedure.

  • @pascaltomasovic3586
    @pascaltomasovic3586 Рік тому

    "in chess every game is unique" lol. you havent seen low elo chess where noobs lose in less than 15 moves and they have happened thousands of times

  • @KitchenerLeslie2
    @KitchenerLeslie2 Рік тому

    “Perfect” Mario run, doesn’t hit the top of the pole...

  • @zega126
    @zega126 Рік тому

    0:31 Lmao

  • @Rahmations
    @Rahmations Рік тому +1

    When bedwars montetage

  • @AmaroqStarwind
    @AmaroqStarwind Рік тому

    5:42 Could have saved a few frames by rotating those pieces.

    • @Nickps
      @Nickps Рік тому +3

      The way TASers time their runs stops at the final input, so from that perspective making the game end sooner would waste a few frames.

  • @bronzecomeshome9517
    @bronzecomeshome9517 Рік тому

    tl;dr many possible game states != random, and random != unsolvable.
    The early comparison to chess irked me. Chess has a massive number of board states, but that number is fixed and has optimizations to reduce the number of states, even if we can't compute them all yet. Comparing a one-player game with RNG to a two-player game like chess as two "unsolvable" games felt like opening the video with a "so flawed it's not even wrong" premise.